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* ExpressiveHealthBar: There's a portrait of the Arbiter in the middle of the status bar. Unlike other examples of this trope which use this method, there are only three steps of bloodiness - it begins getting bloody at about 66% health left, and becomes significantly more bloody at 33% health.
* FireBreathingWeapon: The Boneflames Bracers is a medieval {{Magitek}} example, being twin gauntlets that generates and shoots fireballs from the wrist.

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* ExpressiveHealthBar: There's a portrait of the Arbiter in the middle of the [[StatusLine status bar. bar]]. Unlike other examples of this trope which use this method, there are only three steps of bloodiness - it bloodiness--it begins getting bloody at about 66% health left, and becomes significantly more bloody at 33% health.
* FireBreathingWeapon: The Boneflames Bracers is are a medieval {{Magitek}} example, being twin gauntlets that generates generate and shoots shoot fireballs from the wrist.
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The game was made available for the UsefulNotes/NintendoSwitch and Windows PC.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/apocryph_an_old_school_shooter_free_download.png]]


''Apocryph'' is a {{retraux}}-style first-person action game developed by Bizgur Games, one loosely inspired by old-school first-person {{gorn}}-fests - with the developers citing ''VideoGame/{{Hexen}}'', ''VIdeoGame/{{Heretic}}'', ''VideoGame/{{Strife}}'' and ''VideoGame/{{Painkiller}}'' as inspiration.

Set in the titular Apocryph, a dark, brutal fantasy world, you're the Arbiter, a member of the Xilai religious hierarchy - an order of Templars sworn to rid Apocryph of evil. With black magic and maleovalant monsters infesting all corner of Apocryph, you'll be kicking ass in journeys leading from abandoned fortresses to dungeons while beating up assorted monstrosities with different weapons.

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!! A Holy Battle Awaits...
* AdjustableCensorship: The "Corpse Decay" level, that you can access just by pausing the game, allows you to tone down the onscreen {{gorn}}.
* AirborneMooks: You battle bat-like creatures with wings made of light, who attempts to flie circles around you in a few areas.
* ArmCannon: You can collect dual gauntlets capable of firing energy bolts at onscreen enemies.
* BigRedDevil: One of the later enemies, gigantic red horned devils with [[{{Cyclops}} a single eye]].
* CreepyCemetery: In a game already running heavily on a GothicHorror theme, the level in a haunted graveyard somehow managed to be creepier, being entirely devoid of light with a sinister-sounding soundtrack in the background. The fact that it generates an unlimited amount of skeletons doesn't help.
* DemBones: Sentient, walking skeletons are the first enemies encountered by the Arbiter. They're expectedly not too difficult to smash into a pile of bones by repeated punching.
* DualWield: The victory screen shows your character wielding a sword and a magic staff in each hand. In the gameplay itself, there's a pair of wicked-looking curved blades glowing with energy you can use.
* ExpressiveHealthBar: There's a portrait of the Arbiter in the middle of the status bar. Unlike other examples of this trope which use this method, there are only three steps of bloodiness - it begins getting bloody at about 66% health left, and becomes significantly more bloody at 33% health.
* FireBreathingWeapon: The Boneflames Bracers is a medieval {{Magitek}} example, being twin gauntlets that generates and shoots fireballs from the wrist.
* GiantMook: The hulking, ogre-like brutes draped in chains, who can take far more punishment that other smaller enemies.
* IdiosyncraticDifficultyLevels: Like in ''VideoGame/{{Heretic}}'', it's most direct inspiration:
** Comfort Zone
** Handful of Pain
** Heaps of Corpses
** Only Death Can Slow Me Down
** Immortal and Eternal Reaper
*KillItWithIce: The Ice Sword freezes enemies instantly and works even in the FireAndBrimstoneHell levels. Once frozen, a second attack allows the Arbiter to kick enemies into LiterallyShatteredLives.
* LudicrousGibs: Blasting an enemy from close range via Magic Staff will lead to their bodies exploding ''everywhere''. Including on the ceiling.
* MagicStaff: Being a Templar, the Arbiter can gain one called a Cobalt Staff which can shoot energy blasts at enemies as his first ranged weapon pickup. It can also be upgraded to fire {{spreadshot}}s.
* ManEatingPlant: Giant pitcher-plant heads that pops up from underground menaces the Arbiter in a few areas. Unlike most games where these enemy types are usually immobile, here the killer plants are ridiculously fast - slinking underground if left idle, and re-emerging in just a couple of second near the Arbiter to chomp him down.
* PowerFist: The Arbiter's first weapons are spiked gauntlets, before he obtain weapon upgrades in later levels.
* SwordLines: The Ice Sword will emit silver lines with every swing. It even appears when you're simply walking around and not hacking up enemies.
* ZergRush: What the enemy design lacks in variety, the make up in quantity with massive numbers of skeletons, ogres, or other monsters trying to overwhelm you from all corners. You'll need to keep retreating while shaving their numbers down with ranged attacks.
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