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* ArtisticLicenseHistory: While AcceptableBreaksFromReality apply as always, this game goes to a great deal of effort to establish period authenticity. Some exceptions remain, however.
** The "sea shanties" and tavern music are all actual folk music, with antiquated locutions and alternate lyrics which date to the early 18th Century, with some AnachronismStew (''Johnny Boker'' is from the ''19th Century'') thrown in for good measure. However, the tradition of singing sea shanties or folk music on a deck is only recorded in the 19th Century. Folklorists hold that sailors in the 17th and 18th century sang a generalized chanting hymn rather than full songs. Those records come from merchant and navy vessels, though, not pirates, so it's entirely possible that discipline was more lax.
** Naval warfare in the Age of Sail was more a matter of maneuver and attrition than what we see here, with cannon volleys exchanged on a scale of minutes, not seconds. More to the point, the rather violent, take-the-fort style approach to plunder that's part of the gameplay is way off from the way pirates actually operated; most of them favored subtlety and GuileHero tactics rather than going all [[OneManArmy One Ship Armada]]. Furthermore, [[https://www.youtube.com/watch?v=9C9h3p5Efa4 historian Bryan Glass]] noted after seeing the game that most of the times Pirates never attacked or battled ships as the game asks you to do before you plunder it, since it defeated the purpose of salvaging and selling proper quality goods. He does however praise the game overall for its broader accuracy in showing the egalitarian nature of the Pirate life.
** On a related note, no ship in its right mind would attack a fort directly the way the Jackdaw is shown doing, being tantamount to suicide. Naval Rams were not used at all during the period for combat, due to the inability to back the ship back out if the ram got stuck in the target.
** The pirate ships here are all far grander than any they had in real life. Rather than pitched engagements between huge men of war, Blackbeard and Black Bart both met their ends, glorious as they were, in sloops against similarly armed sloops. Bart did, however, have a small fleet of four ships, making him somewhat grander than other pirates of his day. What made pirates fearsome wasn't that they piloted huge ships of war, but that they had more guns and, more importantely, far more ''men'' than any merchant they came across. Also, the law was nowhere near equipped to handle them, so the merchants had no choice but to submit meekly to their predation.
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* NostalgiaLevel: The main story features a point where an entire city is a Restricted Zone - basically, if a guard sees you, you have about ten seconds before he'll start trying to kill you. This causes the kind of caution, rooftop-running, and paranoia that players haven't seen since ''VideoGame/AssassinsCreed'', where basically every city had hyper-touchy guards that would kill you as soon as look at you.

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* NostalgiaLevel: The main story features a point where an entire city is a Restricted Zone - basically, if a guard sees you, you have about ten seconds before he'll start trying to kill you. This causes the kind of caution, rooftop-running, and paranoia that players haven't seen since ''VideoGame/AssassinsCreed'', ''VideoGame/AssassinsCreedI'', where basically every city had hyper-touchy guards that would kill you as soon as look at you.
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** Adéwalé and the rest of the crew eventually [[spoiler: mutiny and abandon an injured Edward to Black Bart]], purportedly because Edward has spent too much time obsessing about the Observatory rather than standard pirate activity. Meanwhile, the player has probably personally boarded more than a hundred ships, taken over several forts, found tons of treasure, amassed a fleet of several man o' wars, and has tens of thousands of reales. Not quite good enough for them, apparently.

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** Adéwalé and the rest of the crew eventually [[spoiler: mutiny [[spoiler:mutiny and abandon an injured Edward to Black Bart]], purportedly because Edward has spent too much time obsessing about the Observatory rather than standard pirate activity. Meanwhile, the player has probably personally boarded more than a hundred ships, taken over several forts, found tons of treasure, amassed a fleet of several man o' wars, and has tens of thousands of reales. Not quite good enough for them, apparently.
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* BusCrash: [[spoiler: Stede Bonnet is last seen sailing away, captain of his own ship, cheerfully waving goodbye to Edward and thanking him for his friendship. He is later captured and executed offscreen, and even this is only mentioned in his database entry; though he still appears at the table alongside the rest of Edward's dead pirate friends.]]

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* BusCrash: [[spoiler: Stede Bonnet is last seen sailing away, captain of his own ship, cheerfully waving goodbye to Edward and thanking him for his friendship. He is later captured and executed offscreen, and even this is only mentioned by easily missed mook conversation during the prison break, as well as in his database entry; though he still appears at the table alongside the rest of Edward's dead pirate friends.]]
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** Adéwalé and the rest of the crew eventually [[spoiler: mutiny and abandon an injured Edward to Black Bart]], purportedly because Edward has spent too much time obsessing about the Observatory rather than standard pirate activity. Meanwhile, the player has probably personally boarded more than a hundred ships, taken over several forts, found tons of treasure, amassed a fleet of several man o' wars, and has tens of thousands of reales. Not quite good enough for them, apparently.
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** Since you work for Abstergo Entertainment, a front company for the modern-day Templars, it comes as little surprise that they are trying to do this to the {{Big Bad}}s of all the previous games, under the caption of "Great Minds of History": [[VideoGame/AssassinsCreed Robert de Sable]], [[VideoGame/AssassinsCreedII Rodrigo Borgia]], [[VideoGame/AssassinsCreedIII Haytham Kenway]] and [[VideoGame/AssassinsCreedIIILiberation Madeline de l'Isle]]. While Haytham is [[AmbiguouslyEvil ambiguous]] enough to qualify for a [[TokenGoodTeammate pass]], the Rodrigo Borgia one is remarkable for its self-delusion in calling him a "progressive, [[DirtyOldMan bon-vivant]] who cared about family values". They even praise him as a man of faith when the ''Assassin's Creed'' version of Rodrigo Borgia was an atheist. It's even more surprising given that the modern-Templars are said to view the Borgia's reign over the Templars as OldShame, considering how he and his underlings abandoned all of the Templar principles.

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** Since you work for Abstergo Entertainment, a front company for the modern-day Templars, it comes as little surprise that they are trying to do this to the {{Big Bad}}s of all the previous games, under the caption of "Great Minds of History": [[VideoGame/AssassinsCreed [[VideoGame/AssassinsCreedI Robert de Sable]], [[VideoGame/AssassinsCreedII Rodrigo Borgia]], [[VideoGame/AssassinsCreedIII Haytham Kenway]] and [[VideoGame/AssassinsCreedIIILiberation Madeline de l'Isle]]. While Haytham is [[AmbiguouslyEvil ambiguous]] enough to qualify for a [[TokenGoodTeammate pass]], the Rodrigo Borgia one is remarkable for its self-delusion in calling him a "progressive, [[DirtyOldMan bon-vivant]] who cared about family values". They even praise him as a man of faith when the ''Assassin's Creed'' version of Rodrigo Borgia was an atheist. It's even more surprising given that the modern-Templars are said to view the Borgia's reign over the Templars as OldShame, considering how he and his underlings abandoned all of the Templar principles.
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** ''Crusader and Florentine Pack'', which gives additional ship customization options based on the colors of the [[VideoGame/AssassinsCreed first]] [[VideoGame/AssassinsCreedII two]] games. An additional customization pack, ''Death Vessel'', was released soon after.

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** ''Crusader and Florentine Pack'', which gives additional ship customization options based on the colors of the [[VideoGame/AssassinsCreed [[VideoGame/AssassinsCreedI first]] [[VideoGame/AssassinsCreedII two]] games. An additional customization pack, ''Death Vessel'', was released soon after.
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** Hidden in the game files is a secret audio recording in which "John from IT" [[https://www.youtube.com/watch?v=MkAt2btWDnc mocks anyone who finds it]].

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** Hidden in the game files is a secret audio recording in which "John from IT" [[https://www.youtube.com/watch?v=MkAt2btWDnc [[https://youtu.be/WLr3xEA-enk mocks anyone who finds it]].
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** Like in ''VideoGame/AssassinsCreedIII,'' if Edward is interrupted while switching weapons or reloading his pistols and performs a counter kill, the kill will be an unarmed beatdown.

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** There are upgrades for your hideout that allow you to hire dancers and pirates for free. These upgrades cost 15,000 and 7,000 reales, respectively, to allow you to save 150 reales every time you hire these groups. You would have to hire and use 100 different groups of dancers just to break even on investing in their building at the hideout. Good luck finding that many uses for them throughout the entire game, even if you're actively trying.

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** There are upgrades for your hideout that allow you to hire dancers and pirates for free. These upgrades cost 15,000 and 7,000 reales, respectively, to allow you to save 150 reales every time you hire these groups. You would have to hire and use 100 different groups of dancers just to break even on on investing in their building at the hideout. Good luck finding that many uses for them throughout the entire game, even if you're actively trying.
** Completing all of the assassination contracts unlocks the Pistol Swords. While they have appropriately flashy unique animations and the best stats in the game, they're matched with the ''far'' cheaper Officer's Rapiers.
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* PlatformActivatedAbility: In certain islands of the Caribbean, there are unique monoliths that are erected next to seemingly-unimportant stone pillars. However, the monoliths clearly emanate a unique energy, so if Edward stands on top of one and then enters through Eagle Vision, he can perform an astral alignment of the nearby stone pillars (and, if close to them, also palm trees) by positioning an arrangement of white outlines in the right position to synchronize them mentally with said pillars and trees. Doing this allows Edward to pinpoint the exact spot of a keystone buried underground, which he can then unearth and collect. Once all keystones are gathered, he can use them to unlock a vault in Tulum that guards the legendary Mayan outfit.
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added Racial Face Blindness example

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* RacialFaceBlindness: Played with in "The Maroon Assassin," a Templar Hunt side mission in which Edward teams up with a black Assassin.
->'''Antó:''' What do you want, Englishman?
->'''Edward:''' Edward Kenway. I'm here to warn you of danger. And I'm Welsh.
->'''Antó:''' You all look the same to me.

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Massive example crosswicking. Also relocated some alphabetically-misplaced entries, removed a chained sinkhole, and YMMV and Trivia links (while also moving full entries onto the corresponding tabs). The job is now complete. Phew!


* AnimalMotifs: An in-story example. At one point the entirety of {{Aesop}}'s Fable, "The Eagle and the Jackdaw" is retold in the game. It very obviously leads to {{Applicability}} on Edward's own story. Edward admits to naming his ship, the Jackdaw after a "sly bird" he loved to see as a boy. It comes to symbolize Edward's defiant over-reaching struggle to rise above his station, a "Jackdaw who'd have you believe he's an Eagle" or a "pirate who'd have you believe he's an Assassin". [[spoiler: Years later, on his retirement, he names his son, who he wishes to raise as an Assassin, Haytham, Arabic for Young Eagle]].

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* AnimalMotifs: An in-story example. At one point the entirety of {{Aesop}}'s Fable, "The Eagle and the Jackdaw" is retold in the game. It very obviously leads to {{Applicability}} applicability on Edward's own story. Edward admits to naming his ship, the Jackdaw after a "sly bird" he loved to see as a boy. It comes to symbolize Edward's defiant over-reaching struggle to rise above his station, a "Jackdaw who'd have you believe he's an Eagle" or a "pirate who'd have you believe he's an Assassin". [[spoiler: Years later, on his retirement, he names his son, who he wishes to raise as an Assassin, Haytham, Arabic for Young Eagle]].



* AntiFrustrationFeatures: If you have several hostile ships around you, they'll stop firing at you when you board one to take it as a prize. Same goes for forts if you initiate a ship boarding mini-event near a hostile fort.



* BagOfSpilling: Subverted. Edward steals all of Duncan Walpole's Assassin gear, but his hidden blades are broken, and he likely lost all of his equipment in the preceding ship battle. So, all you start with are your bare fists, money and smoke bomb pouches, two sabres, a snazzy Assassin's outfit, and a letter inviting you to meet with the governor of Cuba.



* BatmanGambit: The game takes it to another level entirely. [[spoiler:Past and present incarnations of Roberts are manipulating Templars ''and'' Assassins on behalf of a third group, whose purpose is to get the present-day protagonist in a position where their body can be taken over by Juno. It only fails because Juno isn't quite powerful enough yet to do it.]]



** The aforementioned Legendary ships are each a SuperBoss challenge waiting for you at the four corners of the world. Each has its own particular gimmick and all of them are faster and more heavily armed than you.

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** The aforementioned Legendary ships are each a SuperBoss {{Superboss}} challenge waiting for you at the four corners of the world. Each has its own particular gimmick and all of them are faster and more heavily armed than you.



** Most of the individuals the pirates target work for the powerful European colonial empires which dominate the Caribbean during this period, many of whom work to uphold the brutal system of slavery which underpins the economy of the entire region; Governor Woodes Rogers himself owns several slave ships. In his day, Rogers (and others like him) would be TheHero. Today he's a {{Hypocrite}}, considering that slavery and colonialism have become justifiable AcceptableTargets in the [=21st=] Century, and it's not hard to root for the pirates and for Kenway.

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** Most of the individuals the pirates target work for the powerful European colonial empires which dominate the Caribbean during this period, many of whom work to uphold the brutal system of slavery which underpins the economy of the entire region; Governor Woodes Rogers himself owns several slave ships. In his day, Rogers (and others like him) would be TheHero. Today he's a {{Hypocrite}}, considering that slavery and colonialism have become justifiable AcceptableTargets targets in the [=21st=] Century, and it's not hard to root for the pirates and for Kenway.



** Edward Kenway himself, [[FairForItsDay while surprisingly tolerant]] due to [[JustifiedTrope having shipped with a lot of different people]], does once bring up to his Trinidadian ex-slave quartermaster Adewalé the possibility of returning to Africa. Adewalé's response amounts to, "Why would I go back to a place I've never been to?"

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** Edward Kenway himself, [[FairForItsDay while surprisingly tolerant]] tolerant due to [[JustifiedTrope having shipped with a lot of different people]], does once bring up to his Trinidadian ex-slave quartermaster Adewalé the possibility of returning to Africa. Adewalé's response amounts to, "Why would I go back to a place I've never been to?"



* DoNotGoGentle: The game has the mission [[TitleDrop "Do Not Go Gently..."]] in which [[spoiler:Blackbeard and company are ambushed by the British and he dies fighting them off.]]



* EveryoneComeesBackFantasyPartyEnding: As the ship carrying his daughter pulls into Great Inagua, [[spoiler:Edward looks at one of the tables where his whole crew is having a good drink and imagines seeing Blackbeard, Benjamin Hornigold, Calico Jack, & Mary Read among them]].

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* EveryoneComeesBackFantasyPartyEnding: EveryoneComesBackFantasyPartyEnding: As the ship carrying his daughter pulls into Great Inagua, [[spoiler:Edward looks at one of the tables where his whole crew is having a good drink and imagines seeing Blackbeard, Benjamin Hornigold, Calico Jack, & Mary Read among them]].



* FinalExamBoss: All four legendary ships, the optional {{Super Boss}}es which are placed on the four corners of the game map test your skills in navigation, strategy and use of resources. Each ship, once sunk, yields a loot of 20,000 reales (though the man-o-war tandem reward is split amongst both ships), and defeating all four gives the ''Jackdaw'' the ''El Impoluto''[='=]s charging ability.

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* FinalExamBoss: All four legendary ships, the optional {{Super Boss}}es {{Superboss}}es which are placed on the four corners of the game map test your skills in navigation, strategy and use of resources. Each ship, once sunk, yields a loot of 20,000 reales (though the man-o-war tandem reward is split amongst both ships), and defeating all four gives the ''Jackdaw'' the ''El Impoluto''[='=]s charging ability.



* FirstEpisodeTwist: Edward is not an Assassin for most of the game, instead [[DeadPersonImpersonation impersonating an Assassin]] [[KlingonPromotion he had just killed]] and spends a good portion of his time playing both the Assassins and Templars for his own benefit.



* FollowTheLeader: Although the franchise in question is made by Creator/{{Ubisoft}}, the upgrade to [[AuraVision Eagle Vision]] in this game over other ones makes it capable of "marking" targets to easily follow them through walls with Eagle Vision off, almost identically to the "Mark and Execute" function of ''VideoGame/SplinterCell: Conviction'', barring the ability to call in a barrage of {{One Hit Kill}}s (which was included back in ''VideoGame/AssassinsCreedIIILiberation''). [[note]]This feature was ''itself'' lifted from yet another Ubi game, ''VideoGame/RainbowSixVegas'', the director of which went on to direct ''Conviction''.[[/note]]



* ForegoneConclusion: The game suffers from this not only in the usual sense (The events relived are pretty well recorded) but also because it's a prequel to ''Assassin's Creed III''. Edward will need to live until he has his second child (Haytham), the pirates will not achieve their goal of democracy in Nassau, and [[spoiler:Blackbeard, Rackam, Hornigold, Vane, Black Bart, Stede and Mary Read will die before the game ends]].



* ForegoneConclusion: Next to everything about Edward's post-assassin life, including ''how and when he dies'', was revealed in ''Literature/AssassinsCreedForsaken'', the novelization of ''[[VideoGame/AssassinsCreedIII III]]''.
* FramingDevice: This game and ''Liberation'' take this a step further by postulating that Abstergo has formed an entertainment division dedicated to bringing Animus technology to the mass-market in the form of video games and movies, providing streamlined and carefully edited excerpts from the memory-sequences that are researched in their labs. As a meta-joke, the company they hire to deliver these products is Creator/{{Ubisoft}}, the developer of the real franchise, and ''Black Flag'' contains multiple in-jokes and {{Fandom Nod}}s as a result.

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* ForegoneConclusion: Next to everything about Edward's post-assassin life, including ''how and when he dies'', was revealed in ''Literature/AssassinsCreedForsaken'', the novelization of ''[[VideoGame/AssassinsCreedIII III]]''.
* FramingDevice: This game and ''Liberation'' take this a step further by postulating that Abstergo has formed an entertainment division dedicated to bringing Animus technology to the mass-market in the form of video games and movies, providing streamlined and carefully edited excerpts from the memory-sequences that are researched in their labs. As a meta-joke, the company they hire to deliver these products is Creator/{{Ubisoft}}, the developer of the real franchise, and ''Black Flag'' contains multiple in-jokes and {{Fandom Nod}}s nods as a result.



* GoMadFromTheRevelation: The Sage kills the RedShirt pirates brought along on the journey to the Observatory because they would go mad if they saw what's inside; Edward, on the other hand, he believes is made of sterner stuff.



* GreyAndGrayMorality: Compared to previous games, ''Black Flag'' took a step backward. At first the Templars are seen to participate in activities that, while unsavory by today's standards, were fairly typical for privileged men of the era. (One even chides an associate who expresses disgust at his dealing in slaves, asking how subjugating black men is morally worse than subjugating all men.) Edward becomes a privateer, and later pirate, for the sole purpose of getting rich, and he's point-blank about this to everyone he meets. There are a few lines he won't cross... he reacts ''very'' negatively when someone asks if he's thinking of taking of slaving, for instance... but otherwise has no qualms about sacking ships, putting innocent sailors to the sword, and plundering warehouses, like any other good 'n hearty freebooter. When he meets the Assassins (whom he learns absolutely nothing about beforehand), they're portrayed as stubborn, unpleasant, highly territorial recluses. However, through a series of mutual struggles, Edward becomes sympathetic to the Assassins' cause, ultimately adding their symbol to his flag, and learns that the Templars intended to use the Sage as part of a plot to take over the English government. There's also a bit of greying in that some of Edward's pirate friends are more rambunctious than he is, showing that he keeps problematic company. Some of the pirates even defect to the Templars, believing either that the Templars at least would take care of them compared to the chaos of striking out on their own, or that the experiment of the Pirate Republic showed that the world needed the order the Templars offer. So while there are seductive points to these Templars overall, Edward concludes that as bad as he's been, what the Templars are doing is even worse.



* GroinAttack: In the multiplayer component of the game, the Buccaneer has a brutal one. [[https://gfycat.com/uncomfortablecheerfulibis As shown here]], he swings his hook between the legs of the Puppeteer, getting the point right in her genitals. As she grabs her newly-maimed lady bits and screams in agony, he dumps her over his head, killing her and mercifully completing the contract.



* HaveIMentionedIAmHeterosexualToday: Vidic's interview with Subject One gives us our first glimpse of an Animus user viewing someone of the opposite sex's (Aveline's) memories. Subject One is a straight white man playing a black woman in the 18th century, and experiencing sexual attention from men, and Aveline's attraction to men, [[SugarWiki/FunnyMoments makes him audibly uncomfortable.]]

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* HaveIMentionedIAmHeterosexualToday: Vidic's interview with Subject One gives us our first glimpse of an Animus user viewing someone of the opposite sex's (Aveline's) memories. Subject One is a straight white man playing a black woman in the 18th century, and experiencing sexual attention from men, and Aveline's attraction to men, [[SugarWiki/FunnyMoments makes him audibly uncomfortable.]]



** Since you work for Abstergo Entertainment, a front company for the modern-day Templars, it comes as little surprise that they are trying to do this to the {{Big Bad}}s of all the previous games, under the caption of "Great Minds of History": [[VideoGame/AssassinsCreed Robert de Sable]], [[VideoGame/AssassinsCreedII Rodrigo Borgia]], [[VideoGame/AssassinsCreedIII Haytham Kenway]] and [[VideoGame/AssassinsCreedIIILiberation Madeline de l'Isle]]. While Haytham is [[AmbiguouslyEvil ambiguous]] enough to qualify for a [[TokenGoodTeammate pass]], the Rodrigo Borgia one is remarkable for its self-delusion in calling him a "[[ItsAllAboutMe progressive]], [[DirtyOldMan bon-vivant]] [[DracoInLeatherPants who cared about]] [[OffingTheOffspring family]] [[ParentalIncest values]]". They even praise him as a man of faith when the ''Assassin's Creed'' version of Rodrigo Borgia was an atheist. It's even more surprising given that the modern-Templars are said to view the Borgia's reign over the Templars as OldShame, considering how he and his underlings abandoned all of the Templar principles.

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** Since you work for Abstergo Entertainment, a front company for the modern-day Templars, it comes as little surprise that they are trying to do this to the {{Big Bad}}s of all the previous games, under the caption of "Great Minds of History": [[VideoGame/AssassinsCreed Robert de Sable]], [[VideoGame/AssassinsCreedII Rodrigo Borgia]], [[VideoGame/AssassinsCreedIII Haytham Kenway]] and [[VideoGame/AssassinsCreedIIILiberation Madeline de l'Isle]]. While Haytham is [[AmbiguouslyEvil ambiguous]] enough to qualify for a [[TokenGoodTeammate pass]], the Rodrigo Borgia one is remarkable for its self-delusion in calling him a "[[ItsAllAboutMe progressive]], "progressive, [[DirtyOldMan bon-vivant]] [[DracoInLeatherPants who cared about]] [[OffingTheOffspring family]] [[ParentalIncest values]]".about family values". They even praise him as a man of faith when the ''Assassin's Creed'' version of Rodrigo Borgia was an atheist. It's even more surprising given that the modern-Templars are said to view the Borgia's reign over the Templars as OldShame, considering how he and his underlings abandoned all of the Templar principles.



* TheHunterBecomesTheHunted: Pirate hunters are supposed to be hunting you. The problem is that is that the plentiful amounts of metal they carry make them attractive targets for plunder. And their ships tend to be of a higher quality than their Spanish and English counterparts, making them valuable additions to Kenway's fleet. So players starved for resources early in the game might actually welcome the attention. This is a given in multiplayer, since high scoring players are usually given the most pursuers.



* InTheBlood: The game reveals that, although Desmond's family history is rather more full than others with traits from Those Who Came Before, the Eagle Vision isn't unique to his bloodline. Some people have enough TWCB DNA that they simply express Eagle Vision traits naturally, while others can learn to do so. Edward Kenway had innate, untrained Eagle Vision but was utterly unrelated to the Assassins before the events of this game. Desmond, with multiple Assassin lineages behind him (including Edward) had to go through TrainingFromHell to express it.
* InTheHood:
** Edward Kenway gets a hood early when he takes them from the body of a man who tried to kill him. Most of his outfits after that also have the hood. Not the two ArmorOfInvincibility, though. Which makes it amusing when his animation still has him pulling up a hood that isn't there.
** Almost all the assassins players meet along the way also have hoods. The one exception is [[spoiler:James Kid/Mary Read]], who talks a lot more and whose ability with disguise is more important to the plot.
* InVehicleInvulnerability: You and your crew members are never injured in naval combat unless your ship itself is sunk. Rather, your crew act as a resource to enable boarding other vessels, so having them all die in the exchange of cannon-fire before boarding would be annoying as a game mechanic. There's also an inversion of the trope: while you aren't at the helm of the ''Jackdaw'', it is completely invulnerable, even if there's a raging battle going on around you.
* InVinoVeritas:
** Woodes Rogers gets very drunk in a party towards the end of the game after having been called back to England, and as a result he gets much, ''much'' more honest than he usually is.
-->'''Noblewoman''': How is your wife doing?\\
'''Rogers''': I haven't the faintest idea, and I don't intend to inquire any further. We separated almost five years ago, and both our lives have been the better for it. [...] Perhaps I'll be more candid later when the remainder of my reason has left me.
** And in the same scene...
--->'''Rogers''': ...And yet, for all my successes, his majesty has seen fit to sack me! And call me back to England! God bless the fucker!



* JuliusBeethovenDaVinci: The game introduces the idea of individuals who have the genetics, and [[GeneticMemory thus memories]], of one of the AbusivePrecursors, Aita. This means that numerous historical figures (and potentially countless unknown persons) have been a variation of the same individual. Most purported Sages are unnamed, but in addition to [[spoiler:Bartholomew Roberts and the Count of St. Germain]]--who play major roles in ''Black Flag'' and ''[[VideoGame/AssassinsCreedUnity Unity]]''--they also seem to include the Wandering Jew from the Bible, Jacques de Molay, and (seemingly) David Bowie.



** To say nothing of moray eels, who can't even be fought off.

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** To say nothing of moray Moray eels, who can't even be fought off.off.
* JustLikeMakingLove: The game parodies Monkey Island in a discussion between some guards on the left side of Laurens Prins's mansion, during the mission where you have to infiltrate this mansion.
-->"The way I see it, sword fighting is a little like making love. It's not always what you do, but what you say"\\
"A pity for you then, you're the most inarticulate bugger I've ever met"\\
"Oy, man. That ain't... that ain't... nice."



* KirkSummation: The Templar Kenneth Abraham expresses his surprise that his enemy Antó was able to defeat him. Antó spells it out for him:
-->'''Abraham:''' Antó. How many years have we fought? Your men, in the mountains, with no weapons to speak of. And my army, resplendent. And yet you live, and I die...\\
'''Antó:''' You lacked the conviction to win.



* LighterAndSofter: Despite having a GrayAndGrayMorality and much NightmareFuel as well the most ruthless Assassin protagonist yet, ''Black Flag'' is considerably lighter than ''VideoGame/AssassinsCreedIII'' which ended on a real downer in both the past and the present. The Animus music is also very light and uplifting compared to the more somber and downbeat moods in the past games. Also, compare the cover art with that of the preceding title: where [=AC3=] had Connor poised to tomahawk an unambiguously British redcoat to death, [=AC4=] has Edward standing above a dead body of vague nationality. All in all, much less provocative.

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* LighterAndSofter: Despite having a GrayAndGrayMorality and much NightmareFuel as well the most ruthless Assassin protagonist yet, ''Black Flag'' is considerably lighter than ''VideoGame/AssassinsCreedIII'' which ended on a real downer in both the past and the present. The Animus music is also very light and uplifting compared to the more somber and downbeat moods in the past games. Also, compare the cover art with that of the preceding title: where [=AC3=] had Connor poised to tomahawk an unambiguously British redcoat to death, [=AC4=] has Edward standing above a dead body of vague nationality. All in all, much less provocative.



** Queen of them all is ''El Impoluto'', a legendary Level 75 Man o' War and the only ship of its class that mounts a naval ram. The beast is just as heavily armored and armed as the other legendary ships, but unlike them it's ''extremely'' fast and agile, capable of outrunning and outmaneuvering the ''Jackdaw'' no matter the situation (the only other vessels that can do this are [[TheGoomba gunships]]). Needless to say that a wicked-fast Man o' War purpose-built for ram attacks is a very deadly foe.
* LowestCommonDenominator: Abstergo Entertainment market their products InUniverse on this belief and the game deconstructs this mentality for all its controversial implications:
** For instance, Aveline's story gets bastardized into saying that she ought to be a nice role model for girls who is quiet, listens to her mother, and doesn't hang out with roughnecks, implying that she can't think and take care of herself.
** Likewise, Olivier Garneau, while endearing expresses confusion about the game's content in the database entries, such as lamenting the fact that [[spoiler:Edward Kenway is a LowerClassLout and that Mary Read is a WholesomeCrossdresser]]. He also expresses confusion on whether to treat Caroline as a nag and shrew or justified in her criticism of Edward as too much moral ambiguity for their audiences to deal with.
** The game has strong female characters in [[spoiler:Mary Read]], Anne Bonny, and even Caroline, whereas the final ''Devils of the Caribbean'' trailer might as well be directed by Creator/MichaelBay, with women merely reduced to pleasure objects for pirates and the PirateGirl not present in the group.
** That's to say nothing of the Market Analysis video about Ratonhnhaké:ton/Connor Kenway, specifically when the devs considered focusing on his pre-Assassin years.
-->''"Mohawk culture lacks [[WhiteMaleLead the balance]] to tell the true story of America. Moreover, we feel that the Mohawk language will be an issue for most of our audience. We therefore feel that although Ratonhnhaké:ton's early life is of some interest to our more educated viewers it's unlikely his story will appeal on a more broader scale being [[CulturalPosturing too foreign]], as it were for normal audiences."''

to:

** Queen of them all is ''El Impoluto'', a legendary Level 75 Man o' War and the only ship of its class that mounts a naval ram. The beast is just as heavily armored and armed as the other legendary ships, but unlike them it's ''extremely'' fast and agile, capable of outrunning and outmaneuvering the ''Jackdaw'' no matter the situation (the only other vessels that can do this are [[TheGoomba gunships]]). Needless to say that a wicked-fast Man o' War purpose-built for ram attacks is a very deadly foe.
* LowestCommonDenominator: Abstergo Entertainment market their products InUniverse on this belief and the game deconstructs this mentality for all its controversial implications:
** For instance, Aveline's story gets bastardized into saying that she ought to be a nice role model for girls who is quiet, listens to her mother, and doesn't hang out with roughnecks, implying that she can't think and take care
LonelyAtTheTop: Part of herself.
** Likewise, Olivier Garneau, while endearing expresses confusion about the game's content in the database entries, such as lamenting the fact that
[[spoiler:Edward Kenway Kenway]]'s HeelRealization is a LowerClassLout and from him ''finally'' admitting this, or at least verbalizing it. For all the wealth that Mary Read is a WholesomeCrossdresser]]. He also expresses confusion on whether to treat Caroline as a nag and shrew or justified in her criticism he's gained, near the end of Edward as too much moral ambiguity for their audiences to deal with.
** The
the game has strong female characters in [[spoiler:Mary Read]], Anne Bonny, and even Caroline, whereas the final ''Devils of the Caribbean'' trailer might as well be directed by Creator/MichaelBay, with women merely reduced Read passed away despite his attempts to pleasure objects for pirates rescue her in his escape from Kingston, his crew mutinies against him or ditches him at least twice, and the PirateGirl not present end, Adewale -- who'd been with him from the very beginning of the days of the ''Jackdaw'' -- has finally had enough of Edward and leaves to join the Assassins... and when he struck down Ben Hornigold, his former friend turned Templar, he was in no uncertain terms told that he'd be all alone in the group.
** That's to say nothing of
world]].
* LootCommand: The game features
the Market Analysis video about Ratonhnhaké:ton/Connor Kenway, specifically when same hunting and skinning mechanics from its predecessor, with a bit less justification as the devs considered focusing on his pre-Assassin years.
-->''"Mohawk culture lacks [[WhiteMaleLead
main character is a British pirate. On the balance]] to tell other hand, the true story of America. Moreover, we feel that whale/shark fishing fit the Mohawk language will be an issue for most of our audience. We therefore feel that although Ratonhnhaké:ton's early life is of some interest to our more educated viewers it's unlikely his story will appeal on a more broader scale being [[CulturalPosturing too foreign]], as it were for normal audiences."''theme well.



* ManifestoMakingMalcontent: In the present-day sections of the game, the player can find sticky notes scattered around the Abstergo offices outlining the manifesto of the Instruments of the First Will, a cult that worships [[AbusivePrecursors the First Civilization.]] It mostly consists of rants about [[LuddWasRight the evils of technology]] and predictions of the return of Juno. [[spoiler: The author later tries to trick the player into allowing Juno to possess them.]]



* MistakenForForeigner: Edward Kenway once asked his ex-slave quartermaster Adéwalé if he'd take his share of treasure from a fort they were about to attack and live like a king in Africa. Adéwalé clarifies that he's Trinidadian and has never set foot in Africa.
* MixAndMatchWeapon: You can get a pair of gunswords if you complete all assassination tasks. They aren't any more deadly than any other pair of blades in the game, but they do provide for some unique finishing moves, such as stabbing a guy and then using a gun blast to quickly get him off the blade.



* MolotovTruck: One of the campaign missions involves the player character teaming up with [[HistoricalDomainCharacter Charles Vane and Jack Rackham]] to use a fire ship to break a British blockade around Nassau after it comes under occupation by Woodes Rogers.
* MoneyForNothing: The game manages to solve this problem for most of its campaign. This time around, your ship is a core element of the game, and it costs a good amount of both cash and resources to upgrade. However, once you ''have'' turned it into an unstoppable machine of nautical robbery, you only have a handful of man-o-wars hiding in corners of the map to cut your teeth on, and the bank they carry doesn't have much practical use. There ''are'' island upgrades, of course, but they are more for the looks and unlocking a few collectibles rather than tuning your main ride.



* MooksButNoBosses: Although the major assassination targets are all top fighters (unlike in ''III'' where many were non-combatants) they are all only on par with EliteMooks. Only the ClimaxBoss [[spoiler: El Tiburón]] puts up a genuine boss fight, and even he doesn't have ContractualBossImmunity and can be instant-killed with a backstab if you can manage one. All of the other Templar bosses have to be assassinated with a OneHitKill for full sync, except for Torres, who is a decrepit 77-year-old who can be air-assassinated or thrown off a cliff, sometimes by accident.

to:

* MooksButNoBosses: Although the major assassination targets are all top fighters (unlike in ''III'' where many were non-combatants) they are all only on par with EliteMooks. Only the ClimaxBoss [[spoiler: El [[spoiler:El Tiburón]] puts up a genuine boss fight, and even he doesn't have ContractualBossImmunity and can be instant-killed with a backstab if you can manage one. All of the other Templar bosses have to be assassinated with a OneHitKill for full sync, except for Torres, who is a decrepit 77-year-old who can be air-assassinated or thrown off a cliff, sometimes by accident. There are also four {{Superboss}} ships in the form of the four legendary ships.



* MultinationalTeam: It gets more obvious here than in previous games, since the Assassins there are much more visibly diverse: their Mentor is Mayan, your Assassin contacts include Englishmen, black Africans, and Taino, and the player character himself is explicitly Welsh. Opposite them, the Caribbean Templars are led by a Spaniard and include Englishmen, a Frenchmen, and a minor character who is Chinese.



** [[spoiler: The Woodes Rogers assassination level]] has you tail an Italian diplomat voiced by Roger Craig Smith, who longs for the architecture of Florence and its streets, complaining that the buildings of new colonial cities like Kingston and the Caribbean are boring and lame. A nod to the fans who [[ToughActToFollow prize]] the franchise's [[VideoGame/AssassinsCreedII most popular game]].

to:

** [[spoiler: The Woodes Rogers assassination level]] has you tail an Italian diplomat voiced by Roger Craig Smith, who longs for the architecture of Florence and its streets, complaining that the buildings of new colonial cities like Kingston and the Caribbean are boring and lame. A nod to the fans who [[ToughActToFollow prize]] prize the franchise's [[VideoGame/AssassinsCreedII most popular game]].



** During Edward's MushroomSamba and the retelling of the Jackdaw Fable (see NightmareFuel for more), you have to assassinate three targets. One of the random choices they turn into afterwards looks a lot like [[VideoGame/AssassinsCreedI Abbas.]]

to:

** During Edward's MushroomSamba and the retelling of the Jackdaw Fable (see NightmareFuel for more), Fable, you have to assassinate three targets. One of the random choices they turn into afterwards looks a lot like [[VideoGame/AssassinsCreedI Abbas.]]



* NeverHurtAnInnocent: When you sink civilian fishing boats, the game just states that Edward Kenway did not kill civilians without desyncing. Justified in that he only joins the Assassin Brotherhood later. In a later mission, however, Edward has to sneak through an Assassin village without killing any of the Order guards.



* NoManShouldHaveThisPower: How Edward [[spoiler: feels about the Observatory towards the end, and he expresses the same to Woodes Rogers. Though initially he was giddy about it potentially making him and Roberts "masters of the ocean"]].

to:

* NoCutsceneInventoryInertia: Averted once again in this game, where your weapons, armor and cosmetic changes are reflected in cutscenes. The scenes still play out like they would with the normal model, though: Edward will still try to put his hood on while using costumes that don´t have them and will try to put his hood down while using costumes that have them fixed.
* NoManShouldHaveThisPower: How Edward [[spoiler: feels [[spoiler:feels about the Observatory towards the end, and he expresses the same to Woodes Rogers. Though initially he was giddy about it potentially making him and Roberts "masters of the ocean"]].ocean"]].
* NomDeMon: Jennifer Scott, Edward Kenway's daughter with his first wife Caroline, decide to keep using her mother's surname even after she reconnects with her father and begins to live with him since she was solely raised by her mother and never even met her father until after her mother had already died. Unusually for this trope, Edward's relationship with Caroline seems to be amicable, and Edward seems to approve of Caroline's choice to honor her mother.
* NoMoreHoldingBackSpeech: Bartholomew Roberts begins his pirate career with one of these, some of which is TruthInTelevision, including quotations from ''A General History of the Robberies and Murders of the most notorious Pyrates''.
--->'''Black Bart:''' In honest service there are thin commons, low wages, and hard labour. Yet as gentlemen of fortune we enjoy plenty and satisfaction, pleasure and ease, liberty and power... so what man with a sensible mind would choose the former life, when the only hasard we pirates run is a sour look from those without strength or splendour! Now, I have been among you six weeks, and in that time I have adopted your outlook as my own, and with so fierce a conviction that it may frighten you to see your passions reflected from me in so stark a light. But... if it's a captain you see in me now, aye then... I'll be your bloody captain! For I have dipped my hands in muddied waters, and withdrawing them find 'tis better to be a commander than a common man!



* NostalgiaLevel: The main story features a point where an entire city is a Restricted Zone - basically, if a guard sees you, you have about ten seconds before he'll start trying to kill you. This causes the kind of caution, rooftop-running, and paranoia that players haven't seen since ''VideoGame/AssassinsCreed'', where basically every city had hyper-touchy guards that would kill you as soon as look at you.



* OnlyInItForTheMoney: Abstergo Entertainment's executives, even those who are in the know about the true nature of their company, are more concerned with making money and good products ([[LowestCommonDenominator for certain definitions of "good"]]) than forwarding their Templar superiors' visions. Edward Kenway himself starts out with this mentality, and the game basically chronicles his long and arduous CharacterDevelopment.

to:

* OldSaveBonus: The game gives Edward the outfits of the protagonists of the previous entries in the series for having data of the games on your Uplay account (so it's unlocked even if you're on another platform).
* OnlyInItForTheMoney: Abstergo Entertainment's executives, even those who are in the know about the true nature of their company, are more concerned with making money and good products ([[LowestCommonDenominator for (for certain definitions of "good"]]) "good") than forwarding their Templar superiors' visions. Edward Kenway himself starts out with this mentality, and the game basically chronicles his long and arduous CharacterDevelopment.CharacterDevelopment.
* OutlivingOnesOffspring: Ah Tabai, the mentor of the West Indies Assassins, had only one son who died before the age of ten. Anne Bonny's child dies shortly after being born.
* OxygenMeter: In the [[UnderTheSea undersea levels]] of the game, Edward will slowly run out of air, shown on a meter. He can replenish his air by sticking his head in various pockets of air contained in overturned barrels or underwater caverns, or by simply returning to the diving bell used to reach the sea floor.



* ThePiratesWhoDontDoAnything: Totally averted. The game makes it clear that pirates do in fact plunder ships for material, goods and will press [[AnOfferYouCantRefuse enemy crew into their service]] with survivors left to [[FateWorseThanDeath the mercy of the sea.]] Even the PlayerCharacter Edward Kenway participates in the pirate's life.
* APLaceHoldsMemories: In the ending, as Edward is ready to leave the Caribbean, he looks to a table at the bar in Nassau he used to hang around in all the time and sees a vision/memory of all his dead friends drinking together.

to:

* ThePiratesWhoDontDoAnything: Totally averted. The game makes it clear that pirates do ThePiratesWhoDontDoAnything:
** Earlier games had Templars actively involved
in fact plunder ships for material, goods local politics and will press [[AnOfferYouCantRefuse enemy crew into doing their service]] with survivors left best to [[FateWorseThanDeath KickTheDog and making the mercy place they are in a WretchedHive, in addition to their usual lust after some MagicFromTechnology. In ''Black Flag'', the Templars are the most sympathetic and least evil of the sea.]] Even Assassin's Creed games thus far with none of them getting any KickTheDog moment and with them performing their governmental appointments with general competence. This is reinforced by the PlayerCharacter fact that Edward Kenway's [[spoiler:ArchEnemy for the game ''isn't'' even a Templar, though the FinalBoss of the game is the Templar Grandmaster, Governor Laureano de Torres]]. Of course, this is discussed in the game itself when Edward and Anne Bonny talk about why they should stop [[spoiler: Governor Torres from getting hold of the Observatory]]. Once he gets hold of it, The Templars never have to KickTheDog anymore to get what they want and simply be TheManBehindTheMan.
** In the game, the Templars are still VisionaryVillain who aim to blackmail the world to do their bidding. They are also major aristocratic Jerks with Woodes Rogers calling
Kenway participates a "cretin" and Julien du Casse calling him a "filthy peasant" and even Torres for all his token claims against slavery isn't interested in actively stopping it and is a self-confessed plutocrat who looks down on slaver Laurens Prins for his AtLeastIAdmitIt stance.
** The driving force of
the pirate's life.
plots this time is neither the Templars, nor the Assassins, but [[spoiler:the Sages, the genetic reincarnations of Juno's lover Aita. Edward Kenway's exploits center around his quest to find the Observatory and the one person who knows how to use it, Bartholomew Roberts. Meanwhile, the present-day protagonist is being guided by somebody working in Abstergo's IT division, who turns out to be the latest incarnation. His goal is to finally revive the recently-freed Juno by letting her hijack the protagonist's body; unfortunately for him, it doesn't work]].
* APLaceHoldsMemories: APlaceHoldsMemories: In the ending, as Edward is ready to leave the Caribbean, he looks to a table at the bar in Nassau he used to hang around in all the time and sees a vision/memory of all his dead friends drinking together.together.
* PlayableEpilogue: Upon the main compaign's completion, players have the freedom to continue challenges on land, do the story perfectly, or just sail the seas to kill, plunder, and seek treasure.
* PlayingTheHeartStrings: Drowns out most of the sounds while a slow, tearful melody plays when you swim back to your ship after [[spoiler:Blackbeard's]] death.



* PointOfNoReturn: The mission where you go to [[spoiler: the Observatory]] is this. NothingIsTheSameAnymore after that, for one thing, [[spoiler: Adéwalé will no longer be your first mate, leaving you first alone in the ocean to do all kinds of pirate activity with no First Mate and then after doing the mission in Tulum you get an Assassin Skull logo as a flag, showing that you have joined them and Anne Bonny becomes your quartermaster and all that's left is one final sequence]]. That said, nearly the entire map is open till then so you can fully upgrade your Jackdaw into elite and upgrade your hideout by that, and can definitely fight the Legendary ships by then.

to:

* PointOfNoReturn: The mission where you go to [[spoiler: the [[spoiler:the Observatory]] is this. NothingIsTheSameAnymore after that, for one thing, [[spoiler: Adéwalé [[spoiler:Adéwalé will no longer be your first mate, leaving you first alone in the ocean to do all kinds of pirate activity with no First Mate and then after doing the mission in Tulum you get an Assassin Skull logo as a flag, showing that you have joined them and Anne Bonny becomes your quartermaster and all that's left is one final sequence]]. That said, nearly the entire map is open till then so you can fully upgrade your Jackdaw into elite and upgrade your hideout by that, and can definitely fight the Legendary ships by then.then.
* PunctuatedPounding: As Edward pummels [[spoiler: Charles Vane]]:
--->'''Edward: YOU GOD! DAMNED! FUCKING!''' '''''KNAVE,''''' '''[[spoiler: VANE!]]'''



* RedAndBlackAndEvilAllOver: The Templar armour is apparently designed around this principle. That and EvilIsCool, because it looks awesome.

to:

* RecursiveCanon: This game and ''VideoGame/AssassinsCreedIIILiberation'' also exist as in-universe games, titled "''Pirates of Nightmares''" and "''Liberation''", respectively, and are developed by Abstergo Entertainment. Supposedly developed by taking data from the Animus and then turning that information into a video game, these projects exist to skew public favor for the Templar's interpretation of history. The actual games themselves paint the Assasins as the good guys so it's hard to tell what the Templars were going for if their own games are more or less on the same trajectory.
* RedAndBlackAndEvilAllOver: The Templar armour is apparently designed around this principle. That and EvilIsCool, because it looks awesome.



* {{Retirony}}: [[spoiler: Blackbeard is attacked by Woodes Rogers' fleet on the day of his retirement party.]]

to:

* {{Retirony}}: [[spoiler: Blackbeard [[spoiler:Blackbeard is attacked by Woodes Rogers' fleet on the day of his retirement party.]]



* RuinsForRuinsSake: There are Mayan ruins almost ''everywhere'' in the West Indies. Several of them ''are'' based on real ruins, such as the Assassins' base of operations at Tulum in the Yucatan, and most of the others are small enough for their non-existence in real-life to be excused by breaking down in the 300 years since the events of the game take place, but some are so large and significant a feature of their locations that they can only have been included for the sake of them, especially considering that the Maya didn't live and build outside of southern Mexico and northern Central America and most of these ruins are found on Caribbean islands.



* SceneryPorn: The Caribbean sea and islands are ''gorgeous'', if [[ArtisticLicenseGeography largely inaccurate]].
* ScoundrelCode: [[http://assassinscreed.wikia.com/wiki/Pirate_code_of_Bartholomew_Roberts Bartholomew "Black Bart" Roberts' famous code]] [[InsistentTerminology with 11 articles]] factors into the game. It's pure SchmuckBait, as it places all power in Roberts' hands, but as he himself notes, [[NoHonorAmongThieves he never said anything about loyalty in them]].



* SceneryPorn: The Caribbean sea and islands are ''gorgeous'', if [[ArtisticLicenseGeography largely inaccurate]].

to:

* SceneryPorn: SetAMookToKillAMook: Berserk Darts cause any enemy hit with them to go berserk and attack anyone nearby. Any surrounding mooks will all focus their attention on the berserked mook, which means the easiest way to take out assassination targets is to just hit them with a berserk dart and watch as everyone gangs up on them. When the berserk time is up, the affected target dies. Unfortunately, berserked mooks will still go for you if they spot you.
* ShootTheRope: There's an early mission in which you run around Nassau saving pirates from British soldiers in order to recruit them into your crew.
The Caribbean sea and islands are ''gorgeous'', if [[ArtisticLicenseGeography largely inaccurate]].final pirate you're made to save is about to be hanged; one of the missions' bonus objectives is to shoot the rope to free him.



** Abstergo has Blume, the company that produced [[VideoGame/WatchDogs ctOS]] (which can spy on anyone), pitch said product to them. This background [[EpilepticTrees ends up being]] [[SugarWiki/FunnyMoments more funny than it should]].

to:

** Abstergo has Blume, the company that produced [[VideoGame/WatchDogs ctOS]] (which can spy on anyone), pitch said product to them. This background [[EpilepticTrees ends up being]] [[SugarWiki/FunnyMoments more funny than it should]].



* ShownTheirWork:
** While Edward is meeting with the Templars for the first time, mention is made of a man named James Puckle who had invented a rapid-firing gun. The "Puckle gun" (essentially a flintlock revolver) actually was invented around the time of the game. In ''Rogue'', you get to finally use them.

to:

* ShownTheirWork:
**
ShownTheirWork: While Edward is meeting with the Templars for the first time, mention is made of a man named James Puckle who had invented a rapid-firing gun. The "Puckle gun" (essentially a flintlock revolver) actually was invented around the time of the game. In ''Rogue'', you get to finally use them.



* {{Sidequest}}: The game goes as far as giving the player the opportunity to explore a very large part of the Caribbean to visit numerous islands, in which plenty of collectibles can be found, enemy bases can be confronted and dismantled, and treasure chests can be opened; then there's fishing, exploring sunken ships, doing requested assassinations, etc.
* SillinessSwitch: The game has numerous "Abstergo Challenges" that unlock cheats once completed. One of these cheats turns the sprites of all enemy soldiers into [[VideoGame/RavingRabbids Rabbids]]. Another causes characters to say cheesy lines, and yet another causes lightning and DramaticThunder to strike every time Edward hits an enemy (including stealthy assassinations).



* TheSingularity: Referred to as "The Grey", it is apparently [[spoiler: Juno's endgame, to use the technology she now inhabits to usher forth a singularity where she will once more enslave humanity.]]

to:

* TheSingularity: Referred to as "The Grey", it is apparently [[spoiler: Juno's [[spoiler:Juno's endgame, to use the technology she now inhabits to usher forth a singularity where she will once more enslave humanity.]]]]
* SliceAndDiceSwordsmanship: Edward Kenway mainly [[DualWielding fights with twin blades]], most of which are cutlasses and other backswords. However, he can also equip pairs of narrow rapiers and smallswords, historically intended for thrusting and sometimes shallow cutting, yet share the brutal hack and slash animations of the bulky cutlasses. Repeatedly bashing a blade into an enemy's shoulder until it cuts deep into the torso looks a bit awkward with a skinny court sword.



* SparingThemTheDirtyWork: Edward does this on two occasions:
** Edward assassinates Hilary Flint so that his Assassin lover Rhona doesn't have to.
** When [[spoiler:Vance Travers]] is revealed to be an Assassin turncoat, Edward does the deed of assassinating him so that Upton [[spoiler:doesn't have to kill his own brother.]]
* StockUnsolvedMysteries: There are pages from the Voynich manuscript in the archives of the game, but interestingly it does NOT state outright that they are of Precursor origin.



* SuperBoss: There are legendary ships to fight which are meant to be fought in endgame.

to:

* SuperBoss: {{Superboss}}: There are five legendary ships to that you can fight which are meant in any of the four corners of the map: The [[LongRangeFighter HMS Prince]], who will pester you from afar with mortar shots, [[NighInvulnerability La Dama Negra]], who can only be fired at from behind, The [[DualBoss HMS Fearless]] and The [[DualBoss Royal Sovereign]], who will surround and double-team you, and the infamous [[LightningBruiser El Impoluto]], who uses her greater speed and maneuverability to be fought in endgame.ram your elite hull armor to oblivion. You win 20,000 Reales for winning each fight, but by that point you've probably bought all the ship upgrades you needed to actually beat them, so it's more of a BraggingRightsReward. Defeating all five ships gives the ''Jackdaw'' the ''El Impoluto'''s boosted ram attack, but then again, by that point there's not much left to use it on.



* SuspiciouslyAproposMusic: In the final Cutscene of the game, Anne Bonny sings a beautiful version of "The Parting Glass" as Edward Kenway reflects on his failures and how his selfishness has cost him his friends and his love life. Of particular note is that as Anne is singing the verse "And since it falls unto my lot, that I should rise and you should not" he sees his former friends, including Blackbeard and Mary Reed, sitting at a table and raising their glasses in toast.



* TakeThatCritics: A subtle one has the in-universe front for the antagonist faction panning the idea of [[VideoGame/AssassinsCreedIII a game about Ratonhnhaké:ton]], specifically citing his stoic yet angry personality -- echoing some real-world player complaints about him -- but also claiming that depicting his early years was not recommended either because, "''although Ratonhnhaké:ton's early life would be of some interest to our more educated audience, it is unlikely that his story would appeal on a broader scale... being too 'foreign', as it were, to normal audiences''."



* TemporaryOnlineContent: The community challenges for the game are no longer available. Thus, all of the bonus items unlocked through completing those challenges are permanently locked.



* TropicalIslandAdventure: This game is set all across the Caribbean, including the Cayman Islands, Cuba, Jamaica, and the Bahamas, as well as São Tomé and Príncipe off the coast of Central Africa.
* TheHunterBecomesTheHunted: Pirate hunters are supposed to be hunting you. The problem is that is that the plentiful amounts of metal they carry make them attractive targets for plunder. And their ships tend to be of a higher quality than their Spanish and English counterparts, making them valuable additions to Kenway's fleet. So players starved for resources early in the game might actually welcome the attention. This is a given in multiplayer, since high scoring players are usually given the most pursuers.
* ThePiratesWhoDontDoAnything:
** Earlier games had Templars actively involved in local politics and doing their best to KickTheDog and making the place they are in a WretchedHive, in addition to their usual lust after some MagicFromTechnology. In ''Black Flag'', the Templars are the most sympathetic and least evil of the Assassin's Creed games thus far with none of them getting any KickTheDog moment and with them performing their governmental appointments with general competence. This is reinforced by the fact that Edward Kenway's [[spoiler:ArchEnemy for the game ''isn't'' even a Templar, though the FinalBoss of the game is the Templar Grandmaster, Governor Laureano de Torres]]. Of course, this is discussed in the game itself when Edward and Anne Bonny talk about why they should stop [[spoiler: Governor Torres from getting hold of the Observatory]]. Once he gets hold of it, The Templars never have to KickTheDog anymore to get what they want and simply be TheManBehindTheMan.
** In the game, the Templars are still VisionaryVillain who aim to blackmail the world to do their bidding. They are also major aristocratic Jerks with Woodes Rogers calling Kenway a "cretin" and Julien du Casse calling him a "filthy peasant" and even Torres for all his token claims against slavery isn't interested in actively stopping it and is a self-confessed plutocrat who looks down on slaver Laurens Prins for his AtLeastIAdmitIt stance.
** The driving force of the plots this time is neither the Templars, nor the Assassins, but [[spoiler:the Sages, the genetic reincarnations of Juno's lover Aita. Edward Kenway's exploits center around his quest to find the Observatory and the one person who knows how to use it, Bartholomew Roberts. Meanwhile, the present-day protagonist is being guided by somebody working in Abstergo's IT division, who turns out to be the latest incarnation. His goal is to finally revive the recently-freed Juno by letting her hijack the protagonist's body; unfortunately for him, it doesn't work]].



* TreasureMap: You can find and follow treasure maps. Some just have money, but others contain schematics for elite upgrades for [[CoolBoat the Jackdaw]].



* TropicalIslandAdventure: This game is set all across the Caribbean, including the Cayman Islands, Cuba, Jamaica, and the Bahamas, as well as São Tomé and Príncipe off the coast of Central Africa.



* UnexpectedGameplayChange:

to:

* UnexpectedGameplayChange: UnderTheSea: Scattered through the Caribbean Sea are designated zones where Edward can swim in search of treasure and collectibles. He has to keep an eye on his OxygenMeter as well as the sharks lurking around.
* UnderwaterRuins: In addition to your standard underwater caves and shipwrecks, Edward can use a diving bell to explore some underwater ruins in the West Indies Sea, primarily Mayan in origin. Some other ruins in the overworld are also partially submerged.
* UnexpectedGameplayChange:



** Due to the way that Wanted mode is set up in multiplayer, it is quite possible to be murdered by another player whom you just moments ago saved from being murdered by someone else.



* UnusuallyUninterestingSight: By roughly the 1600s, the typical assassin's uniform of white hooded robes ''should'' considered pretty strange, yet they aren't.



* VehicularTurnabout: The game allows you to do this with enemy ships, as befitting a game set in the age of WoodenShipsAndIronMen. You can then decide what you want to do with the captured ship: break it down for pieces to repair your ship, use it to lower your wanted level, or send it to join your fleet, which operates in the Atlantic.
* VersionExclusiveContent: The costume was a preorder bonus for [=PS3=], but was upgraded to a base game unlockable costume on [=PS4=]. The PS Vita got Ray of Persia and Glob Cell, the former being Rayman dressed as the Franchise/PrinceOfPersia and the latter being Globox dressed as Sam Fisher, earned from beating two of the version's Murfy's Challenges levels (An Architect's Nightmare for Rayman's, Bounce to the Sky for Globox's). There's also Funky Ray; he requires you to have [[OldSaveBonus the Rayman Legends Challenge App]] on Wii U, but you can get him with uPlay units on [=PS4=] and Xbox One, making him exclusive to [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames the eighth generation]] onward. Finally, there's Champion Ray, who was originally a developer-only costume, but was later made available to [=VIP=] members of the community on the [=PS4=] and Xbox One versions; however, like every costume listed above, he became unlockable in the base game in ''Definitive Edition''.



* WantedPoster: The game ditches the wanted meter while on land—enemies simply stopp chasing you if you hide for a while; but the game does add one in the sea. Sink too many ships in a short amount of time, and bounty hunter ships will come after you.
* WarpWhistle: The game lets you travel to any unlocked viewpoint even if you are in the middle of the sea (except if you are in the middle of a naval fight). There are also dozens of boats scattered throughout the map that teleport Edward to his ship.



* WhenThingsSpinScienceHappens: Initially played straight, but ultimately averted with the Observatory. The spinny bits just act as a giant projector, the important part does not only not spin, but doesn't need the spinny bit at all. It just can't create giant sized images by itself.



* WoodenShipsAndIronMen: Perhaps the definitive realization in a game.

to:

* WoodenShipsAndIronMen: Perhaps The game is set several decades before ''III'' and has you pilot a pirate ship during UsefulNotes/TheGoldenAgeOfPiracy and features open world naval combat, building on the definitive realization in Naval gameplay. Justified, as the non-modern main character is Connor's grandfather Edward Kenway, a game.pirate/assassin who is the colleague and equal of the likes of Benjamin Hornigold, UsefulNotes/{{Blackbeard}}, Charles Vane and Bartholomew Roberts.
* WorkplaceAcquiredAbilities: Edward Kenway's skill at free running comes from working on a ship for the better part of a decade by the time he first discovers the Assassins. The need to quickly climb up a ship's masts and across its rigging translates well into climbing tall buildings and leaping across rooftops.
* WoundedGazelleGambit: Mary Read pulls one of these on some guards, so that they'll open the doors. She promptly kills them.


Added DiffLines:

* YouAllMeetInACell: After about an hour or so of prologue in Cuba, the game has Protagonist Edward Kenway taken prisoner and locked on a ship bound for Spain as part of the 1715 Spanish Treasure Fleet. He meets Adéwalé, a fellow prisoner and former slave, and together they break their bounds and use the approaching Hurricane to free a number of other prisoners, commander one of the smaller ships in the fleet and escape just before the Hurricane sinks the fleet. Adéwalé and the others become Edwards crew and the game opens up as they refit the stolen brig as a pirate ship that is used for the remainder of the game.
* YouHaveOutlivedYourUsefulness: Bartholomew Roberts is portayed as a big believer in this trope; he kills the Portuguese captain who helped him set up a FalseFlagOperation (quoting the trope name to Edward when the latter asks why the captain isn't on the ship anymore), guns down members of his own crew to prevent them [[spoiler:being driven insane by the technology contained in the Observatory]], and [[spoiler:'rewards' Edward for helping him find the Observatory by handing him to the British Navy in exchange for a bounty and leaving him to rot in a Jamaican jail cell]].

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Massive example crosswicking. Also removed some natter and fixed some misindentation. I'll continue tomorrow! ^_^


* AchievementSystem: While all the games in the ''Franchise/AssassinsCreed'' series have featured Xbox Achievements, ''Black Flag'' is the first to have an internal set of achievements, called Abstergo Challenges.



* AncientOrderOfProtectors: The Guardians were native warriors who inhabited the jungles of Long Bay, Jamaica, to prevent outsiders from accessing "the Observatory." [[spoiler: Bartholomew Roberts]] mentions that they were apparently bred specifically to defend the site. Accordingly, the player character has to fight his way through them to get to the Observatory.



* AndTheAdventureContinues: The last scene before the credits has Ah Tabai inform Edward that [[spoiler: Woodes Rogers is NotQuiteDead.]] Cue Edward sailing off to London, [[spoiler: his young daughter, Jenny, in tow.]]

to:

* AndTheAdventureContinues: The last scene before the credits has Ah Tabai inform Edward that [[spoiler: Woodes [[spoiler:Woodes Rogers is NotQuiteDead.]] Cue Edward sailing off to London, [[spoiler: his [[spoiler:his young daughter, Jenny, in tow.]]



* AnimalThemeNaming: Edward Kenway, the grandfather of Connor Kenway (of the previous game's fame), captains a ship called the Jackdaw. As in the Aesop fable, "[[https://en.wikisource.org/wiki/The_Eagle_and_the_Jackdaw The Eagle and the Jackdaw]]", Edward is a common criminal (jackdaw) who pretends to be an Assassin (eagle).



* ArtisticLicense: While AcceptableBreaksFromReality apply as always, this game goes to a great deal of effort to establish period authenticity. Some exceptions remain, however.
** The "sea shanties" and tavern music are all actual folk music, with antiquated locutions and alternate lyrics which date to the early 18th Century, with some AnachronismStew (''Johnny Boker'' is from the ''19th Century'') thrown in for good measure. However, the tradition of singing sea shanties or folk music on a deck is only recorded in the 19th Century. Folklorists hold that sailors in the 17th and 18th century sang a generalized chanting hymn rather than full songs. Those records come from merchant and navy vessels, though, not pirates, so it's entirely possible that discipline was more lax.
** Naval warfare in the Age of Sail was more a matter of maneuver and attrition than what we see here, with cannon volleys exchanged on a scale of minutes, not seconds. More to the point, the rather violent, take-the-fort style approach to plunder that's part of the gameplay is way off from the way pirates actually operated; most of them favored subtlety and GuileHero tactics rather than going all [[OneManArmy One Ship Armada]]. Furthermore, [[https://www.youtube.com/watch?v=9C9h3p5Efa4 historian Bryan Glass]] noted after seeing the game that most of the times Pirates never attacked or battled ships as the game asks you to do before you plunder it, since it defeated the purpose of salvaging and selling proper quality goods. He does however praise the game overall for its broader accuracy in showing the egalitarian nature of the Pirate life.
** On a related note, no ship in it's right mind would attack a fort directly the way the Jackdaw is shown doing, being tantamount to suicide. Naval Rams were not used at all during the period for combat, due to the inability to back the ship back out if the ram got stuck in the target.
** The pirate ships here are all far grander than any they had in real life. Rather than pitched engagements between huge men of war, Blackbeard and Black Bart both met their ends, glorious as they were, in sloops against similarly armed sloops. Bart did, however, have a small fleet of four ships, making him somewhat grander than other pirates of his day. What made pirates fearsome wasn't that they piloted huge ships of war, but that they had more guns and, more importantely, far more ''men'' than any merchant they came across. Also, the law was nowhere near equipped to handle them, so the merchants had no choice but to submit meekly to their predation.



* ArtisticLicenseGeography: Many of the Caribbean islands and coastlines are depicted as rocky and mountainous. In real life, they're mostly quite flat. For example, compare [[http://img3.wikia.nocookie.net/__cb20140917175556/assassinscreed/images/d/d3/AC4_Crooked_Island.png Crooked Island]] in the game to [[http://www.sarlesrealty.com/images/seo/catlanding/crook1.jpg its real-world counterpart.]]
* ArtisticLicenseHistory: While AcceptableBreaksFromReality apply as always, this game goes to a great deal of effort to establish period authenticity. Some exceptions remain, however.
** The "sea shanties" and tavern music are all actual folk music, with antiquated locutions and alternate lyrics which date to the early 18th Century, with some AnachronismStew (''Johnny Boker'' is from the ''19th Century'') thrown in for good measure. However, the tradition of singing sea shanties or folk music on a deck is only recorded in the 19th Century. Folklorists hold that sailors in the 17th and 18th century sang a generalized chanting hymn rather than full songs. Those records come from merchant and navy vessels, though, not pirates, so it's entirely possible that discipline was more lax.
** Naval warfare in the Age of Sail was more a matter of maneuver and attrition than what we see here, with cannon volleys exchanged on a scale of minutes, not seconds. More to the point, the rather violent, take-the-fort style approach to plunder that's part of the gameplay is way off from the way pirates actually operated; most of them favored subtlety and GuileHero tactics rather than going all [[OneManArmy One Ship Armada]]. Furthermore, [[https://www.youtube.com/watch?v=9C9h3p5Efa4 historian Bryan Glass]] noted after seeing the game that most of the times Pirates never attacked or battled ships as the game asks you to do before you plunder it, since it defeated the purpose of salvaging and selling proper quality goods. He does however praise the game overall for its broader accuracy in showing the egalitarian nature of the Pirate life.
** On a related note, no ship in its right mind would attack a fort directly the way the Jackdaw is shown doing, being tantamount to suicide. Naval Rams were not used at all during the period for combat, due to the inability to back the ship back out if the ram got stuck in the target.
** The pirate ships here are all far grander than any they had in real life. Rather than pitched engagements between huge men of war, Blackbeard and Black Bart both met their ends, glorious as they were, in sloops against similarly armed sloops. Bart did, however, have a small fleet of four ships, making him somewhat grander than other pirates of his day. What made pirates fearsome wasn't that they piloted huge ships of war, but that they had more guns and, more importantely, far more ''men'' than any merchant they came across. Also, the law was nowhere near equipped to handle them, so the merchants had no choice but to submit meekly to their predation.



* AssassinOutclassin: An early story mission has Edward Kenway, impersonating an Assassin who was a traitor (and whom Kenway killed in self-defense), meet with some Templars. During the meeting, they're attacked by Assassins who are after the Templars, but they don't expect Kenway's fighting skills.



** Even in the 21st century it would be very impractical, as it can only [[spoiler:spy on one person at a time, without being able to record it, and only in real time. If you want to spy on a meeting without knowing who the participants are or when ''exactly'' it takes place, you're better off using a plain old security camera]].



* BarbieDollAnatomy: Edward Kenway is depicted in flashbacks as having a wide tattoo where both his nipples should be.
* BarBrawl: Bar Fights can be done in order to recruit more men for your ship's crew.
* BattleTrophy: Templar smuggler Julien [=duCasse=] keeps a box full of Hidden Blades, the trademark weapon of the Assassins, with him as "souvenirs".



* BeenThereShapedHistory: This feels less prominent in this game than in the earlier titles, with the simple reason being that there isn't a lot we know about UsefulNotes/TheGoldenAgeOfPiracy and there are many missing details about the early lives, backgrounds and circumstances of historical pirates, both of which are {{lampshaded}} by the in-game database. Most pirates were illiterate sailors and left no contemporary first-person records. The major record of the time, Charles Johnson's book [[note]] ''[[OverlyLongTitle A General History of the Robberies and Murders of the Most Notorious Pyrates]]''[[/note]] came several years after the period was over. As such the game takes much advantage of this lacuna in telling this story. Despite this Edward does participate in a few key events.

to:

* BeenThereShapedHistory: BeenThereShapedHistory:
**
This feels less prominent in this game than in the earlier titles, with the simple reason being that there isn't a lot we know about UsefulNotes/TheGoldenAgeOfPiracy and there are many missing details about the early lives, backgrounds and circumstances of historical pirates, both of which are {{lampshaded}} by the in-game database. Most pirates were illiterate sailors and left no contemporary first-person records. The major record of the time, Charles Johnson's book [[note]] ''[[OverlyLongTitle A General History of the Robberies and Murders of the Most Notorious Pyrates]]''[[/note]] came several years after the period was over. As such the game takes much advantage of this lacuna in telling this story. Despite this Edward does participate in a few key events.



* BestHerToBedHer: At the end of the game when [[spoiler: the Assassins stay on your Island, there will be a female assassin by your bed. When you interact with her she will suddenly run off. If you catch her the scene will transition back to your bedroom with her sleeping on your bed, suggesting this trope happened.]]

to:

* BeethovenWasAnAlienSpy: [[spoiler: Benjamin Hornigold]] became a Templar, [[spoiler: Mary Read]] was an Assassin, and [[spoiler: Black Bart was a Sage, the "clone" of a precursor god who has reincarnated several times throughout History, always with the same physical appearance and memories of ancient times]]
* BestHerToBedHer: At the end of the game when [[spoiler: the [[spoiler:the Assassins stay on your Island, there will be a female assassin by your bed. When you interact with her she will suddenly run off. If you catch her the scene will transition back to your bedroom with her sleeping on your bed, suggesting this trope happened.]]



* BlingBlingBang: Getting the elite upgrades for your ship's weapons outfits it with golden cannons, mortars, and swivels, despite this being incredibly impractical for actual weaponry. There is also a set of golden pistols which can be earned for completing all naval contracts.

to:

* BlingBlingBang: BlingBlingBang:
**
Getting the elite upgrades for your ship's weapons outfits it with golden cannons, mortars, and swivels, despite this being incredibly impractical for actual weaponry. There is also a set of golden pistols which can be earned for completing all naval contracts.



* BoardingParty: The game has even more of this with nearly 40% of the game taking place on the high seas, and ''not'' limited to specific missions[[note]]almost any ship except gunboats and Legendary ships can be boarded by depleting their Hull to the point where any further attacks would sink them, then coming up alongside them (or colliding with them) and initiating a boarding action[[/note]]. This time, the character replayed by the Animus is Connor's grandfather, a pirate/Assassin named Edward Kenway. According to one of the trailers, Blackbeard claims that he once saw Kenway clear the deck of a Spanish galleon ''by himself'' without breaking a sweat. Better yet, ''this is not only entirely, legitimately possible in gameplay''[[note]]though you have to either be out of naval combat, run far enough away to exit naval combat, or immediately initiate it after a successful boarding during a one-second window where the ship is treated as not being in naval combat... release the wheel, dive off of Kenway's ship and ''swim'' over to the target ship[[/note]], but possibly ''even easier than taking on that ship in regular naval combat''!



* BraggingRightsReward: Beating all four of the Legendary Ships unlocks a stronger ram attack. Of course, your regular ram attack, when fully upgraded, is enough to take out most ships in the game anyway, so there's nothing left worth using it on.

to:

* BraggingRightsReward: BraggingRightsReward:
**
Beating all four of the Legendary Ships unlocks a stronger ram attack. Of course, your regular ram attack, when fully upgraded, is enough to take out most ships in the game anyway, so there's nothing left worth using it on.



* CartographySidequest: Conquering naval forts reveals entire regions of the overworld.



* ContrastingSequelSetting: The game takes place in the West Indies during UsefulNotes/TheGoldenAgeOfPiracy. It's a world where it's perpetually summer and dominates by pirate towns, jungles, and the occasional ancient ruin, and everything is clearly in disarray. This sets the game apart from the temperate settings from its predecessors. The game hilariously {{Lampshade|Hanging}}s this trope when the Italian ambassador - who [[ActorAllusion has the same voice actor as Ezio]] - goes on a long rant complaining about how different, uncivilized and barbaric this place is compared to Italy. The modern section is in a fancy office building, which only ''looks'' happy and inviting - until [[spoiler:you get to the deeper parts of the building and suddenly it's the first game and ''III'' all over again]].



* CrystalSkull: The game has a data file about crystal skulls that you can obtain by hacking a computer at Abstergo Entertainment in the modern-day section. Later, [[spoiler: in Edward Kenway's story, a crystal skull turns out to be the {{Macguffin}}, as in, the object that makes the Observatory so sought after by the Templars.]]



* DeathOrGloryAttack: The "Kenway Broadside". You bait enemies into ramming you, then instead of trying to escape open up with all guns as quickly as you can. It's an absolutely devastating strategy against military brigs... but you have to let them [[RammingAlwaysWorks ram you first]].



* DesertedIsland: Edward Kenway and Charles Vain get stranded this way when one of Vain's men betrays him.



* DemocracyIsBad: The game highlights the pirates as being, from a modern perspective, [[FairForItsDay somewhat more egalitarian]] than the European colonial empires who they fight against, who combat piracy yet uphold a far more destructive form of theft, slavery. They practice meritorious advancement, have a racially integrated BadassCrew and Anne Bonny, who becomes an in-universe MemeticBadass as the ur-PirateGirl. However the fact that they are a DysfunctionJunction [[note]] "We're not men meant to govern." - Edward Kenway [[/note]] and their income coming from high seas robbery means they are not able to sustain their ideals, with even an initial WideEyedIdealist like Benjamin Hornigold pulling a ScrewThisImOuttaHere.

to:

* DemocracyIsBad: DemocracyIsBad:
**
The game highlights the pirates as being, from a modern perspective, [[FairForItsDay somewhat more egalitarian]] than the European colonial empires who they fight against, who combat piracy yet uphold a far more destructive form of theft, slavery. They practice meritorious advancement, have a racially integrated BadassCrew and Anne Bonny, who becomes an in-universe MemeticBadass as the ur-PirateGirl. However the fact that they are a DysfunctionJunction [[note]] "We're not men meant to govern." - Edward Kenway [[/note]] and their income coming from high seas robbery means they are not able to sustain their ideals, with even an initial WideEyedIdealist like Benjamin Hornigold pulling a ScrewThisImOuttaHere.



* DirtyBusiness: [[spoiler: Bartholomew Roberts, aka Black Bart]] specifically tells Edward to destroy his body after he is killed so that the Templars can't take advantage of [[NotQuiteHuman what he is]] to advance their own goals.



* DistantSequel: The game is a prequel to ''III'' set during [[UsefulNotes/TheGoldenAgeOfPiracy the Golden Age of Piracy]], around fifty years before the predecessor's events, following the grandfather of ''III''[='=]s protagonist.
* DocumentaryOfLies: By the events of this game, Abstergo successfully creates an industry where they use employees to uncover real history and twist the information they find to make historical, evil Templars look like heroes and the historical, heroic Assassins look like villains. Then they put the information out as movies, video games, television shows, and documentaries, claiming the consumer is experiencing real history.



* DoubleEntendre: Not surprisingly, some of the sea shanties are rife with this.
--> "She's lovely aloft, lads, she's lovely down below..."
** The Tavern songs[[note]]They are played by a live band in the taverns you visit[[/note]], "The Trooper and the Maid" and [[IntercourseWithYou "Blow the Candles Out"]] are more upfront.

to:

* DoubleEntendre: Not surprisingly, DoomedByCanon: Players could be forgiven for being unaware that everything they do in the game, even if they go for HundredPercentCompletion, will be undone in the end, since while some of the sea shanties are rife that is a given due to [[spoiler:him returning to England with this.
--> "She's lovely aloft, lads, she's lovely down below..."
** The Tavern songs[[note]]They are played by a live band in
riches enough for land, finery, and title]] as per the taverns you visit[[/note]], "The Trooper ending, ''Literature/AssassinsCreedForsaken'' already revealed -- hence why his own Database entry in ''IV'' does -- that [[spoiler:Edward dies in 1735]], [[spoiler:his daughter is still estranged from him]], and the Maid" and [[IntercourseWithYou "Blow the Candles Out"]] are more upfront.shows that [[spoiler:his son Haytham goes on to become a Templar Grand Master]]... who in ''VideoGame/AssassinsCreedIII'' [[spoiler:will be killed by his son, Edward's grandson, Ratonhnhaké:ton aka Connor Kenway]].



* DoubleEntendre:
** Not surprisingly, some of the sea shanties are rife with this.
--> "She's lovely aloft, lads, she's lovely down below..."
** The Tavern songs[[note]]They are played by a live band in the taverns you visit[[/note]], "The Trooper and the Maid" and [[IntercourseWithYou "Blow the Candles Out"]] are more upfront.
* DownloadableContent: The game is rife with content packs, some of which were bundled together in a digital "Gold Edition":
** ''Aveline Pack'', an extra mission featuring the protagonist of ''VideoGame/AssassinsCreedIIILiberation''.
** ''Black Island Pack'', which includes a treasure-hunting mission, an additional ship and armor set.
** ''Captain Kenway's Legacy Pack'', which includes golden scimitars for single-player and an extra multiplayer costume.
** ''Crusader and Florentine Pack'', which gives additional ship customization options based on the colors of the [[VideoGame/AssassinsCreed first]] [[VideoGame/AssassinsCreedII two]] games. An additional customization pack, ''Death Vessel'', was released soon after.
** ''Hidden Mystery Pack'', which includes an additional treasure-hunting mission, an additional ship and costume, and extra multiplayer models.
** ''Pirates Bounty Pack'', which includes additional weapons and relics.
** ''Sacrificed Secrets Pack'', which includes an additional treasure-hunting mission, an additional weapon/costume and extra relics.
** The Season Pass, which includes a ''Kraken Pack'' (additional ship customization options inspired by sea monsters), a single-player expansion featuring Edward's first-mate as the protagonist and additional multiplayer characters.
** Several "Time Saver" packs that remove the requirements to unlock certain types of upgrades in the game.



* EverybodysDeadDave: See the above. Near the end, Edward and Bonny lament over the fact that they are [[spoiler:virtually the remnants of UsefulNotes/TheGoldenAgeOfPiracy, with [[AllYourBaseAreBelongToUs Nassau under British control]], [[UsefulNotes/{{Blackbeard}} Thatch]], Vane, Rackham, Hornigold, Bonnet, and Read all dead, and they're about to personally hunt down and execute Bart Roberts]].

to:

* EverybodysDeadDave: See the above. Near the end, Edward and Bonny lament over the fact that they are [[spoiler:virtually the remnants of UsefulNotes/TheGoldenAgeOfPiracy, with [[AllYourBaseAreBelongToUs Nassau under British control]], [[UsefulNotes/{{Blackbeard}} Thatch]], Vane, Rackham, Hornigold, Bonnet, and Read all dead, and they're about to personally hunt down and execute Bart Roberts]].Roberts]].
* EveryoneComeesBackFantasyPartyEnding: As the ship carrying his daughter pulls into Great Inagua, [[spoiler:Edward looks at one of the tables where his whole crew is having a good drink and imagines seeing Blackbeard, Benjamin Hornigold, Calico Jack, & Mary Read among them]].



* ExactTimeToFailure: You'll occasionally come across drifting ship hulks carrying a bunch of resource crates on deck. Boarding them gives you exactly 30 seconds, counted down by a huge on-screen timer, to loot as much as you can before the ship blows up.
** Similarly, losing track of the target that you're supposed to be tailing for too long will give you 20 seconds to catch back up with them before automatic desychronization. Thankfully, tagging these targets with Eagle Vision helps mitigate this somewhat.

to:

* ExactTimeToFailure: ExactTimeToFailure:
**
You'll occasionally come across drifting ship hulks carrying a bunch of resource crates on deck. Boarding them gives you exactly 30 seconds, counted down by a huge on-screen timer, to loot as much as you can before the ship blows up.
** Similarly, losing Losing track of the target that you're supposed to be tailing for too long will give you 20 seconds to catch back up with them before automatic desychronization. Thankfully, tagging these targets with Eagle Vision helps mitigate this somewhat.



* ExpositoryGameplayLimitation: The game gets a special mention for having an optional objective to indicate that Edward Kenway canonically [[RefugeInAudacity picked the pockets of several Templars during one of these conversations]].



* FashionDissonance: All Sages eventually grow a long moustache, regardless of race or time period. Even among the Maya, who didn't grow out facial hair, and even [[PornStache in the modern era.]]
** [[spoiler: If that wasn't enough, John is made to look even more of an outsider by adopting elements of Black Bart Roberts' costume.]]

to:

* FashionDissonance: All Sages eventually grow a long moustache, regardless of race or time period. Even among the Maya, who didn't grow out facial hair, and even [[PornStache in the modern era.]]
**
]] [[spoiler: If that wasn't enough, John is made to look even more of an outsider by adopting elements of Black Bart Roberts' costume.]]



* ForegoneConclusion: Next to everything about Edward's post-assassin life, including ''how and when he dies'', was revealed in ''Literature/AssassinsCreedForsaken'', the novelization of [[VideoGame/AssassinsCreedIII III]].

to:

* ForegoneConclusion: Next to everything about Edward's post-assassin life, including ''how and when he dies'', was revealed in ''Literature/AssassinsCreedForsaken'', the novelization of [[VideoGame/AssassinsCreedIII III]].''[[VideoGame/AssassinsCreedIII III]]''.
* FramingDevice: This game and ''Liberation'' take this a step further by postulating that Abstergo has formed an entertainment division dedicated to bringing Animus technology to the mass-market in the form of video games and movies, providing streamlined and carefully edited excerpts from the memory-sequences that are researched in their labs. As a meta-joke, the company they hire to deliver these products is Creator/{{Ubisoft}}, the developer of the real franchise, and ''Black Flag'' contains multiple in-jokes and {{Fandom Nod}}s as a result.



* GambitPileup: Every faction in the game, Assassins, Templars, Pirates and royal navies of England and Spain has an angle and their own long-term plans with each side ruining the other's plans. Add a HumanoidAbomination like a Sage who goes FromNobodyToNightmare and everything gets even more tangled. There's also the fact that pirate captains on treasure hunts have to be worried about being mutinied or shanghaied while on land. Good times.
** Often happens in the multiplayer, such as when a single player is targeted by several others at once.

to:

* FromCamouflageToCriminal: Edward Kenway was a {{privateer}} in the employ of the United Kingdom during the UsefulNotes/WarOfTheSpanishSuccession, but when the war ended it left him without a livelihood, and he turned to plain old piracy.
* GambitPileup: Every faction in the game, Assassins, Templars, Pirates and royal navies of England and Spain has an angle and their own long-term plans with each side ruining the other's plans. Add a HumanoidAbomination like a Sage who goes FromNobodyToNightmare and everything gets even more tangled. There's also the fact that pirate captains on treasure hunts have to be worried about being mutinied or shanghaied while on land. Good times.
**
times. Often happens in the multiplayer, such as when a single player is targeted by several others at once.



* GangplankGalleon: As the game is set during UsefulNotes/TheGoldenAgeOfPiracy, a majority of it is set aboard pirate ships and within Caribbean ports.



* GiantSquid: If Edward looks out a certain window at the Antocha wreck for a short while, a cinematic depicting a battle between a Giant Squid and a white whale would occur.



* GoryDiscretionShot: The camera pans down as a British sailor administers the coup de grace to [[spoiler: Blackbeard's neck. Historically, Thatch was decapitated at Lieutenant Maynard's orders after being overwhelmed in battle. The cutscene shows his hat poignantly falling to the deck behind him]].



* GoryDiscretionShot: The camera pans down as a British sailor administers the coup de grace to [[spoiler: Blackbeard's neck. Historically, Thatch was decapitated at Lieutenant Maynard's orders after being overwhelmed in battle. The cutscene shows his hat poignantly falling to the deck behind him]].

to:

* GoryDiscretionShot: GriefSong: The camera pans down as a British sailor administers ending song of the coup de grace to [[spoiler: Blackbeard's neck. Historically, Thatch was decapitated at Lieutenant Maynard's orders after being overwhelmed game, not only in battle. The cutscene shows his hat poignantly falling to lyrics but even with [[spoiler:showing all the deck behind him]].comrades who died over the course of the game, drinking peacefully while smiling at Edward]].
--> But since it falls unto my lot
--> That I should rise and you should not
--> I'll gently rise and I'll softly call
--> Good night and joy be with you all


Added DiffLines:

* HackingMinigame: In the present-day segments of the game, you can walk around Abstergo and hack your colleagues computers by playing one of three different minigames depending on what floor you're on.


Added DiffLines:

* HeroOfAnotherStory: Edward Kenway's quartermaster, ex-slave Adewale, leaves the crew to have his own adventures in a SpinOff DLC about two-thirds of the way through the main story. You also periodically interact with fellow pirates, one of whom, Anne Bonny, replaces Ade as quartermaster.


Added DiffLines:

* HistoricalCharactersFictionalRelative: Subverted. When the character James Kidd first appears, it's directly stated that he's the son of Captain Kidd, if the name wasn't enough of an indicator. The subversion is that [[spoiler: not only is Kidd not really a Kidd, he's not fictional and isn't even a man--it's a persona played by the historical lady pirate Mary Read as part of her Assassin activities]].


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* HouseboatHero: Edward makes the Jackdaw his base of operation at least until he takes the island of Great Inagua under his control from an Templar agent.


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* APLaceHoldsMemories: In the ending, as Edward is ready to leave the Caribbean, he looks to a table at the bar in Nassau he used to hang around in all the time and sees a vision/memory of all his dead friends drinking together.

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* TheTeetotaler: Roberts, in keeping with his (possibly apocryphal) depiction in historical accounts.

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* TheTeetotaler: Roberts, Roberts doesn't drink, in keeping with his (possibly apocryphal) depiction in historical accounts.accounts.
* ThematicSequelLogoChange: The Assassin sigil has a skull in it to represent the game taking place during the Golden Age of Piracy, and its pirate protagonist Edward Kenway.
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* JollyRoger: A variant is used that has a white skull at the base of a stylized A on a black background, combining the Jolly Roger with the Assassins' iconography.
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Removed Unfortunate Implications pothole


* ViewersAreMorons: Abstergo Entertainment clearly believes this, all their products and information promos are filled with barely concealed condescension for their audiences. At one point, an in-story Marketing promo discusses the suitability of former PlayerCharacter [[VideoGame/AssassinsCreedIII Connor]] for an upcoming product but feels that the setting is [[UnfortunateImplications "too foreign"]], that is a Native American setting in the Mohawk Valley (contemporary upstate New York). Which could also be a TakeThatCritics to the audiences who complained about the previous game.

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* ViewersAreMorons: Abstergo Entertainment clearly believes this, all their products and information promos are filled with barely concealed condescension for their audiences. At one point, an in-story Marketing promo discusses the suitability of former PlayerCharacter [[VideoGame/AssassinsCreedIII Connor]] for an upcoming product but feels that the setting is [[UnfortunateImplications "too foreign"]], foreign", that is a Native American setting in the Mohawk Valley (contemporary upstate New York). Which could also be a TakeThatCritics to the audiences who complained about the previous game.
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Up To Eleven is a defunct trope


** As soon as the Jackdaw has been equipped with a naval ram, it provides players with one of their most powerful assets in almost any battle at sea. The fully upgraded ram is capable of [[OneHitKill one-shotting]] everything that isn't a ship of the line (frigates and Man o'Wars), and it still inflicts horrendous damage on the latter, often taking out a frigate in two and a Man o'War in three to four good hits. Repeated ram attacks, combined with copious salvos of chain-shot, are arguably the safest (if not the only truly viable) tactic to sink the [[spoiler:''La Dama Negra'', a legendary Man o'War whose stern is its only weak spot]]. The whole thing gets cranked UpToEleven after all four legendary ships have been defeated and the Jackdaw receives the [[spoiler:''El Impoluto'''s]] charged ram attack, which at least doubles the naval ram's already ludidcrous damage.

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** As soon as the Jackdaw has been equipped with a naval ram, it provides players with one of their most powerful assets in almost any battle at sea. The fully upgraded ram is capable of [[OneHitKill one-shotting]] everything that isn't a ship of the line (frigates and Man o'Wars), and it still inflicts horrendous damage on the latter, often taking out a frigate in two and a Man o'War in three to four good hits. Repeated ram attacks, combined with copious salvos of chain-shot, are arguably the safest (if not the only truly viable) tactic to sink the [[spoiler:''La Dama Negra'', a legendary Man o'War whose stern is its only weak spot]]. The whole thing gets cranked UpToEleven up to eleven after all four legendary ships have been defeated and the Jackdaw receives the [[spoiler:''El Impoluto'''s]] charged ram attack, which at least doubles the naval ram's already ludidcrous damage.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process

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* UncannyValley: Deliberately invoked with the Sages' face. Their unnatural blue and yellow eyes are unsettling enough, but in the denouement of the modern-day portion, we're given an up-close look at John's face, with every single blemish, every bit of stubble, being visible and magnified.
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Nice Hat is no longer a trope


* NiceHat: There are a few on display, as befits a game set in the 18th century, but special mention goes to the hats included with Captain Morgan's Redingote and the Edward the Legend outfit, as well as the Wayfarer's, Lady Black's, and, of course, Blackbeard's hats in the multiplayer.
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** Laurens Prins, a Dutch slaver, is another fellow that all sides admit they are better off without, even the Templars who seek to deal with him directly.

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** Laurens Prins, a Dutch slaver, slave trader, is another fellow that all sides admit they are better off without, even the Templars who seek to deal with him directly.



** Furthermore, the game places pirates in a larger context of colonialism. The African slave trade is a far more profitable endeavor than piracy, and yet at the time this game is set, slavery is still legal while piracy is persecuted by the same governments who enable these laws and profit from this cruelty.

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** Furthermore, the game places pirates in a larger context of colonialism. The African Atlantic slave trade is a far more profitable endeavor than piracy, and yet at the time this game is set, slavery is still legal while piracy is persecuted by the same governments who enable these laws and profit from this cruelty.



** Most of the people the pirates attack tend to be navies of the Spanish and English Empires who essentially fight to maintain their lucrative slave trades with Woodes Rogers himself owning several slave ships. In his day, and other stories, Rogers would be TheHero. Today he's a {{Hypocrite}}, considering that slavery and colonialism have become justifiable AcceptableTargets in the [=21st=] Century, and it's not hard to root for the pirates and for Kenway.

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** Most of the people individuals the pirates attack tend target work for the powerful European colonial empires which dominate the Caribbean during this period, many of whom work to be navies uphold the brutal system of slavery which underpins the economy of the Spanish and English Empires who essentially fight to maintain their lucrative slave trades with entire region; Governor Woodes Rogers himself owning owns several slave ships. In his day, and other stories, Rogers (and others like him) would be TheHero. Today he's a {{Hypocrite}}, considering that slavery and colonialism have become justifiable AcceptableTargets in the [=21st=] Century, and it's not hard to root for the pirates and for Kenway.



* DemocracyIsBad: The game highlights the pirates as being, from a modern perspective, [[FairForItsDay slightly more egalitarian]] than the navies of the British and Spanish Empires who combat piracy solely to maintain routes for the lucrative slave trade. They practice meritorious advancement, racially integrated BadassCrew and Anne Bonny, who becomes an in-universe MemeticBadass as the ur-PirateGirl. However the fact that they are a DysfunctionJunction [[note]] "We're not men meant to govern." - Edward Kenway [[/note]] and their income coming from high seas robbery means they are not able to sustain their ideals, with even an initial WideEyedIdealist like Benjamin Hornigold pulling a ScrewThisImOuttaHere.

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* DemocracyIsBad: The game highlights the pirates as being, from a modern perspective, [[FairForItsDay slightly somewhat more egalitarian]] than the navies of the British and Spanish Empires European colonial empires who they fight against, who combat piracy solely to maintain routes for the lucrative slave trade. yet uphold a far more destructive form of theft, slavery. They practice meritorious advancement, have a racially integrated BadassCrew and Anne Bonny, who becomes an in-universe MemeticBadass as the ur-PirateGirl. However the fact that they are a DysfunctionJunction [[note]] "We're not men meant to govern." - Edward Kenway [[/note]] and their income coming from high seas robbery means they are not able to sustain their ideals, with even an initial WideEyedIdealist like Benjamin Hornigold pulling a ScrewThisImOuttaHere.



* DysfunctionJunction: The reason the pirate republic fails. All of them have wildly different personalities and a range of personal issues. Benjamin Hornigold believes, at least initially, that Nassau can be a functioning democracy and that they can transcend their pirate origins and become legitimate. Blackbeard believes the same but he has been at it for so long that [[ChronicVillainy he can't think]] of any other form of life and ultimately decides to retire. Charles Vane is a BombThrowingAnarchist who sees the pirate life as license to be TheUnfettered while Edward Kenway is OnlyInItForTheMoney and longs for OneLastJob, a score so bountiful that he never has to rob or work again. Rackham has no aspirations beyond his next bottle of rum, while James Kidd is a pirate only nominally.

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* DysfunctionJunction: The reason the pirate republic fails. All of them have wildly different personalities and a range of personal issues. Benjamin Hornigold believes, at least initially, that Nassau can be a functioning democracy and that they can transcend their pirate origins and become legitimate.transform into a legitimate state. Blackbeard believes the same but he has been at it for so long that [[ChronicVillainy he can't think]] of any other form of life and ultimately decides to retire. Charles Vane is a BombThrowingAnarchist who sees the pirate life as license to be TheUnfettered while Edward Kenway is OnlyInItForTheMoney and longs for OneLastJob, a score so bountiful that he never has to rob or work again. Rackham has no aspirations beyond his next bottle of rum, while James Kidd is a pirate only nominally.

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Bad idea. This violates indentation rules


* FlyingDutchman: Stealthily spoofed in the final Naval Contract mission by the ''Hollander'', the personal Man o' War of the "merchant" that gave out all these contracts. "Hollander" is another term for a Dutchman, and since the guy is fleeing[[note]]or "flying", to use a more archaic term[[/note]] from his many enemies in this mission, it makes him a Flying Dutchman.

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* FlyingDutchman: FlyingDutchman:
**
Stealthily spoofed in the final Naval Contract mission by the ''Hollander'', the personal Man o' War of the "merchant" that gave out all these contracts. "Hollander" is another term for a Dutchman, and since the guy is fleeing[[note]]or "flying", to use a more archaic term[[/note]] from his many enemies in this mission, it makes him a Flying Dutchman.

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[


* DualBoss: One of the Legendary Ship battles involves fighting the sister man-o-wars H.M.S. Fearless, and the Royal Sovereign.

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* DualBoss: One of the Legendary Ship battles involves fighting the sister man-o-wars H.M.S. Fearless, and the Royal Sovereign. If they start trying to get you between them, '''run for it'''.



** In the northwest corner of the map is the ship ''El Impoluto'', a ship with the firepower of a man-o-war and the speed and maneuverability of a much smaller ship. Its main offensive tactic is to charge straight at you, reaching speeds the ''Jackdaw'' could never reach even at travel speed, and ram you into submission. And in the process of getting back into ramming position, its broadsides will keep you busy in the meantime.
** The northeast has two man-o-wars, the HMS ''Fearless'' and the ''Royal Sovereign''. They tend to attack in tandem, first attempting to sandwich you between their individual broadsides, and after they pass you, they turn around in front of you, continuing their broadside assault as they get back into position and keep you between their paths. And once you defeat one of them, the survivor's cannons all become heated (dealing about twice as much damage), the ship sets itself on fire and switches tactics from long-range bombardment to utterly lethal ram attacks.
** The southwest corner features ''La Dama Negra'', a man-o-war whose hull is practically invincible to any cannon fire, barring one particular weak spot. it also has mortars with no warning markers, and it likes to use them A LOT.
** To the southeast of the map is the HMS ''Prince'', described by the ''Jackdaw'' crew as a ghost ship. The main challenge for this encounter is that once it spots you, the weather immediately takes a turn for the worse, plunging you in the midst of a thunderstorm and severely lowering your visibility. As you struggle to find it, it will bombard you with mortars.
* FlyingDutchman: Stealthily spoofed in the final Naval Contract mission by the ''Hollander'', the personal Man o' War of the "merchant" that gave out all these contracts. "Hollander" is another term for a Dutchman, and since the guy is fleeing[[note]]or "flying", to use a more archaic term[[/note]] from his many enemies in this mission, it makes him a Flying Dutchman.

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** In the northwest corner of the map is the ship ''El Impoluto'', [[LightningBruiser a ship with packing the firepower of a man-o-war and the speed and maneuverability of a much smaller ship.a]] [[FragileSpeedster gunship]]. Its main offensive tactic is to charge straight at you, reaching speeds the ''Jackdaw'' could never reach even at travel speed, and ram you into submission. And in the process of getting back into ramming position, its broadsides and forward guns will keep you busy in the meantime.
** The northeast has two man-o-wars, the [[DualBoss Dual Bosses]] HMS ''Fearless'' and the ''Royal Sovereign''. They tend to attack in tandem, first attempting to sandwich you between their individual broadsides, and after they pass you, they turn around in front of you, continuing their broadside assault as they get back into position and keep you between their paths. And once you defeat Defeat one of them, and the survivor's survivor TurnsRed - its cannons all become heated (dealing about twice as much damage), [[IncendiaryExponent the ship sets itself on fire fire]] and [[RammingAlwaysWorks switches tactics from long-range bombardment to utterly lethal ram attacks.
attacks]].
** The southwest corner features ''La Dama Negra'', a man-o-war whose hull is practically invincible NighInvulnerable to any cannon fire, barring one particular weak spot. it spot at the stern. It also has mortars with no warning markers, and it likes to use them A LOT.
** To the southeast of the map is the HMS ''Prince'', described by the ''Jackdaw'' crew as a ghost ship. The main challenge for this encounter is that once it spots you, the weather immediately takes a turn for the worse, plunging you in the midst of a thunderstorm and severely lowering your visibility. As you struggle to find it, it will bombard you with mortars.
mortars; get too close, and you'll eat a broadside before it tries to disappear again.
* FlyingDutchman: Stealthily spoofed in the final Naval Contract mission by the ''Hollander'', the personal Man o' War of the "merchant" that gave out all these contracts. "Hollander" is another term for a Dutchman, and since the guy is fleeing[[note]]or "flying", to use a more archaic term[[/note]] from his many enemies in this mission, it makes him a Flying Dutchman. Dutchman.
** ''HMS Prince'' seems to invoke this sort of image, with its tattered appearence and the ominous fog that perpetually surrounds it.



*HistoricalInJoke: When confronting Governor Torres, Edward threatens to "[[AttackTheMouth cut off [Torres'] lips and make him eat them.]]" This is directly taken from the actions of the infamous pirate Edward Low, who once cut off a defiant prisoner's lips, broiled them, [[{{Autocannibalism}} and forced him to eat them while still hot.]]



** Queen of all is El Impoluto, a legendary Level 75 Man o' War and the only ship of its class that mounts a spur. The beast is just as heavily armored and armed as the other legendary ships, but unlike them it's ''extremely'' fast and agile, capable of outrunning and outmaneuvering the ''Jackdaw'' no matter the situation (the only other vessels that can do this are [[TheGoomba gunships]]). Needless to say that a wicked-fast Man o' War purpose-built for ram attacks is a very deadly foe.

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** Queen of them all is El Impoluto, ''El Impoluto'', a legendary Level 75 Man o' War and the only ship of its class that mounts a spur.naval ram. The beast is just as heavily armored and armed as the other legendary ships, but unlike them it's ''extremely'' fast and agile, capable of outrunning and outmaneuvering the ''Jackdaw'' no matter the situation (the only other vessels that can do this are [[TheGoomba gunships]]). Needless to say that a wicked-fast Man o' War purpose-built for ram attacks is a very deadly foe.



* RoaringRampageOfRevenge: Neither the ''Royal Sovereign'' nor the ''H.M.S. Fearless'' take it well when their respective sister ship is sunk during their legendary DualBoss battle. [[spoiler:The surviving one will immediately [[IncendiaryExponent light itself on fire]] from prow to stern, switch from regular cannonballs to heated shot and from long-range bombardment to suicidal (and very deadly) ram attacks in an apparent attempt at TakingYouWithMe. Better make sure to whittle both ships down to near-death so you're able to deliver their killing blows in quick succession]].

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* RoaringRampageOfRevenge: Neither the ''Royal Sovereign'' nor the ''H.M.S. Fearless'' take it well when their respective sister ship is sunk during their legendary DualBoss battle. [[spoiler:The The surviving one will immediately [[IncendiaryExponent light itself on fire]] from prow to stern, [[KillItWithFire switch from regular cannonballs to heated shot and shot]], shift from long-range bombardment to suicidal (and very deadly) ram attacks in an apparent attempt at TakingYouWithMe. Better make sure to whittle both ships down to near-death so you're able to deliver their killing blows in quick succession]].succession.
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* SeaSinkhole: A glitch can cause the water under the ''Jackdaw'' to render incorrectly or not at all, resulting in a steep-sided hole in the ocean where the ship ought to be.
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* BritainIsOnlyEngland: Fairly early in the game, a character dismissively calls PlayerCharacter an Englishman. Edward irritatedly retorts that he's ''Welsh'', not ''English''.
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* EnemyEatsYourLunch: At one point, Kenway conquers a fort where Governor Torres is visiting. Kenway walks in on Torres [[SpotOfTea having some tea]]. As Kenway makes it clear that he's going to rob Torres and could do far worse, he pours himself a cup of tea (though the scene ends before he drinks it).

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* EnemyEatsYourLunch: At one point, Kenway conquers a fort where Governor Torres is visiting. Kenway walks in on Torres [[SpotOfTea having some tea]].tea. As Kenway makes it clear that he's going to rob Torres and could do far worse, he pours himself a cup of tea (though the scene ends before he drinks it).
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Filk Song is about fanmade homage, and shouldn't be referenced on a work page


* FilkSong: ''[[https://www.youtube.com/watch?v=I1HICfXbFBM Beneath the Black Flag]], courtesy of [[https://tvtropes.org/pmwiki/pmwiki.php/Music/MiracleOfSound Miracle of Sound]]
Tabs MOD

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misuse


* ItIsPronouncedTroPay: The Abstergo market researcher in charge of reviewing the suitability of the ancestor stories for future projects [[StylisticSuck mispronounces every single one of the characters' names]], in a TakeThatMe at the culturally myopic entertainment industry. For reference, he calls them Al-tear, Enzio, and Ratoka(garbled gibberish).
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Space pirates is about pirates in space, not pirates on Earth.


* SpacePirates: We see different kinds of pirates in multiple generations, from the Golden Age pirates of Edward's era, to the Edelweiss Pirates (the German resistance groups that rebelled against the Nazis), to present-day hackers, a new kind of pirate.
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* CrowsNestCartography: In addition to unlocking land maps through high-altitude viewpoints, you must also conquer massive naval strongholds to reveal portions of the ocean map to reveal locations and collectibles when using the ''Jackdaw.''

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