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Fixed quote formatting and grammar.


--> '''Nigel''': [[spoiler:Remember when I said we were not going to recycle old test chambers? It turns out I was wrong!]] Haha, have fun!
** At one point in the game, Nigel says you will get a free can of Citranium once you've completed the test. Turns out, the vending machines are all out, but Nigel assures you that he will personally make sure you get one at the end. And at the just before the finale, ''dozens'' of cans are launched at you from Pneumatic Diversity Vents.

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--> ---> '''Nigel''': [[spoiler:Remember when I said we were not going to recycle old test chambers? It turns out I was wrong!]] Haha, have fun!
** At one point in the game, Nigel says you will get a free can of Citranium once you've completed the test. Turns out, the vending machines are all out, but Nigel assures you that he will personally make sure you get one at the end. And at the just before the finale, ''dozens'' of cans are launched at you from Pneumatic Diversity Vents.
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Cleaned up a part.


The game also includes a built-in level editor with Steam Workshop support, similar to ''Portal 2's'' Perpetual Testing Initiative, allowing users to create and share new test chambers with others, it uses the same dialogue and jokes as the Perpetual testing initiative so tropes for that will be in ''VideoGame/{{Portal 2}}''.

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The game also includes a built-in level editor with Steam Workshop support, similar to ''Portal 2's'' Perpetual Testing Initiative, allowing users to create and share new test chambers with others, it uses others. These use the same dialogue and jokes as the Perpetual testing initiative Testing Initiative so tropes for that will be in ''VideoGame/{{Portal 2}}''.
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The game also includes a built-in level editor with Steam Workshop support, similar to ''Portal 2's'' Perpetual Testing Initiative, allowing users to create and share new test chambers with others.

to:

The game also includes a built-in level editor with Steam Workshop support, similar to ''Portal 2's'' Perpetual Testing Initiative, allowing users to create and share new test chambers with others.
others, it uses the same dialogue and jokes as the Perpetual testing initiative so tropes for that will be in ''VideoGame/{{Portal 2}}''.
Is there an issue? Send a MessageReason:
None


* DownerEnding: The default path ends with the player character [[spoiler: being burned alive at the end of the final test.]]
* TheDitz: Nigel is incredibly friendly but can be quite absentminded and is generally oblivious at times, though fortunately his obliviousness only occasionally gets the player into trouble.

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* DownerEnding: The default path ends with the player character [[spoiler: being burned alive at the end of the final test.]] [[spoiler: Nigel even attempts to call upon a "loophole" he suddenly remembers to save the player from this fate, but by then it's ''far'' too late.]]
* TheDitz: Nigel is incredibly friendly but can be quite absentminded and is generally oblivious at times, though fortunately his obliviousness only occasionally gets the player into trouble. [[spoiler:This gets you killed in the DownerEnding, since there is apparently a loophole to the "kill the test subject" requirement he could have used to save you from the firepit but he remembers it far too late.]]



* PunchClockVillain: Nigel. He doesn't really want the player to get hurt and takes a genuine interest in their well-being, though he doesn't do anything to stop the increasingly dangerous situations the player finds themselves in and pretty much just does his job, [[spoiler: including allowing the player to die at the end if the player has not already intervened.]] He is, however, happily and pleasantly surprised if and when the player survives.

to:

* PunchClockVillain: Nigel. He doesn't really want the player to get hurt and takes a genuine interest in their well-being, though he doesn't do anything to stop the increasingly dangerous situations the player finds themselves in and pretty much just does his job, [[spoiler: including allowing the player to die at the end if the player has not already intervened. He does however attempt to save your life by invoking a 'loophole' he suddenly remembers, but by then you are already in the pit burning away.]] He is, however, happily and pleasantly surprised if and when the player survives.



* TheUnfought: Unlike other Portal antagonists, the player never attacks Nigel directly, and the closest they come to opposing him is [[spoiler: disabling the trap at the end.]]

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* TheUnfought: Unlike other Portal antagonists, the player never attacks Nigel directly, and the closest they come to opposing him is [[spoiler: disabling the trap at the end.end, which he's actually more relieved about than anything.]]
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PNG, Steam store image.


[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/aperture_tag.jpg]]
[[caption-width-right:300:Now you're thinking with gels.]]

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[[quoteright:300:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aperture_tag.jpg]]
[[caption-width-right:300:Now
png]]
[[caption-width-right:350:Now
you're thinking with gels.]]
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Set after the first co-op campaign of ''Portal 2'', Aperture Tag casts the player as one of [=GLaDOS=]'s new human test subjects and contains a full-length single player campaign. Accompanied only by your test supervisor, a [[MissionControl personality core]] named Nigel, the player has to work through yet another one of Aperture Science's testing tracks.

The game also includes a built-in level editor with Steam Workshop support, similar to ''Portal 2's'' [=PeTI=], allowing users to create and share new test chambers with others.

to:

Set after the first co-op campaign of ''Portal 2'', Aperture Tag ''Aperture Tag'' casts the player as one of [=GLaDOS=]'s new human test subjects and contains a full-length single player campaign. Accompanied only by your test supervisor, a [[MissionControl personality core]] named Nigel, the player has to work through yet another one of Aperture Science's testing tracks.

The game also includes a built-in level editor with Steam Workshop support, similar to ''Portal 2's'' [=PeTI=], Perpetual Testing Initiative, allowing users to create and share new test chambers with others.
Is there an issue? Send a MessageReason:
None


Set after the first co-op campaign of ''Portal 2'', Aperture Tag casts the player as one of [=GlaDOS=]'s new human test subjects and contains a full-length single player campaign. Accompanied only by your test supervisor, a [[MissionControl personality core]] named Nigel, the player has to work through yet another one of Aperture Science's testing tracks.

to:

Set after the first co-op campaign of ''Portal 2'', Aperture Tag casts the player as one of [=GlaDOS=]'s [=GLaDOS=]'s new human test subjects and contains a full-length single player campaign. Accompanied only by your test supervisor, a [[MissionControl personality core]] named Nigel, the player has to work through yet another one of Aperture Science's testing tracks.



* TheDeterminator: The protagonist is implied to share this trait with Chell. [[spoiler: Them managing to escape death prompts [=GLaDOS=] to notice this similarity, and promptly allow them to be freed.]]

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* TheDeterminator: The protagonist is implied to share this trait with Chell. [[spoiler: Them [[spoiler:Them managing to escape death prompts [=GLaDOS=] to notice this similarity, and promptly allow them to be freed.]]



* EveryoneLives: Disregarding the dozens of [[{{mooks}} turrets]] you have likely slaughtered, at the end the game[[spoiler: the player steps out into the sunshine and Nigel goes back to his job. As long as you get the good ending, of course. Otherwise the player character is dropped into the incinerator at the end of the game. Oops.]]

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* EveryoneLives: Disregarding the dozens of [[{{mooks}} turrets]] you have likely slaughtered, at the end the game[[spoiler: the game [[spoiler:the player steps out into the sunshine and Nigel goes back to his job. As long as you get the good ending, of course. Otherwise the player character is dropped into the incinerator at the end of the game. Oops.]]



* PragmaticVillainy: This is heavily implied to be the reasoning behind [=GLaDOS=]' ultimate decision to [[spoiler: spare the protagonist in the good ending, due to their resemblance to Chell making them not worth dealing with.]]

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* PragmaticVillainy: This is heavily implied to be the reasoning behind [=GLaDOS=]' ultimate decision to [[spoiler: spare [[spoiler:spare the protagonist in the good ending, due to their resemblance to Chell making them not worth dealing with.]]



* WeHaveReserves: The player is one of the thousands of test subjects [[spoiler: discovered at the end of the co-op campaign.]] This could explain the increased lethality of the gel chambers compared to traditional portal chambers; what's the death of one human when you can just throw another one into the chamber and continue the testing?

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* WeHaveReserves: The player is one of the thousands of test subjects [[spoiler: discovered [[spoiler:discovered at the end of the co-op campaign.]] This could explain the increased lethality of the gel chambers compared to traditional portal chambers; what's the death of one human when you can just throw another one into the chamber and continue the testing?
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None


* TheDeterminator: The protagonist is implied to share this trait with Chell. [[spoiler: Them managing to escape death prompts GLaDOS to notice this similarity, and promptly allow them to be freed.]]

to:

* TheDeterminator: The protagonist is implied to share this trait with Chell. [[spoiler: Them managing to escape death prompts GLaDOS [=GLaDOS=] to notice this similarity, and promptly allow them to be freed.]]



* GreaterScopeVillain: From the perspective of this game's story, GLaDOS is this, being directly responsible for most of it but only being offhandedly mentioned as Nigel's boss from time to time.

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* GreaterScopeVillain: From the perspective of this game's story, GLaDOS [=GLaDOS=] is this, being directly responsible for most of it but only being offhandedly mentioned as Nigel's boss from time to time.



* PragmaticVillainy: This is heavily implied to be the reasoning behind GLaDOS's ultimate decision to [[spoiler: spare the protagonist in the good ending, due to their resemblance to Chell making them not worth dealing with.]]

to:

* PragmaticVillainy: This is heavily implied to be the reasoning behind GLaDOS's [=GLaDOS=]' ultimate decision to [[spoiler: spare the protagonist in the good ending, due to their resemblance to Chell making them not worth dealing with.]]
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fixed a spoiler tag I mustve broken by accident..oops


* ToiletHumor: Almost all secret areas have a toilet in them, and going near them results in Nigel commenting on your weak bladder. [[spoiler:This was meant to be a build up for the last chamber, where you had to access one of these areas in order to get to the incinerator control room.]

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* ToiletHumor: Almost all secret areas have a toilet in them, and going near them results in Nigel commenting on your weak bladder. [[spoiler:This was meant to be a build up for the last chamber, where you had to access one of these areas in order to get to the incinerator control room.]]]

Added: 399

Changed: 144

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* AmbiguousGender: While the player character seems to have a somewhat feminine figure, unlike Chell they're never confirmed as such outright.



*BigBad: Nigel is a particularly non-malicious example so it's hard to tell at first, but he's still the main force behind everything the player character goes through and [[spoiler: attempts to murder them]] near the end.



* ToiletHumor: Almost all secret areas have a toilet in them, and going near them results in Nigel commenting on your weak bladder. [[spoiler:This was meant to be a build up for the last chamber, where you had to access one of these areas in order to get to the incinerator control room.]]

to:

* ToiletHumor: Almost all secret areas have a toilet in them, and going near them results in Nigel commenting on your weak bladder. [[spoiler:This was meant to be a build up for the last chamber, where you had to access one of these areas in order to get to the incinerator control room.]
* TheUnfought: Unlike other Portal antagonists, the player never attacks Nigel directly, and the closest they come to opposing him is [[spoiler: disabling the trap at the end.
]]
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None


* KarmaHoudini: Nigel is not punished in any capacity for [[spoiler: attempting to murder the player character in either ending,]] and presumably simply continues doing his job unharmed.]]

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* KarmaHoudini: Nigel is not punished in any capacity for [[spoiler: attempting to murder the player character in either ending,]] and presumably simply continues doing his job unharmed.]]

Added: 95

Changed: 426

Removed: 703

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cleaning up spoiler tags, removing some incorrect tropes


* AIIsACrapshoot: ZigZagged. Even at their absolute worst [[spoiler:Nigel is no more than a PunchClockVillain at the hands of [=GLaDOS=], and is pleasantly surprised when the player succeeds and survives. He still has only minor qualms about repeatedly sending them into danger and then ultimately sending them to what should be their assured death in the final chamber, however.]]



* DVDCommentary: Like ''Portal 2'', several of these nodes are scattered through the test, most of them by Eugenio Roman, the organizer.



* HeWhoMustNotBeNamed: Nigel never mentions [=GLaDOS=] by name, calling her only "my boss." Similarly, he never addresses the player as anything other than "you" or "test subject," even when reading off their file. Although he does note the name on the file is missing and says he'll check into it, it is never brought up again.
* KarmaHoudini: [[spoiler: Nigel is not punished in any capacity for attempting to murder the player character in either ending, and presumably simply continues doing his job unharmed.]]

to:

* HeWhoMustNotBeNamed: Nigel never mentions [=GLaDOS=] by name, calling her only "my boss." Similarly, he never addresses the player as anything other than "you" or "test subject," even when reading off their file. Although he does note the name on the file is missing and says he'll check into it, it is never brought up again.
* KarmaHoudini: [[spoiler:
KarmaHoudini: Nigel is not punished in any capacity for [[spoiler: attempting to murder the player character in either ending, ending,]] and presumably simply continues doing his job unharmed.]]



* NoNameGiven: The player character's name is briefly discussed, but never explicitly revealed.



* PunchClockVillain: [[spoiler: Nigel. He doesn't really want the player to get hurt and takes a genuine interest in their well-being, though he doesn't do anything to stop the increasingly dangerous situations the player finds themselves in and pretty much just does his job, including allowing the player to die at the end if the player has not already intervened. He is, however, happily and pleasantly surprised if and when the player survives.]]
* PragmaticVillainy: [[spoiler: This is heavily implied to be the reasoning behind GLaDOS's ultimate decision to spare the protagonist, due to their resemblance to Chell making them not worth dealing with.]]

to:

* PunchClockVillain: [[spoiler: PunchClockVillain: Nigel. He doesn't really want the player to get hurt and takes a genuine interest in their well-being, though he doesn't do anything to stop the increasingly dangerous situations the player finds themselves in and pretty much just does his job, [[spoiler: including allowing the player to die at the end if the player has not already intervened. intervened.]] He is, however, happily and pleasantly surprised if and when the player survives.]]
survives.
* PragmaticVillainy: [[spoiler: PragmaticVillainy: This is heavily implied to be the reasoning behind GLaDOS's ultimate decision to [[spoiler: spare the protagonist, protagonist in the good ending, due to their resemblance to Chell making them not worth dealing with.]]
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None

Added DiffLines:

*AmbiguousEnding: In the final scene of the of good ending, [[spoiler: the field the player character enters is revealed to be fake, with them presumably still being within Aperture.]] The implications this has on their ultimate fate are not clear.


Added DiffLines:

*TheDeterminator: The protagonist is implied to share this trait with Chell. [[spoiler: Them managing to escape death prompts GLaDOS to notice this similarity, and promptly allow them to be freed.]]


Added DiffLines:

* TheGhost: Characters from the canon Portal series don't appear beyond being occasionally referenced by Nigel, and even then they're never outright name-dropped.


Added DiffLines:

* LeaningOnTheFourthWall: At one point, Nigel repeatedly references the use of 'reused test chambers," obviously nudging to the fact that that these levels used reused maps from Portal 2.
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None

Added DiffLines:

*GreaterScopeVillain: From the perspective of this game's story, GLaDOS is this, being directly responsible for most of it but only being offhandedly mentioned as Nigel's boss from time to time.


Added DiffLines:

* PragmaticVillainy: [[spoiler: This is heavily implied to be the reasoning behind GLaDOS's ultimate decision to spare the protagonist, due to their resemblance to Chell making them not worth dealing with.]]
Is there an issue? Send a MessageReason:
None


A ''VideoGame/{{Portal 2}}'' mod, later released through Steam Greenlight. Aperture Tag swaps out the Aperture Science Handheld Portal Device for the Aperture Science Paint Gun, a gun that shoots the Propulsion and Repulsion gels. Armed with the ability to paint virtually any flat surface with mobility gel, the player is presented with a range of new puzzles, including puzzles from ''VideoGame/{{Portal 2}}'' that must now be solved with the new mechanics.

to:

A ''VideoGame/{{Portal 2}}'' mod, later released through Steam Greenlight. Aperture Tag ''Aperture Tag'' swaps out the Aperture Science Handheld Portal Device for the Aperture Science Paint Gun, a gun that shoots the Propulsion and Repulsion gels. Armed with the ability to paint virtually any flat surface with mobility gel, the player is presented with a range of new puzzles, including puzzles from ''VideoGame/{{Portal 2}}'' that must now be solved with the new mechanics.
Is there an issue? Send a MessageReason:
None


Set after the first co-op campaign of ''VideoGame/{{Portal 2}}'', Aperture Tag casts the player as one of [=GlaDOS=]'s new human test subjects and contains a full-length single player campaign. Accompanied only by your test supervisor, a [[MissionControl personality core]] named Nigel, the player has to work through yet another one of Aperture Science's testing tracks.

The game also includes a built-in level editor with Steam Workshop support, similar to ''VideoGame/{{Portal 2}}'s'' [=PeTI=], allowing users to create and share new test chambers with others.

to:

Set after the first co-op campaign of ''VideoGame/{{Portal 2}}'', ''Portal 2'', Aperture Tag casts the player as one of [=GlaDOS=]'s new human test subjects and contains a full-length single player campaign. Accompanied only by your test supervisor, a [[MissionControl personality core]] named Nigel, the player has to work through yet another one of Aperture Science's testing tracks.

The game also includes a built-in level editor with Steam Workshop support, similar to ''VideoGame/{{Portal 2}}'s'' ''Portal 2's'' [=PeTI=], allowing users to create and share new test chambers with others.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/aperture_tag.jpg]]
[[caption-width-right:300:Now you're thinking with gels.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DownerEnding: The default path ends with the player character [[spoiler: being burned alive at the end of the final test.]]


Added DiffLines:

* KarmaHoudini: [[spoiler: Nigel is not punished in any capacity for attempting to murder the player character in either ending, and presumably simply continues doing his job unharmed.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SourceMusic: Music comes from speakers installed on the testing track. [[spoiler: It malfunctions in one test.]]

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