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The ''Asphalt'' series is also one of the first mobile games to be played [[UsefulNotes/ProfessionalGaming competitively]], with ''Asphalt 3: Street Rules'' being one of the featured titles in the World Cyber Games.

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The ''Asphalt'' series is also one of the first mobile games to be played [[UsefulNotes/ProfessionalGaming [[MediaNotes/ProfessionalGaming competitively]], with ''Asphalt 3: Street Rules'' being one of the featured titles in the World Cyber Games.
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* AllegedlyFreeGame: The more recent entries in the series lean towards this business model, where you're compelled into buying a car pack or currency to progress, which is no small expense. Made even more egregious with the ludicrously shorter sprint races in ''9'', along with the fact that you need "fuel" points, blueprints and card packs, all of them being Gameloft's efforts to coax the player into coughing up real-world cash and advance through the game. Another thing is that even the paid Nintendo Switch release is filled to the brim with this and is thus ''identical'' to the free-to-play version, at most only offering a cache of coins and blueprints to those who paid upfront, with the rest being locked away unless you either pay for it or grind your way through. All versions of the game, except for the Nintendo Switch version of ''9'' and the subscription version (see below) also features full-screen third party advertisements, either to increase in-game rewards or being put randomly in game while navigating menus.

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* AllegedlyFreeGame: The more recent entries in the series lean towards this business model, where you're compelled into buying a car pack or currency to progress, which is no small expense. Made even more egregious with the ludicrously shorter sprint races in ''9'', along with the fact that you need "fuel" points, blueprints and card packs, all of them being Gameloft's efforts to coax the player into coughing up real-world cash and advance through the game. Another thing is that even the paid Nintendo Switch release is filled to the brim with this and is thus ''identical'' to the free-to-play version, at most only offering a cache of coins and blueprints to those who paid upfront, with the rest being locked away unless you either pay for it or grind your way through. All versions of the game, except for the Nintendo Switch and Steam version of ''9'' and along with the subscription version (see below) also features full-screen third party advertisements, either to increase in-game rewards or being put randomly in game while navigating menus.
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* WolverinePublicity: Music/ThePussycatDolls in ''Urban GT 2''. Bizarrely enough, none of their music was featured in the game ''at all.''
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* ArtisticLicensePhysics: Being an arcade racer, ''Asphalt'' is bound to loosely adhere to the laws of physics. There's no way one could drive a Veyron through a curved ramp at over 200 miles an hour, perform a barrel roll, and land on the street in a road-worthy state, let alone unscathed.

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* ArtisticLicensePhysics: Being an arcade racer, ''Asphalt'' is bound to loosely adhere to the laws of physics. There's no way one could drive a Veyron through a curved ramp at over 200 miles an hour, perform a barrel roll, and land on the street in a road-worthy state, let alone unscathed.[[note]]It is possible to land a barrel roll in a car, assuming this is done [[https://www.youtube.com/watch?v=Ry-490T7hLg in a controlled environment and by a trained professional]]; needless to say, attempting to do [[https://www.youtube.com/watch?v=-QxLdb77-Ic a similar stunt]] in RealLife would reward you a trashed car and some serious physical injuries to boot.[[/note]]
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** From ''VideoGame/GranTurismo'' series, GT by Citröen and Infiniti Vision GT in ''8''. The GT by Citröen also appears in ''9''.

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** From ''VideoGame/GranTurismo'' series, GT by Citröen Citröen, and two Vision Gran Turismo cars from Infiniti Vision GT and Bugatti, in ''8''. The GT by Citröen also appears in ''9''.
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** [[VideoGame/GranTurismo GT by Citröen]] in ''8'' and onward. Although the car's licensing rights is owned by Citröen, not Creator/PolyphonyDigital.

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** [[VideoGame/GranTurismo From ''VideoGame/GranTurismo'' series, GT by Citröen]] in ''8'' Citröen and onward. Although the car's licensing rights is owned Infiniti Vision GT in ''8''. The GT by Citröen, not Creator/PolyphonyDigital.Citröen also appears in ''9''.
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* AntiPoopSocking: A message telling you to take breaks in on the loading screen of 9 and before the loading screen in 8/8+

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* ShoutOut: One of the layouts for racing in New York City in ''9'' is titled "Friendly Neighborhood", a reference to ComicBook/SpiderMan. Fittingly, the race begins with the cars careening off of a rooftop and onto the street.

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* ShoutOut: ShoutOut:
**
One of the layouts for racing in New York City in ''9'' is titled "Friendly Neighborhood", a reference to ComicBook/SpiderMan. Fittingly, the race begins with the cars careening off of a rooftop and onto the street.street.
** In ''Urban GT 2'', one of the customisations available to the Nissan R34 Skyline [=GT-R=] is a silver paintjob with blue decals similar to Brian's Skyline from ''Film/TwoFastTwoFurious''.
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First released in 2004 with ''Asphalt Urban GT'' for the UsefulNotes/NintendoDS and Platform/NGage, with [[ReformulatedGame simplified versions]] developed for Java ME-capable cellphones, the series puts emphasis on fast-paced arcade racing set in various exotic locales across the world all while evading the authorities or performing stunts.

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First released in 2004 with ''Asphalt Urban GT'' for the UsefulNotes/NintendoDS Platform/NintendoDS and Platform/NGage, with [[ReformulatedGame simplified versions]] developed for Java ME-capable cellphones, the series puts emphasis on fast-paced arcade racing set in various exotic locales across the world all while evading the authorities or performing stunts.



Besides the main entries in the series, a number of spin-offs were also released. These include games exclusive to portable consoles such as ''Asphalt 3D'' for the UsefulNotes/Nintendo3DS[[note]]In actuality a direct conversion of ''Asphalt 6: Adrenaline''[[/note]] and ''Asphalt: Injection'' for the UsefulNotes/PlayStationVita, and games such as ''Asphalt Overdrive'', an EndlessRunningGame in the vein of ''VideoGame/TempleRun'' and ''VideoGame/SubwaySurfers'' set in an "80s-style"[[note]]As in 1980s-inspired but still taking place in the present day[[/note]] rendition of Southern California, ''Asphalt Xtreme'', an off-road racing game, ''Asphalt Nitro'', a low-end version of ''Asphalt 8'' for entry-level mobile devices, and the drag racing game ''Asphalt Street Storm''.

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Besides the main entries in the series, a number of spin-offs were also released. These include games exclusive to portable consoles such as ''Asphalt 3D'' for the UsefulNotes/Nintendo3DS[[note]]In Platform/Nintendo3DS[[note]]In actuality a direct conversion of ''Asphalt 6: Adrenaline''[[/note]] and ''Asphalt: Injection'' for the UsefulNotes/PlayStationVita, Platform/PlayStationVita, and games such as ''Asphalt Overdrive'', an EndlessRunningGame in the vein of ''VideoGame/TempleRun'' and ''VideoGame/SubwaySurfers'' set in an "80s-style"[[note]]As in 1980s-inspired but still taking place in the present day[[/note]] rendition of Southern California, ''Asphalt Xtreme'', an off-road racing game, ''Asphalt Nitro'', a low-end version of ''Asphalt 8'' for entry-level mobile devices, and the drag racing game ''Asphalt Street Storm''.



** Averted with ''Asphalt 8+'' and the Netflix republished ''Asphalt Extreme''. Both however requires active ''UsefulNotes/AppleArcade'' (exclusive to Apple devices) and ''Netflix'' (also supports Android) subscription, respectively.

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** Averted with ''Asphalt 8+'' and the Netflix republished ''Asphalt Extreme''. Both however requires active ''UsefulNotes/AppleArcade'' Platform/AppleArcade (exclusive to Apple devices) and ''Netflix'' (also supports Android) subscription, respectively.



* SuperTitle64Advance: ''Asphalt 3D'' for the UsefulNotes/Nintendo3DS.

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* SuperTitle64Advance: ''Asphalt 3D'' for the UsefulNotes/Nintendo3DS.Platform/Nintendo3DS.
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First released in 2004 with ''Asphalt Urban GT'' for the UsefulNotes/NintendoDS and UsefulNotes/NGage, with [[ReformulatedGame simplified versions]] developed for Java ME-capable cellphones, the series puts emphasis on fast-paced arcade racing set in various exotic locales across the world all while evading the authorities or performing stunts.

to:

First released in 2004 with ''Asphalt Urban GT'' for the UsefulNotes/NintendoDS and UsefulNotes/NGage, Platform/NGage, with [[ReformulatedGame simplified versions]] developed for Java ME-capable cellphones, the series puts emphasis on fast-paced arcade racing set in various exotic locales across the world all while evading the authorities or performing stunts.

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* UpdatedRerelease: ''Airborne+'' is this to ''Airborne'', an Apple Arcade title that removes all of the AllegedlyFreeGame elements from ''Airborne''.

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* UpdatedRerelease: UpdatedRerelease:
**
''Airborne+'' is this to ''Airborne'', an Apple Arcade title that removes all of the AllegedlyFreeGame elements from ''Airborne''.''Airborne''.
** The Netflix version of ''Xtreme'' also removes the AllegedlyFreeGame elements present in the original release of the game.
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* ShoutOut: One of the layouts for racing in New York City in ''9'' is titled "Friendly Neighborhood", a reference to Franchise/SpiderMan. Fittingly, the race begins with the cars careening off of a rooftop and onto the street.

to:

* ShoutOut: One of the layouts for racing in New York City in ''9'' is titled "Friendly Neighborhood", a reference to Franchise/SpiderMan.ComicBook/SpiderMan. Fittingly, the race begins with the cars careening off of a rooftop and onto the street.

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