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Zazie doesn't need to be helped in order to defeat Daimur.


** It's good to hear people's words to avoid conflict, but remember that not everyone can be reasoned with. Arzette listens to Cornrad's wishes and offers him a chance to learn magic so he won't have to serve Daimur to get what he wants, but Cornrad rejects her anyway. When she confronts Daimur to ask why he chose his path, he simply states that he has no reason for being evil other than power. However, Arzette listening to [[TokenHeroicOrc Zazie]] and giving her what she wants allows the player to get a key item needed to craft the only weapon that can hurt Daimur -- and Zazie is a Daimur fangirl who hates the royalty, ironically enough.

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** It's good to hear people's words to avoid conflict, but remember that not everyone can be reasoned with. Arzette listens to Cornrad's wishes and offers him a chance to learn magic so he won't have to serve Daimur to get what he wants, but Cornrad rejects her anyway. When she confronts Daimur to ask why he chose his path, he simply states that he has no reason for being evil other than power. However, Arzette listening to [[TokenHeroicOrc Zazie]] and giving her what she wants allows the player to get a key item needed to craft the only weapon that can hurt Daimur -- and Zazie is a Daimur fangirl who hates the royalty, ironically enough.

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* HardTruthAesop: While being honorable and showing mercy is usually a good thing, focusing on HonorBeforeReason can end in disaster. King Rahklin not executing Duke Nodelki for his treason but sentencing him to hard labour might have been more honorable, but it just meant that Nodelki was free to release Daimur from his prison. Arzette takes this lesson to heart, and [[spoiler:instead of showing mercy to Nodelki or simply sealing Daimur again, she kills them both to end the threat for good]].

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* HardTruthAesop: HardTruthAesop:
**
While being honorable and showing mercy is usually a good thing, focusing on HonorBeforeReason can end in disaster. King Rahklin not executing Duke Nodelki for his treason but sentencing him to hard labour might have been more honorable, but it just meant that Nodelki was free to release Daimur from his prison. Arzette takes this lesson to heart, and [[spoiler:instead of showing mercy to Nodelki or simply sealing Daimur again, she kills them both to end the threat for good]].
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** It's good to hear people's words to avoid conflict, but remember that not everyone can be reasoned with. Arzette listens to Cornrad's wishes and offers him a chance to learn magic so he won't have to serve Daimur to get what he wants, but Cornrad rejects her anyway. When she confronts Daimur to ask why he chose his path, he simply states that he has no reason for being evil other than power. However, Arzette listening to [[TokenHeroicOrc Zazie]] and giving her what she wants allows the player to get a key item needed to craft the only weapon that can hurt Daimur -- and Zazie is a Daimur fangirl who hates the royalty, ironically enough.
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same deal as the character page, most of the page is written in US english so it'd be more consistent to keep it as jewelry. added a few more things besides


** The beacon activation scene as well as the scene after activating the first beacon is animated by tracing a 3D animation, and as a result, is more fluid than usual and has more consistent character models. The rest of the game cutscenes are more stylized like the old CD-i animations, with have lower frame rate and wackier character shapes and movement.

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** The beacon activation scene scene, as well as the scene after activating the first beacon is beacon, were animated by tracing {{rotoscoping}} a 3D animation, and as a result, is more fluid than usual and has more consistent character models. The rest of the game cutscenes are more stylized like the old CD-i animations, with have lower frame rate and wackier character shapes and movement.



* BigNo: The final boss utters out "Noooo" before dying.

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* BigNo: The final boss utters out "Noooo" Daimur cries "Noooo!" before dying.



** Right next to Salvik is Brinda, a middle-aged woman who says her husband was turned into a monster and asks you to find her some jewellery in a way that makes Arzette a little uncomfortable — like Alora, who has a similar story and quest and [[AbhorrentAdmirer seems to be interested in Link as well]]. She also mentions that she got the canteen she gives you from a hero, like Lady Alma.

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** Right next to Salvik is Brinda, a middle-aged woman who says her husband was turned into a monster and asks you to find her some jewellery jewelry in a way that makes Arzette a little uncomfortable — like Alora, who has a similar story and quest and [[AbhorrentAdmirer seems to be interested in Link as well]]. She also mentions that she got the canteen she gives you from a hero, like Lady Alma.
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Spelling/grammar fix(es)


Initially announced for a 2023 release, ''Arzette'' was released on February 14, 2024 and is available for your [[InsistentTerminology interactive multimedia systems]] -- Platform/NintendoSwitch, Platform/PlayStation4 & [[Platform/PlayStation5 5]], Xbox, and PC via Platform/{{Steam}}. The reveal trailer can be viewed [[https://www.youtube.com/watch?v=c-9id115PxY here]].

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Initially announced for a 2023 release, ''Arzette'' was released on February 14, 2024 2024, and is available for your [[InsistentTerminology interactive multimedia systems]] -- Platform/NintendoSwitch, Platform/PlayStation4 & [[Platform/PlayStation5 5]], Xbox, and PC via Platform/{{Steam}}. The reveal trailer can be viewed [[https://www.youtube.com/watch?v=c-9id115PxY here]].



** The prologue is done as a series of still images in colored pencil, and features significantly more detailed coloring and shading.
** The beacon activation scene as well as the scene after activating the first beacon is animated by tracing a 3D animation, and as a result is more fluid than usual and has more consistent character models. The rest of the game cutscenes are more stylized like the old CD-i animations, with have lower frame rate and wackier character shapes and movement.

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** The prologue is done as a series of still images in colored pencil, pencil and features significantly more detailed coloring and shading.
** The beacon activation scene as well as the scene after activating the first beacon is animated by tracing a 3D animation, and as a result result, is more fluid than usual and has more consistent character models. The rest of the game cutscenes are more stylized like the old CD-i animations, with have lower frame rate and wackier character shapes and movement.



* AttackAttackRetreatRetreat: When Cornrad is defeated, a crow carries him off, prompting him to yell at the crow to "Put me down! Put me down!" Then the crow carries him over a cliff, and he begs "Wait, keep me up! Keep me up!" before getting [[DisneyVillainDeath dropped to his doom.]]

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* AttackAttackRetreatRetreat: When Cornrad is defeated, a crow carries him off, prompting him to yell at the crow to "Put me down! Put me down!" at the crow. Then the crow carries him over a cliff, and he begs "Wait, keep me up! Keep me up!" before getting [[DisneyVillainDeath dropped to his doom.]]



* CastOfExpies: Much of the cast have clear analogues in ''The Faces of Evil'' and ''The Wand of Gamelon''.
* CentralTheme: The general motif of the game's story is power, and using it for selfish or selfless reasons. Duke Nodelki summons Daimur because he wants power, and he's given it in exchange for his soul. Daimur's other minions also work for him in hopes of being given power of their own -- the only one who lacks clear motivation is Klive. Arzette, meanwhile, is inherently in a position of power due to her title as princess, but uses it to help others around her rather than herself. Duke Nodelki and Daimur even both say "Power is all that matters!" before facing Arzette. [[spoiler:In the end, Arzette rejects the title of queen and instead distributes power equally among the people of Faramore]].

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* CastOfExpies: Much of the cast have has clear analogues in ''The Faces of Evil'' and ''The Wand of Gamelon''.
* CentralTheme: The general motif of the game's story is power, and using it for selfish or selfless reasons. Duke Nodelki summons Daimur because he wants power, and he's given it in exchange for his soul. Daimur's other minions also work for him in hopes of being given power of their own -- the only one who lacks clear motivation is Klive. Arzette, meanwhile, is inherently in a position of power due to her title as princess, princess but uses it to help others around her rather than herself. Duke Nodelki and Daimur even both say "Power is all that matters!" before facing Arzette. [[spoiler:In the end, Arzette rejects the title of queen and instead distributes power equally among the people of Faramore]].



** Duke Nodelki seems to be a combination of two ''The Wand of Gamelon'' characters: Duke Onkled, a traitor aristocrat that allied with the BigBad and is condemned to scrub floors by the king, and Hektan, a wizard who can teleport[[note]]and unlike the original Hektan, he can do it [[GameplayAndStorySegregation in-game]][[/note]] and is killed by the female main character.

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** Duke Nodelki seems to be a combination of two ''The Wand of Gamelon'' characters: Duke Onkled, a traitor aristocrat that who allied with the BigBad and is condemned to scrub floors by the king, and Hektan, a wizard who can teleport[[note]]and unlike the original Hektan, he can do it [[GameplayAndStorySegregation in-game]][[/note]] and is killed by the female main character.



* DeathIsASlapOnTheWrist: In Casual Mode and Normal Mode, [[spoiler:and even in Hero Mode]], Arzette doesn't lose anything upon death but progress on the current screen (unless a checkpoint flag was touched). Arzette even retains any [[FictionalCurrency Rubies]] she picked up prior to death. You return to full health upon death, so dying on a new screen is essentially a free heal. The biggest inconvenience is that enemies respawn as well. This isn't the case with [[spoiler:Classic Mode, which readopts the "continues" system from ''The Faces of Evil'' and ''The Wand of Gamelon'' where you'll only have two respawns upon death in a given area before being booted back to the map screen]], nor with [[spoiler:One-Shot Mode, which requires you to finish the game in a single sitting, with only a single life and no saving. You ''are'' granted the option to continue your run with your collected items, as well as toggling whether or not bosses remain defeated across attempts.]]

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* DeathIsASlapOnTheWrist: In Casual Mode and Normal Mode, [[spoiler:and even in Hero Mode]], Arzette doesn't lose anything upon death but progress on the current screen (unless a checkpoint flag was touched). Arzette even retains any [[FictionalCurrency Rubies]] she picked up prior to death.before dying. You return to full health upon death, so dying on a new screen is essentially a free heal. The biggest inconvenience is that enemies respawn as well. This isn't the case with [[spoiler:Classic Mode, which readopts the "continues" system from ''The Faces of Evil'' and ''The Wand of Gamelon'' where you'll only have two respawns upon death in a given area before being booted back to the map screen]], nor with [[spoiler:One-Shot Mode, which requires you to finish the game in a single sitting, with only a single life and no saving. You ''are'' granted the option to continue your run with your collected items, as well as toggling whether or not bosses remain defeated across attempts.]]



* DemBones: Among the enemies are Sleepybones, flying skeletal ghosts wearing nightcaps, holding candles and brandishing one of their humerus as a club. There's also a friendly NPC called Skelvis, a skeleton who acts like Music/ElvisPresley.

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* DemBones: Among the enemies are Sleepybones, flying skeletal ghosts wearing nightcaps, holding candles and brandishing one of their humerus humeri as a club. There's also a friendly NPC called Skelvis, a skeleton who acts like Music/ElvisPresley.



** Despite being in an ice cavern in the top of Chillinax Peak (and Arzette visibly shivering in her more modest outfit), Ciclena wears a dress with an exposed neck and shoulders and isn't bothered by the cold. It's implied that this is due to the Power Pendant she wears, which likewise protects Arzette against harmful elements once she obtains it.

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** Despite being in an ice cavern in at the top of Chillinax Peak (and Arzette visibly shivering in her more modest outfit), Ciclena wears a dress with an exposed neck and shoulders and isn't bothered by the cold. It's implied that this is due to the Power Pendant she wears, which likewise protects Arzette against harmful elements once she obtains it.



** Mortar is a blatant expy of Morshu from ''The Faces of Evil''. He has a similar name and design, baritone voice, and shrewd personality. He also sells music scrolls in his shop, a reference to Morshu commonly being used in [=YouTube Poop Music Videos=] (to the extent that Google lists him as a musical artist).
** Lord Kari the town sheriff is dressed in a similar fashion to Lord Kiro from ''The Wand of Gamelon'', and his name rhymes with "Fari", a nickname for Kiro popularized by {{YouTube Poop}}s.

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** Mortar is a blatant expy of Morshu from ''The Faces of Evil''. He has a similar name and design, a baritone voice, and a shrewd personality. He also sells music scrolls in his shop, a reference to Morshu commonly being used in [=YouTube Poop Music Videos=] (to the extent that Google lists him as a musical artist).
** Lord Kari the town sheriff is dressed in a similar fashion similarly to Lord Kiro from ''The Wand of Gamelon'', and his name rhymes with "Fari", a nickname for Kiro popularized by {{YouTube Poop}}s.



** Right next to Salvik is Brinda, a middle-aged woman who says her husband was turned into a monster and asks you to find her some jewelry in a way that makes Arzette a little uncomfortable — like Alora, who has a similar story and quest and [[AbhorrentAdmirer seems to be interested in Link as well]]. She also mentions that she got the canteen she gives you from a hero, like Lady Alma.
** Dewey, the man stuck on the upper floor of the library, has a color scheme reminiscent of VideoGame/IMMeen. He speaks with a similarly high-pitched and condescending tone of voice, and is very vocal about how he hates libraries.
** Payop, the old librarian who throws books in Dewey's face, calls to mind Ophelia Chill from ''Chill Manor'', the sequel to ''I. M. Meen'', and her name is an anagram of "Aypo" (with an extra "p"), which was the name of the reader who needs be given the Book of Koridai in ''The Faces of Evil''.

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** Right next to Salvik is Brinda, a middle-aged woman who says her husband was turned into a monster and asks you to find her some jewelry jewellery in a way that makes Arzette a little uncomfortable — like Alora, who has a similar story and quest and [[AbhorrentAdmirer seems to be interested in Link as well]]. She also mentions that she got the canteen she gives you from a hero, like Lady Alma.
** Dewey, the man stuck on the upper floor of the library, has a color scheme reminiscent of VideoGame/IMMeen. He speaks with a similarly high-pitched and condescending tone of voice, voice and is very vocal about how he hates libraries.
** Payop, the old librarian who throws books in Dewey's face, calls to mind Ophelia Chill from ''Chill Manor'', the sequel to ''I. M. Meen'', and her name is an anagram of "Aypo" (with an extra "p"), which was the name of the reader who needs to be given the Book of Koridai in ''The Faces of Evil''.



* GenreThrowback: To "interactive animated adventures" on the Phillips CD-i, specifically evoking the [[DerangedAnimation strange animation]] in the titles animated by Animation Magic, primarily modeling itself after ''Link: The Faces of Evil'' and ''Zelda: The Wand of Gamelon'''s story and gameplay (albeit significantly polished). The development team went so far as to get the map painter for those games, Rob Dunlavey, as well as Jeffrey Rath and Bonnie Jean Wilbur (the voices of Link and Zelda) as narrators.

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* GenreThrowback: To "interactive animated adventures" on the Phillips CD-i, specifically evoking the [[DerangedAnimation strange animation]] in the titles animated by Animation Magic, primarily modeling modelling itself after ''Link: The Faces of Evil'' and ''Zelda: The Wand of Gamelon'''s story and gameplay (albeit significantly polished). The development team went so far as to get the map painter for those games, Rob Dunlavey, as well as Jeffrey Rath and Bonnie Jean Wilbur (the voices of Link and Zelda) as narrators.



* GRatedDrug: When freed, the fairy from the Anju Desert gives Arzette some Fairy Dust as a reward. This ''would'' be normal for a fantasy-style setting... if not for the fact that the fairy in question speaks and acts as if she's ''high'', prominently maintaining a wide-eyed, mile-long stare and toothy grin throughout her cutscene, which heavily implies that the Fairy Dust is a thinly-veiled drug (contained in a bottle that resembles a bong, no less). Arzette initially rejects the offer, but the fairy ''insists'' she take it, complete with [[WingDingEyes spiraling eyes]].

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* GRatedDrug: When freed, the fairy from the Anju Desert gives Arzette some Fairy Dust as a reward. This ''would'' be normal for a fantasy-style setting... if not for the fact that the fairy in question speaks and acts as if she's ''high'', prominently maintaining a wide-eyed, mile-long stare and toothy grin throughout her cutscene, which heavily implies that the Fairy Dust is a thinly-veiled drug (contained in a bottle that resembles a bong, no less). Arzette initially rejects the offer, but the fairy ''insists'' she take it, complete with [[WingDingEyes spiraling spiralling eyes]].



* HardTruthAesop: While being honorable and showing mercy is usually a good thing, focusing on HonorBeforeReason can end in disaster. King Rahklin not executing Duke Nodelki for his treason but sentencing him to hard labor might have been more honorable, but it just meant that Nodelki was free to release Daimur from his prison. Arzette takes this lesson to heart, and [[spoiler:instead of showing mercy to Nodelki or simply sealing Daimur again, she instead kills them both to end the threat for good]].

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* HardTruthAesop: While being honorable and showing mercy is usually a good thing, focusing on HonorBeforeReason can end in disaster. King Rahklin not executing Duke Nodelki for his treason but sentencing him to hard labor labour might have been more honorable, but it just meant that Nodelki was free to release Daimur from his prison. Arzette takes this lesson to heart, and [[spoiler:instead of showing mercy to Nodelki or simply sealing Daimur again, she instead kills them both to end the threat for good]].



** The mayor refuses to allow Cypress, a WolfMan, to live in Faramore Town [[FantasticRacism just because he's a wolf]]. Arzette notes that her Smart Sword doesn't hurt people who are friendly, which the mayor isn't being. [[KnowWhenToFoldEm He instantly grants Cypress citizenship.]]

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** The mayor refuses to allow Cypress, a WolfMan, to live in Faramore Town [[FantasticRacism just because he's a wolf]]. Arzette notes that her Smart Sword doesn't hurt people who are friendly, friendly people, which excludes the mayor isn't being.mayor. [[KnowWhenToFoldEm He instantly grants Cypress citizenship.]]



* IrisOut: Cutscene of Daimur being defeated transitions to Faramore castle cutscene with the enclosing circle effect.
* JerkWithAHeartOfGold: Dail, despite refusing to lift a finger today and lobbing the odd teasing remark at Arzette, does genuinely care about the royal family and helped save the kingdom from Daimur before. He just realizes that he was getting in over his head and retired after the first time. [[spoiler: He's right there with the rest of the cast to mourn the death of King Rahklin, and maintains nothing but respect for the moment as well.]]

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* IrisOut: Cutscene The cutscene of Daimur being defeated transitions to the Faramore castle cutscene with the enclosing circle effect.
* JerkWithAHeartOfGold: Dail, despite refusing to lift a finger today and lobbing the odd teasing remark at Arzette, does genuinely care about the royal family and helped save the kingdom from Daimur before. He just realizes realised that he was getting in over his head and retired after the first time. [[spoiler: He's right there with the rest of the cast to mourn the death of King Rahklin, and maintains nothing but respect for the moment as well.]]



* LeaningOnTheFourthWall: If you talk to Joe after finishing up Sprigim Volcano, he'll tell Arzette that he can predict the future. His prediction is that, in a distant land, a powerful oval-shaped object will be created which can hold all the world's information, but will fall into the wrong hands and many "faces of evil". When Arzette questions if a hero will come along to save the land, Joe says no, because "MISTAKES WERE MADE." Naturally, he is referring to the creation and commercial failure of the Platform/PhilipsCDi.

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* LeaningOnTheFourthWall: If you talk to Joe after finishing up Sprigim Volcano, he'll tell Arzette that he can predict the future. His prediction is He predicts that, in a distant land, a powerful oval-shaped object will be created which can hold all the world's information, but will fall into the wrong hands and many "faces of evil". When Arzette questions if a hero will come along to save the land, Joe says no, because "MISTAKES WERE MADE." Naturally, he is referring to the creation and commercial failure of the Platform/PhilipsCDi.



** [[spoiler:The exit to the shack in Norin Swamp that houses the Griffin Boots, unlike the front door, isn't locked. Since the only obstacle inside is a red color magic barrier, which you have to have acquired a method of destroying in order to even gain access to Norin Swamp, this means you can sneak in the back way and snag the Boots early, which opens up the game ''significantly''.]]

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** [[spoiler:The exit to the shack in Norin Swamp that houses the Griffin Boots, unlike the front door, isn't locked. Since the only obstacle inside is a red color magic barrier, which you have to have acquired a method of destroying in order to even gain access to Norin Swamp, this means you can sneak in via the back way and snag the Boots early, which opens up the game ''significantly''.]]



** Count Denny the vampire has a knack for cooking breakfast, which the restaurant chain Denny's is known for. He even calls his breakfast a grand slam, in reference to their Grand Slam combo.

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** Count Denny the vampire has a knack for cooking breakfast, which the restaurant chain Denny's is known for. He even calls his breakfast a grand slam, in reference to referencing their Grand Slam combo.



* TokenHeroicOrc: Zazie is a demon girl that is found in Daimur's Lair and deeply admires him, implying that she is one of his minions. However the Smart Sword can't harm her, proving she is not evil. She is also a crucial step in the ChainOfDeals needed to [[spoiler:get the game's ultimate weapon]].

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* TokenHeroicOrc: Zazie is a demon girl that who is found in Daimur's Lair and deeply admires him, implying that she is one of his minions. However However, the Smart Sword can't harm her, proving she is not evil. She is also a crucial step in the ChainOfDeals needed to [[spoiler:get the game's ultimate weapon]].



** Based on the intro, the game is, in fact, written as a direct sequel to the CD-i games, albeit a BroadStrokes version that combines the events of both. Most of the characters involved share at least part of their names with a CD-i character, and the events being described clearly invoke the events of the CD-i games.

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** Based on the intro, the game is, in fact, is written as a direct sequel to the CD-i games, albeit a BroadStrokes version that combines the events of both. Most of the characters involved share at least part of their names with a CD-i character, and the events being described clearly invoke the events of the CD-i games.
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* IrisOut: Cutscene of Daimur being defeated transitions to Faramore castle cutscene with the enclosing circle effect.
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* YourSizeMayVary: The crow is almost as tall as Arzette in the game world but significantly smaller during cutscenes.
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* LeaningOnTheFourthWall: If you talk to Joe after finishing up Sprigim Volcano, he'll tell Arzette that he can predict the future. His prediction is that, in a distant land, a powerful oval-shaped object will be created which can bold all the world's information, but will fall into the wrong hands and many "faces of evil". When Arzette questions if a hero will come along to save the land, Joe says no, because "MISTAKES WERE MADE." Naturally, he is referring to the creation and commercial failure of the Platform/PhilipsCDi.

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* LeaningOnTheFourthWall: If you talk to Joe after finishing up Sprigim Volcano, he'll tell Arzette that he can predict the future. His prediction is that, in a distant land, a powerful oval-shaped object will be created which can bold hold all the world's information, but will fall into the wrong hands and many "faces of evil". When Arzette questions if a hero will come along to save the land, Joe says no, because "MISTAKES WERE MADE." Naturally, he is referring to the creation and commercial failure of the Platform/PhilipsCDi.

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* KingOnHisDeathbed: [[spoiler:After lighting the second beacon, Arzette returns to the castle and learns of her father's worsening health. After lighting the third, he's on his deathbed and tells Arzette he loves her before passing away.]]
* LeaningOnTheFourthWall: If you talk to Joe after finishing up Sprigim Volcano, he'll tell Arzette that he can predict the future. His prediction is that, in a distant land, a powerful oval-shaped object will be created which can bold all the world's information, but will fall into the wrong hands and many "faces of evil". When Arzette questions if a hero will come along to save the land, Joe says no, because "MISTAKES WERE MADE." Naturally, he is referring to the creation and commercial failure of the Platform/PhilipsCDi.



* KingOnHisDeathbed: [[spoiler:After lighting the second beacon, Arzette returns to the castle and learns of her father's worsening health. After lighting the third, he's on his deathbed and tells Arzette he loves her before passing away.]]
* MadeOfIron: [[LethalLavaLand Sprigum Volcano]] has a guy sitting waist-deep in a lava pit while he's using it as a makeshift hot tub, and seems to be in absolutely no pain whatsoever even when he sinks further into it while talking to Arzette.

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* KingOnHisDeathbed: [[spoiler:After lighting the second beacon, Arzette returns to the castle and learns of her father's worsening health. After lighting the third, he's on his deathbed and tells Arzette he loves her before passing away.]]
* MadeOfIron: [[LethalLavaLand Sprigum Volcano]] has a guy named Joe sitting waist-deep in a lava pit while he's using it as a makeshift hot tub, and seems to be in absolutely no pain whatsoever even when he sinks further into it while talking to Arzette.
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* FamilyUnfriendlyDeath: [[spoiler:Upon his defeat, Duke Nodelki [[TakenForGranite turns into stone]] and Arzette [[LiterallyShatteredLives smashes his petrified body]] with her sword, even as the duke [[VillainsWantMercy begs to not be killed]] as the petrification finishes. It's a shockingly dark death for an otherwise lighthearted game, especially compared to the other bosses.]]
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* SealedEvilInACan: In the backstory of the game, Daimur was sealed in the book, only to be freed by Nodelki at the start of the game. This trope gets [[DeconstructedTrope deconstructed]], as Arzette points out that sealing Daimur in the book is both repeating that past and that someone can easily free him again. [[spoiler:Instead, Arzette merges the jewels with her sword and kills Daimur, defeating him for good.]]

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* SealedEvilInACan: In the backstory of the game, Daimur was sealed in the book, only to be freed by Nodelki at the start of the game. This trope gets [[DeconstructedTrope deconstructed]], as Arzette points out that sealing Daimur in the book is both repeating that past and that someone can could easily free him again. [[spoiler:Instead, Arzette merges the jewels with her sword and kills Daimur, defeating him for good.]]
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** Cypress is a WolfMan that bears a close resemblance to Creator/StuartKReilly, retired [=YouTube=] Pooper and creator of ''WebVideo/YouTubePoopNews''. Cypress' overworld sprite even has him wearing a plaid shirt, just like Stuart's character.
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* GratuitousFrench: Motte, the inventor in Creece Canyon, speaks in a mixture of English and [[StylisticSuck deliberately stilted French]]. While her pronunciation is correct on account of being voiced by an actual French speaker (the game's official French translator, no less), the grammar is notably off. Gendered words are mismatched ("mon princesse" instead of "ma princesse"), French grammar rules are ignored ("Le Intelligente Gun" instead of "Le Pistolet Intelligent"), and some words are made up from English words instead of using their French equivalents ("colour magique" instead of "magie de couleur"; "terrifique", which sounds like "terrific" but isn't an actual French word).

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* GratuitousFrench: Motte, the inventor in Creece Canyon, speaks in a mixture of English and [[StylisticSuck deliberately stilted French]]. While her pronunciation is correct on account of being voiced by an actual French speaker (the game's official French translator, no less), at that), the grammar is notably off. Gendered words are mismatched ("mon princesse" instead of "ma princesse"), French grammar rules are ignored ("Le Intelligente Gun" instead of "Le Pistolet Intelligent"), and some words are made up from English words instead of using their French equivalents ("colour magique" instead of "magie de couleur"; "terrifique", which sounds like "terrific" but isn't an actual French word).
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* RoyalsWhoActuallyDoSomething: Arzette and the rest of the Rahklin Royal Family. When Daimur first attacked, the four of them personally spearheaded the charge against him.
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* CentralTheme: The general motif of the game's story is power, and using it for selfish or selfless reasons. Duke Nodelki summons Daimur because he wants power, and he's given it in exchange for his soul. Daimur's other minions also work for him in hopes of being given power of their own -- the only one who lacks clear motivation is Klive. Arzette, meanwhile, is inherently in a position of power due to her title as princess, but uses it to help others around her rather than herself. Duke Nodelki and Daimur even both say "Power is all that matters!" before facing Arzette. [[spoiler:In the end, Arzette rejects the title of queen and instead distributes power equally among the people of Faramore]].
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* BrickJoke: Alven says that the Sacred Oil is in a dungeon, guarded by an unbeatable wizard. [[spoiler:The dungeon is in Fort Findula, one of the last levels in the game, and reaching the end of the dungeon shows that the wizard Alven talked about is long dead]].
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Added to Classic Mode description


** [[spoiler:Classic Mode: Unlocked by completing Hero Mode. In this mode, [[MythologyGag you can only open the pouch while you're crouching]], and you only get three lives in an area before you're booted back to the map screen.]]

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** [[spoiler:Classic Mode: Unlocked by completing Hero Mode. In this mode, This mode brings back some more frustrating elements of the CD-i games: [[MythologyGag you can only open the pouch while you're crouching]], the Smart Gun only works when your health is full, and you only get three lives in an area before you're booted back to the map screen.]]
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Added context to Gratuitous French


* GratuitousFrench: Motte, the inventor in Creece Canyon, speaks in a mixture of English and [[StylisticSuck deliberately stilted French]]. While her pronunciation is correct on account of being voiced by an actual French speaker, the grammar is notably off, mixing up gender ("mon princesse" instead of "ma princesse"), ignoring French grammar rules ("Le Intelligente Gun" instead of "Le Pistolet Intelligent"), and inventing words that sound like French versions of English words ("colour magique" instead of "magie de couleur"; "terrifique", which sounds like "terrific" but isn't an actual French word).

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* GratuitousFrench: Motte, the inventor in Creece Canyon, speaks in a mixture of English and [[StylisticSuck deliberately stilted French]]. While her pronunciation is correct on account of being voiced by an actual French speaker, speaker (the game's official French translator, no less), the grammar is notably off, mixing up gender off. Gendered words are mismatched ("mon princesse" instead of "ma princesse"), ignoring French grammar rules are ignored ("Le Intelligente Gun" instead of "Le Pistolet Intelligent"), and inventing some words that sound like French versions of are made up from English words instead of using their French equivalents ("colour magique" instead of "magie de couleur"; "terrifique", which sounds like "terrific" but isn't an actual French word).
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* BadassAdorable: Arzette herself, being that she is a warrior princess with a kind heart and a strong will, as well as having a cute design that stands out from the other characters.
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* SpikingTheCamera: Zig-zagged. Many [=NPCs=] who are supposed to be talking to Arzette in cutscenes will be facing directly at the camera, implying a FirstPersonPerspective. However, Arzette will occasionally be shown standing in a completely different spot, making the NPC look like they were [[BreakingTheFourthWall talking to you]].

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* ExposedToTheElements:
** Despite being in an ice cavern in the top of Chillinax Peak (and Arzette visibly shivering in her more modest outfit), Ciclena wears a dress with an exposed neck and shoulders and isn't bothered by the cold. It's implied that this is due to the Power Pendant she wears, which likewise protects Arzette against harmful elements once she obtains it.
** Downplayed with Apatu, who at first doesn't seem deterred by being sleeveless and barefoot at the top of a snowy mountain, but ends up frozen solid in her defeat cutscene while commenting that she "should have worn layers".



* ExposedToTheElements:
** Despite being in an ice cavern in the top of Chillinax Peak (and Arzette herself visibly shivering even in her more modest outfit), Ciclena wears a dress with an exposed neck and shoulders and isn't bothered by the cold. It's implied that this is due to the Power Pendant she wears, which likewise protects Arzette against harmful elements once she obtains it.
** Downplayed with Apatu, who at first doesn't seem deterred by being sleeveless and barefoot at the top of a snowy mountain, but ends up FrozenSolid in her defeat cutscene while commenting that she "should have worn layers".

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* ExposedToTheElements: Despite being in an ice cavern in the top of Chillinax Peak, Ciclena wears a dress exposed neck and shoulders and isn't bothered by the cold. Averted with Arzette who wears short sleeves and shivers in the same cutscene you meet her, and downplayed with Apatu who at first don't seem deterred by being sleeveless and barefoot at the top of a snowy mountain but in her defeat cutscene, she frozes and shaters.

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* ExposedToTheElements: ExposedToTheElements:
**
Despite being in an ice cavern in the top of Chillinax Peak, Peak (and Arzette herself visibly shivering even in her more modest outfit), Ciclena wears a dress with an exposed neck and shoulders and isn't bothered by the cold. Averted with It's implied that this is due to the Power Pendant she wears, which likewise protects Arzette who wears short sleeves and shivers in the same cutscene you meet her, and downplayed against harmful elements once she obtains it.
** Downplayed
with Apatu Apatu, who at first don't doesn't seem deterred by being sleeveless and barefoot at the top of a snowy mountain mountain, but ends up FrozenSolid in her defeat cutscene, cutscene while commenting that she frozes and shaters."should have worn layers".
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* ExposedToTheElements: Despite being in an ice cavern in the top of Chillinax Peak, Ciclena wears a dress exposed neck and shoulders and isn't bothered by the cold. Averted with Arzette who wears short sleeves and shivers in the same cutscene you meet her, and downplayed with Apatu who at first don't seem deterred by being sleeveless and barefoot at the top of a snowy mountain but in her defeat cutscene, she frozes and shaters.
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** Lord Kari the town sheriff is dressed in a similar fashion to Lord Kiro from ''The Wand of Gamelon'', and his name rhymes with "Fari", a nickname for Kiro popularized by {{YouTube Poop}}s.
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Added to All There in the Script


* AllThereInTheScript: Many characters are not named in gameplay, so their names only appear in the credits. This can also make it difficult to match which actor voiced which character.

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* AllThereInTheScript: Many characters are not named in gameplay, so their names only appear in the credits. This can also make it difficult to match which actor voiced which character. Some are at least mentioned in completed quest descriptions, and their cutscene files are conveniently named after them.
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Added Notice This examples

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* NoticeThis:
** Bombable surfaces have prominent cracks and sparkles to draw your attention.
** Red exclamation marks appear over map locations where you have the means to advance a quest. As of version 1.1.0, they also appear over specific characters when you have the item they're looking for.
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* BreadEggsBreadedEggs: The first kind of color magic Arzette can use is red magic, removing red blocks and enemies protected with red magic. The second kind is blue magic, which affects blue blocks and blue magically protected enemies. The third and last kind is purple, which as the combination of blue and red affects both types of blocks and protected enemies (as well as purple blocks.)
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* ConvectionSchmonvection: One character you find is a surfer lounging in a ''lava geyser'' as if it were a hot spring. Arzette seems concerned, but he seems fine enough.


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* JerkWithAHeartOfGold: Dail, despite refusing to lift a finger today and lobbing the odd teasing remark at Arzette, does genuinely care about the royal family and helped save the kingdom from Daimur before. He just realizes that he was getting in over his head and retired after the first time. [[spoiler: He's right there with the rest of the cast to mourn the death of King Rahklin, and maintains nothing but respect for the moment as well.]]
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Added info to Difficulty Levels

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** [[spoiler:One-Shot Mode: The hardest level, unlocked by completing Classic Mode. True to its name, you get one life, and you can't save your progress. Clearing this mode unlocks cheats.]]
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* GratuitousFrench: Motte, the inventor in Creece Canyon, speaks in a mixture of English and [[StylisticSuck deliberately stilted French]]. While her pronunciation is correct on account of being voiced by an actual French speaker, the grammar is notably off, mixing up gender ("mon princesse" instead of "ma princesse"), ignoring French grammar rules ("Le Intelligente Gun" instead of "Le Pistolet Intelligent"), and inventing words that sound like French versions of English words ("colour magique" instead of "magie de couleur"; "terrifique", which sounds like "terrific" but isn't an actual French word).

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