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dead link; updating (yes gdrive sriously appears to be the official source)


You can play the game [[http://www.kongregate.com/games/Tukkun/anti-idle-the-game here]]. To this day, Anti-Idle has over ''15 million'' plays and several thousand favorites. [[https://www.kongregate.com/forums/60-anti-idle-the-game/topics/869549-anti-idle-is-now-downloadable-1-1 A downloadable offline version]] was released in August 2020 to accomodate the termination of in-browser Adobe Flash support, with updates that came out as late as 2022.

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You can play the game [[http://www.kongregate.com/games/Tukkun/anti-idle-the-game here]]. To this day, Anti-Idle has over ''15 million'' plays and several thousand favorites. [[https://www.kongregate.com/forums/60-anti-idle-the-game/topics/869549-anti-idle-is-now-downloadable-1-1 [[https://drive.google.com/drive/folders/1yE8OxD0P0Tx1B5JyGpEaLJ7KOuayMd9s A downloadable offline version]] was released in August 2020 to accomodate accommodate the termination of in-browser Adobe Flash support, with updates that came out as late as 2022.
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Nothing for over half a year, but sitll impressive.


You can play the game [[http://www.kongregate.com/games/Tukkun/anti-idle-the-game here]]. To this day, Anti-Idle has over ''15 million'' plays and several thousand favorites, and continues to be updated regularly. [[https://www.kongregate.com/forums/60-anti-idle-the-game/topics/869549-anti-idle-is-now-downloadable-1-1 A downloadable offline version]] was released in August 2020 to accomodate the termination of in-browser Adobe Flash support. And the game ''still'' gets actively updated.

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You can play the game [[http://www.kongregate.com/games/Tukkun/anti-idle-the-game here]]. To this day, Anti-Idle has over ''15 million'' plays and several thousand favorites, and continues to be updated regularly.favorites. [[https://www.kongregate.com/forums/60-anti-idle-the-game/topics/869549-anti-idle-is-now-downloadable-1-1 A downloadable offline version]] was released in August 2020 to accomodate the termination of in-browser Adobe Flash support. And the game ''still'' gets actively updated.
support, with updates that came out as late as 2022.
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* SuperOCD: Pretty much the whole game. [[spoiler:In fact, there's a perk you can unlock much later on, which costs a lot and does absolutely nothing... [[ChekhovsGun It is necessary to unlock higher ranked perks]], though, so you should still take it.]]
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Commenting out ZC Es


* AdvancingWallOfDoom: [[spoiler: Year 2011 area series in the Battle Arena]]

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* %%* AdvancingWallOfDoom: [[spoiler: Year 2011 area series in the Battle Arena]]
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cap can't be 999 million and 999 thousand for BC at the same time, the millions are for GC and the thousands are for BC


* {{Cap}}: Downplayed with Yellow, Green, and Blue Coins as of Version 1,779, where you can exceed the old caps (999,999,999,999 YC, 999,999,999 BC, and 999,999 BC) but capping one of those currencies adds a 5-minute countdown for it; letting it hit zero will prevent you from gaining more of that particular currency until you go below the cap.

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* {{Cap}}: Downplayed with Yellow, Green, and Blue Coins as of Version 1,779, where you can exceed the old caps (999,999,999,999 YC, 999,999,999 BC, GC, and 999,999 BC) but capping one of those currencies adds a 5-minute countdown for it; letting it hit zero will prevent you from gaining more of that particular currency until you go below the cap.
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Up To Eleven is a defunct trope


* UpToEleven: In previous versions of the game, you could upgrade your max Energy in Awesome Adventures until it reached 11. This limit was later raised to 75.
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* ZeroEffortBoss: 2012 Ye olde pub has Invisible Xs, which are basically the weakest boss monsters in the game. [[spoiler: The [[Website/ChuckNorrisFacts other boss]], on the other hand, is another story.]]

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* ZeroEffortBoss: 2012 2012: Ye olde pub Olde Pub has Invisible Xs, which are basically the weakest boss monsters in the game. [[spoiler: The [[Website/ChuckNorrisFacts other boss]], on the other hand, is another story.]]

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** Yellow Coins, Green Coins, and Blue Coins are used in many aspeects of the game.

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** Yellow Coins, Green Coins, and Blue Coins are used in many aspeects feature of the game.



** Completing enough Medium Ascensions will unlock Hard Ascensions, which will strip out a lot of NewGamePlus bonuses and make some elements of the game more difficult. Beyond ''that'' are Impossible Ascensions.

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** Completing enough 5 Medium Ascensions will unlock Hard Ascensions, which will strip out a lot of NewGamePlus bonuses and make some elements of the game more difficult. Beyond ''that'' are Impossible Ascensions.



* HaveANiceDeath: "A monster killed you and stole all of your Rings!"

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* HaveANiceDeath: "A monster killed you and stole all of your Rings!"Rings!" Be prepared to read this [[TheManyDeathsOfYou hundreds and hundreds of times]].



* KnowNothingKnowItAll: Downplayed. The Dragon of Wisdom does offer some helpful advice, but it also tends to spout nonsense or lament that it isn't actually as smart as it thinks it is.



* InvisibleMonsters: The Invisible X, which is an early-game enemy and, as the name suggests, completely invisible aside for its health bar.

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* InvisibleMonsters: The Invisible X, which is an early-game enemy and, as the name suggests, completely invisible aside for its health bar.



* KnowNothingKnowItAll: Downplayed. The Dragon of Wisdom does offer some helpful advice, but it also tends to spout nonsense or lament that it isn't actually as smart as it thinks it is.



* MirrorMatch: Level 8 opponent in [=TukkunFCG=]. [[spoiler: There's also a hidden in-game link that leads to the tvtropes page.]]

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* MirrorMatch: Level 8 opponent in [=TukkunFCG=]. [[spoiler: There's also a hidden in-game link that leads to the tvtropes this page.]]



* NonStandardGameOver: In the Arcade's ''Triangle Count'', [[spoiler:turning the counter past 99 causes the counter to read "C", turn around, and reveal a huge rainbow triangle,]] ending your game immediately [[spoiler:and--if this is your first time doing it--rewarding you with the "LOL BUG?" Secret Achievement.]]

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* NonStandardGameOver: In the Arcade's ''Triangle Count'', [[spoiler:turning [[spoiler:moving the counter past 99 causes the counter to read "C", turn around, and reveal a huge rainbow triangle,]] ending your game immediately [[spoiler:and--if this is your first time doing it--rewarding you with the "LOL BUG?" Secret Achievement.]]



* SuperOCD: Pretty much the whole game. [[spoiler:In fact, there's a perk you can unlock much later on, which costs a lot and does absolutely nothing... [[CheckovsGun It is necessary to unlock higher ranked perks]], though, so you should still take it.]]

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* SuperOCD: Pretty much the whole game. [[spoiler:In fact, there's a perk you can unlock much later on, which costs a lot and does absolutely nothing... [[CheckovsGun [[ChekhovsGun It is necessary to unlock higher ranked perks]], though, so you should still take it.]]



* TimedMission: Several areas in ''Battle Arena'' give you a limited amount of time to stay there. Once the time runs out, it's back to Ye Olde Pub for you (although unlike dying, you won't suffer penalties such as losing rings).

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* TimedMission: Several areas in ''Battle Arena'' give you a limited amount of time to stay there. Once the time runs out, it's back to Ye Olde Pub for you (although unlike dying, you won't suffer penalties such as losing rings). Newer versions of the game remove the time limits.
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** In ''[=TukkunFCG=]'', you can only have up to 6 cards in your hand at any one time, and you draw one card per turn. If you are already at 6 cards when a new turn begins, you will take damage.

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** In ''[=TukkunFCG=]'', you can only have up to 6 cards in your hand at any one time, and you draw one card per turn. If you are already at 6 cards when a new turn begins, you will take poison damage.
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* UndeadCounterpart: Some enemies are undead versions of other existent enemies with slightly higher stats, like Zombie Stump to Dark Stump, Zombie Bird to Bird, or Cursed Sword to Evil Sword.
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* StandardStatusEffects: The Battle Arena features some of these.

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* StandardStatusEffects: StatusEffects: The Battle Arena features some of these.
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* FakeLongevity: Although the game has little content, you'll find yourself playing it for years, just to watch those numbers getting bigger and bigger.

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* FakeLongevity: Although the game has little content, you'll find yourself playing it for years, just to watch those numbers getting get bigger and bigger.

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* FlawlessVictory: Reaching Stage 5 in Defend Mission without getting hit a single time (except for DON'T ATTACK due to its mechanic) makes the game spawn more Alien Secret Boxes, which have high rewards, especially in the MEGA variant.



* PinataEnemy: The Strange Box monster is very easy to kill, and drops a lot of items.

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* PinataEnemy: The Strange Box monster is very easy to kill, and drops a lot of items. Similarly, Strange Crystals and Alien Secret Boxes are very rewarding for how straightforward they are to kill.
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* HaveANiceDeath: "A monster killed you and stole all of your Rings!"


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* LoopholeAbuse: The MEGA version of Defend Mission has a system similar to traffic light where only certain attacks deal sensible damage. However, spirit ignores all that - there's nothing stopping a player from racking up spirit, grabbing invincibility and then just eating through the raid with Overkill.
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Disambiguating; deleting and renaming wicks as appropriate. Moved to discussion


* InstantAwesomeJustAddDragons: The Dragon of Wisdom. Feed him Coins and he'll give you advice...or SurrealHumor dialogue. Feed him more and you can get Dragon Boosts, which add to your Boost gauge capacity. However, he doesn't do much else.

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you can reach that place with just rank 70 out of 500, I wouldn't call that late-game in any way


* ContractualBossImmunity: {{Downplayed}}; while bosses are immune to all forms of instant kill, they're affected by the status all the same.



* FireIceLightning: The Ultimate series of weapons (not to be confused with ''the'' Ultimate Weapon) consists of Rank 500 swords, polearms and spears that have the fire, ice or thunder element.



* InvisibleMonsters: The Invisible X, which is a late-game enemy (though not a very strong one) and, as the name suggests, completely invisible aside for its health bar.

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* InvisibleMonsters: The Invisible X, which is a late-game an early-game enemy (though not a very strong one) and, as the name suggests, completely invisible aside for its health bar.
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* AbsurdlyHighLevelCap: The level cap is 9002. IT'S OVER 9001!!!! Also, the distance between level 9001 and level 9002 is HUGE. You can probably reach level 9001 in a month, whereas level 9002 takes YEARS.

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* AbsurdlyHighLevelCap: The level cap is 9002. IT'S OVER 9001!!!! Also, the distance between Whereas level 9001 and on medium ascension takes 500 billion EXP (at half the speed, so effectively a trillion) - meaning 9000 is about 5/6th to 9001; level 9002 is HUGE. You can probably reach level requires 997 trillion (at one TWENTIETH the speed) on medium ascension, meaning 9001 in a month, whereas level 9002 takes YEARS.is not even 1% of 9002.
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** In ''Battle Arena'', if you die, you lose some EXP and all your rings. To prevent this, wear the Ring of Protection or raise the Protection skill.

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** In ''Battle Arena'', if you die, you lose some EXP and all your rings. To prevent this, wear the Ring of Protection or raise the Protection skill. However, this becomes a DeathIsASlapOnTheWrist once you are strong enough to clear Secret Dungeon, as its monsters can drop all rings and do so often.
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** In Battle Arena, keeping any key/button held down for 10 minutes will give you a warning and your damage output will start to decrease. Continue to hold that key down for another 10 minutes and you will die of "exhaustion". This is partly to encourage you to take a break, but also partly to thwart bots.

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** In Battle Arena, keeping any key/button held down for 10 minutes will give you a warning and your damage output will start to decrease. Continue to hold that key down for another 10 minutes and you will die of "exhaustion". This is partly to encourage you to take a break, but also partly to thwart bots. Has since been rendered partially moot with the official auto button.



* CosmeticAward: Reaching 1,000,000 Battle Points in ''Battle Arena'', a feat that requires [[NewGamePlus Rebirthing]] many, ''many'' times, unlocks the Advanced Drawing Board, which unlike the standard Drawing Board lets you use color hex codes instead of just the color presets the game gives you.

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* CosmeticAward: Reaching In earlier versions of the game, reaching 1,000,000 Battle Points in ''Battle Arena'', a feat that requires [[NewGamePlus Rebirthing]] many, ''many'' times, unlocks the Advanced Drawing Board, which unlike the standard Drawing Board lets you use color hex codes instead of just the color presets the game gives you.you. The Advanced Drawing Board has since been made available to anyone who can access the Secret Beach.



* DifficultyLevels: The current iteration of ''Arcade'' has three difficulty levels for most games: Normal, Expert, and [[HarderThanHard Legend]].

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* DifficultyLevels: The current iteration of ''Arcade'' has three four difficulty levels for most games: Normal, Expert, Expert, Legend, and [[HarderThanHard Legend]].Another]].



* InvincibilityPowerUp: The Protection Ring grants a 20% chance to make yourself invincible once hit by an enemy in the arena [[PowerUpLetdown for three seconds.]]

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* InvincibilityPowerUp: The Protection Ring grants a 20% chance to make yourself invincible once hit by an enemy in the arena [[PowerUpLetdown for three seconds.]]]] The spirit version of the buff is much better though, giving 30 seconds of invulnerability against everything, [[LoopholeAbuse including enemies like DON'T ATTACK]].



** In Ultimate Avoidance, if you move your cursor outside of the game window, it's an automatic GameOver.
** The exhaustion mechanic in Battle Arena, where holding down a key as an alternative for idling will have consequences. Holding down the key for 10 minutes causes your damage to take a nosedive, and holding it for another 10 minutes kills you.

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** In earlier versions of Ultimate Avoidance, if you move moving your cursor outside of the game window, it's window was an automatic GameOver.
** The exhaustion mechanic in Battle Arena, where holding down a key as an alternative for idling will have consequences. Holding down the key for 10 minutes causes your damage to take a nosedive, and holding it for another 10 minutes kills you. This has since been rendered moot with official auto button.



** "Mute Mute Revolution" is, ironically, the only feature in the game with any sound at all.
** PVP Mode in FCG still makes you fight against the AI, just with player-made decks

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** "Mute Mute Revolution" is, was, ironically, the only feature in the game with any sound at all.
** PVP Mode in FCG still makes you fight against the AI, just with player-made decksdecks.
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** v1835 (August 2020) introduced ability to set Basic, Quick and Power Attack as well as the weapon's special skill to auto for 30 minutes. While the time limit does require the player to be somewhat active, it is much better than actually having to do it manually.

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** v1835 (August 2020) introduced ability to set Basic, Quick and Power Attack as well as the weapon's special skill certain skills to auto for 30 minutes. While the time limit does require the player to be somewhat active, it is much better than actually having to do it manually.



** ''Battle Arena'' uses Pixels and Crafting Material as the standard two currencies.

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** ''Battle Arena'' uses Pixels and Crafting Material as the standard two currencies. currencies, with eight more on top of that.
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* A 2020 update allowed to idle with skills other than Autofight. While it does require you to be somewhat active as it lasts only half an hour, it's still better than having to press every button yourself.

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* A 2020 update allowed ** v1835 (August 2020) introduced ability to idle with skills other than Autofight. set Basic, Quick and Power Attack as well as the weapon's special skill to auto for 30 minutes. While it the time limit does require you the player to be somewhat active as active, it lasts only half an hour, it's still is much better than actually having to press every button yourself.do it manually.

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* A 2020 update allowed to idle with skills other than Autofight. While it does require you to be somewhat active as it lasts only half an hour, it's still better than having to press every button yourself.



* BoringButPractical: The Protection Ring in ''Battle Arena''. It offers no super-fancy buffs outside of a chance of a 3-second MercyInvincibility window, but more importantly, it also prevents you from losing your Rings if you die. While you can get an equipment bonus that can reduce or outright eliminate the chance of death penalties, some areas cancel out equipment bonuses, and you're probably gonna sell or fuse away that piece of equipment as it gets outdated, so putting on the Protection Ring is a sure-fire safety net. At some point it got a BalanceBuff that also gives you several defensive perks.

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* BoringButPractical: The Protection Ring in ''Battle Arena''. It offers no super-fancy buffs outside of a chance of a 3-second MercyInvincibility window, but more importantly, it also prevents you from losing your Rings if you die. While you can get an equipment bonus that can reduce or outright eliminate the chance of death penalties, some areas cancel out equipment bonuses, and you're probably gonna sell or fuse away that piece of equipment as it gets outdated, so putting on the Protection Ring is a sure-fire safety net. net until you can max out the Protection skill. At some point it got a BalanceBuff that also gives you several defensive perks.perks.
* BossBonanza: The Defend Lab consists solely of various boss monsters named ???.



* EvolvingWeapon: Several in the Arena.

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* EvolvingWeapon: Several in the Arena.Battle Arena. This also applies to other pieces of equipment.



* PacifistRun: The third challenge invokes this. You have to get level 3000 while having features that involve pain or fighting revoked (Even the Battle Arena.)

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* PacifistRun: The third challenge invokes this. You have to get level 3000 while having features that involve pain or fighting revoked (Even (even the Battle Arena.)



* {{Unobtainium}}: There's a very rare crafting material named Unobtainium, which can be used to craft awesome items.

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* {{Unobtainium}}: {{Unobtainium}}:
**
There's a very rare crafting material named Unobtainium, which can be used to craft awesome items.items.
** There's also Tukkunium, used to craft endgame gear and helpful things like infinite enhancers and buff items that practically will never run out of uses.
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Added an example.

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* ThroneRoomThrowdown: The last area in the Fairytale Fight-Off series in ''Battle Arena'' is the Throne Room, where the player character battles three AlliterativeName princesses as well as the Fairy Godfather and Godmother.
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* BoringButPractical: The Protection Ring in ''Battle Arena''. It offers no super-fancy buffs outside of a chance of a 3-second MercyInvincibility window, but more importantly, it also prevents you from losing your Rings if you die. While you can get an equipment bonus that can reduce or outright eliminate the chance of death penalties, some areas cancel out equipment bonuses, and you're probably gonna sell or fuse away that piece of equipment as it gets outdated, so putting on the Protection Ring is a sure-fire safety net.

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* BoringButPractical: The Protection Ring in ''Battle Arena''. It offers no super-fancy buffs outside of a chance of a 3-second MercyInvincibility window, but more importantly, it also prevents you from losing your Rings if you die. While you can get an equipment bonus that can reduce or outright eliminate the chance of death penalties, some areas cancel out equipment bonuses, and you're probably gonna sell or fuse away that piece of equipment as it gets outdated, so putting on the Protection Ring is a sure-fire safety net. At some point it got a BalanceBuff that also gives you several defensive perks.



* DynamicDifficulty: This is the main element of The Corruption in ''Battle Arena''; the monsters and rewards scale in level and status depending on your performance.

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* DynamicDifficulty: This is was the main element of The Corruption in ''Battle Arena''; the monsters and rewards scale in level and status depending on your performance.performance. However, The Corruption was later retooled to instead be a raid of fixed-stats enemies where you select the difficulty level before the raid starts.
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Cross-wicking Ant Assault.

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* AntAssault: The game spawns ants when your boost is above its blue limit, which will reduce your boost at a rate of 1% per second per 600 ants. The higher you are above your blue limit, the faster ants spawn. As having a higher boost percentage increases the rate at which the progress bar advances, as well as the experience and yellow coins earned from all sources, this tends to get annoying, especially when you just got a boost increase as a reward. You can deal with them by buying ant sprayers unlocked at level 250, 550, and 850 (the Manual Ant Sprayer reduces the number of them by 90% and the ant count will not increase for 15 seconds, which can be used again after 180 seconds, the Special Ant Sprayer permanently reduces the number of ants by 5%, and the Doom Ant Sprayer destroys all ants and prevents them from spawning for 60 seconds, but it has a 600 second cooldown).
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A sequel, ''Anti-Idle: REBORN'' was planned and announced, but due to the aforementioned sunsetting of Flash, it has been delayed indefinitely.
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** Subverted with ''Arcade'', where most of the minigames have Legend difficulty over Expert. However, Expert is the ''default'' difficulty, and was the only difficulty until additional difficulty levels were introduced.

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** Subverted with ''Arcade'', where most of the minigames have Legend difficulty over Expert. However, Expert is the ''default'' difficulty, and was the only difficulty until additional difficulty levels were introduced. Played entirely straight with Another difficulty, which requires getting a 3.00 Rating on each game first.
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** In ''Battle Arena'', each tab of your inventory has 30 slots. Once you fill up a tab, excess items spill into a "Recently Deleted" tab, and while you can retrieve items from there, it costs Pixels to do so. You can store items you don't need at the moment in the Item Storage menu, but going to that menu may cancel a raid in progress.
** In ''[=TukkunFCG=]'', you can only hold 6 cards at any one time, and you gain one card per turn. If you are already at 6 cards when a new turn begins, you will take damage.

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** In ''Battle Arena'', each tab of your inventory has 30 slots. Once you fill up a tab, excess items spill into a "Recently Deleted" tab, and while you can retrieve items from there, it costs Pixels to do so. You can store items you don't need at the moment in the Item Storage menu, but going to that menu may will terminate your hit combo and cancel a raid any raids in progress.
** In ''[=TukkunFCG=]'', you can only hold have up to 6 cards in your hand at any one time, and you gain draw one card per turn. If you are already at 6 cards when a new turn begins, you will take damage.
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* AntiHoarding:
** In ''Battle Arena'', each tab of your inventory has 30 slots. Once you fill up a tab, excess items spill into a "Recently Deleted" tab, and while you can retrieve items from there, it costs Pixels to do so. You can store items you don't need at the moment in the Item Storage menu, but going to that menu may cancel a raid in progress.
** In ''[=TukkunFCG=]'', you can only hold 6 cards at any one time, and you gain one card per turn. If you are already at 6 cards when a new turn begins, you will take damage.


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* WeWinBecauseYouDidnt: If you get a DoubleKnockout in ''[=TukkunFCG=]'', it constitutes a loss for you.
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Added an example from the new trope page.

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* RandomlyGeneratedQuests: The Random Quest system. The first quest given is always "Reach Level 100", but a new one is randomly given after that, with its difficulty depending on how many quests you've already cleared that day and its goal depending on what level you're at. [[http://www.kongregate.com/forums/60-anti-idle-the-game/topics/296243-list-of-random-quests Full list]].

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