Follow TV Tropes

Following

History VideoGame / AnotherMetroid2Remake

Go To

OR

Is there an issue? Send a MessageReason:
None


** In the original game, there were at least three distinct types of liquid: an unidentified thick liquid that impaired Samus's movements (seen in Phase 1 and Phase 9), normal water that was largely aesthetic and did not affect gameplay (seen in Phase 3 and Phase 7), and the corrosive deadly liquid that drained with every earthquake. ''Another Metroid 2 Remake'' makes no distinction between the thick liquid and normal water, with water acting as it does in later games such as ''VideoGame/SuperMetroid''. The deadly liquid is also depicted as lava, rather than a separate unique substance.

to:

** In the original game, there were at least three four distinct types of liquid: an unidentified thick liquid that impaired Samus's movements (seen in Phase 1 and Phase 9), 9); normal water that was largely aesthetic and did not affect gameplay (seen in Phase 3 and Phase 7), 7); an unidentified black liquid that was also aesthetic (seen only in Phase 8); and the corrosive deadly liquid that drained with every earthquake. ''Another Metroid 2 Remake'' makes no distinction between the thick liquid and normal water, with water acting as it does in later games such as ''VideoGame/SuperMetroid''. The deadly liquid is also depicted as lava, rather than a separate unique substance.substance, and is the only liquid seen in the Nest (completely replacing the black liquid from Phase 8).
Is there an issue? Send a MessageReason:
None


Of course, given that the game has already been released, this is guaranteed to cause StreisandEffect and ensuring the fans KeepCirculatingTheTapes. Furthermore, some dedicated fans have since managed to reverse engineer the game's source code, and has as a result been able to release a couple of unofficial patches, fixing most, if not all, of the remaining bugs and even implemented most of the original team's planned, but unfinished features.

to:

Of course, given that the game has already been released, this is guaranteed to cause StreisandEffect and ensuring the fans KeepCirculatingTheTapes. Furthermore, some dedicated fans have since managed to reverse engineer the game's source code, and has have as a result been able to release a couple of unofficial patches, fixing most, if not all, of the remaining bugs and even implemented most of the original team's planned, but unfinished features.
Is there an issue? Send a MessageReason:
None


** They were re-added in the fan-made update patches.
Is there an issue? Send a MessageReason:
None


** Septoggs were re-added in the fan-made update patches.

to:

** Septoggs They were re-added in the fan-made update patches.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Septoggs were re-added in the fan-made update patches.

Added: 597

Removed: 597

Is there an issue? Send a MessageReason:
None


* AdaptationalBadass:
** Not only are the Metroids harder to kill, they get slightly smarter each time you kill one, gaining moves like mid-air dodges and a high-speed charge-dash.
** Arachnus is also tougher than in ''Metroid II'', and even its appearance in ''VideoGame/MetroidFusion'', now being faster and able to take a lot more hits.
** The Geneses in ''VideoGame/MetroidFusion'' were standard enemies that were restricted to ducts and dropping acidic saliva on you. In this game, just one Genesis has a lot more room to move around, can do a lot more damage and serves as the game's BonusBoss.



* TookALevelInBadass:
** Not only are the Metroids harder to kill, they get slightly smarter each time you kill one, gaining moves like mid-air dodges and a high-speed charge-dash.
** Arachnus is also tougher than in ''Metroid II'', and even its appearance in ''VideoGame/MetroidFusion'', now being faster and able to take a lot more hits.
** The Geneses in ''VideoGame/MetroidFusion'' were standard enemies that were restricted to ducts and dropping acidic saliva on you. In this game, just one Genesis has a lot more room to move around, can do a lot more damage and serves as the game's BonusBoss.
Is there an issue? Send a MessageReason:
None


* OutdatedByCanon: Due to the original ''Metroid II'' being monochrome, fans disagreed prior to ''Samus Returns'' as to whether the "dangerous liquid" keeping Samus from progressing until all the Metroids in the area are dead is magma or some type of poison/acid. ''[=AM2R=]'' went with the former, but ''Videogame/MetroidSamusReturns'' depicts the liquid as toxic and purple.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OutdatedByCanon: Due to the original ''Metroid II'' being monochrome, fans disagreed prior to ''Samus Returns'' as to whether the "dangerous liquid" keeping Samus from progressing until all the Metroids in the area are dead is magma or some type of poison/acid. ''[=AM2R=]'' went with the former, but ''Videogame/MetroidSamusReturns'' depicts the liquid as toxic and purple.
Is there an issue? Send a MessageReason:
Let's move it to trivia, as this trope wasn't intended in the work proper.


* OutdatedByCanon: Due to the original ''Metroid II'' being monochrome, fans disagreed prior to ''Samus Returns'' as to whether the "dangerous liquid" keeping Samus from progressing until all the Metroids in the area are dead is magma or some type of poison/acid. ''[=AM2R=]'' went with the former, but ''Samus Returns'' depicts the liquid as toxic and purple.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OutdatedByCanon: Due to the original ''Metroid II'' being monochrome, fans disagreed prior to ''Samus Returns'' as to whether the "dangerous liquid" keeping Samus from progressing until all the Metroids in the area are dead is magma or some type of poison/acid. ''[=AM2R=]'' went with the former, but ''Samus Returns'' depicts the liquid as toxic and purple.

Added: 1585

Changed: 360

Is there an issue? Send a MessageReason:
None


* BodyHorror: The first time you see an Alpha molt from a regular Metroid, it's much like the original. The molted skin bursts and out comes the Alpha. But when you meet your first Gamma, it shows up as a regular Alpha. Its eyes close, its plated armor segments and its legs and fangs elongate amid spurts of gray blood, showing that the transformation is far from painless, and then its now triplicated eyes open and it screeches.

to:

* BodyHorror: The first time you see an Alpha molt from a regular Metroid, it's much like the original. The molted skin bursts and out comes the Alpha. But when you meet your first Gamma, it shows up as a regular Alpha. Its eyes close, its plated armor segments and its legs and fangs elongate amid spurts of gray blood, showing that the [[PainfulTransformation transformation is far from painless, painless]], and then its now triplicated now-triplicated eyes open and it screeches.



* GenreRefugee: the Tester boss would be more at home in a BulletHell game.

to:

* GenreRefugee: the The Tester boss would be more at home in a BulletHell game.



* HeartbeatSoundtrack: The remixed theme for [[https://www.youtube.com/watch?v=HCbXCrMChN0 The Nest]], which features a steady, heartbeat-like rhythm.



* KillItWithIce: The Ice Beam will be your go-to weapon for enemies that are vulnerable to being frozen. The organic barriers around the underwater ruins and the Larval Metroids in the Genetics Laboratory can only be destroyed by freezing them and then shattering them with missiles.

to:

* KillItWithIce: The Ice Beam will be your go-to weapon for enemies that are vulnerable to being frozen. The In particular, the organic barriers around the underwater ruins and the Larval Metroids in the Genetics Laboratory can only be destroyed by freezing them and then shattering them with missiles.



* ParryingBullets: Gamma Metroids will gladly swat away every other missile you shoot at them.

to:

* ParryingBullets: Both Zeta and Gamma Metroids will gladly swat away every other missile you shoot at them.



* ShieldedCoreBoss: The Tester has two layers of shields protecting its vulnerable core: four segments of armor plating that are immune to beams but vulnerable to missiles, and an energy shield that is immune to missiles but vulnerable to beams. Each segment of armor will eventually repair itself if not destroyed completely, but the inner energy shield is gone for good once you break it.

to:

* ShieldedCoreBoss: The Tester has two layers of shields protecting its vulnerable core: four segments of armor plating that are immune to beams but vulnerable to missiles, and an energy shield that is immune to missiles but vulnerable to beams. Each segment of armor will eventually repair itself if not destroyed completely, but the inner energy shield is gone for good once you break it.it (unless you're playing on hard mode, in which case it will also regenerate).



** [[spoiler:Torizo, the animated Chozo Statue that holds the Space Jump]]. It's got plenty of health and move ''really'' fast when it's low on health. [[spoiler:And it has two phases, with no chance to refill your health in-between]].

to:

** [[spoiler:Torizo, the animated Chozo Statue that holds the Space Jump]]. It's got plenty of health and move moves ''really'' fast when it's low on health. [[spoiler:And it has two phases, with no chance to refill your health in-between]].



* HarderThanHard: Fusion Mode, added on the 1.4 fan patch, is unlocked after finishing the game on Hard Mode. It gives Samus her Fusion Suit, in exchange for her being ''made of paper'' in comparison, and her enemies becoming even tougher.

to:

* HarderThanHard: HarderThanHard:
**
Fusion Mode, added on the 1.4 fan patch, is unlocked after finishing the game on Hard Mode. in under 4 hours. It gives Samus her Fusion Suit, in exchange for her being which means she's practically ''made of paper'' in comparison, comparison to Normal Mode, and her enemies becoming become even tougher.tougher. It also makes all organic enemies generate X instead of regular pickups and gives the non-Metroid organic bosses a final Core-X form.
** There are a multitude of options available to make things even harder for yourself. Start with less Missiles, Energy Tanks hold less, give bosses more health and/or more damage... You can also turn on Insanity Mode, which removes the ability to save.


Added DiffLines:

* NewGamePlus:
** Added in the 1.2 fan patch. The lava starts off at the level just below the Distribution Center, allowing you to explore everything up to that point in whatever order you want, though you do have to defeat all the Metroids in those areas before you can go any further.
** There's also a Random Game+ mode, which is like New Game+, but it shuffles the locations of all the major upgrades (for example, you might get the High Jump Boots as early as the Golden Temple, but have to wait until the Tower to get the Charge Beam). Some minor modifications are made to the levels so [[UnwinnableByMistake you can't get trapped without a way to progress]]. There are also options that allow you to shuffle the regular item expansions or to shuffle the item expansions ''with'' the major upgrades.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GenreRefugee: the Tester boss would be more at home in a BulletHell game.

Added: 506

Changed: 114

Removed: 142

Is there an issue? Send a MessageReason:
None


* DualBoss: When Samus [[spoiler:finds the dead research team,]] she must fight two Alpha Metroids at the same time. Taken UpToEleven later, when she must fight [[spoiler:'''five''']] Alpha Metroids at once.

to:

* DualBoss: When Samus [[spoiler:finds the dead research team,]] she must fight two Alpha Metroids at the same time. Taken UpToEleven later, later in the Distribution Center, when she must fight [[spoiler:'''five''']] Alpha Metroids at once. There's also a point in the same area where she must fight two Gamma Metroids at once.



** At the entrance to the Hydro Station, [[spoiler:an Alpha Metroid just bursts out of a ''rock'' in front of you]].



** Another good one is at the entrance to the Hydro Station, [[spoiler:where an Alpha Metroid just bursts out of a ''rock'' in front of you]].


Added DiffLines:

* ShieldedCoreBoss: The Tester has two layers of shields protecting its vulnerable core: four segments of armor plating that are immune to beams but vulnerable to missiles, and an energy shield that is immune to missiles but vulnerable to beams. Each segment of armor will eventually repair itself if not destroyed completely, but the inner energy shield is gone for good once you break it.

Added: 1429

Changed: 191

Removed: 1175

Is there an issue? Send a MessageReason:
See Discussion. Should we list fan patches and mods, even though we don't normally do that (even for fangames)? For now, I'm moving these examples to a separate section.


* AdaptedOut: The Septoggs and Blob Throwers do not appear in this remake. The 1.4 fan patch rectifies that and adds them back. Blob Throwers in particular get an ''anemone'' variant in the Distribution Center.

to:

* AdaptedOut: The Septoggs and Blob Throwers do not appear in this remake. The 1.4 fan patch rectifies that and adds them back. Blob Throwers in particular get an ''anemone'' variant in the Distribution Center.



* ApocalypticLog: Fan patch 1.4 adds those in form of dead Federation Marines you get to scan. One of them in particular gets quite obsessed in "[[MadnessMantra getting himself some fun]]" after a Metroid killed his partner.



** One of the logs added in the 1.4 fan patch show the different forms of Metroid seen at the course of the ''VideoGame/MetroidPrime'' games, while explaining why the ones at SR-388 are so unique.



** In the final area of the game, if you freeze a Metroid and it goes off-screen, it may [[PermanentlyMissableContent disappear]], making the game UnwinnableByMistake. Because the doors lock during Metroid battles, you can't simply exit and reenter the room to try to respawn the Metroid, and you are trapped in the room permanently. This forces you to restart from your last save point. This bug is, as of the 1.4 fan patch, still not fixed.

to:

** In the final area of the game, if you freeze a Metroid and it goes off-screen, it may [[PermanentlyMissableContent disappear]], making the game UnwinnableByMistake. Because the doors lock during Metroid battles, you can't simply exit and reenter the room to try to respawn the Metroid, and you are trapped in the room permanently. This forces you to restart from your last save point. This bug is, as of the 1.4 fan patch, still not fixed.



* HarderThanHard: Fusion Mode, added on the 1.4 fan patch, is unlocked after finishing the game on Hard Mode. It gives Samus her Fusion Suit, in exchange for her being ''made of paper'' in comparison, and her enemies becoming even tougher.



** The 1.4 fan patch adds a new one, giving players in higher difficulties an extra surprise: [[spoiler:''more Metroid larvas to fight at the Genetics Laboratory''. Gets particularly bad at the last room where you encounter them]].



** The 1.4 fan patch adds another if you collected all pickups: [[spoiler:The crystals the Baby Metroid were feeding on were actually [[VideoGame/MetroidFusion crystalized X-Parasites]], which now are able to revitalize and roam free on SR-388, as Samus exterminated their predators.]]


Added DiffLines:


!!Fan patches contain examples of:
* AdaptedOut: Subverted. The 1.4 fan patch rectifies this trope and adds Septoggs and Blob Throwers back. Blob Throwers in particular get an anemone variant in the Distribution Center.
* ApocalypticLog: Fan patch 1.4 adds those in form of dead Federation Marines you get to scan. One of them in particular gets quite obsessed in "[[MadnessMantra getting himself some fun]]" after a Metroid killed his partner.
* CallBack: One of the logs added in the 1.4 fan patch show the different forms of Metroid seen at the course of the ''VideoGame/MetroidPrime'' games, while explaining why the ones at [=SR388=] are so unique.
* HarderThanHard: Fusion Mode, added on the 1.4 fan patch, is unlocked after finishing the game on Hard Mode. It gives Samus her Fusion Suit, in exchange for her being ''made of paper'' in comparison, and her enemies becoming even tougher.
* JumpScare: The 1.4 fan patch adds a new one, giving players in higher difficulties an extra surprise: [[spoiler:''more Metroid larvae to fight at the Genetics Laboratory''. Gets particularly bad at the last room where you encounter them]].
* TheStinger: The 1.4 fan patch adds another if you collected all pickups: [[spoiler:The crystals the Baby Metroid were feeding on were actually [[VideoGame/MetroidFusion crystalized X-Parasites]], which now are able to revitalize and roam free on [=SR388=], as Samus exterminated their predators.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The 1.4 fan patch adds a new one, giving players in higher difficulties an extra surprise: [[spoiler:''more Metroid larvas to fight at the Genetics Laboratory''. Gets particularly bad at the last room where you encounter them]].

Added: 707

Changed: 627

Is there an issue? Send a MessageReason:
None


* AdaptedOut: The Septoggs and Blob Throwers do not appear in this remake.

to:

* AdaptedOut: The Septoggs and Blob Throwers do not appear in this remake. The 1.4 fan patch rectifies that and adds them back. Blob Throwers in particular get an ''anemone'' variant in the Distribution Center.



* ArtifactTitle: The "Another" part of the title. The project got started in 2006: at the time, interest in ''Metroid II'' fan remakes was extremely high due to the very successful ''VideoGame/MetroidZeroMission'' remake of the first game, and there were plenty of efforts to make a fan remake of the second game in the same vein. As the years went by, every one of these projects ended up dying or disappearing, and ''[=AM2R=]'' simply turned out to be the last man standing.

to:

* ArtifactTitle: The "Another" part of the title. The project got started in 2006: at the time, interest in ''Metroid II'' fan remakes was extremely high due to the very successful ''VideoGame/MetroidZeroMission'' ''VideoGame/MetroidZeroMission'', a remake of the first game, and there were plenty of efforts to make a fan remake of the second game in the same vein. As the years went by, every one of these projects ended up dying or disappearing, and ''[=AM2R=]'' simply turned out to be the last man standing.



** One of the logs added in the 1.4 fan patch show the different forms of Metroid seen at the course of the ''VideoGame/MetroidPrime'' games, while explaining why the ones at SR-388 are so unique.



** Serris, a boss fought on the research station in ''Metroid Fusion'', makes an appearance, this time in its natural habitat.
** Clearing the game quickly enough gets you a scene featuring Samus contacting [[VideoGame/SuperMetroid Ceres Space Colony]].

to:

** Serris, a boss fought on the research station in ''Metroid Fusion'', makes an appearance, this time in its natural habitat.
habitat, and it's tougher than the parasite-emulated one.
** Clearing the game quickly enough enough[[note]]In under two hours[[/note]] gets you a scene featuring Samus contacting [[VideoGame/SuperMetroid Ceres Space Colony]].



* FissionMailed: The game is scripted so that it is [[FailureIsTheOnlyOption impossible]] to escape the blast radius of the exploding power cell underneath the Tower. Players may notice the power cell's temperature increase at a much faster rate once they reach the two blast doors, and it will always detonate just before the second door opens. After an explosion that fills the whole screen, they are treated to the image of Samus lying on the floor amidst the rubble as her energy drops quickly... but then unexpectedly stops at five, and she gets back up. [[spoiler:Going back towards the ruined power cell chamber leads players to a free Energy Tank, fully replenishing Samus's health and then some]].

to:

* FissionMailed: The game is scripted so that it is [[FailureIsTheOnlyOption impossible]] to escape the blast radius of the exploding power cell underneath the Tower. Players may notice the power cell's temperature increase at a much faster rate once they reach the two blast doors, and it will always detonate just before the second door opens. After an explosion that fills the whole screen, they are treated to the image of Samus lying on the floor amidst the rubble as her energy drops quickly... but then unexpectedly stops at five, and she gets back up. [[spoiler:Going back towards the ruined power cell chamber leads players to a free Energy Tank and Missile Tank, fully replenishing Samus's health and then some]].



** In the final area of the game, if you freeze a Metroid and it goes off-screen, it may [[PermanentlyMissableContent disappear]], making the game UnwinnableByMistake. Because the doors lock during Metroid battles, you can't simply exit and reenter the room to try to respawn the Metroid, and you are trapped in the room permanently. This forces you to restart from your last save point.

to:

** In the final area of the game, if you freeze a Metroid and it goes off-screen, it may [[PermanentlyMissableContent disappear]], making the game UnwinnableByMistake. Because the doors lock during Metroid battles, you can't simply exit and reenter the room to try to respawn the Metroid, and you are trapped in the room permanently. This forces you to restart from your last save point. This bug is, as of the 1.4 fan patch, still not fixed.



* JumpScare: The game isn't full of them, but those scarce ones will definitely make you jump in surprise, particularly [[spoiler:exploring the Research Team facility and all of a sudden, not one but ''two'' Alpha Metroids attack you. Then you reach a certain room in Distribution Center, and you run into ''five'' of them. Oh, and just when you thought it can't get any worse, then you meet two Gammas in another room within same area]].

to:

* JumpScare: The game isn't full of them, but those scarce ones will definitely make you jump in surprise, particularly surprise:
** One of these happens when you are
[[spoiler:exploring the Research Team facility and all of a sudden, not one but ''two'' Alpha Metroids attack you. you.]]
**
Then you reach a certain room in Distribution Center, and [[spoiler:and you run into ''five'' of them. Oh, and just when you thought it can't get any worse, then you meet two Gammas in another room within same area]].area]].
** Another good one is at the entrance to the Hydro Station, [[spoiler:where an Alpha Metroid just bursts out of a ''rock'' in front of you]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HarderThanHard: Fusion Mode, added on the 1.4 fan patch, is unlocked after finishing the game on Hard Mode. It gives Samus her Fusion Suit, in exchange for her being ''made of paper'' in comparison, and her enemies becoming even tougher.

Added: 509

Changed: 10

Is there an issue? Send a MessageReason:
None


Of course, given that the game has already been released, this is guaranteed to cause StreisandEffect and ensuring the fans KeepCirculatingTheTapes. Furthermore, some dedicated fans have since managed to reverse engineer the game's source code, and has as a result been able to release a couple of unofficial patches, fixing most, if not all, of the remaining bugs and even implemented a couple of the original team's planned, but unfinished features.

to:

Of course, given that the game has already been released, this is guaranteed to cause StreisandEffect and ensuring the fans KeepCirculatingTheTapes. Furthermore, some dedicated fans have since managed to reverse engineer the game's source code, and has as a result been able to release a couple of unofficial patches, fixing most, if not all, of the remaining bugs and even implemented a couple most of the original team's planned, but unfinished features.


Added DiffLines:

* ApocalypticLog: Fan patch 1.4 adds those in form of dead Federation Marines you get to scan. One of them in particular gets quite obsessed in "[[MadnessMantra getting himself some fun]]" after a Metroid killed his partner.


Added DiffLines:

** The 1.4 fan patch adds another if you collected all pickups: [[spoiler:The crystals the Baby Metroid were feeding on were actually [[VideoGame/MetroidFusion crystalized X-Parasites]], which now are able to revitalize and roam free on SR-388, as Samus exterminated their predators.]]

Added: 912

Changed: 1209

Removed: 701

Is there an issue? Send a MessageReason:
Added Boss Remix, and decided to clean up the excessive spoiler tags while I was here.


** In the original game, Samus can only hold one beam weapon at a time. Therefore, while they were first offered in previous areas, each beam type could also be collected from a second Chozo statue found later in the game so that Samus would not have to backtrack as much if she needed to switch beam types. In ''Another Metroid 2 Remake'', beam weapons are permanently held once collected, so therefore each beam is only offered by a single Chozo statue in the game.

to:

** In the original game, Samus can only hold one beam weapon at a time. Therefore, while they were first offered in previous areas, each beam type could also be collected from a second second[[note]]or third, in the Ice Beam's case[[/note]] Chozo statue found later in the game so that Samus would not have to backtrack as much if she needed to switch beam types. In ''Another Metroid 2 Remake'', beam weapons are permanently held once collected, so therefore each beam is only offered by a single Chozo statue in the game.game.
** Save Stations, Missile Batteries, and Big Energy Balls have been condensed into a single Save Station that fills all three purposes.



* AntiClimax: The scripted event where [[spoiler:the Metroid Queen starts biting down on Samus]] can be resolved with [[spoiler:dropping a Power Bomb in her stomach and having her explode in a shining burst of light, her bloody carcass dripping around you as it rests on the ground]]... ''or'' you can just hit her with a few more missiles/super missiles/regular bombs/power bombs [[spoiler:in her mouth]] and watch something that's about as climactic as [[spoiler:any other Metroid death]], possibly less so.

to:

* AntiClimax: The scripted event where [[spoiler:the Queen Metroid Queen starts biting down on Samus]] can be resolved with [[spoiler:dropping a Power Bomb in her stomach and having her explode in a shining burst of light, her bloody carcass dripping around you as it rests on the ground]]... ''or'' you can just hit her with a few more missiles/super missiles/regular bombs/power bombs [[spoiler:in her mouth]] and watch something that's about as climactic as [[spoiler:any other Metroid death]], possibly less so.



* CallBack: After the chamber that upgrades Samus' suit to the Gravity Suit, the shadows plus her blue TronLines makes her briefly look like Dark Samus.

to:

* CallBack: BossRemix: The boss theme of Genesis is a fast-paced intense remix of the theme for the GFS Thoth, the area where Genesis is encountered.
* CallBack:
**
After the chamber that upgrades Samus' suit to the Gravity Suit, the shadows plus her blue TronLines makes her briefly look like Dark Samus.Samus.
** You can find the landing site and base of Galactic Federation Troopers in this game. In a similar manner to ''VideoGame/MetroidPrime2Echoes'', it's not a pretty sight... Thankfully, though, there's no zombie troopers to deal with.



** You can find the landing site and base of [[VideoGame/MetroidPrime Galactic Federation Troopers]] in this game. In a similar manner to ''Prime 2'', it's not a pretty sight... [[spoiler:Thankfully, though, there's no zombie troopers to deal with. [[DualBoss Though you do have to fight two Metroids at the same time there]].]]



* HarmlessFreezing: Largely averted, which is surprising since most ''Franchise/{{Metroid}}'' games play it straight. Frozen enemies are affected by gravity and will eventually [[LiterallyShatteredLives shatter]] (you can speed up the process with a missile). Played straight with [[spoiler:the larval metroids in the last area]], which must be frozen then shattered with missiles as per other games in the series.

to:

* HarmlessFreezing: Largely averted, which is surprising since most ''Franchise/{{Metroid}}'' games play it straight. Frozen enemies are affected by gravity and will eventually [[LiterallyShatteredLives shatter]] (you can speed up the process with a missile). Played straight with [[spoiler:the larval metroids the Larva Metroids in the last area]], area], which must be frozen then shattered with missiles as per other games in the series.



* KillItWithIce: The Ice Beam will be your go-to weapon for enemies that are vulnerable to being frozen. The organic barriers around the underwater ruins [[spoiler:and the larval metroids in the Genetics Laboratory]] can only be destroyed by freezing them and then shattering them with missiles.

to:

* KillItWithIce: The Ice Beam will be your go-to weapon for enemies that are vulnerable to being frozen. The organic barriers around the underwater ruins [[spoiler:and and the larval metroids Larval Metroids in the Genetics Laboratory]] Laboratory can only be destroyed by freezing them and then shattering them with missiles.



* LoneWolfBoss: Unless one counts the numerous evolutionary forms of Metroids as bosses, none of the game's bosses, save for the [[FinalBoss Metroid Queen]], have any ties to the Metroids and are all just acting of their own programming or accord.
* MercyInvincibility: Subverted. While the 2D ''Metroid'' games had somewhat short invincibility frames, this game has them so short that they may as well not exist. The near lack of invincibility frames will tear you up if a Zeta or Omega Metroid manages to corner you.
** [[spoiler:Genesis' high-velocity acid spit is either a notable example of this subversion, or ignores I-frames entirely.]]

to:

* LoneWolfBoss: Unless one counts the numerous evolutionary forms of Metroids as bosses, none of the game's bosses, save for the [[FinalBoss Metroid Queen]], Queen Metroid]], have any ties to the Metroids and are all just acting of their own programming or accord.
* MercyInvincibility: Subverted.Downplayed. While the 2D ''Metroid'' games had somewhat short invincibility frames, this game has them so short that they may as well not exist. The near lack of invincibility frames will tear you up if a Zeta or Omega Metroid manages to corner you.
** [[spoiler:Genesis'
you, or if you're caught in Genesis's high-velocity acid spit is either a notable example of this subversion, or ignores I-frames entirely.]] spit.



** Oh, you thought you were just gonna walk out with the [[spoiler:Space Jump]]? Think again.
** The battle for the the Spring Ball was a simple matter of bombing the boss in the original. Here, it revs itself like Franchise/SonicTheHedgehog, and you have to carefully place bombs to launch it into electrified spikes on the wall three times.
** Thought you could mix and match strategies and [[spoiler:use the Power Bombs to instagib the Metroid Queen]]? Hope you like pain with your futility! [[spoiler:There's a scripted event where the Queen bites down after Samus has no more room to run, and ''that'' is when you re-enact its death in ''Other M'']].
** In the original game and the demo versions, the Ice Beam was the first beam upgrade you could find. In the final version, however, it's the ''last'' beam upgrade you find! The item you find in the place you originally found the Ice Beam? The Charge Beam.

to:

** Oh, you thought you were just gonna walk out with the [[spoiler:Space Jump]]? Space Jump, like in the original game? Think again.
again. [[spoiler:The Chozo statue awakens and reveals itself to be Torzio.]]
** The battle for the the Spring Ball was a simple matter of bombing the boss Arachnus in the original. Here, it revs itself like Franchise/SonicTheHedgehog, and you have to carefully place bombs to launch it into electrified spikes on the wall three times.
** Thought you could mix and match strategies and [[spoiler:use use the Power Bombs to instagib the Metroid Queen]]? Queen Metroid? Hope you like pain with your futility! [[spoiler:There's a scripted event where the Queen bites down after Samus has no more room to run, and ''that'' is when you re-enact its death in ''Other M'']].
** In the original game and the demo versions, the Ice Beam was the first beam upgrade you could find. In the final version, however, it's the ''last'' beam upgrade you find! The item you find in the place you originally found the Ice Beam? The Charge Beam.Beam, which was not in the original game.



* UnexpectedGameplayChange: In the Mines, Samus takes control of digging machines and a hopping robot.

to:

* UnexpectedGameplayChange: In the Mines, Industrial Complex, Samus remotely takes control of digging machines an Autoad that must carefully navigate assembly lines to deliver Super Missiles and a hopping robot.clear the path.



** [[spoiler:Arachnus]] can be a little tricky, as most players won't have more than 2 energy tanks unlocked when facing it (although you can unlock the [[spoiler:Varia Suit]] in the same area for better defense and the [[spoiler: Hi-Jump Boots]] for more evasive ability), and it can deplete your energy quite fast if you are not careful. Placing bombs while avoiding getting rolled over require good reflexes from the player.

to:

** [[spoiler:Arachnus]] The Chozo Defense System. While it's a fairly easy fight, it wakes players of the original game up to the fact that things have changed and that knowledge of the original won't be enough to get them through.
** Arachnus
can be a little tricky, as most players won't have more than 2 energy tanks unlocked when facing it (although you can unlock the [[spoiler:Varia Suit]] Varia Suit in the same area for better defense and the [[spoiler: Hi-Jump Boots]] Boots for more evasive ability), and it can deplete your energy quite fast if you are not careful. Placing bombs while avoiding getting rolled over require good reflexes from the player.



** An even better example is the [[spoiler:Chozo Defense System]]. While it's a fairly easy fight, it wakes players of the original game up to the fact that things have changed and that knowledge of the original won't be enough to get them through.



* YourPrincessIsInAnotherCastle: Most of the new bosses, but the aforementioned [[spoiler:room with the Space Jump]] deserves special mention for having two instances in the same room! Just when you think you've defeated [[spoiler:the Torizo]], out comes the [[spoiler:jetpack]].

to:

* YourPrincessIsInAnotherCastle: Most of the new bosses, but the aforementioned [[spoiler:room room with the Space Jump]] Jump deserves special mention for having two instances in the same room! Just when you think you've defeated [[spoiler:the Torizo]], out comes the [[spoiler:jetpack]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdaptationDistillation:
** In the original game, there were at least three distinct types of liquid: an unidentified thick liquid that impaired Samus's movements (seen in Phase 1 and Phase 9), normal water that was largely aesthetic and did not affect gameplay (seen in Phase 3 and Phase 7), and the corrosive deadly liquid that drained with every earthquake. ''Another Metroid 2 Remake'' makes no distinction between the thick liquid and normal water, with water acting as it does in later games such as ''VideoGame/SuperMetroid''. The deadly liquid is also depicted as lava, rather than a separate unique substance.
** In the original game, Samus can only hold one beam weapon at a time. Therefore, while they were first offered in previous areas, each beam type could also be collected from a second Chozo statue found later in the game so that Samus would not have to backtrack as much if she needed to switch beam types. In ''Another Metroid 2 Remake'', beam weapons are permanently held once collected, so therefore each beam is only offered by a single Chozo statue in the game.


Added DiffLines:

* AdaptedOut: The Septoggs and Blob Throwers do not appear in this remake.


Added DiffLines:

* DivergentCharacterEvolution:
** While Moheeks still behave identically to Needlers and Tsumuris when on land (sticking to surfaces and crawling along at any angle or orientation), they now swim around freely when they appear underwater at the Distribution Center.
** Shirks no longer behave identically to Senjoos, now adopting a much more aggressive behavior as they purposefully try to ram into Samus instead of simply circling around in the air.
** [=TPOs=] and Meboids, two examples of the very common "fly back and forth horizontally" enemy type from the original game, now each have unique behaviors. [=TPOs=] will split in two when attacked and aggressively hone in on Samus. Meboids spawn infinitely from clusters that they swarm around to protect, and can only be effectively defeated with an Ice Beam and missile combo.
Is there an issue? Send a MessageReason:
None


Of course, given that the game has already been released, this is guaranteed to cause StreisandEffect and ensuring the fans KeepCirculatingTheTapes. Furthermore, some dedicated fans have since managed to reverse engineer the game's source code, and has as a result been able to release a couple of unofficial patches, fixing most, if not all, of the remaining bugs and even implement a couple of the original team's planned, but unfinished features.

to:

Of course, given that the game has already been released, this is guaranteed to cause StreisandEffect and ensuring the fans KeepCirculatingTheTapes. Furthermore, some dedicated fans have since managed to reverse engineer the game's source code, and has as a result been able to release a couple of unofficial patches, fixing most, if not all, of the remaining bugs and even implement implemented a couple of the original team's planned, but unfinished features.
Is there an issue? Send a MessageReason:
None


The game was officially released the August 6th 2016, for the 30th anniversary of ''Metroid''. Due to [[ScrewedByTheLawyers DMCA takedowns]], apparently sent on Nintendo's behalf, you can no longer download it from the [[http://metroid2remake.blogspot.com/ developer's blog]]. Guasti said at first he will continue to update and improve the game, but due to a DMCA notice sent by Nintendo directly a week after the first DMCA notice (which apparently wasn't from an official Nintendo source), any future updates that were planned are now squashed. He has also requested fans to not hate on Creator/{{Nintendo}} for the DMCA takedowns, as it is their legal obligation to protect their IP. He has also suggested people buy the original ''Metroid II'' off the eShop to show them that people are still interested in the 2D {{Metroidvania}} genre.

to:

The game was officially released the August 6th 2016, for the 30th anniversary of ''Metroid''. Due to [[ScrewedByTheLawyers DMCA takedowns]], apparently sent on Nintendo's behalf, you can no longer download it from the [[http://metroid2remake.blogspot.com/ developer's blog]]. Guasti said at first he will and the rest of the development team would continue to update and improve the game, but due to a DMCA notice sent by Nintendo directly a week after the first DMCA notice (which apparently wasn't from an official Nintendo source), any future updates that were planned are now squashed. He has also requested fans to not hate on Creator/{{Nintendo}} for the DMCA takedowns, as it is their legal obligation to protect their IP. He has also suggested people buy the original ''Metroid II'' off the eShop to show them that people are still interested in the 2D {{Metroidvania}} genre.
Is there an issue? Send a MessageReason:
None


The game was officially released the August 6th 2016, for the 30th anniversary of ''Metroid''. Due to [[ScrewedByTheLawyers DMCA takedowns]], apparently sent on Nintendo's behalf, you can no longer download it from the [[http://metroid2remake.blogspot.com/ developer's blog]]. Of course, given that the game has already been released, this is guaranteed to cause StreisandEffect and ensuring the fans KeepCirculatingTheTapes. No specific web mirrors are known to be up, but it's not especially hard to find it if you know where to look.

Guasti has also said he will continue to update and improve the game, but due to a DMCA notice sent by Nintendo directly a week after the first DMCA notice (which apparently wasn't from an official Nintendo source), any future updates that were planned are now squashed. He has also requested fans to not hate on Creator/{{Nintendo}} for the DMCA takedowns, as it is their legal obligation to protect their IP. He has also suggested people buy the original ''Metroid II'' off the eShop to show them that people are still interested in the 2D {{Metroidvania}} genre.

to:

The game was officially released the August 6th 2016, for the 30th anniversary of ''Metroid''. Due to [[ScrewedByTheLawyers DMCA takedowns]], apparently sent on Nintendo's behalf, you can no longer download it from the [[http://metroid2remake.blogspot.com/ developer's blog]]. Of course, given that the game has already been released, this is guaranteed to cause StreisandEffect and ensuring the fans KeepCirculatingTheTapes. No specific web mirrors are known to be up, but it's not especially hard to find it if you know where to look.

Guasti has also said at first he will continue to update and improve the game, but due to a DMCA notice sent by Nintendo directly a week after the first DMCA notice (which apparently wasn't from an official Nintendo source), any future updates that were planned are now squashed. He has also requested fans to not hate on Creator/{{Nintendo}} for the DMCA takedowns, as it is their legal obligation to protect their IP. He has also suggested people buy the original ''Metroid II'' off the eShop to show them that people are still interested in the 2D {{Metroidvania}} genre.
genre.

Of course, given that the game has already been released, this is guaranteed to cause StreisandEffect and ensuring the fans KeepCirculatingTheTapes. Furthermore, some dedicated fans have since managed to reverse engineer the game's source code, and has as a result been able to release a couple of unofficial patches, fixing most, if not all, of the remaining bugs and even implement a couple of the original team's planned, but unfinished features.
Is there an issue? Send a MessageReason:
None


[[quoteright:347:http://static.tvtropes.org/pmwiki/pub/images/am2rtitlescreen_5054.jpg]]

to:

[[quoteright:347:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/am2rtitlescreen_5054.org/pmwiki/pub/images/am2r_promo_art.jpg]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InjuredPlayerCharacterStage: After a massive explosion leaves Samus with 5 energy left, the player must choose whether to return to the Tower or explore the destroyed Power Plant. If they choose the former, then Samus must carefully navigate her way to the nearest save station to replenish her suit's energy, avoiding enemies that are strong enough to kill her in one hit at this stage. The latter option is considerably safer, since there are no enemies and it eventually leads to an Energy Tank.

Added: 710

Changed: 588

Is there an issue? Send a MessageReason:
None


* MercyInvincibility: Averted. While the 2D ''Metroid'' games had somewhat short invincibility frames, this game has them so short that they may as well not exist. The near lack of invincibility frames will tear you up if a Zeta or Omega Metroid manages to corner you.

to:

* MercyInvincibility: Averted.Subverted. While the 2D ''Metroid'' games had somewhat short invincibility frames, this game has them so short that they may as well not exist. The near lack of invincibility frames will tear you up if a Zeta or Omega Metroid manages to corner you.you.
** [[spoiler:Genesis' high-velocity acid spit is either a notable example of this subversion, or ignores I-frames entirely.]]



* PowerupLetdown: The Ice Beam. You get it as the ''last'' weapon in the game, at a point when your beam has been upgraded enough to make quick work of most enemies. The way it freezes enemies makes it much more tedious to farm powerups[[note]]A frozen enemy can't be shot again to destroy it. Instead you need to follow its frozen body as it falls to the ground or wait for it to shatter[[/note]], leading many players to turn it off unless actually needed. Despite being rendered obsolete by the Space Jump, many fans also miss the staple ability to use frozen enemies as platforms.

to:

* ParryingBullets: Gamma Metroids will gladly swat away every other missile you shoot at them.
* PowerupLetdown: The Ice Beam. You get it as the ''last'' weapon in the game, at a point when your beam has been upgraded enough to to make quick work of most enemies. The way it freezes enemies makes it much more tedious to farm powerups[[note]]A frozen enemy can't be shot again to destroy it. Instead you need to follow its frozen body as it falls to the ground or wait for it to shatter[[/note]], leading many players to turn it off unless actually needed. Despite being rendered obsolete by the Space Jump, many fans also miss the staple ability to use frozen enemies as platforms.
Is there an issue? Send a MessageReason:
"Sector" is confusing terminology since none of the three games use that term (the original uses Phases, AM2R gives each area unique names, Samus Returns uses Areas).


** Other areas, such as Sector 6, have been given complete additions.

to:

** Other areas, such as Sector 6, areas have been given complete additions.additions. For example, the Tower has been given a whole new sub-area, the Power Plant, which was not in the original Phase 7. An entirely new area, the Distribution Center, was added between Phase 7 and Phase 8.



* FiveSecondForeshadowing: At the bottom of [[spoiler:Sector 3]] is [[spoiler:an Alpha Metroid]] partway evolved the next phase of Metroid Evolution. On the way back out of that room is a surprise encounter with [[spoiler:a Gamma Metroid]].
* GameBreakingBug:
** If you're one of the unlucky ones to have a certain graphics card, Samus will turn invisible when you equip the Gravity Suit. While it's not ''entirely'' breaking as you can use the Varia Suit instead, it makes navigating the underwater areas needlessly more difficult and turns Serris into ThatOneBoss. Patch 1.1 fixes the issue.

to:

* FiveSecondForeshadowing: At the bottom of [[spoiler:Sector 3]] the Hydro Station Breeding Grounds is [[spoiler:an an Alpha Metroid]] Metroid partway evolved the next phase of Metroid Evolution. On the way back out of that room is a surprise encounter with [[spoiler:a a Gamma Metroid]].
Metroid.
* GameBreakingBug:
GameBreakingBug: The initial release contained two major glitches that could significantly impact gameplay. Fortunately, Patch 1.1 fixed both of these issues:
** If you're one of the unlucky ones to have a certain graphics card, Samus will turn invisible when you equip the Gravity Suit. While it's not ''entirely'' breaking as you can use the Varia Suit instead, it makes navigating the underwater areas needlessly more difficult and turns Serris into ThatOneBoss. Patch 1.1 fixes the issue.a much more difficult fight.



** Thought you could mix and match strategies and [[spoiler:use the Power Bombs to instagib the Metroid Queen]]? Hope you like pain with your futility! [[spoiler:There's a scripted event where the Queen bites down after Samus has no more room to run, and ''that'' is when you re-enact its death in Other M]].

to:

** Thought you could mix and match strategies and [[spoiler:use the Power Bombs to instagib the Metroid Queen]]? Hope you like pain with your futility! [[spoiler:There's a scripted event where the Queen bites down after Samus has no more room to run, and ''that'' is when you re-enact its death in Other M]].''Other M'']].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BossArenaUrgency: At the Tower, one Gamma Metroid is fought in a cavern full of sand. The sand covers a deadly bed of spikes along the cavern floor. Unfortunately, the Gamma Metroid's electrical attack clears away any sand that it touches. The longer the fight continues, the less safe ground Samus has to stand on.
Is there an issue? Send a MessageReason:
None


Later on, Nintendo stepped in to remake ''Metroid II'' themselves, with ''VideoGame/MetroidSamusReturns'', released on September 15, 2017.

to:

Later on, As it turned out, Nintendo stepped in to remake ''Metroid II'' themselves, with had a hidden agenda behind their takedown request: they'd been working on their own remake, ''VideoGame/MetroidSamusReturns'', released which would be announced at E3 2017 before coming out on September 15, 2017.
15 of the same year.



** Numerous areas have been given complete artistic overhauls[[note]]Not that this was hard to do considering that the original was just a gray on black background[[/note]], entire enemies and even ''bosses'' have been added from scratch, and items and powers featured later in the ''Franchise/{{Metroid}}'' series have been added as well.[[note]]Such as the Super Missile, Speed Boost, Charge Beam, and Power Bomb.[[/note]]

to:

** Numerous areas have been given complete artistic overhauls[[note]]Not that this was hard to do considering that the original was just a gave Guasti much to work with, since the [=GameBoy=]'s graphical limitations restricted things to gray on a black background[[/note]], entire enemies and even ''bosses'' have been added from scratch, and items and powers featured later in the ''Franchise/{{Metroid}}'' series have been added as well.[[note]]Such as the Super Missile, Speed Boost, Charge Beam, and Power Bomb.[[/note]]
Is there an issue? Send a MessageReason:
None


Later on, Nintendo stepped in to remake Metroid 2 themselves, with ''VideoGame/MetroidSamusReturns'', released on September 15, 2017.

to:

Later on, Nintendo stepped in to remake Metroid 2 ''Metroid II'' themselves, with ''VideoGame/MetroidSamusReturns'', released on September 15, 2017.

Top