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** Also how the alien who kidnapped everyone in Buddy's village is identified.
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* XRaySparks: Recharge chambers show Buddy's skeleton when he enters one and has his whip reloaded.
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* DeflectorShields: Temporary and stationary force shields that are created by charging the pistol for a second and releasing a newly formed EnergyBall to create a shield. They only protect Lester from standard shots, charged shots destroys them, and anything else can pass by them. The enemies has access to permanent kind, and are able to make the balls travel a short distance, usually from off-screen, before creating a shield.
* DisintegratorRay: The pistol reduces everyone to a scorched skeleton, which then explodes by itself, leaving nothing behind. Such ray guns can be found everywhere among the prison cells, and Lester is required to carry one to advance the story.

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* DeflectorShields: Temporary and stationary force shields that are created by charging the pistol for a second and releasing a newly formed EnergyBall to create a shield. They only protect Lester from standard shots, charged shots destroys destroy them, and anything else can pass by them. The enemies has have access to a permanent kind, and are able to make the balls travel a short distance, usually from off-screen, before creating a shield.
* DisintegratorRay: The pistol reduces everyone anyone to a scorched skeleton, which then explodes by itself, leaving nothing behind. Such ray guns can be found everywhere among the prison cells, and Lester is required to carry one to advance the story.



* EnergyWeapon: Everyone's guns are {{Disintegrator Ray}}s that use energy cells instead of bullets..
* EscapePod: The tank in the gladiator arena has one that Lester and Buddy used to make their escape.

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* EnergyWeapon: Everyone's guns are {{Disintegrator Ray}}s that use energy cells instead of bullets..
bullets.
* EscapePod: The tank in the gladiator arena has one that Lester and Buddy used use to make their escape.



* FireForgedFriends: Lester and the other Alien captive are total strangers. Then Lester frees himself and the captive and earns his trust. The alien Buddy stays loyal to Lester [[spoiler:even if he has to (nearly) sacrifice himself to save him.]] More emphasized in the sequel where [[spoiler:Buddy gets beaten down by an hostile alien. Lester responds by attempting to fight him himself, despite not being nearly as strong. [[TheHeroDies Unfortunately, this worked against him.]] Though Buddy [[{{Revenge}} makes sure his sacrifice was not in vain.]]]]
* {{Foreshadowing}}: When Lester discovers the city by looking through a window, he can see a silhouette on one of the buildings. Turns out it's [[spoiler:the dragon he uses to escape the city.]]

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* FireForgedFriends: Lester and the other Alien captive are total strangers. Then Lester frees himself and the captive and earns his trust. The alien Buddy stays loyal to Lester [[spoiler:even if he has to (nearly) sacrifice himself to save him.]] More emphasized in the sequel where [[spoiler:Buddy gets beaten down by an a hostile alien. Lester responds by attempting to fight him himself, despite not being nearly as strong. [[TheHeroDies Unfortunately, this worked works against him.]] Though Buddy [[{{Revenge}} makes sure his sacrifice was is not in vain.]]]]
* {{Foreshadowing}}: When Lester discovers the city by looking through a window, he you can see a silhouette on one of the buildings. Turns out it's [[spoiler:the dragon he uses to escape the city.]]



* GameplayAndStorySegregation: For ''Heart of the Alien,'' the flash backs in the intro show Buddy's whip can be used to vaporize enemies with a smack or even just a touch. In the game, even when you get the whip charged, whipping does '''nothing''' to the enemies and is only useful for platforming. It ''suddenly'' works on a particular enemy in the last stage though.

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* GameplayAndStorySegregation: For ''Heart of the Alien,'' the flash backs flashbacks in the intro show Buddy's whip can be used to vaporize enemies with a smack or even just a touch. In the game, even when you get the whip charged, whipping does '''nothing''' to the enemies and is only useful for platforming. It ''suddenly'' works on a particular enemy in the last stage though.



** ''Heart of the Alien'' includes cutscenes, most of which depict the many ways Buddy got killed.
** The 20th anniversary editions of ''Another World'' has an achievement system (save for the Website/{{GOG|DotCom}} version). One achievement is called "Free Fall," which is granted immediately after Lester falls from a great height at a certain level. The timing is pretty funny.
* TheHeroDies: In ''Heart of the Alien,'' [[spoiler:Lester attempts to fight off a hostile alien after he [[CurbStompBattle pummeled his friend to the ground.]] This did not go well for him...]]
* HeroicMime: Although ''everyone'' keeps very quiet (and the alien language is impossible to understand anyway). In the one scene where he's still on Earth, there's no one for Lester to talk to, so he is still silent in the opening cutscenes.

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** ''Heart of the Alien'' includes cutscenes, most of which depict the many ways Buddy got gets killed.
** The 20th anniversary editions of ''Another World'' has an achievement system (save for the Website/{{GOG|DotCom}} version). One achievement is called "Free Fall," Fall", which is granted immediately after Lester falls from a great height at a certain level. The timing is pretty funny.
* TheHeroDies: In ''Heart of the Alien,'' [[spoiler:Lester attempts to fight off a hostile alien after he [[CurbStompBattle pummeled pummels his friend to the ground.]] This did does not go well for him...]]
* HeroicMime: Although ''everyone'' keeps very quiet (and the alien language is impossible to understand anyway). In the one scene where he's still on Earth, there's no one for Lester to talk to, so he is he's still silent in the opening cutscenes.



* ImpairmentShot: In the scene where Lester is captured by the aliens, he opens his eyes, sees blurry at first, then gets normal after some time.
* InjuredSelfDrag: In the final level, Lester is seized by one of the alien men who are looking for him right after falling off a building's roof, and is badly beaten by him. Buddy reaches just in time and fights against the enemy to give Lester time to escape, but Lester himself is too weak to walk or run. He has to drag with a great amount of effort to reach a spot where he can activate a powerful laser from the ceiling to kill the alien man. This requires serious input from the player, not only because Lester is having a difficult time dragging himself but also because, if he doesn't make it to the spot in time, the alien will come at him and finish the job right after incapacitating Buddy. Even after succeeding, the still-weakened Lester has to keep dragging until warping back to the building's roof and escaping with Buddy.
* InjuredPlayerCharacterStage: Near the end of the game, Lester ends up on the wrong side of a NoHoldsBarredBeatdown, and can only crawl slowly for the remainder of the scene. It is left ambiguous if he ever gets better.

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* ImpairmentShot: In the scene where Lester is captured by the aliens, he opens his eyes, sees blurry at first, then gets goes back to normal after some time.
* InjuredSelfDrag: In the final level, Lester is seized by one of the alien men who are looking for him right after falling off a building's roof, and is badly beaten by him. Buddy reaches him just in time and fights against the enemy to give Lester time to escape, but Lester himself is too weak to walk or run. He has to drag himself with a great amount of effort to reach a spot where he can activate a powerful laser from the ceiling to kill the alien man. This requires serious input from the player, not only because Lester is having a difficult time dragging himself but also because, if he doesn't make it to the spot in time, the alien will come at him and finish the job right after incapacitating Buddy. Even after succeeding, the still-weakened Lester has to keep dragging himself until warping back to the building's roof and escaping with Buddy.
* InjuredPlayerCharacterStage: Near the end of the game, Lester ends up on the wrong side of a NoHoldsBarredBeatdown, and can only crawl slowly for the remainder of the scene. It is It's left ambiguous if he ever gets better.



* LightningCanDoAnything (when combined with a MagicalParticleAccelerator). Like transporting someone to another world.

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* LightningCanDoAnything (when LightningCanDoAnything: When combined with a MagicalParticleAccelerator).MagicalParticleAccelerator. Like transporting someone to another world.



* MasterOfUnlocking: Buddy is apparently quite good at lock picking, as he jimmies the doors open during the Level 2 prison break using... Nothing, apparently? This might go a long way toward explaining why he's in prison in the first place.
* MuzzleFlashlight: After Lester cut some power to the lights, he can now run across the previously lighted area with the lasers shooting from below barely missing him and lighting the now dark area. Though he can use a temporary shield to provide the light he needs to see a gap in the next area.
* NintendoHard: To put in perspective: The 20th Anniversary versions has an achievement for dying 100 times. Even on the easiest difficulty level, most players can expect to see it ''long'' before beating the game. However, these versions have checkpoints show up much more commonly, plus (like the original) you have unlimited lives. You die a ''lot'', but rarely lose much progress when you do. And if you DO get to a point of no return (which is rare), the game will make sure that you ''won't'' get a check point then.

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* MasterOfUnlocking: Buddy is apparently quite good at lock picking, as he jimmies the doors open during the Level 2 prison break using... Nothing, nothing, apparently? This might go a long way toward explaining why he's in prison in the first place.
* MuzzleFlashlight: After Lester cut cuts some power to the lights, he can now run across the previously lighted area with the lasers shooting from below barely missing him and lighting the now dark area. Though he can use a temporary shield to provide the light he needs to see a gap in the next area.
* NintendoHard: To put it in perspective: The 20th Anniversary versions version has an achievement for dying 100 times. Even on the easiest difficulty level, most players can expect to see it ''long'' before beating the game. However, these versions have checkpoints show up much more commonly, plus (like the original) you have unlimited lives. You die a ''lot'', but rarely lose much progress when you do. And if If you DO ''do'' get to a point of no return (which is rare), the game will make sure that you ''won't'' get a check point checkpoint then.



* NoHoldsBarredBeatdown: In the finale, Lester [[spoiler:loses his gun and is pummeled senseless by a red-eyed alien. Buddy comes to the rescue, and the two grapple while Lester painfully crawls across the screen and activate the laser, fragging the doppelganger.]]

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* NoHoldsBarredBeatdown: In the finale, Lester [[spoiler:loses his gun and is pummeled senseless by a red-eyed alien. Buddy comes to the rescue, and the two grapple while Lester painfully crawls across the screen and activate activates the laser, fragging the doppelganger.]]



* OnlyKnownByTheirNickname: Lester can't talk to any of the aliens and as such doesn't even know his alien buddy's name. As such, he's commonly referred to simply as [[ExactlyWhatItSaysOnTheTin Buddy.]] More accurately, the game uses a "show, don't tell" visual medium, and so uses no actual ''dialogue,'' except for a couple of lines of alien gibberish, while Lester has no lines whatsoever. It wouldn't be difficult for Lester to simply "sign" to the alien and give his own name, and get Buddy's name in return. However when Lester meets the first aliens, he simply gives them the "how" sign... and is promptly hit by a knockout-ray and taken prisoner. Then after escaping, Buddy just tells Lester "wa-tu ba!", meaning roughly "let's go this way!"
* OpeningScroll: The console versions added one before the opening sequence. Strangely, it is from a diary entry from Lester himself, during the game proper. It also provides hints for the gameplay mechanics.
* OurDragonsAreDifferent: [[spoiler:In the ending cinematic.]]

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* OnlyKnownByTheirNickname: Lester can't talk to any of the aliens and as such doesn't even know his alien buddy's name. As such, he's He's commonly referred to simply as [[ExactlyWhatItSaysOnTheTin Buddy.]] More accurately, the game uses a "show, don't tell" visual medium, and so uses no actual ''dialogue,'' except for a couple of lines of alien gibberish, while Lester has no lines whatsoever. It wouldn't be difficult for Lester to simply "sign" to the alien and give his own name, and get Buddy's name in return. However when Lester meets the first aliens, he simply gives them the "how" sign... and is promptly hit by a knockout-ray and taken prisoner. Then after escaping, Buddy just tells Lester "wa-tu "Wa-tu ba!", meaning roughly "let's "Let's go this way!"
* OpeningScroll: The console versions added add one before the opening sequence. Strangely, it is it's from a diary entry from Lester himself, during the game proper. It also provides hints for the gameplay mechanics.
* OurDragonsAreDifferent: [[spoiler:In [[spoiler:You ride an alien one in the ending cinematic.]]



* RayGun: The weapons in the game shoot laser beams and can also create {{deflector shield}}s.
* RedEyesTakeWarning: The sign that the Buddy that rescues Lester from a fatal fall near the end of the game [[spoiler:isn't really Buddy at all.]]

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* RayGun: The weapons in the game shoot laser beams and can also create {{deflector shield}}s.
{{Deflector Shield}}s.
* RedEyesTakeWarning: The sign that the Buddy that who rescues Lester from a fatal fall near the end of the game [[spoiler:isn't really Buddy at all.]]



** ''VideoGame/{{Flashback}}'', which has a graphic style similar to ''Another World'', to the point it has been mistaken for a sequel (despite not being made by Eric Chahi).

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** ''VideoGame/{{Flashback}}'', which has a graphic style similar to ''Another World'', to the point it has it's been mistaken for a sequel (despite not being made by Eric Chahi).



* SteamVentObstacle: The game had deadly steam vents in the area where you're rolling your way through pipes.

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* SteamVentObstacle: The game had has deadly steam vents in the area where you're rolling your way through pipes.



* TrappedInAnotherWorld: The title. Depending on where you lived in the '90s, it could also be Trapped in Out of This World, or Trapped in an Outer World.
* TrialAndErrorGameplay: Many of the game's deathtraps are virtually impossible to anticipate without prior knowledge, and in many cases you'll keep dying until you figure out EXACTLY what the game wants you to do and where and when it wants you to do it, common sense be damned. Jump a bunch of times because that lets you go faster? No good when the game wants you to flee without jumping. You will get blasted even though you went faster and should outrange them. You really need to follow the script EXACTLY when you are being chased by laser shooting bad guys.

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* TrappedInAnotherWorld: The title. Depending on where you lived in the '90s, it could also be Trapped "Trapped in Out of This World, World", or Trapped "Trapped in an Outer World.
World".
* TrialAndErrorGameplay: Many of the game's deathtraps are virtually impossible to anticipate without prior knowledge, and in many cases you'll keep dying until you figure out EXACTLY ''exactly'' what the game wants you to do do, and where and when it wants you to do it, common sense be damned. Jump a bunch of times because that lets you go faster? No good when the game wants you to flee without jumping. You will get blasted even though you went faster and should outrange them. You really need to follow the script EXACTLY ''exactly'' when you are you're being chased by laser shooting bad guys.



** Forget to shoot out the pit wall before flooding the caves? You're fucked. Fail to [[GuideDangIt shoot the lamp chain blocking Buddy in the crawlspace?]] You're also fucked. If Buddy dies, you're also screwed, among other possible situations. Fortunately, you only obtain a new password if you completed all the requirements of a stage correctly. For example, if you miss blowing a hole at a certain place that is supposed to be filled up with river water so you will swim, and die later on, [[AntiFrustrationFeatures the password will not change until you complete ALL the requirements.]] All the 15th and 20th anniversary editions of the game also doubles the check points and has a level select feature, so it has gotten easier to know if you messed up somewhere.
** Subverted with the glass bubble guard kill. If you mess that up, it IS possible to beat that guard fair and square, with very precise positioning and timing of your shields and charged shots. It is VERY difficult though, and was clearly not intended to be possible. IF you beat him, and then die after, the password shows him killed by the glass bubble.

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** Forget to shoot out the pit wall before flooding the caves? You're fucked. Fail to [[GuideDangIt shoot the lamp chain blocking Buddy in the crawlspace?]] You're also fucked. If Buddy dies, you're also screwed, among other possible situations. Fortunately, you only obtain a new password if you completed all the requirements of a stage correctly. For example, if you miss blowing a hole at a certain place that is supposed to be filled up with river water so you will can swim, and die later on, [[AntiFrustrationFeatures the password will not change until you complete ALL all the requirements.]] All the 15th and 20th anniversary editions of the game also doubles double the check points checkpoints and has have a level select feature, so it has it's gotten easier to know if you messed up somewhere.
** Subverted with the glass bubble guard kill. If you mess that up, it IS ''is'' possible to beat that guard fair and square, with very precise positioning and timing of your shields and charged shots. It is VERY It's ''very'' difficult though, and was clearly not intended to be possible. IF ''If'' you beat him, and then die after, the password shows him killed by the glass bubble.



* WhatNowEnding: [[spoiler:Lester and Buddy escape, but Lester is badly hurt and it's not clear what awaits them beyond the city or if Lester will ever get home. Worse, some interpreted the ending to mean that Lester had actually died mere yards from freedom, although WordOfGod and the eventual sequel countermand this.]]
* AWinnerIsYou: The game ends with [[spoiler:Lester and Buddy flying off on a dragon. After the credits a message appears: "Go Back to Another Earth." In the American version it's "Get out of this world".]]

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* WhatNowEnding: [[spoiler:Lester and Buddy escape, but Lester is badly hurt and it's not clear what awaits them beyond the city or if Lester will ever get home. Worse, some interpreted the ending to mean that Lester had actually died dies mere yards from freedom, although WordOfGod and the eventual sequel countermand this.]]
* AWinnerIsYou: The game ends with [[spoiler:Lester and Buddy flying off on a dragon. After the credits a message appears: "Go Back to Another Earth." In the American version it's "Get out of this world".]]world."]]
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* BloodierAndGorier: Heart of the Alien, even including death scenes involving impalement, exploding, corroded liquids and gases, and even an electrifying scene that can char a hapless victim.

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* BloodierAndGorier: Heart of the Alien, even including death scenes involving impalement, exploding, corroded corrosive liquids and gases, and even an electrifying scene that can char a hapless victim.
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Crosswicking

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* InjuredSelfDrag: In the final level, Lester is seized by one of the alien men who are looking for him right after falling off a building's roof, and is badly beaten by him. Buddy reaches just in time and fights against the enemy to give Lester time to escape, but Lester himself is too weak to walk or run. He has to drag with a great amount of effort to reach a spot where he can activate a powerful laser from the ceiling to kill the alien man. This requires serious input from the player, not only because Lester is having a difficult time dragging himself but also because, if he doesn't make it to the spot in time, the alien will come at him and finish the job right after incapacitating Buddy. Even after succeeding, the still-weakened Lester has to keep dragging until warping back to the building's roof and escaping with Buddy.
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** ''VideoGame/onEscapee'' is essentially a love letter to this game.

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** ''VideoGame/onEscapee'' ''VideoGame/{{onEscapee}}'' is essentially a love letter to this game.
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* DisintegratorRay: The pistol reduces everyone to the scorched skeleton, which then explodes by itself, leaving nothing behind. Such ray guns can be found everywhere among the prison cells, and LEster is required to carry one to advance the story.

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* DisintegratorRay: The pistol reduces everyone to the a scorched skeleton, which then explodes by itself, leaving nothing behind. Such ray guns can be found everywhere among the prison cells, and LEster Lester is required to carry one to advance the story.
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irrelevant.


To say the game was innovative was an understatement. Chahi himself wrote a polygon routine that would allow the graphics to be composed of vector outlines -- which would take up less space than normal sprite graphics. Like Jordan Mechner did with ''Franchise/PrinceOfPersia,'' Chahi also used video recordings of his own brother to create {{rotoscop|ing}}ed animations for the project. The result was an epic, cinematic masterpiece which told a story without the use of dialogue, voice work or screen text, and with cutscenes that led from one part of the story to the next. Controlling the player character was done via two buttons, with the player character performing a wide variety of different tasks depending on his location, speed, and movement.

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To say the game was innovative was an understatement. Chahi himself wrote a polygon routine that would allow the graphics to be composed of vector outlines -- which would take up less space than normal sprite graphics. Like Jordan Mechner did with ''Franchise/PrinceOfPersia,'' Chahi also used video recordings of his own brother to create {{rotoscop|ing}}ed animations for the project. The result was an epic, cinematic masterpiece which told a story without the use of dialogue, voice work or screen text, and with cutscenes that led from one part of the story to the next. Controlling the player character was done via two buttons, with the player character performing a wide variety of different tasks depending on his location, speed, and movement.
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%%* RayGun:

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%%* RayGun:* RayGun: The weapons in the game shoot laser beams and can also create {{deflector shield}}s.
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%%* RayGun: See the entry under EnergyWeapon.

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%%* RayGun: See the entry under EnergyWeapon.RayGun:
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* RayGun: See the entry under EnergyWeapon.

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* %%* RayGun: See the entry under EnergyWeapon.

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* PasswordSave: Present in all versions except the 20th anniversary versions.

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* PasswordSave: Present in all versions except Each level has a 4-letter password printed on the screen when you die. The 20th anniversary versions.versions replace it with a chapter select menu.


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* PrisonLevel: Early in the game Lester gets captured by aliens. While escaping from prison, he teams up with an alien prisoner who stays with him until the end of the game.

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Sad, but sounds remarkably “happy” as opposed to “downer”.


* BittersweetEnding: In ''Heart of the Alien,'' [[spoiler:Lester is fragged by an electric field and dies. Buddy avenges his death, sets his tribe free, and gives Lester a proper burial (or as proper as they interpret it)]].



* DownerEnding: In ''Heart of the Alien,'' [[spoiler:Lester is fragged by an electric field and dies. Buddy avenges his death, sets his tribe free, and gives Lester a proper burial (or as proper as they interpret it)]].
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* BloodierAndGorier: Heart of the Alien, even including death scenes involving impalement, exploding, corroded liquids and gases, and even an electrifying scene that can char a hapless victim

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* BloodierAndGorier: Heart of the Alien, even including death scenes involving impalement, exploding, corroded liquids and gases, and even an electrifying scene that can char a hapless victimvictim.
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* {{Cutscene}}: There's a few.
* CutscenePowerToTheMax: In these games any mistake is usually immediately fatal. Yet in the cutscenes in the ''Heart of the Alien'' prologue Buddy takes some insane falls and just gets right back up and dusts himself off.

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* {{Cutscene}}: There's a few.
few, which was particularly unusual for an SNES game since it involved changing camera angles, subtle muscle movements, and detailed close-ups, most of which were unthinkable on software at the time of the game's release.
* CutscenePowerToTheMax: In these games games, any mistake is usually immediately fatal. Yet in the cutscenes in the ''Heart of the Alien'' prologue prologue, Buddy takes some insane falls and just gets right back up and dusts himself off.



* DisintegratorRay: The pistol reduces everyone to the scorched skeleton, which then explodes by itself, leaving nothing behind.

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* DisintegratorRay: The pistol reduces everyone to the scorched skeleton, which then explodes by itself, leaving nothing behind. Such ray guns can be found everywhere among the prison cells, and LEster is required to carry one to advance the story.



* EnergyWeapon: Everyone's gun.

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* EnergyWeapon: Everyone's gun.guns are {{Disintegrator Ray}}s that use energy cells instead of bullets..
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* GoodOldFisticuffs: At the start of the game, Lester's feet are his only defense against the slugs. He has to kill them with kicks and stomps.
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* TheManyDeathsOfYou: Taken UpToEleven in the sequel. See HaveANiceDeath above.

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* TheManyDeathsOfYou: Taken UpToEleven [[ExaggeratedTrope Quite exaggerated]] in the sequel. See HaveANiceDeath above.

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Improper punctuation and spacing with the spoiler markups


* ControllableHelplessness: Subverted in the prison scene. Just apply momentum to the ceiling cell.
** [[spoiler: Subverted again at the end. Despite taking some beating and not being able to walk, you can crawl to the other end of the room to activate a beam to kill the red-eyed alien, and open a teleportation passage in the ceiling to make your escape, just before the third wave of shots misses you.]]

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* ControllableHelplessness: ControllableHelplessness:
**
Subverted in the prison scene. Just apply momentum to the ceiling cell.
** [[spoiler: Subverted again at the end. Despite taking [[spoiler:taking some beating and not being able to walk, you can crawl to the other end of the room to activate a beam to kill the red-eyed alien, and open a teleportation passage in the ceiling to make your escape, just before the third wave of shots misses you.]]



* DownerEnding: In ''Heart of the Alien,'' [[spoiler: Lester is fragged by an electric field and dies. [[BittersweetEnding On the flip side,]] Buddy avenges his death, sets his tribe free, and gives Lester a proper burial (or as proper as they interpret it).]]

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* DownerEnding: In ''Heart of the Alien,'' [[spoiler: Lester [[spoiler:Lester is fragged by an electric field and dies. [[BittersweetEnding On the flip side,]] Buddy avenges his death, sets his tribe free, and gives Lester a proper burial (or as proper as they interpret it).]]it)]].



* FireForgedFriends: Lester and the other Alien captive are total strangers. Then Lester frees himself and the captive and earns his trust. The alien Buddy stays loyal to Lester [[spoiler: even if he has to (nearly) sacrifice himself to save him.]]
** More emphasized in the sequel where [[spoiler: Buddy gets beaten down by an hostile alien. Lester responds by attempting to fight him himself, despite not being nearly as strong. [[TheHeroDies Unfortunately, this worked against him.]] Though Buddy [[{{Revenge}} makes sure his sacrifice was not in vain.]]]]
* {{Foreshadowing}}: When Lester discovers the city by looking through a window, he can see a silhouette on one of the buildings. Turns out it's [[spoiler: the dragon he uses to escape the city.]]

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* FireForgedFriends: Lester and the other Alien captive are total strangers. Then Lester frees himself and the captive and earns his trust. The alien Buddy stays loyal to Lester [[spoiler: even [[spoiler:even if he has to (nearly) sacrifice himself to save him.]]
**
]] More emphasized in the sequel where [[spoiler: Buddy [[spoiler:Buddy gets beaten down by an hostile alien. Lester responds by attempting to fight him himself, despite not being nearly as strong. [[TheHeroDies Unfortunately, this worked against him.]] Though Buddy [[{{Revenge}} makes sure his sacrifice was not in vain.]]]]
* {{Foreshadowing}}: When Lester discovers the city by looking through a window, he can see a silhouette on one of the buildings. Turns out it's [[spoiler: the [[spoiler:the dragon he uses to escape the city.]]



* TheHeroDies: In ''Heart of the Alien,'' [[spoiler: Lester attempts to fight off a hostile alien after he [[CurbStompBattle pummeled his friend to the ground.]] This did not go well for him...]]

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* TheHeroDies: In ''Heart of the Alien,'' [[spoiler: Lester [[spoiler:Lester attempts to fight off a hostile alien after he [[CurbStompBattle pummeled his friend to the ground.]] This did not go well for him...]]



* HeroicSacrifice: In ''Heart of the Alien,'' Lester [[spoiler: rescues his buddy from an ambush and attempts to fight off the hostile alien. He gets electrocuted by an electric field in the process.]]

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* HeroicSacrifice: In ''Heart of the Alien,'' Lester [[spoiler: rescues [[spoiler:rescues his buddy from an ambush and attempts to fight off the hostile alien. He gets electrocuted by an electric field in the process.]]



* NoHoldsBarredBeatdown: In the finale, Lester [[spoiler: loses his gun and is pummeled senseless by a red-eyed alien. Buddy comes to the rescue, and the two grapple while Lester painfully crawls across the screen and activate the laser, fragging the doppelganger.]]

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* NoHoldsBarredBeatdown: In the finale, Lester [[spoiler: loses [[spoiler:loses his gun and is pummeled senseless by a red-eyed alien. Buddy comes to the rescue, and the two grapple while Lester painfully crawls across the screen and activate the laser, fragging the doppelganger.]]



* OurDragonsAreDifferent: [[spoiler: In the ending cinematic.]]

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* OurDragonsAreDifferent: [[spoiler: In [[spoiler:In the ending cinematic.]]



* RedEyesTakeWarning: The sign that the Buddy that rescues Lester from a fatal fall near the end of the game [[spoiler: isn't really Buddy at all.]]

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* RedEyesTakeWarning: The sign that the Buddy that rescues Lester from a fatal fall near the end of the game [[spoiler: isn't [[spoiler:isn't really Buddy at all.]]



** The sequel [[spoiler: has Lester survive, only to be KilledOffForReal in a HeroicSacrifice halfway through the game. In case you deny any of that, he gets cremated in the ending.]]

to:

** The sequel [[spoiler: has [[spoiler:has Lester survive, only to be KilledOffForReal in a HeroicSacrifice halfway through the game. In case you deny any of that, he gets cremated in the ending.]]ending]].



* StrippedToTheBone: The alien laser guns instantly reduce anyone they hit to a charred skeleton.

to:

* StrippedToTheBone: StrippedToTheBone:
**
The alien laser guns instantly reduce anyone they hit to a charred skeleton.



** The cremation coffin [[spoiler: as Lester's corpse demonstrates.]]
* TakeMyHand: {{Subverted|Trope}}. In the game's final sequence, [[spoiler: Buddy rescues Lester from a plunge off of a ledge. Then smashes Lester against the wall, crippling him! Turns out, that's not Buddy!]] Damn aliens, YouAllLookFamiliar!

to:

** The cremation coffin [[spoiler: as [[spoiler:as Lester's corpse demonstrates.]]
* TakeMyHand: {{Subverted|Trope}}. In the game's final sequence, [[spoiler: Buddy [[spoiler:Buddy rescues Lester from a plunge off of a ledge. Then smashes Lester against the wall, crippling him! Turns out, that's not Buddy!]] Damn aliens, YouAllLookFamiliar!Buddy!]]



** Special actions that you can perform at one specific place only, such as [[spoiler: swinging the cage to make it fall,]] [[spoiler: the GroinAttack you use on an enemy at one point,]] and [[spoiler: pulling the lever at the end of the game.]]
** Special environmental features that show up only once each, such as [[spoiler: the floor that grenades can destroy,]] [[spoiler: the bat that the tentacle monster will eat,]] [[spoiler: the vine that you can swing from,]] [[spoiler: the glass globe that you must drop on an enemy,]] and [[spoiler: the aforementioned lamp chain.]]
* WhatNowEnding: [[spoiler: Lester and Buddy escape, but Lester is badly hurt and it's not clear what awaits them beyond the city or if Lester will ever get home. Worse, some interpreted the ending to mean that Lester had actually died mere yards from freedom, although WordOfGod and the eventual sequel countermand this.]]
* AWinnerIsYou: The game ends with [[spoiler: Lester and Buddy flying off on a dragon. After the credits a message appears: "Go Back to Another Earth." In the American version it's "Get out of this world".]]

to:

** Special actions that you can perform at one specific place only, such as [[spoiler: swinging [[spoiler:swinging the cage to make it fall,]] [[spoiler: fall, the GroinAttack you use on an enemy at one point,]] point]], and [[spoiler: pulling [[spoiler:pulling the lever at the end of the game.]]
** Special environmental features that show up only once each, such as [[spoiler: the [[spoiler:the floor that grenades can destroy,]] [[spoiler: destroy, the bat that the tentacle monster will eat,]] [[spoiler: eat, the vine that you can swing from,]] [[spoiler: from, the glass globe that you must drop on an enemy,]] enemy]], and [[spoiler: the [[spoiler:the aforementioned lamp chain.]]
* WhatNowEnding: [[spoiler: Lester [[spoiler:Lester and Buddy escape, but Lester is badly hurt and it's not clear what awaits them beyond the city or if Lester will ever get home. Worse, some interpreted the ending to mean that Lester had actually died mere yards from freedom, although WordOfGod and the eventual sequel countermand this.]]
* AWinnerIsYou: The game ends with [[spoiler: Lester [[spoiler:Lester and Buddy flying off on a dragon. After the credits a message appears: "Go Back to Another Earth." In the American version it's "Get out of this world".]]

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* BadassBookworm: Lester.

to:

* BadassBookworm: Lester.The main hero, Lester Knight Chaykin, is a scientist by profession, but handles himself surprisingly well in a hostile and completely unknown environment.
* BigDamnHeroes: Lester is cornered in a room with no exits to his right and the enemies are coming in force from the left. Buddy appears from an above AirVentPassageway, grabs Lester's arm and saves him not a moment too soon.



* TheCavalry: Lester is cornered in a room with no exits to his right and the enemies are coming in force from the left. Buddy appears from an above AirVentPassageway, grabs Lester's arm and saves him not a moment too soon.


Added DiffLines:

* CrapsackWorld: The eponymous world where Lester ended up looks like a post-nuclear wasteland, inhabited by [[EverythingTryingToKillYou all sorts of actively hostile and deadly creatures]]. The only sentient locals resemble vaguely human mutants who do possess some advanced technology like laser weaponry or teleportation devices, but seem to have regressed to primitive, tribal-like society and most of them will shoot you on sight.

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This page is definitely a product of its time. Fixing as much as I can


The story itself concerns a hapless, adventurous, and athletic young physicist named Lester Knight Chaykin, whose particle accelerator experiment [[LightningCanDoAnything gets zapped by lightning]] one evening, sending him to a hostile alien world. There, Lester gets captured by an advanced race of huge warlike humanoids, who send him to an underground prison colony. With the help of a fellow prisoner, who becomes his "Buddy," Lester breaks out. He then spends the rest of the game trying to evade recapture and death at the hands of... Well... Pretty much [[EverythingTryingToKillYou everything on the planet.]]

to:

The story itself concerns a hapless, adventurous, and athletic young physicist named Lester Knight Chaykin, whose particle accelerator experiment [[LightningCanDoAnything gets zapped by lightning]] one evening, sending him to a hostile alien world. There, Lester gets captured by an advanced race of huge warlike humanoids, who send him to an underground prison colony. With the help of a fellow prisoner, who becomes his "Buddy," Lester breaks out. He then spends the rest of the game trying to evade recapture and death at the hands of... Well... Pretty much [[EverythingTryingToKillYou everything on the planet.]]



* GuideDangIt: Several examples, including the tank button puzzle.
** Fortunately, the tank button puzzle can be solved by [[CuttingTheKnot just hammering every single button that lights up until the scene ends.]]
* HaveANiceDeath: ''Heart of the Alien'' includes cutscenes, most of which depict the many ways Buddy got killed.

to:

* GuideDangIt: Several examples, including the tank button puzzle.
**
puzzle. Fortunately, the tank button puzzle can be solved by [[CuttingTheKnot just hammering every single button that lights up until the scene ends.]]
* HaveANiceDeath: HaveANiceDeath:
**
''Heart of the Alien'' includes cutscenes, most of which depict the many ways Buddy got killed.



* [[spoiler: TheHeroDies]]: In ''Heart of the Alien,'' [[spoiler: Lester attempts to fight off a hostile alien after he [[CurbStompBattle pummeled his friend to the ground.]] This did not go well for him...]]
* HeroicMime: Although pretty much ''everyone'' keeps very quiet (and the alien language is impossible to understand anyway).
** In the one scene where he's still on Earth, there's no one for Lester to talk to, so he is still silent in the opening cutscenes.
* [[spoiler: HeroicSacrifice]]: In ''Heart of the Alien,'' Lester [[spoiler: rescues his buddy from an ambush and attempts to fight off the hostile alien. He gets electrocuted by an electric field in the process.]]

to:

* [[spoiler: TheHeroDies]]: TheHeroDies: In ''Heart of the Alien,'' [[spoiler: Lester attempts to fight off a hostile alien after he [[CurbStompBattle pummeled his friend to the ground.]] This did not go well for him...]]
* HeroicMime: Although pretty much ''everyone'' keeps very quiet (and the alien language is impossible to understand anyway).
**
anyway). In the one scene where he's still on Earth, there's no one for Lester to talk to, so he is still silent in the opening cutscenes.
* [[spoiler: HeroicSacrifice]]: HeroicSacrifice: In ''Heart of the Alien,'' Lester [[spoiler: rescues his buddy from an ambush and attempts to fight off the hostile alien. He gets electrocuted by an electric field in the process.]]



* TheManyDeathsOfYou:
** Taken UpToEleven in the sequel. See HaveANiceDeath above.
* MarketBasedTitle

to:

* TheManyDeathsOfYou:
**
TheManyDeathsOfYou: Taken UpToEleven in the sequel. See HaveANiceDeath above.
* MarketBasedTitleMarketBasedTitle:



* NintendoHard:
** To put in perspective: The 20th Anniversary versions has an achievement for dying 100 times. Even on the easiest difficulty level, most players can expect to see it ''long'' before beating the game. However, these versions have checkpoints show up much more commonly, plus (like the original) you have unlimited lives. You die a ''lot'', but rarely lose much progress when you do. And if you DO get to a point of no return (which is rare), the game will make sure that you ''won't'' get a check point then.

to:

* NintendoHard:
**
NintendoHard: To put in perspective: The 20th Anniversary versions has an achievement for dying 100 times. Even on the easiest difficulty level, most players can expect to see it ''long'' before beating the game. However, these versions have checkpoints show up much more commonly, plus (like the original) you have unlimited lives. You die a ''lot'', but rarely lose much progress when you do. And if you DO get to a point of no return (which is rare), the game will make sure that you ''won't'' get a check point then.



* OnlyKnownByTheirNickname: Lester can't talk to any of the aliens and as such doesn't even know his alien buddy's name. As such, he's commonly referred to simply as [[ExactlyWhatItSaysOnTheTin Buddy.]]
** More accurately, the game uses a "show, don't tell" visual medium, and so uses no actual ''dialogue,'' except for a couple of lines of alien gibberish, while Lester has no lines whatsoever. It wouldn't be difficult for Lester to simply "sign" to the alien and give his own name, and get Buddy's name in return. However when Lester meets the first aliens, he simply gives them the "how" sign... and is promptly hit by a knockout-ray and taken prisoner. Then after escaping, Buddy just tells Lester "wa-tu ba!", meaning roughly "let's go this way!"

to:

* OnlyKnownByTheirNickname: Lester can't talk to any of the aliens and as such doesn't even know his alien buddy's name. As such, he's commonly referred to simply as [[ExactlyWhatItSaysOnTheTin Buddy.]]
**
]] More accurately, the game uses a "show, don't tell" visual medium, and so uses no actual ''dialogue,'' except for a couple of lines of alien gibberish, while Lester has no lines whatsoever. It wouldn't be difficult for Lester to simply "sign" to the alien and give his own name, and get Buddy's name in return. However when Lester meets the first aliens, he simply gives them the "how" sign... and is promptly hit by a knockout-ray and taken prisoner. Then after escaping, Buddy just tells Lester "wa-tu ba!", meaning roughly "let's go this way!"



* RedEyesTakeWarning: The [[BringMyBrownPants Beast.]]
** Also the sign that the Buddy that rescues Lester from a fatal fall near the end of the game [[spoiler: isn't really Buddy at all.]]

to:

* RedEyesTakeWarning: The [[BringMyBrownPants Beast.]]
** Also the
sign that the Buddy that rescues Lester from a fatal fall near the end of the game [[spoiler: isn't really Buddy at all.]]



* ShootTheShaggyDog: The game's ambiguous ending can be interpreted this way, although storyboards for a non-produced ending depict the character surviving and becoming a leader in the alien world.

to:

* ShootTheShaggyDog: ShootTheShaggyDog:
**
The game's ambiguous ending can be interpreted this way, although storyboards for a non-produced ending depict the character surviving and becoming a leader in the alien world.



* SpiritualSuccessor: ''VideoGame/{{Flashback}},'' which has a graphic style similar to ''Another World'', to the point it has been mistaken for a sequel (despite not being made by Eric Chahi).

to:

* SpiritualSuccessor: ''VideoGame/{{Flashback}},'' SpiritualSuccessor:
** ''VideoGame/{{Flashback}}'',
which has a graphic style similar to ''Another World'', to the point it has been mistaken for a sequel (despite not being made by Eric Chahi).



* TrialAndErrorGameplay: Many of the game's deathtraps are virtually impossible to anticipate without prior knowledge, and in many cases you'll keep dying until you figure out EXACTLY what the game wants you to do and where and when it wants you to do it, common sense be damned.
** Jump a bunch of times because that lets you go faster? No good when the game wants you to flee without jumping. You will get blasted even though you went faster and should outrange them. You really need to follow the script EXACTLY when you are being chased by laser shooting bad guys.
* UpdatedRerelease: First as a port to MS-DOS / UsefulNotes/AppleMacintosh from UsefulNotes/{{Amiga}} which added a new level, then the 3DO version has a different art style (besides the character models), and of course the 15th Anniversary edition which is based on the PC version and has more detailed backgrounds and runs in high-res.
** Followed by the 20th Anniversary version, which contains both the original and remastered visuals, two new difficulty levels, a level select instead of a password feature, and depending on your version, comes with achievements/trophies and a touch control option.
* UnwinnableByDesign: Forget to shoot out the pit wall before flooding the caves? You're fucked. Fail to [[GuideDangIt shoot the lamp chain blocking Buddy in the crawlspace?]] You're also fucked. If Buddy dies, you're also screwed, among other possible situations. Fortunately, you only obtain a new password if you completed all the requirements of a stage correctly. For example, if you miss blowing a hole at a certain place that is supposed to be filled up with river water so you will swim, and die later on, [[AntiFrustrationFeatures the password will not change until you complete ALL the requirements.]] All the 15th and 20th anniversary editions of the game also doubles the check points and has a level select feature, so it has gotten easier to know if you messed up somewhere.

to:

* TrialAndErrorGameplay: Many of the game's deathtraps are virtually impossible to anticipate without prior knowledge, and in many cases you'll keep dying until you figure out EXACTLY what the game wants you to do and where and when it wants you to do it, common sense be damned.
**
damned. Jump a bunch of times because that lets you go faster? No good when the game wants you to flee without jumping. You will get blasted even though you went faster and should outrange them. You really need to follow the script EXACTLY when you are being chased by laser shooting bad guys.
* UpdatedRerelease: First as a port to MS-DOS / UsefulNotes/AppleMacintosh from UsefulNotes/{{Amiga}} which added a new level, then the 3DO version has a different art style (besides the character models), and of course the 15th Anniversary edition which is based on the PC version and has more detailed backgrounds and runs in high-res.
**
high-res. Followed by the 20th Anniversary version, which contains both the original and remastered visuals, two new difficulty levels, a level select instead of a password feature, and depending on your version, comes with achievements/trophies and a touch control option.
* UnwinnableByDesign: UnwinnableByDesign:
**
Forget to shoot out the pit wall before flooding the caves? You're fucked. Fail to [[GuideDangIt shoot the lamp chain blocking Buddy in the crawlspace?]] You're also fucked. If Buddy dies, you're also screwed, among other possible situations. Fortunately, you only obtain a new password if you completed all the requirements of a stage correctly. For example, if you miss blowing a hole at a certain place that is supposed to be filled up with river water so you will swim, and die later on, [[AntiFrustrationFeatures the password will not change until you complete ALL the requirements.]] All the 15th and 20th anniversary editions of the game also doubles the check points and has a level select feature, so it has gotten easier to know if you messed up somewhere.
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->It took 6 days to create the Earth.
->''Another World'' took 2 years.

->''[[WebVideo/GameGrumps Mycaruba]]''
-->Buddy the Alien

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* MarketBasedTitle: Retitled ''Out of This World'' in North America to avoid confusion with the unrelated soap opera ''Series/AnotherWorld''. Ironically, there was a sitcom called ''Series/OutOfThisWorld1987'' that premiered around the same time as the game. So when released in UsefulNotes/{{Japan}}, it is simply called ''Outer World''.

to:

* MarketBasedTitle: MarketBasedTitle
**
Retitled ''Out of This World'' in North America to avoid confusion with the unrelated soap opera ''Series/AnotherWorld''. Ironically, there was a sitcom called ''Series/OutOfThisWorld1987'' that premiered around the same time as the game. So when released in The [=20th=] Anniversary Edition went back to the original title.
** In
UsefulNotes/{{Japan}}, it the game is simply called ''Outer World''.
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A sequel, ''Heart of the Alien'', which switched the roles of Lester and his alien "Buddy", was released in 1994 exclusively for the [[UsefulNotes/SegaGenesis Sega CD]]. This sequel was developed by Interplay without Chahi's involvement, though the original game's composer Jean-François Freitas contributed a CD-quality soundtrack.

to:

A sequel, ''Heart of the Alien'', which switched the roles of Lester and his alien "Buddy", was released in 1994 exclusively for the [[UsefulNotes/SegaGenesis Sega CD]].UsefulNotes/SegaCD. This sequel was developed by Interplay without Chahi's involvement, though the original game's composer Jean-François Freitas contributed a CD-quality soundtrack.
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The official PC version of the game can be bought from [[http://www.gog.com/game/another_world_20th_anniversary_edition Good Old Games]][[labelnote:note]]Anyone who purchased the 15th anniversary edition gets a free upgrade to the 20th anniversary edition as the main installation file on Website/{{GOG|DotCom}}, with the 15th anniversary installation being an extra)[[/labelnote]], and from [[https://store.steampowered.com/app/233550/ Steam,]] complete with achievements! The 20th anniversary edition is also available on the Nintendo [=eShop=] for the UsefulNotes/Nintendo3DS. It is also available as digital download for UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/WiiU.

to:

The official PC version of the game can be bought from [[http://www.gog.com/game/another_world_20th_anniversary_edition Good Old Games]][[labelnote:note]]Anyone who purchased the 15th anniversary edition gets a free upgrade to the 20th anniversary edition as the main installation file on Website/{{GOG|DotCom}}, with the 15th anniversary installation being an extra)[[/labelnote]], and from [[https://store.steampowered.com/app/233550/ Steam,]] complete with achievements! The 20th anniversary edition is also available on the Nintendo [=eShop=] for the UsefulNotes/Nintendo3DS. It is also available as digital download for UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/PlaystationVita, UsefulNotes/XboxOne, UsefulNotes/Nintendo3DS and UsefulNotes/WiiU.
Is there an issue? Send a MessageReason:
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To say the game was innovative was an understatement. Chahi himself wrote a polygon routine that would allow the graphics to be composed of vector outlines -- which would take up less space than normal sprite graphics. Like ''Jordan Mechner'' did with ''Franchise/PrinceOfPersia,'' Chahi also used video recordings of his own brother to create {{rotoscop|ing}}ed animations for the project. The result was an epic, cinematic masterpiece which told a story without the use of dialogue, voice work or screen text, and with cutscenes that led from one part of the story to the next. Controlling the player character was done via two buttons, with the player character performing a wide variety of different tasks depending on his location, speed, and movement.

to:

To say the game was innovative was an understatement. Chahi himself wrote a polygon routine that would allow the graphics to be composed of vector outlines -- which would take up less space than normal sprite graphics. Like ''Jordan Mechner'' Jordan Mechner did with ''Franchise/PrinceOfPersia,'' Chahi also used video recordings of his own brother to create {{rotoscop|ing}}ed animations for the project. The result was an epic, cinematic masterpiece which told a story without the use of dialogue, voice work or screen text, and with cutscenes that led from one part of the story to the next. Controlling the player character was done via two buttons, with the player character performing a wide variety of different tasks depending on his location, speed, and movement.
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Quality upgrade.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/another_world.jpg]]

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/another_world.jpg]]
png]]



->[[WebVideo/GameGrumps ''Mycaruba'']]

to:

->[[WebVideo/GameGrumps ''Mycaruba'']]->''[[WebVideo/GameGrumps Mycaruba]]''



''Another World'' is a CinematicPlatformGame developed by Eric Chahi for Creator/{{Delphine Software|International}}. The title of the game was changed to ''Out of This World'' when it was released in America by [[Creator/InterplayEntertainment Interplay Productions,]] to avoid confusion with the popular Creator/{{NBC}} SoapOpera, ''Series/AnotherWorld.'' [[note]] Coincidentally, a syndicated FantasticComedy titled ''Series/OutOfThisWorld1987'' started airing the same time the game was released. [[/note]] In UsefulNotes/{{Japan}}, the game is known as ''Outer World.''

to:

''Another World'' is a CinematicPlatformGame developed by Eric Chahi for Creator/{{Delphine Software|International}}. The title of the game was changed to ''Out of This World'' when it was released in America by [[Creator/InterplayEntertainment Interplay Productions,]] Productions]], to avoid confusion with the popular Creator/{{NBC}} SoapOpera, ''Series/AnotherWorld.'' ''Series/AnotherWorld''. [[note]] Coincidentally, a syndicated FantasticComedy titled ''Series/OutOfThisWorld1987'' started airing the same time the game was released. released.[[/note]] In UsefulNotes/{{Japan}}, the game is known as ''Outer World.''
World''.



This game is notable, not only for its dramatic storytelling and early SurvivalHorror roots, but also for being one of the most NintendoHard games to come down the pike since ''VideoGame/{{Battletoads}}.'' The slightest misstep meant death in any number of horribly unspeakable ways. The console versions of the game -- such as the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] port -- were made more difficult than the [[UsefulNotes/IBMPersonalComputer MS-DOS]] / UsefulNotes/AppleMacintosh versions (which ''themselves'' were more difficult than the original UsefulNotes/{{Amiga}} version), reportedly to give players "more value for their money." (Although it may give some players a strong desire to throw their keyboard / joypad at their TV.)

A sequel, ''Heart of the Alien,'' which switched the roles of Lester and his alien "Buddy," was released in 1994 exclusively for the [[UsefulNotes/SegaGenesis Sega CD.]] This sequel was developed by ''Interplay'' without Chahi's involvement, though the original game's composer ''Jean-François Freitas'' contributed a CD-quality soundtrack.

to:

This game is notable, not only for its dramatic storytelling and early SurvivalHorror roots, but also for being one of the most NintendoHard games to come down the pike since ''VideoGame/{{Battletoads}}.'' The slightest misstep meant death in any number of horribly unspeakable ways. The console versions of the game -- such as the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] port -- were made more difficult than the [[UsefulNotes/IBMPersonalComputer MS-DOS]] / UsefulNotes/AppleMacintosh versions (which ''themselves'' were more difficult than the original UsefulNotes/{{Amiga}} version), reportedly to give players "more value for their money." (Although it may give some players a strong desire to throw their keyboard / joypad keyboard/joypad at their TV.)

A sequel, ''Heart of the Alien,'' Alien'', which switched the roles of Lester and his alien "Buddy," "Buddy", was released in 1994 exclusively for the [[UsefulNotes/SegaGenesis Sega CD.]] CD]]. This sequel was developed by ''Interplay'' Interplay without Chahi's involvement, though the original game's composer ''Jean-François Freitas'' Jean-François Freitas contributed a CD-quality soundtrack.
Is there an issue? Send a MessageReason:
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** More accurately, the game uses no actual ''dialogue,'' except for a couple of lines of alien gibberish, while Lester has no lines. It wouldn't be difficult for Lester to simply "sign" to the alien to give his own name, and get Buddy's name in return. However when Lester meets the first aliens, he simply gives them the "how" sign... and is promptly hit by a knockout-ray and taken prisoner. Then after escaping, Buddy just tells Lester "wa-tu ba!", meaning roughly "let's go this way!"

to:

** More accurately, the game uses a "show, don't tell" visual medium, and so uses no actual ''dialogue,'' except for a couple of lines of alien gibberish, while Lester has no lines. lines whatsoever. It wouldn't be difficult for Lester to simply "sign" to the alien to and give his own name, and get Buddy's name in return. However when Lester meets the first aliens, he simply gives them the "how" sign... and is promptly hit by a knockout-ray and taken prisoner. Then after escaping, Buddy just tells Lester "wa-tu ba!", meaning roughly "let's go this way!"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** More accurately, the game uses no actual ''dialogue,'' except for a couple of lines of alien gibberish, while Lester has no lines. It wouldn't be difficult for Lester to simply "sign" to the alien to give his own name, and get Buddy's name in return. However when Lester meets the first aliens, he simply gives them the "how" sign... and is promptly hit by a knockout-ray and taken prisoner. Then after escaping, Buddy just tells Lester "wa-tu ba!", meaning roughly "let's go this way!"
Is there an issue? Send a MessageReason:
Error


* EasterEgg: In the 15th and 20th anniversary editions, if you pick up the gun in Level 2 and go to the far left and wait, a UFO will come in to beam off Lester.

to:

* EasterEgg: In the 15th and 20th anniversary editions, if you pick up the gun in Level 2 and go to the far left and wait, a UFO droid will come in to beam off Lester.and kill Lester with a laser-beam like that of the gun.
Is there an issue? Send a MessageReason:
Some edits.


The official PC version of the game can be bought from [[http://www.gog.com/game/another_world_20th_anniversary_edition Good Old Games]][[labelnote:note]]Anyone who purchased the 15th anniversary edition gets a free upgrade to the 20th anniversary edition as the main installation file on Website/{{GOG|DotCom}}, with the 15th anniversary installation being an extra)[[/labelnote]], and from [[http://store.steampowered.com/app/233550/ Steam,]] complete with achievements! The 20th anniversary edition is also available on the Nintendo [=eShop=] for the [[UsefulNotes/Nintendo3DS 3DS]]. It is also available as digital download for Playstation 3, Playstation 4, X-Box One, and Wii U.

to:

The official PC version of the game can be bought from [[http://www.gog.com/game/another_world_20th_anniversary_edition Good Old Games]][[labelnote:note]]Anyone who purchased the 15th anniversary edition gets a free upgrade to the 20th anniversary edition as the main installation file on Website/{{GOG|DotCom}}, with the 15th anniversary installation being an extra)[[/labelnote]], and from [[http://store.[[https://store.steampowered.com/app/233550/ Steam,]] complete with achievements! The 20th anniversary edition is also available on the Nintendo [=eShop=] for the [[UsefulNotes/Nintendo3DS 3DS]]. UsefulNotes/Nintendo3DS. It is also available as digital download for Playstation 3, Playstation 4, X-Box One, UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and Wii U.
UsefulNotes/WiiU.

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