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* BossBattle: The demo as of 0.3.0 adds a boss battle that begins upon acquiring all the "souls" on the ground floor, where [[spoiler:Mario has to interact with Peach while she's praying in the middle of the foyer, while avoiding the hordes of Toads she summons to attack him, and then fleeing before she gives chase.]]

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* BossBattle: The demo as of 0.3.0 adds a boss battle that begins upon acquiring all the "souls" on the ground floor, where [[spoiler:Mario has to interact with Peach while she's praying in the middle of the foyer, while avoiding the hordes of Toads she summons to attack him, and then fleeing before she gives chase. Doing this enough times will defeat her and cause her to relinquish the Toad soul, allowing access to the star door with the key to the basement.]]



* {{Cliffhanger}}: The demo as of 0.3.0 ends with Mario walking into the castle's basement and finding [[spoiler:Luigi poking around, [[VideoGame/LuigisMansion Poltergust 3000]] in tow. Though it seems to be implied that he's been trapped inside, as while he still recognizes his brother, his eyes look really weary to where they look blank]]. Previously, it was an abrupt, unavoidable JumpScare from Princess Peach.

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* {{Cliffhanger}}: The demo as of 0.3.0 ends with Mario walking [[spoiler:temporarily defeating Peach, allowing him access to the star room that normally has the trap door to "Bowser In The Dark World" (instead having just the key to the basement), with the painting instead changing to a more demonic-looking Peach, implying she was somehow corrupted.]] Mario then heads into the castle's basement and basement, finding [[spoiler:Luigi poking around, [[VideoGame/LuigisMansion Poltergust 3000]] in tow. Though it seems to be implied that he's been trapped inside, as while he still recognizes his brother, his eyes look really weary to where they look blank]]. Previously, it was an abrupt, unavoidable JumpScare from Princess Peach.

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[[caption-width-right:350:''Save the Mushroom Kingdom one last time'']]

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[[caption-width-right:350:''Save the Mushroom Kingdom one last time'']]
time.'']]



You play as Mario, the hero of the Mushroom Kingdom, who is visiting Peach's Castle a few years after the princess' untimely death, but something is wrong. You quickly discover that Peach's ghost is haunting the castle grounds, and she has become monstrous after her demise. Mario now must avoid Peach and collect statuettes of ''VideoGame/SuperMario64'' characters to go deeper into the abandoned halls, and hopefully unravel the mystery of Peach's Castle...

to:

You play as Mario, the hero of the Mushroom Kingdom, who is visiting Peach's Castle a few years after the princess' untimely death, but something is wrong. You quickly discover that Peach's ghost is haunting the castle grounds, and she has become monstrous after her demise. Mario now must avoid Peach and collect statuettes the "souls" of ''VideoGame/SuperMario64'' characters to go deeper into the abandoned halls, and hopefully unravel the mystery of Peach's Castle...



* BossBattle: The demo as of 0.3.0 adds a boss battle that begins upon acquiring all the "souls" on the ground floor, where [[spoiler:Mario has to interact with Peach while she's praying in the middle of the foyer, while avoiding the hordes of Toads she summons to attack him, and then fleeing before she gives chase.]]



* IncurableCoughOfDeath: The logs imply that Peach (and possibly her attendants) died from an unspecified illness that left her bedridden and coughing regularly.



* SupportPartyMember: There are ghost Toads patrolling the castle too. While they can't kill you, they will latch onto your face and you have to mash "E" to shake them off, and Peach will likely be drawn towards your location as well, forcing you to hide immediately.

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* SupportPartyMember: There are ghost Toads patrolling the castle too. While they can't kill you, they will latch onto your face and you have to mash "E" to shake them off, and Peach will likely be drawn towards your location as well, forcing you to hide immediately. They become this even more explicitly during the boss fight, as Peach summons six Toads at a time to try and stop you from purifying her while she's getting ready to attack.
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Spelling/grammar fix(es)


* {{Cliffhanger}}: The demo as of 0.3.0 ends with Mario walking into the castle's basement and finding [[spoiler:Luigi poking around, [[VideoGame/LuigisMansion Poltergust 3000]] in tow. Though it seems to be implied that he's likely been trapped inside, as while he still recognizes his brother, his eyes look really weary to where they look blank]]. Previously, it was an abrupt. unavoidable jumpscare from Princess Peach.

to:

* {{Cliffhanger}}: The demo as of 0.3.0 ends with Mario walking into the castle's basement and finding [[spoiler:Luigi poking around, [[VideoGame/LuigisMansion Poltergust 3000]] in tow. Though it seems to be implied that he's likely been trapped inside, as while he still recognizes his brother, his eyes look really weary to where they look blank]]. Previously, it was an abrupt. abrupt, unavoidable jumpscare JumpScare from Princess Peach.
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General clarification on works content


* {{Cliffhanger}}: The demo ends with Mario walking into the castle's basement and finding Luigi poking around, [[VideoGame/LuigisMansion Poltergust 3000]] in tow.

to:

* {{Cliffhanger}}: The demo as of 0.3.0 ends with Mario walking into the castle's basement and finding Luigi [[spoiler:Luigi poking around, [[VideoGame/LuigisMansion Poltergust 3000]] in tow.tow. Though it seems to be implied that he's likely been trapped inside, as while he still recognizes his brother, his eyes look really weary to where they look blank]]. Previously, it was an abrupt. unavoidable jumpscare from Princess Peach.
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None


* {{Cliffhanger}}: The demo ends with Mario walking into the castle's basement and finding Luigi poking around.

to:

* {{Cliffhanger}}: The demo ends with Mario walking into the castle's basement and finding Luigi poking around.around, [[VideoGame/LuigisMansion Poltergust 3000]] in tow.

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Removed: 193

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You play as Mario, the hero of the Mushroom Kingdom, who is visiting Peach's Castle a few years after the princess' untimely death, but something is wrong. You quickly discover that Peach's ghost is haunting the castle grounds, and she has become monstrous after her demise. Mario now must avoid Peach and collect statuettes of N64 characters to go deeper into the abandoned halls, and hopefully unravel the mystery of Peach's Castle...

to:

You play as Mario, the hero of the Mushroom Kingdom, who is visiting Peach's Castle a few years after the princess' untimely death, but something is wrong. You quickly discover that Peach's ghost is haunting the castle grounds, and she has become monstrous after her demise. Mario now must avoid Peach and collect statuettes of N64 ''VideoGame/SuperMario64'' characters to go deeper into the abandoned halls, and hopefully unravel the mystery of Peach's Castle...



* CliffHanger: The demo ends with Mario walking into the castle's basement before getting ambushed by Peach.

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* CliffHanger: {{Cliffhanger}}: The demo ends with Mario walking into the castle's basement before getting ambushed by Peach.and finding Luigi poking around.



* InsurmountableWaistHeightFence: As noted above, entering the basement has Peach abruptly jumpscare you and end the game, regardless of where she actually is, or even on the lowest difficulty.



** Even in Peach is in her normal ghostly form, her eyes are still red.
* SupportPartyMember: From Super Star and higher, there will be ghost Toads patrolling the castle. While they can't kill you, they will latch onto your face and you have to mash "E" to shake them off, and Peach will likely be drawn towards your location as well, forcing you to hide immediately.

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** Even in when Peach is in her normal ghostly form, her eyes are still red.
* SupportPartyMember: From Super Star and higher, there will be There are ghost Toads patrolling the castle.castle too. While they can't kill you, they will latch onto your face and you have to mash "E" to shake them off, and Peach will likely be drawn towards your location as well, forcing you to hide immediately.
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None of these are tropes


* CallingOutForMario: In one of the versions of the demo, before the Toads were added, when the ghost of Peach enter the room (or outside) where Mario is, she will stop for a moment, look around, and to try to fool him out of his hiding place, she will say with her normally sweet voice: "Mario?". However, she is still a ghostly monstrosity, so she will attack Mario if she sees him.
** In another version, maybe the earliest version of the demo, Peach's ghost just floats around, not stopping at all. She just turns around in her floating speed and floats back out of the area Mario is in.
* IDon't NeedDoors: The ghost of Peach can float right through the doors, like any other ghost.
* T-RexRoar: Whenever Peach sees Mario, she roars like a T-Rex as she starts hunting him.
* ListenToTheMoaningWind: The wind and scary moaning sounds that comes with it, will get louder, signalling the approach of the princess' ghost. Mario better stay still in the chest he's hiding in, until she has left the area. Listen to the wind going weaker. The louder it is, the closer Peach is, and she can suddenly come floating through the door, which can give Mario a pretty nasty surprise/scare if he tries to leave the room at that moment.
** It's also worth mentioning that the scary, zombie-like moaning is only accompanying the howling wind when Peach is dangerously close.
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** In another version, maybe the earliest version of the demo, Peach's ghost just floats around, not stopping, whatsoever, and just turns around and floats back out of the area Mario is in.

to:

** In another version, maybe the earliest version of the demo, Peach's ghost just floats around, not stopping, whatsoever, and stopping at all. She just turns around in her floating speed and floats back out of the area Mario is in.
Is there an issue? Send a MessageReason:
None


** It's also worth mentioning that the scary, zombie-like moaning is usually accompanying the howling wind when Peach is dangerously close.

to:

** It's also worth mentioning that the scary, zombie-like moaning is usually only accompanying the howling wind when Peach is dangerously close.

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* ListenToTheMoaningWind: The wind and scary moaning sounds that comes with it, will get louder, signals the approach of Peach's ghost. Mario better stay still in the chest until she has left the area.

to:

* ListenToTheMoaningWind: The wind and scary moaning sounds that comes with it, will get louder, signals signalling the approach of Peach's the princess' ghost. Mario better stay still in the chest he's hiding in, until she has left the area.area. Listen to the wind going weaker. The louder it is, the closer Peach is, and she can suddenly come floating through the door, which can give Mario a pretty nasty surprise/scare if he tries to leave the room at that moment.
** It's also worth mentioning that the scary, zombie-like moaning is usually accompanying the howling wind when Peach is dangerously close.
Is there an issue? Send a MessageReason:
None


* In another version, maybe the earliest version of the demo, Peach's ghost just floats around, not stopping, whatsoever, and just turns around and floats back out of the area Mario is in.

to:

* ** In another version, maybe the earliest version of the demo, Peach's ghost just floats around, not stopping, whatsoever, and just turns around and floats back out of the area Mario is in.
Is there an issue? Send a MessageReason:
None


* In another version, maybe the earliest version of the demo, Peach's ghost just floats around, not stopping, whatsoever, and just turns around and floats back out of the area Mario is.

to:

* In another version, maybe the earliest version of the demo, Peach's ghost just floats around, not stopping, whatsoever, and just turns around and floats back out of the area Mario is.is in.



* ListenToTheMoaningWind: The wind and scary moaning sounds that comes with it, will get louder, signalling the approach of Peach's ghost. Mario better stay still in the chest until she has left the area.

to:

* ListenToTheMoaningWind: The wind and scary moaning sounds that comes with it, will get louder, signalling signals the approach of Peach's ghost. Mario better stay still in the chest until she has left the area.
Is there an issue? Send a MessageReason:
None


* CallingForMario: In one of the versions of the demo, before the Toads were added, when the ghost of Peach enter the room (or outside) where Mario is, she will stop for a moment, look around, and to try to fool him out of his hiding place, she will say with her normally sweet voice: "Mario?". However, she is still a ghostly monstrosity, so she will attack Mario if she sees him.

to:

* CallingForMario: CallingOutForMario: In one of the versions of the demo, before the Toads were added, when the ghost of Peach enter the room (or outside) where Mario is, she will stop for a moment, look around, and to try to fool him out of his hiding place, she will say with her normally sweet voice: "Mario?". However, she is still a ghostly monstrosity, so she will attack Mario if she sees him.



* ListenToTheMoaningWind: The wind and scary moaning sounds that comes with it, will get louder, signalling the approach of Peach's ghost. Stay still in the chest until she has left the area.

to:

* ListenToTheMoaningWind: The wind and scary moaning sounds that comes with it, will get louder, signalling the approach of Peach's ghost. Stay Mario better stay still in the chest until she has left the area.



** Even when Peach's ghost is more normal-looking, though still ghostly, if you look closely, you can see that her eyes are still red.

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** Even when Peach's ghost in Peach is more normal-looking, though still ghostly, if you look closely, you can see that in her normal ghostly form, her eyes are still red.
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* Even when Peach's ghost is more normal-looking, though still ghostly, if you look closely, you can see that her eyes are still red.

to:

* ** Even when Peach's ghost is more normal-looking, though still ghostly, if you look closely, you can see that her eyes are still red.
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None


* IDon'tNeedDoors: The ghost of Peach can float right through the doors, like any other ghost.

to:

* IDon'tNeedDoors: IDon't NeedDoors: The ghost of Peach can float right through the doors, like any other ghost.
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Added example(s)

Added DiffLines:

* CallingForMario: In one of the versions of the demo, before the Toads were added, when the ghost of Peach enter the room (or outside) where Mario is, she will stop for a moment, look around, and to try to fool him out of his hiding place, she will say with her normally sweet voice: "Mario?". However, she is still a ghostly monstrosity, so she will attack Mario if she sees him.
* In another version, maybe the earliest version of the demo, Peach's ghost just floats around, not stopping, whatsoever, and just turns around and floats back out of the area Mario is.
* IDon'tNeedDoors: The ghost of Peach can float right through the doors, like any other ghost.
* T-RexRoar: Whenever Peach sees Mario, she roars like a T-Rex as she starts hunting him.
* ListenToTheMoaningWind: The wind and scary moaning sounds that comes with it, will get louder, signalling the approach of Peach's ghost. Stay still in the chest until she has left the area.


Added DiffLines:

* Even when Peach's ghost is more normal-looking, though still ghostly, if you look closely, you can see that her eyes are still red.
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None


* AdaptationalVillainy: Peach is normally docile and sweet, but after her death, she's willing to kill Mario on sight.
* AmbiguousSituation: How has the Mushroom Kingdom been doing since Peach's death? How did Peach die?

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* AdaptationalVillainy: Peach is normally docile and sweet, but after her death, she's willing to kill Mario on sight.
sight. Same goes for the normally friendly and cheerful Toads.
* AmbiguousSituation: How has the Mushroom Kingdom been doing since Peach's death? How did Peach die?die? Why are Peach and the Toads suddenly hostile to Mario?



* SupportPartyMember: From Super Star and higher, there will be ghost Toads patrolling the castle. While they can't kill you, they will latch onto your face and you have to mash "E" to shake them off.

to:

* SupportPartyMember: From Super Star and higher, there will be ghost Toads patrolling the castle. While they can't kill you, they will latch onto your face and you have to mash "E" to shake them off.off, and Peach will likely be drawn towards your location as well, forcing you to hide immediately.

Added: 4

Changed: 68

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Examples Are Not Recent . Also formatting.


''Another Princess is in Our Castle'' is a fan made Mario horror game currently being developed by CM9 Animation, you can download a demo [[https://gamejolt.com/games/another-princess-is-in-our-castle/737688 here]]

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''Another Princess is in Our Castle'' is a fan made Mario horror game currently being developed by CM9 Animation, you [=CM9=] Animation which started development in 2023. You can download a demo [[https://gamejolt.com/games/another-princess-is-in-our-castle/737688 here]]



* SupportPartyMember: From Super Star and higher, there will be ghost Toads patrolling the castle. While they can't kill you, they will latch onto your face and you have to mash "E" to shake them off.

to:

* SupportPartyMember: From Super Star and higher, there will be ghost Toads patrolling the castle. While they can't kill you, they will latch onto your face and you have to mash "E" to shake them off.off.
----
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None


* InsurmountableWaistHeightFence: As noted above, entering the basement has Peach abruptly jumpscare you and the end the game, regardless of where she actually is, or even on the lowest difficulty.

to:

* InsurmountableWaistHeightFence: As noted above, entering the basement has Peach abruptly jumpscare you and the end the game, regardless of where she actually is, or even on the lowest difficulty.

Added: 197

Changed: 1

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None


* IdiosyncraticDifficultyLevels: There are 6 difficulty levels, affecting the number of enemies and the skill of the enemies as well

to:

* IdiosyncraticDifficultyLevels: There are 6 difficulty levels, affecting the number of enemies and the skill of the enemies as wellwell.
* InsurmountableWaistHeightFence: As noted above, entering the basement has Peach abruptly jumpscare you and the end the game, regardless of where she actually is, or even on the lowest difficulty.
Is there an issue? Send a MessageReason:
None


* IdiosyncraticDifficultyLevels: There are 6 difficulty levels, effecting the number of enemies and the skill of the enemies as well

to:

* IdiosyncraticDifficultyLevels: There are 6 difficulty levels, effecting affecting the number of enemies and the skill of the enemies as well
Is there an issue? Send a MessageReason:
None


* Cliffhanger: The demo ends with Mario walking into the castle's basement before getting ambushed by Peach.

to:

* Cliffhanger: CliffHanger: The demo ends with Mario walking into the castle's basement before getting ambushed by Peach.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/apiioc_0.jpg]]
[[caption-width-right:350:''Save the Mushroom Kingdom one last time'']]

''Another Princess is in Our Castle'' is a fan made Mario horror game currently being developed by CM9 Animation, you can download a demo [[https://gamejolt.com/games/another-princess-is-in-our-castle/737688 here]]

You play as Mario, the hero of the Mushroom Kingdom, who is visiting Peach's Castle a few years after the princess' untimely death, but something is wrong. You quickly discover that Peach's ghost is haunting the castle grounds, and she has become monstrous after her demise. Mario now must avoid Peach and collect statuettes of N64 characters to go deeper into the abandoned halls, and hopefully unravel the mystery of Peach's Castle...

----
!!This game contains examples of:
*AdaptationalVillainy: Peach is normally docile and sweet, but after her death, she's willing to kill Mario on sight.
*AmbiguousSituation: How has the Mushroom Kingdom been doing since Peach's death? How did Peach die?
*AntiFrustrationFeatures: The castle is the one from VideoGame/SuperMario64, but a few new doorways have been added so you don't get cornered easily.
*CameBackWrong: What happened to Princess Peach and the Toads.
*Cliffhanger: The demo ends with Mario walking into the castle's basement before getting ambushed by Peach.
*IdiosyncraticDifficultyLevels: There are 6 difficulty levels, effecting the number of enemies and the skill of the enemies as well
*InexplicableTreasureChests: There are now chests scattered over the castle, you use them as hiding spots.
*NightmareFace: All the enemies gain this upon seeing you.
*RedEyesTakeWarning: All the enemies gain this whenever they're chasing you.
*SupportPartyMember: From Super Star and higher, there will be ghost Toads patrolling the castle. While they can't kill you, they will latch onto your face and you have to mash "E" to shake them off.

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