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** One of the [=NPCs=] in Norin Swamp seems to be based on Glutko from ''The Faces of Evil'', as she's a fat, green-skinned ogre with a prominent, cyclops-like eye and a big-lipped mouth with fanged teeth. However, unlike the [[ImAHumanitarian man-eating monster]] Glutko, [[VirtuousCharacterCopy she is kind and gentle woman who is only interested in gardening.]]

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** One Glubbert, one of the [=NPCs=] in Norin Swamp Swamp, seems to be based on Glutko from ''The Faces of Evil'', as she's a fat, green-skinned ogre with a prominent, cyclops-like eye and a big-lipped mouth with fanged teeth. However, unlike the [[ImAHumanitarian man-eating monster]] Glutko, [[VirtuousCharacterCopy she is kind and gentle woman who is only interested in gardening.]]



** Right next to Salvik is a middle-aged woman who says her husband was turned into a monster and asks you to find her some jewelry in a way that makes Arzette a little uncomfortable — like Alora, who has a similar story and quest and [[AbhorrentAdmirer seems to be interested in Link as well]]. She also mentions that she got the canteen she gives you from a hero, like Lady Alma.
** Dewey, the man stuck on the upper floor of the library, has a color scheme reminiscent of VideoGame/IMMeen. He speaks with a similarly high-pitched and condescending tone of voice, and is very vocal about how he hates libraries.

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** Right next to Salvik is Brinda, a middle-aged woman who says her husband was turned into a monster and asks you to find her some jewelry in a way that makes Arzette a little uncomfortable — like Alora, who has a similar story and quest and [[AbhorrentAdmirer seems to be interested in Link as well]]. She also mentions that she got the canteen she gives you from a hero, like Lady Alma.
** Dewey, the man stuck on the upper floor of the library, has a color scheme reminiscent of VideoGame/IMMeen. He speaks with a similarly high-pitched and condescending tone of voice, and is very vocal about how he hates libraries.
** Payop, the old librarian who throws books in Dewey's face, calls to mind Ophelia Chill from ''Chill Manor'', the sequel to ''I. M. Meen'', and her name is an anagram of "Aypo" (with an extra "p"), which was the name of the reader who needs be given the Book of Koridai in ''The Faces of Evil''.
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* PillarOfLight: The Sacred Beacons, which are required to progress through the game, emit a beam of yellow light into the sky, dispelling Daimur's dark fog and allowing Arzette to access new areas.
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* DeathIsASlapOnTheWrist: In Casual Mode and Normal Mode, [[spoiler;and even in Hero Mode]], Arzette doesn't lose anything upon death but progress on the current screen (unless a checkpoint flag was touched). Arzette even retains any [[FictionalCurrency Rubies]] she picked up prior to death. You return to full health upon death, so dying on a new screen is essentially a free heal. The biggest inconvenience is that enemies respawn as well. This isn't the case with [[spoiler:Classic Mode, which readopts the "continues" system from ''The Faces of Evil'' and ''The Wand of Gamelon'' where you'll only have two respawns upon death in a given area before being booted back to the map screen]], nor with [[spoiler:One-Shot Mode, which requires you to finish the game in a single sitting, with only a single life and no saving. You ''are'' granted the option to continue your run with your collected items, as well as toggling whether or not bosses remain defeated across attempts.]]

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* DeathIsASlapOnTheWrist: In Casual Mode and Normal Mode, [[spoiler;and [[spoiler:and even in Hero Mode]], Arzette doesn't lose anything upon death but progress on the current screen (unless a checkpoint flag was touched). Arzette even retains any [[FictionalCurrency Rubies]] she picked up prior to death. You return to full health upon death, so dying on a new screen is essentially a free heal. The biggest inconvenience is that enemies respawn as well. This isn't the case with [[spoiler:Classic Mode, which readopts the "continues" system from ''The Faces of Evil'' and ''The Wand of Gamelon'' where you'll only have two respawns upon death in a given area before being booted back to the map screen]], nor with [[spoiler:One-Shot Mode, which requires you to finish the game in a single sitting, with only a single life and no saving. You ''are'' granted the option to continue your run with your collected items, as well as toggling whether or not bosses remain defeated across attempts.]]

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* DeathIsASlapOnTheWrist: Arzette doesn't lose anything upon death but progress on the current screen (unless a checkpoint flag was touched). Arzette even retains any [[FictionalCurrency Rubies]] she picked up prior to death. You return to full health upon death, so dying on a new screen is essentially a free heal. The biggest inconvenience is that enemies respawn as well.
** Averted with [[spoiler:Classic Mode, which readopts the "continues" system from ''The Faces of Evil'' and ''The Wand of Gamelon'', where you'll only have two respawns upon death in a given area before being booted back to the map screen.]]
** Averted even harder with [[spoiler:One-Shot Mode, which requires you to finish the game in a single sitting, with only a single life and no saving. You ''are'' granted the option to continue your run with your collected items, as well as toggling whether or not bosses remain defeated across attempts.]]

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* DeathIsASlapOnTheWrist: In Casual Mode and Normal Mode, [[spoiler;and even in Hero Mode]], Arzette doesn't lose anything upon death but progress on the current screen (unless a checkpoint flag was touched). Arzette even retains any [[FictionalCurrency Rubies]] she picked up prior to death. You return to full health upon death, so dying on a new screen is essentially a free heal. The biggest inconvenience is that enemies respawn as well.
** Averted
well. This isn't the case with [[spoiler:Classic Mode, which readopts the "continues" system from ''The Faces of Evil'' and ''The Wand of Gamelon'', Gamelon'' where you'll only have two respawns upon death in a given area before being booted back to the map screen.]]
** Averted even harder
screen]], nor with [[spoiler:One-Shot Mode, which requires you to finish the game in a single sitting, with only a single life and no saving. You ''are'' granted the option to continue your run with your collected items, as well as toggling whether or not bosses remain defeated across attempts.]]
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* BigNo: The final boss utters out "Noooo" before dying.

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Further info on difficulty options and their related tropes


** Averted with [[spoiler:Classic Mode, which readopts the "continues" system from ''The Faces of Evil'' and ''The Wand of Gamelon'', where you'll only have two respawns upon death in a given area before being booted back to the map screen.]]
** Averted even harder with [[spoiler:One-Shot Mode, which requires you to finish the game in a single sitting, with only a single life and no saving. You ''are'' granted the option to continue your run with your collected items, as well as toggling whether or not bosses remain defeated across attempts.]]



** [[spoiler:Hero Mode: Unlocked by completing Normal Mode. Enemies deal extra damage.]]

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** [[spoiler:Hero Mode: Unlocked by completing Normal Mode. Enemies deal extra damage.All sources of damage to Arzette are doubled, and enemies that already took multiple hits to kill in Normal Mode are now even more durable.]]
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** Alven is an anthropomorphic moose with hooves for hands. Despite this, he has no problem mixing drinks as a bartender. [[spoiler: Or swinging a hammer as a blacksmith.]]

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** Alven is an anthropomorphic moose with hooves for hands. Despite this, he has no problem mixing drinks as a bartender. [[spoiler: Or [[spoiler:Or swinging a hammer as a blacksmith.]]



* GetBackHereBoss: [[spoiler: Daimur, unlike the rest of the bosses of the game, does not have a proper health bar. Instead, he flees from you while throwing projectiles at you. When you corner and attack him, the battle is over in one hit. This is very likely a nod to how Ganon dies with one hit of the VillainBeatingArtifact in the original Zelda CD-i games.]]

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* GetBackHereBoss: [[spoiler: Daimur, [[spoiler:Daimur, unlike the rest of the bosses of the game, does not have a proper health bar. Instead, he flees from you while throwing projectiles at you. When you corner and attack him, the battle is over in one hit. This is very likely a nod to how Ganon dies with one hit of the VillainBeatingArtifact in the original Zelda CD-i games.]]



* HardTruthAesop: While being honorable and showing mercy is usually a good thing, focusing on HonorBeforeReason can end in disaster. King Rahklin not executing Duke Nodelki for his treason but sentencing him to hard labor might have been more honorable, but it just meant that Nodelki was free to release Daimur from his prison. Arzette takes this lesson to heart, and [[spoiler: instead of showing mercy to Nodelki or simply sealing Daimur again, she instead kills them both to end the threat for good]].

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* HardTruthAesop: While being honorable and showing mercy is usually a good thing, focusing on HonorBeforeReason can end in disaster. King Rahklin not executing Duke Nodelki for his treason but sentencing him to hard labor might have been more honorable, but it just meant that Nodelki was free to release Daimur from his prison. Arzette takes this lesson to heart, and [[spoiler: instead [[spoiler:instead of showing mercy to Nodelki or simply sealing Daimur again, she instead kills them both to end the threat for good]].



** [[spoiler: In Durriden Forest, by hopping from the branch where the area's coin is to the nearby treetop, you can get into the area with the Sword Wave ''well'' before you're intended to. This not only gives you a ranged attack early, but because the Sword Wave also destroys magical barriers, you can skip getting the Smart Gun. There's even an achievement for beating the game this way.]]
** [[spoiler: The exit to the shack in Norin Swamp that houses the Griffin Boots, unlike the front door, isn't locked. Since the only obstacle inside is a red color magic barrier, which you have to have acquired a method of destroying in order to even gain access to Norin Swamp, this means you can sneak in the back way and snag the Boots early, which opens up the game ''significantly''.]]

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** [[spoiler: In [[spoiler:In Durriden Forest, by hopping from the branch where the area's coin is to the nearby treetop, you can get into the area with the Sword Wave ''well'' before you're intended to. This not only gives you a ranged attack early, but because the Sword Wave also destroys magical barriers, you can skip getting the Smart Gun. There's even an achievement for beating the game this way.]]
** [[spoiler: The [[spoiler:The exit to the shack in Norin Swamp that houses the Griffin Boots, unlike the front door, isn't locked. Since the only obstacle inside is a red color magic barrier, which you have to have acquired a method of destroying in order to even gain access to Norin Swamp, this means you can sneak in the back way and snag the Boots early, which opens up the game ''significantly''.]]



** [[spoiler: The game's unlockable hard mode is named "Hero Mode", which is also the name used for various ''Zelda'' games' hard modes. Considering ''Arzette'''s inspirations, this was almost certainly intentional.]]

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** [[spoiler: The [[spoiler:The game's unlockable hard mode is named "Hero Mode", which is also the name used for various ''Zelda'' games' hard modes. Considering ''Arzette'''s inspirations, this was almost certainly intentional.]]



* TokenHeroicOrc: Zazie is a demon girl that is found in Daimur's Lair and deeply admires him, implying that she is one of his minions. However the Smart Sword can't harm her, proving she is not evil. She is also a crucial step in the ChainOfDeals needed to [[spoiler: get the game's ultimate weapon]].

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* TokenHeroicOrc: Zazie is a demon girl that is found in Daimur's Lair and deeply admires him, implying that she is one of his minions. However the Smart Sword can't harm her, proving she is not evil. She is also a crucial step in the ChainOfDeals needed to [[spoiler: get [[spoiler:get the game's ultimate weapon]].
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Corrected a trope


* AttackAttackRetreatRetreat: When Cornrad is defeated, a crow carries him off, prompting him to yell at the crow to "Put me down! Put me down!" Then the crow carries him over a cliff, and he begs "Wait, keep me up! Keep me up!" before getting [[DisneyDeath dropped to his doom.]]

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* AttackAttackRetreatRetreat: When Cornrad is defeated, a crow carries him off, prompting him to yell at the crow to "Put me down! Put me down!" Then the crow carries him over a cliff, and he begs "Wait, keep me up! Keep me up!" before getting [[DisneyDeath [[DisneyVillainDeath dropped to his doom.]]



** The sound effect that plays when Cornrad teleports (among other uses) is the same as when Mario enters a pipe in one ''Hotel Mario'' cutscene. Another sound effect that plays commonly (for example, when clearing a bonus round) is the dinner bell that rings before King Harkinian says "I wonder what's for dinner?" in ''Wand of Gamelon''.

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** The sound effect {{Stock Sound Effect|s}} that plays when Cornrad teleports (among other uses) characters teleport is the same as when Mario enters a pipe in one ''Hotel Mario'' cutscene. Another sound effect that plays commonly (for example, when clearing a bonus round) is the dinner bell that rings before King Harkinian says "I wonder what's for dinner?" in ''Wand of Gamelon''.

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* DeathIsASlapOnTheWrist: Arzette doesn't lose anything upon death but progress on the current screen (unless a checkpoint flag was touched). Arzette even retains any [[FictionalCurrency Rubies]] she picked up prior to death. You return to full health upon death, so dying on a new screen is essentially a free heal.
* DefeatEqualsExplosion: Arzette's sword makes enemies go boom.

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* DeathIsASlapOnTheWrist: Arzette doesn't lose anything upon death but progress on the current screen (unless a checkpoint flag was touched). Arzette even retains any [[FictionalCurrency Rubies]] she picked up prior to death. You return to full health upon death, so dying on a new screen is essentially a free heal.
heal. The biggest inconvenience is that enemies respawn as well.
* DefeatEqualsExplosion: Arzette's sword makes enemies go boom. The same thing happens to her if she's defeated.


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* DifficultyLevels: The game starts with two by default, with more that can be [[UnlockableDifficultyLevels unlocked]] by clearing the previous level:
** Casual Mode: The easiest level, with weaker enemies, and the only mode where enemies drop hearts.
** Normal Mode: The standard level of difficulty. A fair challenge.
** [[spoiler:Hero Mode: Unlocked by completing Normal Mode. Enemies deal extra damage.]]
** [[spoiler:Classic Mode: Unlocked by completing Hero Mode. In this mode, [[MythologyGag you can only open the pouch while you're crouching]], and you only get three lives in an area before you're booted back to the map screen.]]
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* TrailersAlwaysLie: Downplayed; the reveal trailer features a clip of Bonnie Jean Wilbur saying "Good!", one of her {{memetic|Mutation}} lines as Zelda from ''The Wand of Gamelon''. While Wilbur does have dialogue in the game, she never says "Good!"

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* TrailersAlwaysLie: Downplayed; the reveal trailer features a clip of Bonnie Jean Wilbur saying "Good!", one of her {{memetic|Mutation}} lines as Zelda from ''The Wand of Gamelon''. While Wilbur does have dialogue in the game, she never says "Good!""Good!" [[invoked]]

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''Arzette: The Jewel of Faramore'' is an "interactive animated adventure" game created by [[https://twitter.com/thedopster Seth "Dopply" Fulkerson]][[note]]who also previously made ''VideoGame/TheLegendOfZeldaCDiRemasters''[[/note]] under the developer name Seedy Eye Software and published by Limited Run Games. It is a SpiritualSuccessor to the infamous ''[[VideoGame/TheLegendOfZeldaCDiGames Legend of Zelda CD-i Games]]'', particularly ''Link: The Faces of Evil'' and ''Zelda: The Wand of Gamelon'', and features background artist Rob Dunlavey returning to do artwork, along with Jeffrey Rath and Bonnie Jean Wilbur (the voices of Link and Zelda) in the voice cast as the tutorial narrator and story narrator, respectively.

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''Arzette: The Jewel of Faramore'' is an "interactive animated adventure" game created by [[https://twitter.com/thedopster Seth "Dopply" Fulkerson]][[note]]who also previously made ''VideoGame/TheLegendOfZeldaCDiRemasters''[[/note]] under the developer name Seedy Eye Software and published by Limited Run Games. It is a SpiritualSuccessor to the infamous ''[[VideoGame/TheLegendOfZeldaCDiGames Legend of Zelda CD-i Games]]'', particularly ''Link: The Faces of Evil'' and ''Zelda: The Wand of Gamelon'', and features background artist Rob Dunlavey returning to do artwork, along with Jeffrey Rath and Bonnie Jean Wilbur (the voices of Link and Zelda) in the voice cast as (among other characters) the tutorial narrator and story narrator, respectively.



* FiftiesHair: Mortar has a rather outrageous pompadour.
* EightiesHair: Arzette has a ridiculously large and poofy hairstyle, just like CD-i Link.



** Mortar is a blatant expy of Morshu from ''The Faces of Evil''. He has a similar name and design, baritone voice, and shrewd personality.

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** Mortar is a blatant expy of Morshu from ''The Faces of Evil''. He has a similar name and design, baritone voice, and shrewd personality. He also sells music scrolls in his shop, a reference to Morshu commonly being used in [=YouTube Poop Music Videos=] (to the extent that Google lists him as a musical artist).



** Right next to that guy is a middle-aged woman who says her husband was turned into a monster and asks you to find her some jewelry in a way that makes Arzette a little uncomfortable — like Alora, who has a similar story and quest and [[AbhorrentAdmirer seems to be interested in Link as well]]. She also mentions that she got the canteen she gives you from a hero, like Lady Alma.

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** Right next to that guy Salvik is a middle-aged woman who says her husband was turned into a monster and asks you to find her some jewelry in a way that makes Arzette a little uncomfortable — like Alora, who has a similar story and quest and [[AbhorrentAdmirer seems to be interested in Link as well]]. She also mentions that she got the canteen she gives you from a hero, like Lady Alma.



* FictionalCurrency: The currency in Faramore is Rubies. Unlike in the ''Zelda'' CD-i games, where this was a {{Malaproper}} of "Rupees", the monetary pieces in this game are actual rubies, specifically resembling red octahedrons.

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* FictionalCurrency: The currency in Faramore is Rubies. Unlike in the ''Zelda'' CD-i games, where this was a {{Malaproper}} of "Rupees", the monetary pieces in this game are actual rubies, specifically resembling red octahedrons.octahedrons (with higher denominations being different colors).



** From the YouTubePoop angle, the key art of Arzette was drawn by Creator/{{Geibuchan}}, known for ''WebAnimation/TheKingsEpicAdventure'' and other videos featuring the CD-i cast. Additionally, both WebAnimation/WalrusGuy and Creator/JimmyDavis worked on art and animation for the game.

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** From the YouTubePoop angle, much of the key art of Arzette was drawn official artwork and character designs were done by Creator/{{Geibuchan}}, known for ''WebAnimation/TheKingsEpicAdventure'' and other videos featuring the CD-i cast. Additionally, both WebAnimation/WalrusGuy and Creator/JimmyDavis Creator/JimmyDavis, two other prominent [=YouTube=] Poopers, worked on art and animation for the game.


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* TrailersAlwaysLie: Downplayed; the reveal trailer features a clip of Bonnie Jean Wilbur saying "Good!", one of her {{memetic|Mutation}} lines as Zelda from ''The Wand of Gamelon''. While Wilbur does have dialogue in the game, she never says "Good!"

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* ArtShift: The beacon activation scene as well as the scene after activating the first beacon is animated by tracing a 3D animation, and as a result is more fluid than usual and has more consistent character models. The rest of the game cutscenes are more stylized like the old CD-i animations, with have lower frame rate and wackier character shapes and movement.

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* ArtShift: ArtShift:
** The prologue is done as a series of still images in colored pencil, and features significantly more detailed coloring and shading.
**
The beacon activation scene as well as the scene after activating the first beacon is animated by tracing a 3D animation, and as a result is more fluid than usual and has more consistent character models. The rest of the game cutscenes are more stylized like the old CD-i animations, with have lower frame rate and wackier character shapes and movement.


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* AttackAttackRetreatRetreat: When Cornrad is defeated, a crow carries him off, prompting him to yell at the crow to "Put me down! Put me down!" Then the crow carries him over a cliff, and he begs "Wait, keep me up! Keep me up!" before getting [[DisneyDeath dropped to his doom.]]
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* GoOutWithASmile: The king dies smiling.

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* GoOutWithASmile: The [[spoiler:The king dies smiling.smiling, satisfied with the life he lived and proud of his friends and family.]]



* LionsAndTigersAndHumansOhMy: Faramore is the home of both humans (with pointy ears) and anthropomorphic animals, but nobody seems to have a issue with it. The only exception is the mayor refusing to give citizenship to Cypress [[FantasticRacism for being a wolf man]].

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* LionsAndTigersAndHumansOhMy: Faramore is the home of both humans (with pointy ears) and anthropomorphic animals, but nobody seems to have a an issue with it. The only exception is the mayor refusing to give citizenship to Cypress [[FantasticRacism for being a wolf man]].



* OverlyLongGag: When you finally complete the ChainOfDeals, you get to witness [[spoiler:Alven forge a weapon for the first time in ages. The cutscene consists mostly of him hammering at the sword with a labored grunt in each swing, broken up by a few shots of Arzette looking around as her patience thins, a brief pause when Alven tells her it'll take a little longer, and another when he almost tires out, but shakes it off and powers through. This goes on for a whole minute, but his work pays off in the end, and he rewards you with the [[InfinityPlusOneSword Smart Chainsword]]]]. The cherry on top? This is the one cutscene you can't skip.

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* OverlyLongGag: When you finally complete the ChainOfDeals, you get to witness [[spoiler:Alven forge a weapon for the first time in ages. The cutscene consists mostly of him hammering at the sword with a labored grunt in each swing, broken up by a few shots of Arzette looking around as her patience thins, a brief pause when Alven tells her it'll take a little longer, and another when he almost tires out, but shakes it off and powers through. This goes on for All this adds up to roughly a whole minute, minute of repetition, but his work pays off in the end, and he rewards you with the [[InfinityPlusOneSword Smart Chainsword]]]]. The cherry on top? This is the one cutscene you can't skip.
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* BottomlessPits: Sometimes falling offscreen will kill the player.
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* GoOutWithASmile: The king dies smiling.
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* YouFool: Daimur utters this stock phrase after he's defeated.
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* GenreThrowback: To "interactive animated adventures" on the Phillips CD-i, evoking the [[DerangedAnimation strange animation]] in many of their titles, specifically modeling itself after ''Link: The Faces of Evil'' and ''Zelda: The Wand of Gamelon'''s story and gameplay (albeit significantly polished), though has elements of the other ones (such as a timed minigame with the gameplay of ''VideoGame/HotelMario''). The development team went so far as to get the map painter for those games, Rob Dunlavey, as well as Jeffrey Rath and Bonnie Jean Wilbur (the voices of Link and Zelda) as narrators.

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* GenreThrowback: To "interactive animated adventures" on the Phillips CD-i, specifically evoking the [[DerangedAnimation strange animation]] in many of their titles, specifically the titles animated by Animation Magic, primarily modeling itself after ''Link: The Faces of Evil'' and ''Zelda: The Wand of Gamelon'''s story and gameplay (albeit significantly polished), though has elements of the other ones (such as a timed minigame with the gameplay of ''VideoGame/HotelMario'').polished). The development team went so far as to get the map painter for those games, Rob Dunlavey, as well as Jeffrey Rath and Bonnie Jean Wilbur (the voices of Link and Zelda) as narrators.
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Spelling/grammar fix(es)


* OverlyLongGag: When you finally complete the ChainOfDeals, you get to witness [[spoiler:Alven forge a weapon for the first time in ages, grunting with every swing of his hammer for a whole minute and two fakeouts, before he hands you the [[InfinityPlusOneSword Smart Chain Sword]]]]. After a certain point we cut to Arzette impatiently lookijg around the room. The cherry on top? This is the one cutscene you can't skip.

to:

* OverlyLongGag: When you finally complete the ChainOfDeals, you get to witness [[spoiler:Alven forge a weapon for the first time in ages, grunting ages. The cutscene consists mostly of him hammering at the sword with every swing a labored grunt in each swing, broken up by a few shots of his hammer Arzette looking around as her patience thins, a brief pause when Alven tells her it'll take a little longer, and another when he almost tires out, but shakes it off and powers through. This goes on for a whole minute minute, but his work pays off in the end, and two fakeouts, before he hands rewards you with the [[InfinityPlusOneSword Smart Chain Sword]]]]. After a certain point we cut to Arzette impatiently lookijg around the room.Chainsword]]]]. The cherry on top? This is the one cutscene you can't skip.
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None


* OverlyLongGag: When you finally complete the ChainOfDeals, you get to witness [[spoiler:Alven forge a weapon for the first time in ages, grunting with every swing of his hammer for a whole minute and two fakeouts, before he hands you the [[InfinityPlusOneSword Smart Chain Sword]]]]. The cherry on top? This is the one cutscene you can't skip.

to:

* OverlyLongGag: When you finally complete the ChainOfDeals, you get to witness [[spoiler:Alven forge a weapon for the first time in ages, grunting with every swing of his hammer for a whole minute and two fakeouts, before he hands you the [[InfinityPlusOneSword Smart Chain Sword]]]]. After a certain point we cut to Arzette impatiently lookijg around the room. The cherry on top? This is the one cutscene you can't skip.
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None


** The mayor refuses to allow Cypress, a WolfMan, to live in Faramore Town [[FantasticRacism just because he's a wolf]]. Arzette notes that her smart sword doesn't hurt people who are friendly, which the mayor isn't being. [[KnowWhenToFoldEm He instantly grants Cypress citizenship.]]

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** The mayor refuses to allow Cypress, a WolfMan, to live in Faramore Town [[FantasticRacism just because he's a wolf]]. Arzette notes that her smart sword Smart Sword doesn't hurt people who are friendly, which the mayor isn't being. [[KnowWhenToFoldEm He instantly grants Cypress citizenship.]]



* TokenHeroicOrc: Zazie is a demon girl that is found in Daimur's Lair and deeply admires him, implying that she is one of his minions. However the smart sword can't harm her, proving she is not evil. She is also a crucial step in the ChainOfDeals needed to [[spoiler: get the game's ultimate weapon]].

to:

* TokenHeroicOrc: Zazie is a demon girl that is found in Daimur's Lair and deeply admires him, implying that she is one of his minions. However the smart sword Smart Sword can't harm her, proving she is not evil. She is also a crucial step in the ChainOfDeals needed to [[spoiler: get the game's ultimate weapon]].

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* SequenceBreaking: [[spoiler: In Durriden Forest, by hopping from the branch where the area's coin is to the nearby treetop, you can get into the area with the Sword Wave ''well'' before you're intended to. This not only gives you a ranged attack early, but because the Sword Wave also destroys magical barriers, you can skip getting the Smart Gun. There's even an achievement for beating the game this way.]]

to:

* SequenceBreaking: SequenceBreaking:
**
[[spoiler: In Durriden Forest, by hopping from the branch where the area's coin is to the nearby treetop, you can get into the area with the Sword Wave ''well'' before you're intended to. This not only gives you a ranged attack early, but because the Sword Wave also destroys magical barriers, you can skip getting the Smart Gun. There's even an achievement for beating the game this way.]]
** [[spoiler: The exit to the shack in Norin Swamp that houses the Griffin Boots, unlike the front door, isn't locked. Since the only obstacle inside is a red color magic barrier, which you have to have acquired a method of destroying in order to even gain access to Norin Swamp, this means you can sneak in the back way and snag the Boots early, which opens up the game ''significantly''.
]]



** [[spoiler: The game's unlockable hard mode is named "Hero Mode", which is also the name used for various ''Zelda'' games' hard modes. Considering ''Arzette'''s inspirations, this was almost certainly intentional.]]



* TokenHeroicOrc: Zazie is a demon girl that is found in Daimur's lair and deeply admires him, implying that she is one of his minions. However the smart sword can't harm her, proving she is not evil. She is also a crucial step in the ChainOfDeals needed to [[spoiler: get the game ultimate weapon]].

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* TokenHeroicOrc: Zazie is a demon girl that is found in Daimur's lair Lair and deeply admires him, implying that she is one of his minions. However the smart sword can't harm her, proving she is not evil. She is also a crucial step in the ChainOfDeals needed to [[spoiler: get the game game's ultimate weapon]].
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** There are a few anthropomorphic animal NPCs that the player can meet as well, including Cypress (a wolf) and Frich (a frog).

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** There are a few anthropomorphic animal NPCs [=NPC=]s that the player can meet as well, including Cypress (a wolf) and Frich (a frog).

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* BeastMan: Daimur and many of his minions are humanoid animals, with Daimur being a bat, Klive being a horse, Apatu being a cat, and Beeves being a dragon.

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* BeastMan: BeastMan:
**
Daimur and many of his minions are humanoid animals, with Daimur being a bat, Klive being a horse, Apatu being a cat, and Beeves being a dragon.dragon.
** There are a few anthropomorphic animal NPCs that the player can meet as well, including Cypress (a wolf) and Frich (a frog).
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** One of the [=NPCs=] in Norin Swamp seems to be based on Glutko from ''The Faces of Evil'', as they're a fat, green-skinned monster with a prominent, cyclops-like eye and a big-lipped mouth with fanged teeth.
** One NPC at the tavern is a rotund drunk drinking two tankards of beer, giving Arzette advice about slashing at enemy projectiles. This trait is similar to Droolik, an NPC you encounter telling you how to deal with Glutko, even down to having a similar voice.

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** One of the [=NPCs=] in Norin Swamp seems to be based on Glutko from ''The Faces of Evil'', as they're she's a fat, green-skinned monster ogre with a prominent, cyclops-like eye and a big-lipped mouth with fanged teeth.
teeth. However, unlike the [[ImAHumanitarian man-eating monster]] Glutko, [[VirtuousCharacterCopy she is kind and gentle woman who is only interested in gardening.]]
** One NPC at the tavern tavern, Salvik, is a rotund drunk drinking two tankards of beer, giving Arzette advice about slashing at enemy projectiles. This trait is similar to Droolik, an NPC you encounter telling you how to deal with Glutko, even down to having a similar voice.
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* BroadStrokes: The opening states that the battle against Daimur a decade ago included Dail and Arzette facing the demon king, sealing him in a book, and the King punishing a traitorous noble for betraying them by making him scrub all the floors in the kingdom. These events align with the game's [[VideoGame/TheLegendOfZeldaCDiGames inspiration]] (only with the Link and Zelda expies having their adventures simultaneously) implying similar events happened in the past.
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* AnachronismStew: PlayedForLaughs. There are things like swimsuit calendars and Elvis impersonators in what is ostensibly a MedievalFantasy setting.

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* AnachronismStew: PlayedForLaughs. There are things like swimsuit calendars and Elvis impersonators in what is ostensibly a MedievalFantasy HeroicFantasy setting.



** Arzette and Dail roughly correspond to Zelda and Link, being a princess and a commoner who work together to defeat the ultimate evil and restore peace to their kingdom, though their paths diverge from the ending of the original story in the CD-i games; Arzette continues to train and becomes a WarriorPrincess, while Dail retires in luxury and settles for being a QuirkyBard, sitting this adventure out.

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** Arzette and Dail roughly correspond to Zelda and Link, being a princess and a commoner who work together to defeat the ultimate evil and restore peace to their kingdom, though their paths diverge from the ending of the original story in the CD-i games; Arzette continues to train and becomes a WarriorPrincess, {{Warrior Prince}}ss, while Dail retires in luxury and settles for being a QuirkyBard, sitting this adventure out.
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** Rudy, when telling Arzette about hidden objects in the walls, mentions that one adventurer once found [[VideoGame/{{Castlevania}} a fully-cooked turkey leg inside a wall.]]

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** Rudy, when telling Arzette about hidden objects in the walls, mentions that one adventurer once found [[VideoGame/{{Castlevania}} [[VideoGame/Castlevania1986 a fully-cooked turkey leg inside a wall.]]

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* AnachronismStew: PlayedForLaughs. There are things like swimsuit calendars and Elvis impersonators in what is ostensibly a MedievalFantasy setting.



** Rudy, when telling Arzette about hidden objects in the walls, mentions that one adventurer once found [[VideoGame/{{Castlevania}} a fully-cooked turkey leg inside a wall.]]



** One of the characters is a crocodile MascotWithAnAttitude with super speed. His final line is [[Anime/SonicX Gotta go fast!]].

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** One of the characters is Fleetus, a crocodile MascotWithAnAttitude crocodile-like MascotWithAttitude obsessed with super speed. His final line is speed, needs a pair of shoes to protect his feet from hot sand. In return, he rewards Arzette with a pair of Speedy Shoes that increase her speed, telling her [[Anime/SonicX Gotta "Gotta go fast!]]. fast!"]] and then [[VideoGame/SonicTheHedgehogCD running past a signpost that causes him to teleport somewhere else.]]

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** Count Denny the vampire has a knack for cooking breakfast, which the restaurant chain Denny's is known for.

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** Count Denny the vampire has a knack for cooking breakfast, which the restaurant chain Denny's is known for. He even calls his breakfast a grand slam, in reference to their Grand Slam combo.


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** One of the characters is a crocodile MascotWithAnAttitude with super speed. His final line is [[Anime/SonicX Gotta go fast!]].
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* AllThereInTheScript: Many characters are not named in gameplay, so their names only appear in the credits. This can also make it difficult to match which actor voiced which character.


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* VisualPun: When Arzette goes stargazing in Odie's observatory, she says "Puts it all into perspective, huh?" As she says this, she's drawn in perspective; specifically, a top-down view.

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