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''Arizona Sunshine'' is a [=VR=]-exclusive [[HorrorVideoGames Horror Game]] by Vertigo Games and Jaywalker Interactive. It was released on December 6th, 2016 for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}, was ported to UsefulNotes/PS4 on July 5th, 2017, and then to the UsefulNotes/OculusQuest on December 5th, 2019. The first two versions of the game had eventually received a "Dead Man" expansion on May 24th, 2018, and another one called "The Damned" on October 3rd, 2019. The Quest version received "Dead Man" on March 26th, 2020 (and was given out free to anyone who already owned the game) and "Damned" on April 29, 2020.

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''Arizona Sunshine'' is a [=VR=]-exclusive [[HorrorVideoGames Horror Game]] by Vertigo Games and Jaywalker Interactive. It was released on December 6th, 2016 for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}, Platform/{{Steam}}, was ported to UsefulNotes/PS4 Platform/PS4 on July 5th, 2017, and then to the UsefulNotes/OculusQuest Platform/OculusQuest on December 5th, 2019. The first two versions of the game had eventually received a "Dead Man" expansion on May 24th, 2018, and another one called "The Damned" on October 3rd, 2019. The Quest version received "Dead Man" on March 26th, 2020 (and was given out free to anyone who already owned the game) and "Damned" on April 29, 2020.

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Disambiguated.


** Shotguns - at least, the one in the base game - doesn't get more than three shots at a time, forcing the player to keep track of how many shells are left. On the other hand, one shot at close range will shred any zombie regardless of their armor, making it a good emergency weapon for when the zombies get too close.
** The grenade launcher pistol is the biggest example - it only gets one shot before you have to reload, its rounds (when you're even able to find any) are subject to gravity, and you'll blow yourself up if you're standing too close.

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** Shotguns - -- at least, the one in the base game - doesn't -- don't get more than three shots at a time, forcing the player to keep track of how many shells are left. On the other hand, one shot at close range will shred any zombie regardless of their armor, making it a good emergency weapon for when the zombies get too close.
** The grenade launcher pistol is the biggest example - -- it only gets one shot before you have to reload, its rounds (when you're even able to find any) are subject to gravity, and you'll blow yourself up if you're standing too close.



* DaylightHorror: You'll face plenty of zombies on some bright, sunny days. In fact, almost the entire game takes place during the day.



* GunshipRescue: [[spoiler: How the game ends.]]

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* %%* GunshipRescue: [[spoiler: How the game ends.]]

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* FloatingLimbs: Your character's hands are just floating in the air in front of you, holding whatever you have in your hands.



* RaymanianLimbs: Your character's hands are just floating in the air in front of you, holding whatever you have in your hands.

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* HoldTheLine: Every now and then, you'll have to hold a particular position as the zombies come pouring at you in droves. This lasts either until you kill all the zombies, or a door unlocks and you can make a run for it.

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* HoldTheLine: HoldTheLine:
**
Every now and then, you'll have to hold a particular position as the zombies come pouring at you in droves. This lasts either until you kill all the zombies, or a door unlocks and you can make a run for it.it.
** Horde Mode is this by default.


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** This can be exploited in Horde Mode by physically walking. As long as your eyes aren't inside an object, you can walk a few feet to pass through any object with a window it. This allows players to camp outside the area that zombies can reach.
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** In ''Dead Man'', [[spoiler: you launch the ICBM only to become infected yourself, telling the guards to kill you before you turn.]]
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* LazyArtist: All the cars have the same license plate.
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* DespairEventHorizon: [[spoiler: ''Twice.'' Each time, the survivor makes it to a supposed safe zone, only to find that everyone's dead.]]

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* DespairEventHorizon: [[spoiler: ''Twice.'' Each time, the survivor makes it to a supposed safe zone, zone only to find that everyone's dead.]]
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** In easy mode ''all'' the guns have a laser sight. Not so in normal and hard.
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* InsurmountableWaistHeightFence: there are ''many'' places in the game there's no reason why you couldn't go aside from the fact that it's a game and it directs you a certain way. Right before the Old Dutchman Mine there are a bunch of concrete barriers with gaps in them you could easily scoot between and continue to follow the road... but you can't.

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* {{Checkpoint}}: Sometimes, the words "Checkpoint Reached" will show up on the bottom of the screen. You retain your arsenal if you die and respawn at this point.

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* {{Checkpoint}}: Sometimes, At certain points, the words "Checkpoint Reached" will show up on the bottom of the screen. You retain your arsenal if you die and respawn at this point.point.
* ContinuityNod: When you activate the generator in "Dead Man" a nearby radio activates advertising the soon-to-be zombie-overrun festival you see the results of the main campaign, even mentioning a dance in the barn - from which which you saw a horde of Freddies swarm out of.
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^ GunshipRescue: [[spoiler: How the game ends.]]

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^ * GunshipRescue: [[spoiler: How the game ends.]]
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^ GunshipRescue: [[spoiler: How the game ends.]]
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->"*stretching and yawning*
->"''Aw, man; never thought I'd miss my alarm clock.''"
-->--opening lines
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* AmbiguousEnding: [[spoiler: The screen fades as the protagonist is rescued by a helicopter, but if you're wondering who he is, how he got there, and where he's going... you'll just have to keep wondering.]]
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* NoNameGiven: The protagonist has no known name.
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Arrival at the refinery is at twilight with night advancing.


* DaylightHorror: You'll face plenty of zombies on some bright, sunny days. In fact, the entire game takes place during the day.

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* DaylightHorror: You'll face plenty of zombies on some bright, sunny days. In fact, almost the entire game takes place during the day.

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* AbandonedMine: The Ol' Butchman Mine. It likely hasn't been used since the nightmare began, and now it's currently swarming with zombies.

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* AbandonedMine: The Ol' Butchman Dutchman Mine. It likely hasn't been used since the nightmare began, and now it's currently swarming with zombies.zombies.
* AnArmAndALeg: Several zombies you see throughout the game are already missing an arm or a leg, but you can also blow off their limbs with well placed shots.



* BodyHorror: It's a ''ZombieApocalypse.''

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* BodyHorror: It's a ''ZombieApocalypse.'''' Zombies routinely have limbs missing, some have disgusting fungus-like growths covering part of them, all are discolored, and of course, you can inflict some serious wounds on them.



* DamnYouMuscleMemory: Reloading in most shooters is just a matter of pressing a button. In some VR games, it is instead done by moving a gun to the player's belt. In ''Arizone Sunshine'', however, you need to both press a button to eject the empty clip '''and''' then move the emptied weapon to the player's belt to reload, with the unusual system acting to amplify the tension of each encounter.
* DaylightHorror: You'll face plenty of zombies on some bright, sunny days.

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* DamnYouMuscleMemory: Reloading in most shooters is just a matter of pressing a button. In some VR games, it is instead done by moving a gun to the player's belt. In ''Arizone ''Arizona Sunshine'', however, you need to both first press a button to eject the empty clip '''and''' then clip, ''then'' move the emptied weapon to the player's belt to reload, with the unusual system acting to amplify the tension of each encounter.
* DaylightHorror: You'll face plenty of zombies on some bright, sunny days. In fact, the entire game takes place during the day.



* DrivenToSuicide: Quite a few of the corpses you discover in the world have clearly done this.



* HollywoodDarkness: [[AvertedTrope Averted like hell]]. Places are routinely pitch black with nothing but the muzzle flash of your guns and a flashlight if you're lucky. It's incredibly unnerving.



* PostApocalypticTrafficJam: The player can explore a road littered with empty cars.

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* PostApocalypticTrafficJam: The player can Pretty much every single place you explore that has a road littered with empty cars.will be full of abandoned cars. Fortunately, this also means you have access to whatever is inside of them.


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** In ''The Damned'' DLC, [[spoiler: you've made it through the dam, gotten the generators up and running, and are about to get out of the dam via evac, only for your UngratefulBastard of a commander to leave you for dead, washed away by the dam's waters and drowned in the lake below.]]
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''Arizona Sunshine'' is a [=VR=]-exclusive [[HorrorVideoGames Horror Game]] by Vertigo Games and Jaywalker Interactive. It was released on December 6th, 2016 for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}, and was then ported to UsefulNotes/PS4 on July 5th, 2017. Both versions of the game had eventually received a "Dead Man" expansion on May 24th, 2018, and another one called "The Damned" on October 3rd, 2019.

to:

''Arizona Sunshine'' is a [=VR=]-exclusive [[HorrorVideoGames Horror Game]] by Vertigo Games and Jaywalker Interactive. It was released on December 6th, 2016 for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}, and was then ported to UsefulNotes/PS4 on July 5th, 2017. Both 2017, and then to the UsefulNotes/OculusQuest on December 5th, 2019. The first two versions of the game had eventually received a "Dead Man" expansion on May 24th, 2018, and another one called "The Damned" on October 3rd, 2019.
2019. The Quest version received "Dead Man" on March 26th, 2020 (and was given out free to anyone who already owned the game) and "Damned" on April 29, 2020.
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* YankTheDogsChain: See YourPrincessIsInAnotherCastle. [[Spoiler:Later, you ''finally'' get to Sunshine...only to discover everyone's dead ''there,'' too; the radio signal was an automated broadcast! Subverted, however, in that your despairing rant on the microphone gets the attention of some ''live'' help.]]

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* YankTheDogsChain: See YourPrincessIsInAnotherCastle. [[Spoiler:Later, [[spoiler:Later, you ''finally'' get to Sunshine...only to discover everyone's dead ''there,'' too; the radio signal was an automated broadcast! Subverted, however, in that your despairing rant on the microphone gets the attention of some ''live'' help.]]

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* AwesomeYetImpractical: Some of the guns fall under this category.
** Submachine guns can help thin out a horde pretty early, and are vital for holding the line at choke points. The problem is, early on, don't have a lot of pickups at ammo crates to make carrying more than one at a time practical.
** Shotguns - at least, the one in the base game - doesn't get more than three shots at a time, forcing the player to keep track of how many shells are left. On the other hand, one shot at close range will shred any zombie regardless of their armor, making it a good emergency weapon for when the zombies get too close.
** The grenade launcher pistol is the biggest example - it only gets one shot before you have to reload, its rounds (when you're even able to find any) are subject to gravity, and you'll blow yourself up if you're standing too close.



* BodyHorror: It's a ''ZombieApocalypse.''



* {{Checkpoint}}: Sometimes, the words "Checkpoint Reached" will show up on the bottom of the screen.

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* BoringYetPractical: Pistols. They're nothing special, but headshots can reliably put down a zombie, ammo is easy to find, and there's a few special models out there (a rapid-fire variant, one with a flashlight, and a couple of magnums) that can be much more practical in a shootout against Fred.
* {{Checkpoint}}: Sometimes, the words "Checkpoint Reached" will show up on the bottom of the screen. You retain your arsenal if you die and respawn at this point.


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* DespairEventHorizon: [[spoiler: ''Twice.'' Each time, the survivor makes it to a supposed safe zone, only to find that everyone's dead.]]
* FanDisservice: One of the recurring enemy types is a female zombie in a bikini. Decay has ''not'' done the body any favors.


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* HoldTheLine: Every now and then, you'll have to hold a particular position as the zombies come pouring at you in droves. This lasts either until you kill all the zombies, or a door unlocks and you can make a run for it.


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* NotUsingTheZWord: The survivor that the player controls has taken to calling the zombies "Fred," for some reason.


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* YankTheDogsChain: See YourPrincessIsInAnotherCastle. [[Spoiler:Later, you ''finally'' get to Sunshine...only to discover everyone's dead ''there,'' too; the radio signal was an automated broadcast! Subverted, however, in that your despairing rant on the microphone gets the attention of some ''live'' help.]]
* YourPrincessIsInAnotherCastle: You made it to the source of the radio signal, an oil refinery fortified by the military...but the zombies have already overrun the place. One level later, you get another radio signal, this one pointing towards an evac point.

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Added image, expansion.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/arizone_sunshine.png]]



Arizona Sunshine is a [=VR=]-exclusive [[HorrorVideoGames Horror Game]] by Vertigo Games and Jaywalker Interactive. It was released on December 6th, 2016.

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Arizona Sunshine ''Arizona Sunshine'' is a [=VR=]-exclusive [[HorrorVideoGames Horror Game]] by Vertigo Games and Jaywalker Interactive. It was released on December 6th, 2016.
2016 for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}}, and was then ported to UsefulNotes/PS4 on July 5th, 2017. Both versions of the game had eventually received a "Dead Man" expansion on May 24th, 2018, and another one called "The Damned" on October 3rd, 2019.



* BlackoutBasement: Some areas of the game are so dark that you have to hold a flashlight with one hand in order to see anything.
* BoomHeadshot: A single headshot from any handgun will instantly kill a zombie, while around four shots will be required otherwise.



* CutAndPasteEnvironments: Some reused environmental assets are the flip side of a game's grand scope in the VR world.
* DamnYouMuscleMemory: Reloading in most shooters is just a matter of pressing a button. In some VR games, it is instead done by moving a gun to the player's belt. In ''Arizone Sunshine'', however, you need to both press a button to eject the empty clip '''and''' then move the emptied weapon to the player's belt to reload, with the unusual system acting to amplify the tension of each encounter.



* DualWielding: You can wield a weapon in each hand.

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* DualWielding: GatlingGood: There is a setpiece where you get to dispatch a huge horde of zombies with a minigun.
* GunsAkimbo:
You can wield a weapon gun in each hand.hand.
* LaserSight: Some of the better weapons you find will have a laser sight attached.



* RevolversAreJustBetter: You can wield revolvers against the zombies. It's undetermined whether or not they're more effective than a Glock.

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* RevolversAreJustBetter: You can wield revolvers against the zombies. It's undetermined whether or not they're They are a step-up over your starting pistol, but you'll need to reload them more effective than a Glock.often as well, so good accuracy is paramount.


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* ShortRangeShotgun: Any shotgun will mince the zombies up close, but rapidly loses its effectiveness at distance.
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* {{Checkpoint}}: Sometimes, the words "Checkpoint Reached" will show up on the bottom of the screen.
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* PostApocalypticTrafficJam: The player can explore a road littered with empty cars.
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* DualWielding: You can wield a weapon in each hand.
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* DaylightHorror: You'll face plenty of zombies on some bright, sunny days.


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* RevolversAreJustBetter: You can wield revolvers against the zombies. It's undetermined whether or not they're more effective than a Glock.
* ScavengerWorld: You'll need to grab whatever you can find to survive.
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* RaymanianLimbs: Your character's hands are just floating in the air in front of you, holding whatever you have in your hands.
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The ZombieApocalypse is in full swing. Undead as far as the eye can see. And as par for the course in such settings, people are taken to drifting through the remains of the world just trying to survive and find friendly survivors.

Luckily, the voice of some survivors has been heard on your radio set. Hope surging in your heart, you now have a reason to live. Time to go find them, and with them, a reason to go on.

Arizona Sunshine is a [=VR=]-exclusive [[HorrorVideoGames Horror Game]] by Vertigo Games and Jaywalker Interactive. It was released on December 6th, 2016.

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!!Arizona Sunshine contains examples of:
* AbandonedMine: The Ol' Butchman Mine. It likely hasn't been used since the nightmare began, and now it's currently swarming with zombies.
* UndeathlyPallor: Some of the zombies in the game have grey skin.
* ZombieApocalypse: Well, naturally.
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