Follow TV Tropes

Following

History VideoGame / ArmoredCoreSilentLine

Go To

OR

Is there an issue? Send a MessageReason:
Wick cleaning


The seventh game in Creator/FromSoftware's ''VideoGame/ArmoredCore'' series, released in 2003 for the UsefulNotes/Playstation2.

to:

The seventh game in Creator/FromSoftware's ''VideoGame/ArmoredCore'' series, released in 2003 for the UsefulNotes/Playstation2.Platform/Playstation2.
Is there an issue? Send a MessageReason:
None


An UpdatedRerelease titled ''Armored Core Silent Line Portable'' was released in 2010 for the UsefulNotes/PlayStationPortable. This version features extra parts, a revamped user interface based on that of ''VideoGame/ArmoredCoreFormulaFront'''s, the ability to store five Armored Core designs instead of three, and a bonus Arena opponent plucked from the ''Armored Core: Brave New World'' novel.

to:

An UpdatedRerelease titled ''Armored Core Silent Line Portable'' was released in 2010 for the UsefulNotes/PlayStationPortable.Platform/PlayStationPortable. This version features extra parts, a revamped user interface based on that of ''VideoGame/ArmoredCoreFormulaFront'''s, the ability to store five Armored Core designs instead of three, and a bonus Arena opponent plucked from the ''Armored Core: Brave New World'' novel.



* AIIsACrapshoot: [[spoiler: IBIS, the AI of another Layered buried within the Silent Line. Unlike The Controller which was content to keep to its domain, IBIS took ''very'' aggressive measures to prevent the corporations from discovering the other Layered. ]]

to:

* AIIsACrapshoot: [[spoiler: IBIS, the AI of another Layered buried within the Silent Line. Unlike The Controller Controller, which was content to keep to its domain, IBIS took ''very'' aggressive measures to prevent the corporations from discovering the other Layered. ]]
Is there an issue? Send a MessageReason:
YMMV


* SequelDifficultySpike: Missions feature more intense enemies and tricky situations that will test the limits of your piloting abilities, weapon choice, heat management and so on. This is especially pronounced if one goes for OneHundredPercentCompletion: the game features a ''lot'' more parts and often rewards parts for accomplishing some unsaid condition in missions, two on average. Many of these are tricky, [[GuideDangIt obtuse]] or even mutually-exclusive with another reward condition, so you're gonna be replaying missions a lot.
Is there an issue? Send a MessageReason:
None


The Silent Line, the corporation's skirmishes, civil unrest in the still-inhabited Layered and the efforts of the mysterious Artificial Intelligence Office to distribute and promote the use of AI technology have created a fertile market for a new generation of Global Cortex Ravens to leave their mark-including you.

A MissionPackSequel to ''Armored Core 3'', ''Silent Line'' massively increases your AC building options with a whooping 198 new AC parts (though a fair amount of these are "clone" variants with slightly tweaked stats). Left and right arm weapons can now be destroyed during combat, some weapons being specifically designed to induce this. The AI training feature from ''VideoGame/ArmoredCoreMasterOfArena'' returns, letting you create your own AI pilot and develop its fighting styles by fighting against it or copying your data from arena matches.

to:

The Silent Line, the corporation's skirmishes, civil unrest in the still-inhabited Layered and the efforts of the mysterious Artificial Intelligence Office to distribute and promote the use of AI technology have created a fertile market for a new generation of Global Cortex Ravens to leave their mark-including mark - including you.

A MissionPackSequel to ''Armored Core 3'', ''Silent Line'' massively increases your AC building options with a whooping whopping 198 new AC parts (though a fair amount of these are "clone" variants with slightly tweaked stats). Left and right arm weapons can now be destroyed during combat, some weapons being specifically designed to induce this. The AI training feature from ''VideoGame/ArmoredCoreMasterOfArena'' returns, letting you create your own AI pilot and develop its fighting styles by fighting against it or copying your data from arena matches.



* AIIsACrapshoot: [[spoiler: IBIS, the AI of another Layered buried within the Silent Line. Unlike The Controller which was content to keep to its domain, IBIS took ''very'' aggressive measures to prevent the corporation from discovering the other Layered. ]]

to:

* AIIsACrapshoot: [[spoiler: IBIS, the AI of another Layered buried within the Silent Line. Unlike The Controller which was content to keep to its domain, IBIS took ''very'' aggressive measures to prevent the corporation corporations from discovering the other Layered. ]]



* ChuckCunninghamSyndrome: Despite taking place not too long after ''Armored Core 3'', none of the Ravens from that game [[spoiler:beside Cypress]] return here.
* KillSat: The boundaries of the Silent Line are enforced by satellite strikes. One mid game mission has you defend a base that was inexplicable constructed in their firing range, forcing you to haul ass lest you'll be hit by their constant fire.
* OffTheRails: In a mid-game mission, Global Cortext holds a test to select suitable Ravens to undertake a dangerous mission on the service. It's ''supposed'' to be a single target shooting test like the "AC Test 2" option in Training but when the announcer mentions only one candidate will be selected, the other Ravens [[PlayerElimination get another idea…]]
* OldSaveBonus: You can transfer a save file from ''Armored Core 3'' to inherit your garage and 1/10th of your money balance. This is the only way to use OP INTENSIFY.
* RoboticReveal: [[spoiler: The representative of the Artificial Intelligence Office who contacts you throughout the game is eventually found to be IBIS, having schemed. The Corpos find out something is wrong when they realize none of them have met face-to-face with a representation of the AIO.]]
* SequelDifficultySpike: Missions feature more intense enemy and tricky situation that will test the limits of your piloting abilities, weapon choice, heat management and so on. This is especially pronounced if one goes for OneHundredPercentCompletion: the game features a ''lot'' more parts reward parts for accomplishing some unsaid condition in missions, two on average. Many of these are tricky, [[GuideDangIt obtuse]] or even mutually-exclusive with another reward condition so you're gonna be replaying missions a lot.

to:

* ChuckCunninghamSyndrome: Despite taking place not too long after ''Armored Core 3'', none of the Ravens from that game [[spoiler:beside [[spoiler:besides Cypress]] return here.
* KillSat: The boundaries of the Silent Line are enforced by satellite strikes. One mid game mission has you defend a base that was inexplicable inexplicably constructed in their firing range, forcing you to haul ass lest you'll you be hit by their constant fire.
* OffTheRails: In a mid-game mission, Global Cortext Cortex holds a test to select suitable Ravens to undertake a dangerous mission on the service. It's ''supposed'' to be a single target shooting test like the "AC Test 2" option in Training Training, but when the announcer mentions only one candidate will be selected, the other Ravens [[PlayerElimination get another idea…]]
* OldSaveBonus: You can transfer a save file from ''Armored Core 3'' to inherit your garage and 1/10th of your money balance. This is the only way to use OP INTENSIFY.OP-INTENSIFY.
* RoboticReveal: [[spoiler: The representative of the Artificial Intelligence Office who contacts you throughout the game is eventually found to be IBIS, having schemed.IBIS. The Corpos find out something is wrong when they realize none of them have met face-to-face with a representation of the AIO.]]
* SequelDifficultySpike: Missions feature more intense enemy enemies and tricky situation situations that will test the limits of your piloting abilities, weapon choice, heat management and so on. This is especially pronounced if one goes for OneHundredPercentCompletion: the game features a ''lot'' more parts reward and often rewards parts for accomplishing some unsaid condition in missions, two on average. Many of these are tricky, [[GuideDangIt obtuse]] or even mutually-exclusive with another reward condition condition, so you're gonna be replaying missions a lot.



* StealthBasedMission: The first part of "Infiltrate New Fortress" has you traversing a ravine without being caught by helicopters spotlights.

to:

* StealthBasedMission: The first part of "Infiltrate New Fortress" has you traversing a ravine without being caught by helicopters helicopters' spotlights.
Is there an issue? Send a MessageReason:
None


* OffTheRails: In a mid-game mission, Global Cortext holds a test to select suitable Ravens to undertake a dangerous mission on the service. It's ''supposed'' to be a single target shooting test like the "AC Test 2" option in Training but when the announcer mentions only one candidate will be selected, the other Ravens [[PlayerElimination get another idea…]

to:

* OffTheRails: In a mid-game mission, Global Cortext holds a test to select suitable Ravens to undertake a dangerous mission on the service. It's ''supposed'' to be a single target shooting test like the "AC Test 2" option in Training but when the announcer mentions only one candidate will be selected, the other Ravens [[PlayerElimination get another idea…]idea…]]



* ThemeNaming: IBIS continues the bird-names pattern set by DOVE (renamed The Controller in the English translation of ''VideoGame/ArmoredCore3'').

to:

* ThemeNaming: IBIS continues the bird-names pattern set by DOVE (renamed The Controller in the English translation of ''VideoGame/ArmoredCore3'').''VideoGame/ArmoredCore3'').
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/silent_line_textless.jpg]]

The seventh game in Creator/FromSoftware's ''VideoGame/ArmoredCore'' series, released in 2003 for the UsefulNotes/Playstation2.

It's been a few years since [[VideoGame/ArmoredCore3 the fall of The Controller]] and the corporations have undertaken aggressive resettlement and development of the surface. Their efforts have been repeatedly stymied by the so-called Silent Line – an unexplored distant expanse no expedition has returned from. As the issue exacerbates the existing struggles between the corporations, onlookers find themselves asking if all that was gained could be lost.

The Silent Line, the corporation's skirmishes, civil unrest in the still-inhabited Layered and the efforts of the mysterious Artificial Intelligence Office to distribute and promote the use of AI technology have created a fertile market for a new generation of Global Cortex Ravens to leave their mark-including you.

A MissionPackSequel to ''Armored Core 3'', ''Silent Line'' massively increases your AC building options with a whooping 198 new AC parts (though a fair amount of these are "clone" variants with slightly tweaked stats). Left and right arm weapons can now be destroyed during combat, some weapons being specifically designed to induce this. The AI training feature from ''VideoGame/ArmoredCoreMasterOfArena'' returns, letting you create your own AI pilot and develop its fighting styles by fighting against it or copying your data from arena matches.

An UpdatedRerelease titled ''Armored Core Silent Line Portable'' was released in 2010 for the UsefulNotes/PlayStationPortable. This version features extra parts, a revamped user interface based on that of ''VideoGame/ArmoredCoreFormulaFront'''s, the ability to store five Armored Core designs instead of three, and a bonus Arena opponent plucked from the ''Armored Core: Brave New World'' novel.

''Silent Line'' is followed by ''VideoGame/ArmoredCoreNexus''.
----
!!The game provides examples of:
* AIIsACrapshoot: [[spoiler: IBIS, the AI of another Layered buried within the Silent Line. Unlike The Controller which was content to keep to its domain, IBIS took ''very'' aggressive measures to prevent the corporation from discovering the other Layered. ]]
* BossRush: The mission "Data Retrieval" has you fight three Ravens in succession.
* ChuckCunninghamSyndrome: Despite taking place not too long after ''Armored Core 3'', none of the Ravens from that game [[spoiler:beside Cypress]] return here.
* KillSat: The boundaries of the Silent Line are enforced by satellite strikes. One mid game mission has you defend a base that was inexplicable constructed in their firing range, forcing you to haul ass lest you'll be hit by their constant fire.
* OffTheRails: In a mid-game mission, Global Cortext holds a test to select suitable Ravens to undertake a dangerous mission on the service. It's ''supposed'' to be a single target shooting test like the "AC Test 2" option in Training but when the announcer mentions only one candidate will be selected, the other Ravens [[PlayerElimination get another idea…]
* OldSaveBonus: You can transfer a save file from ''Armored Core 3'' to inherit your garage and 1/10th of your money balance. This is the only way to use OP INTENSIFY.
* RoboticReveal: [[spoiler: The representative of the Artificial Intelligence Office who contacts you throughout the game is eventually found to be IBIS, having schemed. The Corpos find out something is wrong when they realize none of them have met face-to-face with a representation of the AIO.]]
* SequelDifficultySpike: Missions feature more intense enemy and tricky situation that will test the limits of your piloting abilities, weapon choice, heat management and so on. This is especially pronounced if one goes for OneHundredPercentCompletion: the game features a ''lot'' more parts reward parts for accomplishing some unsaid condition in missions, two on average. Many of these are tricky, [[GuideDangIt obtuse]] or even mutually-exclusive with another reward condition so you're gonna be replaying missions a lot.
* SequelEscalation: The game features far more complex and intricate missions and a greatly expanded array of parts.
* StealthBasedMission: The first part of "Infiltrate New Fortress" has you traversing a ravine without being caught by helicopters spotlights.
* ThemeNaming: IBIS continues the bird-names pattern set by DOVE (renamed The Controller in the English translation of ''VideoGame/ArmoredCore3'').

Top