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* LivingStatue: Most locations in the simulations have spear-wielding bronze statues standing around on plinths. Starting a fight near them may awaken them, which turns them into miniboss-level enemies with an impressive list of unique attacks. If they don't wake up on their own, attacking them deliberately works just as well (a critical assassination can often one-shot them), and [[MetalSlime the huge amount of XP, money and resources they drop]] makes it well worth the risk.

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* LivingStatue: Most locations in the simulations have spear-wielding bronze statues called Colossi standing around on plinths. Starting a fight near them may awaken them, which turns them into miniboss-level enemies with an impressive list of unique attacks. If they don't wake up on their own, attacking them deliberately works just as well (a critical assassination can often one-shot them), and [[MetalSlime the huge amount of XP, money and resources they drop]] makes it well worth the risk.



* MetalSlime: Don't leave any of those spear-wielding bronze statues standing. They're powerful and dangerous opponents for sure, but they drop obscene amounts of XP, money and other items upon destruction.

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* MetalSlime: Don't leave any of those spear-wielding bronze Colossi statues standing. They're powerful and dangerous opponents for sure, but they drop obscene amounts of XP, money and other items upon destruction.

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* BleakLevel: Athens, when it's afflicted by the plague. The streets are filled with the sick and dying, the Followers of Ares are everywhere, and the sky is constantly grey. There's also the town of Aipeia in the Messenia region, which is engulfed in fog and has children forced into slavery, among other delights.

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* BleakLevel: Athens, when it's afflicted by the plague. The streets are filled with the sick and dying, the Followers of Ares are everywhere, and the sky is constantly grey. The same happens to Kephallonia if you [[NoGoodDeedGoesUnpunished choose to spare the plague-stricken family from near the beginning of the game]], and as the island ultimately becomes the plague's ground zero, it's in even ''worse'' shape than Athens, with even the general coloring of the game becoming washed-out and grey/brown if you choose to revisit it later. And unlike Athens, this change is ''permanent'' for the rest of the game.
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There's also the town of Aipeia in the Messenia region, which is engulfed in fog and has children forced into slavery, among other delights.
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** Zigzagged with Nikoloas. Early flashbacks present him as a stern but generally good and loving father to both the young PlayerCharacter and their baby sibling. However, as the Eagle Bearer leaves Kephellonia, it's revealed through another flashback that he [[spoiler:allowed for his younger child (the PC's sibling) to be sacrificed to the gods to fulfill an oracle's prophecy. When the PC intervened, toppling a Spartan elder and their sibling off a cliff in the process, Nikoloas himself threw them off afterward--heavily conflicted between his duty as a Spartan and his duty as a father, though ultimately the Spartan won out.]] When they meet again decades later, his ReplacementGoldfish adopted son Stentor notes that his ''pater'' has always been somewhat withdrawn, implying that Nikoloas' decision that has always haunted him. [[spoiler:If spared, he will admit that he lost his honor by not protecting his children and that he failed them as a father.]]

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** Zigzagged with Nikoloas.Nikolaos. Early flashbacks present him as a stern but generally good and loving father to both the young PlayerCharacter and their baby sibling. However, as the Eagle Bearer leaves Kephellonia, it's revealed through another flashback that he [[spoiler:allowed for his younger child (the PC's sibling) to be sacrificed to the gods to fulfill an oracle's prophecy. When the PC intervened, toppling a Spartan elder and their sibling off a cliff in the process, Nikoloas Nikolaos himself threw them off afterward--heavily conflicted between his duty as a Spartan and his duty as a father, though ultimately the Spartan won out.]] When they meet again decades later, his ReplacementGoldfish adopted son Stentor notes that his ''pater'' has always been somewhat withdrawn, implying that Nikoloas' Nikolaos' decision that has always haunted him. [[spoiler:If spared, he will admit that he lost his honor by not protecting his children and that he failed them as a father.]]
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Trope was cut/disambiguated due to cleanup


* KickTheSonOfABitch: [[spoiler:At the end of episode 3, Layla skewers Juhani Otso Berg with the Staff of Hermes, crippling him.]]
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Example does not sufficiently explain how it applies, Trope was cut/disambiguated due to cleanup


* AnAesop: The Hippokrates arc takes a brief, unobtrusive moment to espouse the benefits of a healthy diet. Not really surprising when you're dealing with the father of medical science himself.
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''Assassin's Creed Odyssey'' is the eleventh major title in the ''Franchise/AssassinsCreed'' series, set between 431 and 422 BCE during the Archidamian Phase of UsefulNotes/ThePeloponnesianWar. It was released on October 5, 2018 for the UsefulNotes/XboxOne, UsefulNotes/Playstation4, and [[UsefulNotes/IBMPersonalComputer PC]].

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''Assassin's Creed Odyssey'' is the eleventh major title in the ''Franchise/AssassinsCreed'' series, set between 431 and 422 BCE during the Archidamian Phase of UsefulNotes/ThePeloponnesianWar. It was released on October 5, 2018 for the UsefulNotes/XboxOne, UsefulNotes/Playstation4, Platform/XboxOne, Platform/Playstation4, and [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]].
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* TwangHello: Upon reaching the hideout of the Delian rebels, the Eagle Bearer is met with the spears of several rebels just before their leader, Kyra, makes her presence known with a throwing knife.
-->'''Eagle Bearer:''' I've come in response to a call for help.\\
''(knife whizzes by their face and hits the wooden beam right next to them)''\\
'''Eagle Bearer:''' ''([[NervesOfSteel mildly annoyed]])'' [[DeadpanSnarker You missed]].
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** There are quite a few ways to deal with non-lethally knocked out enemies. Sure, you can recruit most of them for your ship, but some quests require that you actually kill them and you'll not be able to recruit them. There are quite some creative ways to deal with these helpless opponents: you can drown them, throw them off cliffs, use them as bait for wild animals, or light them on fire before finishing them off with another assassinate ability.
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** Choosing not to follow Brasidas' advice in Korinth used to have a dominio effect which resulted in one of the clues for the Sage of the Peloponnesian League being unable to be obtained. This was fixed in a patch later, and now you can simply buy the hint at the blacksmith in Korinth for 50 Drachmae.

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** Choosing not to follow Brasidas' Brasidas's advice in Korinth used to have a dominio domino effect which resulted in one of the clues for the Sage of the Peloponnesian League being unable to be obtained. This was fixed in a patch later, and now you can simply buy the hint at the blacksmith in Korinth for 50 Drachmae.
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2) Misuse; Deimos doesn't die in this instance, so it's not this trope.


* TalkingTheMonsterToDeath: [[spoiler:Provided that you choose the right dialog options in your interactions with them, it's possible to talk down Deimos in your final confrontation with them by convincing them to reject the Cult and rejoin your family]].
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1) Aversions shouldn't be listed unless it's an aversion-only trope;
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1) Aversions shouldn't be listed unless it's an aversion-only trope;


* SchrodingersPlayerCharacter: Averted in an unconventional way. Regardless of who you choose to play as, Kassandra and Alexios both exist within the game's story. However, since the player character will always be [[CanonIdentifier the Eagle Bearer]], the roles of the Eagle Bearer/older sibling and [[spoiler:Deimos/younger sibling]] are [[StaticRoleExchangeableCharacter swapped between the two accordingly]].
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** Choosing not to follow Brasidas' advice in Korinth used to have a dominio effect which resulted in one of the clues for the Sage of the Peloponnesian League becoming this. This was fixed in a patch later, and now you can simply buy the hint at the blacksmith in Korinth for 50 Drachmae.

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** Choosing not to follow Brasidas' advice in Korinth used to have a dominio effect which resulted in one of the clues for the Sage of the Peloponnesian League becoming this.being unable to be obtained. This was fixed in a patch later, and now you can simply buy the hint at the blacksmith in Korinth for 50 Drachmae.
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** Choosing not to follow Brasidas' advice in Korinth has a dominio effect which results in one of the clues for the Sage of the Peloponnesian League becoming this.

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** Choosing not to follow Brasidas' advice in Korinth has used to have a dominio effect which results resulted in one of the clues for the Sage of the Peloponnesian League becoming this. This was fixed in a patch later, and now you can simply buy the hint at the blacksmith in Korinth for 50 Drachmae.
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Spelling/grammar fix(es)


* NeglectedSidequestConcequence: A minor example: If you don't perform certain sidequest before facing [[spoiler:The two Spartan Kings]], they will request that you do three lengthy tasks for them instead of only two.

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* NeglectedSidequestConcequence: NeglectedSidequestConsequence: A minor example: If you don't perform certain sidequest sidequests before facing [[spoiler:The two Spartan Kings]], they will request that you do three lengthy tasks for them instead of only two.

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** The quest-giver of the download exclusive quest "Prince of Persia" has their identity obscured... unless you have a look at him with Ikaros, revealing he's [[spoiler:Artaxerses]] ahead of schedule.

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** The quest-giver of the download exclusive quest "Prince of Persia" has their identity obscured... unless you have a look at him with Ikaros, revealing he's [[spoiler:Artaxerses]] [[spoiler:Artaxerxes]] ahead of schedule.schedule. Also, if you sync with all the five viewpoints without ever talking to him again in the meantime, the quest marker will just outright tell you "return to [[spoiler:Artaxerxes]], even though you shouldn't know about this.
** Once you finally killed all the sages of Kosmos, you can reveal the identity of the Ghost of Kosmos just as you could with all other sages. However, the following cutscene treats it as if the sage's identity is a huge surprise.
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Made it even clearer what's behind the spoiler tags


** While skipping the battles against [[spoiler:Aspasia and Pythagoras in the Cult and Atlantis arcs respectively]] is done via a simple moral choice, skipping the battle with [[spoiler:Deimos at the end of the Family arc]] is ''much'' more convoluted. Instead of a simple choice at the very end, you instead have to choose ''very'' specific dialogue choices in your various interactions with them throughout the arc. Make just one wrong choice, and not only will they refuse to surrender, they will outright [[spoiler:kill your mother when she tries to intervene in the fight]]. Fortunately, there are two verbal cues in their dialogues which inform you if you're on the right track.

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** While skipping the battles against the end-game bosses [[spoiler:Aspasia and Pythagoras in the Cult and Atlantis arcs respectively]] is done via a simple moral choice, skipping the battle with [[spoiler:Deimos at the end of the Family arc]] is ''much'' more convoluted. Instead of a simple choice at the very end, you instead have to choose ''very'' specific dialogue choices in your various interactions with them throughout the arc. Make just one wrong choice, and not only will they refuse to surrender, they will outright [[spoiler:kill your mother when she tries to intervene in the fight]]. Fortunately, there are two verbal cues in their dialogues which inform you if you're on the right track.
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Completely spoilered entries should be avoided, especially when opening the big spoiler just casually spoils the entire endgame at once


** [[spoiler:While skipping the final battles against Aspasia and Pythagoras in the Cult and Atlantis arcs respectively is done via a simple moral choice, skipping the final battle with Deimos in the Family arc is ''much'' more convoluted. Instead of a simple choice at the very end, you instead have to choose ''very'' specific dialogue choices in your various interactions with Deimos throughout the arc and resolve with Myrinne to save Deimos. Make just one wrong choice, and not only will Deimos refuse to surrender, he/she will outright kill your mother when she tries to intervene in the fight. Fortunately, there are two verbal cues in Deimos's dialogues which inform you if you're on the right track]].

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** [[spoiler:While While skipping the final battles against Aspasia [[spoiler:Aspasia and Pythagoras in the Cult and Atlantis arcs respectively respectively]] is done via a simple moral choice, skipping the final battle with Deimos in [[spoiler:Deimos at the end of the Family arc arc]] is ''much'' more convoluted. Instead of a simple choice at the very end, you instead have to choose ''very'' specific dialogue choices in your various interactions with Deimos them throughout the arc and resolve with Myrinne to save Deimos. arc. Make just one wrong choice, and not only will Deimos they refuse to surrender, he/she they will outright kill [[spoiler:kill your mother when she tries to intervene in the fight. fight]]. Fortunately, there are two verbal cues in Deimos's their dialogues which inform you if you're on the right track]].track.
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* Deimos tends to deliver these to anyone they fight ''but'' their elder sibling, who matches them:
** They kill [[spoiler:Brasidas, who was a famed Spartan general and no slouch on the battlefield, without breaking a sweat.]]
** They will ''continue'' delivering these if [[spoiler:convinced to defect from the cult and made a Lieutenant on the Adrestia. Not only do naval boardings get a hell of a lot quicker with their help, using the "Call to Arms" ability while fully upgraded, they can wipe out a room of guards all on their own.]]
* In gameplay, this can be invoked when fighting in the arena. Unlike every other fight in the game, the five main battles here have a fixed level, the lowest being at Lv. 22. If you go there on a level beyond the 40s, you're just one-hitting every enemy in your side, and even the boss of the first challenge goes down in a handful of hits.

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* ** Deimos tends to deliver these to dominate anyone they fight ''but'' their elder sibling, who matches them:
** *** They kill [[spoiler:Brasidas, who was a famed Spartan general and no slouch on the battlefield, without breaking a sweat.]]
** *** They will ''continue'' delivering these if [[spoiler:convinced to defect from the cult and made a Lieutenant on the Adrestia. Not only do naval boardings get a hell of a lot quicker with their help, using the "Call to Arms" ability while fully upgraded, they can wipe out a room of guards all on their own.]]
* ** In gameplay, this can be invoked when fighting in the arena. Unlike every other fight in the game, the five main battles here have a fixed level, the lowest being at Lv. 22. If you go there on a level beyond the 40s, you're just one-hitting every enemy in your side, and even the boss of the first challenge goes down in a handful of hits.

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* CurbstompBattle: Deimos tends to deliver these to anyone they fight ''but'' their elder sibling, who matches them:

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* CurbstompBattle: CurbstompBattle:
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Deimos tends to deliver these to anyone they fight ''but'' their elder sibling, who matches them:



* In gameplay, this can be invoked when fighting in the arena. Unlike every other fight in the game, the five main battles here have a fixed level, the lowest being at Lv. 22. If you go there on a level beyond the 40s, you're just one-hitting every enemy in your side, and even the boss of the first challenge goes down in a handful of hits.



* GetOnTheBoat: The first main quest on Kephallonia centers around Kassandra's search for a boat. Only once you obtain it is when the rest of Greece opens up for you.



* GladiatorSubquest: There's an arena. Some mercenaries can only be fought there.

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* GladiatorSubquest: There's an arena.arena, where you engage in several rounds of combat against mooks such as soldiers or wild animals before fighting against a boss enemy. Some mercenaries can only be fought there. Interestingly, it is the ''only'' place in the whole game that doesn't have LevelScaling.


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* HubCity: Athens is by far the biggest and most populous city in the game. After you reach this place for the first time, many main and side quests center around it and you will keep on coming back to the city on various occasions, while most other places in the game are visited only once during the main story.


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* InevitableTournament: Around halfway into the game, you will learn about [[spoiler:The upcoming Olympic games in Eris. Guess who is going to participate there as a main story quest.]]


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* MatchmakerQuest: A wealthy man in Keos has many suitors, and you can help one of them (who claims to be the only one to love him honestly and isn't just after his money) to gain his affection. Although the ''means'' to receive this are rather immoral, and back-fire horribly.
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* FirstTown: The quaint town of Kephallonia, where the Eagle Bearer lived prior to the events of this game with their caretaker Marcos and her young friend Phoebe. Here, you can engage in some sidequests and the first main quest, before you get your ship and the rest of the game world opens.
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* AdvancedMovementTechnique: The Rush Assassination skill can be abused to cover large distances without actually having to walk there. Speedrunners take this to ludicrous levels, effectively flying over entire landmasses.
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** Some plot-relevant cult members can be found and killed in the overworld long before their respective quests have started. If you do so, the Eagle Bearer will comment that they've already dealt with that person, immediately finishing the quest.


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* NeglectedSidequestConcequence: A minor example: If you don't perform certain sidequest before facing [[spoiler:The two Spartan Kings]], they will request that you do three lengthy tasks for them instead of only two.


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* BigFirstChoice: Whether you kill the Wolf of Sparta in chapter 2 or not has a big impact on the rest of the story, all the way to the end of the game.


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* ContinuingIsPainful: The game prevents saving within hostile areas, so should you die at any point inside the area, all your progress is lost - even though you might have already cleared 99% of a fortress in the last 20 minutes. Leaving the area for a second and returning will autosave though.

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* AIBreaker: Enemies and minibosses all the way to the end of the game will easily fall for any push-back attack such as the Spartan Kick. Even highly leveled mercenaries will carelessly walk up to you waiting on top of a building so you can throw them off and inflict massive damage - and they will do it again and again. Granted, it doesn't work on all enemies, as at least some are immune to being pushed backwards.



* ArtificialAtmosphericActions: Whenever you sync with a synchronization point, you are rewarded with a nice 360 degrees view over the landscape through the eyes of Ikaros. However, should your horse or a tamed animal be around, the scene becomes a little awkward instead, as you can watch your animals how they desparately try to reach you while running against a wall, or even running in circles at times.



%%zce* FinishingMove: It's an ''Assassin's Creed'' game, so naturally.

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%%zce* * FinishingMove: It's an ''Assassin's Creed'' game, so naturally.naturally. Whenever you defeat the *last* enemy in close vicinity with a melee weapon, the Eagle Bearer finishes them off in a rather flashy and cinematic way, and the exact animation playing varies heavily depending on the weapon you've been using.
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Whoops


* DiscOneFinalBoss:



* GiantSpaceFleaFromNowhere: All
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* DiscOneFinalBoss:


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* GiantSpaceFleaFromNowhere: All


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* LoadBearingBoss: In the fight against Brontes, the creature has an attack where he smashes his weapon on the floor so strongly that the ceiling collapses upon you.


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* RankScalesWithAsskicking: In all enemy camps, caves or fortresses, the captains or leaders are always substantially stronger than the smaller mooks. In the fortresses, the Polemarch is another step stronger than the captains or leaders. The trope is averted with some cult members though, who go down laughably easy.

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