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''Another World'' is a CinematicPlatformGame developed by Eric Chahi for Creator/{{Delphine Software|International}}. The title of the game was changed to ''Out of This World'' when it was released in America, to avoid confusion with the popular Creator/{{NBC}} SoapOpera, ''Main/AnotherWorld''. [[note]]Coincidentally, a syndicated FantasticComedy titled ''OutOfThisWorld'' started airing the same time the game was released.[[/note]] In Japan, the game is known as ''Outer World''.

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''Another World'' is a CinematicPlatformGame developed by Eric Chahi for Creator/{{Delphine Software|International}}. The title of the game was changed to ''Out of This World'' when it was released in America, America by Interplay Productions, to avoid confusion with the popular Creator/{{NBC}} SoapOpera, ''Main/AnotherWorld''. [[note]]Coincidentally, a syndicated FantasticComedy titled ''OutOfThisWorld'' started airing the same time the game was released.[[/note]] In Japan, the game is known as ''Outer World''.



A decent (yet unpolished) sequel was made for the Sega CD without Chahi's involvement: ''Heart of the Alien'', starring Lester's buddy from the first game. The original author did not agree with the sequel's extension of the story, and part of the fanbase is [[BrokenBase broken]] over [[FanonDiscontinuity whether the sequel even counts]]. The sequel is easy to ignore in this respect, since it was only released on one failed platform, whereas the main game got a release on practically ''every'' 16-bit and 32-bit gaming platform. It is worth noting that the first game is included on this version with a new soundtrack, and performs amazingly well.

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A decent (yet unpolished) sequel was made developed by Interplay for the Sega CD without Chahi's involvement: ''Heart of the Alien'', starring Lester's buddy from the first game. The original author did not agree with the sequel's extension of the story, and part of the fanbase is [[BrokenBase broken]] over [[FanonDiscontinuity whether the sequel even counts]]. The sequel is easy to ignore in this respect, since it was only released on one failed platform, whereas the main game got a release on practically ''every'' 16-bit and 32-bit gaming platform. It is worth noting that the first game is included on this version with a new soundtrack, and performs amazingly well.
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''Another World'' is a CinematicPlatformGame developed by Eric Chahi. The title of the game was changed to ''Out of This World'' when it was released in America, to avoid confusion with the popular Creator/{{NBC}} SoapOpera, ''Main/AnotherWorld''. [[note]]Coincidentally, a syndicated FantasticComedy titled ''OutOfThisWorld'' started airing the same time the game was released.[[/note]] In Japan, the game is known as ''Outer World''.

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''Another World'' is a CinematicPlatformGame developed by Eric Chahi.Chahi for Creator/{{Delphine Software|International}}. The title of the game was changed to ''Out of This World'' when it was released in America, to avoid confusion with the popular Creator/{{NBC}} SoapOpera, ''Main/AnotherWorld''. [[note]]Coincidentally, a syndicated FantasticComedy titled ''OutOfThisWorld'' started airing the same time the game was released.[[/note]] In Japan, the game is known as ''Outer World''.

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give some context please and then replace it, also making it a sentence


* ChargedAttack



* CrashingThroughTheHarem: one of the levels
* {{Cutscene}}

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* CrashingThroughTheHarem: one One of the levels
levels in the game is an alien harem.
* {{Cutscene}}{{Cutscene}}: There's a few.
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* CrashingThroughTheHarem: one of the levels

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Moving a trivia bit.


* WhatCouldHaveBeen: According to some interviews, Eric did like the idea of a sequel to Another World to [[POVSequel retell the game from the alien Buddy's perspective.]] That never did happen, unless you count the introduction sequence to Heart of the Alien. Plus, Chahi was not able to get more involved due to already working on the constantly delayed HeartOfDarkness.
** There was suppose to be an absolute ending, involving Lester becoming a leader of an alien tribe.

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** The iOS version remedies this: if you have failed to do something that is necessary to complete the game, you will not activate the next checkpoint.

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** The iOS version iOS/Android versions remedies this: if you have failed to do something that is necessary to complete the game, you will not activate the next checkpoint.checkpoint.
** It's really not as bad as one may think. You obtain a new password if you completed all the requirements of a stage correctly. For example, if you miss blowing a hole at a certain place that is supposed to be filled up with river water so you will swim, and die later on, [[AntiFrustrationFeature the password will not change until you complete ALL the requirements.]] All the 15th anniversary editions of the game also doubles the check points and have a save feature, so it's gotten a little easier to know if you messed up somewhere.
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* HaveANiceDeath: Heart of the Alien includes cut-scenes, most of which depict the many ways Buddy got killed.
** The mobile versions of Another World has an achievement system. One achievement is called "Free Fall", which is granted immediately after Lester falls from a great height at a certain level. The timing is pretty funny.


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** Taken UpToEleven in the sequel. See HaveANiceDeath above.

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A decent (yet unpolished) sequel was made for the Sega CD without Chahi's involvement: ''Heart of the Alien'', starring Lester's buddy from the first game. The original author did not agree with the sequel's extension of the story, and part of the fanbase is [[BrokenBase broken]] over [[FanonDiscontinuity whether the sequel even counts]]. The sequel is easy to ignore in this respect, since it was only released on one failed platform, whereas the main game got a release on practically ''every'' 16-bit and 32-bit gaming platform.

Chahi eventually created a hi-def port of ''Another World'' for Windows XP with higher resolutions and better graphics. This version is known as the ''Collector's Edition'' and is well worth owning according to some, a blatant money grab according to others (because the first two levels, which are free, are markedly more "updated" than the later levels players must pay for).

By the way, [[http://www.foxysofts.com/?l=content/gba/anworld.inc here's]] an official freeware GBA port (also playable on emulators, of course).

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A decent (yet unpolished) sequel was made for the Sega CD without Chahi's involvement: ''Heart of the Alien'', starring Lester's buddy from the first game. The original author did not agree with the sequel's extension of the story, and part of the fanbase is [[BrokenBase broken]] over [[FanonDiscontinuity whether the sequel even counts]]. The sequel is easy to ignore in this respect, since it was only released on one failed platform, whereas the main game got a release on practically ''every'' 16-bit and 32-bit gaming platform.

platform. It is worth noting that the first game is included on this version with a new soundtrack, and performs amazingly well.

Chahi eventually created a hi-def port of ''Another World'' for Windows XP with higher resolutions and better graphics. This version is known as the ''Collector's Edition'' and is well worth owning according to some, a blatant money grab according to others (because the first two levels, which are free, are markedly more "updated" than the later levels players must pay for).

for). Mobile ports of this exist (see below).

By the way, [[http://www.foxysofts.com/?l=content/gba/anworld.inc here's]] an official freeware GBA port (also playable on emulators, of course).
course). There is another one based on the 3DO version, requiring the 3DO game itself in order to play.



* WhatCouldHaveBeen: According to some interviews, Eric did like the idea of a sequel to Another World to [[POVSequel retell the game from the alien Buddy's perspective.]] That never did happen, unless you count the introduction sequence to Heart of the Alien. Chahi not being able to get involved with the game due to working on HeartOfDarkness also contributed to the issue.

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* WhatCouldHaveBeen: According to some interviews, Eric did like the idea of a sequel to Another World to [[POVSequel retell the game from the alien Buddy's perspective.]] That never did happen, unless you count the introduction sequence to Heart of the Alien. Plus, Chahi was not being able to get more involved with the game due to already working on HeartOfDarkness also contributed to the issue.constantly delayed HeartOfDarkness.
** There was suppose to be an absolute ending, involving Lester becoming a leader of an alien tribe.

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* [[spoiler: HeroicSacrifice]]: In Heart of the Alien, Lester [[spoiler: rescues his buddy from an ambush and attempts to fight off the hostile alien. He get's electrocuted by an electric field in the process.]]



* ShootTheShaggyDog: The game's ambiguous ending can be interpreted this way, although storyboards for a non-produced ending depict the character surviving and becoming a leader in the alien world. The sequel has him [[spoiler:survive, only to be KilledOffForReal in a HeroicSacrifice halfway through the game]].

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* ShootTheShaggyDog: The game's ambiguous ending can be interpreted this way, although storyboards for a non-produced ending depict the character surviving and becoming a leader in the alien world. The sequel has him [[spoiler:survive, [[spoiler: survive, only to be KilledOffForReal in a HeroicSacrifice halfway through the game]].
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* FireForgedFriends: Lester and the other Alien captive are total strangers. Then Lester frees himself and the captive and earns his trust. The alien Buddy stays loyal to Lester [[spoiler: even if he has to (nearly) sacrifice himself to save him.]]
** More emphasized in the sequel where [[spoiler: 'Buddy' gets beaten down by an hostile alien. Lester responds by attempting to fight him himself, despite not being nearly as strong. [[TheHeroDies Unfortunately, this worked against him.]] Though 'Buddy' [[{{Revenge}} makes sure his sacrifice was not in vein.]] ]]



* [[spoiler: TheHeroDies]]: In Heart of the Alien, [[spoiler: Lester attempts to fight off a hostile alien after he [[CurbStompBattle pummels him to the ground.]] This did not go well for him...]]



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An iOS version of the game optimized for both iPhone and iPad, featuring added difficulty levels (both easier and harder) and both the original and remastered graphics and sound, is currently available.

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An iOS version of the game optimized for both iPhone and iPad, featuring iPad ([[https://itunes.apple.com/us/app/another-world-20th-anniversary/id460076328?mt=8 obtainable here]]), along with a version for the Android OS ([[https://play.google.com/store/apps/details?id=com.dotemu.anotherworld&hl=en obtainable here]]), is also available. These versions feature added difficulty levels (both easier and harder) and harder), both the original and remastered graphics (that you can change at any time in-game), an achievement system, and sound, is currently available.a new control option on top of the option to use the standard Pad-style controls.



* ControllableHelplessness: Subverted in the prison scene. Just apply momentium to the ceiling cell.
** [[spoiler: Subverted again at the end. Despite taking some beating and not being able to walk, you can crawl to the other end of the room to activate a beam to kill the red-eyed alien, and open a teleportation passage in the ceiling to make your escape, just before the third wave of shots misses you.]]



* WhatCouldHaveBeen: According to some interviews, Eric did like the idea of a sequel to Another World to [[POVSequel retell the game from the alien Buddy's perspective.]] That never did happen, unless you count the introduction sequence to Heart of the Alien. Chahi not being able to get involved with the game due to working on HeartOfDarkness also contributed to the issue.



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* WalkThroughTheCamera: When Lester gets off the elevator in the beginning of the game.

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''Another World'' is a CinematicPlatformGame developed by Eric Chahi. The title of the game was changed to ''Out of This World'' when it was released in America, to avoid confusion with the popular {{NBC}} {{soap opera}}, ''Main/AnotherWorld''. [[hottip:*:Coincidentally, a syndicated FantasticComedy titled ''OutOfThisWorld'' started airing the same time the game was released.]] In Japan, the game is known as ''Outer World''.

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''Another World'' is a CinematicPlatformGame developed by Eric Chahi. The title of the game was changed to ''Out of This World'' when it was released in America, to avoid confusion with the popular {{NBC}} {{soap opera}}, Creator/{{NBC}} SoapOpera, ''Main/AnotherWorld''. [[hottip:*:Coincidentally, [[note]]Coincidentally, a syndicated FantasticComedy titled ''OutOfThisWorld'' started airing the same time the game was released.]] [[/note]] In Japan, the game is known as ''Outer World''.



This game is notable, not only for its dramatic storytelling and early survival-horror roots, but also for being one of the most NintendoHard games to come down the pike since ''VideoGame/{{Battletoads}}''. The slightest misstep meant death in any number of horribly unspeakable ways. The console versions of the game -- such as the SNES port -- were made more difficult than the MS-DOS/Macintosh versions (which ''themselves'' were more difficult than the original Amiga version), reportedly to give players "more value for their money". (Although it may give some players a strong desire to throw their keyboard/joypad at their TV.)

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This game is notable, not only for its dramatic storytelling and early survival-horror roots, but also for being one of the most NintendoHard games to come down the pike since ''VideoGame/{{Battletoads}}''. The slightest misstep meant death in any number of horribly unspeakable ways. The console versions of the game -- such as the SNES port -- were made more difficult than the MS-DOS/Macintosh versions (which ''themselves'' were more difficult than the original Amiga version), reportedly to give players "more value for their money". (Although it may give some players a strong desire to throw their keyboard/joypad at their TV.)
)



By the way, [[http://www.foxysofts.com/?l=content/gba/anworld.inc here]]'s an official freeware GBA port (also playable on emulators, of course).

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By the way, [[http://www.foxysofts.com/?l=content/gba/anworld.inc here]]'s here's]] an official freeware GBA port (also playable on emulators, of course).



* {{Homage}}: When fully-charged, Lester's gun bears more than a slight resemblance to a [[DragonBallZ Kamehameha]]... Incidentally, at the time of development, Chahi was busy reading ''DBZ'' mangas during coding breaks.

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* {{Homage}}: When fully-charged, Lester's gun bears more than a slight resemblance to a [[DragonBallZ [[Manga/DragonBall Kamehameha]]... Incidentally, at the time of development, Chahi was busy reading ''DBZ'' mangas during coding breaks.



* NaughtyTentacles: The first of the many things that are trying to kill Lester is a pool full of tentacles at the bottom. If he doesn't swim up in time they'll grab him. If he swims up in time and doesn't leave the vicinity of the pool quickly enough they still grab him.

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* NaughtyTentacles: The first of the many things that are trying to kill Lester is a pool full of tentacles at the bottom. If he doesn't swim up in time they'll grab him. If he swims up in time and doesn't leave the vicinity of the pool quickly enough they still grab him.



* PressStartToGameOver: See NaughtyTentacles above.

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* PressStartToGameOver: See NaughtyTentacles above.



* TakeMyHand: [[SubvertedTrope Subverted]]. In the game's final sequence, [[spoiler: Buddy rescues Lester from a plunge off of a ledge. Then smashes Lester against the wall, crippling him! Turns out, that's not Buddy!]] Damn aliens, YouAllLookFamiliar!

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* TakeMyHand: [[SubvertedTrope Subverted]]. In the game's final sequence, [[spoiler: Buddy rescues Lester from a plunge off of a ledge. Then smashes Lester against the wall, crippling him! Turns out, that's not Buddy!]] Damn aliens, YouAllLookFamiliar! YouAllLookFamiliar!



<<|PlatformGame|>>
<<|AdventureGame|>>

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<<|PlatformGame|>>
<<|AdventureGame|>>
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Naughty Tentacles hasn\'t been fully removed, it\'s under reconstruction. The order has not been given to zap the trope from works pages.

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* NaughtyTentacles: The first of the many things that are trying to kill Lester is a pool full of tentacles at the bottom. If he doesn't swim up in time they'll grab him. If he swims up in time and doesn't leave the vicinity of the pool quickly enough they still grab him.
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The game was played with two buttons - one for jump and one for all other tasks


To say the game was innovative was an understatement. Chahi himself wrote a polygon routine that would allow the graphics to be composed of vector outlines -- which would take up less space than normal sprite graphics. Like Jordan Mechner, Chahi also used video recordings of his own brother to create rotoscoping animations for the project. The result was an epic, cinematic masterpiece which told a story without the use of dialogue, voicework or screen text, and with cutscenes that led from one part of the story to the next. Controlling the player character was done via six buttons, with the player character performing a wide variety of different tasks depending on his location, speed, and movement.

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To say the game was innovative was an understatement. Chahi himself wrote a polygon routine that would allow the graphics to be composed of vector outlines -- which would take up less space than normal sprite graphics. Like Jordan Mechner, Chahi also used video recordings of his own brother to create rotoscoping animations for the project. The result was an epic, cinematic masterpiece which told a story without the use of dialogue, voicework or screen text, and with cutscenes that led from one part of the story to the next. Controlling the player character was done via six two buttons, with the player character performing a wide variety of different tasks depending on his location, speed, and movement.

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* YouAllLookFamiliar: The aliens are identical except for occasional helmets or topknots. Buddy can be differentiated from the others only because he's unarmed.
* YouAllMeetInACell


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* YouAllLookFamiliar: The aliens are identical except for occasional helmets or topknots. Buddy can be differentiated from the others only because he's unarmed.
* YouAllMeetInACell
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first is not an example, second is for a trope removed from the site


* MoneyDearBoy: Some fifteen years after the game was released and long after it was available all over the internet, a shareware Windows version popped up with some slight graphical updates in the first two levels, asking players to pay money to see the rest of the updated levels.



* NaughtyTentacles: The first of the many things that are trying to kill Lester is a pool full of tentacles at the bottom. If he doesn't swim up in time they'll grab him. If he swims up in time and doesn't leave the vicinity of the pool quickly enough they still grab him.
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This game contains examples of:

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This !!This game contains examples of:of:
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* TheCavalry: Lester is cornered in a room with no exits to his right and the enemies are coming in force from the left. Buddy appears from an above AirVentPassageway, grabs Lester's arm and saves him not a moment too soon.
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* FallingChandelierOfDoom: See DeathByLookingUp above.
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This game is notable, not only for its dramatic storytelling and early survival-horror roots, but also for being one of the most NintendoHard games to come down the pike since ''{{Battletoads}}''. The slightest misstep meant death in any number of horribly unspeakable ways. The console versions of the game -- such as the SNES port -- were made more difficult than the MS-DOS/Macintosh versions (which ''themselves'' were more difficult than the original Amiga version), reportedly to give players "more value for their money". (Although it may give some players a strong desire to throw their keyboard/joypad at their TV.)

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This game is notable, not only for its dramatic storytelling and early survival-horror roots, but also for being one of the most NintendoHard games to come down the pike since ''{{Battletoads}}''.''VideoGame/{{Battletoads}}''. The slightest misstep meant death in any number of horribly unspeakable ways. The console versions of the game -- such as the SNES port -- were made more difficult than the MS-DOS/Macintosh versions (which ''themselves'' were more difficult than the original Amiga version), reportedly to give players "more value for their money". (Although it may give some players a strong desire to throw their keyboard/joypad at their TV.)
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Images go on the right, especially when there\'s a quote.


http://static.tvtropes.org/pmwiki/pub/images/AnotherWorld_960.jpg

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http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/AnotherWorld_960.jpg
jpg]]
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* PressStartToDie: See NaughtyTentacles above.

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* PressStartToDie: PressStartToGameOver: See NaughtyTentacles above.
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* PressStartToDie: See NaughtyTentacles above.
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Not the trope. Missue.


An iOS version of the game optimized for both iPhone and iPad, featuring added difficulty levels (both easier and [[BeyondTheImpossible harder]]) and both the original and remastered graphics and sound, is currently available.

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An iOS version of the game optimized for both iPhone and iPad, featuring added difficulty levels (both easier and [[BeyondTheImpossible harder]]) harder) and both the original and remastered graphics and sound, is currently available.
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''Another World'' is a CinematicPlatformGame developed by Eric Chahi. The title of the game was changed to ''Out of This World'' when it was released in America, to avoid confusion with the popular {{NBC}} {{soap opera}}, ''Main/AnotherWorld''. (Coincidentally, a syndicated FantasticComedy titled ''OutOfThisWorld'' started airing the same time the game was released.) In Japan, the game is known as ''Outer World''.

to:

''Another World'' is a CinematicPlatformGame developed by Eric Chahi. The title of the game was changed to ''Out of This World'' when it was released in America, to avoid confusion with the popular {{NBC}} {{soap opera}}, ''Main/AnotherWorld''. (Coincidentally, [[hottip:*:Coincidentally, a syndicated FantasticComedy titled ''OutOfThisWorld'' started airing the same time the game was released.) ]] In Japan, the game is known as ''Outer World''.

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* MagicalParticleAccelerator

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* MagicalParticleAcceleratorLightningCanDoAnything (when combined with a MagicalParticleAccelerator). Like transporting someone to another world.
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* DeathByLookingUp: Lester swinging the cage he's suspended in, causing it to crash on his guard's head. Another clever puzzle involves a balcony above a patrolling guard. His reflection is seen on some hanging globes; shooting at the globe sends it plummeting onto his skull.
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** To put in perspective: the iOS version now has an Achievement for dying 100 times. Even on the easiest difficulty level, most players can expect to see it ''long'' before beating the game.

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** To put in perspective: the iOS version now has an Achievement for dying 100 times. Even on the easiest difficulty level, most players can expect to see it ''long'' before beating the game. However, it does have two major things making it more forgiving than other NintendoHard games of the era: Savepoints are extremely common, and you have unlimited lives. You die a ''lot'', but rarely lose much progress when you do.
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''Another World'' is a CinematicPlatformGame developed by Eric Chahi. The title of the game was changed to ''Out of This World'' when it was released in America, to avoid confusion with the popular {{NBC}} {{soap opera}}, ''Main/AnotherWorld''. Coincidentally, a syndicated FantasticComedy titled ''OutOfThisWorld'' started airing the same time the game was released. In Japan, the game is known as ''Outer World''.

to:

''Another World'' is a CinematicPlatformGame developed by Eric Chahi. The title of the game was changed to ''Out of This World'' when it was released in America, to avoid confusion with the popular {{NBC}} {{soap opera}}, ''Main/AnotherWorld''. Coincidentally, (Coincidentally, a syndicated FantasticComedy titled ''OutOfThisWorld'' started airing the same time the game was released. released.) In Japan, the game is known as ''Outer World''.

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