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--> "Half-toasted and nearly eaten alive, all in one day. I love this job."

''Assault: Retribution'' is a 1998 RunAndGun game developed for the UsefulNotes/PlayStation by Candle Light Studios and published by Creator/MidwayGames. It's also a ''VideoGame/{{Contra}}'' clone with giant insectoid mutants in place of alien soldiers as the {{mooks}} of the game.

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--> "Half-toasted ->"Half-toasted and nearly eaten alive, all in one day. I love this job."

''Assault: Retribution'' is a 1998 RunAndGun game developed for the UsefulNotes/PlayStation Platform/PlayStation by Candle Light Studios and published by Creator/MidwayGames. It's also a ''VideoGame/{{Contra}}'' clone with giant insectoid mutants in place of alien soldiers as the {{mooks}} of the game.
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''Assault: Retribution'' is a 1998 RunAndGun game developed for the UsefulNotes/PlayStation by Candle Light Studios and published by Midway Games. It's also a ''VideoGame/{{Contra}}'' clone with giant insectoid mutants in place of alien soldiers as the {{mooks}} of the game.

to:

''Assault: Retribution'' is a 1998 RunAndGun game developed for the UsefulNotes/PlayStation by Candle Light Studios and published by Midway Games.Creator/MidwayGames. It's also a ''VideoGame/{{Contra}}'' clone with giant insectoid mutants in place of alien soldiers as the {{mooks}} of the game.
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* BreathWeapon: Most of the bosses, who attacks by breathing fire, poison, or energy blasts.
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* HomingMissiles: One of the more useful power-ups, which dispense missiles that homes in on the nearest target. It's especially great against the InvisibleMonster boss during the third encounter.

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* HomingMissiles: HomingProjectile: One of the more useful power-ups, which dispense missiles that homes in on the nearest target. It's especially great against the InvisibleMonster boss during the third encounter.



* PowerPincers: One of the later bosses, a GiantScorpion-mutant-hybrid creature, will attack the player by lashing out with pincers.

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* PowerPincers: One of the later bosses, a GiantScorpion-mutant-hybrid [[ScaryScorpions Giant Scorpion]]-mutant-hybrid creature, will attack the player by lashing out with pincers.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/41f220_085bedcbb475413ea8725216f0954ded_mv1.png]]
[[caption-width-right:350:Against a never-ending [[TheHorde horde]] of mutant monsters, there's NEVER enough ''[[MoreDakka dakka]]''. ]]

--> "Half-toasted and nearly eaten alive, all in one day. I love this job."

''Assault: Retribution'' is a 1998 RunAndGun game developed for the UsefulNotes/PlayStation by Candle Light Studios and published by Midway Games. It's also a ''VideoGame/{{Contra}}'' clone with giant insectoid mutants in place of alien soldiers as the {{mooks}} of the game.

In the future, a nearby planet of alien mutants had started infecting surrounding planets, turning various worlds into mutant-infested hellholes. Earth, facing extinction, sends their two best soldiers, Reno Washington and Kelly Doyle, on a daring mission to repel the mutants and infiltrate the mutant homeworld, to find and destroy its Hivemind.

So... yes, it's basically ''VideoGame/{{Contra}}'', with enemies that looks more like the monsters from ''Franchise/{{Alien}}'', and a backstory borrowed from ''Film/StarshipTroopers'' [[note]] In fact, the first movie came out a year before this game [[/note]]. Any questions?

Of course not, Have fun!

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!!This game contain examples of:

* AdmiringTheAbomination: Partway through the game, your player comes across a room full of scientists experimenting on the mutants. But those turns out to be rogue scientists whom had become ''fascinated'' with the mutants, where they instead inject themselves with mutant DNA, transforming into enemies right before you.
* AirborneMooks: Winged mutants, which resembles giant flying bugs from ''Film/StarshipTroopers'', are enemies you encounter in outdoor environments and rooftop levels.
* BugWar: Befitting a game whose enemies are lifted directly from ''Franchise/{{Alien}}'' and ''Film/StarshipTroopers''.
* DavidVersusGoliath: Most of the bosses at the end of the level towers absolutely over the players. And the player defeats them anyway by throwing every bullet and grenade they have.
* EarthShatteringKaboom: The final level, where after the Mutant Hivemind is down, the unstable core of the mutant planet then implodes destroying the whole place.
* EldritchLocation: The final level in the mutant's home planet, where the platforms are ''alive'', MeatMoss everywhere, turrets made of flesh... and let's not forget the FinalBoss, the Mutant Hivemind, a towering tumor growing out the ground.
* GetBackHereBoss: One of the bosses is a giant insect-thing which you pursue on a HoverBike and shooting at it, while avoiding the shots it fires on you.
* GiantMook: Giant mutants and oversized spiders started showing up in later levels, beginning from the lab.
* GiantSpider: Another recurring mutant type you can encounter.
* HomingMissiles: One of the more useful power-ups, which dispense missiles that homes in on the nearest target. It's especially great against the InvisibleMonster boss during the third encounter.
* HugeGuyTinyGirl: The two players. Reno Washington (Player one on 2p mode) is a ScaryBlackMan covered entirely in muscles, while Kelly Doyle (Player two) is a small woman who use [[SmallGirlBigGun increasingly larger guns each level]].
* InvisibleMonsters: The third boss is a fast-moving, invisible mutant monster who can strike from out of nowhere, although it attacks in a pattern that the players can observe and time to dodge, and the game will throw helpful indicators as to where it will fire its projectiles.
* MookMaker: Mutant eggs, as tall as the players, who can spawn infant mutants which latches on the players and drains their health.
* MoreDakka: The game keeps throwing bigger and better guns at you as it goes on, appropriate since you'll be fighting entire swarms of mutant monsters.
* MultipleHeadCase: The second boss is a colossal mutant consisting of three reptilian heads growing from the ground ''without'' a body attached, who will attack in turn - the attacking head will be vulnerable when lashing out at the players while the other two remains in an organic force-field, and the player repeatedly battles the head until their collective life is spent.
* NaturalWeapon: Most of the enemies, being mutant monsters, doesn't have access to firearms, and attack you via clawing, biting, clinging on you while draining your health, and with their barbed tails.
* OneManArmy: One (or two) player against a mutant army, which they slaughter by the hundreds.
* OrbitalBombardment: The final level in the mutant planet ends with humanity eliminating the rest of the mutant colonies via a nuke sent from orbit.
* OrganicTechnology: Levels where your player enters the mutants' bases reveals their tech to be organic, from MeatMoss to birthing chambers ''growing'' out of walls.
* OutrunTheFireball: At least two situations...
** After a KillSat has been launched to destroy a mutant colony, the player must run like crazy through the mutants' tunnels to the exit.
** The second-to-last level on the collapsing space station inhabited by mutants, which blows up as the player flees through corridors full of mutant eggs.
* PowerPincers: One of the later bosses, a GiantScorpion-mutant-hybrid creature, will attack the player by lashing out with pincers.
* RecurringBoss: The aforementioned InvisibleMonster boss needs to be fought thrice. The first time it's encountered, is in a narrow corridor where it couldn't move about too much plus there is an existing set of barricades for you to take cover while observing his attack patterns, so it's relatively easy to defeat. But it came back later, NotQuiteDead, this time fighting you in an open area without any cover you can hide behind. If you do defeat it again, it returns for Round 3, this time in a circular arena full of pits and deathtraps.
* SequentialBoss: The Mutant Hivemind and the FinalBoss; first you must defeat the eye-like appendages surrounding its sides (harder than it sounds, as they become invulnerable once they're shut); after destroying those eyes, you go for the core while avoiding lasers, and then destroying its main body.
* SpreadShot: Well, it's a ''VideoGame/{{Contra}}'' clone, that goes without saying. Besides the traditional spread gun, there's also the spread ''beam'' which fires three laser bolts at the same time per shot.
* StationaryBoss: While the bosses are large in size, most of them really aren't capable of moving, notably the three-headed mutant and the mutant Hive Leader, the FinalBoss. Doesn't make them any less difficult.
* StuffBlowingUp: See all those barrels, crates and destroyable objects throughout the game? They blow up, and can take down plenty of mutants when it happens.
* SuperSoldier: The two player heroes, Reno Washington and Kelly Doyle, are bio-experimented humans genetically engineered to be the best soldiers in fending off the mutant invasion.
* XenomorphXerox: The mutant enemies are practically Xenomorphs without being referred directly, being brown, insectoid monsters without eyes, attacking the player with claws, and coming in droves attempting to ZergRush the player each time (much like in ''Film/{{Aliens}}''). Especially notable in later stages, where they're shown to be birthed from eggs with their default infant form being facehugger-esque spider-things who latches on the players.
* WeakTurretGun: The mutant turrets -- made of OrganicTechnology, much like ''everything else'' -- can be destroyed by just a handful of shots. The tricky part is when they're sniping your player from hard-to-access areas.
* ZergRush: The mutants, who comes at you in droves. Good thing you have MoreDakka on your side.

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