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Changed line(s) 7,9 (click to see context) from:
So yes, it's basically Pictionary, only in video game form, and surprisingly, better in quality compared to the ''actual'' NES Pictionary game.
There are 4 color puzzles (5 in level 3 and 4):
There are 4 color puzzles (5 in level 3 and 4):
to:
So yes, it's basically Pictionary, ''TabletopGame/{{Pictionary}}'', only in video game form, and surprisingly, better in quality compared to the ''actual'' actual NES Pictionary ''Pictionary'' game.
There are 4 color puzzles (5 inlevel levels 3 and 4):
There are 4 color puzzles (5 in
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Changed line(s) 5,6 (click to see context) from:
In this game, a colored square will reveal in the center and a video pencil will draw a picture as a die counts down from six. The gamers must buzz in and answer what the picture is. If they guess two wrong letters or they waste time, they will be locked out from guessing the current puzzle; if all four players are locked out, the game will report ''No-One Can Answer'', and players will be presented with a new puzzle from the same category and color. A player who wishes to answer must buzz in before the die reaches zero. If a player solves the puzzle, the player will move a number of spaces equal to the face showing on the die.
to:
In this game, a colored square will reveal in the center and a video pencil will draw a picture as a die counts down from six. The gamers must buzz in and answer what the picture is. If they guess two wrong letters or they waste time, they will be locked out from guessing the current puzzle; if all four players are locked out, the game will report ''No-One Can Answer'', and players will be presented with a new puzzle from the same category and color. A player who wishes to answer must buzz in before the die reaches zero. If a player solves the puzzle, the player will gain a marker for the puzzle's color and then move a number of spaces equal to the face showing on the die.
die. Victory is achieved by collecting all four color markers on each of the boards.
Changed line(s) 23 (click to see context) from:
* AIRoulette: To balance out the Computer's perfect ability to play, occasionally it'll buzz in, only for its 'guess' to be a string of symbols with a few letters from the correct answer. This can be a clue to human players capable of filling in the blanks.
to:
* AIRoulette: To balance out the Computer's perfect ability to play, occasionally it'll buzz in, only for its 'guess' "guess" to be a string of symbols with a few letters from the correct answer. This can be a clue to human players capable of filling in the blanks.
Changed line(s) 27 (click to see context) from:
* EasterEgg: The Grey Puzzle. When you land on ''Feature Square'' and prevent your token from flying around the board (by rapidly pressing A), it will eventually fully stop and start a puzzle. Sadly, solving it doesn't count to your score.
to:
* EasterEgg: The Grey Puzzle. When you land on ''Feature Square'' and prevent your token from flying around the board (by rapidly pressing A), it will eventually fully stop and start a puzzle. Sadly, solving it doesn't count to your score.progress.
Changed line(s) 29 (click to see context) from:
* {{Whammy}}: On level 4 (Only on Hard and Very Hard mode), there is a black square (Though more of a hole in the board) called ''The Drop-Out Square''. If you land on any of those, you will fall back to level 3.
to:
* {{Whammy}}: On level 4 (Only on Hard the Hard- and Very Hard mode), Hard-exclusive Level 4, there is a black square (Though (though more of a hole in the board) called ''The Drop-Out Square''. If you land "land" on any of those, you will fall back to level Level 3.
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Changed line(s) 25,27 (click to see context) from:
* TheComputerIsACheatingBastard: Since it's hard to program otherwise, the [=AI=], if it buzzes in, will get the correct answer. (Unless it decides to throw the question.) On harder difficulties, the AI-controlled opponents tend to guess puzzles within seconds, sometimes even before the picture starts getting drawn, and without a category to go off of.
* DoWellButNotPerfect: You don't necessarily want to ring in right away. Your goal is to complete a puzzle of every colour - and on higher difficulties, avoid the Drop-Out Squares on level 4 - so you'll want to ring in when the counter die reads the right number.
* EasterEgg: The Grey Puzzle. When you land on ''Feature Square'' and prevent your token from flying around the board (by rapidly pressing A), the token will then flash instead and start a puzzle.
* DoWellButNotPerfect: You don't necessarily want to ring in right away. Your goal is to complete a puzzle of every colour - and on higher difficulties, avoid the Drop-Out Squares on level 4 - so you'll want to ring in when the counter die reads the right number.
* EasterEgg: The Grey Puzzle. When you land on ''Feature Square'' and prevent your token from flying around the board (by rapidly pressing A), the token will then flash instead and start a puzzle.
to:
* TheComputerIsACheatingBastard: Since it's hard to program otherwise, if the [=AI=], if it [=AI=] buzzes in, it will get the correct answer. (Unless it decides to throw the question.) On harder difficulties, the AI-controlled opponents tend to guess puzzles within seconds, sometimes even before the picture starts getting drawn, drawn and without a category to go off of.
* DoWellButNotPerfect: You don't necessarily want to ring in right away. Your goal is to complete a puzzle of every colour - and on higher difficulties, avoid the Drop-Out Squares on level 4 - so you'll want to ring in when the counter die reads the rightnumber.
number. The caveat (and why the game is named ''Anticipation'') is that the longer you wait for the die, the more time the other players have to solve the puzzle ahead of you...
* EasterEgg: The Grey Puzzle. When you land on ''Feature Square'' and prevent your token from flying around the board (by rapidly pressing A),the token it will then flash instead eventually fully stop and start a puzzle.puzzle. Sadly, solving it doesn't count to your score.
* DoWellButNotPerfect: You don't necessarily want to ring in right away. Your goal is to complete a puzzle of every colour - and on higher difficulties, avoid the Drop-Out Squares on level 4 - so you'll want to ring in when the counter die reads the right
* EasterEgg: The Grey Puzzle. When you land on ''Feature Square'' and prevent your token from flying around the board (by rapidly pressing A),
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Changed line(s) 26 (click to see context) from:
* DoWellButNotPerfect: You don't necessarily want to ring in right away. Your goal is to complete a puzzle of every colour, and you'll want to ring in when the counter die reads the right number.
to:
* DoWellButNotPerfect: You don't necessarily want to ring in right away. Your goal is to complete a puzzle of every colour, colour - and on higher difficulties, avoid the Drop-Out Squares on level 4 - so you'll want to ring in when the counter die reads the right number.
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Swapped for more accurate trope.
Changed line(s) 23 (click to see context) from:
* ArtificialStupidity: To balance out the Computer's perfect ability to play, occasionally it'll buzz in, only for its 'guess' to be a string of symbols with a few letters from the correct answer. This can be a clue to human players capable of filling in the blanks.
to:
* ArtificialStupidity: AIRoulette: To balance out the Computer's perfect ability to play, occasionally it'll buzz in, only for its 'guess' to be a string of symbols with a few letters from the correct answer. This can be a clue to human players capable of filling in the blanks.
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* ArtificialStupidity: To balance out the Computer's perfect ability to play, occasionally it'll buzz in, only for its 'guess' to be a string of symbols with a few letters from the correct answer. This can be a clue to human players capable of filling in the blanks.
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* TheComputerIsACheatingBastard: On harder difficulties, the AI-controlled opponents tend to guess puzzles within seconds, sometimes even before the picture starts getting drawn, and without a category to go off of.
to:
* TheComputerIsACheatingBastard: Since it's hard to program otherwise, the [=AI=], if it buzzes in, will get the correct answer. (Unless it decides to throw the question.) On harder difficulties, the AI-controlled opponents tend to guess puzzles within seconds, sometimes even before the picture starts getting drawn, and without a category to go off of.of.
* DoWellButNotPerfect: You don't necessarily want to ring in right away. Your goal is to complete a puzzle of every colour, and you'll want to ring in when the counter die reads the right number.
* DoWellButNotPerfect: You don't necessarily want to ring in right away. Your goal is to complete a puzzle of every colour, and you'll want to ring in when the counter die reads the right number.
Changed line(s) 26 (click to see context) from:
* {{Whammy}}: On level 4 (Only on Hard and Very Hard mode), there is a black square called ''The Drop-Out Square''. If you land on any of those, you will fall back to level 3.
to:
* VisualPun: The advanced Whatchamacallit category is full of visual puns that you have to decipher to guess.
* {{Whammy}}: On level 4 (Only on Hard and Very Hard mode), there is a black square (Though more of a hole in the board) called ''The Drop-Out Square''. If you land on any of those, you will fall back to level 3.
* {{Whammy}}: On level 4 (Only on Hard and Very Hard mode), there is a black square (Though more of a hole in the board) called ''The Drop-Out Square''. If you land on any of those, you will fall back to level 3.
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Changed line(s) 5,6 (click to see context) from:
In this game, a colored square will reveal in the center and a video pencil will draw a picture as a die counts down from six. The gamers must buzz in and answer what the picture is. If they guess two wrong letters or they waste time, they will be locked out from guessing the current puzzle; if all four players are locked out, the game will report ''No-One Can Answer'', and players will be presented with a new puzzle from the same category and color. A player who wishes to answer must buzz in before the die reaches zero. If a player solves the puzzle, the player will a number of spaces equal to the face showing on the die.
to:
In this game, a colored square will reveal in the center and a video pencil will draw a picture as a die counts down from six. The gamers must buzz in and answer what the picture is. If they guess two wrong letters or they waste time, they will be locked out from guessing the current puzzle; if all four players are locked out, the game will report ''No-One Can Answer'', and players will be presented with a new puzzle from the same category and color. A player who wishes to answer must buzz in before the die reaches zero. If a player solves the puzzle, the player will move a number of spaces equal to the face showing on the die.
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None
Changed line(s) 5,8 (click to see context) from:
In this game, a colored square will reveal in the center and a video pencil will draw a picture. The gamers must buzz in and answer what the picture is. If they guess two wrong letters or they waste time, they will be locked out from guessing the current puzzle. If all four players are locked out, They will switch to another puzzle as the caption reads ''No-One Can Answer''. They must buzz in before the dice reaches zero. If a player solves the puzzle, the player will move whatever the dice was at.
So yes, it's basically Pictionary, only in video game form, and surprisingly, better in quality compared the ''actual'' NES Pictionary game.
So yes, it's basically Pictionary, only in video game form, and surprisingly, better in quality compared the ''actual'' NES Pictionary game.
to:
In this game, a colored square will reveal in the center and a video pencil will draw a picture.picture as a die counts down from six. The gamers must buzz in and answer what the picture is. If they guess two wrong letters or they waste time, they will be locked out from guessing the current puzzle. If puzzle; if all four players are locked out, They the game will switch to another puzzle as the caption reads report ''No-One Can Answer''. They Answer'', and players will be presented with a new puzzle from the same category and color. A player who wishes to answer must buzz in before the dice die reaches zero. If a player solves the puzzle, the player will move whatever a number of spaces equal to the dice was at.
face showing on the die.
So yes, it's basically Pictionary, only in video game form, and surprisingly, better in quality compared to the ''actual'' NES Pictionary game.
So yes, it's basically Pictionary, only in video game form, and surprisingly, better in quality compared to the ''actual'' NES Pictionary game.
Changed line(s) 23,26 (click to see context) from:
* BladderOfSteel: The pause function will not work during the puzzle.
* TheComputerIsACheatingBastard: On harder difficulties, the AI-controlled opponents tend to guess puzzles within seconds, sometimes even before the picture starts getting drawn, and on harder difficulties, without a category to go off of.
** To make matters worse at times, the AI-controlled opponent would replace letters with * and other punctuation marks (Which results in being locked out).
* EasterEgg: The Grey Puzzle. When you land on ''Feature Square'' and hold the token from flying around the board (by pressing the control pad and A and B), the token will then flash instead and start the puzzle.
* TheComputerIsACheatingBastard: On harder difficulties, the AI-controlled opponents tend to guess puzzles within seconds, sometimes even before the picture starts getting drawn, and on harder difficulties, without a category to go off of.
** To make matters worse at times, the AI-controlled opponent would replace letters with * and other punctuation marks (Which results in being locked out).
* EasterEgg: The Grey Puzzle. When you land on ''Feature Square'' and hold the token from flying around the board (by pressing the control pad and A and B), the token will then flash instead and start the puzzle.
to:
* BladderOfSteel: The pause function will not work during the puzzle.
puzzles.
* TheComputerIsACheatingBastard: On harder difficulties, the AI-controlled opponents tend to guess puzzles within seconds, sometimes even before the picture starts getting drawn, andon harder difficulties, without a category to go off of.
** To make matters worse at times, the AI-controlled opponent would replace letters with * and other punctuation marks (Which results in being locked out).
* EasterEgg: The Grey Puzzle. When you land on ''Feature Square'' and hold the prevent your token from flying around the board (by rapidly pressing the control pad and A and B), A), the token will then flash instead and start the a puzzle.
* TheComputerIsACheatingBastard: On harder difficulties, the AI-controlled opponents tend to guess puzzles within seconds, sometimes even before the picture starts getting drawn, and
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A lot of sources claim that Nintendo was the publisher for this game.
Changed line(s) 3,4 (click to see context) from:
''Anticipation'' is a party board game-style video game for the UsefulNotes/NintendoEntertainmentSystem. It's developed by {{Creator/Rare}} and published by Creator/HiTechExpressions. It was the first NES game to use the Four-Score adapter.
to:
''Anticipation'' is a party board game-style video game for the UsefulNotes/NintendoEntertainmentSystem. It's developed by {{Creator/Rare}} and published by Creator/HiTechExpressions.Nintendo. It was the first NES game to use the Four-Score adapter.
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As stated in game
Changed line(s) 18 (click to see context) from:
* Player Two controls The Tuba
to:
* Player Two controls The TubaTrumpet
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* TheComputerIsACheatingBastard: On harder difficulties, the AI-controlled opponents tend to guess puzzles withing seconds, sometimes even before the picture starts getting drawn.
to:
* TheComputerIsACheatingBastard: On harder difficulties, the AI-controlled opponents tend to guess puzzles withing within seconds, sometimes even before the picture starts getting drawn.drawn, and on harder difficulties, without a category to go off of.
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Added DiffLines:
**To make matters worse at times, the AI-controlled opponent would replace letters with * and other punctuation marks (Which results in being locked out).
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Changed line(s) 5,6 (click to see context) from:
In this game, a colored square will reveal in the center and a video pencil will draw a picture. The gamers must buzz in and answer what the picture is. If they guess two wrong letters or they waste time, they will be locked out from guessing the current puzzle. They must buzz in before the dice reaches zero. If a player solves the puzzle, the player will move whatever the dice was at.
to:
In this game, a colored square will reveal in the center and a video pencil will draw a picture. The gamers must buzz in and answer what the picture is. If they guess two wrong letters or they waste time, they will be locked out from guessing the current puzzle. If all four players are locked out, They will switch to another puzzle as the caption reads ''No-One Can Answer''. They must buzz in before the dice reaches zero. If a player solves the puzzle, the player will move whatever the dice was at.
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None
Changed line(s) 3,4 (click to see context) from:
''Anticipation'' is a party board game-style video game for UsefulNotes/NintendoEntertainmentSystem. It's developed by {{Creator/Rare}} and published by Creator/HiTechExpressions. It was the first NES game to use the Four-Score adapter.
to:
''Anticipation'' is a party board game-style video game for the UsefulNotes/NintendoEntertainmentSystem. It's developed by {{Creator/Rare}} and published by Creator/HiTechExpressions. It was the first NES game to use the Four-Score adapter.
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None
Added DiffLines:
* TheComputerIsACheatingBastard: On harder difficulties, the AI-controlled opponents tend to guess puzzles withing seconds, sometimes even before the picture starts getting drawn.
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Those are generic photography models, not celebrities, and it wouldn't qualify for the trope even if they were.
Changed line(s) 7,8 (click to see context) from:
So yes, it's basically Pictionary, only in NES form, and surprisingly, it's better in quality compared the ''actual'' Pictionary game.
to:
So yes, it's basically Pictionary, only in NES video game form, and surprisingly, it's better in quality compared the ''actual'' NES Pictionary game.
Is there an issue? Send a MessageReason:
Those are generic photography models, not celebrities, and it wouldn't qualify for the trope even if they were.
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[[caption-width-right:350:The boxart has eight celebrities enjoying the NES.]]
to:
So yes, it's basically Pictionary, only in NES form, and surprisingly, it's better in quality compared the ''actual'' Pictionary game.
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* AmericanKirbyIsHardcore: The box art contains 8 celebrities enjoying the game on the NES. Celebrities includes Creator/RickMoranis, Creator/SylvesterStallone, and many others...
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Changed line(s) 3 (click to see context) from:
''Anticipation'' is a party board game-style video game for UsefulNotes/NintendoEntertainmentSystem. It's developed by RareWare and published by Creator/HiTechExpressions. It was the first NES game to use the Four-Score adapter. The object of the game is a color square will reveal in the center and a video pencil will draw a picture. The gamers must buzz in and answer what the picture is. If they miss three times or they wasted time, They are out! They must buzz in before the dice reaches zero. If you solve the puzzle, You will move whatever the dice was at. There are 4 color puzzles (5 in level 3 and 4). And they are:
to:
''Anticipation'' is a party board game-style video game for UsefulNotes/NintendoEntertainmentSystem. It's developed by RareWare {{Creator/Rare}} and published by Creator/HiTechExpressions. It was the first NES game to use the Four-Score adapter. The object of the game is adapter.
In this game, acolor colored square will reveal in the center and a video pencil will draw a picture. The gamers must buzz in and answer what the picture is. If they miss three times guess two wrong letters or they wasted waste time, They are out! they will be locked out from guessing the current puzzle. They must buzz in before the dice reaches zero. If you solve a player solves the puzzle, You the player will move whatever the dice was at. at.
There are 4 color puzzles (5 in level 3 and4). And they are:4):
In this game, a
There are 4 color puzzles (5 in level 3 and
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!!Anticipation provides example of:
* AmericanKirbyIsHardcore: The box art contains 8 celebrities enjoying the game on the NES, Celebrities includes Creator/RickMoranis, Creator/SylvesterStallone, and many others...
* AmericanKirbyIsHardcore: The box art contains 8 celebrities enjoying the game on the NES, Celebrities includes Creator/RickMoranis, Creator/SylvesterStallone, and many others...
to:
!!Anticipation provides example examples of:
* AmericanKirbyIsHardcore: The box art contains 8 celebrities enjoying the game on theNES, NES. Celebrities includes Creator/RickMoranis, Creator/SylvesterStallone, and many others...
* AmericanKirbyIsHardcore: The box art contains 8 celebrities enjoying the game on the
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None
Changed line(s) 19,20 (click to see context) from:
* EasterEgg: The Grey Puzzle, When you land on ''Feature Square'' and hold the token from flying around the board (by pressing the control pad and A and B), The token will then flash instead and start the puzzle.
* {{Whammy}}: On level 4 (Only on Hard and Very Hard mode), There is a black square called ''The Drop-Out Square''. If you land of those, You will fall back to level 3.
* {{Whammy}}: On level 4 (Only on Hard and Very Hard mode), There is a black square called ''The Drop-Out Square''. If you land of those, You will fall back to level 3.
to:
* EasterEgg: The Grey Puzzle, Puzzle. When you land on ''Feature Square'' and hold the token from flying around the board (by pressing the control pad and A and B), The the token will then flash instead and start the puzzle.
* {{Whammy}}: On level 4 (Only on Hard and Very Hard mode),There there is a black square called ''The Drop-Out Square''. If you land on any of those, You you will fall back to level 3.
* {{Whammy}}: On level 4 (Only on Hard and Very Hard mode),
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Changed line(s) 3 (click to see context) from:
''Anticipation'' is a party board game-style video game for UsefulNotes/NintendoEntertainmentSystem. It's developed by RareWare and published by Hi-Tech Expressions. It was the first NES game to use the Four-Score adapter. The object of the game is a color square will reveal in the center and a video pencil will draw a picture. The gamers must buzz in and answer what the picture is. If they miss three times or they wasted time, They are out! They must buzz in before the dice reaches zero. If you solve the puzzle, You will move whatever the dice was at. There are 4 color puzzles (5 in level 3 and 4). And they are:
to:
''Anticipation'' is a party board game-style video game for UsefulNotes/NintendoEntertainmentSystem. It's developed by RareWare and published by Hi-Tech Expressions.Creator/HiTechExpressions. It was the first NES game to use the Four-Score adapter. The object of the game is a color square will reveal in the center and a video pencil will draw a picture. The gamers must buzz in and answer what the picture is. If they miss three times or they wasted time, They are out! They must buzz in before the dice reaches zero. If you solve the puzzle, You will move whatever the dice was at. There are 4 color puzzles (5 in level 3 and 4). And they are:
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
''Anticipation'' is a party board game-style video game for Nintendo Entertainment System. It's developed by RareWare and published by Hi-Tech Expressions. It was the first NES game to use the Four-Score adapter. The object of the game is a color square will reveal in the center and a video pencil will draw a picture. The gamers must buzz in and answer what the picture is. If they miss three times or they wasted time, They are out! They must buzz in before the dice reaches zero. If you solve the puzzle, You will move whatever the dice was at. There are 4 color puzzles (5 in level 3). And they are:
to:
''Anticipation'' is a party board game-style video game for Nintendo Entertainment System.UsefulNotes/NintendoEntertainmentSystem. It's developed by RareWare and published by Hi-Tech Expressions. It was the first NES game to use the Four-Score adapter. The object of the game is a color square will reveal in the center and a video pencil will draw a picture. The gamers must buzz in and answer what the picture is. If they miss three times or they wasted time, They are out! They must buzz in before the dice reaches zero. If you solve the puzzle, You will move whatever the dice was at. There are 4 color puzzles (5 in level 3).3 and 4). And they are:
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None
Changed line(s) 2 (click to see context) from:
[[caption-width-right:350:The boxart has bunch of celebrities enjoying the NES]]
to:
[[caption-width-right:350:The boxart has bunch of eight celebrities enjoying the NES]]NES.]]
Added DiffLines:
* AmericanKirbyIsHardcore: The box art contains 8 celebrities enjoying the game on the NES, Celebrities includes Creator/RickMoranis, Creator/SylvesterStallone, and many others...
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None
Changed line(s) 3 (click to see context) from:
''Anticipation'' is a party board game-style video game for Nintendo Entertainment System. It was the first NES game to use the Four-Score adapter. The object of the game is a color square will reveal in the center and a video pencil will draw a picture. The gamers must buzz in and answer what the picture is. If they miss three times or they wasted time, They are out! They must buzz in before the dice reaches zero. If you solve the puzzle, You will move whatever the dice was at. There are 4 color puzzles (5 in level 3). And they are:
to:
''Anticipation'' is a party board game-style video game for Nintendo Entertainment System. It's developed by RareWare and published by Hi-Tech Expressions. It was the first NES game to use the Four-Score adapter. The object of the game is a color square will reveal in the center and a video pencil will draw a picture. The gamers must buzz in and answer what the picture is. If they miss three times or they wasted time, They are out! They must buzz in before the dice reaches zero. If you solve the puzzle, You will move whatever the dice was at. There are 4 color puzzles (5 in level 3). And they are:
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None
* BladderOfSteel: The pause function will not work during the puzzle.
Deleted line(s) 18 (click to see context) :
* PauseScumming: The pause function does not work during the puzzle.
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Added DiffLines:
* PauseScumming: The pause function does not work during the puzzle.
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Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/1618_1.jpg]]
[[caption-width-right:350:The boxart has bunch of celebrities enjoying the NES]]
[[caption-width-right:350:The boxart has bunch of celebrities enjoying the NES]]
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None
Changed line(s) 10,11 (click to see context) from:
* Player Two controls The
to:
* Player Two controls The
The Tuba
* Player Three controls The Teddy Bear
* Player Four controls The Ice-Cream Cone
* Player Three controls The Teddy Bear
* Player Four controls The Ice-Cream Cone
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None
Changed line(s) 14 (click to see context) from:
* Whammy: On level 4 (Only on Hard and Very Hard mode), There is a black square called ''The Drop-Out Square''. If you land of those, You will fall back to level 3.
to:
* Whammy: {{Whammy}}: On level 4 (Only on Hard and Very Hard mode), There is a black square called ''The Drop-Out Square''. If you land of those, You will fall back to level 3.
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None
Added DiffLines:
''Anticipation'' is a party board game-style video game for Nintendo Entertainment System. It was the first NES game to use the Four-Score adapter. The object of the game is a color square will reveal in the center and a video pencil will draw a picture. The gamers must buzz in and answer what the picture is. If they miss three times or they wasted time, They are out! They must buzz in before the dice reaches zero. If you solve the puzzle, You will move whatever the dice was at. There are 4 color puzzles (5 in level 3). And they are:
* Yellow
* Green
* Blue
* Pink
* Grey (Only on levels 3 and 4).
!!The Tokens are:
* Player One controls The Shoes
* Player Two controls The
!!Anticipation provides example of:
* EasterEgg: The Grey Puzzle, When you land on ''Feature Square'' and hold the token from flying around the board (by pressing the control pad and A and B), The token will then flash instead and start the puzzle.
* Whammy: On level 4 (Only on Hard and Very Hard mode), There is a black square called ''The Drop-Out Square''. If you land of those, You will fall back to level 3.
* Yellow
* Green
* Blue
* Pink
* Grey (Only on levels 3 and 4).
!!The Tokens are:
* Player One controls The Shoes
* Player Two controls The
!!Anticipation provides example of:
* EasterEgg: The Grey Puzzle, When you land on ''Feature Square'' and hold the token from flying around the board (by pressing the control pad and A and B), The token will then flash instead and start the puzzle.
* Whammy: On level 4 (Only on Hard and Very Hard mode), There is a black square called ''The Drop-Out Square''. If you land of those, You will fall back to level 3.