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* AndYourRewardIsClothes: Apex Packs, which you receive every time you level up, function as the game's loot box system - offering a multitude of cosmetic items that can potentially be earned, ranging from character and weapon skins to playercard borders to kill quips to [[FinishingMove Finishing Moves]].

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* AndYourRewardIsClothes: Apex Packs, which you receive every time you level up, function as the game's loot box system - offering a multitude of cosmetic items that can potentially be earned, ranging from character and weapon skins to playercard borders to kill quips to [[FinishingMove Finishing Moves]].{{Finishing Move}}s.



** Arc Stars deal vastly increaed damage versus shielded victims, but their damage is lower than Frag Grenades against flesh.



*** If an ally starts shooting, they have voice lines specifically for shooting at an enemy so players can immediately know combat is starting, even if said ally doesn't ping enemies.

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*** If an ally starts shooting, they have voice lines specifically for shooting at an enemy so players can immediately know combat is starting, even if said ally doesn't ping enemies. Allies also have voice lines for cracking enemy shields and knocking enemies down, informing the rest of the team as to when they have an advantage they can push.
*** Similarly, when strategic information appears for Legends as part of their abilities, they can choose to share it via button press without needing to open up text or voice chat. Wraith and Seer's passive abilities will prompt a quip button to have them state the current presence of enemies, Crypto can ping Champion Banners to do likewise, Bloodhound can ping their tracker clues for their team, and Ash can ping the location of deathboxes from her map screen.



* BreadAndCircuses: Seems to be the Syndicate's plan from keeping the Outlands from disintegrating. They keep the peace, a mediocre-at-worst life status for most Outlands residents, and entertain them with the Apex Games, and for that most Outlands civilians are content with their rise to power despite the shady dealings they have behind the scenes.



* ChangingClothesIsAFreeAction: Helmets, armor, and backpacks instantly swap the moment a character pick them up. This is most relevant during heated early-game fights right after dropping, where armor swapping is a lot faster than recharging via cells/batteries and less likely to downgrade the player's armor.



* ChuckCunninghamSyndrome: Despite being the heroic faction in ''Titanfall 1'' and the protagonists in ''2'', none of the Militia's major characters from either installment have made an appearance, as of Season 12. The Militia is this in general as well: almost all of the major IMC-aligned forces have some form of major character representation,[[note]]Kuben Blisk and Ash are Apex Predators; Wraith used to be a part of ARES Division; Bangalore was a rank-and-file footsoldier; the only one without a rep is the questionably-aligned Remnant Fleet[[/note]] yet the same cannot be said for the Militia.



** Some logos of corporations from the previous games show up here, such as Lastimosa Armory's coat of arms being on Ash's sword or Lifeline wearing a headband with Kodai Industry's brand.



* CriticalExistenceFailure: Zigzagged. Legends who have their health depleted drop into a weakened "downed" state where they can't do anything but limply crawl around and hold up an energy shield to protect themselves, making it a partial aversion; however, if an entire team gets downed and nobody is being auto-revived nor has a gold knockdown shield, this gets played straight and they die on the spot regardless of how wounded they are in said downed state.



* {{Cyborg}}: Simulacra return from ''Titanfall 2'', and they're described in more detail here: according to Caustic during the Season 5 quest, most Simulacra contain their original body's brain tissue in their head, making them [[ExaggeratedTrope a super-extreme version of this]] with the assumption that the rest of the body is fully mechanical. If the unbuilt Simulacrum parts indicate anything, said tissue isn't even the complete brain in one piece; the only part that appears big enough for that is the Occipital Hub, which only provides power to and communication between all the other parts.



** The "Broken Ghost" quest can refer to either Revenant, [[spoiler:[[WhoWantsToLiveForever whose undeath has made him mentally broken]]]], or it could refer to [[spoiler:Ash, who is being BroughtBackFromTheDead by taking her literally broken pieces and bringing them back together]].

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** The "Broken Ghost" quest can refer to either Revenant, [[spoiler:[[WhoWantsToLiveForever whose undeath has made him mentally broken]]]], or it could refer to [[spoiler:Ash, who is being BroughtBackFromTheDead by taking her literally broken pieces and bringing them back together]].together]] at the climax of the story.
** "The First Ship" is a triple-meaning title: it can refer to the mystery of who Pathfinder's girlfriend is, the developing relationship between Mirage, Wraith, and Rampart, or in the final page, [[spoiler:the literal first ship carrying Rampart's stuff that phases to Olympus]].



** The first Skydive Emotes were a lot less expressive. Compare Pathfinder's Season 2 skydive emote (slowly tumbling backwards and doing a handwave to either side) to the one from the season immediately after (briefly flapping his wings in the imitation of a bird, then getting attacked by a frenzied crow and having to swat it away).

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** The first Skydive Emotes were a lot less expressive. Compare Pathfinder's Season 2 skydive emote (slowly tumbling backwards and doing a handwave to either side) to the one from the season immediately after (briefly flapping his wings in the imitation of a bird, then getting attacked by a frenzied crow Artur and having scrambling around in the air in an attempt to swat it away).



** When Arenas was first added to the game, the mode's map rotation went between bespoke maps specifically for Arenas and [=POIs=] from Battle Royale maps. Season 11 removed the Battle Royale maps from the rotation in favor of exclusively using Arenas maps.



* FullConversionCyborg: Simulacra return from ''Titanfall 2'', and they're described in more detail here: according to Caustic during the Season 5 quest, most Simulacra contain their original body's brain tissue in their head, making them this trope. If the unbuilt Simulacrum parts indicate anything, said tissue isn't even the complete brain in one piece; the only part that appears big enough for that is the Occipital Hub, which only provides power to and communication between all the other parts.



* {{Hitscan}}: Averted. Despite reusing the guns from ''VideoGame/Titanfall2'' (many of which were hitscan, even some of the {{Energy Weapon}}s, despite projectile visuals), nearly all weapons use [[EveryBulletIsATracer visible]] projectiles with a travel time and slight arc. The only hitscan weapons are the ChargedAttack of a Charge Rifle and the Havoc's alternate mode, if it has a Selectfire Reciever hop-up.

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* {{Hitscan}}: Averted. Despite reusing the guns from ''VideoGame/Titanfall2'' (many of which were hitscan, even some of the {{Energy Weapon}}s, despite projectile visuals), nearly all weapons use [[EveryBulletIsATracer visible]] projectiles with a travel time and slight arc. The only hitscan weapons are the ChargedAttack of a Charge Rifle and the Havoc's alternate mode, if it has a Selectfire Reciever Receiver hop-up.



* InformedEquipment: Players can pick up armored vests, helmets, and backpacks, but none of them appear on the player character. The only way to discern armor and helmet tiers is to either be on the same team as the subject in question or to shoot them as an enemy and pay attention to the damage number.



* KeystoneArmy: Of a sort; if every member of a squad is downed, then all of them will spontaneously die on the spot, as nobody is able to revive the downed squad anymore. The exceptions are if one of the players has a gold knockdown shield that they can use to self-revive, and if one player is currently being auto-revived by Lifeline's passive.



** The Mozambique has the highest fire rate of all shotguns, but that doesn't make up for its punishing-to-miss three pellet spread and low damage output. Ironically, it's ''also'' the worst handgun, [[InvertedTrope despite being the]] [[HandCannon largest]], because of its [[ShortRangeShotgun terrible range]].

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** The Mozambique has the highest fire rate of all shotguns, but that doesn't make up for its punishing-to-miss itpunishing-to-miss three pellet spread and low damage output. Ironically, it's ''also'' the worst handgun, [[InvertedTrope Ironically]], it's also the worst handgun [[HandCannon despite being the]] [[HandCannon the largest]], because of its [[ShortRangeShotgun terrible range]].



** Certain finishers can be done faster than others. With most of them, however, the differences tend to be only fractions of a second.

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** Certain finishers can be done faster than others. With others, though most of them, however, the differences tend to be them only differ by fractions of a second.second. The different camera angles, however, can prove advantagous in how some finishers are more zoomed in than others, so someone doing a finisher might be able to react faster and cancel their move if they see trouble coming.



* OrderVersusChaos: Season 12's theme, with Duardo Silva and the Syndicate pitted against Mad Maggie and her Cracked Talons fitting the respective roles. The Syndicate keeps the peace, but are rotten to its internal politics, authoritarian in how they punish anti-Syndicate protests, and are capable of doing some incredibly unsavory things for their own benefit. The Cracked Talons just want the Syndicate to stop messing with Salvo, but will go to lethal extents to protect their freedom, as seen in Season 8's trailer.

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* OrderVersusChaos: Season 12's theme, The Salvo plotline that follows Fuse and Mad Maggie, with Duardo Silva and the Syndicate pitted against Mad Maggie and her Cracked Talons fitting the respective roles. The Syndicate keeps the peace, but are rotten to its internal politics, authoritarian in how they punish anti-Syndicate protests, and are capable of doing some incredibly unsavory things for their own benefit. The Cracked Talons just want the Syndicate to stop messing with Salvo, but will go to lethal extents to protect their freedom, as seen in Season 8's trailer.



* ShapingYourAttacks: All multi-pellet guns (such as the Mastiff and Shatter Caps-equipped weapons) shoot in defined patterns, but most of them aren't shaped like anything besides simple lines. However, the new Peacekeeper shotgun shoots its pellets in the shape of a five-pointed star, while the returning EVA-8 now fires in the shape of a figure eight.
* ShipTease: Mirage has gotten this with Wraith, Wattson, Loba, and Rampart:
** During Season 2 and 3, Mirage and Wattson were paired together on account of their similar personalities. They were shown lying together during the 2019 Holo-Day Bash event, but nothing ever came out of it.
** During Season 5, Mirage was absolutely smitten with Loba. She didn't seem to return his affections, and it seems to have lessened on Mirage's side post-season.
** Mirage and Rampart's dialogue became a lot more awkward during Season 7. Wraith also started referring to Rampart as "Mirage's special friend," which she vehemently denied.

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* ShapingYourAttacks: All multi-pellet guns (such as the Mastiff and anything with Shatter Caps-equipped weapons) Caps) shoot in defined patterns, but most of them aren't shaped like anything besides simple lines.lines or abstract scatters. However, the new Peacekeeper shotgun shoots its pellets in the shape of a five-pointed star, while the returning EVA-8 now fires in the shape of a figure eight.
* ShipTease: ShipTease:
**
Mirage has gotten this with Wraith, Wattson, Loba, and Rampart:
** *** During Season 2 and 3, Mirage and Wattson were paired together on account of their similar personalities. They were shown lying together during the 2019 Holo-Day Bash event, but nothing ever came out of it.
** *** During Season 5, Mirage was absolutely smitten with Loba. She didn't seem to return his affections, and it seems to have lessened on Mirage's side post-season.
** *** Mirage and Rampart's dialogue became a lot more awkward during Season 7. Wraith also started referring to Rampart as "Mirage's special friend," which she vehemently denied.



*** As of Season 11, Loba and Valkyrie are officially a couple, and [[SickeninglySweethearts they will not stop reminding you with every interaction in-game.]]

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*** As of Season 11, Loba and Valkyrie are officially a couple, now an OfficialCouple, and [[SickeninglySweethearts they will not stop reminding you with every interaction in-game.]]



** Machine Guns: [=LMGs=] follow this archetype, typically trading their handling speed and a little bit of their damage per second in exchange for the largest magazine sizes in the game. Of them, the Spitfire plays this trend the closest; the Devotion [[GatheringSteam winds up its firing speed]], the L-Star overheats, and the Rampage can be charged with thermite grenades.

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** Machine Guns: [=LMGs=] follow this archetype, typically trading their handling speed and a little bit of their damage per second in exchange for the largest magazine sizes in the game.game to lay down constant suppressing fire. Of them, the Spitfire plays this trend the closest; the Devotion [[GatheringSteam winds up its firing speed]], the L-Star overheats, and the Rampage can be charged with thermite grenades.



** Sniper Rifles: Weapons that are heavily specialized into long-range engagements, being uncontested at that range to make up for their low DPS. The Sentinel and Kraber lean more towards the anti-materiel rifle subtype, while the Charge Rifle also has shades of the energy gun archetype with its hitscan laser beam.

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** Sniper Rifles: Weapons that are heavily specialized into long-range engagements, being uncontested at that range and given high burst damage via headshots to make up for their low DPS. The Sentinel and Kraber lean more towards the very powerful and very slow anti-materiel rifle subtype, while the Charge Rifle also has borrows shades of the energy gun archetype with its hitscan laser beam.


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* TheTeaser: What usually starts happening around the end of each Season is that minor map or gameplay changes happen that hint towards the next Season, such as the Grafitti Mod Hop-Up added near the end of Season 5 to tease the Season 6 Legend's passive ability, or the phased-out fragment of a Cracked Talons jet landing on Storm Point during Season 11 to hint towards a return to Olympus and the addition of Mad Magie.


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* VideoGameCaringPotential:
** The game has a dedicated "thank you" prompt, for use after receiving help for teammates (such as being given loot, using a supportive ability, or being revived). Relatedly, that teammate can respond with a "you're welcome" after.
** The one-armed Loot [=MRVN=]s on Olympus will act absolutely overjoyed and grant the player guaranteed gold items if they secure the MRVN a second arm. Unfortunately, because Loot [=MRVN=]s are still [[ButtMonkey MRVNs]], the only way to get said spare arm is [[VideoGameCrueltyPotential killing other MRVNs]].

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* AprilFools: 2020 saw every Mozambique on the map transformed into a PurposelyOverpowered gold variant, essentially giving the usually [[JokeItem memetically horrible gun]] ADayInTheLimelight.

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* AprilFools: AprilFools:
**
2020 saw every Mozambique on the map transformed into a PurposelyOverpowered gold variant, essentially giving the usually [[JokeItem memetically horrible gun]] ADayInTheLimelight.ADayInTheLimelight.
** 2021 brought back the golden Mozambiques and added an equivalent in the [=P2020=], in addition to dropping loot balls from the sky.
** In 2022, Spider Eggs appeared on unusual locations; when destroyed, they dropped a different golden Mozambique named "Ol' Nessie", which had a two shot clip and launched large, attack-capable, team-aligned Nessie plushes, which reused the spider AI from Storm Point. Storm Point's naturally-occurring spiders in addition to their Prowlers were also reskinned to be hostile Nessies as well.



* BadLuckMitigationMechanic: The incredibly rare Mythic Shards, used to buy Heirloom weapons and evolving skins, are guarenteed to drop within the player opening 500 Apex Packs.



* BreatherEpisode: After Season 9's very expansive Legacy Antigen story, which touched almost every Legend's personal arc through the in-game comic and the official Twitter comics, Season 10 dialed it back by having no accompanying story whatsoever.

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* BreatherEpisode: BreatherEpisode:
** After Revenant's foreboding introduction in Season 4 and Season 5's story of betrayal and mistrust, Season 6 cools things down with the fun-loving Rampart and its story being a domestic issue about learning who Pathfinder's girlfriend is.
**
After Season 9's very expansive Legacy Antigen story, which touched almost every Legend's personal arc through the in-game comic and the official Twitter comics, Season 10 dialed it back by having no accompanying story whatsoever.



* EasterEgg: Nessie plushes can be found in very hidden locations. Uniquely, players can also place their own easter eggs via one of Wattson's ground emotes, which puts down a plush Nessie at the spot she's standing.



* EpicTrackingShot: Season 6's launch trailer is almost entirely a long reversed tracking shot, starting with ice falling off of a rocket at World's Edge, before quickly moving to the Dome where an extended teamfight is happening, panning across the chaos going on and eventually following a bullet fired by Rampart's minigun.



* EverythingsBetterWithPlushies: Nessie plushes reprise their ''Titanfall 2'' role as an EasterEgg, appearing in certain out-of-the-way spots for players who know where to look for them. Here, they have a {{Justified}} reason for their placement too: Wattson left them lying around King's Canyon as a child, and carries at least one around with her most of the time.



* GunPorn: With a giant roster of more than 25 weapons, this is to be expected. Players can even press the dedicated weapon inspect button to see their held weapon up close from multiple angles; notable animations include examining the Bocek's arrow loader and popping open the Rampage's thermite loader to see its internals (which even shows if a thermite grenade has been loaded into it previously).

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* GunPorn: GunPorn:
**
With a giant roster of more than 25 weapons, this is to be expected. Players can even press the dedicated weapon inspect button to see their held weapon up close from multiple angles; notable animations include examining the Bocek's arrow loader and popping open the Rampage's thermite loader to see its internals (which even shows if a thermite grenade has been loaded into it previously).previously).
** They're primarily melee weapons, but many of the Heirloom items have special and incredibly elaborate inspect animations, such as Bangalore sharpening her knife with its attached whetstone or Crypto watching his sword unfold.


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* RecurringRiff: [[https://youtu.be/UrAhnndvrSU?t=94 This four-note riff]] that plays as part of the song when players start their drop appears as part of each Season's unlockable music pack, as well as infrequently during the Stories from the Outlands shorts.

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* ArcSymbol: Each Season is represented by a different symbol that either nods to the featured Legend or the new map added in it. Season 1 had a Leviathan skull to represent King's Canyon, Season 5's sparkle-like beams and diamond evokes the thieving Loba and the new Loot Vaults, Season 7 features a floating platform with a swirling portal similar to Olympus, and so on.



* {{Cyborg}}: Simulacra return from ''Titanfall 2'', and they're described in more detail here: according to Caustic during the Season 5 quest, most Simulacra contain their original body's brain tissue in their head, making them [[ExaggeratedTrope a super-extreme version of this]] with the assumption that the rest of the body is fully mechanical. If the unbuilt Simulacrum parts indicate anything, said tissue isn't even the complete brain in one piece; the only part that appears big enough for that is the Occipital Hub, which only provides power to and communication between all the other parts.



** The first transition screen unlocks from Season 2 are stylistically closer to the gritty, high-detail realism seen in the ''Titanfall'' games' art than the more painterly style of later screens. Also, some of them depict alternate skin versions of the Legends, which later seasons' battle pass transitions would avoid doing.



* GhostTown:
** All of the Battle Royale levels take place in abandoned landscapes that humans once resided in, to varying extents. King's Canyon and Storm Point were IMC military bases, World's Edge was a mining outpost, and Olympus was a scientific research facility turned-lavish vacation spot.
** Kómma, a former IMC NeonCity in Solace, some ways away from King's Canyon. Its lack of population and formal management is what allows Ash to host her Arenas games in it, as the map Party Crasher.
** Angel City eventually became this, as the Angelia-born Valkyrie describes in one Season 9 loading screen.



* JumpJetPack: Jumpkits return in this game from the previous ''Titanfall'' games, [[DownplayedTrope though their purpose is more niche;]] now used for slowing descents and moving on ziplines rather than allowing the ultra-fast movement they previously enabled. Additionally, for most characters they're mounted on the lower back rather than the upper back; the exceptions are Crypto (so that his BadassLongcoat can flap around unrestricted), Mad Maggie (whose lower back is occupied by a pair of cuffed wrists in the trailers), and Valkyrie (who has [[PlayedStraight an actual fully fledged jetpack]]).

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* JumpJetPack: Jumpkits return in this game from the previous ''Titanfall'' games, [[DownplayedTrope though their purpose is more niche;]] now used for slowing descents and moving on ziplines rather than allowing the ultra-fast movement they previously enabled. Additionally, for most characters they're mounted on the lower back rather than the upper back; the exceptions are Crypto (so that his BadassLongcoat can flap around unrestricted), Revenant (integrated in his upper back; a normal Jumpkit would burn his {{loincloth}}), Mad Maggie (whose lower back is occupied by a pair of cuffed wrists in the trailers), and Valkyrie (who has [[PlayedStraight an actual fully fledged jetpack]]).fledged]] JetPack).



** Damage in general has been tuned down, further so since players now have to deal with normal health in addition to shields. Of note is that many things that were {{One Hit Kill}}s in the previous game either aren't anymore, or are significantly harder; close-range shotgun blasts, the Kraber, and Charge Rifle shots (even when factoring in the new charging laser damage) all can't kill in one body hit to an armored player where they could in the previous game.
** On a related note: melee attacks have went from being a one-hit kill instant duel ender with monstrously long lunge reach to being a rather pithy 30-damage strike that's hard to connect. They're still okay for finishing an enemy when a player has no loaded weapons, but they've fallen from grace quite hard.
** Frag Grenades can no longer be cooked by pulling their pin and waiting before throwing them; their fuses only start once they're thrown. Hiding behind cover for longer periods of time is stronger as a result, as any frags or other ordinance can be more reliably reacted to and avoided once they're thrown.



* OrderVersusChaos: Season 12's theme, with Duardo Silva and the Syndicate pitted against Mad Maggie and her Cracked Talons fitting the respective roles. The Syndicate keeps the peace, but are rotten to its internal politics, authoritarian in how they punish anti-Syndicate protests, and are capable of doing some incredibly unsavory things for their own benefit. The Cracked Talons just want the Syndicate to stop messing with Salvo, but will go to lethal extents to protect their freedom, as seen in Season 8's trailer.



* SigilSpam: The symbol of the Mercenary Syndicate features everywhere, from almost all of the Season symbols, to the game's desktop icon itself.



* SymbolicallyBrokenObject: The golden Cracked Talons grenade that Fuse and Maggie shared symbolized their childhood friendship, and how it quite literally came to an explosive end prior to Season 8.



* TemporaryOnlineContent: Some gamemodes are seasonal or temporary in nature. For example, Shadowfall and Holo-Day Bash are {{Holiday Mode}}s exclusive for Halloween and Christmas.



* WeaponizedTeleportation: The teaser for Season 12 features a dogfight between a Syndicate and Cracked Talon jet fighter on Storm Point, with the latter getting phased out moments before crashing -- with exception to a broken tail wing that crashes onto Storm Point's north beach. A Season 12 transition screen loretext shows that the phase was initiated by the attacker, presumably to capture and sentence Maggie to death within the Syndicate.



* WeirdnessCensor: As part of their built-in "Ego Retention System", Simulacra are incapable of recognizing that they are Simulacra. This can be anything as small as replacing certain words (ex. Ash hearing "Pilot" instead of "Simulacrum" when referred to as such), or as big as not recognizing they're pulling off inhuman feats (ex. Revenant climbing up a skyscraper, taking gunshots without flinching, and impaling someone with only his hand). Breaking through this mental censor forms a major basis of both Ash and Revenant's backstories and personalities.



* WeirdnessCensor: As part of their built-in "Ego Retention System", Simulacra are incapable of recognizing that they are Simulacra. This can be anything as small as replacing certain words (ex. Ash hearing "Pilot" instead of "Simulacrum" when referred to as such), or as big as not recognizing they're pulling off inhuman feats (ex. Revenant climbing up a skyscraper, taking gunshots without flinching, and impaling someone with only his hand). Breaking through this mental censor forms a major basis of both Ash and Revenant's backstories and personalities.

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Regarding Guns Do Not Work That Way: previous version didn't have enough context. The Peacekeeper merely being battery-powered doesn't really count as an example, as a ton of weapons are battery powered (see: basically any energy weapon) and those types of ammuntion are outside how real guns work. On the other hand the quad-barrel lever action details count, as they're very clearly inspired by real world concepts. Also, it was never possible to shoot while grappling in Titanfall 2.


* AllThereInTheManual: The ''Stories from the Outlands'' shorts that provide important details about characters' backstories or the events that lead to them joining the Apex Games are completely external to the game itself.



** If an ally starts shooting, they have voice lines specifically for shooting at an enemy so players can immediately know combat is starting, even if said ally doesn't ping enemies.

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** *** If an ally starts shooting, they have voice lines specifically for shooting at an enemy so players can immediately know combat is starting, even if said ally doesn't ping enemies.



** If players run out of one ammo type with the C.A.R. SMG, they will automatically switch to the other type if they have them in their inventory.
** In an effort to counteract the effect that the growing gun lootpool has on finding desired weapons, a Season 12 change reintroduces the mechanic of certain guns being craft-only, to make it so that less loot weapons need to be sifted through before players find the one they want.
** Crafting in general is this, as it provides a very reliable source of bread-and-butter supplies like shield batteries and ammo.



* CombatPragmatist: As a BattleRoyale game, this is only natural. Using sniper weapons to pick enemies off at a distance they can't effectively fight back at, fighting enemies in a disadvantageous position like those outside the ring, and [[LetsYouAndHimFight third partying two enemy squads who have already weakened each other]] are all valid strategies. Some characters are even built to employ these; most of the Defense category excels when they force enemies to fight in an area they set up a HomeFieldAdvantage in.



** During the Genesis event, Bangalore, Gibraltar, Loba, and Crypto all recieved skins based on outfits they wore earlier in the canon. Naturally, Bangalore's skin "Decorated Line" is an IMC footsoldier's uniform.



*** The IMC Pilot that attempts to kill Jackson and Bangalore wields a Smart Pistol, a staple of the franchise that only properly disappeared starting in ''Apex Legends''. He also wallruns to engage in their fight.

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*** The IMC Pilot that attempts to kill Jackson and Bangalore Commander Scryer wields a Smart Pistol, a staple of the franchise that only properly disappeared starting in ''Apex Legends''. He also wallruns to engage in their fight.fight.
*** Scryer's helmet is pretty transparently inspired by ''Titanfall 1''[='s=] male IMC Assault Pilot, most evident in its "pointed star" visor. Similarly, the Militia Pilot from Bangalore's flashback has a helmet that strongly resembles Droz's of ''Titanfall 2'', just without the 6-4 branding.
** The unique select animation for Bangalore's "Mil-Spec" skin features the male Holo Pilot model from ''Titanfall 2''. He also attempts to use the "Now You See Me" execution on her, which is the ReverseGrip knife stab to the face while cloaked.



** Many of the legend's heirlooms appear to be enhanced somehow, such as the portal-like warping around Wraith's kunai or the lava that seems to erupt from Gibraltar's war club.
** The 30-30 Repeater is a lever-action rifle, one of the earliest archetypical repeating firearms to be created. It also has what appears to be a battery attached to its underside, which charges up the bullets for higher damage when aiming down sights.



** Ash's sword and many of the legend's heirlooms, such as Wraith's kunai, appear to be enhanced somehow.

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** Ash's The Bocek is described as a gift from Ash in the Season 9 gameplay trailer, whose sword also qualifies: it can open up along its blade to reveal an electrical current, slice open portals to reach far away places, and many of the legend's heirlooms, such as Wraith's kunai, appear to be enhanced somehow. one finisher shows that she can [[WeaponizedTeleportation phase out people that she stabs with it]].



* GameplayAndStoryIntegration: Legend abilities suggest things about their actual personalities. Some examples:
** Crypto's PuppetFighter style focused around sending in his drone and planning around it encourages long-term strategy and advanced thinking, fitting his [[TheSmartGuy sharpened mind]].
** Octane's abilities involve rapid cooldowns and fast movement, contrasting Lifeline's slow cooldowns and forcing players to stay and wait, symbolizing [[VitriolicBestBuds their relationship]].
** Wattson's fences play very "close to the rules", clearly separating dangerous spaces from safe ones, showing her honesty and niceness. Caustic's gas traps, by contrast, encourage underhanded tactics like hiding them in blind spots to surprise unaware victims or using gas to obscure vision, suiting his more amoral viewpoint.



* GunsDoNotWorkThatWay: Some of ''Titanfall 2'''s fairly outlandish guns such as the multi-barrelled Alternator and Double Take (which received a third barrel to make it the Triple Take) return in this game, alongside the new Peacekeeper: a quadruple-barrelled shotgun that is powered by batteries.

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* GunPorn: With a giant roster of more than 25 weapons, this is to be expected. Players can even press the dedicated weapon inspect button to see their held weapon up close from multiple angles; notable animations include examining the Bocek's arrow loader and popping open the Rampage's thermite loader to see its internals (which even shows if a thermite grenade has been loaded into it previously).
* GunsDoNotWorkThatWay: Some of ''Titanfall 2'''s fairly outlandish guns such as the multi-barrelled Alternator and Double Take (which received a third barrel to make it the Triple Take) return in this game, alongside new examples of this trope:
** The Rampage can have a thermite grenade inserted to have
the new Peacekeeper: weapon fire more rapidly. [[https://youtu.be/y4T78VQoWUs?t=538 As pointed out here]], heat causes problems in conventional firearms, primarily how it can cause rounds to go off early, so intentionally making the gun hotter would realistically be a quadruple-barrelled disaster.
** The Peacekeeper, which is a quadruple-barrelled, lever-action
shotgun that is powered by batteries.batteries. Having a lever action or multiple barrels are both ways to load shells into the firing chamber, so having both on one gun causes redundancy.



* IntergenerationalFriendship: Fuse and Maggie, the oldest characters on the roster, end up frequently relating to or interacting with Lifeline and Octane, who are among the youngest characters on the roster, as the parallels in their VitriolicBestBuds verging on {{Toxic Friend|Influence}}ship arise. Fuse himself is decent friends with Lifeline, the latter seeing his Season 7 relationship with Maggie as eerily similar to her own standings with her coercive mother.



*** The Grappling Hook ability has reduced acceleration, time in the air, and only has one charge at a time as opposed to two. When in use, Pathfinder has to completely put his weapon away and reequip it after releasing the hook, preventing firing while swinging and requiring a more strategic approach when flanking than being able to simply swing and fire freely in ''Titanfall 2''.

to:

*** The Grappling Hook ability has reduced acceleration, time in the air, and only has one charge at a time as opposed to two. When in use, Pathfinder has to completely put his weapon away and reequip it after releasing the hook, preventing firing while swinging and requiring a more strategic approach when flanking than being able to simply swing and fire freely shoot immediately after grappling in ''Titanfall 2''.



** One Mastiff skin, The Pest Controller, is a big shout-out to the UsefulNotes/NintendoEntertainmentSystem, using its black-with-crimson-and-grey-highlights color scheme and also having diagonal line buttons similar to the UsefulNotes/SuperNintendoEntertainmentSystem's start/select buttons on its pump. Said buttons become more transparently a reference to the SNES on its alternate texture, Warp Zone, which also changes the rest of the palette to resemble an NES Zapper.



** Submachine Guns: Automatic weapons that alternate being common, early game, tuned-down versions of other automatic weapons (Alternator, Volt) and the usual SMG niche of being high DPS burst damage machines in close range with relatively small magazine sizes (CAR, R-99, Prowler).

to:

** Submachine Guns: Automatic weapons that alternate being common, early game, tuned-down versions of other automatic weapons (Alternator, Volt) and the usual SMG niche of being high DPS burst damage machines in close range with relatively small magazine sizes (CAR, (C.A.R., R-99, Prowler).



* ThrowAwayGuns: {{ZigZagged}}; because all untouched guns are guaranteed to have a full magazine's worth of ammo loaded (except the L-STAR and Bocek, which draw ammo directly from the user's inventory), players who need to fend off enemies immediately when the game starts might do well to pick up the nearest gun instead of reloading, as they likely don't have much ammo or attachments for their current weapon so there's nothing really lost in doing so. After that though, when a squad gets settled with a decent ammo supply and some attachments, attempting this strategy is often unwise.



* WeirdnessCensor: Normally, Simulacra are incapable of recognizing that they are Simulacra. This can be anything as small as replacing certain words (ex. Ash hearing "Pilot" instead of "Simulacrum" when referred to as such), or as big as not recognizing they're pulling off inhuman feats (ex. Revenant climbing up a skyscraper, taking gunshots without flinching, and impaling someone with only his hand). Breaking through this mental censor forms a major basis of both Ash and Revenant's backstories and personalities.

to:

* WeirdnessCensor: Normally, As part of their built-in "Ego Retention System", Simulacra are incapable of recognizing that they are Simulacra. This can be anything as small as replacing certain words (ex. Ash hearing "Pilot" instead of "Simulacrum" when referred to as such), or as big as not recognizing they're pulling off inhuman feats (ex. Revenant climbing up a skyscraper, taking gunshots without flinching, and impaling someone with only his hand). Breaking through this mental censor forms a major basis of both Ash and Revenant's backstories and personalities.

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In 2022, Lightspeed and Quantum, the developers of ''Videogame/PlayerunknownBattlegrounds Mobile'', developed ''Apex Legends Mobile'', and currently is in a soft launch in select countries before planned to be released globally in summer.

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In 2022, Lightspeed and Quantum, the developers of ''Videogame/PlayerunknownBattlegrounds ''Videogame/PlayerunknownsBattlegrounds Mobile'', developed ''Apex Legends Mobile'', and currently is in a soft launch in select countries before its planned to be released globally global release in summer. summer of the year.
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In 2022, Lightspeed and Quantum, the developers of ''Videogame/PlayerunknownBattlegrounds Mobile'', developed ''Apex Legends Mobile'', and currently is in a soft launch in select countries before planned to be released globally in summer.

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* AbilityMixing: Characters' kits are generally designed such that their abilities can be combined to great effect. Examples include Seer using his passive or ultimate to get a fix on enemy positions so that he can aim his Focus of Attention more accurately; Gibraltar surrounding his Dome Shield with an Airstrike to strongly disincentivize enemies from trying to enter the dome; and Ash trapping the exit of her Phase Breach by throwing down an Arc Snare to catch enemies trying to follow her.



** Exclusive to Season 2, the disruptor hop-up for the Alternator and RE-45 would easily melt through shields with little difficulty.
*** It was re-added in Season 10, though only as a care package-exclusive weapon.
** In Season 4 that ability was given to the new Sentinel sniper rifle and instead of a hop-up you would have to use a shield battery (season 4) or two shield cell (season 5); this lasted until Season 7 made the Sentinel's charge ability a simple damage bonus instead.
** {{Inverted}} with the Hammerpoint Rounds hop-up, which lasted from Season 2 to Season 9 and was equippable to the [=P2020=] and Mozambique; affected guns dealt just over double damage to anyone who didn't have a shield.
*** Hammerpoint Rounds returned for Season 12, and were also made available to the RE-45 machine pistol.

to:

** Exclusive to Season 2, the disruptor hop-up for the Alternator and RE-45 would easily melt through shields with little difficulty.
*** It was re-added in
difficulty. Season 10, though only as a 10 and 11 moved the Alternator to the care package-exclusive weapon.
package with a weaker version of this hop-up.
** In Season 4 that ability was given to the new Sentinel sniper rifle and instead of a hop-up you would have to use a shield battery (season 4) or two shield cell cells (season 5); this lasted until Season 7 made the Sentinel's charge ability a simple damage bonus instead.
** {{Inverted}} with the Hammerpoint Rounds hop-up, which lasted from Season 2 to Season 9 and was equippable to the [=P2020=] and Mozambique; Mozambique, then was readded in Season 12 to the RE-45 as well; affected guns dealt just over double recieved a significant damage boost to anyone who didn't have a shield.
*** Hammerpoint Rounds returned for Season 12, and were also made available to the RE-45 machine pistol.
shield.



* ArtifactName: The Flatline was named as such in ''VideoGame/Titanfall2'' for its recoil pattern, being a horizontal flat line. In ''Apex'', the gun's pattern kicks it upwards vertically in addition to its horizontal recoil, making this no longer the case.
* ArtisticLicenseMilitary: Almost every time Bangalore uses military slang, she slightly ''mis''uses it. Aside from "FNG", the writers seem to have just played mad-libs with various military jargon.

to:

* ArtifactName: The Flatline was named as such in ''VideoGame/Titanfall2'' for its recoil firing pattern, being a horizontal flat line. In ''Apex'', the gun's pattern recoil kicks it upwards vertically in addition to its horizontal recoil, spread, making this no longer the case.
* ArtisticLicenseMilitary: Almost every time Bangalore uses military slang, she slightly ''mis''uses misuses it. Aside from "FNG", the writers seem to have just played mad-libs with various military jargon.



* BreatherEpisode: After Season 9's very expansive Legacy Antigen story, which touched almost every Legend's personal arc through the in-game comic and the official Twitter comics, Season 10 dialed it back by having no accompanying story whatsoever.



* ContinuingIsPainful: While a death is no longer a guaranteed disadvantage if your teammates can bring you back, you respawn with no items. However, you can recover ''all'' your gear if you find your own body, so DeathIsASlapOnTheWrist if you die close to a respawn beacon.

to:

* ContinuingIsPainful: While Respawning a death is no longer teammate means needing to locate a guaranteed disadvantage if your teammates Respawn Beacon somewhere in the map, which can bring you back, you respawn be pretty difficult at the later stages of the game when most of the map is outside the ring, and especially so if uncommon Mobile Respawn Beacons aren't accessible in the weekly crafting rotation. Once players respawn, they do so with no items. However, you can recover ''all'' your gear minimal gear, so loot becomes a big issue if you find your own body, their Deathbox with all their stuff isn't easily accessible -- doubly so DeathIsASlapOnTheWrist if you die an enemy squad is close enough to a respawn beacon.capitalize on an underequipped teammate when the dropship telegraphs that someone is respawning there.



** Also in ''Northstar'', the tablet that Valkyrie holds shows that she's being paid in Credits, the in-game currency used to buy cosmetic items in ''Titanfall 2''.



** The first Skydive Emotes were a lot less expressive. Compare Pathfinder's Season 2 skydive emote (slowly tumbling backwards and doing a handwave to either side) to the one from the season immediately after (briefly flapping his wings in the imitation of a bird, then getting attacked by a crow and having to swat it away).

to:

** There weren't any in-game stories for players to read; it was primarily portrayed through [[AllThereInTheManual outside sources]]. When Season 5 added them in, they had to be unlocked through gameplay instead of being released on a schedule.
** Skydive Emotes and Holosprays weren't in the original release. The former weren't added until Season 2, and the latter weren't until Season 6.
** The first Skydive Emotes were a lot less expressive. Compare Pathfinder's Season 2 skydive emote (slowly tumbling backwards and doing a handwave to either side) to the one from the season immediately after (briefly flapping his wings in the imitation of a bird, then getting attacked by a frenzied crow and having to swat it away).



*** Wraith's Into the Void, ''Apex''[='s=] equivalent of Phase Shift, has a brief delay when the ability starts and ends, slows the user temporarily while it winds up, can't be used to TeleFrag, and very clearly indicates the user's position while in use as opposed to having them completely vanish.
*** Slightly {{inverted}} after Season 5 granted a buff that it lacked in ''Titanfall 2'': Wraith can see enemies while in the Phase dimension, aiding maneuvering and minimizing the risk of blindly walking into enemies.

to:

*** Wraith's Into the Void, ''Apex''[='s=] equivalent of Phase Shift, has a brief delay when the ability starts and ends, slows the user temporarily while it winds up, can't be used to TeleFrag, and very clearly indicates the user's position while in use as opposed to having them completely vanish.
*** Slightly
vanish. This is slightly {{inverted}} after Season 5 granted a buff that it lacked in ''Titanfall 2'': Wraith can see enemies while in the Phase dimension, aiding maneuvering and minimizing the risk of blindly walking into enemies.



*** Although every character seems to be wearing something similar to a Pilots' [[JumpJetPack jumpkit]], they can't be freely activated for wallrunning and double jumping like in ''Titanfall''. Instead, they only activate for a powered glide when deploying or moving along ziplines, though Octane's jump pad can grant a double jump when used.

to:

*** Although every character seems to be ** Movement in general has been tuned down: players can't freely wallrun or double jump despite the Legends wearing something similar to a Pilots' [[JumpJetPack jumpkit]], they jumpkits]] and [[VideoGameSliding slides]] can't be freely activated for wallrunning and infinitely extended by hopping. Restoring the traditional movement usually requires an external factor, like using jumpkits to boost along ziplines or being granted a double jumping like in ''Titanfall''. Instead, they only activate for a powered glide when deploying or moving along ziplines, though jump from Octane's jump pad pad.
* NotActuallyCosmeticAward:
** While they all generally stick to a general shape for each gun, certain weapon skins have slightly different models. Thus, certain skins don't obscure as much of the screen, though the differences are very mild at best.
** Certain finishers
can grant be done faster than others. With most of them, however, the differences tend to be only fractions of a double jump when used.second.
** Holosprays can be thrown down to obscure vision and possibly be used to hide behind. Also, pinging a Holospray will "like" it, even if it's an enemy's spray and/or far in the distance, so vigilant players can use them as a means of checking if they've been spotted and are being pinged to enemies.
** {{Defied}} with ground emotes; the game has an anti-peek system in place to prevent people from abusing their third-person cameras to peek around obstacles without actually exposing themselves.



--->'''Loba''': Thanks angel, you're the sweetest.\\

to:

--->'''Loba''': ---->'''Loba''': Thanks angel, you're the sweetest.\\



* StandardFPSGuns: The game's weapon classes use these as a basic template, with individual weapons diverging out from them.
** Pistols: The weakest weapon type but fairly common, filling the "starter weapon to be replaced" archetype typically expected of them, though they do have niche upsides such as fast handling. The Wingman occupies the slow, but strong and accurate niche expected of revolvers.
** Assault rifles: The JackOfAllStats category, which generally has strengths all around but no specializations. Of them, the weirdest is the Havoc, which is a MasterOfAll stats-wise with the limitation of a delay before it actually shoots.
** Machine Guns: [=LMGs=] follow this archetype, typically trading their handling speed and a little bit of their damage per second in exchange for the largest magazine sizes in the game. Of them, the Spitfire plays this trend the closest; the Devotion [[GatheringSteam winds up its firing speed]], the L-Star overheats, and the Rampage can be charged with thermite grenades.
** Marksman Guns: Used by the [[ExactlyWhatItSaysOnTheTin Marksman weapons]]. They're better suited to longer range, but not quite as [[CripplingOverspecialization specialized into doing so]] as Sniper Rifles are. The [=G7=] and 30-30 play this archetype mostly straight, while the Triple Take has a SpreadShot and the Bocek is a bow that doesn't need to be reloaded.
** Sniper Rifles: Weapons that are heavily specialized into long-range engagements, being uncontested at that range to make up for their low DPS. The Sentinel and Kraber lean more towards the anti-materiel rifle subtype, while the Charge Rifle also has shades of the energy gun archetype with its hitscan laser beam.
** Submachine Guns: Automatic weapons that alternate being common, early game, tuned-down versions of other automatic weapons (Alternator, Volt) and the usual SMG niche of being high DPS burst damage machines in close range with relatively small magazine sizes (CAR, R-99, Prowler).
** Shotguns: The other weapon class best suited to close range, they have lower DPS than [=SMGs=] but make up for it by being able to [[HitAndRunTactics minimize exposure to enemies by peeking around cover]]. The Peacekeeper's high single-shot damage, slow fire rate, and wide spread when not choked is indicative of the super shotgun subtype, while the Mozambique's fast handling but weaker damage puts it into the shotgun pistol type.



* WeaponOfChoice: Rampart gains a bonus when using a Light Machine Gun, and her voice lines indicate a clear preference for that type of weapon.

to:

* WeaponOfChoice: WeaponOfChoice:
**
Rampart gains a bonus when using a Light Machine Gun, and her voice lines indicate a clear preference for that type of weapon.



** Lifeline and Octane's parents played together in Olympus' labs.

to:

** Lifeline and Octane's Octane were raised on Olympus, and their parents played together in Olympus' labs.were as well.



* WeirdnessCensor: Normally, Simulacra are incapable of recognizing that they are Simulacra. This can be anything as small as replacing certain words (ex. Ash hearing "Pilot" instead of "Simulacrum" when referred to as such), or as big as not recognizing they're pulling off inhuman feats (ex. Revenant climbing up a skyscraper, taking gunshots without flinching, and impaling someone with only his hand). Breaking through this mental censor forms a major basis of both characters' backstories and personalities.

to:

* WeirdnessCensor: Normally, Simulacra are incapable of recognizing that they are Simulacra. This can be anything as small as replacing certain words (ex. Ash hearing "Pilot" instead of "Simulacrum" when referred to as such), or as big as not recognizing they're pulling off inhuman feats (ex. Revenant climbing up a skyscraper, taking gunshots without flinching, and impaling someone with only his hand). Breaking through this mental censor forms a major basis of both characters' Ash and Revenant's backstories and personalities.



* YouAreAlreadyDead: If an arc star hits you, it will disable your shields immediately on impact and there's nothing you can do in order to stop it from annihilating you. Just stay away from your squadmates so they don't get hurt too.

to:

* YouAreAlreadyDead: If an arc Players that have been directly hit by Arc Stars take damage from the impact, and have about four seconds before the star hits you, it will disable your shields immediately on impact and there's nothing you detonates to deal significantly more damage. Wraith can do in order enter phase to stop shake off the star before it from annihilating you. Just stay away from your squadmates so detonates, but everyone else has no means of preventing the followup damage.
* YouHaveResearchedBreathing: Players must unbox or buy Quips (short dialogue snippets that can be spoken by Legends) before
they don't get hurt too.can use them.
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** When watching an enemy try to self-revive, it can be preferable to wait for them to complete self-revive and then shoot them down. ALthough will consume the self-revive preventing stealing it, a player will take less shots to kill after revival than when downed, saving ammo in a pinch. This can easily bite the attacker in the butt though if the player reviving themselves also has a Level 4 Backpack equipped, [[TheDogBitesBack which grants them extra shields and health on revive.]]

to:

** When watching an enemy try to self-revive, it can be preferable to wait for them to complete self-revive and then shoot them down. ALthough Although this will consume the self-revive preventing and prevent stealing it, a player will take less shots to kill after revival than when downed, saving ammo in a pinch. This can easily bite the attacker in the butt though if the player reviving themselves also has a Level 4 Backpack equipped, [[TheDogBitesBack which grants them extra shields and health on revive.]]

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** In a similar vein, Maggie gains a speed bonus when holding [[ShotgunsAreJustBetter any shotgun]], moving at her full running speed without having to stow the weapon away. Her personal favorite appears to be the Mastiff, with a unique equip animation and dialogue.
--->'''Mad Maggie''': A perfect partner.
** Like Maggie's affection for the Mastiff, Fuse is a fan of the 30-30 Repeater, uniquely equipping it with [[OneHandedShotgunPump a flip-cock]].
--->'''Fuse''': 30-30 Repeater here. Salvo’s finest, except for ol’ Fusey of course.



* WeirdnessCensor: Normally, Simulacra are incapable of recognizing that they are Simulacra. This can be anything as small as replacing certain words (ex. Ash hearing "Pilot" instead of "Simulacrum" when referred to as such), or as big as not recognizing they're pulling off inhuman feats (ex. Revenant climbing up a skyscraper, taking gunshots without flinching, and impaling someone with only his hand).

to:

* WeirdnessCensor: Normally, Simulacra are incapable of recognizing that they are Simulacra. This can be anything as small as replacing certain words (ex. Ash hearing "Pilot" instead of "Simulacrum" when referred to as such), or as big as not recognizing they're pulling off inhuman feats (ex. Revenant climbing up a skyscraper, taking gunshots without flinching, and impaling someone with only his hand). Breaking through this mental censor forms a major basis of both characters' backstories and personalities.


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** When watching an enemy try to self-revive, it can be preferable to wait for them to complete self-revive and then shoot them down. ALthough will consume the self-revive preventing stealing it, a player will take less shots to kill after revival than when downed, saving ammo in a pinch. This can easily bite the attacker in the butt though if the player reviving themselves also has a Level 4 Backpack equipped, [[TheDogBitesBack which grants them extra shields and health on revive.]]
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as a Valk main these new interactions have motivated me to never thank my friend who is a Loba main ever again

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*** As of Season 11, Loba and Valkyrie are officially a couple, and [[SickeninglySweethearts they will not stop reminding you with every interaction in-game.]]
--->'''Loba''': Thanks angel, you're the sweetest.\\
'''Valkyrie''': Is that my name now? Oh, we're cute.

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** [[RevolversAreJustBetter The Wingman]]'s damage is comparable to the game's sniper rifles, and gets a headshot damage bonus that's usually reserved for rifles -- with an upgrade to make them ''[[UpToEleven even stronger]]''.

to:

** [[RevolversAreJustBetter The Wingman]]'s damage is comparable to the game's sniper rifles, and gets a headshot damage bonus that's usually reserved for rifles -- with and in the past the Skullpiercer Hop-up offered an upgrade to make them ''[[UpToEleven even stronger]]''.


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** The Mozambique shotgun pistol, after spending much of the game's lifetime as something a memetic joke weapon, has slowly been improved through buffs and the addition of Hammerpoints to become not only a solid sidearm, but even a surprisingly capable primary weapon against early-game targets with weak shields.

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** Also, this game's incarnations of ''Titanfall 2'''s {{Sniper Rifle}}s (the Longbow DMR and Triple Take) feature drastically reduced firing rates and (in the Longbow's case) projectile bullets instead of hitscan. This compensates for the much larger map size and players being easier to hit with precision weapons thanks to the slower movement speed. [[PurposelyOverpowered The Kraber was untouched by this change, as it's a Care Package weapon.]]

to:

** Also, this game's incarnations of ''Titanfall 2'''s {{Sniper Rifle}}s (the Longbow DMR and Triple Take) feature drastically reduced firing rates and (in the Longbow's case) projectile bullets instead of hitscan. This compensates for the much larger map size and players being easier to hit with precision weapons thanks to the slower movement speed. [[PurposelyOverpowered The Kraber was untouched by this change, as it's a Care Package weapon.]]weapon]], though it is restrained a bit by significantly slower handling speed than in the prior games and needs to be unscoped to work the bolt between shots.



*** The Grappling Hook ability has reduced acceleration, time in the air, and only has one charge at a time as opposed to two.

to:

*** The Grappling Hook ability has reduced acceleration, time in the air, and only has one charge at a time as opposed to two. When in use, Pathfinder has to completely put his weapon away and reequip it after releasing the hook, preventing firing while swinging and requiring a more strategic approach when flanking than being able to simply swing and fire freely in ''Titanfall 2''.



**** Slightly {{inverted}} after Season 5 granted a buff that it lacked in ''Titanfall 2'': Wraith can see enemies while in the Phase dimension, aiding maneuvering and minimizing the risk of blindly walking into enemies.



*** The Pulse Blade ability returns in the form of Bloodhound's Eye of the Allfather, which lacks the titular OneHitKO blade and instead scans a wider area.

to:

*** The Pulse Blade ability returns in the form of Bloodhound's Eye of the Allfather, which lacks the titular OneHitKO blade and instead scans a wider area.area directly in front of Bloodhound.


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*** Although every character seems to be wearing something similar to a Pilots' [[JumpJetPack jumpkit]], they can't be freely activated for wallrunning and double jumping like in ''Titanfall''. Instead, they only activate for a powered glide when deploying or moving along ziplines, though Octane's jump pad can grant a double jump when used.
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Headshot someone with a sniper rifle and tell me there's no blood in this game (also, every weapon makes brief bursts of bloody mist when hitting an unshielded organic target)


* LighterAndSofter: Despite being about a BloodSport, ''Apex Legends'' is less graphically violent than ''VideoGame/{{Titanfall}}'', the rating going from "Mature" to "Teen". The Titans themselves aren't around to crush people underfoot or [[LudicrousGibs turn them into clouds of viscera]], [[BloodlessCarnage attacks produce no visible bloodshed]], and [[CoupDeGrace executions]] are much less visceral and/or subject to GoryDiscretionShot.

to:

* LighterAndSofter: Despite being about a BloodSport, ''Apex Legends'' is less graphically violent than ''VideoGame/{{Titanfall}}'', the rating going from "Mature" to "Teen". The Titans themselves aren't around to crush people underfoot or [[LudicrousGibs turn them into clouds of viscera]], [[BloodlessCarnage attacks bullet wounds only produce some brief bursts of blood with no visible bloodshed]], lasting stains, and [[CoupDeGrace executions]] are much less visceral and/or subject to GoryDiscretionShot.

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The Peacekeeper does not have a pump, I presume the author mistook the handguard for a pump? Rewrote to be more general and added some more examples rather than just erasing the trope, since it certainly still applies


* GunsDoNotWorkThatWay: Some of ''Titanfall 2'''s fairly outlandish guns such as the multi-barrelled Alternator and Double Take (which received a third barrel to make it the Triple Take) return in this game, but the new Peacekeeper added in ''Apex'' is pretty firmly this, as it's a quadruple-barrelled shotgun that appears to have both a pump action and a lever action. [[note]]Pumps and levers are two different methods of loading fresh rounds into a gun's chamber to be fired. Having both on one gun would be redundant, and adding to the redundancy is that a gun with multiple barrels would normally bypass this issue entirely by having one chamber for each barrel and bullet.[[/note]]

to:

* GunsDoNotWorkThatWay: Some of ''Titanfall 2'''s fairly outlandish guns such as the multi-barrelled Alternator and Double Take (which received a third barrel to make it the Triple Take) return in this game, but alongside the new Peacekeeper added in ''Apex'' is pretty firmly this, as it's Peacekeeper: a quadruple-barrelled shotgun that appears to is powered by batteries.
** All of the shotguns in the game fire in perfectly shaped predictable patterns, ie. the EVA-8 fires its shot in a pattern of 9 pellets in the shape of an 8.
** The Wingman revolver can
have both a pump action and a lever action. [[note]]Pumps and levers are two different methods "extended heavy magazines" equipped that can increase its capacity from 6 up to 9. Possibly [[JustifiedTrope justified]], as the Wingman is reloaded by replacing the entire cylinder at once instead of loading fresh inserting rounds into a gun's chamber to be fired. Having both on one gun would be redundant, fixed cylinder, and adding to the redundancy is that a gun with multiple barrels would normally bypass this issue entirely by having one chamber for each barrel and bullet.[[/note]]reload animation mostly keeps the chambers from the player's view.
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** Robotic combat units known as Spectres appear in "Fight Night", using their original ''Titanfall 1'' design with the wedge-shaped head.

to:

** Robotic combat units known as Spectres appear in "Fight Night", using their original ''Titanfall 1'' Militia-side design with the wedge-shaped head.
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*** Hammerpoint Rounds returned for Season 12, and were also made available to the RE-45 machine pistol.
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We finally do have 20 legends


** There are 60 players in a standard match, yet less than 20 playable legends, meaning that there will inevitably be more than one of each, likely even being pitted against each other.

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** There are 60 players in a standard match, yet the pool of playable legends is less than 20 playable legends, meaning that there half that. There will inevitably be more than one of each, each legend, likely even being pitted against each other.

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** "Escape" introduced a tropical island map, with the trailer even likening it to a vacation-y island escape.

to:

** "Escape" introduced a tropical island map, with the trailer even likening it to a vacation-y island escape. There's also the new legend, Ash, whose split personality is attempting to escape her confinement.



There's also the new legend, Ash, whose split personality is attempting to escape her confinement.

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** "Escape" introduced a tropical island map, with the trailer even likening it to a vacation-y island escape. There's also the new legend, Ash, whose split personality is attempting to escape her confinement.

to:

** "Escape" introduced a tropical island map, with the trailer even likening it to a vacation-y island escape.
** "Defiance" had Mad Maggie, the grizzled Salvonian rebel, defy death and return as a playable character.
There's also the new legend, Ash, whose split personality is attempting to escape her confinement.
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Moving cut Critical Research Failure entry.

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* ArtisticLicenseMilitary: Almost every time Bangalore uses military slang, she slightly ''mis''uses it. Aside from "FNG", the writers seem to have just played mad-libs with various military jargon.
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** The three synthetic legends -- Pathfinder, Revenant and Ash -- are treated like conventional organic legends. They can still be damaged by Caustic's gas, detected by Seer's heartbeat detector and healed by syringes, med kits and Lifeline's drone. Having to create a new type of health for synthetic legends would make the health and inventory management too difficult.

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* CrapsackWorld: The Outlands don't seem like an especially pleasant place to live. Psmanthe has ridiculously bad wealth disparity, with the richest residence enjoying lives of decadence on its moon and Olympus while the surface city Malta is a ViceCity. Gaea's city Suotamo is much the same, and the wildlife populating the rest of the planet are viciously savage. Salvo is a planet wracked with constant war. Boreas' moon has been destroyed, with the side effects of it [[DoomedHometown poised to render the planet unlivable in a few decades]]. The Outlands might be better off as a whole for the removal of [[TheEmpire the IMC]] as its leadership, but their remnant companies such as Hammond Robotics are still present and active in the Outlands, not to mention their connections to the closest thing the Outlands has to an overarching government; the Mercenary Syndicate, who seems eerily close to the old IMC, down to having their enforcers dress in a similar white armor to IMC footsoldiers. The crappy state of the world is rarely the focus of the story though, which tends to use it as a backdrop to focus on characters instead.



* DevelopersForesight: Loba's Ultimate allows anyone who uses it to pick up items within a certain radius of where she puts it down. If you try to use this in order to get to loot that you normally wouldn't be able to access without meeting some sort of special requirement (for example, loot found within locked vaults or Bloodhound's Trials), only Loba herself will be able to steal it, and as soon as she does, the Black Market will be destroyed and a loud alarm will sound, [[WithCatlikeTread alerting everyone in the vicinity to her presence]].



** Using an Evo Shield instead of the standard Body Shield used to be this. On the one hand, they can become one of the only red-quality item alongside care package weapons, giving you more armor than anything short of a Gibraltar with a gun shield. On the other hand, its capacity is increased by dealing damage, and the first two levels of Evo Shield were less than their Body Shield equivalents, making it impractical late in the game unless the user regularly picked fights and levelled it up. As they're the only way to have shields at all in the current version in the game (besides the very rare gold Body Shield), this is no longer the case.

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** Using an The Bocek has a weird charging mechanic for each of its shots, requires precise aim for its precise shots, and players will want to make the most out of every shot due to arrows being sparse in how no other weapon uses them. But players who master it have a weapon with great range, high damage, and perhaps the weapon's biggest upside, no reload or overheat mechanics that limit its use.
** Red
Evo Shield instead of the standard Body Shield used to be this. On the one hand, they can become one of the only red-quality item alongside care package weapons, giving you Shields. They provide more armor raw protection than anything short of a Gibraltar with a gun shield. else in the game; the gold Body Shield has protection on the same tier as purple Evo Shields. On the other hand, its capacity is increased by dealing damage, it doesn't spawn naturally and the first two levels of Evo Shield were less than their Body Shield equivalents, making it impractical late in the game unless the user regularly picked fights and levelled it up. As they're the only way to have shields at all in the current version in the game (besides the very rare gold Body Shield), this obtain them is no longer the case.to level up a purple shield by dealing damage or spending materials to level it, or looting a red shield off of someone else.



** Crafting wasn't added until Season 6. Before then, the only way to reliably find medkits and batteries was looting them.



* FantasticFaunaCounterpart: Prowlers, which are treated like the universe's version of canines -- primarily wolves. Visually, their leathery hides make them look more akin to some sort of dinosaur.



* ForgottenFallenFriend: "Friend" is a bit of a stretch, but despite being hyped up as a potentially big competitor within the Apex Games only to be murdered live on broadcast to the entire Outlands, interest in Forge gradually waned until -- according to a Season 7 loading screen -- a museum based on him was forced to file bankruptcy.



* FunetikAksent: Subtitles will incorporate accents of characters phonetically, most noticeable with Lifeline. [[https://youtu.be/OX3K-PSTs3E Some of her in-universe text messages appear to use her accent too.]]



* JumpJetPack: Jumpkits return in this game from the previous ''Titanfall'' games, [[DownplayedTrope though their purpose is more niche;]] now used for slowing descents and moving on ziplines rather than allowing the ultra-fast movement they previously enabled. Additionally, for most characters they're mounted on the lower back rather than the upper back; the exceptions are Crypto (so that his BadassLongcoat can flap around unrestricted), Mad Maggie (whose lower back is occupied by a pair of cuffed wrists in the trailers), and Valkyrie (who has [[PlayedStraight an actual fully fledged jetpack]]).



** The HAVOC Rifle has good damage, decent range, and a relatively large magazine size. The problem is that there's a short delay between pulling the trigger and the weapon actually starting to fire. Similar to the Devotion, a Turbocharger removes this delay.
** Supplementing the L-STAR's decent damage is its overheat mechanic; in place of a normal reload, it heats with each shot and cools when not being fired, meaning it effectively has a built-in gold magazine that automatically reloads the gun if put away for long enough. However, its plasma balls are slower than most bullets and it suffers especially from the attachment issue, being only compatible with optics and a stock.

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** The HAVOC Rifle has good damage, some of the best DPS in the game, decent range, range and accuracy, and a relatively large magazine size. The problem is that there's a short delay between pulling the trigger and the weapon actually starting to fire. Similar to the Devotion, a Turbocharger removes this delay.
** Supplementing the L-STAR's decent damage is its overheat mechanic; in place of a normal reload, it heats with each shot and cools when not being fired, meaning it effectively has a built-in gold magazine that automatically reloads the gun if put away for long enough. enough and not overheated. However, its plasma balls are slower than most bullets and it suffers especially from the attachment issue, being only compatible tap-firing single bullets with optics it for higher control against distant opponents is awkward.
** The Triple Take has great damage per shot
and has a stock.spread to help cover for inaccuracy. But it needs a second to charge up each shot to make the damage better at longer ranges, and spends three ammo per shot making it less ammo-efficient compared to other marksman weapons.



* LeeroyJenkins: A player choosing to drop solo is usually predated by them launching into the most popular drop point on the map, eager to get as many kills as possible.

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* LeeroyJenkins: A One recurring player choosing mentality is to join a squad, then ditch them and drop solo is usually predated by them launching if they choose to drop anywhere but into the most popular drop point on the map, eager to get as many kills as possible.



** The P2020 pistol is generally only used if nothing else is available, as it's a semi-automatic with the per-shot power of most of the automatics, a short effective range, and a small magazine. It can be aimed fast with no speed penalty, but the penalties for the [=SMGs=] are already quite small, not to mention this already puny perk is totally negated by the equally common, fully automatic RE-45. A small portion of the community considers the P2020 to be ''even worse'' than the aforementioned Mozambique, citing that while at least the latter can pack a punch in close range, the former is practically [[MasterOfNone worthless regardless of the situation]].

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** The P2020 pistol is generally only used if nothing else is available, as it's a semi-automatic with the per-shot power of most of the automatics, a short effective range, and a small magazine. It can be aimed fast with no speed penalty, but the penalties for the [=SMGs=] are already quite small, not to mention this already puny perk is totally negated by the equally common, fully automatic RE-45. A small portion of the community considers the P2020 to be ''even worse'' Some consider this weapon worse than the aforementioned Mozambique, citing that while at least the latter can pack a punch in close range, the former is practically [[MasterOfNone worthless regardless of the situation]].



* UnreliableNarrator: Various Season 12 trailers appear to be written from the point of view of an in-universe Syndicate representative. As a result, they're derisive towards the staunchly Anti-Syndicate Mad Maggie, and blame her for the Phase Driver incident on Olympus that the audience saw was actually started by Duardo Silva.



** Mirage and Rampart are shaping up to be this. They bicker about being roommates and Mirage is stunned by Rampart’s familiarity with the arena. That being said, neither of them have a bad bone in their body and it shows. He affectionately calls her “Gearhead” while she calls him “Witt,” and they find each other pretty (not that Mirage will admit it).

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** Mirage and Rampart are shaping up to be this. They bicker about being roommates and Mirage is stunned by Rampart’s familiarity with the arena. That being said, neither of them have a bad bone in their body and it shows. He affectionately calls her “Gearhead” while she calls him “Witt,” and they find each other pretty (not that Mirage will admit it). A side comic released on Twitter accompanying Season 9 shows that Mirage sees her like a sibling.



* WhamEpisode: Ashes to Ashes - the final episode of the "Broken Ghost" questline in season 5, reveals that the object the legends were assembling for Hammond Robotics was [[spoiler: the severed head of Ash from VideoGame/Titanfall2]].

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* WhamEpisode: Ashes to Ashes - the final episode of the "Broken Ghost" questline in season 5, reveals that the object the legends were assembling for Hammond Robotics was [[spoiler: the [[spoiler:the severed head of Ash from VideoGame/Titanfall2]].VideoGame/Titanfall2]]. The associated story chapter also reveals that [[spoiler:Revenant was seeking his source code as well, and wants Loba to finally end him once and for all]].
* WithCatlikeTread: Players who try to use Loba's ultimate in order to get to loot normally inaccessible without meeting some sort of special requirement (for example, loot found within locked vaults or Bloodhound's Trials), only Loba herself will be able to steal it, and as soon as she does, the Black Market will be destroyed and a loud alarm will sound, alerting everyone in the vicinity to her presence.

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** If an ally starts shooting, they have voice lines specifically for shooting at an enemy so players can immediately know combat is starting, even if said ally doesn't ping enemies.



* ConcealmentEqualsCover: Bullets do not pierce through most objects. Avoiding damage from an explosion is as simple as having the majority of your body not visible to it. Even if what you're hiding behind shouldn't realistically offer much (if any) shelter, it generally works. The exception to this is doors, which can be blown up or shot through with the right weapon.

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* ConcealmentEqualsCover: Bullets do not pierce through most objects. Avoiding damage from an explosion is as simple as having the majority of your body not visible to it. Even if what you're hiding behind shouldn't realistically offer much (if any) shelter, it generally works. The exception to this is doors, which can be blown up or shot through with Even destructible cover like doors and Rampart's walls will completely negate damage from hiders for the right weapon. attack that destroys them, though followup attacks are fair game.



* FiringOneHanded:
** Hanging from a zipline and shooting results in this, as characters use their left hand to hang and their right to shoot. Some notable results include [[OneHandedShotgunPump flipping the Peacekeeper by the lever to rechamber between shots]] and the Bocek somehow pulling its bowstrings back by an unknown force.
** Characters who can use abilities while also shooting their guns such as Bangalore and Revenant do this if they do both at once, shooting their ability with their left hand and firing a gun with their right.
** In most of his third-person animations, Fuse uses his right-sided mechanical arm to fire one-handed.



** Most movement tech, such as punchboosting[[note]]punching walls or slopes while crouched or sliding to get a speed boost[[/note]] and airstrafing[[note]]letting go of the forward key and holding the strafe button in the direction of a turn allows players to turn in the air faster[[/note]], are very unintuitive to learn and will almost definitely require an outside source to learn they even exist.



* HealThyself: When players get injured, they need recovery items to restore lost hitpoints: shield cells and shield batteries to restore shields, syringes and medkits to restore health, Phoenix Kits to restore both. These items slow down their user and take time to use (cells and batteries are used in a shorter time than their health equivalents), forcing them to play more closely around teammates who can provide cover fire while they heal up.



* HollerButton:
** Press the ping button (defaults to scroll wheel click on keyboard and mouse) to ping terrain, objects, items, etc., which have associated voice lines for your character. A short press will do a context-sensitive ping, defaulting to "let's go here"; double tap the button to point out enemies; and hold the button and aim to choose more varied, specific pings.
** Press the quip button (defaults to [=F1=] on keyboard and mouse) for less-gameplay-pertinent quips. Quips will always need to be manually chosen, unless the game prompts the player to quip (such as when they stand around for long enough or spam crouch).



* IntelligibleUnintelligible: Legends that have been turned into Shadows during the Halloween gamemodes speak entirely in animalistic growls, but their pings are still understandable by the HUD and translated in the killfeed as if a normal Legend pinged. Also, non-turned Legends can still quip to them, which results in hilariously one-sided conversations.
-->'''Shadow''': (uninteligible growl) [translation: Shield Cell here]\\
'''Valkyrie''': "I'll bag that."\\
'''Valkyrie''': [after picking up the Shield Cell] "Hey, thanks."\\
'''Shadow''': (uninteligible growl)
* InventoryManagementPuzzle: Managing characters' inventory is an important part of gameplay and can invisibly determine success. Are you carrying too much ammo, or not enough? Is it worth changing to a single-shot weapon like the 30-30 Repeater or Peacekeeper to get more damage per bullet, or would faster-firing weapons be better? Do you have enough grenades and healing for your next fight? Should you pick up the high-quality attachment that's incompatible with your guns, in the hopes that you find a gun that does fit later? Being able to answer these questions can mean the difference between winning and being jumped with no ammo and low HP.



** Some returning abilities from ''Titanfall 2'' make their appearance with reduced capabilities, to further put emphasis on team coordination over one individual hard carrying their teammates. Some examples:
*** The Grappling Hook ability has reduced acceleration, time in the air, and only has one charge at a time as opposed to two.
*** Stim no longer heals the user, instead doing the exact opposite and taking away health when used.
*** Wraith's Into the Void, ''Apex''[='s=] equivalent of Phase Shift, has a brief delay when the ability starts and ends, slows the user temporarily while it winds up, can't be used to TeleFrag, and very clearly indicates the user's position while in use as opposed to having them completely vanish.
*** Amped Walls don't immediately construct when deployed, only amp shots going through their top half, and are no longer indestructible (being more vulnerable on the top half and especially while not fully built).
*** The Pulse Blade ability returns in the form of Bloodhound's Eye of the Allfather, which lacks the titular OneHitKO blade and instead scans a wider area.
*** Cloak can't be activated as often. Mirage, ''Apex''[='s=] only user of the ability only goes invisible when reviving allies, when he's downed for a few seconds, while using Respawn Beacons, and for a very brief moment when he starts using his ultimate.
*** {{Inverted}} with Holo Pilot: Mirage's decoys are mostly similar to them, but they have the added benefit that enemies that get fooled into shooting decoys have their position revealed. They were further buffed after launch to allow the user to control a decoy's movements, allowing for much more potent fake-outs.



* PalmtreePanic: The map Storm Point is a tropical archipelago that happens to be crawling with spiders, flyers and prowlers.
* PinataEnemy: The Prowlers and spiders from Storm Point. Attacking either will give players points to level up their Evo Shield, killing them drops loot tailored to what a player may currently be carrying, and clearing out a den or a nest grants the entire team materials to use in crafting.

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* PalmtreePanic: The map Storm Point is a tropical archipelago that happens to be crawling with spiders, flyers flyers, and prowlers.
* PinataEnemy: The Prowlers and spiders from Storm Point. Attacking either will give players points to level up their Evo Shield, killing them drops loot tailored to what a player may currently be carrying, and clearing out a den or a nest grants the entire team materials to use in crafting.crafting.
* PostMortemOneLiner: Kill quips, which are unlockable voice lines that the player may be prompted to use after securing a kill. All Legends also have voice lines their team hears if they are the one to eliminate the last member of an enemy squad.



* PreAsskickingOneLiner: At the start of every match, the player gets to see a view of the team with at least one player who won their previous game (in Battle Royale), or the only other team in the game (in Arenas) and hear one of these before the game starts proper. Whether they actually kick any ass or get eliminated first thing in the match, though, is up in the air.



* UnderdogsNeverLose: In ''Stories from the Outlands'' "Gridiron", Bangalore and Jackson fight an IMC Pilot. In the previous ''Titanfall' games, a Pilot would almost always win against [[{{Mooks}} two grunts]], but here they come out on top instead.

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* UnderdogsNeverLose: In ''Stories from the Outlands'' "Gridiron", Bangalore and Jackson fight an IMC Pilot. In the previous ''Titanfall' ''Titanfall'' games, a Pilot would almost always win against [[{{Mooks}} two grunts]], but here they come out on top instead.
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** For ''Titanfall'' fans, the Halloween gamemodes where players turn to shadows on death and gain LeParkour abilities will seem very familiar... with exception to jumping and double-jumping, which use the much shorter ''Apex'' jump height rather than ''Titanfall'''s floatier gravity. Maneuvers that would seem possible using ''Titanfall'''s physics are not possible at worst and just feel awkward at best due to this difference.

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** For ''Titanfall'' fans, the Halloween gamemodes where players turn to shadows on death and gain LeParkour abilities will seem very familiar... with exception to jumping and double-jumping, which use the much shorter ''Apex'' jump height rather than ''Titanfall'''s ''Titanfall''[='s=] floatier gravity. Maneuvers that would seem possible using ''Titanfall'''s ''Titanfall''[='s=] physics are not possible at worst and just feel awkward at best due to this difference.

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* AbnormalAmmo: Paintball rounds are a hop-up that [[ExactlyWhatItSaysOnTheTin leaves splatters of paint wherever its bullets hit]] in addition to reloading guns faster and with expanded magazine sizes. The hop-up was originally added to the game to tease a future character, Rampart, who has faster LMG reloads with bigger magazines; her shop in World's Edge sells weapons that have this hop-up integrated permanently.



* AdventureFriendlyWorld: The game's general setting of the Frontier, more specifically the Outlands, is this. While players don't have many opportunities to explore it themselves, the vast number of planets contained in it allow for a wide variety of diverse character backstories to arise.

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* AdventureFriendlyWorld: The game's general setting of the Frontier, more specifically the Outlands, is this. While players don't have many opportunities to explore it themselves, the vast number of planets contained in it and very minimal overarching government allow for a wide variety of diverse character backstories to arise.



* BalanceBuff:
** The EVA-8 Shotgun returns with a fairly tight, non-randomized spread and bullets that can travel beyond close-range (as opposed to vanishing outside a certain range) to help give it more usability in the game's many wide-open areas.
** As it's now a long-range sniping weapon meant to be used on small humans rather than an AntiVehicle gun used against hulking Titans, the Charge Rifle has a significantly faster pre-fire charge.



** A repulsor tower is one of the points of interest on King's Canyon. And just like the repulsor tower of ''Titanfall 1'', its destruction as of Season 2 allows Leviathans to start invading the area.



** Aiming down sights with a Peacekeeper or Triple Take (as both come with the Precision Choke hop-up pre-installed) will cause your next shot's aim to progressively tighten until all rounds hit basically all the same spot, though doing so causes a bright glow and audible noise. You can also turn off the sights once charged for mobility but it only lasts a few seconds before you'd have to charge it up again.

to:

** Aiming down sights with a Peacekeeper or Triple Take (as both come with the Precision Choke hop-up pre-installed) will cause your next shot's aim to progressively tighten until all rounds hit basically all the same spot, though doing so causes a bright glow and audible noise. You can also turn off the sights once charged for mobility but it only lasts a few seconds brief moment before you'd have to charge it up again. again.
** A similar example is used with the 30-30 Repeater; when aiming down sights, the bars that appear on either side of the reticle indicate how charged the next bullet will be, dealing more damage with higher charge.



** A repulsor tower is one of the points of interest on King's Canyon. And just like the repulsor tower of ''Titanfall 1'', its destruction as of Season 2 allows Leviathans to start invading the area.



* DamnYouMuscleMemory: Gibraltar players who migrated from games like ''VideoGame/{{Overwatch}}'' will likely put down their shield bubble upon taking enemy fire out of sheer reflex, forgetting (or perhaps not even realizing) that, unlike in the games they migrated from, it blocks ''your'' bullets as well.

to:

* DamnYouMuscleMemory: DamnYouMuscleMemory:
** For ''Titanfall'' fans, the Halloween gamemodes where players turn to shadows on death and gain LeParkour abilities will seem very familiar... with exception to jumping and double-jumping, which use the much shorter ''Apex'' jump height rather than ''Titanfall'''s floatier gravity. Maneuvers that would seem possible using ''Titanfall'''s physics are not possible at worst and just feel awkward at best due to this difference.
**
Gibraltar players who migrated from games like ''VideoGame/{{Overwatch}}'' will likely put down their shield bubble upon taking enemy fire out of sheer reflex, forgetting (or perhaps not even realizing) that, unlike in the games they migrated from, it blocks ''your'' bullets as well.



** Evo Shields, sort of. On the one hand, they can become one of the only red-quality item alongside care package weapons, giving you more armor than anything short of a Gibraltar with a gun shield. On the other hand, its capacity is increased by dealing damage, and the starting shield capacity is half that of level one body shields, making it impractical late in the game and rewarding aggression. This was reduced somewhat in season 6, when not only did Evo Shields become the only shields available aside from the Gold variant, but all armor was reduced by 25 sans level 1 and 2 Evo, meaning the distinction between a level 1 normal shield and a level 1 Evo Shield no longer exists.

to:

** Using an Evo Shields, sort of.Shield instead of the standard Body Shield used to be this. On the one hand, they can become one of the only red-quality item alongside care package weapons, giving you more armor than anything short of a Gibraltar with a gun shield. On the other hand, its capacity is increased by dealing damage, and the starting shield capacity is half that first two levels of level one body shields, Evo Shield were less than their Body Shield equivalents, making it impractical late in the game unless the user regularly picked fights and rewarding aggression. This was reduced somewhat in season 6, when not only did Evo Shields become levelled it up. As they're the only way to have shields available aside from at all in the Gold variant, but all armor was reduced by 25 sans level 1 and 2 Evo, meaning current version in the distinction between a level 1 normal shield and a level 1 Evo Shield game (besides the very rare gold Body Shield), this is no longer exists.the case.



* EarlyInstallmentWeirdness:
** As a natural consequence of the maps being updated regularly roughly every season, early iterations of most maps don't have as many unique locations as later versions. With the Season 8 version of King's Canyon for instance, Octane's Trials, Caustic Treatment, ARES Capacitor, and Crypto's Map Room all stand where generic or nameless buildings used to be.
** The earliest version of King's Canyon also has fewer "gimmicks" in lower quantities that help later maps stand out and feel unique. At launch, the only gimmicks it had that wouldn't be reused as a standard by later maps were Loot Ticks and the Supply Ship; the former were rare and difficult to find, and only one of the latter existed for the whole map. In the Season 8 iteration of the map, on the other hand, it's hard to go from one POI to another without seeing the King's Canyon-unique Charge Towers or Explosive Holds.
** The first Skydive Emotes were a lot less expressive. Compare Pathfinder's Season 2 skydive emote (slowly tumbling backwards and doing a handwave to either side) to the one from the season immediately after (briefly flapping his wings in the imitation of a bird, then getting attacked by a crow and having to swat it away).
** Evo Shields, the current default way to obtain shields, weren't actually added to the game until a Season 4 event. Until then, the only way to have armor was by wearing Body Shields, which spawned alongside Evo Shields on the ground and didn't level up.



** Despite what's beens shown in the cinematics, Valkyrie cannot use guns while also using her jets.

to:

** Despite what's beens been shown in the cinematics, Valkyrie cannot use guns while also using her jets.



* GunsDoNotWorkThatWay: Some of ''Titanfall 2'''s fairly outlandish guns such as the multi-barrelled Alternator and Double Take (which received a third barrel to make it the Triple Take) return in this game, but the new Peacekeeper added in ''Apex'' is pretty firmly this, as it's a quadruple-barrelled shotgun that appears to have both a pump action and a lever action. [[note]]Pumps and levers are two different methods of loading fresh rounds into a gun's chamber to be fired. Having both on one gun would be redundant, and adding to the redundancy is that a gun with multiple barrels would normally bypass this issue entirely by having one chamber for each barrel and bullet.[[/note]]



* JackOfAllTrades:
** The R-301 is intended to be this, with a controllable recoil pattern, good damage at any range, and having an option for semi-automatic fire when further control is needed.
** The 30-30 Repeater is also this: users can fire it at a decent tempo to catch enemies in the open, or use its short charge time to maximize cover advantage. The Repeater's high-damage single shots also means it uses up less ammo than most other guns, so it effectively uses less inventory space. Its disadvantages of being weaker in close quarters and having a one-at-a-time reload can be lessened with the two hop-ups it's compatible with: Shatter Caps to turn each bullet into a shotgun blast, and Dual Shell to reload two bullets at once.



* LittleUselessGun: The Mozambique and [=P2020=], a shotgun and a pistol respectively that are the worst weapons for their categories in addition to being the weakest. Until Season 9 gave them a proper buff, it was quite telling that the only way to use them in a serious manner was with the Hammerpoint Rounds hop-up to effectively turn them into a high-damage {{Cherry Tap|ping}} -- and even after Season 9, the game recognizes how weak they are and will give both weapons for free in the Arenas gamemode.
** The Mozambique has the highest fire rate, but that doesn't make up for its punishing-to-miss three pellet spread and low damage output. Ironically, it's ''also'' the worst handgun, [[InvertedTrope despite being the]] [[HandCannon largest]], because of its [[ShortRangeShotgun terrible range]].

to:

* LittleUselessGun: The Mozambique and [=P2020=], a shotgun and a pistol respectively that are the worst weapons for their categories in addition to being the weakest. smallest. Until Season 9 gave them a proper buff, it was quite telling that the only way to use them in a serious manner was with the Hammerpoint Rounds hop-up to effectively turn them into a high-damage {{Cherry Tap|ping}} -- and even after Season 9, the game recognizes how weak they are and will give are, giving both weapons for free in and granting them the Arenas gamemode.
cheapest upgrade cost in Arenas.
** The Mozambique has the highest fire rate, rate of all shotguns, but that doesn't make up for its punishing-to-miss three pellet spread and low damage output. Ironically, it's ''also'' the worst handgun, [[InvertedTrope despite being the]] [[HandCannon largest]], because of its [[ShortRangeShotgun terrible range]].


Added DiffLines:

* MissionControlIsOffItsMeds: Most gamemodes that substitute the AI announcer with someone else are this.
** Mirage sprinkles his pre-recorded Winter Express announcements with self-congratulatory quips, speculation on how well he's doing in the mode, and the occasional off-hand mention that [[ToiletHumor his bar lacks a bathroom, with Rampart setting up shop there]].
** Shadow Revenant spends the Shadowfall gamemode urging the Legends kill each other and generally being psychopathic, whenever he's not verbally tearing them apart or insulting his alternate universe self.
** Mad Maggie's announcements during Season 8's Battle Royale are very casual and peppered with slang. She also loves insulting Fuse.
** Downplayed with Ash, whose Arenas announcements are fairly straightforward, but she's not afraid to urge her personal views forward.


Added DiffLines:

* TheMultiverse: Wraith is able to jump between universes using her abilities, and at least two other universes have been explored in the canon:
** The first is an alternate universe where the IMC didn't lose the Frontier War, with IMC compounds still standing and populated there. The playable Wraith comes from this universe; the main universe's original Wraith, or Voidwalker Wraith, switched places with her and was last seen still in this one.
** The other is a universe where Revenant became ruler of the Outlands through his ResurrectiveImmortality. Dubbed the Shadowfall universe for the blood sport that Shadow Revenant runs, Pathfinder was the one to discover it by going through the Shadowfall universe Wraith's portal. Finding buried artifacts in it was the main driving force of Season 5.

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** The original Treasure Pack format tied story unlocks to finding Treasure Packs. This was changed in the season after to having story unlocks release on a weekly or biweekly basis, as linking story to how well a player adhered to a PlayEveryDay structure ended up resulting in a lot of [[DoNotSpoilThisEnding unwanted spoilers]] where some players were able to see more of the story than others.



* TheArtifact: Despite in-game story releases no longer being tied to Treasure Packs (see AntiFrustrationFeatures above), the season's story tab is still listed on the same page as the Treasure Pack tab.



** One of Wattson's Heirloom animations involves her booting up a game called "Draconis Run", which shows 1-bit sprites of a player-controlled jet shooting down a larger boss ship. The ''Titanfall 2'' level "The Ark" puts the player in a HighAltitudeBattle to chase after the massive MacGuffin-carrying transport ship, the IMS Draconis, which the boss of the game resembles.



* GuideDangIt: While the tutorial does a good job of showing you the bare basics of the game, it's far from exhaustive:
** Doors are invulnerable to bullets, with exception to the Rampage's revved up mode. If the player lacks one though, they can be meleed once to force them open, twice to break them, and any form of explosive will instantly break them. Useful if anything is blocking the other side.

to:

* GuideDangIt: While the tutorial does a good job of showing you the bare basics of the game, it's far from exhaustive:
exhaustive. Much of the learning that players will do isn't taught by the tutorial and will likely come from watching other players, or a guide.
** Doors are invulnerable to bullets, with exception to the Rampage's revved up mode. mode and Rampart's ultimate. If the player lacks one though, doesn't have either, they can be meleed once to force them open, twice to break them, and any form of explosive will instantly break them. Useful if anything is blocking the other side.



* HailfirePeaks: The World's End map introduced in Season 3 has [[LethalLavaLand craters full of lava]] and [[SlippySlideyIceWorld cities frozen in chemical ice]] within walking distance of each other.

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* HailfirePeaks: The World's End map introduced in Season 3 has [[LethalLavaLand craters full of lava]] and [[SlippySlideyIceWorld cities frozen in chemical ice]] within walking distance of each other. The Season 10 changes amplified this; [=POIs=] like Climatizer feature exposed lava surrounded by machine-made snow.



* HumanCannonball: The Gravity Cannons on Storm Point allow players to become these, flinging those who enter them along a slightly-influencable path. They pair amazingly with Horizon's passive, which allows her to land from their launches into an extremely fast slide.



* KeystoneArmy: Of a sort; if every member of a squad is downed, then all of them will spontaneously die on the spot, as nobody is able to revive the downed squad anymore. The exceptions are if one of the players has a gold knockdown shield that they can use to self-revive, and if one player is currently being auto-revived by Lifeline's passive.



* LootDrama: InUniverse, the launch trailer depicts Wraith, Mirage, and Pathfinder discussing who should get the rare loot found in a supply bin.



* {{Nerf}}: Certain weapons that are either successors to those in previous games (eg. [=R-301=] carbine vs [=R-101=] and [=R-202=] carbines) or are returning in this game directly (eg. Spitfire and Devotion) do so with smaller magazine capacities (reduced by as much as half, which is especially significant with the higher health values) to make magazine upgrades more significant.

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* {{Nerf}}: {{Nerf}}:
**
Certain weapons that are either successors to those in previous games (eg. [=R-301=] carbine vs [=R-101=] and [=R-202=] carbines) or are returning in this game directly (eg. Spitfire and Devotion) do so with smaller magazine capacities (reduced by as much as half, which is especially significant with the higher health values) to make magazine upgrades more significant.significant.
** Also, this game's incarnations of ''Titanfall 2'''s {{Sniper Rifle}}s (the Longbow DMR and Triple Take) feature drastically reduced firing rates and (in the Longbow's case) projectile bullets instead of hitscan. This compensates for the much larger map size and players being easier to hit with precision weapons thanks to the slower movement speed. [[PurposelyOverpowered The Kraber was untouched by this change, as it's a Care Package weapon.]]



** Clever players can leave valuable loot out in the open, then just perch on some nearby high ground and wait for the inevitable schmuck to come along.

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** Clever players can leave valuable loot like Care Packages out in the open, then just perch on some nearby high ground and wait for the inevitable schmuck to come along.along.
* ShapingYourAttacks: All multi-pellet guns (such as the Mastiff and Shatter Caps-equipped weapons) shoot in defined patterns, but most of them aren't shaped like anything besides simple lines. However, the new Peacekeeper shotgun shoots its pellets in the shape of a five-pointed star, while the returning EVA-8 now fires in the shape of a figure eight.


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* WeirdnessCensor: Normally, Simulacra are incapable of recognizing that they are Simulacra. This can be anything as small as replacing certain words (ex. Ash hearing "Pilot" instead of "Simulacrum" when referred to as such), or as big as not recognizing they're pulling off inhuman feats (ex. Revenant climbing up a skyscraper, taking gunshots without flinching, and impaling someone with only his hand).

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* CallBack:
** A major part of Bangalore's backstory is that she was on an IMC warship when the crew [[DefectorFromDecadence mutinied]], crashing the ship into an unexplored planet to start a small settlement. These are the exact events that play a part of ''Titanfall 1'''s backstory.
** Valkyrie's backstory involves trying to resolve her father's death. Said father is Viper, the second-last boss of ''Titanfall 2'' who was killed by Jack Cooper, the protagonist of that game.



** Some of the Legends hail from planets seen in the ''Titanfall'' duology: Bangalore was born on Gridiron, Valkyrie on Angelia, and Wraith on Typhon.



** A repulsor tower is one of the points of interest on King's Canyon. And just like the repulsor tower of ''Titanfall 1'', its destruction as of Season 2 allows Leviathans to start invading the area.
** Flyers carry deathboxes in King's Canyon and Storm Point; these dinosaur-like avians were first seen in ''Titanfall''. Similarly, on the maps World's Edge and Storm Point, Legends can fight waves of Prowlers, dinosaur-like predators that debuted in the same game.



** A repulsor tower is one of the points of interest on King's Canyon. And just like the repulsor tower of ''Titanfall 1'', its destruction as of Season 2 allows Leviathans to start invading the area.
** Flyers carry deathboxes in King's Canyon and Storm Point; these dinosaur-like avians were first seen in ''Titanfall''. Similarly, on the maps World's Edge and Storm Point, Legends can fight waves of Prowlers, dinosaur-like predators that debuted in the same game.



** The similar robot units known as Spectres appear in "Fight Night", using their original ''Titanfall 1'' design with the wedge-shaped head.
** Also in "Fight Night", one of Pathfinder's memories is watching a live weather report from himself during the destruction of Typhon, which happened in the final mission of ''Titanfall 2'''s singleplayer campaign.



** Robotic combat units known as Spectres appear in "Fight Night", using their original ''Titanfall 1'' design with the wedge-shaped head.
** Also in "Fight Night", one of Pathfinder's memories is watching a live weather report from himself during the destruction of Typhon, which happened in the final mission of ''Titanfall 2'''s singleplayer campaign.



** Multiple from ''Stories from the Outlands'': "Gridiron":
*** Bangalore is hiding from an enemy Ion Titan, visible when an explosion lights up the dust.
*** A villager can be seen chopping a fruit using a hexagon-patterned machete. [[https://static.wikia.nocookie.net/the-frontier7309/images/c/ce/Machete.jpg/revision/latest?cb=20170426181631 This design]] originates in the "[[AllThereInTheManual Art of Titanfall]]" books.
*** The IMC Pilot that attempts to kill Jackson and Bangalore wields a Smart Pistol, a staple of the franchise that only properly disappeared starting in ''Apex Legends''. He also wallruns to engage in their fight.



* FriendlyFireproof: Inverted and downplayed; several Legends' tactical abilities can affect teammates and enemies alike. Offensive abilities can slow down allies but with no damage and supporting/defensive abilities can be used by enemy players. In a more general sense, friendly gunfire will hit allies without damaging them, making the act of trying to use your teammates as meatshields while you attack a moot point.

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* FriendlyFireproof: Inverted and downplayed; several Several Legends' tactical abilities can affect teammates and enemies alike. Offensive abilities can [[DownplayedTrope slow down allies but with no damage damage]] and supporting/defensive abilities can [[InvertedTrope be used by enemy players.players]]. In a more general sense, friendly gunfire will hit allies without damaging them, making the act of trying to use your teammates as meatshields while you attack a moot point.



* ImperialStormtrooperMarksmanshipAcademy: In the Stories from the Outlands short "Gridiron", a trained Pilot misses all his shots on Bangalore. What makes this example particularly egregious is that he's shooting a [[SmartGun Smart Pistol]], which aims the bullets for him and should never miss.



* UniversalAmmunition: There are five main ammunition types (light, heavy, energy, sniper, shotgun shells), all of which fit in guns of disparate size, type, and [[ArbitraryGunPower firepower]]; one of the more egregious examples is that shotshell shoots sparkling energy-like blasts when in the Mozambique and Mastiff, shoots normal pellets from the EVA-8, and somehow becomes the energy cells used to power the Peacekeeper. [[AcceptableBreaksFromReality Simplified resource management was clearly prioritized over something more realistic.]]
** Subverted with the [[EnhancedArchaicWeapon Bocek]], which was introduced in Season 9. It is currently the only weapon that uses arrows as ammunition.

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* UnderdogsNeverLose: In ''Stories from the Outlands'' "Gridiron", Bangalore and Jackson fight an IMC Pilot. In the previous ''Titanfall' games, a Pilot would almost always win against [[{{Mooks}} two grunts]], but here they come out on top instead.
* UniversalAmmunition: There are five main ammunition types (light, heavy, energy, sniper, shotgun shells), all of which fit in guns of disparate size, type, and [[ArbitraryGunPower firepower]]; one of the more egregious examples is that shotshell shoots sparkling energy-like blasts when in the Mozambique and Mastiff, shoots normal pellets from the EVA-8, and somehow becomes the energy cells used to power the Peacekeeper. [[AcceptableBreaksFromReality Simplified resource management was clearly prioritized over something more realistic.]]
** Subverted with care package weapons, which use their own versions of normal ammo, of which it's not compatible with. This can be a blessing and a curse. On one hand, since the ammo is not held in players' inventory, they're free to load up on more items with the reduced inventory load. On the other, there aren't any ways to top up on care package ammo outside of picking up a replacement care package weapon, which can potentially make them TooAwesomeToUse.
** Also subverted
with the [[EnhancedArchaicWeapon Bocek]], which was introduced in Season 9. It is currently the only weapon that uses arrows as ammunition.

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** Bangalore obtained information on the whereabouts of her missing brother from [[spoiler:a young Crypto, which was later taken by Wraith - or rather, the alternate Wraith seen in the ''Voidwalker'' short'']].

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** Bangalore obtained information on the whereabouts of her missing brother from [[spoiler:a young Crypto, which was later taken by Wraith - or rather, the alternate Wraith seen in the ''Voidwalker'' short'']].



** Pathfinder's longevity and WalkingTheEarth backstory gives him a number of connections, in addition to all of the above: he was working in the restaurant where Revenant killed Loba's parents and witnessed Caustic's escape from Humbert Labs.



** Wraith was experimented on by the IMC's ARES Division, the main antagonists of ''Titanfall 2''.

to:

** Flyers carry deathboxes in King's Canyon and Storm Point; these dinosaur-like avians were first seen in ''Titanfall''. Similarly, on the maps World's Edge and Storm Point, Legends can fight waves of Prowlers, dinosaur-like predators that debuted in the same game.
** Wraith was a part of and was experimented on by the IMC's ARES Division, the main antagonists of ''Titanfall 2''.2''.
** ARES Division scientists as seen in the ''Voidwalker'' short wear uniforms in seafoam green and white with red highlights, which ARES Division scientists are dressed in during the past segments of ''Titanfall 2'''s level Effect and Cause.
** Speaking of which: Effect and Cause's events are directly referenced in the Voidwalker event's unique loading screen.



** On the maps World's Edge and Storm Point, Legends can fight waves of Prowlers, dinosaur-like predators that appeared in ''Titanfall''.
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* LeeroyJenkins: A player choosing to drop solo is usually predated by them launching into the most popular drop point on the map, eager to get as many kills as possible.
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* OpenSaysMe: A melee attack can be done on doors to open them instantly if there's nothing blocking it. Hit it once again and it will be completely destroyed.

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