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* DigitalPiracyIsEvil: Part of the flavor text describing [[TwentyMinutesIntoTheFuture Earth in 2012 AD]] as a CrapsackWorld is that the film industry has collapsed, due to rampant digital piracy making movie production unprofitable.
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* [RecruitedFromTheGutter: After Talal is killed, Altaïr consults with Al Mualim about the slaver's strange selection of enslaved people, who were poor or sick. Al Mualim explains that it is possible to create from such downtrodden people loyal followers by invoking this trope.

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* [RecruitedFromTheGutter: RecruitedFromTheGutter: After Talal is killed, Altaïr consults with Al Mualim about the slaver's strange selection of enslaved people, who were poor or sick. Al Mualim explains that it is possible to create from such downtrodden people loyal followers by invoking this trope.
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* [RecruitedFromTheGutter: After Talal is killed, Altaïr consults with Al Mualim about the slaver's strange selection of enslaved people, who were poor or sick. Al Mualim explains that it is possible to create from such downtrodden people loyal followers by invoking this trope.
-->'''Al Mualim''': What better way to make a soldier than to take a broken man and rebuild him? Give him all he's been denied with the promise of more.\\
'''Altaïr''': It seems a lot of work.\\
'''Al Mualim''': It is. But what you get in return is loyalty. Knowing what it was they stood to lose, such men would be loathe to betray their savior.


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* StraightForTheCommander: Discussed and deconstructed in the beginning of Memory Block 4 when Altaïr asks if Al Mualim wants him to assassinate both King Richard and Saladin to stop the war. Al Mualim explains that would lead to the Crusader and Saracen forces scattering and subjecting the whole land to senseless chaos and bloodshed without their figureheads keeping their soldiers in some kind of order.
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* NPCAmnesia: An [[AcceptableBreaksFromReality essential quirk]] of the game, as anonymity (and thus stealth) would quickly become impossible if the guards remembered what Altaïr looks like. However, they sometimes say "we've fought before" during combat, so apparently they can at least recognize him in that context.

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* NPCAmnesia: An You can kill someone, turn a corner and hide in a haystack, wait for thirty seconds, and then do it again. Nobody notices the man in white when he emerges from his hiding place. {{Justified|Trope}} in that the [=NPCs=] aren't actual people, but rather Altair's memories of them, as remembered by [[GeneticMemory his descendant roughly 800 years later]], making him an UnreliableNarrator. It's an [[AcceptableBreaksFromReality essential quirk]] of the game, as anonymity (and thus stealth) would quickly become impossible if the guards remembered what Altaïr looks like. However, they sometimes say "we've fought before" during combat, so apparently they can at least recognize him in that context.
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*** You cannot swim, instead [[SuperDrowningSkills dying instantly when you fall into water]].

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''Assassin's Creed'' is a 2007 action game from Creator/{{Ubisoft}} for UsefulNotes/PlayStation3, UsefulNotes/Xbox360 (backward compatible on UsefulNotes/XboxOne and UsefulNotes/XboxSeriesXAndS) and PC and the first game in the ''Franchise/AssassinsCreed'' series. It takes place in the Holy Land, [[TheHighMiddleAges 1191 AD]], where disgraced [[TheHashshashin Assassin]] Altaïr ibn-La'Ahad works to redeem himself by eliminating nine men in several cities who are [[WarForFunAndProfit prolonging the Third Crusade]]. Altaïr has swordfighting moves at his disposal, as well as a mastery of LeParkour, throwing knives, and [[SchizoTech a nifty retractable blade]].

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''Assassin's Creed'' is a 2007 action game from Creator/{{Ubisoft}} for UsefulNotes/PlayStation3, UsefulNotes/Xbox360 Platform/PlayStation3, Platform/Xbox360 (backward compatible on UsefulNotes/XboxOne Platform/XboxOne and UsefulNotes/XboxSeriesXAndS) Platform/XboxSeriesXAndS) and PC and the first game in the ''Franchise/AssassinsCreed'' series. It takes place in the Holy Land, [[TheHighMiddleAges 1191 AD]], where disgraced [[TheHashshashin Assassin]] Altaïr ibn-La'Ahad works to redeem himself by eliminating nine men in several cities who are [[WarForFunAndProfit prolonging the Third Crusade]]. Altaïr has swordfighting moves at his disposal, as well as a mastery of LeParkour, throwing knives, and [[SchizoTech a nifty retractable blade]].



* StockholmSyndrome: After Talal is killed, Altaïr consults with Al Mualim about the slaver's strange selection of enslaved people, who were poor or sick. Al Mualim explains that it is possible to [[RecruitedFromTheGutter create from such downtrodden people loyal followers]] by invoking this trope.
-->'''Al Mualim''': What better way to make a soldier than to take a broken man and rebuild him? Give him all he's been denied with the promise of more.\\
'''Altaïr''': It seems a lot of work.\\
'''Al Mualim''': It is. But what you get in return is loyalty. Knowing what it was they stood to lose, such men would be loathe to betray their savior.
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* LastLousyPoint: The so called pillar flag. While most requires just some light platforming, this infamous one has you first climb to the top of a very tall old roman arch, jump to a pillar and then make a ''huge'' jump to another pillar which you also have to grasp using the ledge grab ability. Sounds easy? Well not only is the entire area crawling with archers which will shot you down if you don't kill them first. The second pillar is so far away that the game has problem locking on to it as you jump and unless you do it perfectly you will fall to your death and have to do it all over again.
** There is also nothing stopping you from reaching the area before you acquire ledge grab or even know that you will get it. Meaning you can spend hours trying figure out how to reach it without knowing that you cant do it yet.
** The situation is even worse in the PC version if you happen to play at more than 60FPS. This breaks the game's physics engine but only to such a tiny degree that you probably wont notice it during general gameplay. It will change this borderline impossible jump into an actual impossible one though as no matter how much you try you will never reach it.
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Chained Sinkhole.


** Earth in [[NextSundayAD 2012 A.D.]] is described as a CrapsackWorld where climate change is out of control, refugees are crossing the US-Mexico border ''into'' Mexico, and [[ArsonMurderAndJaywalking nobody makes films anymore]] [[DigitalPiracyIsEvil due to rampant digital piracy]], all implied to be due to the Templars messing around with humanity's development. This element disappears in later games, and ''Assassin's Creed: Initiates'' eventually {{Retcon}}s it as the work of a hacker group uploading garbage to Abstergo's database.

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** Earth in [[NextSundayAD 2012 A.D.]] is described as a CrapsackWorld where climate change is out of control, refugees are crossing the US-Mexico border ''into'' Mexico, and [[ArsonMurderAndJaywalking nobody makes films anymore]] due to [[DigitalPiracyIsEvil due to rampant digital piracy]], all implied to be due to the Templars messing around with humanity's development. This element disappears in later games, and ''Assassin's Creed: Initiates'' eventually {{Retcon}}s it as the work of a hacker group uploading garbage to Abstergo's database.
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** Modern-day Earth in the ''Assassin's Creed'' universe is described as CrapsackWorld where climate change is out of control, refugees are crossing the US-Mexico border ''into'' Mexico, and [[ArsonMurderAndJaywalking nobody makes films anymore]]. Later games would ignore this element, and ''Assassin's Creed: Initiates'' would {{Retcon}} it as the work of a hacker group uploading garbage to Abstergo's database.

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** Modern-day Earth in the ''Assassin's Creed'' universe [[NextSundayAD 2012 A.D.]] is described as a CrapsackWorld where climate change is out of control, refugees are crossing the US-Mexico border ''into'' Mexico, and [[ArsonMurderAndJaywalking nobody makes films anymore]]. Later games would ignore this element, anymore]] [[DigitalPiracyIsEvil due to rampant digital piracy]], all implied to be due to the Templars messing around with humanity's development. This element disappears in later games, and ''Assassin's Creed: Initiates'' would {{Retcon}} eventually {{Retcon}}s it as the work of a hacker group uploading garbage to Abstergo's database.

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*** Exposition is delivered in much larger chunks, sometimes awkwardly. Sidequests consist of information gathering in various forms, something that was downplayed or worked into the actual story later in the series. The "historical tourism" element isn't as prevalent in this game as it in the later entries; meaning that while it does recreate famous monuments like the Dome on the Rock and the Ummayad Mosque, it does not draw attention to it via Database Entries like the sequels do. UsefulNotes/TheCrusades also serve more as a backdrop than the historical events of the succeeding games.
*** Also, instead of being ancient, secret organisations from the shadows, the Assassins and Templars are known to everybody and have their own cities and army.

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*** Exposition is delivered in much larger chunks, sometimes awkwardly. Sidequests consist of information gathering in various forms, something that was downplayed or worked into the actual story later in the series. The "historical tourism" element isn't as prevalent in this game as it in the later entries; meaning that while it does recreate famous monuments like the Dome on the Rock and the Ummayad Mosque, it does not draw attention to it via Database Entries like the sequels do. UsefulNotes/TheCrusades also serve more as a backdrop than the historical events of the succeeding games. \n*** Also, instead of being ancient, secret organisations from the shadows, the Assassins and Templars are known to everybody and have their own cities and army.



*** The concept that all major breakthroughs of the 20th century are the result of the Templars reverse-engineering Precursor tech is ''never'' mentioned again in the series.


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** The "historical tourism" element isn't as prevalent in this game as it in the later entries; meaning that while it does recreate famous monuments like the Dome on the Rock and the Ummayad Mosque, it does not draw attention to it via Database Entries like the sequels do. UsefulNotes/TheCrusades also serve more as a backdrop than the historical events of the succeeding games. Relatedly, there's a conspicuous lack of [[InThePastEveryoneWillBeFamous famous historical people]] in the story, with the sole exception of [[spoiler:King [[UsefulNotes/RichardTheLionheart Richard I]] of England]], who gets a single scene towards the end of the game.
** Instead of being ancient, secret organizations from the shadows, the Assassins and Templars are known to everybody and have entire cities and armies under their control.
** The concept that all major breakthroughs of the 20th century are the result of the Templars reverse-engineering Precursor tech is ''never'' mentioned again in the series.
** Modern-day Earth in the ''Assassin's Creed'' universe is described as CrapsackWorld where climate change is out of control, refugees are crossing the US-Mexico border ''into'' Mexico, and [[ArsonMurderAndJaywalking nobody makes films anymore]]. Later games would ignore this element, and ''Assassin's Creed: Initiates'' would {{Retcon}} it as the work of a hacker group uploading garbage to Abstergo's database.

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