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** Season 15 adds in the ability to try out Legends in the firing range, giving you an opportunity to see if you'd enjoy a Legend before buying them.



* CouldHaveAvoidedThisPlot: Season 14's story ends with [[spoiler:Mirage realizing that his e-mail invitation to his party didn't get sent, as he thought it did. He spent the entire rest of the story wallowing alone behind the bar, assuming that nobody came to his party because they all hated him for some reason]].

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* CouldHaveAvoidedThisPlot: Season 14's story ends with [[spoiler:Mirage realizing that his e-mail invitation to his party didn't get sent, as he thought it did. He spent the entire rest of the story wallowing alone behind the bar, bar and making passive-aggressive indirect remarks about his forgotten party to the other Legends during the Games, assuming that nobody came to his party because they all hated him for some reason]].



** Bizarrely for a team-based HeroShooter, Season 2 featured two gamemodes that had no form of teamwork at all: Apex Solos and Shadowfall. The concept of single-person teams wouldn't return until the Chaos Theory event added in no-fill matchmaking, which allows players to play by themselves without being automatically given random teammates, but the game will still place solo players in normal Trios and Duos servers so that playing with a team is still strictly optimal.



* FloatingContinent: Season 7 introduced a new map Olympus, which is a floating city that was once a research station, and then a luxury resort of the elite.

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* FloatingContinent: FloatingContinent:
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Season 7 introduced a new map Olympus, which is a floating city that was once a research station, and then a luxury resort of the elite. elite.
** Season 15's Broken Moon is a part of ([[ExactlyWhatItSaysOnTheTin you guessed it]]) Boreas' fragmented moon, Cleo. It and many other chunks of the moon are kept in place by a stasis beam emplaced near the center of the location.

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* CouldHaveAvoidedThisPlot: Season 14's story ends with [[spoiler:Mirage realizing that his e-mail invitation to his party didn't get sent, as he thought it did. He spent the entire rest of the story wallowing alone behind the bar, assuming that nobody came to his party because they all hated him for some reason]].



* DancePartyEnding: Season 14's story starts with Mirage sending Vantage on her way to remind everyone about his party, and fittingly enough it ends with said party starting.



* DetonationMoon: The day of Seer's birth, Boreas' moon Cleo was impacted by an asteroid and split into a ton of fragments. It's still somewhat intact, but the fragmented Cleo is causing ecological problems on the planet's surface like increasing tides.



* DownerEnding: Season 12 ends on one of the lowest notes of them all. [[spoiler:On Octane's end, he ruins his friendship with Lifeline, discovers that his father is actually dead and that his ''grand''father has been posing as him, and ends up throwing his lot in with him to salvage the one relationship he has left as Torres succeeds in taking over the Syndicate. For Lifeline, her arms-dealing mother has become president of the Frontier Corps and she ends up allying with Mad Maggie to overthrow the Syndicate by force. As for Bangalore, she learns from Wraith that Jackson is dead, fractures her friendship with Loba, and ends up resigning from the games so Revenant can take her back home to Gridiron. Things only get better for the latter, if the "Saviors" launch trailer is any indication.]]

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* DownerEnding: Season 12 ends on one of the lowest notes of them all. [[spoiler:On Octane's end, he ruins his friendship with Lifeline, discovers that his father is actually dead and that his ''grand''father has been posing as him, and ends up throwing his lot in with him to salvage the one relationship he has left as Torres succeeds in taking over the Syndicate. For Lifeline, her arms-dealing mother has become president of the Frontier Corps and she ends up allying with Mad Maggie to overthrow the Syndicate by force. As for Bangalore, she learns from Wraith that Jackson is dead, fractures her friendship with Loba, and ends up resigning from the games so Revenant can take her back home to Gridiron. Things only get better for Bangalore by the latter, if time of the "Saviors" launch trailer is any indication.next season.]]



* FragileSpeedster: Shadows in Shadow Royale are very agile, able to DoubleJump, WallRun, WallCrawl an infinite distance, and increased movement speed. They're also very fragile: only having a maximum 65 health, no shields to increase it, and no ability to HealThyself with items, only with painstakingly slow RegeneratingHealth and risky {{Finishing Move}}s.



-->'''Shadow''': (uninteligible growl) [translation: Shield Cell here]\\

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-->'''Shadow''': (uninteligible (unintelligible growl) [translation: Shield Cell here]\\



'''Shadow''': (uninteligible growl)

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'''Shadow''': (uninteligible (unintelligible growl)



* InternetJerk: A Season 13 transition screen, "Out With The Old, In With The New" really captures the chaotic atmosphere of an average internet forum or comments section. The people trying to make actual intelligent conversation about Newcastle joining the games are getting stifled out by {{Troll}}s making tangentially related comments who are trying to provoke reactions or assert why their favorite Legend is better.



** The Mozambique has the highest fire rate of all shotguns, but that doesn't make up for itpunishing-to-miss three pellet spread and low damage output. [[InvertedTrope Ironically]], it's also the worst handgun [[HandCannon despite being the largest]], because of its [[ShortRangeShotgun terrible range]].

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** The Mozambique has the highest fire rate of all shotguns, but that doesn't make up for itpunishing-to-miss its {{short range|Shotgun}}, punishing-to-miss three pellet spread spread, and low damage output. [[InvertedTrope Ironically]], it's also the worst handgun [[HandCannon despite being the largest]], because of its [[ShortRangeShotgun terrible range]]. largest]].



* TheMole:
** The first story of Season 5 immediately reveals that one of the Legends is working behind the scenes to help Revenant. It's written in a way that could easily cast doubt on any one of the Legends, like using Bloodhound and Octane's {{bilingual|Bonus}}ness and what seems like Mirage [[ButHeSoundsHandsome complimenting himself]]. As it turns out, the real one behind it is [[spoiler:Caustic. He didn't like that Loba dug into his past, given that said past involved mass murder that would most definitely get him in prison if anyone knew]].
** Another mole gets teased in Season 14's epilogue. [[spoiler:They're responsible for stealing Revenant's head and almost murdering Jaime [[SpannerInTheWorks before Loba enters]]. From their comment that they're one of the Legends, [[BilingualBonus and their offhand use of the word "muy", a Spanish and Portugese word]], it hints at three potential yet still unclear candidates on the existing Legend cast: the Mexican Octane,[[note]]who is way too much of a chatterbox to fit the mole's writing style otherwise,[[/note]] the Portugese Loba,[[note]]for whom it's impossible and {{out of character|moment}} to have maimed Jaime before she entered the apartment[[/note]] and the Spanish Vantage.[[note]]The mole's writing style fits her better, but she speaks Spanish way less often than most other Legends speak their secondary languages, and the timeline makes it hard if not impossible for her to have done it before Loba could intrude (she was with Loba until she got to Valkyrie's apartment, and in the brief span of time where Loba didn't have an eye on her, she had to have attacked Jaime and escaped the scene).[[/note]]]]



** In season 3 and 4, gold armor granted the Fast Use perk, which cut the time to use healing items and Ultimate Accelerants in half. Five-second Phoenix Kits[[labelnote:*]]restores you to full health and armor, but normally takes a whopping ten seconds to use[[/labelnote]] were ''exactly'' as broken as they sound. In season 5, it was dialed back a bit by replacing Fast Heal with Improved Minor Heal, which doubles the effectiveness of Syringes and Shield Cells. While not nearly as powerful as the previous version, it's still highly useful as it allows you to save precious Shield Batteries and Medkits when you only need to restore about half of your health and/or shields.

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** In season 3 and 4, gold armor granted the Fast Use perk, which cut the time to use healing items and Ultimate Accelerants in half. Five-second Phoenix Kits[[labelnote:*]]restores you to full health and armor, but normally takes a whopping ten seconds to use[[/labelnote]] were ''exactly'' as broken as they sound. In season 5, it was dialed back a bit by replacing Fast Heal with Improved Minor Heal, which doubles the effectiveness of Syringes and Shield Cells. While not nearly as powerful as the previous version, it's still highly useful as it allows you to save precious Shield Batteries and Medkits when you only need to restore about half of your health and/or shields.shields, in addition to letting you get way better mileage out of the ridiculously-common small heal items.



** Prior to season 3, the gold backpack granted the aforementioned Fast Use perk. When that was moved to gold armor in season 3, the gold backpack was given the arguably ''more'' useful Guardian Angel perk, which grants allies 50 armor and 70 health upon being revived. While this is indisputably useful no matter who has it, it becomes a borderline GameBreaker when paired with Legends with some form of buffed resuscitation abilities such as Lifeline, Gibraltar, and Mirage, turning such characters into {{Combat Medic}}s par excellence. Guardian Angel can also be combined with the Self Revive perk from the gold knockdown shield, letting you revive yourself with a much better chance to escape and/or fully heal.

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** Prior to season 3, the gold backpack granted the aforementioned Fast Use perk. When that was moved to gold armor in season 3, the gold backpack was given the arguably ''more'' useful The Guardian Angel perk, which applies to the gold knockdown shield and grants allies 50 armor and 70 health upon being revived. While this is indisputably useful no matter who has it, it becomes a borderline GameBreaker really strong when paired with Legends with some form of buffed resuscitation abilities such as Lifeline, Gibraltar, and Mirage, turning such characters into {{Combat Medic}}s par excellence. Guardian Angel can also be combined with Especially notable is Newcastle's use of it: not only does he have buffed resuscitation in being able to move while reviving, it gets further buffed by the Self Revive perk from the gold quality of his knockdown shield, letting you shield giving him an increasingly stronger barrier when doing so, allowing him to safely revive yourself with a much better chance allies in plain sight of the enemy while moving to escape and/or fully heal.cover and revive said ally in a combat-ready state.



* SpringJump: Jump Pads will launch any Legend that touches them straight up, giving them an opportunity to start gliding down from the sky. They're placed to aid rollouts in the Control game mode, and they also feature as part of Storm Point's IMC Armories to give players a head start on moving when they finish fighting.

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* SpringJump: SpringJump:
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Jump Pads will launch any Legend that touches them straight up, giving them an opportunity to start gliding down from the sky. They're placed to aid rollouts in the Control game mode, and they also feature as part of Storm Point's IMC Armories to give players a head start on moving when they finish fighting.fighting.
** Octane can throw down a different kind of pad (confusingly also named Jump Pads). They launch at a shorter distance, but don't take away users' guns when launching, making it good for pushing an advantage in fights.


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* SuspiciouslySimilarSubstitute:
** Pathfinder's Quest notes that the sprawling city Suotamo, situated on the planet Gaea, is remarkably similar to Angel City on Angelia, down to having a similar giant angel statue.
** Multiple Legends are twists on the various tactical abilities from ''Titanfall 2'', some examples being Wraith using the Pilot's Phase Shift and Fuse borrowing Northstar's Cluster Missile.
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** The Beasts of Prey event has the Legends dress as {{Lawyer Friendly Cameo}}s of [[Franchise/AlienVsPredator Xenomorphs and Yautja]], like Horizon's spacesuit's dome-shaped helmet evoking a Xenomorph's elongated head, Gibraltar's moist, fleshy, and darkened armor resembling a hive, and Lifeline dressing up in Predator armor.
** Caustic has a MonsterClown skin titled "Why so serious", which naturally borrows the green-and purple color scheme of none other than ComicBook/TheJoker.
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* SpiritualAntithesis: ''Apex Legends'' is set in the same continuity as ''Titanfall 2'', but renges back on multiple design trends that shaped ''Titanfall 2''[='s=] multiplayer to be what it is.
** ''Titanfall 2'' is played in teams, but the design of the game allows for very individualistic playstyles. High mobility causes players to split up fast, regenerating health allows players to stay on the offensive, and the abilities are designed so that use by teammates is secondary to selfish use; even if the entire rest of one's team is TheLoad, it's still possible to "win" a lost match by successfully evacuating. ''Apex'' on the other hand is very team-centric; the larger number of teams, HealThyself being only available through slow-to-use healing items, and the ability design lending itself better to teamplay all but demand that players cooperate if they want to become the champion.
** ''Titanfall 2'' is all about making immediate decisions and executing them perfectly. The high mobility and fast time-to-kill mean that you can turn the tables on an enemy if you have better skills even if your positioning is worse, and the game features multiple OneHitKill mechanics ([[StockNinjaWeaponry Pulse Blades, Firestars]], [[ChargedAttack cooked Frag Grenades]], [[DeathFromAbove Crushed by Titanfall]], etc.) that might sacrifice balance in the name of RuleOfCool. ''Apex'', on the other hand, tests long-term planning and strategy. You have an {{inventory|ManagementPuzzle}} to manage, loot appears in multiple tiers that asks players to choose between visiting safe areas that have poor loot or risking good loot in areas that enemies might be visiting, and the game also has {{Trapmaster}} Legends who work best if players [[WeWait exercise patience]].
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*** On the subject of Pathfinder's grapple, you can also hook onto an enemy and pull them towards you both ala previous ''Titanfall'' games to either kick them for 50 damage or blast them with your weapon of choice.

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*** On the subject of Pathfinder's grapple, you can also hook onto an enemy and pull them towards you both ala previous ''Titanfall'' games to either kick them for 50 30 damage or blast them with your weapon of choice.



* HailfirePeaks: The World's End map introduced in Season 3 has [[LethalLavaLand craters full of lava]] and [[SlippySlideyIceWorld cities frozen in chemical ice]] within walking distance of each other. The Season 10 changes amplified this; [=POIs=] like Climatizer feature exposed lava surrounded by machine-made snow.

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* HailfirePeaks: The World's End Edge map introduced in Season 3 has [[LethalLavaLand craters full of lava]] and [[SlippySlideyIceWorld cities frozen in chemical ice]] within walking distance of each other. The Season 10 changes amplified this; [=POIs=] like Climatizer feature exposed lava surrounded by machine-made snow.
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** The Wingman revolver starts with a paltry 5 round magazine and has terrible visual recoil. However, it also has great damage per shot, negligible movement penalty when aiming, and a fantastic headshot multiplier that only gets better with the Skullpiercer Rifling hop-up. With good aim, a player with a Wingman can be easily down any foes at any range without getting shot.
** The R-99 submachine gun has very high damage per second; one of the highest ones in the game, and without having an attached gimmick like the charge on the Havok and Devotion. It also has a lot of recoil and eats light ammo like candy. Someone who can't aim it will just waste supreme amounts of bullets, but someone who can will basically melt enemies if given the opportunity. The C.A.R. is in the same boat, boasting slightly better damage per second, bullet efficiency, and being compatible with two ammo types and two magazine upgrade types, but it has a harder and not-as-predictable kickback.

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** The Wingman revolver starts with a paltry 5 6 round magazine and has terrible visual recoil. However, it also has great damage per shot, negligible movement penalty when aiming, and a fantastic headshot multiplier that only gets better with the Skullpiercer Rifling hop-up. With good aim, a player with a Wingman can be easily down any foes at any range without getting shot.
** The R-99 submachine gun has very high damage per second; one of the highest ones in the game, and without having an attached gimmick like the charge on the Havok Havoc and Devotion. It also has a lot of recoil and eats light ammo like candy. Someone who can't aim it will just waste supreme amounts of bullets, but someone who can will basically melt enemies if given the opportunity. The C.A.R. is in the same boat, boasting slightly better damage per second, bullet efficiency, and being compatible with two ammo types and two magazine upgrade types, but it has a harder and not-as-predictable kickback.
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** The L-STAR draws ammo directly from the user's inventory, and only needs to be "reloaded" if it overheats. {{Early|Installment|Weirdness}} versions of ''Apex''[='s=] L-STAR actually featured a hybridized version of this system: it overheated if shot for long enough and also must be reloaded manually regardless of if it went into overheat.

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** The L-STAR draws ammo directly from the user's inventory, and only needs to be "reloaded" if it overheats. {{Early|Installment|Weirdness}} {{Early|InstallmentWeirdness}} versions of ''Apex''[='s=] L-STAR actually featured a hybridized version of this system: it overheated if shot for long enough and also must be reloaded manually regardless of if it went into overheat.
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** The L-STAR draws ammo directly from the user's inventory, and only needs to be "reloaded" if it overheats. {{Early|InstallmentWEirdness}} versions of ''Apex''[='s=] L-STAR actually featured a hybridized version of this system: it overheated if shot for long enough and also must be reloaded manually regardless of if it went into overheat.

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** The L-STAR draws ammo directly from the user's inventory, and only needs to be "reloaded" if it overheats. {{Early|InstallmentWEirdness}} {{Early|Installment|Weirdness}} versions of ''Apex''[='s=] L-STAR actually featured a hybridized version of this system: it overheated if shot for long enough and also must be reloaded manually regardless of if it went into overheat.
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* BodyArmorAsHitPoints: Body armor (or "[[DeflectorShields body shields]]") gives you extra hit points that are spent before health and recovered with a different resource (batteries instead of medkits, the former working slightly faster). Armor has a capacity of 50, 75, or 100 health depending on tier. Helmets, on the other hand, reduce the extra damage done by headshots.

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* BodyArmorAsHitPoints: Body armor (or "[[DeflectorShields body shields]]") gives you extra hit points that are spent before health and recovered with a different resource (batteries instead of medkits, the former working slightly faster). Armor has a capacity of 50, 75, 75,100 or 100 125 health depending on tier. Helmets, on the other hand, reduce the extra damage done by headshots.

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* ColorCodedItemTiers: Both gear and cosmetics follow the same pattern for menus: gray for Common, blue for Rare, purple for Epic, and yellow for Legendary. An orangey-red is used for maxed-out evo shields, care package exclusive weapons, Heirloom shards in Apex Packs, and the items that Heirloom shards buy.

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* ColorCodedItemTiers: Both gear and cosmetics follow the same pattern for menus: gray for Common, blue for Rare, purple for Epic, and yellow for Legendary. An Legendary, and orangey-red is used for maxed-out evo shields, care package exclusive weapons, Heirloom shards in Apex Packs, and the items that Heirloom shards buy.Mythic.



* LaserSight:
** Vantage's Ultimate ability is a SniperRifle that creates a visible beam towards whatever she's aiming at.
** Most [=SMGs=] and Pistols can be equipped with a laser sight that increases hipfire accuracy. Unlike Vantage's laser sight, these ones are only visible by their wielder.



* MythologyGag: Mirage's "Ones and Threes" emote, where he starts clapping and summons two holo duplicates who clap along with him is a reference to Respawn animator Moy Parra's ''[=TitanToons=]'', featuring [[https://youtu.be/7SMPwAixpMU?t=276 the Holo Pilot doing exactly that]].



* NotTheIntendedUse: The Triple Take fires 3 rounds in a horizontal spread. It requires some charging to tighten the spread and make it better at long range. But it's pretty accurate fired from the hip anyway, so it's not uncommon for players to just fit a common universal Reflex Sight and use it as a mid-range shotgun, taking advantage of the tight spread and high damage per pellet.

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* NotTheIntendedUse: The Triple Take fires 3 rounds in a horizontal spread. It requires some charging to tighten the spread and make it better at long range. But it's pretty accurate fired from the hip anyway, so it's not uncommon for players to just fit a common universal Reflex Sight blue optics on it and use it as a mid-range shotgun, taking advantage of the tight spread and high damage per pellet.

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* AirVentPassageway: An air vent functions as an alternate passageway out from the south side of Turbine on Olympus. It's a bit cramped to enter, but big enough for the Legends to stand in.



* AirVentPassageway: An air vent functions as an alternate passageway out from the south side of Turbine on Olympus. It's a bit cramped to enter, but big enough for the Legends to stand in.



* AluminumChristmasTrees: Those redundant doors adjacent to open passageways in the long buildings at World's Edge aren't just a silly architectural mishap outside of gameplay functionality. This kind of architectural style is used to prevent fire from spreading; a shutter can be closed to make the open passage inaccessible to fire, while the door still exists to let people through. As World's Edge is a partial LethalLavaLand, this makes sense.



** In 2022, Spider Eggs appeared on unusual locations; when destroyed, they dropped a different golden Mozambique named "Ol' Nessie", which had a two shot clip and launched large, team-aligned, KillerRabbit Nessie plushes, which reused the spider AI from Storm Point. Storm Point's naturally-occurring spiders in addition to their Prowlers were also reskinned to be hostile Nessies as well.

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** In 2022, Spider Eggs appeared on unusual locations; when destroyed, they dropped a different golden Mozambique named "Ol' Nessie", which had a two shot clip and launched large, team-aligned, KillerRabbit team-aligned [[KillerRabbit killer Nessie plushes, plushes]], which reused the spider AI from Storm Point. Storm Point's naturally-occurring spiders in addition to their and Prowlers were also reskinned to be hostile Nessies as well.



** "The First Ship" is a triple-meaning title: it can refer to the mystery of who Pathfinder's girlfriend is, the developing relationship between Mirage, Wraith, and Rampart, or in the final page, [[spoiler:the literal first ship carrying Rampart's stuff that phases to Olympus]].

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** "The First Ship" is a triple-meaning title: title, playing with ShipTease: it can refer to the mystery of who Pathfinder's girlfriend is, the developing relationship between Mirage, Wraith, and Rampart, or in the final page, [[spoiler:the literal first ship carrying Rampart's stuff that phases to Olympus]].



* ExplosionPropulsion: If a Frag Grenade manages to deal damage to a victim's health, they get violently flung away from the explosion. What usually ends up happening is that the thrown grenade launches them out of cover, opening them up to be finished off if they're still standing. [[RocketJump It's possible to exploit this force to launch oneself around,]] but attempting to do so [[AwesomeButImpractical will likely leave the user on their last legs if not knock them down outright, not to mention it being possibly slower than running due to the need to heal between launches]].

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* ExplosionPropulsion: If a Frag Grenade manages to deal damage to a victim's health, they get violently flung away from the explosion. What usually ends up happening is that the thrown grenade launches them out of cover, opening them up to be finished off if they're still standing. [[RocketJump It's possible to exploit this force to launch oneself around,]] but attempting to do so [[AwesomeButImpractical will likely leave the user on their last legs if not knock them down outright, not to mention it being possibly slower than running due to the need to heal between launches]].*
* FanCommunityNicknames: A Season 13 transition screen reveals that InUniverse, the Legends have their own fanbases with their own nicknames for themselves; "Bangalords" and "Castleheads" respectively for Bangalore and Newcastle.



* GoodOldFisticuffs: You can punch out other players. Unless you have [[WeaponOfChoice certain heirlooms]].

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* GoodOldFisticuffs: You can punch out other players. Unless you have [[WeaponOfChoice certain heirlooms]].



* InventoryManagementPuzzle: Managing characters' inventory is an important part of gameplay and can invisibly determine success. Are you carrying too much ammo, or not enough? Is it worth changing to a single-shot weapon like the 30-30 Repeater or Peacekeeper to get more damage per bullet, or would faster-firing weapons be better? Do you have enough grenades and healing for your next fight? Should you pick up the high-quality attachment that's incompatible with your guns, in the hopes that you find a gun that does fit later? Being able to answer these questions can mean the difference between winning and being jumped with no ammo and low HP.

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* InventoryManagementPuzzle: Managing characters' inventory is an important part of gameplay and can invisibly determine success. Are you carrying too much ammo, or not enough? Is it worth changing to a single-shot weapon like the 30-30 Repeater or Peacekeeper to get more damage per bullet, or would faster-firing is the better DPS of faster weapons be better? more advantageous? Do you have enough grenades and healing for your next fight? Should you pick up the high-quality attachment that's incompatible with your guns, in the hopes that you find a gun that does fit later? Being able to answer these questions can mean the difference between winning and being jumped with no ammo and low HP.



* TankGoodness: Several tanks can be seen parked around King's Canyon. Unfortunately, you can't use them.

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* TankGoodness: TacticalDoorUse: Doors can be used to make indoor areas safer. Players that need to heal can take cover and heal up while using their body to block the door from opening, preventing access from anyone on the opposite side of the door and forcing them to find an alternate way in, waste a grenade to break it down safely, or to slowly kick down the door.
* TanksForNothing:
Several tanks can be seen parked around King's Canyon. Unfortunately, Canyon, but you can't use them.


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* UncannyValley: Both Revenant and Ash are humanoid robots that move in unnaturally janky motions, wear expressionless masks, and have thin body frames that make them seem more like metallic skeletons than realistically proportioned humans. Most of the cast doesn't seem to mind them, but they freak Mirage out a lot.
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Up To Eleven is a defunct trope


** [[RevolversAreJustBetter The Wingman]]'s damage is comparable to the game's sniper rifles, and gets a headshot damage bonus that's usually reserved for rifles -- and in the past the Skullpiercer Hop-up offered an upgrade to make them ''[[UpToEleven even stronger]]''.

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** [[RevolversAreJustBetter The Wingman]]'s damage is comparable to the game's sniper rifles, and gets a headshot damage bonus that's usually reserved for rifles -- and in the past the Skullpiercer Hop-up offered an upgrade to make them ''[[UpToEleven even stronger]]''.''even stronger''.
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Set in the 28th century, 18 years after the events of ''VideoGame/Titanfall2'', ''Apex Legends'' takes place within a region of the Frontier called "the Outlands", where a competing BloodSport called the "Apex Games" is played between pioneers, explorers and outlaws.

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Set in the 28th century, 18 years after the events of ''VideoGame/Titanfall2'', ''Apex Legends'' takes place within a region of the Frontier called "the Outlands", where a competing BloodSport called the "Apex Games" is played between pioneers, explorers and outlaws.
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Set 18 years after the events of ''VideoGame/Titanfall2'', ''Apex Legends'' takes place within a region of the Frontier called "the Outlands", where a competing BloodSport called the "Apex Games" is played between pioneers, explorers and outlaws.

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Set in the 28th century, 18 years after the events of ''VideoGame/Titanfall2'', ''Apex Legends'' takes place within a region of the Frontier called "the Outlands", where a competing BloodSport called the "Apex Games" is played between pioneers, explorers and outlaws.

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I don't know anything about Japanese anime or shows, so the other skins in Awakening and Gaiden are also probably references too.


** In an effort to counteract the effect that the growing gun lootpool has on finding desired weapons, a Season 12 change reintroduces the mechanic of certain guns being craft-only, to make it so that less loot weapons need to be sifted through before players find the one they want.



*** In an effort to counteract the effect that the growing gun lootpool has on finding desired weapons, a Season 12 change reintroduces the mechanic of certain guns being craft-only, to make it so that less loot weapons need to be sifted through before players find the one they want.
*** Starting with Season 14, crafting material canisters have been altered so that if one person retrieves materials, they collect for the whole team, reducing the amount of busywork that the whole team would need to do.



* AscendedMeme: The Mozambique is recognized as a bad weapon by players and devs alike. The 1.2 patch briefly added a unique weapon swap animation where your character forcefully threw a weapon away, as if in disgust. This animation was used exclusively when swapping the Mozambique out. It was later removed in Season 2, when the Hammerpoint Rounds hop-up made the Mozambique actually useful in certain situations.

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* AscendedMeme: The Mozambique is recognized as a bad weapon by players and devs alike. The 1.2 patch briefly added a unique weapon swap animation for the Mozambique where your character forcefully threw a weapon away, as if in disgust. This animation was used exclusively when swapping the Mozambique out.disgust. It was later removed in Season 2, when the Hammerpoint Rounds hop-up made the Mozambique actually useful in certain situations. Despite its buffs since, the Mozambique being bad gets referenced again in the Season 14 trailer, when Newcastle {{No Sell}}s Vantage's point blank Mozambique shot, after which she remarks that it mustn't be working right.



** The gold knockdown shield allows players to self-revive. However, players get little use out of it for multiple reasons: there's nothing stopping enemies from finishing you off, using it requires finding a decent hiding space when you’re significantly slower, utterly defenseless, and enemies are likely swarming all over the place, and if you try to use it for its primary purpose, i.e. ''as a shield'', its bright gold color will telegraph your ability to self-revive and thus instantly make you a target. Some players actually prefer the purple knockdown shield over the gold one since it doesn’t draw nearly as much attention.

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** The Prior to Season 14, the gold knockdown shield allows allowed players to self-revive. However, players get got little use out of it for multiple reasons: there's nothing stopping enemies from finishing you off, using it requires required finding a decent hiding space when you’re significantly slower, utterly defenseless, and enemies are likely swarming all over the place, and if you try tried to use it for its primary purpose, i.e. ''as a shield'', its bright gold color will telegraph telegraphed your ability to self-revive and thus instantly make made you a target. Some players actually prefer preferred the purple knockdown shield over the gold one since it doesn’t draw nearly as much attention.



** It's arguably not as fun or fast-paced as actively seeking out fights, but biding your time and avoiding enemies when you don't have the drop on them is an easy way to get Battle Royale victories.



* ChangingClothesIsAFreeAction: Helmets, armor, and backpacks instantly swap the moment a character pick them up. This is most relevant during heated early-game fights right after dropping, where armor swapping is a lot faster than recharging via cells/batteries and less likely to downgrade the player's armor.

to:

* ChangingClothesIsAFreeAction: Helmets, armor, and backpacks instantly swap the moment a character pick them up. This is most relevant during heated early-game fights right after dropping, where changing armor swapping is a lot faster than recharging via cells/batteries and less likely to downgrade the player's armor.mid-fight can give players an instant precious few [[ArmorAsHitpoints shields]] before they go down proper.



* CoupDeGrace: When an opponent is knocked down, you can do a melee-range interact that plays a special animation where you finished them off, regardless of their health or shields. [[CoolButInefficient This isn't generally advisable]], as them being down means at least one of their squadmates is up (or can revive themselves via a gold knockdown shield), and likely nearby. As of Season 3, there might be some incentive to use it if your own shields are low since Finishers fully recharge them, but it's still highly dangerous and likely to get you killed if you're not careful. The ability to cancel out of the animation was later patched in.

to:

* CoupDeGrace: When an opponent is knocked down, you can do a melee-range interact that plays a special animation where you finished them off, regardless of their health or shields. [[CoolButInefficient This isn't generally advisable]], as them being down means at least one of their squadmates is up (or can revive themselves via a gold knockdown shield), up, and likely nearby. As of Season 3, there might be some incentive to use it if your own shields are low since Finishers fully recharge them, but it's still highly dangerous and likely to get you killed if you're not careful. The ability to cancel out of the animation was later patched in.



* CriticalExistenceFailure: Zigzagged. Legends who have their health depleted drop into a weakened "downed" state where they can't do anything but limply crawl around and hold up an energy shield to protect themselves, making it a partial aversion; however, if an entire team gets downed and nobody is being auto-revived nor has a gold knockdown shield, this gets played straight and they die on the spot regardless of how wounded they are in said downed state.

to:

* CriticalExistenceFailure: Zigzagged. Legends who have their health depleted drop into a weakened "downed" state where they can't do anything but limply crawl around and hold up an energy shield to protect themselves, making it a partial aversion; however, if an entire team gets downed and nobody is being auto-revived nor has a gold knockdown shield, auto-revived, this gets played straight and they die on the spot regardless of how wounded they are in said downed state.



** In ''Apex Legends Mobile'', Loba has been added the games before Revenant. The lore for Loba is that she joined the games specifically due to Revenant, and until she got to know the other Legends personally, had no intention to continue participating.



* SigilSpam: The symbol of the Mercenary Syndicate features everywhere, from almost all of the Season symbols, to the game's desktop icon itself.
* SimpleYetAwesome: All of the gold equipment (sans the aforementioned knockdown shield) fall squarely into this trope:

to:

** The Awakening event features a Loba skin in the style of Series/{{Ultraman}} and Seer as a Franchise/{{Power Ranger|s}}.
** Also, the Gaiden event has new Legendary skins and matching banner poses: Wattson as Manga/{{Naruto}} doing HandSeals, Octane as [[Manga/OnePiece Luffy]] doing the [[MegatonPunch Gomu Gomu no Pistol]], and Mirage as [[Manga/MyHeroAcademia Midoriya]] imitating the [[FingerPokeOfDoom Delaware Smash]]. Other references include a Manga/SailorMoon Bangalore, [[Manga/DragonBall Saiyan]] Crypto, [[Manga/FullmetalAlchemist Edward Elric]] Fuse, and an [[Webcomic/OnePunchMan OK]] Nessie.
* SigilSpam: The symbol of the Mercenary Syndicate features everywhere, from almost all of the Season symbols, symbols (which themselves appear frequently), to the game's desktop icon itself.
* SimpleYetAwesome: All of the The gold equipment (sans the aforementioned knockdown shield) perks (except for self-resurrection) fall squarely into this trope:



** The gold helmet grants the Fast Charge perk, which reduces Tactical and Ultimate cooldowns by 25%. While its usefulness is debatable with Legends who already have relatively short cooldowns such as post-Season 4 Mirage and Octane, it's an absolute godsend for those with particularly long cooldowns like Bloodhound, Lifeline and Pathfinder circa season 5.

to:

** The gold helmet grants the Fast Charge perk, which reduces Tactical and Ultimate cooldowns by 25%. While its usefulness is debatable with Legends who already have relatively short cooldowns such as post-Season 4 Mirage and Octane, it's an absolute godsend for those with particularly long cooldowns like Bloodhound, Lifeline and Pathfinder circa season 5.Gibraltar.



* SniperPistol: The Wingman, though outdone by actual sniper rifles and limited by its bullet trajectory, velocity, and sights, can be quite effective up to mid range. It's also the only pistol that still gets extra damage from headshots even past a short distance, something it benefits even further from when equipped with the Skullpiercer attachment.

to:

** With the gold knockdown shield gaining Guardian Angel as of Season 14, the gold backpack now has Deep Pockets, which lets players carry an extra shield battery, medkit, and phoenix kit per inventory stack of those items. Merely being able to carry more healing items sounds boring, but it can be a godsend during late-game rings, allowing players to stockpile healing more effectively and outlast enemies who don't have the same item.
* SniperPistol: The Wingman, though outdone by actual sniper rifles and limited by its bullet trajectory, velocity, and sights, can be quite effective up to mid range. It's also the only pistol that still gets extra damage from headshots even past a short distance, something it benefits even further from when equipped with the Skullpiercer attachment. Season 14 implicitly acknowledges how long-range the Wingman is compared to the other handguns (and [[{{nerf}} reigns back its spammability]]) by making the gun run on sniper ammo instead of normal bullets.

Added: 4015

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Removed: 7672

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[[foldercontrol]]
[[folder:A-D]]



* AsskickingEqualsAuthority: Salvo lacks a formal government. Whoever rules it is the warlord with the most amount of power at the current moment.



* ColonyDrop: Season 12 opens with [[TeleporterAccident the Phase Driver on Olympus getting sabotaged]], phasing the floating city straight down and threatening its drop onto the city Malta below it, but Olympus' safety protocols engage and a crash is averted. Not that there weren't any casualties, though: junk on Olympus that wasn't tied down ended up flattening some of the Legends.



* ConcealedCustomization: Epic-tier Legend skins and below only change the textures of the characters. The effect of Revenant's Death Totem temporarily overwrites the Legends' textures regardless of skin with an obsidian-like stone.



* ContinuityNod: Multiple to ''VideoGame/{{Titanfall}}'' and ''VideoGame/Titanfall2'':
** ''Apex Legends'' and the Apex Games are named after the "Apex Predators", the ruthless mercenary unit from ''Titanfall 2''. In the "Deep Dive" trailer, the Apex Predator's logo can be seen, and "Apex Predator" is the tier name of the highest level of ranked players.
** The game's TagLine of "They kill you, they're better. You kill them, you're better" is adapted from Kuben Blisk's personal MightMakesRight mantra heard at the climax of the ''Titanfall'' campaign. Blisk even appears in the intro cinematic, much older than in the previous games, to recite it.
** Some of the Legends hail from planets seen in the ''Titanfall'' duology: Bangalore was born on Gridiron, Valkyrie on Angelia, and Wraith on Typhon.
** The Leviathan skeletons seen in the environment are the same ones from the Boneyard map in ''Titanfall''; in fact, actual Leviathans can be seen walking on a lake outside of the arena.
** The dropship from the start of each game resembles the IMS Draconis, the massive transport ship used to move The Ark at the second last level of ''Titanfall 2''. Also, Wattson's heirloom weapon has an animation involving a minigame called "Draconis Run", featuring a boss that resembles the IMS Draconis.
** Some logos of corporations from the previous games show up here, such as Lastimosa Armory's coat of arms being on Ash's sword or Lifeline wearing a headband with Kodai Industry's brand.
** Wraith was a part of and was experimented on by the IMC's ARES Division, the main antagonists of ''Titanfall 2''.
** ARES Division scientists as seen in the ''Voidwalker'' short wear uniforms in seafoam green and white with red highlights, which ARES Division scientists are dressed in during the past segments of ''Titanfall 2'''s level Effect and Cause.
** Speaking of which: Effect and Cause's events are directly referenced in the Voidwalker event's unique loading screen.
** Flyers carry deathboxes in King's Canyon and Storm Point; these dinosaur-like avians were first seen in ''Titanfall''. Similarly, on the maps World's Edge and Storm Point, Legends can fight waves of Prowlers, dinosaur-like predators that debuted in the same game.
** Plasma Drones from ''Titanfall 2'' appear in the Stories from the Outlands video "Forever Family", pursuing Crypto on the streets of Suotamo.
** The planetary harvester drill on Season 4's map is built by none other than Hammond Robotics, the same {{MegaCorp}} from the previous ''Titanfall'' games. Hammond Robotics also responsible for manufacturing [=MRVNs=] like Pathfinder and is the corporate sponsor of Forge.
** Revenant is a simulacrum (cyborgs consisting of a human mind uploaded into an android body) and Caustic mentions having worked for Vinson Dynamics. In ''Titanfall 2'', Vinson Dynamics is a manufacturer specializing in creating simulacrums, and one of its members, the simulacrum Ash, was part of the Apex Predators alongside Blisk. Season 5's Broken Ghost quest took it a step further by [[spoiler:having you put Ash's head back together piece by piece before reuniting it with her broken-down body stowed away deep underneath King's Canyon, effectively bringing her back to life.]]
** Ash cameos briefly in the Season 4 launch trailer on Revenant's monitor, depicting ''Titanfall 2'' multiplayer banner art of her.
** Season 5's trailer has Stalkers, the robotic infantry units from ''Titanfall 2'', attack Loba when her infiltration attempt goes sour, even demonstrating their previously-known [[OnlyAFleshWound tenacity in the face of limb loss]] when the last one drags Loba with her as it falls. A Stalker also appears in "The Endorsement", wielding twin Spitfires.
** When Blisk appears in "The Endorsement", he hands Rampart a card with the Apex logo on it after seeing her fight off her attackers, extending an invitation to the Apex Games to her. This mirrors a scene near the end of ''Titanfall 2'' when he hands a similar card to Jack Cooper after he wipes out the Apex Predators - even some of the dialogue is the same. One particular shot of Blisk crouching in front of the camera is almost identical in both games.
--->'''Blisk''': It's your lucky day, eh? Here - you earned this.
** Robotic combat units known as Spectres appear in ''Fight Night'' and in-game on Storm Point, using their ''Titanfall 1'' Militia-side design with the wedge-shaped head.
** Also in ''Fight Night'', one of Pathfinder's memories is watching a live weather report from himself during the destruction of Typhon, which happened in the final mission of ''Titanfall 2'''s singleplayer campaign.
** In ''Stories from the Outlands: Northstar'', rings form around Valkyrie's arms whenever she pilots it. Rarely does the audience get to see a Pilot of a Titan inside it; the last time these ring controls appeared was in [[https://youtu.be/ic0lWwZ8Q8U?t=110 the Gamescom 2014 CGI trailer]] for ''Titanfall 1''.
** Also in ''Northstar'', the tablet that Valkyrie holds shows that she's being paid in Credits, the in-game currency used to buy cosmetic items in ''Titanfall 2''.
** Some of Valkyrie's banners use the image of Viper's helmet, and one portrays his Northstar flying around a city.
** Ash is an arena overseer in the side gamemode Arenas, in which she watches the Legends fight in smaller arenas -- reprising her role in ''Titanfall 2'', where she does just that to the player.
** The Medusa vines featured in the comic "The Legacy Antigen" are said to have originated from Typhon, the main planet featured in ''Titanfall 2''.
** The loading screen "The Ghost of Viper" features a cameo of BT-7274, his original chassis overgrown with plantlife on Typhon. Viper's Northstar is also present in the loading screen, discernable by the missing hatch that BT ripped off of it during their fight.
** During the Genesis event, Bangalore, Gibraltar, Loba, and Crypto all recieved skins based on outfits they wore earlier in the canon. Naturally, Bangalore's skin "Decorated Line" is an IMC footsoldier's uniform.
** The ''Stories from the Outlands'' "Ashes to Ash" shows a flashback of BT ripping Ash from her Titan and crushing her in his fist, a first-person recreation of her Termination animation that the player can do to her in her ''Titanfall 2'' boss fight, even including some visible elements from the arena she's fought in. The sequence is modified slightly; in the original game, BT breaks her into utter nothingness, but in the animation only her torso is crushed.
** Ash's default banner frame is a rendition of her Ronin Titan's chassis from ''Titanfall 2''. An unlockable banner shows it in her aforementioned boss arena.
** Multiple from ''Stories from the Outlands'': "Gridiron":
*** Bangalore is hiding from an enemy Ion Titan, visible when an explosion lights up the dust.
*** A villager can be seen chopping a fruit using a hexagon-patterned machete. [[https://static.wikia.nocookie.net/the-frontier7309/images/c/ce/Machete.jpg/revision/latest?cb=20170426181631 This design]] originates in the "[[AllThereInTheManual Art of Titanfall]]" books.
*** The IMC Pilot Commander Scryer wields a Smart Pistol, a staple of the franchise that only properly disappeared starting in ''Apex Legends''. He also wallruns to engage in their fight.
*** Scryer's helmet is pretty transparently inspired by ''Titanfall 1''[='s=] male IMC Assault Pilot, most evident in its "pointed star" visor. Similarly, the Militia Pilot from Bangalore's flashback has a helmet that strongly resembles Droz's of ''Titanfall 2'', just without the 6-4 branding.
** The unique select animation for Bangalore's "Mil-Spec" skin features the male Holo Pilot model from ''Titanfall 2''. He also attempts to use the "Now You See Me" execution on her, which is the ReverseGrip knife stab to the face while cloaked.

to:

* ContinuityNod: Multiple to ''Apex'' references things from ''VideoGame/{{Titanfall}}'' and ''VideoGame/Titanfall2'':
** ''Apex Legends'' and the Apex Games are named after the "Apex Predators", the ruthless mercenary unit from ''Titanfall 2''. In the "Deep Dive" trailer, the Apex Predator's logo can be seen, and "Apex Predator" is the tier name of the highest level of ranked players.
** The game's TagLine of "They kill you, they're better. You kill them, you're better" is adapted from Kuben Blisk's personal MightMakesRight mantra heard at the climax of the ''Titanfall'' campaign. Blisk even appears in the intro cinematic, much older than in the previous games, to recite it.
** Some of the Legends hail from planets seen in the ''Titanfall'' duology: Bangalore was born on Gridiron, Valkyrie on Angelia, and Wraith on Typhon.
** The Leviathan skeletons seen in the environment are the same ones from the Boneyard map in ''Titanfall''; in fact, actual Leviathans can be seen walking on a lake outside of the arena.
** The dropship from the start of each game resembles the IMS Draconis, the massive transport ship used to move The Ark at the second last level of ''Titanfall 2''. Also, Wattson's heirloom weapon has an animation involving a minigame called "Draconis Run", featuring a boss that resembles the IMS Draconis.
** Some logos of corporations from the previous games show up here, such as Lastimosa Armory's coat of arms being on Ash's sword or Lifeline wearing a headband with Kodai Industry's brand.
** Wraith was a part of and was experimented on by the IMC's ARES Division, the main antagonists of ''Titanfall 2''.
** ARES Division scientists as seen in the ''Voidwalker'' short wear uniforms in seafoam green and white with red highlights, which ARES Division scientists are dressed in during the past segments of ''Titanfall 2'''s level Effect and Cause.
** Speaking of which: Effect and Cause's events are directly referenced in the Voidwalker event's unique loading screen.
** Flyers carry deathboxes in King's Canyon and Storm Point; these dinosaur-like avians were first seen in ''Titanfall''. Similarly, on the maps World's Edge and Storm Point, Legends can fight waves of Prowlers, dinosaur-like predators that debuted in the same game.
** Plasma Drones from ''Titanfall 2'' appear in the Stories from the Outlands video "Forever Family", pursuing Crypto on the streets of Suotamo.
** The planetary harvester drill on Season 4's map is built by none other than Hammond Robotics, the same {{MegaCorp}} from the previous ''Titanfall'' games. Hammond Robotics also responsible for manufacturing [=MRVNs=] like Pathfinder and is the corporate sponsor of Forge.
** Revenant is a simulacrum (cyborgs consisting of a human mind uploaded into an android body) and Caustic mentions having worked for Vinson Dynamics. In ''Titanfall 2'', Vinson Dynamics is a manufacturer specializing in creating simulacrums, and one of
''VideoGame/{{Titanfall 2}}'' so often, [[ContinuityNod/ApexLegends it got its members, the simulacrum Ash, was part of the Apex Predators alongside Blisk. Season 5's Broken Ghost quest took it a step further by [[spoiler:having you put Ash's head back together piece by piece before reuniting it with her broken-down body stowed away deep underneath King's Canyon, effectively bringing her back to life.own page.]]
** Ash cameos briefly in the Season 4 launch trailer on Revenant's monitor, depicting ''Titanfall 2'' multiplayer banner art of her.
** Season 5's trailer has Stalkers, the robotic infantry units from ''Titanfall 2'', attack Loba when her infiltration attempt goes sour, even demonstrating their previously-known [[OnlyAFleshWound tenacity in the face of limb loss]] when the last one drags Loba with her as it falls. A Stalker also appears in "The Endorsement", wielding twin Spitfires.
** When Blisk appears in "The Endorsement", he hands Rampart a card with the Apex logo on it after seeing her fight off her attackers, extending an invitation to the Apex Games to her. This mirrors a scene near the end of ''Titanfall 2'' when he hands a similar card to Jack Cooper after he wipes out the Apex Predators - even some of the dialogue is the same. One particular shot of Blisk crouching in front of the camera is almost identical in both games.
--->'''Blisk''': It's your lucky day, eh? Here - you earned this.
** Robotic combat units known as Spectres appear in ''Fight Night'' and in-game on Storm Point, using their ''Titanfall 1'' Militia-side design with the wedge-shaped head.
** Also in ''Fight Night'', one of Pathfinder's memories is watching a live weather report from himself during the destruction of Typhon, which happened in the final mission of ''Titanfall 2'''s singleplayer campaign.
**
* ContrivedCoincidence: In ''Stories from the Outlands: Northstar'', rings form around Valkyrie's arms whenever she pilots it. Rarely does Voidwalker'', it happens that [[spoiler:Voidwalker Wraith]] was searching for IMC files in Singh Labs at the audience get to see a Pilot of a Titan inside it; the last same time these ring controls appeared was in [[https://youtu.be/ic0lWwZ8Q8U?t=110 the Gamescom 2014 CGI trailer]] for ''Titanfall 1''.
** Also in ''Northstar'', the tablet
that Valkyrie holds shows that she's being paid in Credits, the in-game currency used Syndicate soldiers were ordered to buy cosmetic items in ''Titanfall 2''.
** Some of Valkyrie's banners use the image of Viper's helmet, and one portrays his Northstar flying around a city.
** Ash is an arena overseer in the side gamemode Arenas, in which she watches the Legends fight in smaller arenas -- reprising her role in ''Titanfall 2'', where she does just that
burn Singh Labs to the player.
** The Medusa vines featured in the comic "The Legacy Antigen" are said to have originated from Typhon, the main planet featured in ''Titanfall 2''.
** The loading screen "The Ghost of Viper" features a cameo of BT-7274, his original chassis overgrown with plantlife on Typhon. Viper's Northstar is also present in the loading screen, discernable by the missing hatch that BT ripped off of it during their fight.
** During the Genesis event, Bangalore, Gibraltar, Loba, and Crypto all recieved skins based on outfits they wore earlier in the canon. Naturally, Bangalore's skin "Decorated Line" is an IMC footsoldier's uniform.
** The ''Stories from the Outlands'' "Ashes to Ash" shows a flashback of BT ripping Ash from her Titan and crushing her in his fist, a first-person recreation of her Termination animation
ground, so that the player can do to her in her ''Titanfall 2'' boss fight, even including some visible elements from Games could be constructed there. At the arena she's fought in. The sequence same time [[spoiler:in an alternate universe, playable Wraith is modified slightly; in the original game, BT breaks her into utter nothingness, but in the animation only her torso is crushed.
** Ash's default banner frame is a rendition of her Ronin Titan's chassis from ''Titanfall 2''. An unlockable banner shows it in her aforementioned boss arena.
** Multiple from ''Stories from the Outlands'': "Gridiron":
*** Bangalore is hiding from
about to be executed by an enemy Ion Titan, visible when an explosion lights up the dust.
*** A villager can be seen chopping a fruit using a hexagon-patterned machete. [[https://static.wikia.nocookie.net/the-frontier7309/images/c/ce/Machete.jpg/revision/latest?cb=20170426181631 This design]] originates in the "[[AllThereInTheManual Art of Titanfall]]" books.
*** The
IMC Pilot Commander Scryer wields a Smart Pistol, a staple of the franchise that only properly disappeared starting in ''Apex Legends''. He also wallruns to engage in their fight.
*** Scryer's helmet is pretty transparently inspired by ''Titanfall 1''[='s=] male IMC Assault Pilot, most evident in its "pointed star" visor. Similarly, the Militia Pilot from Bangalore's flashback has a helmet that strongly resembles Droz's of ''Titanfall 2'', just without the 6-4 branding.
** The unique select animation for Bangalore's "Mil-Spec" skin features the male Holo Pilot model from ''Titanfall 2''. He also attempts to use the "Now You See Me" execution on her,
employee, which is Voidwalker Wraith intervenes]]. And then in Season 9's Twitter comics, it's revealed that [[spoiler:Bangalore was also there at the ReverseGrip knife stab to the face while cloaked.same time, looking for IMC files herself and having her flash drive stolen by Voidwalker Wraith]].



* CooldownManipulation:
** Ultimate Accelerant is an item that grants 35% ultimate charge after going through a use animation; best used for characters with long ult cooldowns (such as Lifeline and Gibraltar) than ones with short cooldowns (Mirage and Octane).
*** Wattson's passive lets her carry twice as many in addition to always getting a full charge from accelerants.
*** On the other hand, Loba has an ObviousRulePatch applied that reduces the effectiveness of ult accelerants that she uses, to make chaining her loot-grabbing ultimate a lot harder.
** King's Canyon has Charge Towers, large white-and-yellow columns that grant an instant ult charge for anyone in its effect if the panel is activated.



* {{Crossover}}: When EA is publishing a new release or some other noteworthy event happens, ''Apex'' may occasionally have a related weapon charm released to promote it, such as one for ''VideoGame/StarWarsTheOldRepublic''[='s 10th =]anniversary.
* CueTheFallingObject: In ''Stories from the Outlands: Gridiron'', where Sgt. Scryer's missile barrage tears up the town. One of the rockets hits a water tower, causing it to collapse in Jackson's direction.



* DestructibleProjectiles: Wattson's Interceptor Pylon can zap ordinance out of the air. This includes all grenade types and nearly every projectile in the game that isn't shot from a gun.



** At Hot Zones, weapons have a chance to spawn as "fully kitted" variants. Fully kitted weapons have the highest tier attachments possible on all its slots except for optics; for comparison, finding one level 4 magazine is uncommon even across the scope of a full game, let alone finding that in addition to a barrel stabilizer, optics, stock, and/or hop-up.

to:

** At Hot Zones, weapons have a chance to spawn as "fully kitted" variants. Fully kitted weapons have the highest tier attachments possible on all its slots except for optics; for comparison, finding one level 4 magazine is uncommon even across the scope of a full game, let alone finding that in addition to a barrel stabilizer, optics, stock, and/or hop-up.



* TheDogBitesBack: You know those stationary [[TrainingDummy DUMMIEs]] that stand around and do nothing but hold guns? An EasterEgg makes them start moving around and shooting the player.



* DroneDeployer: Crypto's abilities are related to his drone which can retrieve the banners of fallen allies, [[SurveillanceDrone detect enemies]], and [[AttackDrone send out an EMP which both slows and damages enemies]].



* DroneDeployer: Crypto's abilities are related to his drone which can retrieve the banners of fallen allies, [[SurveillanceDrone detect enemies]], and [[AttackDrone send out an EMP which both slows and damages enemies]].
[[/folder]]
[[folder:E-M]]



* FlawlessVictory:
** The game has the badges "Flawless Victory I" and "Flawless Victory II", for respectively winning Battle Royale on a team where nobody dies, and nobody gets knocked down.
** As the Arenas announcer, Ash has a special remark if a round's victors didn't get knocked down, and a different one if they all finish the round without taking a single point of damage.



* JokeCharacter: DUMMIE, the TrainingDummy that you use as a target in the firing range and is featured in the "DUMMIE's Big Day" event as the only playable character. Its passive ability is seemingly useless, its tactical to spawn a random item is implied to be a leftover from testing the game, and its ultimate has a random effect varying between Mirage's ultimate, showering the player with items, and healing everyone nearby (including enemies).

to:

* JokeCharacter: DUMMIE, the TrainingDummy that you use as a target in the firing range and is featured in the "DUMMIE's Big Day" event as the only playable character. Its Their passive ability is seemingly useless, its their tactical to spawn a random item is implied to be a leftover from testing the game, and its their ultimate has a random effect varying between Mirage's ultimate, showering the player with items, and healing everyone nearby (including enemies).



** The first is an alternate universe where the IMC didn't lose the Frontier War, with IMC compounds still standing and populated there. The playable Wraith comes from this universe; the main universe's original Wraith, or Voidwalker Wraith, switched places with her and was last seen still in this one.
** The other is a universe where Revenant became ruler of the Outlands through his ResurrectiveImmortality. Dubbed the Shadowfall universe for the blood sport that Shadow Revenant runs, Pathfinder was the one to discover it by going through the Shadowfall universe Wraith's portal. Finding buried artifacts in it was the main driving force of Season 5.

to:

** The first is an alternate universe where the IMC didn't lose the Frontier War, with IMC compounds still standing and populated there. The In ''Voidwalker'', it's revealed that [[spoiler:the playable Wraith comes from this universe; the main universe's original Wraith, or Voidwalker Wraith, switched places with her and was last seen still in this one.
one]].
** The other is a universe where Revenant became ruler of the Outlands through his ResurrectiveImmortality. Dubbed the Shadowfall universe for the blood sport that Shadow Revenant runs, Pathfinder was the one to discover it by going through the Shadowfall universe Wraith's portal. Finding buried artifacts in it was the main driving force of Season 5.



[[/folder]]
[[folder:N-Z]]



* ShootOutTheLock:
** The only way to open the explosive holds on King's Canyon is by [[AreTheseWiresImportant ripping the control panel out]] and [[InsertGrenadeHere shoving a grenade of choice into the exposed circuitry]]. The explosive force cracks the door open, and then automatic machinery pulls it the rest of the way.
** The assorted grenades are also the safest way to destroy doors that are being bodyblocked by someone on the opposite side. Just toss them next to the door and back out of the area.
** The Rampage LMG and Sheila provide the most traditional version of this trope in the game: rev either one up and point at a door, a couple of shots will atomize it.



** The clutch holo from the 2022 Summer Sundown is a reference to ''Manga/OnePiece'', with Revenant crossing his arms in front of him almost exactly like Nico Robin does when using her Devil Fruit powers, complete with flower petals.

to:

** The clutch holo "Clutch" holospray from the 2022 Summer Sundown is a reference to ''Manga/OnePiece'', with Revenant DUMMIE crossing his their arms in front of him almost exactly like Nico Robin does when using her Devil Fruit powers, complete with flower petals.


Added DiffLines:

* {{Tuckerization}}: The Kraber[[note]]Named for Erik Kraber, a senior audio director at Respawn Entertainment[[/note]] and L-STAR[[note]][[FunWithAcronyms Short for Lastimosa Armory Assault Rifle]], named for Ryan Lastimosa, a weapon artist at Respawn[[/note]] return from the ''Titanfall'' games, and are now joined by the Bocek, named after game designer David Bocek.


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** The clutch holo from the 2022 Summer Sundown is a reference to ''Manga/OnePiece'', with Revenant crossing his arms in front of him almost exactly like Nico Robin does when using her Devil Fruit powers, complete with flower petals.

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* AbandonedLaboratory:
** Singh Labs in King's Canyon, where ARES Division scientists experimented with Phase technology and created a vortex-like portal.
** Olympus is effectively a massively upscaled version of this trope, most evidently in the science-y [=POIs=] such as Hammond Labs and Hydroponics.



* AnnouncerChatter: Most gamemodes that substitute the AI announcer with someone else are this.
** Mirage sprinkles his pre-recorded Winter Express announcements with self-congratulatory quips, speculation on how well he's doing in the mode, and the occasional off-hand mention that [[ToiletHumor his bar lacks a bathroom, with Rampart setting up shop there]].
** Shadow Revenant spends the Shadowfall gamemode urging the Legends kill each other and generally being psychopathic, whenever he's not verbally tearing them apart or insulting his alternate universe self.
** Mad Maggie's announcements during Season 8's Battle Royale are very casual and peppered with slang. She also loves insulting Fuse.
** Downplayed with Ash, whose Arenas announcements are fairly straightforward, but she's not afraid to urge her personal views forward.
** The female AI that announces boxing ring matches at Pathfinder's Fight Night will eagerly [[LargeHam ham it up]], something that might be unappreciated [[WithCatlikeTread for anyone who wants to discreetly pick up the high-tier loot in the boxing ring]]. She'll yell out for someone to come and box anyone who jumps into the ring, react to players getting punched out if they're inside, and mock anyone who attempts to weasel out of a fight.



** The Charge Rifle boasts the longest effective range of any weapon in the game, and its {{Hitscan}} beam is equally easy to use regardless of distance to target. It's also horrifically ammo-inefficient, eating through the already hard-to-stockpile sniper ammo like candy, in addition to hosting the slowest normal weapon reload in the game -- barely beating out the Kraber's reload and outslowed only by Sheila. The Charge Rifle is great for constantly harrassing enemies from ranges they can't fight back from, but horrendous in every other situation.



* BilingualBonus: Multiple characters regularly speak in a secondary language, generally in situations where it's obvious what is meant via context, or where the meaning of their non-English quips is irrelevant.



* BottomlessMagazines:
** The L-STAR draws ammo directly from the user's inventory, and only needs to be "reloaded" if it overheats. {{Early|InstallmentWEirdness}} versions of ''Apex''[='s=] L-STAR actually featured a hybridized version of this system: it overheated if shot for long enough and also must be reloaded manually regardless of if it went into overheat.
** The Bocek similarly draws arrows straight from the user's inventory. It does have an arrow magazine attached to the grip, but this only ever seems to run out when the player's stockpile of arrows runs out.
* BoxingBattler: {{Invoked}} in Pathfinder's Fight Night: anyone who jumps into the boxing ring is unable to use guns, abilities, or Heirloom melee weapons. All they have are their fists and legs.



* ControllableHelplessness: Once a player gets knocked down, all they can do is slowly crawl around, ping, and defend with a revive shield.



** When it was first added to the game, the L-STAR used a weird hybrid ammo mechanic: not only does it overheat, it also has to be reloaded manually, like normal guns. Later versions of the weapon made it more like its ''Titanfall 2'' equivalent, which only has the overheat mechanic.



* FourLinesAllWaiting: Most characters have their own story arcs, which have been slowly developing as the game continues to update. Most of the more notable arcs involve multiple characters:
** The whole cast was working together to put together the DismantledMacGuffin in Season 5, which primarily involved Revenant and Loba's hatred of each other.
** The growing power of the Mercenary Syndicate ties together Octane because his father aims for more political strength, Fuse and Mad Maggie as residents of the Syndicate-assimilated Salvo, Lifeline for [[spoiler:seeking a means to take down the Syndicate]], and Wattson, Crypto, and Ash, who [[spoiler:are coordinating a means to expose the Syndicate's internal corruption]].
** Bangalore's quest to find her brother led to an alliance with Wraith to return the favor, and eventually finding it in Newcastle, which leads to Wraith and Mirage getting involved to figure out who Newcastle is.
** Horizon's plot to travel back in time has involved Pathfinder after finally finding his creators were the Project: Iris team, and led to Ash's reawakening.



* LetsFightLikeGentlemen: Rarely, when faced with the final squad in the game, both squads might decide to have a melee-only punch out to settle the game's outcome.



* LoopholeAbuse: The boxing ring at Pathfinder's Fight Night forces anyone inside to use fists only, and is surrounded with a transparent ForceField that blocks all projectiles as well. This actually makes it a good place to heal with impunity; players can jump in from practically any angle, can't be shot, and any enemies that try to push them are easily visible, in addition to being at a disadvantage from having to climb into the ring and then switch weapons.



* MatterReplicator: [[ExactlyWhatItSaysOnTheTin Replicators]], which spawn at randomized locations each game and provide useful supplies to anyone who uses them. The currency used to craft things at Replicators is obtained from aquamarine-filled material canisters scattered around the map, usually around already-placed replicators, as well as much smaller amounts from loot bins.

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* MatterReplicator: [[ExactlyWhatItSaysOnTheTin Replicators]], which spawn at randomized locations each game and provide useful supplies to anyone who uses them. The currency used to craft things at Replicators is obtained from aquamarine-filled material canisters scattered around the map, usually around already-placed preplaced replicators, as well as much smaller amounts from loot bins.



* MissionControlIsOffItsMeds: Most gamemodes that substitute the AI announcer with someone else are this.
** Mirage sprinkles his pre-recorded Winter Express announcements with self-congratulatory quips, speculation on how well he's doing in the mode, and the occasional off-hand mention that [[ToiletHumor his bar lacks a bathroom, with Rampart setting up shop there]].
** Shadow Revenant spends the Shadowfall gamemode urging the Legends kill each other and generally being psychopathic, whenever he's not verbally tearing them apart or insulting his alternate universe self.
** Mad Maggie's announcements during Season 8's Battle Royale are very casual and peppered with slang. She also loves insulting Fuse.
** Downplayed with Ash, whose Arenas announcements are fairly straightforward, but she's not afraid to urge her personal views forward.



* TheTeaser: What usually starts happening around the end of each Season is that minor map or gameplay changes happen that hint towards the next Season, such as the Grafitti Mod Hop-Up added near the end of Season 5 to tease the Season 6 Legend's passive ability, or the phased-out fragment of a Cracked Talons jet landing on Storm Point during Season 11 to hint towards a return to Olympus and the addition of Mad Magie.

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* TheTeaser: What usually starts happening around the end of each Season is that minor map or gameplay changes happen that hint towards the next Season, such as the Grafitti Mod Hop-Up added near the end of Season 5 to tease the Season 6 Legend's passive ability, or the phased-out fragment of a Cracked Talons jet landing on Storm Point during Season 11 to hint towards a return to Olympus Mad Maggie and the addition of Mad Magie.what would be similarly-phased terrain on Olympus.

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Flash Step is about speed that mimics teleportation, not teleportation outright.


** The three synthetic legends -- Pathfinder, Revenant and Ash -- are treated like conventional organic legends. They can still be damaged by Caustic's gas, detected by Seer's heartbeat detector and healed by syringes, med kits and Lifeline's drone. Having to create a new type of health for synthetic legends would make the health and inventory management too difficult.

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** The three synthetic robotic legends -- Pathfinder, Revenant and Ash -- are treated like conventional organic legends. They For the purposes of gameplay fairness, they can still be damaged by Caustic's gas, detected by Seer's heartbeat detector detector, and healed by syringes, med kits medkits, and Lifeline's drone. Having to create a new type of health for synthetic legends would make the health and inventory management too difficult.drone.



** If players run out of one ammo type with the C.A.R. SMG, they will automatically switch to the other type if they have them in their inventory.

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** If players run out of one ammo type with the C.A.R. SMG, they will automatically switch to the other type if they have them in their inventory. Additionally, the game will block players from switching to an ammo type that they don't have on their person.



** In 2022, Spider Eggs appeared on unusual locations; when destroyed, they dropped a different golden Mozambique named "Ol' Nessie", which had a two shot clip and launched large, attack-capable, team-aligned Nessie plushes, which reused the spider AI from Storm Point. Storm Point's naturally-occurring spiders in addition to their Prowlers were also reskinned to be hostile Nessies as well.

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** In 2022, Spider Eggs appeared on unusual locations; when destroyed, they dropped a different golden Mozambique named "Ol' Nessie", which had a two shot clip and launched large, attack-capable, team-aligned team-aligned, KillerRabbit Nessie plushes, which reused the spider AI from Storm Point. Storm Point's naturally-occurring spiders in addition to their Prowlers were also reskinned to be hostile Nessies as well.



* AscendedExtra: [[FullConversionCyborg Simulacra]] are this. They're not present in ''Titanfall 1'' despite ''Apex'' lore [[RememberTheNewGuy establishing that a Simulacra conversion initiative existed before the Frontier War]], and in ''2'' their presence is limited to Ash, whose Simulacrum aspect isn't explored outside of her [[BackFromTheDead rebuilding]] after Typhon's destruction, and the storyless Stim and Phase Shift Pilots from the multiplayer. ''Apex'' greatly expands on their lore, from how they're created, the risks of becoming a Simulacrum, to how they function and think differently, and both the social and individual responses towards becoming one.

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* AscendedExtra: [[FullConversionCyborg Simulacra]] are this. They're not present in ''Titanfall 1'' despite ''Apex'' lore [[RememberTheNewGuy establishing that a Simulacra conversion initiative existed before the Frontier War]], and in ''2'' their presence is limited to the storyless Stim and Phase Shift Pilots, and Ash, whose Simulacrum aspect isn't explored outside of her [[BackFromTheDead rebuilding]] after Typhon's destruction, and the storyless Stim and Phase Shift Pilots from the multiplayer.destruction. ''Apex'' greatly expands on their lore, from how they're created, the risks of becoming a Simulacrum, to how they function and think differently, and both the social and individual responses towards becoming one.



* BoringButPractical: The R-301 Carbine in a nutshell. A very basic light assault rifle that happens to have little recoil even without a barrel stabilizer and great damage at all ranges, making it the perfect generalist weapon.

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* BoringButPractical: BoringButPractical:
** Crafting takes players out of the fight and makes them wait around for their items to finish being replicated. It's also a source of must-have items such as recovery items, ammo, certain guns, and is a risk-free way to upgrade players' shields.
**
The R-301 Carbine in a nutshell. A very basic light assault rifle that happens to have little recoil even without a barrel stabilizer and great damage at all ranges, making it the perfect generalist weapon.



* DareToBeBadass:
** At the start of each match, one player is declared the Champion, for having the highest placement in their previous game of the whole lobby; other players are challenged to kill their squad by being granted an EXP bonus if they do.
** During the match, any player may become the Kill Leader, for having at least three kills and the highest kill count of the current match's players, once they secure a kill. Becoming the Kill Leader grants an EXP bonus, though not one as high as being the Champion or playing on their team.



** Red Evo Shields. They provide more raw protection than anything else in the game; the gold Body Shield has protection on the same tier as purple Evo Shields. On the other hand, it doesn't spawn naturally and the only way to obtain them is to level up a purple shield by dealing damage or spending materials to level it, or looting a red shield off of someone else.

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** Red Evo Shields. They Shields provide more raw protection than anything else in the game; the gold Body Shield has protection on the same tier as purple Evo Shields. On the other hand, it doesn't they won't spawn naturally and the only way to obtain them is to level up a purple shield by dealing damage or spending materials to level it, or looting a red shield off of someone else.



* DiscOneNuke:
** At Hot Zones, weapons have a chance to spawn as "fully kitted" variants. Fully kitted weapons have the highest tier attachments possible on all its slots except for optics; for comparison, finding one level 4 magazine is uncommon even across the scope of a full game, let alone finding that in addition to a barrel stabilizer, optics, stock, and/or hop-up.
** Big Maude has a vending machine area, which will have various "Rampart Special" guns; these are fully kitted weapons, but spanning the gamut of attachment quality from rare to legendary. All of them also come with a unique hop-up, Splatter Rounds, which replaces the gun's normal hop-up if applicable and gives them faster reloads. A legendary Rampart Special is a strict upgrade to most fully kitted weapons, and Big Maude contains enough material canisters and supply bins to purchase a legendary Rampart Special shortly after dropping there at the start of the game.



** Crypto's PuppetFighter style focused around sending in his drone and planning around it encourages long-term strategy and advanced thinking, fitting his [[TheSmartGuy sharpened mind]].

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** Crypto's PuppetFighter style focused around sending in his drone and planning around it encourages long-term strategy and advanced thinking, fitting his [[TheSmartGuy sharpened mind]].TheSmartGuy role.



** Wraith demonstrates far more control over her void abilities in lore materials than in the actual game, such as opening a portal without manually placing both ends and seemingly being able to [[FlashStep Flash Step]].

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** Wraith demonstrates far more control over her void abilities in lore materials than in the actual game, such as opening a portal without manually placing both ends and seemingly being able to [[FlashStep Flash Step]].teleporting faster and more frequently than the game lets her.



** The Spectres on Storm Point can be Finisher'd if they're on low enough health. Useful for an AfterCombatRecovery, but that they don't get knocked down makes it inconsistent with normal Finishers in signifying you can do them.

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** The Spectres on Storm Point Finishers can be Finisher'd exclusively done on enemies that have been knocked down. Except Spectres, which can also be Finisher-ed if they're on low enough health. Useful for an AfterCombatRecovery, but it's not obvious that they don't get knocked down makes it inconsistent with normal Finishers in signifying you this can do them.be done to start with.


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* HeistEpisode: ''Stories from the Outlands: Family Business'', which involves Lifeline and Octane infiltrating into a Silva Pharmaceuticals factory to steal medical supplies that the Frontier Corps need.


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* MatterReplicator: [[ExactlyWhatItSaysOnTheTin Replicators]], which spawn at randomized locations each game and provide useful supplies to anyone who uses them. The currency used to craft things at Replicators is obtained from aquamarine-filled material canisters scattered around the map, usually around already-placed replicators, as well as much smaller amounts from loot bins.


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* SpringJump: Jump Pads will launch any Legend that touches them straight up, giving them an opportunity to start gliding down from the sky. They're placed to aid rollouts in the Control game mode, and they also feature as part of Storm Point's IMC Armories to give players a head start on moving when they finish fighting.

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* AbnormalAmmo: Paintball rounds are a hop-up that [[ExactlyWhatItSaysOnTheTin leaves splatters of paint wherever its bullets hit]] in addition to reloading guns faster and with expanded magazine sizes. The hop-up was originally added to the game to tease a future character, Rampart, who has faster LMG reloads with bigger magazines; her shop in World's Edge sells weapons that have this hop-up integrated permanently.

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* AbnormalAmmo: Paintball rounds are a hop-up that [[ExactlyWhatItSaysOnTheTin leaves splatters of paint wherever its bullets hit]] in addition to reloading guns faster and with expanded magazine sizes. The hop-up was originally added to AirVentPassageway: An air vent functions as an alternate passageway out from the game south side of Turbine on Olympus. It's a bit cramped to tease a future character, Rampart, who has faster LMG reloads with bigger magazines; her shop in World's Edge sells weapons that have this hop-up integrated permanently.enter, but big enough for the Legends to stand in.



*** All players on a team drop together with one player being put in charge as the Jumpmaster, but everyone has the option to break off from the group. Jumpmaster privilege usually goes to the last person to choose their character to compensate for the fact that the others may have chosen their preferred Legend, but they can choose to let allies be the Jumpmaster. Also, in the event that the projected Jumpmaster is AFK, the role instead goes to the last player to select their Legend that is not AFK.

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*** All players on a team drop together with one player being put in charge as the Jumpmaster, but everyone has the option to break off from the group. Jumpmaster privilege usually goes to the last person to choose their character to compensate for the fact that the others may have chosen their preferred Legend, but they can choose to let allies be the Jumpmaster. Also, in the event that the projected Jumpmaster is AFK, the role instead goes to the last player to select their Legend that is not AFK.and isn't AFK, if one exists.



* AntiRageQuitting: Abandoning a Ranked game while on a squad that hasn't already had someone abandon will block leavers from playing any mode for upwards of 10 minutes. A similar penalty is given to players who abandon any version of Arenas, since it creates a long-term disadvantage for the team with a lower player count.



* CompetitiveBalance: While the health, guns, and movement capabilities are generally the same baseline across all Legends, each one is still specialized for their own niche. Even ones that seemingly overlap still diverge, such as Seer, Crypto, and Bloodhound all having Tactical abilities that reveal enemy locations: Seer's health/armor readout and enemy interruption makes him better suited to using it to start third-partying an existing fight, the massive range of Crypto's drone gears him more towards long-term strategy, and Bloodhound's wide-ranged sonar and fast animation make them a generalist in information collection, whether it's determining enemy positions during combat or out of it.



* CrapsackWorld: The Outlands don't seem like an especially pleasant place to live. Psmanthe has ridiculously bad wealth disparity, with the richest residence enjoying lives of decadence on its moon and Olympus while the surface city Malta is a ViceCity. Gaea's city Suotamo is much the same, and the wildlife populating the rest of the planet are viciously savage. Salvo is a planet wracked with constant war. Boreas' moon has been destroyed, with the side effects of it [[DoomedHometown poised to render the planet unlivable in a few decades]]. The Outlands might be better off as a whole for the removal of [[TheEmpire the IMC]] as its leadership, but their remnant companies such as Hammond Robotics are still present and active in the Outlands, not to mention their connections to the closest thing the Outlands has to an overarching government; the Mercenary Syndicate, who seems eerily close to the old IMC, down to having their enforcers dress in a similar white armor to IMC footsoldiers. The crappy state of the world is rarely the focus of the story though, which tends to use it as a backdrop to focus on characters instead.

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* CrapsackWorld: The Outlands don't seem like an especially pleasant place to live. Psmanthe has ridiculously bad wealth disparity, with the richest residence enjoying lives of decadence on its moon and Olympus while the surface city Malta is a ViceCity. Gaea's city Suotamo is much the same, and the wildlife populating the rest of the planet are viciously savage. Salvo is a planet wracked with constant war. Boreas' moon has been destroyed, with the side effects of it [[DoomedHometown poised to render the planet unlivable in a few decades]]. Harris Valley is one of the few places in the Outlands that regularly sees gentle peace, [[TownWithADarkSecret but it's owned by ex-IMC gangsters ready to torch it at a moment's notice]]. The Outlands might be better off as a whole for the removal of [[TheEmpire the IMC]] as its leadership, but their remnant companies such as Hammond Robotics are still present and active in the Outlands, not to mention their connections to the closest thing the Outlands has to an overarching government; the Mercenary Syndicate, who seems eerily close to the old IMC, down to having their enforcers dress in a similar white armor to IMC footsoldiers. The crappy state of the world is rarely the focus of the story though, which tends to use it as a backdrop to focus on characters instead.



* ExplosionPropulsion: If a Frag Grenade manages to deal damage to a victim's health, they get violently flung away from the explosion. What usually ends up happening is that the thrown grenade launches them out of cover, opening them up to be finished off if they're still standing. [[RocketJump It's possible to exploit this force to launch oneself around,]] but attempting to do so [[AwesomeButImpractical will likely leave the user on their last legs if not knock them down outright, not to mention it being possibly slower than running due to the need to heal between launches]].



** Diving during the landing phase is a lot less straightforward than in other {{Battle Royale Game}}s. Directly diving in the direction of your landing spot isn't nearly as fast as [[https://www.reddit.com/r/apexlegends/comments/aogj4a/i_see_a_lot_of_people_dropping_incorrectly_in/?st=jrxa0pak&sh=40bb0128 making a sort of sweeping motion as illustrated here]]. This is mostly in part [[DiagonalSpeedBoost due to how the air drag works]], allowing you to go to spots faster and also covering much more area than normally.

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** Diving during the landing phase is a lot less straightforward than in other {{Battle Royale Game}}s. Directly diving in the direction of your landing spot isn't nearly as fast as [[https://www.reddit.com/r/apexlegends/comments/aogj4a/i_see_a_lot_of_people_dropping_incorrectly_in/?st=jrxa0pak&sh=40bb0128 making a sort of sweeping staircase motion as illustrated here]]. This is mostly in part [[DiagonalSpeedBoost due to how the air drag works]], allowing you to go to spots faster and also covering much more area than normally.



*** When placing a fence node linked to an existing one, Wattson can right click to destroy said existing node and, if it exists, place from the node that fence was linked to. Unlike the on-screen prompts to place or put away a node, this isn't told to the player.



** Literally again with the nests of spiders found all over Storm Point, along with dens of angry prowlers. Killing either will drop loot, with a mild tendency towards upgrading what the player's team has; clearing out the entire nest or den will grant the whole team crafting materials to spend on items at replicators.

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** Literally again with the nests of spiders found all over Storm Point, along with dens of angry prowlers.Prowlers. Killing either will drop loot, with a mild tendency towards upgrading what the player's team has; clearing out the entire nest or den will grant the whole team crafting materials to spend on items at replicators.


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* NerfArm: Paintball rounds are a hop-up that [[ExactlyWhatItSaysOnTheTin turns fired bullets into paintballs]]. The guns become no less lethal, but now reload faster and with expanded magazine sizes. The hop-up was originally added to the game to tease a future character, Rampart, who has faster LMG reloads with bigger magazines; her shop in World's Edge sells weapons that have a version of this hop-up integrated permanently.
* NoOSHACompliance: While the locations are {{justifi|ed}}ably dangerous in the context that they're combat arenas for the Legends, some of the constructions stand out, especially considering how some of the arenas were used or are used for other purposes:
** The Rift at Olympus is a massive ball of phase energy that led to the city being abandoned until its use in the Apex Games, since it posed a risk to visitors. Indeed, the portal will suck in anyone who draws near, and coming in from the other side of it drops users out from a massive height; the Legends have Jumpkits to slow their descent when entering from that direction, but anyone who's unprepared would go splat on the floor.
** Storm Point's Command Center features four extremely long vertical ziplines to get from its lower area to its upper area. Again, the Legends can drop down them perfectly fine, but anyone without some means of protection would go splat on the floor, likely after getting severe friction burns from grabbing the ziplines.
** Climatizer and Lava Siphon at World's Edge are installations built over exposed lava in various stages of cooling, with little in the way of guard rails or other safeguards against falling in. And instead of having a sane option of a bridge to get over the lava, Lava Siphon instead features fast-moving gondolas that rarely stop.
** Olympus' Phase Driver is explicitly called out for being unsafe as all hell by a Season 12 transition screen: it has no failsafes against malfunctioning parts, programming mistakes, or hacking attempts. Perhaps it's that way [[InvokedTrope by design]], given that Duardo Silva, a member of the Syndicate, [[TheScapegoat personally used it to frame Mad Maggie for sabotage]].


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* TeleporterAccident: A new installation on Olympus from Season 12, the Phase Driver, was intended to grant the flying city the ability to teleport around. Instead, it gets hijacked and sabotaged by Duardo Silva, sending Olympus downwards and almost dangerously close above the city Malta. Cleanup after this event has yet to finish: the Phase Driver is surrounded by debris that has been partially phased through the floor, and one of Olympus' balloons is now intersecting with a phased transport ship.

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On Guns Do Not Work That Way: If you justify why the gun doesn't work that way, and that justification is realistically viable, then doesn't that stop it from qualifying for that trope?


* AdvancingWallOfDoom: In this case it is an energy shield controlled by the gamemasters. Players caught outside this zone take damage.
** During the Season 8 "Chaos Theory" event, there were the ring flares- smaller but no less dangerous expanding energy fields. The flares would appear either in random clusters or at the center of the map and expand outward.

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* AdvancedMovementTechnique:
** "Airstrafing": Inherent to the Source engine that ''Apex'' is made with, letting go of the forward key and holding a directional input while turning in that direction causes players' momentum to turn in that direction.
** "Tapstrafing": The game has a mechanic known as "lurch" where, after pressing the jump button, there's a brief moment in time where the player can input a direction to influence their trajectory in that direction. Spamming an input makes that influence stronger and allows players to make 180 degree turns in midair.
** [[WallJump "Wallbouncing"]]: Pressing jump at a precise moment right when the player initiates a wall climb allows them to jump off the wall, creating erratic movement that makes them harder to hit.
* AdvancingWallOfDoom: In this case it is an energy shield controlled by the gamemasters. Players caught outside this zone take damage. \n At early game rounds, it's manageable and only deals more than ScratchDamage if you stand in the danger zone for prolonged periods of time, but this steadily increases for every round of the game until late-game rings grievously wound players who spend just a few seconds outside it.
** During the Season 8 "Chaos Theory" event, there were this concept got turned on its head with the ring flares- smaller but no less dangerous expanding energy fields. The flares would appear either in random clusters or at the center of the map and expand outward.



*** All players on a team drop together with one player being put in charge but each have the option to break off from the group.

to:

*** All players on a team drop together with one player being put in charge as the Jumpmaster, but each have everyone has the option to break off from the group.group. Jumpmaster privilege usually goes to the last person to choose their character to compensate for the fact that the others may have chosen their preferred Legend, but they can choose to let allies be the Jumpmaster. Also, in the event that the projected Jumpmaster is AFK, the role instead goes to the last player to select their Legend that is not AFK.



*** Similarly, when strategic information appears for Legends as part of their abilities, they can choose to share it via button press without needing to open up text or voice chat. Wraith and Seer's passive abilities will prompt a quip button to have them state the current presence of enemies, Crypto can ping Champion Banners to do likewise, Bloodhound can ping their tracker clues for their team, and Ash can ping the location of deathboxes from her map screen.

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*** Similarly, when strategic information appears for Legends as part of their abilities, they can choose to share it via button press without needing to open up text or voice chat. Wraith and Seer's passive abilities will prompt a quip button to have them state the current presence of enemies, danger, Crypto can ping Champion Banners to do likewise, Bloodhound can ping their tracker clues for their team, and Ash can ping the location of deathboxes from her map screen.



*** The IMC Armories are mostly impenetrable from the outside once they begin hacking, with nobody being allowed inside through the front door. However, in the event that a LeeroyJenkins leaves behind their teammates and starts the event early, allies can join in using a teleporter beneath the Armory.

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*** The IMC Armories are mostly impenetrable from the outside once they begin hacking, with nobody being allowed inside through the front door. However, in the event that a LeeroyJenkins leaves behind their teammates and starts the event early, allies can join in late using a teleporter beneath the Armory.



* AntiVehicle: If an Arc Star, EMP, or Wattson fence collides with a Trident, it'll be temporarily disabled.



* BoomHeadshot: A headshot with a Kraber is an instant down unless the target has purple armour and a blue helmet or better. Pre-Season 13, it was always an instant down.
** When charged with Rampart’s amped cover, a Kraber headshot can still instantly down any player.

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* BoomHeadshot: A Kraber headshots hold the title of having the highest single-hit damage of any gun or ability in the game. Even after Season 13 reduced the headshot with a Kraber is an instant down unless the target has purple armour and a blue helmet or better. Pre-Season 13, multiplier it was always an instant down.
** When charged with Rampart’s amped cover, a Kraber headshot can
has, they'll still instantly down any player. anyone who doesn't have at least purple shields and a good enough helmet or another form of damage reduction.



** The dropship from the start of each game resembles the IMS Draconis, the massive transport ship used to move The Ark at the second last level of ''Titanfall 2''. Also, Wattson's heirloom weapon has an animation involving a minigame called "Draconis Run", featuring a boss that resembles the IMS Draconis.



** One of Wattson's Heirloom animations involves her booting up a game called "Draconis Run", which shows 1-bit sprites of a player-controlled jet shooting down a larger boss ship. The ''Titanfall 2'' level "The Ark" puts the player in a HighAltitudeBattle to chase after the massive MacGuffin-carrying transport ship, the IMS Draconis, which the boss of the game resembles.



** The R-99 submachine gun has very high damage per second. It also has a lot of recoil and eats light ammo like candy. Someone who can't aim it will just waste supreme amounts of bullets, but someone who can will basically melt enemies if given the opportunity.

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** The R-99 submachine gun has very high damage per second.second; one of the highest ones in the game, and without having an attached gimmick like the charge on the Havok and Devotion. It also has a lot of recoil and eats light ammo like candy. Someone who can't aim it will just waste supreme amounts of bullets, but someone who can will basically melt enemies if given the opportunity. The C.A.R. is in the same boat, boasting slightly better damage per second, bullet efficiency, and being compatible with two ammo types and two magazine upgrade types, but it has a harder and not-as-predictable kickback.



** The [[FlyingCar tridents]] on Olympus. They can be the difference between a team making it to safety or dying in [[AdvancingWallOfDoom the ring]]. However, while they are fast and agile, they are very loud and any damage dealt to the vehicle is distributed across anyone riding in it. Also, they don't come equipped with any weapons and can't be used to run over enemy legends. They are fantastic for mobility, but don't do well in combat.

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** The [[FlyingCar tridents]] on Olympus. They Olympus can be the difference between a team making it to safety or dying in [[AdvancingWallOfDoom the ring]]. However, while they are fast and agile, fast, they can be unwieldy to drive, are very loud loud, and any damage dealt to the vehicle is distributed across anyone riding in it. Also, they don't come equipped with any weapons and can't be used to run over enemy legends. They are fantastic for mobility, but don't do well in combat.



** The Spectres on Storm Point can be Finisher'd if they're on low enough health. Useful for an AfterCombatRecovery, but that they don't get knocked down makes it inconsistent with normal Finishers in signifying you can do them.



** The Wingman revolver can have "extended heavy magazines" equipped that can increase its capacity from 6 up to 9. Possibly [[JustifiedTrope justified]], as the Wingman is reloaded by replacing the entire cylinder at once instead of inserting rounds into a fixed cylinder, and the reload animation mostly keeps the chambers from the player's view.



* LighterAndSofter: Despite being about a BloodSport, ''Apex Legends'' is less graphically violent than ''VideoGame/{{Titanfall}}'', the rating going from "Mature" to "Teen". The Titans themselves aren't around to crush people underfoot or [[LudicrousGibs turn them into clouds of viscera]], bullet wounds only produce some brief bursts of blood with no lasting stains, and [[CoupDeGrace executions]] are much less visceral and/or subject to GoryDiscretionShot.

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* LighterAndSofter: Despite being about a BloodSport, ''Apex Legends'' is less graphically violent than ''VideoGame/{{Titanfall}}'', the rating going from "Mature" to "Teen". The Titans themselves aren't around to crush people underfoot or [[LudicrousGibs turn them into clouds of viscera]], bullet wounds only produce some brief bursts of blood with no lasting stains, and [[CoupDeGrace executions]] finishers]], this game's take on the previous execution mechanic, are much less visceral and/or subject to GoryDiscretionShot.



* TheRemnant: Season 13's story centers around a group known as the Forgotten Families, a gang of ex-IMC soldiers from its multiple different divisions, left in the Outlands after the IMC withdrew and left them stranded. Despite the Frontier War being long over, [[spoiler:they target deserters from their side and kill them]].

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* TheRemnant: TheRemnant:
**
Season 13's story centers around a group known as the Forgotten Families, a gang of ex-IMC soldiers from its multiple different divisions, left in the Outlands after the IMC withdrew and left them stranded. Despite the Frontier War being long over, [[spoiler:they target deserters from their side and kill them]].them]].
** Season 13 also has a takeover by IMC armories emerging from the ground. Originally built as automated support for Pilots in the field if something were to happen at the Storm Point base, their AI will deploy Spectre units as a defense if an intrusion happens.
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* BoomHeadshot: A headshot with a Kraber is an instant down unless the target has purple armour and a blue helmet or better.
** Pre-Season 13, it was always an instant down.

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* BoomHeadshot: A headshot with a Kraber is an instant down unless the target has purple armour and a blue helmet or better. Pre-Season 13, it was always an instant down.
** Pre-Season 13, it was always an instant down.When charged with Rampart’s amped cover, a Kraber headshot can still instantly down any player.

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* BoomHeadshot: A headshot with a Kraber is an instant down regardless of armor and/or helmets.

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* BoomHeadshot: A headshot with a Kraber is an instant down regardless of armor and/or helmets.unless the target has purple armour and a blue helmet or better.
** Pre-Season 13, it was always an instant down.

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* ColorCodedForYourConvenience: Wattson's fences, Gibraltar's dome and Crypto's drone are blue/green if they belong to your teammates and orange/red if they don't.

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* ColorCodedForYourConvenience: ColorCodedForYourConvenience:
**
Wattson's fences, Gibraltar's dome Gibraltar and Newcastle's deployable shields, and Crypto's drone are blue/green if they belong to your teammates and orange/red if they don't.don't.
** Each ammo type corresponds to a different color. Red for shotgun shells, orange for light rounds, yellow for arrows, lime green for energy ammo, teal for heavy rounds, blue for sniper ammo, and a reddish-magenta for care package ammo.


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** The Defense Legend category is this. Their specialization of providing cover or creating areas that make it disadvantageous for enemies to fight in aren't as useful in the early game, as cover is more readily available and hazardous traps can simply be avoided. But as the Ring closes, places where players can hide safely from enemies start getting flushed out by the Ring and it becomes harder to just walk around locations that have been trapped to hell.
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* BoringButPractical: The R-301 Carbine in a nutshell. A very basic light assault rifle that happens to have little recoil even without a barrel stabilizer and great damage at all ranges, making it the perfect generalist weapon.

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Not sure I should count the second chapter of a quest as spoilers, but it's still early into the story, so I'm leaving it like that as courtesy for those who haven't caught up yet.


* ArchnemesisDad: Octane's [[AbusiveParents father]], Eduardo Silva, has now become the one true ruler of the Syndicate after Season 13's plot, spelling out bad news for the Outlands as a whole.



* LootDrama: InUniverse, the launch trailer depicts Wraith, Mirage, and Pathfinder discussing who should get the rare loot found in a supply bin.
* LyricalDissonance: The upbeat [[Music/BobMarley "Three Little Birds"]](better known as "Every Little Thing's Gonna Be Alright") is used to score the cheerful tropical beach setting of the Season 11 launch trailer. The "don't worry" phrase from it is sampled and used to add tension to the half of the trailer that shows how EverythingIsTryingToKillYou.

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* LootDrama: InUniverse, the original launch trailer depicts Wraith, Mirage, and Pathfinder discussing who should get the rare loot found in a supply bin.
* LyricalDissonance: The upbeat [[Music/BobMarley "Three Little Birds"]](better Birds"]] (better known as "Every Little Thing's Gonna Be Alright") is used to score the cheerful tropical beach setting of the Season 11 launch trailer. The "don't worry" phrase from it is sampled and used to add tension to the half of the trailer that shows how EverythingIsTryingToKillYou.


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* MemorialStatue: A Pathfinder statue stands outside of Pathfinder's Fight Night on Olympus, erected to commemorate the discovery of Pathfinder's role in saving the Outlands and to memorialize the Project: Iris team members who died in the cause. Lots of characters have interesting things to say about it, like Horizon commending her old friends for their efforts or Mirage implicitly feeling self-conscious about his smaller hand-portable statue if he's on Pathfinder's team.
* MexicanStandoff: The final ring is prone to having this between three or more teams, especially in Ranked mode where players more often play for match ranking rather than maximizing kills so multiple teams come up to that eleventh hour. Typically, the teams will all be hiding behind cover with the Ring closing in on a point that has little to no cover, so attempting to initiate a fight instead of continuing to hide behind safety can prove needlessly suicidal until the Ring forces said team out of cover.


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* TheRemnant: Season 13's story centers around a group known as the Forgotten Families, a gang of ex-IMC soldiers from its multiple different divisions, left in the Outlands after the IMC withdrew and left them stranded. Despite the Frontier War being long over, [[spoiler:they target deserters from their side and kill them]].


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* TownWithADarkSecret: Harris Valley is a small town on Solace that's uncharacteristically idyllic for the Outlands; it's a green-grass, peaceful, quiet suburb with growing families instead of a sprawling desert city populated by rough-and-tumble mercenaries. Seemingly unknown to its inhabitants however, the place has been sold off to TheMafia, who threaten the safety of everyone unless they can be paid.

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*** The trident vehicles on Olympus and Storm Point will eject anyone riding inside if one is driven off the map, preventing poor driving skills from causing a TotalPartyKill.


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*** The trident vehicles on Olympus and Storm Point will eject anyone riding inside if one is driven off the map, preventing poor driving skills from causing a TotalPartyKill.
*** The IMC Armories are mostly impenetrable from the outside once they begin hacking, with nobody being allowed inside through the front door. However, in the event that a LeeroyJenkins leaves behind their teammates and starts the event early, allies can join in using a teleporter beneath the Armory.


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* AscendedExtra: [[FullConversionCyborg Simulacra]] are this. They're not present in ''Titanfall 1'' despite ''Apex'' lore [[RememberTheNewGuy establishing that a Simulacra conversion initiative existed before the Frontier War]], and in ''2'' their presence is limited to Ash, whose Simulacrum aspect isn't explored outside of her [[BackFromTheDead rebuilding]] after Typhon's destruction, and the storyless Stim and Phase Shift Pilots from the multiplayer. ''Apex'' greatly expands on their lore, from how they're created, the risks of becoming a Simulacrum, to how they function and think differently, and both the social and individual responses towards becoming one.


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* FunWithAcronyms: The Ecological Cleanup and Hazard Outreach organization, or ECHO, who have set up camps on King's Canyon and Storm Point, working in response to a spaceship crash's leaking fuel and a massive animal's bloodied carcass, respectively.


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* PlayerTic:
** Spamming voice lines at the start of the game, while waiting for the dropship to reach a desired location. Enemies can hear them too, so don't be surprised if someone starts spamming back.
** Shooting teammates after winning a match of Battle Royale or Arenas, since there isn't much else to do while basking in the game's fanfare for winning.
** Relatedly, [[KickThemWhileTheyAreDown shooting the spot where a killed enemy was]] and/or [[IShallTauntYou teabagging after winning a fight]]. Especially prominent in Arenas to [[BlindedByRage try to provoke opponents into making shortsighted decisions the next round]].


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* StringTheory: Ex-detective Maldera owns a futuristic version of a typical document-covered corkboard in ''Fight Night''. Most noticeably high-tech is the laser beam-like glowing that the "strings" provide.


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* TimedMission: The IMC Armories on Storm Point give players 60 seconds to kill as many Spectres as they can. Once the 60 seconds are up and all surviving Spectres are destroyed, the Armory then gives increasing amounts of loot based on the total number of Spectres killed.


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* YourSizeMayVary: In-game, Season 13's giant sea creature is approximately the size of a circus tent. In the trailer on the other hand, while it still dwarfs the Legends, its volume is more in the range of a large house.

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* CherryTapping:
** The Frag Grenade deals a max 100 damage to enemies caught in its explosion... and 10 damage on a direct hit. Bonking someone with the grenade to down them is an achievement in of itself, with how weak it is.
** {{Invoked}} and {{Inverted}} with Hammerpoint Rounds on the [=P2020=] and Mozambique. Normally, these guns are incredibly weak and not worth using, but Hammerpoints vastly increase their damage output against unshielded targets: over 2 times as much, until Season 12. Thus, players will want to use these "weak" guns to deal the finishing blow on a standing target.



* ConcealmentEqualsCover: Bullets do not pierce through most objects. Avoiding damage from an explosion is as simple as having the majority of your body not visible to it. Even if what you're hiding behind shouldn't realistically offer much (if any) shelter, it generally works. Even destructible cover like doors and Rampart's walls will completely negate damage from hiders for the attack that destroys them, though followup attacks are fair game.

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* ConcealmentEqualsCover: Bullets do not pierce through most objects. Avoiding damage from an explosion is as simple as having the majority of your body not visible to it. Even if what you're hiding behind shouldn't realistically offer much (if any) shelter, such as Caustic's gas-inflated traps, it generally works. Even destructible cover like doors and Rampart's walls will completely negate damage from hiders for the attack that destroys them, though followup attacks are fair game.



** Season 5's trailer has Stalkers, the robotic infantry units from ''Titanfall 2'', attack Loba when her infiltration attempt goes sour. One also appears in "The Endorsement", wielding twin Spitfires.

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** Season 5's trailer has Stalkers, the robotic infantry units from ''Titanfall 2'', attack Loba when her infiltration attempt goes sour. One sour, even demonstrating their previously-known [[OnlyAFleshWound tenacity in the face of limb loss]] when the last one drags Loba with her as it falls. A Stalker also appears in "The Endorsement", wielding twin Spitfires.



** Robotic combat units known as Spectres appear in "Fight Night", using their ''Titanfall 1'' Militia-side design with the wedge-shaped head.
** Also in "Fight Night", one of Pathfinder's memories is watching a live weather report from himself during the destruction of Typhon, which happened in the final mission of ''Titanfall 2'''s singleplayer campaign.

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** Robotic combat units known as Spectres appear in "Fight Night", ''Fight Night'' and in-game on Storm Point, using their ''Titanfall 1'' Militia-side design with the wedge-shaped head.
** Also in "Fight Night", ''Fight Night'', one of Pathfinder's memories is watching a live weather report from himself during the destruction of Typhon, which happened in the final mission of ''Titanfall 2'''s singleplayer campaign.



* GentleGiant: The [[{{Kaiju}} Leviathans]] that appear in the distant seas around King's Canyon and Storm Point. They are generally ambivalent towards the Legends, though they do prove to be quite harmful if their idle stomping happens to trample someone.



* GiantCorpseWorld: The Downed Beast POI on Storm Point, added as of Season 13, lets players explore the carcass of the titular beast.
* GiantEnemyCrab: Featured in the trailer to Season 13 is a massive lobster-like creature. It has some sort of BreathWeapon in the trailer, and preys on the Leviathans several times larger than it, if the Leviathan skeletons left behind in Storm Point's sea are any indication.



* GravityMaster: Horizon is a "gravitational manipulator" whose abilities revolve around the gravity:
** Passive: Reduces impact from long falls, eliminating the temporary fall-stun that affects other legends.
** Tactical: Temporarily reverses gravity in a small area, creating a column where legends will "fall" up rather than down.
** Ultimate: Creates a miniature BlackHole that will [[GravitySucks pull in other legends]], and damage them when it collapses.

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* GravityMaster: Horizon is a "gravitational manipulator" whose abilities revolve around the gravity:
** Passive: Reduces
gravity, between her Passive reducing the impact from long falls, eliminating the temporary fall-stun that affects other legends.
** Tactical: Temporarily reverses gravity in a small area,
her Tactical creating a column where legends will "fall" up rather than down.
** Ultimate: Creates
of reversed gravity, and her Ultimate spawning a miniature BlackHole that will [[GravitySucks pull pulls in other legends]], and damage them when it collapses. Legends]].



* InTheStyleOf: ''Stories from the Outlands: Fight Night'' borrows a ton of elements from FilmNoir, from the saxophone-heavy soundtrack and TheMafia being the primary antagonists, to a disgraced cop detective as the main protagonist and Pathfinder donning a typical trenchcoat and fedora for the noir fashion aesthetic.



* MyFriendsAndZoidberg: Visual version: during the dance party in Season 13's trailer held in honor of Bangalore and Revenant's withdrawal from the Apex Games to Gridiron, professional-looking paper flags with the words "Happy retirement Anita" are seen hung up from the ceiling above the bar. A sheet of printer paper has been added at the end with a hasty scribble on it, reading "and [[TokenEvilTeammate Revenant]]".



*** As of Season 11, Loba and Valkyrie now an OfficialCouple, and [[SickeninglySweethearts they will not stop reminding you with every interaction in-game.]]

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*** As of Season 11, Loba and Valkyrie are now an OfficialCouple, and [[SickeninglySweethearts they will not stop reminding you with every interaction in-game.]]
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* GravityMaster: Horizon is a "gravitational manipulator" whose abilities revolve around the gravity:
** Passive: Reduces impact from long falls, eliminating the temporary fall-stun that affects other legends.
** Tactical: Temporarily reverses gravity in a small area, creating a column where legends will "fall" up rather than down.
** Ultimate: Creates a miniature BlackHole that will [[GravitySucks pull in other legends]], and damage them when it collapses.
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* DownerEnding: Season 12 ends on one of the lowest notes of them all. [[spoiler:On Octane's end, he ruins his friendship with Lifeline, discovers that his father is actually dead and that his ''grand''father has been posing as him, and ends up throwing his lot in with him to salvage the one relationship he has left as Torres succeeds in taking over the Syndicate. For Lifeline, her arms-dealing mother has become president of the Frontier Corps and she ends up allying with Mad Maggie to overthrow the Syndicate by force. As for Bangalore, she learns from Wraith that Jackson is dead, fractures her friendship with Loba, and ends up resigning from the games so Revenant can take her back home to Gridiron. Things only get better for the latter, if the "Saviors" launch trailer is any indication.]]

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