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* QuirkyMinibossSquad: The Bossbusters are one of these, being a bunch of goofy moles who work for Satan.
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** One of the Bossbusters, Tallbuster, wears a bucket one it's head. Unusually, said bucket is worn right-way-up, unlike most instances of this trope.
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** One of the Bossbusters, Tallbuster, wears a bucket one it's on his head. Unusually, said bucket is worn right-way-up, unlike most instances of this trope.
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** Smallbuster wears a mug as a helmet due to their small size.
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** Smallbuster wears a mug as a helmet due to their her small size.
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* HeartsAreHealth: Heart-shaped beetroots (called [[PunnyName Heartbeets]]) plucked from the ground.
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* HeartsAreHealth: Heart-shaped beetroots (called [[PunnyName Heartbeets]]) plucked from the ground.ground serve as the way to restore health. When grabbed, they get sent to the top left of the screen where they get turned into playing cards. Bosses instead have cards with monster faces on them.
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The game is currently under development for Steam and UsefulNotes/NintendoSwitch, with a [[https://www.kickstarter.com/projects/summitsphere/antonblast?ref=9jdki5&token=4db22049 Kickstarter campaign]] underway and an October 2023 release date at time of writing. [[https://summitsphere.itch.io/antonblast-kickstarter-demo The first demo is also available via Itch.io,]] while the second is available on Steam. Watch the Kickstarter trailer [[https://www.youtube.com/watch?v=GEuT3k1Y2ts here]], the Dynamite Demo trailer [[https://www.youtube.com/watch?v=11Tp59wD1LI here]] and the Bossbuster reveal livestream [[https://www.youtube.com/watch?v=vcPxHhwdkZk here]].
to:
The game is currently under development for Steam and UsefulNotes/NintendoSwitch, with a [[https://www.kickstarter.com/projects/summitsphere/antonblast?ref=9jdki5&token=4db22049 Kickstarter campaign]] underway and an October 2023 a 2024 release date at time of writing. [[https://summitsphere.itch.io/antonblast-kickstarter-demo The first demo is also available via Itch.io,]] while the second is available on Steam. Watch the Kickstarter trailer [[https://www.youtube.com/watch?v=GEuT3k1Y2ts here]], the Dynamite Demo trailer [[https://www.youtube.com/watch?v=11Tp59wD1LI here]] and the Bossbuster reveal livestream [[https://www.youtube.com/watch?v=vcPxHhwdkZk here]].
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Changed line(s) 26,27 (click to see context) from:
The game is currently under development for Steam and UsefulNotes/NintendoSwitch, with a [[https://www.kickstarter.com/projects/summitsphere/antonblast?ref=9jdki5&token=4db22049 Kickstarter campaign]] underway and an October 2023 release date at time of writing. [[https://summitsphere.itch.io/antonblast-kickstarter-demo The first demo is also available via Itch.io,]] while the second is available on Steam.
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The game is currently under development for Steam and UsefulNotes/NintendoSwitch, with a [[https://www.kickstarter.com/projects/summitsphere/antonblast?ref=9jdki5&token=4db22049 Kickstarter campaign]] underway and an October 2023 release date at time of writing. [[https://summitsphere.itch.io/antonblast-kickstarter-demo The first demo is also available via Itch.io,]] while the second is available on Steam.
Steam. Watch the Kickstarter trailer [[https://www.youtube.com/watch?v=GEuT3k1Y2ts here]], the Dynamite Demo trailer [[https://www.youtube.com/watch?v=11Tp59wD1LI here]] and the Bossbuster reveal livestream [[https://www.youtube.com/watch?v=vcPxHhwdkZk here]].
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** The Smallbuster wears a mug as a helmet due to their small size.
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** The Smallbuster wears a mug as a helmet due to their small size.
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Their names and boss roles have been confirmed in an October third livestream
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Their names and boss roles have been confirmed in an October third livestream
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** One of the moles seen on the blimp in Boiler City, a long snake-like burgundy mole, wears a bucket one it's head. Unusually, said bucket is worn right-way-up, unlike most instances of this trope.
** The small white mole that lives inside the former mole’s bucket wears a mug as a helmet due to their small size.
** The small white mole that lives inside the former mole’s bucket wears a mug as a helmet due to their small size.
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** One of the moles seen on the blimp in Boiler City, a long snake-like burgundy mole, Bossbusters, Tallbuster, wears a bucket one it's head. Unusually, said bucket is worn right-way-up, unlike most instances of this trope.
** Thesmall white mole that lives inside the former mole’s bucket Smallbuster wears a mug as a helmet due to their small size.
** The
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* HornsOfBarbarism: One of the moles seen on the blimp in the Dynamite Demo wears a viking helmet.
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* HornsOfBarbarism: One of the moles seen on the blimp in the Dynamite Demo bosses, Maulbuster, wears a viking helmet.
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* TattooedCrook: The buff, yellow boss mole on the blimp in the demo has a heart tattoo on his shoulder and is, like the other moles, working for the literal devil.
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* TattooedCrook: The buff, yellow boss mole on Brawlbuster, one of the blimp in the demo bosses, has a heart tattoo on his shoulder and is, like the other moles, working for the literal devil.
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* AutobotsRockOut: [[EscapeSequence Happy Hour]] is accompanied by [[https://www.youtube.com/watch?v=DvOb276Dqmk Outta My Way!]], a triumphant rock track.
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* AutobotsRockOut: [[EscapeSequence [[CollapsingLair Happy Hour]] is accompanied by [[https://www.youtube.com/watch?v=DvOb276Dqmk Outta My Way!]], a triumphant rock track.
* CollapsingLair: Each level ends with a [[TimedMission timed]] sequence labeled as a Happy Hour. Your goal is to escape the level before the explosives you just armed blow the place to bits.
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%%* EscapeSequence: Each level ends with one, labeled as a Happy Hour. Your goal is to escape the level before the explosives you just armed blow the place to bits.
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%%* OncePerEpisode: [[EscapeSequence Happy Hour]] is triggered by, through some map element, Anton being sent hurtling into the detonator's plunger in both stages of the second demo.
* PlungerDetonator: Pressing down large color-coded plunger detonators will blow up blocks with matching color. There's also one at the end of each level that starts [[EscapeSequence Happy Hour]].
* PlungerDetonator: Pressing down large color-coded plunger detonators will blow up blocks with matching color. There's also one at the end of each level that starts [[EscapeSequence Happy Hour]].
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%%* OncePerEpisode: [[EscapeSequence [[CollapsingLair Happy Hour]] is triggered by, through some map element, Anton being sent hurtling into the detonator's plunger in both stages of the second demo.
* PlungerDetonator: Pressing down large color-coded plunger detonators will blow up blocks with matching color. There's also one at the end of each level that starts[[EscapeSequence [[CollapsingLair Happy Hour]].
* PlungerDetonator: Pressing down large color-coded plunger detonators will blow up blocks with matching color. There's also one at the end of each level that starts
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You don't flee from an undefeatable enemy.
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* EscapeSequence: Each level ends with one, labeled as a Happy Hour. Your goal is to escape the level before the explosives you just armed blow the place to bits.
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* RemixedLevel: Cinnamon Springs is the same place as Fudge Mountain from ''Antonball Deluxe'', but instead of snow and slippery terrain, the area was turned into a firey pit of crags and lava. Though it could also be a neighboring area.
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* RemixedLevel: Cinnamon Springs is the same place as Fudge Mountain from ''Antonball Deluxe'', but instead of snow and slippery terrain, the area was turned into a firey fiery pit of crags and lava. Though it could also be a neighboring area.
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* FollowTheMoney: Poker chips often indicate where to go. Occasionally there are even chips shaped in arrow formation.
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* FollowTheMoney: Poker chips often indicate where to go. Occasionally there are even chips shaped in an arrow formation.
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** The first half of Cinnamon Springs contains the candy motif of a LevelAte (Of the 'Level entirely made of candy' variety.), and the lava and rocks of a LethalLavaLand. The second half instead mixes LevelAte with a {{Wutai}} landscape.
* HeartsAreHealth: Heart-shaped beetroots (Called [[PunnyName Heartbeets]].) plucked from the ground.
* HeartsAreHealth: Heart-shaped beetroots (Called [[PunnyName Heartbeets]].) plucked from the ground.
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** The first half of Cinnamon Springs contains the candy motif of a LevelAte (Of (of the 'Level entirely made of candy' variety.), variety) and the lava and rocks of a LethalLavaLand. The second half instead mixes LevelAte with a {{Wutai}} landscape.
* HeartsAreHealth: Heart-shaped beetroots(Called (called [[PunnyName Heartbeets]].) Heartbeets]]) plucked from the ground.
* HeartsAreHealth: Heart-shaped beetroots
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* RemixedLevel: Cinnamon Springs is the same place as Fudge Mountain from ''Antonball Deluxe'', but instead of snow and slippery terrain, the area was turned into a firey pit of crags and lava. Though it could also be a neighbor area.
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* RemixedLevel: Cinnamon Springs is the same place as Fudge Mountain from ''Antonball Deluxe'', but instead of snow and slippery terrain, the area was turned into a firey pit of crags and lava. Though it could also be a neighbor neighboring area.
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* ScreenShake: Destroying objects causes screen to shake. The screen similarly also shakes constantly during happy hour.
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* ScreenShake: Destroying objects causes screen to shake. The screen similarly also shakes constantly during happy hour.Happy Hour.
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* SpringsSpringsEverywhere: Manually activated springboards transport Anton between foreground and background layer.
* StealthPun: Anton is an alcoholic who uses a large hammer as a weapon. In other words he’s hammered the entire game.
* StockSoundEffect: When player holds the down button while spinning mid-air, the stock slowmotion spin sound effect starts to play. That said, it could also be a placeholder.
* StealthPun: Anton is an alcoholic who uses a large hammer as a weapon. In other words he’s hammered the entire game.
* StockSoundEffect: When player holds the down button while spinning mid-air, the stock slowmotion spin sound effect starts to play. That said, it could also be a placeholder.
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* SpringsSpringsEverywhere: Manually activated springboards transport Anton between the foreground and background layer.
* StealthPun: Anton is an alcoholic who uses a large hammer as a weapon. In otherwords words, he’s hammered the entire game.
* StockSoundEffect: When the player holds the down button while spinning mid-air, the stock slowmotion spin sound effect starts to play. That said, it could also be a placeholder.
* StealthPun: Anton is an alcoholic who uses a large hammer as a weapon. In other
* StockSoundEffect: When the player holds the down button while spinning mid-air, the stock slowmotion spin sound effect starts to play. That said, it could also be a placeholder.
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* DownloadableContent: The creators have teased in the kickstarter about two DLC campaigns, one starring Danton and Nina, and one starring Brulo. They will be part of the game if the kickstarter earns 175 thousand, and 200 thousand dollars respectively.
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* BucketHelmet: One of the moles seen on the blimp in Boiler City, a long snake-like burgundy mole, wears a bucket one it's head. Unusually, said bucket is worn right-way-up, unlike most instances of this trope.
** PlayedWith, as the small white mole that lives inside the former mole’s bucket wears a mug as a helmet due to their small size.
** PlayedWith, as the small white mole that lives inside the former mole’s bucket wears a mug as a helmet due to their small size.
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* BucketHelmet: BucketHelmet:
** One of the moles seen on the blimp in Boiler City, a long snake-like burgundy mole, wears a bucket one it's head. Unusually, said bucket is worn right-way-up, unlike most instances of this trope.
**PlayedWith, as the The small white mole that lives inside the former mole’s bucket wears a mug as a helmet due to their small size.
** One of the moles seen on the blimp in Boiler City, a long snake-like burgundy mole, wears a bucket one it's head. Unusually, said bucket is worn right-way-up, unlike most instances of this trope.
**
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There’s no confirmation so far that these are bosses
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* BucketHelmet: One of the bosses, a long snake-like burgundy mole, wears a bucket one it's head. Unusually, said bucket is worn right-way-up, unlike most instances of this trope.
** PlayedWith, as another boss (a small white mole) wears a mug as a helmet due to their small size.
** PlayedWith, as another boss (a small white mole) wears a mug as a helmet due to their small size.
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* BucketHelmet: One of the bosses, moles seen on the blimp in Boiler City, a long snake-like burgundy mole, wears a bucket one it's head. Unusually, said bucket is worn right-way-up, unlike most instances of this trope.
** PlayedWith, asanother boss (a the small white mole) mole that lives inside the former mole’s bucket wears a mug as a helmet due to their small size.
** PlayedWith, as
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* HornsOfBarbarism: One of the bosses seen on the blimp in the Dynamite Demo wears a viking helmet.
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* HornsOfBarbarism: One of the bosses moles seen on the blimp in the Dynamite Demo wears a viking helmet.
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None
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* HailfirePeaks: Cinnamon Springs contains the candy motif of a LevelAte (Of the 'Level entirely made of candy' variety.), and the lava and rocks of a LethalLavaLand.
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* HailfirePeaks: HailfirePeaks:
** Boiler City is an urban landscape typical of a GatelessGhetto level, but also contains the sewers of a DownTheDrain level.
** The first half of Cinnamon Springs contains the candy motif of a LevelAte (Of the 'Level entirely made of candy' variety.), and the lava and rocks of a LethalLavaLand. The second half instead mixes LevelAte with a {{Wutai}} landscape.
** Boiler City is an urban landscape typical of a GatelessGhetto level, but also contains the sewers of a DownTheDrain level.
** The first half of Cinnamon Springs contains the candy motif of a LevelAte (Of the 'Level entirely made of candy' variety.), and the lava and rocks of a LethalLavaLand. The second half instead mixes LevelAte with a {{Wutai}} landscape.
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* {{Wutai}}: The second half of Cinnamon Springs is a feudal Japan-themed village… which exists in the same time period as [[GatelessGhetto Boiler City]].
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* TheBartender: The long-suffering Brulo, who has revoked Anton’s lifetime ban from his casino on the condition he rid it of its hellspawn infestation.
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* TheBartender: The long-suffering Brulo, who has revoked Anton’s lifetime ban from his casino on the condition he rid rids it of its hellspawn infestation.
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** {{PlayedWith}} as another boss ( the small white mole) wears a mug as a helmet due to their small size.
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** {{PlayedWith}} PlayedWith, as another boss ( the (a small white mole) wears a mug as a helmet due to their small size.
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* TattooedCrook: The buff, yellow boss mole on the blimp in the demo has a heart tattoo on his shoulder and is, like the other moles, working for the literal devil.
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* BucketHelmet: One of the bosses, a long snake-like burgundy mole, wears a bucket one it's head. Unusually, said bucket is worn right-way-up, unlike most instances of this trope.
** {{PlayedWith}} as another boss ( the small white mole) wears a mug as a helmet due to their small size.
** {{PlayedWith}} as another boss ( the small white mole) wears a mug as a helmet due to their small size.
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* HornsOfBarbarism: One of the bosses seen on the blimp in the Dynamite Demo wears a viking helmet.
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None
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* ArcSymbol: Various different interactable objects (Such as the pipes in Boiler City, and the falling totems in Sinnamon Springs) have a pentagram embedded on them, which makes sense, as the game's BigBad is {{Satan}}.
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* RemixedLevel: Cinnamon Springs is the same place as Fudge Mountain from ''Antonball Deluxe'', but instead of snow and slippery terrain, the area was turned into a firey pit of crags and lava.
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* RemixedLevel: Cinnamon Springs is the same place as Fudge Mountain from ''Antonball Deluxe'', but instead of snow and slippery terrain, the area was turned into a firey pit of crags and lava. Though it could also be a neighbor area.
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* ScreenShake: Destroying objects causes screen to shake. Screen shakes constantly during happy hour.
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* ScreenShake: Destroying objects causes screen to shake. Screen The screen similarly also shakes constantly during happy hour.
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* StockSoundEffect: When player holding down button while spinning mid-air, the stock slowmotion spin sound effect starts to play.
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* StockSoundEffect: When player holding holds the down button while spinning mid-air, the stock slowmotion spin sound effect starts to play.play. That said, it could also be a placeholder.
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* WaddlingHead: One of the enemy types is just a head with stubby limbs.
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* WaddlingHead: One of the enemy types is just a head turnip with stubby limbs.limbs and a beak.
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* ColorFailure: At the end of Boiler City, after Anton gets launched up through a building, and lands on the PlungerDetonator that starts Happy Hour, Anton gets shocked, freezes in place, and turns entirely white (Clothes included).
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* HeartsAreHealth: Heart-shaped beetroots plucked from the ground.
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* HailfirePeaks: Cinnamon Springs contains the candy motif of a LevelAte (Of the 'Level entirely made of candy' variety.), and the lava and rocks of a LethalLavaLand.
* HeartsAreHealth: Heart-shaped beetroots (Called [[PunnyName Heartbeets]].) plucked from the ground.
* HeartsAreHealth: Heart-shaped beetroots (Called [[PunnyName Heartbeets]].) plucked from the ground.
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There’s no evidence so far that this happens in every level
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* OncePerEpisode: [[EscapeSequence Happy Hour]] is triggered by, through some map element, Anton being sent hurtling into the detonator's plunger in both stages of the second demo.
to:
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Changed line(s) 59 (click to see context) from:
* PlungerDetonator: Pressing down large color-coded plunger detonators will blow up blocks with matching color. There's also one at the end of each level that starts [[EscapeSequence HappyHour]].
to:
* PlungerDetonator: Pressing down large color-coded plunger detonators will blow up blocks with matching color. There's also one at the end of each level that starts [[EscapeSequence HappyHour]].Happy Hour]].
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* PlungerDetonator: Pressing down large color-coded plunger detonators will blow up blocks with matching color.
to:
* PlungerDetonator: Pressing down large color-coded plunger detonators will blow up blocks with matching color. There's also one at the end of each level that starts [[EscapeSequence HappyHour]].
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* AnthropomorphicFood: The Spirits are depicted as having faces with big beards just like Anton himself.
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* AnthropomorphicFood: The Spirits are depicted as having faces with big beards just like Anton himself. When playing as Annie, they instead resemble her.
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* ArtEvolution: Anton and the rest of his world have undergone a redesign between ''VideoGame/AntonballDeluxe'' and this game, which makes them look less [[{{VideoGame/WarioLand}}Wario-like]], instead taking on a more distinctive, cartoony look.
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* ArtEvolution: Anton and the rest of his world have undergone a redesign between ''VideoGame/AntonballDeluxe'' and this game, which makes them look less [[{{VideoGame/WarioLand}}Wario-like]], [[{{VideoGame/WarioLand}} Wario-like]], instead taking on a more distinctive, cartoony look.