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It was released on October 29, 2013 on the UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}, and UsefulNotes/WiiU platforms, and was later released for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne on November 15th and 22nd[[note]]as a launch title for both[[/note]] respectively. A PC version came out on November 19th. A version for the UsefulNotes/NintendoSwitch came out on December 6, 2019 alongside ''AssassinsCreedRogue'' as part of ''The Rebel Collection.'' It also has a non-canon manga adaptation.

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It was released on October 29, 2013 on the UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}, and UsefulNotes/WiiU platforms, and was later released for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne on November 15th and 22nd[[note]]as a launch title for both[[/note]] respectively. A PC version came out on November 19th. A version for the UsefulNotes/NintendoSwitch came out on December 6, 2019 alongside ''AssassinsCreedRogue'' ''VideoGame/AssassinsCreedRogue'' as part of ''The Rebel Collection.'' It also has a non-canon manga adaptation.
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It was released on October 29, 2013 on the UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}, and UsefulNotes/WiiU platforms, and was later released for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne on November 15th and 22nd[[note]]as a launch title for both[[/note]] respectively. A PC version came out on November 19th. A version for the UsefulNotes/NintendoSwitch came out on December 6, 2019 alongside ''AssassinsCreeRogue'' as part of ''The Rebel Collection.'' It also has a non-canon manga adaptation.

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It was released on October 29, 2013 on the UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}, and UsefulNotes/WiiU platforms, and was later released for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne on November 15th and 22nd[[note]]as a launch title for both[[/note]] respectively. A PC version came out on November 19th. A version for the UsefulNotes/NintendoSwitch came out on December 6, 2019 alongside ''AssassinsCreeRogue'' ''AssassinsCreedRogue'' as part of ''The Rebel Collection.'' It also has a non-canon manga adaptation.
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It was released on October 29, 2013 on the UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}, and UsefulNotes/WiiU platforms, and was later released for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne on November 15th and 22nd[[note]]as a launch title for both[[/note]] respectively. A PC version came out on November 19th. It also has a non-canon manga adaptation.

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It was released on October 29, 2013 on the UsefulNotes/PlayStation3, UsefulNotes/{{Xbox 360}}, and UsefulNotes/WiiU platforms, and was later released for the UsefulNotes/PlayStation4 and UsefulNotes/XboxOne on November 15th and 22nd[[note]]as a launch title for both[[/note]] respectively. A PC version came out on November 19th. A version for the UsefulNotes/NintendoSwitch came out on December 6, 2019 alongside ''AssassinsCreeRogue'' as part of ''The Rebel Collection.'' It also has a non-canon manga adaptation.
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* CoolButInefficient: Building a bonfire and a brothel in Edward's Inagua home base lets you hire drunken pirates and dancers for free, but these upgrades are so expensive that you need to hire a total of 140+ groups just to break even, which is more than the average player will use in several playthroughs combined. Still, a combination of VideoGameCaringPotential, MoneyForNothing and general eagerness to achieve OneHundredPercentCompletion means that pretty much everyone will eventually invest the money anyway.
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* BoringButPractical: Brigs carry about half as many resources as ships of the line do, but to loot the full amount you need to board the ship, which is a dangerous and time-consuming business if the target is a frigate or Man o' War. The most efficient way to farm resources, though not the flashiest one, is therefore to focus on boarding brigs while sinking any lone ship of the line that crosses your path. Schooners also sometimes carry impressive payloads and are even easier (and less exciting) to board than brigs. These easily captured ships can also be used to keep your notoriety low, or to convert them into gemstones for Kenway's Fleet.
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* BehemothBattle: Watching two Man o' Wars circle each other while exchanging mortar salvos and withering broadsides never gets old.


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* ExactTimeToFailure: You'll occasionally come across drifting ship hulks carrying a bunch of resource crates on deck. Boarding them gives you exactly 30 seconds, counted down by a huge on-screen timer, to loot as much as you can before the ship blows up.
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* ArtisticLicenseBiology: Jellyfish only deal damage if Edward comes in contact with their body; their tentacles are harmless. That's the complete opposite of how they behave in real life since the cnidocytes that deliver the poison are located along their tentacles.


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* HoistByTheirOwnPetard: Once the ''Jackdaw'''s swivel guns are sufficiently upgraded to allow for quick target acquisition, every hostile ship that drops fire barrels is liable to get blown up by its own weapons because none are fast enough to escape a fire barrel's blast radius before you detonate it from afar.


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* UseYourHead: [[ShownTheirWork True to their real-life behavior]], the bull sharks that patrol sunken wrecks often hit Edward with a powerful headbutt instead of biting him. This habit is one of the reasons they were given their name.
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** Olivier does this briefly when he welcomes the Analyst to Abstergo's current prestige project.
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* SimpleYetAwesome: Berserk darts do the previous games' poison attack one better by being usable at very long range and driving targets into a frenzy, attacking their former allies and anyone else in reach and drawing the attention of guards in a large radius. They also don't cause the guards to raise an alarm, making them the perfect distraction. The only drawback is that if the berserk guard runs out of people to kill, [[HoistByHisOwnPetard he might go after you]].

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* SimpleYetAwesome: Berserk darts do the previous games' poison attack one better by being usable at very long range and driving targets into a frenzy, attacking their former allies and anyone else in reach and drawing the attention of guards in a large radius. They also don't cause the guards to raise an alarm, making them the perfect distraction. The only drawback is that if the berserk guard runs out of people to kill, [[HoistByHisOwnPetard he might go after you]]. It's also not a good idea to use them in the presence of hostages you need/want to save, like in the very mission that introduces Edward's blowpipe.
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* BloodIsSquickerInWater: Harpooning animals is just as bloody in-game as it is in RealLife, a fact that actually triggered some public backlash shortly after the game was released. Edward being bitten by a shark also spills copious amounts of blood into the sea.
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* BoringReturnJourney: Given the depths Edward descends to in his diving forays with the ''Jackdaw'''s diving bell, and the lack of decompression chambers back then, resurfacing safely would take hours, something the game thankfully skips over in a short cutscene.


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* NamesToRunAwayFromReallyFast: Devil's Eyes Caverns and the Black Trench don't exactly sound like cozy places for diving. The latter is one of the most heavily shark-infested underwater locations in the game.
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** In the intro, Walpole tries to shoot Kenway with his gun, only for it to fail on account of just being dunked in the ocean. Kenway, once he gets his own pistols, can swim, get out of water, and immediately fire his weapons.

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** In the intro, Walpole tries to shoot Kenway with his gun, only for it to fail on account of just being dunked in the ocean. Kenway, once he gets his own pistols, can swim, get out of water, and immediately fire his weapons. Justified since there were ways to waterproof flintlock pistols to some extent; they just weren't very reliable. Maybe Edward simply takes better care of his equipment.

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* UnexpectedGameplayChange: Kenway's Fleet is a fully embedded fleet management mini-game with TurnBasedStrategy elements in an otherwise third-person action RPG. Any ship you capture in normal gameplay can be transferred to the fleet to be sent on trading missions across the known world, interspersed with turn-based fleet battles between a maximum of three ships per side. The feature is completely optional but offers access to unique outfits and weapons, treasure maps, decorative objects for Edward's mansion, and tons of easy cash once you've unlocked the higher-level trade routes.

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* UnexpectedGameplayChange: UnexpectedGameplayChange:
**
Kenway's Fleet is a fully embedded fleet management mini-game with TurnBasedStrategy elements in an otherwise third-person action RPG. Any ship you capture in normal gameplay can be transferred to the fleet to be sent on trading missions across the known world, interspersed with turn-based fleet battles between a maximum of three ships per side. The feature is completely optional but offers access to unique outfits and weapons, treasure maps, decorative objects for Edward's mansion, and tons of easy cash once you've unlocked the higher-level trade routes.routes.
** Diving levels run on a timer with limited refills and put you up against patrolling enemies you can't defend against because you have no weapons. You also have no armor, making Edward much squishier than players are used to by the time these levels are unlocked.

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* LeaningOnTheFourthWall: The Abstergo emails discussing future settings to explore is a direct parody of the fan discussions of the series as well as the various issues involved in the use of some settings. Indeed much of the present day is filled with jokes and gags about video game development. The game's writers noted that the Abstergo Employee Handbook is modeled on Ubisoft Montreal's which also serves as the model for Abstergo Entertainment.

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* LeaningOnTheFourthWall: LeaningOnTheFourthWall:
**
The Abstergo emails discussing future settings to explore is a direct parody of the fan discussions of the series as well as the various issues involved in the use of some settings. Indeed much of the present day is filled with jokes and gags about video game development. The game's writers noted that the Abstergo Employee Handbook is modeled on Ubisoft Montreal's which also serves as the model for Abstergo Entertainment.Entertainment.
** The first time Edward meets Stede Bonnet again, the latter delightedly notices that "the West Indies are a compact place", lampshading the necessarily compressed game world.

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* GoldColoredSuperiority: Combining this with BlingOfWar, the ''Jackdaw'''s elite weapons are uniformly gold-plated cannons of various bores, and the elite hull upgrade includes many golden highlights, too.

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* GoldColoredSuperiority: GoldColoredSuperiority:
**
Combining this with BlingOfWar, the ''Jackdaw'''s elite weapons are uniformly gold-plated cannons of various bores, and the elite hull upgrade includes many golden highlights, too.too.
** Similarly, the game's best pistol set is simply named "golden flintlock pistols".
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* FlyingDutchman: Stealthily spoofed in the final Naval Contract mission by the ''Hollander'', the personal Man o' War of the "merchant" that gave out all these contracts. "Hollander" is another term for a Dutchman, and since the guy is fleeing[[note]]or "flying", to use a more archaic term[[/note]] from his many enemies in this mission, it makes him a Flying Dutchman.


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* GoldColoredSuperiority: Combining this with BlingOfWar, the ''Jackdaw'''s elite weapons are uniformly gold-plated cannons of various bores, and the elite hull upgrade includes many golden highlights, too.
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* DontTouchTheFunnelCloud: Narrowly averted for water spouts - they'll start dealing damage to ships even if the funnel hasn't touched the vessel yet. Their area of effect is still much smaller than it should be, though, probably as a form of AntiFrustrationFeature. These things are dangerous enough as they are.

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* DontTouchTheFunnelCloud: DoNotTouchTheFunnelCloud: Narrowly averted for water spouts - they'll start dealing damage to ships even if the funnel hasn't touched the vessel yet. Their area of effect is still much smaller than it should be, though, probably as a form of AntiFrustrationFeature. These things are dangerous enough as they are.
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* DontTouchTheFunnelCloud: Narrowly averted for water spouts - they'll start dealing damage to ships even if the funnel hasn't touched the vessel yet. Their area of effect is still much smaller than it should be, though, probably as a form of AntiFrustrationFeature. These things are dangerous enough as they are.


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* GeoEffects: Hostile ships aren't the only danger in the Carribean Sea you have to look out for. Heavy storms not only make steering much more difficult, they also spawn additional phenomena like rogue waves or water spouts to make your life miserable. Rogue waves will wash away a good chunk of your crew if you fail to take them head-on whereas water spouts simply deal a crapton of damage if they come anywhere near something with a health bar. There're also strong winds that can pick up anywhere at any time, but apart from throwing you off course for a moment they don't do all that much.
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* DeathFromAbove: The whole point of mortars is to rain fiery death on hapless targets from afar. The ''Jackdaw'' can do this reasonbly effectively once upgraded, enemy Man o' Wars ''love'' to spam mortar fire in salvos of 6-8 shots, but worst of all is the legendary ship La Dama Negra. Her mortar batteries are so powerful that getting caught in one of her barrages can take off at least one bar of a fully upgraded ''Jackdaw'''s health in a flash, and even more if you forgot to brace. Add to that the fact that her mortars avert CrosshairAware ''and'' the vessel's immunity to broadside damage, and you have one of the most nightmarish {{Boss Battle}}s in the game on your hand.
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* GameBreakingBug: The game has numerous aggravating bugs even years after support for it ceased, like Edward getting stuck in scenery or randomly leaving combat mode during boarding actions (which makes him sheathe his weapons and therefore unable to parry quickly), but worst of all is the legendary ships' habit of taking their cash reward with them into the deep upon their demise. Nothing like spending an hour trying to bring the behemoth down, only to see your hard-earned reward of 20,000 reales move out of your reach, and there's not even a way to replay the battle.
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** Queen of all is El Impoluto, a legendary Level 75 Man o' War and the only ship of its class that mounts a spur. The beast is just as heavily armored and armed as the other legendary ships, but unlike them it's ''extremely'' fast and agile, capable of outrunning and outmanoevring the ''Jackdaw'' no matter the situation (the only other vessels that can do this are [[TheGoomba gunships]]). Needless to say that a wicked-fast Man o' War purpose-built for ram attacks is a very deadly foe.
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* ConspicuousConsumption: Both InUniverse and out, adding a guesthouse to Edward's already huge mansion is hideously expensive[[note]]40,000 reales, more than the most expensive Jackdaw upgrade available[[/note]] while failing to do anything but look pretty (and even that's up for debate, seeing how the building is located in a fairly out-of-the-way spot).


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* YouShouldntKnowThisAlready: Even if you know exactly where a treasure chest is buried, you can't unearth it before you've found its respective treasure map.
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* {{Troll}}:
** While sneaking around on his way to find James Kidd in the mission 'Nothing is True...', subtitles reveal that the assassins knew Edward was there the entire time and were just laughing at his attempts at stealth.

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* {{Troll}}:
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{{Troll}}: While sneaking around on his way to find James Kidd in the mission 'Nothing is True...', subtitles reveal that the assassins knew Edward was there the entire time and were just laughing at his attempts at stealth.stealth.
* UnexpectedGameplayChange: Kenway's Fleet is a fully embedded fleet management mini-game with TurnBasedStrategy elements in an otherwise third-person action RPG. Any ship you capture in normal gameplay can be transferred to the fleet to be sent on trading missions across the known world, interspersed with turn-based fleet battles between a maximum of three ships per side. The feature is completely optional but offers access to unique outfits and weapons, treasure maps, decorative objects for Edward's mansion, and tons of easy cash once you've unlocked the higher-level trade routes.

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* CutLexLuthorACheck: In a subversion, Abstergo is using the Animus technology to make lame pop culture junk as a cash grab, rather than to broaden our understanding of human history, something [[LampshadeHanging pointed out]] by the internal memos you can read. This is partially deliberate, as they are trying to control the masses, not educate them.

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* CutLexLuthorACheck: CutLexLuthorACheck:
**
In a subversion, Abstergo is using the Animus technology to make lame pop culture junk as a cash grab, rather than to broaden our understanding of human history, something [[LampshadeHanging pointed out]] by the internal memos you can read. This is partially deliberate, as they are trying to control the masses, not educate them.them.
** In a rare example of the protagonist falling victim to this, it's played straight by [[OnlyInItForTheMoney money-obsessed]] Edward himself thanks to the Kenway's Fleet mini-game. It takes most of the game for Edward to take up a higher cause than amassing riches, but by the time he gets there he's likely to command a trade empire that spans the known world, based on an armada of powerful warships that none can threaten and that rakes in cash by the bucket load. By that point the whole "hunt for the Observatory to get rich quickly" thing is pretty much pointless.
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* InherentlyFunnyWords: During the first mission of the Templar Hunt in Nassau, the two guys you're tailing to their hideout are having a blast dissecting the word "smuggler".
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* BribingYourWayToVictory: Just like ''VideoGame/AssassinsCreedIII'', ''Assassin's Creed IV'' multiplayer allows you to spend real money to purchase Erudito Credits to unlock skills, character customization items, and emblem unlocks before you are high enough level to unlock them naturally. There are also download packs on the XBLA, PSN and [=UPlay=] stores to unlock all skills and/or customization options.

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* BribingYourWayToVictory: Just like ''VideoGame/AssassinsCreedIII'', ''Assassin's Creed IV'' multiplayer allows you to spend real money to purchase Erudito Credits to unlock skills, character customization items, and emblem unlocks before you are high enough level to unlock them naturally. There are also download packs on the XBLA, PSN PSN, and [=UPlay=] stores to unlock all skills and/or customization options.
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* BribingYourWayToVictory: Just like ''VideoGame/AssassinsCreedIII'', ''Assassin's Creed IV'' multiplayer allows you to spend real money to purchase Erudito Credits to unlock skills, character customization items, and emblem unlocks before you are high enough level to unlock them naturally. There are also download packs on the XBLA and PSN stores to unlock all skills and/or customization options.

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* BribingYourWayToVictory: Just like ''VideoGame/AssassinsCreedIII'', ''Assassin's Creed IV'' multiplayer allows you to spend real money to purchase Erudito Credits to unlock skills, character customization items, and emblem unlocks before you are high enough level to unlock them naturally. There are also download packs on the XBLA XBLA, PSN and PSN [=UPlay=] stores to unlock all skills and/or customization options.
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* EasyLevelTrick: Chasing down the numerous sea shanty sheets can be a real chore. Good thing then that most spawn only a short distance above a solid surface, so Edward can just let the sheet escape and wait at its spawn point for a minute or so, picking it up without a fuss the moment it respawns. A scant few shanties hover in the air instead, so this won't work with them, but camping as close as possible to their respawn point still gives you enough of a headstart to make the chase significantly easier.
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** On a related note, no ship in it's right mind would attack a fort directly the way the Jackdaw is shown doing, being tantamount to suicide. Naval Rams were not used at all during the period for combat, due to the inability to back the ship back out if the ram got stuck in the target.
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::Due to the way that Wanted mode is set up in multiplayer, it is quite possible to be murdered by another player whom you just moments ago saved from being murdered by someone else.

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::Due ** Due to the way that Wanted mode is set up in multiplayer, it is quite possible to be murdered by another player whom you just moments ago saved from being murdered by someone else.

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