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Moving to Trivia per TRS


* DummiedOut: A spell named "Rage of Fallen Heroes" exists in the game files and can be gained by editing a save file, but it seems to be impossible to learn the spell anywhere in the game. There does exist a consumable item which provides the same effect.
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* CrucifiedHeroShot: If you play with any character other than Brice, halfway through the game you'll meet Brice crucified like [[https://en.wikipedia.org/wiki/File:Nuremberg_chronicles_f_106v_1.png St.Andrew]] — on an X cross. He tells you he failed the mission and dies.
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* ThatRemindsMeOfASong: The Black Gnarl suddenly starts to sing while crafting the coffer. [[EarWorm It's a catchy one, too]].

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* ThatRemindsMeOfASong: The Black Gnarl suddenly starts to sing while crafting the coffer. [[EarWorm It's a catchy one, too]].too.
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* ItMayHelpYouOnYourQuest: around the midway point, a character will offer his help in the form of an item. Said item is the Hallowed Wreath of Elder Leaves, which... transports the wearer's corpse to a safe place upon death. As the player character snarkingly puts it, this is only useful to not give your enemies a head they could put on a pike. Turns out [[spoiler:it's necessary, in conjunction with Soul Link (an auto-revive spell) to achieve the best ending, since the player is required to make a HeroicSacrifice]].
* MiniBoss: The Messengers function as field commanders for the BigBad. You fight about seven throughout the game. There's also a tougher, recolored Wither Priest guarding the key to [[TheDragon the Castellan's]] hall.

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* ItMayHelpYouOnYourQuest: around the midway point, a character will offer his help in the form of an item. Said item is the Hallowed Wreath of Elder Leaves, which... transports the wearer's corpse to a safe place upon death. As the player character snarkingly puts it, this is only useful to not give your enemies a head they could put on a pike. Turns out [[spoiler:it's necessary, in conjunction with Soul Link (an auto-revive spell) to achieve the best ending, since the player is required to make a HeroicSacrifice]].
[[HeroicSacrifice jump into the Anvil of Dawn, which destroys anything that drops in it]]; the Hallowed Wreath takes the player's body out of the Anvil so he can be revived]].
* MiniBoss: The Messengers function as field commanders for the BigBad.BigBad, and they're a cut above the rest of his forces even later on. You fight about seven throughout the game. There's also a tougher, recolored Wither Priest guarding the key to [[TheDragon the Castellan's]] hall.
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* OrcusOnHisThrone: Almost to the degree of [[ExaggeratedTrope exaggeration]]. No matter how long you take adventuring and tearing his entire army asunder, the Warlord doesn't lift a finger. No reinforcements to areas you haven't yet gone to, no personal appearances, nothing. He only appears at the very final area, and even then he won't do more than attempt to convince you with a lame "I'm invincible" spiel[[note]]despite the OneManArmy PlayerCharacter showing the contrary[[/note]], which if you do the obvious and don't give in to, [[TheUnfought he won't even try to fight you]]. We are talking about a warrior that can OneHitKill the player regardless of level or equipment here, as shown if you ''do'' give in to his bullshit.

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* OrcusOnHisThrone: Almost to the degree of [[ExaggeratedTrope exaggeration]]. {{exaggerat|edTrope}}ion. No matter [[TakeYourTime how long you take adventuring adventuring]] and [[OneManArmy tearing his entire army asunder, asunder]], the Warlord doesn't lift a finger. No reinforcements to areas you haven't yet gone to, no personal appearances, nothing. He only appears at the very final area, and even then he won't do more than attempt to convince you with a lame "I'm invincible" spiel[[note]]despite the OneManArmy PlayerCharacter showing the contrary[[/note]], which if you do the obvious and don't give in to, [[TheUnfought [[spoiler:[[TheUnfought he won't even try to fight you]]. We are talking about a warrior that can OneHitKill the player regardless of level or equipment here, as shown if you ''do'' give in to his bullshit.bullshit]].



* TheUnfought: You don't actually get to fight the Warlord in the end. Either you give up the fight and he [[OneHitKill instakills you]], or he doesn't even move to fight you if you stay determined to destroy his source of power, the Dark Slag.

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* TheUnfought: You don't actually get to fight the Warlord [[spoiler:the Warlord]] in the end. Either [[spoiler:Either you give up the fight and he [[OneHitKill instakills you]], or he doesn't even move to fight you if you stay determined to destroy his source of power, the Dark Slag.]]
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** The Gorge Keep commander got a relatively mild fate of being frozen in a giant cube of ice... awake and fully aware of his condition, mind you. You can free him by thawing the ice.

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** The Gorge Keep commander got a relatively mild fate of being frozen in a giant cube of ice... awake and fully aware of his condition, mind you. You can free him by thawing the ice.ice with a magical ember.



* BackFromTheBrink: At the start of the game, the forces of good are holed up in the last castle, and it's already under siege[[labelnote:*]]in fact, an early plot point is that you're sent away in a different direction than the other champions to avoid the siege and a meaningless death[[/labelnote]]. By the endgame, the bad guys are completely beaten back and in full retreat.

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* BackFromTheBrink: At the start of the game, the forces of good are holed up in the last castle, and it's already under siege[[labelnote:*]]in fact, an early plot point is that you're sent away in a different direction than the other champions to avoid the siege and a meaningless death[[/labelnote]]. By the endgame, the bad guys are completely beaten back and in full retreat.retreat, thanks in no small part to [[OneManArmy the sheer amount of their ranks that the player slaughtered]].
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* FantasyCounterpartCulture: The Clansmen wear kilts and have distinct Scottish accents.
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* DummiedOut: A spell named "Rage of Fallen Heroes" exists in the game files and can be gained by editing a save file, but it seems to be impossible to learn the spell anywhere in the game. There does exist a consumable item which provides the same effect.

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* FisherKing: According to the intro in the lands conquered by the Warlord:
-->"[...]rivers turn to mud, grass withers, trees bend and the dead rise to fight against us[...]"
** It's explained by his possession of the Dark Slag, an artifact that twists and corrupts everything around it.

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* FisherKing: According to the intro intro, in the lands conquered by the Warlord:
-->"[...]rivers
Warlord, "rivers turn to mud, grass withers, trees bend and the dead rise to fight against us[...]"
**
[the good guys]". It's explained by his possession of the Dark Slag, an artifact that twists and corrupts everything around it.



** '''"Fail" ending''': [[spoiler:If you just throw the coffer into the Anvil of Dawn, it lands on a rocky ledge, the Warlord teleports it back to his fortress and then kills you on the spot]].
* MultipleHeadCase: Jinks and Bertol, a two-headed and three-legged giant guarding a bridge connecting the reed plains to the rest of Desolation. Jinks is stupid and pleasant while Bertol is smarter and surly. The former ends up knocking the latter unconscious.
* MySpeciesDothProtestTooMuch: Daganoth, one of selectable characters, is a member of the AlwaysChaoticEvil race of mirelurks, and the only one of them who doesn't serve the Warlord.

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** '''"Fail" ending''': [[spoiler:If you just throw the coffer into the Anvil of Dawn, it lands on a rocky ledge, the Warlord teleports it back to his fortress and then kills you on the spot]].
spot. Again, more of a glorified GameOver than a proper ending]].
* MultipleHeadCase: Jinks and Bertol, a two-headed and three-legged giant guarding a bridge connecting the reed plains to the rest of Desolation. Jinks is stupid and pleasant while Bertol is smarter and surly. The former After Bertol aggravates Jinks enough, the latter ends up knocking the latter unconscious.
former unconscious; this has no effect on Bertol's side of the body.
* MySpeciesDothProtestTooMuch: Daganoth, one of the selectable characters, is a member of the AlwaysChaoticEvil race of mirelurks, and the only one of them who doesn't serve the Warlord.



* OneManArmy: The PlayerCharacter clears out entire sections of the map by him/herself. By the end of the game, you're likely to have annihilated the Warlord's entire occupation force.

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* OneManArmy: The PlayerCharacter clears out entire sections of the map by him/herself. By the end of the game, you're likely to have annihilated the Warlord's entire occupation force.force, including an entire regiment that was winning a fight in the Barrier's frontlines.



* WeCanRuleTogether: At the very end of the game Warlord offers to make you his general if you return the Dark Slag and pledge loyalty to him.

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* WeCanRuleTogether: At the very end of the game Warlord offers to make you his general if you return the Dark Slag and pledge loyalty to him. [[spoiler:Accept it, and he just kills you]].
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''Anvil of Dawn'' is a WesternRPG for [[IBMPersonalComputer PC]], developed by [=DreamForge=] and published by Creator/NewWorldComputing in 1995.

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''Anvil of Dawn'' is a WesternRPG for [[IBMPersonalComputer [[UsefulNotes/IBMPersonalComputer PC]], developed by [=DreamForge=] and published by Creator/NewWorldComputing in 1995.

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Added image.


''Anvil of Dawn'' is a WesternRPG developed by [=DreamForge=] and published by Creator/NewWorldComputing in 1995.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/anvil_of_dawn.png]]
''Anvil of Dawn'' is a WesternRPG for [[IBMPersonalComputer PC]], developed by [=DreamForge=] and published by Creator/NewWorldComputing in 1995.



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** The monks of the Temple of the Moon were fused into monsters of Flesh and Void magic. The main body is composed entirely of their faces constantly screaming in anguish. When it attacks, the faces stretc

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** The monks of the Temple of the Moon were fused into monsters of Flesh and Void magic. The main body is composed entirely of their faces constantly screaming in anguish. When it attacks, the faces stretcstretch even more grotesquely.



* NonMaliciousMonster: The Braid Stone enemies, as said in the manual. They're not evil or even sided with the Warlord, but they're ''very'' territorial.



* StatGrinding: You improve your abilities by using them and casting spells.

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* StatGrinding: You improve your abilities by using them and casting spells. Using spell figurines counts for magic grinding.

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** The people from the Underground City angered the Warlord by trying to defend themselves. As a punishment their blood was drained out and turned into non-humanoid blood golems, and the rest of their bodies mutated into pools of body parts crawling along the floor. It's hinted that they're mindless monsters, although it's possible that they went insane from the experience.
** The monks of the Temple of the Moon were fused into monsters composed entirely of their faces constantly screaming in anguish.

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** The people from the Underground City angered the Warlord by trying to defend themselves. As a punishment punishment, their blood was drained out and turned into non-humanoid blood golems, and the rest of their bodies mutated into pools of body parts crawling along the floor.floor that [[BadWithTheBone attack wielding their own bones as clubs]]. It's hinted that they're mindless monsters, although it's possible that they went insane from the experience.
** The monks of the Temple of the Moon were fused into monsters of Flesh and Void magic. The main body is composed entirely of their faces constantly screaming in anguish.anguish. When it attacks, the faces stretc



** There's also a player-inflicted variant. At one point you must trap one of three ghosts (two good and one evil) in a "ghost house", an item from which a ghost has no means to escape. While trapping one ghost may not fit this trope ([[spoiler:since he's used in making of the magical coffer and destroyed together with the Dark Slag]]), there are three ghost houses in the game, [[VideoGameCrueltyPotential so you can leave the other two trapped forever]]. [[AssholeVictim One of them definitely deserves it, though]].

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** There's also a player-inflicted variant. At one point you must trap one of three ghosts (two good need a hero's soul to [[spoiler:craft the coffer to contain the Dark Slag]], and one evil) the only way to carry this soul is by trapping it in a mystical inescapable prison called a "ghost house", an item from which a ghost has no means house". It's mandatory to escape. While trapping trap one ghost may not fit this trope ([[spoiler:since he's used in making of ghost, and two if you want the magical coffer and destroyed together with the Dark Slag]]), there are three ghost houses best armor in the game, but [[VideoGameCrueltyPotential so you can leave the other two trapped forever]]. [[AssholeVictim One of them definitely deserves it, though]].trap three if you feel like being a prick]].



* CameFromTheSky: That's how the Dark Slag arrived in the Desolation.
* CaveBehindTheFalls: "Waterfall Hidden Cave" -- a very small location halfway through the game, a BreatherLevel. Here you can rest or store items (some locations crash if you carry too many). Also, there's an NPC of minor importance.

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* CameFromTheSky: That's how the Dark Slag arrived in the Desolation.
Desolation, as shown in the introduction.
* CaveBehindTheFalls: "Waterfall Hidden Cave" -- is a very small location halfway through the game, a BreatherLevel. Here you can rest or store items (some locations crash if you carry too many). Also, there's an NPC of minor importance.importance that teaches you a spell.



* ItMayHelpYouOnYourQuest: around the midway point, a character will offer his help in the form of an item. Said item is the Hallowed Wreath of Elder Leaves, which... transports the wearer's corpse to a safe place upon death. As the player character snarkingly puts it, this is only useful to not give your enemies a head they could put on a pike. Turns out [[spoiler:it's necessary, in conjunction with an auto-revive spell, to achieve the best ending, since the player is required to make a HeroicSacrifice]].

to:

** It's explained by his possession of the Dark Slag, an artifact that twists and corrupts everything around it.
* ItMayHelpYouOnYourQuest: around the midway point, a character will offer his help in the form of an item. Said item is the Hallowed Wreath of Elder Leaves, which... transports the wearer's corpse to a safe place upon death. As the player character snarkingly puts it, this is only useful to not give your enemies a head they could put on a pike. Turns out [[spoiler:it's necessary, in conjunction with an Soul Link (an auto-revive spell, spell) to achieve the best ending, since the player is required to make a HeroicSacrifice]].



** '''"Sad" ending''': [[spoiler:If you jump into Anvil of Dawn while holding onto the coffer without prior preparation, you die, but the Dark Slag is destroyed, the Warlord is defeated and a monument is erected in memory of all five heroes, as no one knows which of them was you]].
** '''Good ending''': [[spoiler:If you cast Soul Link and equip the Hallowed Wreath of Elder Leaves before jumping, the Dark Slag is still destroyed and the Warlord is defeated, but you survive and are proclaimed the greatest hero in the history of Tempest]].

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** '''"Sad" ending''': [[spoiler:If you jump into the Anvil of Dawn while holding onto the coffer without prior preparation, you preparation. You die, but the Dark Slag is destroyed, the Warlord is defeated and a monument is erected in memory of all five heroes, as no one knows which of them was you]].
** '''Good ending''': [[spoiler:If you cast Soul Link Link[[labelnote:*]]to revive you when you die in the Anvil[[/labelnote]] and equip the Hallowed Wreath of Elder Leaves Leaves[[labelnote:*]]to teleport you out of the Anvil[[/labelnote]] before jumping, the Dark Slag is still destroyed and the Warlord is defeated, but you survive survive, meet back with the Lady's forces, and are proclaimed the greatest hero in the history of Tempest]].Tempest, while the Warlord and what remains of his forces beats a full retreat]].

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''Anvil of Dawn'' is a WesternRPG developed by [=DreamForge=] and published by Creator/NewWorldComputing in 1995. The plot is simple: the armies of the evil Warlord have overrun the world of Tempest, and you are being teleported behind the enemy lines from the last besieged castle of good, on a desperate mission to kill the Warlord before it falls.

to:

''Anvil of Dawn'' is a WesternRPG developed by [=DreamForge=] and published by Creator/NewWorldComputing in 1995.

The plot is simple: the armies of the evil Warlord have overrun the world of Tempest, and you are being teleported behind the enemy lines from the last besieged castle of good, the Lady, ruler of Tempest, on a desperate mission to kill the Warlord or destroy the source of his power, before it the last bastion falls.



* OrcusOnHisThrone: Almost to the degree of [[ExaggerateTrope exaggeration]]. No matter how long you take adventuring and tearing his entire army asunder, the Warlord doesn't lift a finger. No reinforcements to areas you haven't yet gone to, no personal appearances, nothing. He only appears at the very final area, and even then he won't do more than attempt to convince you with a lame "I'm invincible" spiel[[note]]despite the OneManArmy PlayerCharacter showing the contrary[[/note]], which if you do the obvious and don't give in to, [[TheUnfought he won't even try to fight you]]. We are talking about a warrior that can OneHitKill the player regardless of level or equipment here, as shown if you ''do'' give in to his bullshit.

to:

* OrcusOnHisThrone: Almost to the degree of [[ExaggerateTrope [[ExaggeratedTrope exaggeration]]. No matter how long you take adventuring and tearing his entire army asunder, the Warlord doesn't lift a finger. No reinforcements to areas you haven't yet gone to, no personal appearances, nothing. He only appears at the very final area, and even then he won't do more than attempt to convince you with a lame "I'm invincible" spiel[[note]]despite the OneManArmy PlayerCharacter showing the contrary[[/note]], which if you do the obvious and don't give in to, [[TheUnfought he won't even try to fight you]]. We are talking about a warrior that can OneHitKill the player regardless of level or equipment here, as shown if you ''do'' give in to his bullshit.
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** The Gorge Keep commander got a relatively mild fate of being frozen in a giant cube of ice... awake and fully aware of his condition, mind you.

to:

** The Gorge Keep commander got a relatively mild fate of being frozen in a giant cube of ice... awake and fully aware of his condition, mind you. You can free him by thawing the ice.
Is there an issue? Send a MessageReason:
None


* CaveBehindTheFalls: "Waterfall Hidden Cave" -- a very small location halfway throu the game, a BreatherLevel. Here you can rest or store items (some locations crash if you carry too many). Also, there's an NPC of minor importance.

to:

* CaveBehindTheFalls: "Waterfall Hidden Cave" -- a very small location halfway throu through the game, a BreatherLevel. Here you can rest or store items (some locations crash if you carry too many). Also, there's an NPC of minor importance.
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Added DiffLines:

* CaveBehindTheFalls: "Waterfall Hidden Cave" -- a very small location halfway throu the game, a BreatherLevel. Here you can rest or store items (some locations crash if you carry too many). Also, there's an NPC of minor importance.
Is there an issue? Send a MessageReason:
None


''Anvil of Dawn'' is a WesternRPG developed by [=DreamForge=] and published by New World Computing in 1995. The plot is simple: the armies of the evil Warlord have overrun the world of Tempest, and you are being teleported behind the enemy lines from the last besieged castle of good, on a desperate mission to kill the Warlord before it falls.

to:

''Anvil of Dawn'' is a WesternRPG developed by [=DreamForge=] and published by New World Computing Creator/NewWorldComputing in 1995. The plot is simple: the armies of the evil Warlord have overrun the world of Tempest, and you are being teleported behind the enemy lines from the last besieged castle of good, on a desperate mission to kill the Warlord before it falls.

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** People from the underground city angered Warlord by trying to defend themselves. As a punishment their blood drained out and turned into non-humanoid blood golems. And rest of their bodies mutated into pools of body parts crawling along the floor. It's hinted that they're mindless monsters although it's possible that they went insane from the experience.

to:

** People The people from the underground city Underground City angered the Warlord by trying to defend themselves. As a punishment their blood was drained out and turned into non-humanoid blood golems. And golems, and the rest of their bodies mutated into pools of body parts crawling along the floor. It's hinted that they're mindless monsters monsters, although it's possible that they went insane from the experience.



** Then, there's some random Tempest soldier who was brought to Iron Titan and enlarged to giant size inside a tight space to serve as a living door for three stories. Every time Warlord's men wanted do get past, they would temporarily shrink one third of his body, a process that is apparently very painful.
** There's also a player-inflicted variant. At one point you must trap one of three ghosts (two good and one evil) in a "ghost house", an item from which a ghost has no means to escape. While traping one ghost may not fit this trope ([[spoiler:since he's used in making of the magical coffer and destroyed together with the Dark Slag]]), there are three ghost houses in the game, [[VideoGameCrueltyPotential so you can take one ghost and leave the other two trapped forever]].
* BackFromTheBrink: At the start of the game, the forces of good are holed up in the last castle--and it's already under siege.

to:

** Then, there's some random Tempest soldier who was brought to Iron Titan and enlarged to giant size inside a tight space to serve as a living door for three stories. Every time the Warlord's men wanted do get past, they would temporarily shrink one third of his body, a process that is apparently very painful.
painful. A big puzzle of the area is how to free him.
** There's also a player-inflicted variant. At one point you must trap one of three ghosts (two good and one evil) in a "ghost house", an item from which a ghost has no means to escape. While traping trapping one ghost may not fit this trope ([[spoiler:since he's used in making of the magical coffer and destroyed together with the Dark Slag]]), there are three ghost houses in the game, [[VideoGameCrueltyPotential so you can take one ghost and leave the other two trapped forever]].
forever]]. [[AssholeVictim One of them definitely deserves it, though]].
* BackFromTheBrink: At the start of the game, the forces of good are holed up in the last castle--and castle, and it's already under siege.siege[[labelnote:*]]in fact, an early plot point is that you're sent away in a different direction than the other champions to avoid the siege and a meaningless death[[/labelnote]]. By the endgame, the bad guys are completely beaten back and in full retreat.



* EvilOverlord: The Warlord who serves as the BigBad of the game.
* FisherKing: According to the intro in the lands conquered by the Warlord
-->"rivers turn to mud, grass withers, trees bend and the dead rise to fight against us"

to:

* EvilOverlord: The Warlord Warlord, who serves as the BigBad of the game.
* FisherKing: According to the intro in the lands conquered by the Warlord
-->"rivers
Warlord:
-->"[...]rivers
turn to mud, grass withers, trees bend and the dead rise to fight against us"us[...]"



** '''Bad ending''': [[spoiler:If you decide to join the Warlord, he kills you on the spot]].
** '''"Sad" ending''': [[spoiler:If you jump into Anvil of Dawn while holding onto the coffer, you die, but the Dark Slag is destroyed, Warlord is defeated and a monument is erected in memory of all five heroes, as no one knows which of them succeeded]].
** '''Good ending''': [[spoiler:If you cast Soul Link and equip Hallowed Wreath of Elder Leaves before jumping, the Dark Slag is still destroyed, but you survive and are proclaimed the greatest hero in the history of Tempest]].
** '''"Fail" ending''': [[spoiler:If you throw the coffer into Anvil of Dawn it lands on a rocky ledge, Warlord teleports it back to his fortress and then kills you]].

to:

** '''Bad ending''': [[spoiler:If you decide to join the Warlord, he kills you on the spot]].
spot. It's more of a glorified GameOver than anything]].
** '''"Sad" ending''': [[spoiler:If you jump into Anvil of Dawn while holding onto the coffer, coffer without prior preparation, you die, but the Dark Slag is destroyed, the Warlord is defeated and a monument is erected in memory of all five heroes, as no one knows which of them succeeded]].
was you]].
** '''Good ending''': [[spoiler:If you cast Soul Link and equip the Hallowed Wreath of Elder Leaves before jumping, the Dark Slag is still destroyed, destroyed and the Warlord is defeated, but you survive and are proclaimed the greatest hero in the history of Tempest]].
** '''"Fail" ending''': [[spoiler:If you just throw the coffer into the Anvil of Dawn Dawn, it lands on a rocky ledge, the Warlord teleports it back to his fortress and then kills you]].you on the spot]].



* MySpeciesDothProtestTooMuch: Daganoth, one of selectable characters, is a member of the evil race of mirelurks, and only one of them who doesn't serve the Warlord.
* NoOntologicalInertia: Averted. While trying to get past the gargoyle in the basement of the Dark Lantern, you can point out that the mage who summoned him as a guardian is now dead. The gargoyle says he's pleased to hear that, but he's still bound by the summons, which you have to break yourself before you can get past him.
** Played straight in the ending. After the Dark Slag is destroyed damage done by the Warlord is reversed.
* OrcusOnHisThrone: Almost to the degree of exaggeration. No matter how long you take adventuring and tearing his entire army asunder, the Warlord doesn't lift a finger. No reinforcements to areas you haven't yet gone to, no personal appearances, nothing. He only appears at the very final area, and even then he won't do more than attempt to convince you with a lame "I'm invincible" spiel[[note]]despite the OneManArmy PlayerCharacter showing the contrary[[/note]], which if you do the obvious and don't give in to, [[TheUnfought he won't even try to fight you]]. We are talking about a warrior that can OneHitKill the player regardless of level or equipment here, as shown if you ''do'' give in to his bullshit.

to:

* MySpeciesDothProtestTooMuch: Daganoth, one of selectable characters, is a member of the evil AlwaysChaoticEvil race of mirelurks, and the only one of them who doesn't serve the Warlord.
* NoOntologicalInertia: Averted. While Zig-zagged.
** Averted early on: while
trying to get past the gargoyle in the basement of the Dark Lantern, you can point out that the mage who summoned him as a guardian is now dead. The gargoyle says he's pleased to hear that, but he's still bound by the summons, which you have to break yourself before you can get past him.
** Played straight in the ending. After ending: after the Dark Slag is destroyed destroyed, the damage done by the Warlord is reversed.
* OneManArmy: The PlayerCharacter clears out entire sections of the map by him/herself. By the end of the game, you're likely to have annihilated the Warlord's entire occupation force.
* OrcusOnHisThrone: Almost to the degree of exaggeration.[[ExaggerateTrope exaggeration]]. No matter how long you take adventuring and tearing his entire army asunder, the Warlord doesn't lift a finger. No reinforcements to areas you haven't yet gone to, no personal appearances, nothing. He only appears at the very final area, and even then he won't do more than attempt to convince you with a lame "I'm invincible" spiel[[note]]despite the OneManArmy PlayerCharacter showing the contrary[[/note]], which if you do the obvious and don't give in to, [[TheUnfought he won't even try to fight you]]. We are talking about a warrior that can OneHitKill the player regardless of level or equipment here, as shown if you ''do'' give in to his bullshit.



* ThatRemindsMeOfASong: Black Gnarl suddenly starts to sing while crafting the coffer.

to:

* ThatRemindsMeOfASong: The Black Gnarl suddenly starts to sing while crafting the coffer.coffer. [[EarWorm It's a catchy one, too]].



* WeCanRuleTogether: [[spoiler:At the very end of the game Warlord offers to make you his general if you return the Dark Slag and pledge loyalty to him]].

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* WeCanRuleTogether: [[spoiler:At At the very end of the game Warlord offers to make you his general if you return the Dark Slag and pledge loyalty to him]].him.
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* ItMayHelpYouOnYourQuest: around the midway point, a character will offer his help in the form of an item. Said item is the Hallowed Wreath of Elder Leaves, which... transports the wearer's corpse to a safe place upon death. As the player character snarkingly puts it, this is only useful to not give your enemies a head they could put on a pike. Turns out [[spoiler:it's necessary, in conjunction with an auto-revive spell, to achieve the best ending, since the player is required to make a HeroicSacrifice]].

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Few more tropes and some context for multiple endings.


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%%* * MultipleEndings: ZeroContextExample needs more detail.The game has four endings:
** '''Bad ending''': [[spoiler:If you decide to join the Warlord, he kills you on the spot]].
** '''"Sad" ending''': [[spoiler:If you jump into Anvil of Dawn while holding onto the coffer, you die, but the Dark Slag is destroyed, Warlord is defeated and a monument is erected in memory of all five heroes, as no one knows which of them succeeded]].
** '''Good ending''': [[spoiler:If you cast Soul Link and equip Hallowed Wreath of Elder Leaves before jumping, the Dark Slag is still destroyed, but you survive and are proclaimed the greatest hero in the history of Tempest]].
** '''"Fail" ending''': [[spoiler:If you throw the coffer into Anvil of Dawn it lands on a rocky ledge, Warlord teleports it back to his fortress and then kills you]].
* MultipleHeadCase: Jinks and Bertol, a two-headed and three-legged giant guarding a bridge connecting the reed plains to the rest of Desolation. Jinks is stupid and pleasant while Bertol is smarter and surly. The former ends up knocking the latter unconscious.


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* ThatRemindsMeOfASong: Black Gnarl suddenly starts to sing while crafting the coffer.


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* WeCanRuleTogether: [[spoiler:At the very end of the game Warlord offers to make you his general if you return the Dark Slag and pledge loyalty to him]].
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Added a few more tropes.

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* CrapsackWorld: Judging by all the death and misery, Tempest ruled by the Warlord isn't exactly a nice place to live.


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* FisherKing: According to the intro in the lands conquered by the Warlord
-->"rivers turn to mud, grass withers, trees bend and the dead rise to fight against us"


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* MySpeciesDothProtestTooMuch: Daganoth, one of selectable characters, is a member of the evil race of mirelurks, and only one of them who doesn't serve the Warlord.


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** Played straight in the ending. After the Dark Slag is destroyed damage done by the Warlord is reversed.
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Added two another tropes.

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* AndIMustScream: The game seems disturbingly fond of this trope.
** People from the underground city angered Warlord by trying to defend themselves. As a punishment their blood drained out and turned into non-humanoid blood golems. And rest of their bodies mutated into pools of body parts crawling along the floor. It's hinted that they're mindless monsters although it's possible that they went insane from the experience.
** The monks of the Temple of the Moon were fused into monsters composed entirely of their faces constantly screaming in anguish.
** The Gorge Keep commander got a relatively mild fate of being frozen in a giant cube of ice... awake and fully aware of his condition, mind you.
** Then, there's some random Tempest soldier who was brought to Iron Titan and enlarged to giant size inside a tight space to serve as a living door for three stories. Every time Warlord's men wanted do get past, they would temporarily shrink one third of his body, a process that is apparently very painful.
** There's also a player-inflicted variant. At one point you must trap one of three ghosts (two good and one evil) in a "ghost house", an item from which a ghost has no means to escape. While traping one ghost may not fit this trope ([[spoiler:since he's used in making of the magical coffer and destroyed together with the Dark Slag]]), there are three ghost houses in the game, [[VideoGameCrueltyPotential so you can take one ghost and leave the other two trapped forever]].


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* CameFromTheSky: That's how the Dark Slag arrived in the Desolation.

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* OrcusOnHisThrone: Almost to the degree of exaggeration. No matter how long you take adventuring and tearing his entire army asunder, the Warlord doesn't lift a finger. No reinforcements to areas you haven't yet gone to, no personal appearances, nothing. He only appears at the very final area, and even then he won't do more than attempt to convince you with a lame "I'm invincible" spiel[[note]]despite the OneManArmy PlayerCharacter showing the contrary[[/note]], which if you do the obvious and don't give in to, [[TheUnfought he won't even try to fight you]]. We are talking about a warrior that can OneHitKill the player regardless of level or equipment here, as shown if you ''do'' give in to his bullshit.



* TheUnfought: You don't actually get to fight the Warlord in the end.

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* TheUnfought: You don't actually get to fight the Warlord in the end. Either you give up the fight and he [[OneHitKill instakills you]], or he doesn't even move to fight you if you stay determined to destroy his source of power, the Dark Slag.
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* StaticRoleExchangeableCharacter: "Protagonist". At the start of the game, you pick one of five heroes to control yourself. You meet the other four at various points, struggling to complete the same quest as yourself.

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* StaticRoleExchangeableCharacter: "Protagonist". At the start of the game, you pick one of five heroes to control yourself.play. You meet the other four at various points, struggling to complete the same quest as yourself.
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''Anvil of Dawn'' is a WesternRPG developed by [=DreamForge=] and published by New World Computing in 1995. The plot is simple: the armies of an evil Warlord have overrun the world of Tempest, and you are being teleported to behind the enemy lines from the last besieged castle of good on a desperate mission to kill the warlord before it falls.

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''Anvil of Dawn'' is a WesternRPG developed by [=DreamForge=] and published by New World Computing in 1995. The plot is simple: the armies of an the evil Warlord have overrun the world of Tempest, and you are being teleported to behind the enemy lines from the last besieged castle of good good, on a desperate mission to kill the warlord Warlord before it falls.
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''Anvil of Dawn'' is a WesternRPG developed by [=DreamForge=] and published by Creator/NewWorldComputing in 1995. The plot is simple: the armies of an evil Warlord have overrun the world of Tempest, and you are being teleported to behind the enemy lines from the last besieged castle of good on a desperate mission to kill the warlord before it falls.

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''Anvil of Dawn'' is a WesternRPG developed by [=DreamForge=] and published by Creator/NewWorldComputing New World Computing in 1995. The plot is simple: the armies of an evil Warlord have overrun the world of Tempest, and you are being teleported to behind the enemy lines from the last besieged castle of good on a desperate mission to kill the warlord before it falls.

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* BackFromTheBrink: At the start of the game, the forces of good are holed up in the last castle--and it's already under siege.



* FromTheBrink: At the start of the game, the forces of good are holed up in the last castle--and it's already under siege.
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''Anvil of Dawn'' is a WesternRPG developed by [=DreamForge=] and published by Creator/NewWorldComputing in 1995. The plot is simple: the armies of an evil Warlord have overrun the world of Tempest, and you are being teleported to behind the enemy lines from the last besieged castle of good on a desperate mission to kill the warlord before it falls.
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!!The game contains examples of:

* TheDragon: The Castellan is Dragon to the Warlord. Since [[TheUnfought you don't fight the Warlord]], the Castellan is more or less the FinalBoss, despite being one dungeon early.
* EvilOverlord: The Warlord who serves as the BigBad of the game.
* FromTheBrink: At the start of the game, the forces of good are holed up in the last castle--and it's already under siege.
* MiniBoss: The Messengers function as field commanders for the BigBad. You fight about seven throughout the game. There's also a tougher, recolored Wither Priest guarding the key to [[TheDragon the Castellan's]] hall.
%%* MultipleEndings: ZeroContextExample needs more detail.
* NoOntologicalInertia: Averted. While trying to get past the gargoyle in the basement of the Dark Lantern, you can point out that the mage who summoned him as a guardian is now dead. The gargoyle says he's pleased to hear that, but he's still bound by the summons, which you have to break yourself before you can get past him.
* StatGrinding: You improve your abilities by using them and casting spells.
* StaticRoleExchangeableCharacter: "Protagonist". At the start of the game, you pick one of five heroes to control yourself. You meet the other four at various points, struggling to complete the same quest as yourself.
* TheUnfought: You don't actually get to fight the Warlord in the end.
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