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While the game is currently still in development, the latest version (up through Sector 6) as well as updates can be found [[http://metroid2remake.blogspot.com here.]]

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While the game is currently still in development, the latest version (up through Sector 6) as well as updates can be found [[http://metroid2remake.blogspot.com here.]]
]] The dev is toying around with an Android port, but notes that he's having some trouble implementing touch screen controls into the game.
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* CallForward: You can find the landing site and base of [[VideoGame/MetroidPrime Galactic Federation Troopers]] in this game. In a similar manner to ''Prime 2'', it's not a pretty sight... [[spoiler: Thankfully, though, there's no zombie troopers to deal with. Though you do have to fight two Metroids at the same time there.]]
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* AdaptationExpansion: In spades. Numerous areas have been given complete artistic overhauls[[note]]Not that this was hard to do considering that the original was just a gray on black background,[[/note]]entire enemies and even ''bosses'' have been added from scratch, and items and powers featured later in the Franchise/{{Metroid}} series have been added as well.[[note]]Such as the Super Missile, Speed Boost, Charge Beam.[[/note]]

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* AdaptationExpansion: In spades. Numerous areas have been given complete artistic overhauls[[note]]Not that this was hard to do considering that the original was just a gray on black background,[[/note]]entire enemies and even ''bosses'' have been added from scratch, and items and powers featured later in the Franchise/{{Metroid}} ''Franchise/{{Metroid}}'' series have been added as well.[[note]]Such as the Super Missile, Speed Boost, Charge Beam.[[/note]]
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* FanRemake: Of Videogame/MetroidIIReturnOfSamus

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* FanRemake: Of Videogame/MetroidIIReturnOfSamus''Videogame/MetroidIIReturnOfSamus''
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* AdaptationExpansion: In spades. Numerous areas have been given complete artistic overhauls[[note]]Not that this was hard to do considering that the original was just a gray on black background[[/note]], entire enemies and even ''bosses'' have been added from scratch, and items and powers featured later in the Franchise/{{Metroid}} series have been added as well[[note]]Such as the Super Missile, Speed Boost, Charge Beam[[/note]].

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* AdaptationExpansion: In spades. Numerous areas have been given complete artistic overhauls[[note]]Not that this was hard to do considering that the original was just a gray on black background[[/note]], entire background,[[/note]]entire enemies and even ''bosses'' have been added from scratch, and items and powers featured later in the Franchise/{{Metroid}} series have been added as well[[note]]Such well.[[note]]Such as the Super Missile, Speed Boost, Charge Beam[[/note]].Beam.[[/note]]
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* GuideDangit: Getting some of the new upgrades added in such as the charge beam. When you encounter it, it's blocked up by a different colored block. ''Nothing'' you can do can break it, so in grand Metroid tradition you think you're suppose to comeback with a weapon that ''can'' break it. [[spoiler: Nope! Absolutely ''none'' of your upgrades can break it. Instead, you're suppose to shoot the orbs hanging from the ceiling not far off in order to move it. Not only is there ''any'' indication you're suppose to do that, unless you start shooting around at wild and accidentally hit one, said orbs also blend way too well into the background, which would make one believe it ''is'' nothing but background.]]

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* GuideDangit: Getting some of the new upgrades added in such as the charge beam. When you encounter it, it's blocked up by a different colored block. ''Nothing'' you can do can break it, so in grand Metroid tradition you think you're suppose to comeback with a weapon that ''can'' break it. [[spoiler: Nope! Absolutely ''none'' of your upgrades can break it. Instead, you're suppose to shoot the orbs hanging from the ceiling not far off in order to move it. Not only is there ''any'' indication you're suppose to do that, that or that the two are related, unless you start shooting around at wild and accidentally hit one, said orbs also blend way too well into the background, which would make one believe it ''is'' nothing but background.]]
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* GuideDangit: Getting some of thew new upgrades added in such as the charge beam. When you encounter it, it's blocked up by a different colored block. ''Nothing'' you can do can break it, so in grand Metroid tradition you think you're suppose to comeback with a weapon that ''can'' break it. [[spoiler: Nope! Absolutely ''none'' of your upgrades can break it. Instead, you're suppose to shoot the orbs hanging from the ceiling not far off in order to move it. Not only is there ''any'' indication you're suppose to do that, unless you start shooting around at wild and accidentally hit one, said orbs also blend way too well into the background, which would make one believe it ''is'' nothing but background.]]

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* GuideDangit: Getting some of thew the new upgrades added in such as the charge beam. When you encounter it, it's blocked up by a different colored block. ''Nothing'' you can do can break it, so in grand Metroid tradition you think you're suppose to comeback with a weapon that ''can'' break it. [[spoiler: Nope! Absolutely ''none'' of your upgrades can break it. Instead, you're suppose to shoot the orbs hanging from the ceiling not far off in order to move it. Not only is there ''any'' indication you're suppose to do that, unless you start shooting around at wild and accidentally hit one, said orbs also blend way too well into the background, which would make one believe it ''is'' nothing but background.]]
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* GuideDangit: Getting some of thew new upgrades added in such as the charge beam. When you encounter it, it's blocked up by a different colored block. ''Nothing'' you can do can break it, so in grand Metroid tradition you think you're suppose to comeback with a weapon that ''can'' break it. [[spoiler: Nope! Absolutely ''none'' of your upgrades can break it. Instead, you're suppose to shoot the orbs hanging from the ceiling not far off in order to move it. Not only is there ''any'' indication you're suppose to do that, unless you start shooting around at wild and accidentally hit one, said orbs also blend way too well into the background, which would make one believe it ''is'' nothing but background.]]
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* FissionMailed: The game is scripted so that it is [[FailureIsTheOnlyOption impossible]] to escape the blast radius of the exploding power cell underneath the Tower. Players may notice the power cell's temperature increase at a much faster rate once they reach the two blast doors, and it will always detonate just before the second door opens. After an explosion that fills the whole screen, they are treated to the image of Samus lying on the floor amidst the rubble as her energy drops quickly... but then unexpectedly stops at five, and she gets back up. [[spoiler:Going back towards the ruined power cell chamber leads players to a free Energy Tank, fully replenishing Samus's health and then some.]]

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While the game is currently still in development, the latest version (up through Sector 4) as well as updates can be found [[http://metroid2remake.blogspot.com here.]]

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While the game is currently still in development, the latest version (up through Sector 4) 6) as well as updates can be found [[http://metroid2remake.blogspot.com here.]]



** Other areas, such as Sector 6, have been given complete additions.



* {{Metroidvania}}: Duh

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* FiveSecondForeshadowing: At the bottom of [[spoiler:Sector 3]] is [[spoiler: an Alpha Metroid]] partway evolved the next phase of Metroid Evolution. On the way back out of that room is a surprise encounter with [[spoiler: a Gamma Metroid.]]
* {{Metroidvania}}: Duh[[VideoGame/MetroidIIReturnOfSamus The original game]] is looked down upon by Metroid fans today for being one of the few games with a lesser Metroidvania influence. [=DoctorM64=] has taken some measures to restore some elements of Metroidvania on a smaller scale. While there is very little traversing back across the entire world, there are some portions of sector maps that require an item found somewhere else in that sector in order to pass.


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* StupidityIsTheOnlyOption: The room with the Power Bombs requires Samus to use them and destroy a power cell in order to exit.
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* MusicalSpoiler: The music that plays during the [[spoiler:Torizo]] boss battle is a remix of the ''VideoGame/MetroidPrime2Echoes'' theme for Chykka. The Chykka boss fight has two phases, with a non-winged larva in the first phase and a winged adult in the second phase. This is a hint that [[spoiler:Torizo will also be a two-phase fight, with a winged form in the second phase]].
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* Body Horror: The first time you see an Alpha molt from a regular Metroid, it's much like the original. The molted skin bursts and out comes the Alpha. But when you meet your first Gamma, it shows up as a regular Alpha. Its eyes close, its plated armor segments and its legs and fangs elongate amid spurts of gray blood, showing that the transformation is far from painless, and then its now triplicated eyes open and it screeches.

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* Body Horror: BodyHorror: The first time you see an Alpha molt from a regular Metroid, it's much like the original. The molted skin bursts and out comes the Alpha. But when you meet your first Gamma, it shows up as a regular Alpha. Its eyes close, its plated armor segments and its legs and fangs elongate amid spurts of gray blood, showing that the transformation is far from painless, and then its now triplicated eyes open and it screeches.
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*Body Horror: The first time you see an Alpha molt from a regular Metroid, it's much like the original. The molted skin bursts and out comes the Alpha. But when you meet your first Gamma, it shows up as a regular Alpha. Its eyes close, its plated armor segments and its legs and fangs elongate amid spurts of gray blood, showing that the transformation is far from painless, and then its now triplicated eyes open and it screeches.
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* {{Metroidvania}}: Duh
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** The battle for the the Jump Ball was a simple matter of bombing the boss in the original. Here, it revs itself like Sonic the Hedgehog, and you have to carefully place bombs to launch it into spikes on the wall three times.
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'''Another Metroid 2 Remake''' (aka [=AM2R=]) is a currently in development FanRemake of the 1991 UsefulNotes/GameBoy game ''VideoGame/MetroidIIReturnOfSamus''', started by a programmer going by the pseudonym [=DoctorM64=]. The project aims to update the gameplay and graphics of the original game in the vein of ''VideoGame/MetroidZeroMission''.

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'''Another Metroid 2 Remake''' (aka [=AM2R=]) is a currently in development FanRemake of the 1991 UsefulNotes/GameBoy game ''VideoGame/MetroidIIReturnOfSamus''', ''VideoGame/MetroidIIReturnOfSamus'', started by a programmer going by the pseudonym [=DoctorM64=]. The project aims to update the gameplay and graphics of the original game in the vein of ''VideoGame/MetroidZeroMission''.
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Another Metroid 2 Remake (aka [=AM2R=]) is a currently in development FanRemake of the 1991 UsefulNotes/GameBoy game Videogame/MetroidIIReturnOfSamus, started by a programmer going by the pseudonym [=DoctorM64=]. The project aims to update the gameplay and graphics of the original game in the vein of VideoGame/MetroidZeroMission.

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Another '''Another Metroid 2 Remake Remake''' (aka [=AM2R=]) is a currently in development FanRemake of the 1991 UsefulNotes/GameBoy game Videogame/MetroidIIReturnOfSamus, ''VideoGame/MetroidIIReturnOfSamus''', started by a programmer going by the pseudonym [=DoctorM64=]. The project aims to update the gameplay and graphics of the original game in the vein of VideoGame/MetroidZeroMission.
''VideoGame/MetroidZeroMission''.
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* WorkingTitle: The FAQ states they don't plan on keeping "[=AM2R=]" for the final version.

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* WorkingTitle: The FAQ states they don't plan on keeping "[=AM2R=]" for the final version.version.
----
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Another Metroid 2 Remake (aka [=AM2R=]) is a currently in development FanRemake of the 1991 UsefulNotes/GameBoy game Videogame/MetroidIIReturnOfSamus, started by a programmer going by the pseudonym DoctorM64. The project aims to update the gameplay and graphics of the original game in the vein of VideoGame/MetroidZeroMission.

to:

Another Metroid 2 Remake (aka [=AM2R=]) is a currently in development FanRemake of the 1991 UsefulNotes/GameBoy game Videogame/MetroidIIReturnOfSamus, started by a programmer going by the pseudonym DoctorM64.[=DoctorM64=]. The project aims to update the gameplay and graphics of the original game in the vein of VideoGame/MetroidZeroMission.
Is there an issue? Send a MessageReason:
None


Another Metroid 2 Remake (aka [=AM2R=]) is a currently in development FanRemake of the 1991 UsefulNotes/GameBoy game Videogame/MetroidIIReturnOfSamus. The project aims to update the gameplay and graphics of the original game in the vein of VideoGame/MetroidZeroMission.

to:

Another Metroid 2 Remake (aka [=AM2R=]) is a currently in development FanRemake of the 1991 UsefulNotes/GameBoy game Videogame/MetroidIIReturnOfSamus.Videogame/MetroidIIReturnOfSamus, started by a programmer going by the pseudonym DoctorM64. The project aims to update the gameplay and graphics of the original game in the vein of VideoGame/MetroidZeroMission.
Is there an issue? Send a MessageReason:
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Another Metroid 2 Remake (aka [=AM2R=]) is a currently in development fan-made remake of the 1991 UsefulNotes/GameBoy game Videogame/MetroidIIReturnOfSamus. The project aims to update the gameplay and graphics of the original game in the vein of VideoGame/MetroidZeroMission.

to:

Another Metroid 2 Remake (aka [=AM2R=]) is a currently in development fan-made remake FanRemake of the 1991 UsefulNotes/GameBoy game Videogame/MetroidIIReturnOfSamus. The project aims to update the gameplay and graphics of the original game in the vein of VideoGame/MetroidZeroMission.
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** An even better example is the [[spoiler:Zone 1 Security System.]] While it's arguably a fairly easy fight it wakes players of the original game up to the fact that things have changed and that knowledge of the orginal won't be enough to get them through.

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* TookALevelInBadass: Not only are the Metroids harder to kill, they get slightly smarter each time you kill one, gaining moves like mid-air dodges and a high-speed charge-dash.
* WakeUpCallBoss: [[spoiler:Torizo, the animated Chozo Statue that holds the Space Jump.]] It's got plenty of health and move ''really'' fast when it's low on health. [[spoiler:And it has two phases, with no chance to refill your health in-between.]]

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* TookALevelInBadass: TookALevelInBadass:
**
Not only are the Metroids harder to kill, they get slightly smarter each time you kill one, gaining moves like mid-air dodges and a high-speed charge-dash.
** Arachnus is also even tougher than its appearance in ''VideoGame/MetroidFusion'', it is now faster and can take a lot more hits.
* WakeUpCallBoss: [[spoiler:Torizo, the animated Chozo Statue that holds the Space Jump.]] It's got plenty of health and move ''really'' fast when it's low on health. [[spoiler:And it has two phases, with no chance to refill your health in-between.]]]]
Is there an issue? Send a MessageReason:
None


Another Metroid 2 Remake (aka [=AM2R=]) is a currently in development fan-made remake of the 1991 GameBoy game Videogame/MetroidIIReturnOfSamus. The project aims to update the gameplay and graphics of the original game in the vein of VideoGame/MetroidZeroMission.

to:

Another Metroid 2 Remake (aka [=AM2R=]) is a currently in development fan-made remake of the 1991 GameBoy UsefulNotes/GameBoy game Videogame/MetroidIIReturnOfSamus. The project aims to update the gameplay and graphics of the original game in the vein of VideoGame/MetroidZeroMission.

Added: 177

Changed: 5

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While the game is currently still in development, the latest version (up to Sector 4) as well as updates can be found [[http://metroid2remake.blogspot.com here.]]

to:

While the game is currently still in development, the latest version (up to through Sector 4) as well as updates can be found [[http://metroid2remake.blogspot.com here.]]


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* TookALevelInBadass: Not only are the Metroids harder to kill, they get slightly smarter each time you kill one, gaining moves like mid-air dodges and a high-speed charge-dash.

Added: 489

Changed: 685

Removed: 344

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* AdaptationExpansion: In spades.
** Numerous areas have been given complete artistic overhauls [[note]]Not that this was hard to do considering that the original was just a gray on black background[[/note]].
** Numerous enemies and bosses have been added.
** Items and powers featured in other Franchise/{{Metroid}} games but not Metroid 2 [[note]]Such as the Super Missile, Speed Boost, Charge Beam.[[/note]]
* EnemyScan: Information on certain bosses and Metroids (as well as the area) are provided using incoming scan data, ala VideoGame/MetroidPrime.

to:

* AdaptationExpansion: In spades.
**
spades. Numerous areas have been given complete artistic overhauls [[note]]Not overhauls[[note]]Not that this was hard to do considering that the original was just a gray on black background[[/note]].
** Numerous
background[[/note]], entire enemies and bosses even ''bosses'' have been added.
** Items
added from scratch, and items and powers featured later in other the Franchise/{{Metroid}} games but not Metroid 2 [[note]]Such series have been added as well[[note]]Such as the Super Missile, Speed Boost, Charge Beam.[[/note]]
Beam[[/note]].
* EnemyScan: Information on certain bosses and Metroids (as well as the area) are provided using incoming scan data, ala VideoGame/MetroidPrime.sorta like VideoGame/MetroidPrime except the game scans automatically.



* NotSoFastBucko: Most of the new bosses, but the aforementioned [[spoiler: room with the space jump]] deserves special mention for having two instances in the same room! Just when you think you've defeated [[spoiler:Torizo]] out comes the [[spoiler:jetpack.]]

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* NotSoFastBucko: Most of the new bosses, but the aforementioned [[spoiler: room with the space jump]] deserves special mention for having two instances in the same room! Just when you think you've defeated [[spoiler:Torizo]] out comes the [[spoiler:jetpack.]]]]
* WakeUpCallBoss: [[spoiler:Torizo, the animated Chozo Statue that holds the Space Jump.]] It's got plenty of health and move ''really'' fast when it's low on health. [[spoiler:And it has two phases, with no chance to refill your health in-between.]]
* WarmupBoss: The Chozo Defense System. Those spike walls aren't going to crush you, they're just there to make the battle feel more claustrophobic.
* WorkingTitle: The FAQ states they don't plan on keeping "[=AM2R=]" for the final version.
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** Items and powers featured in other Franchise/{{Metroid}} games but not Metroid 2 [[note]]Such as the Super Missile, Speed Boost, Charge Beam.[/[/note]]

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** Items and powers featured in other Franchise/{{Metroid}} games but not Metroid 2 [[note]]Such as the Super Missile, Speed Boost, Charge Beam.[/[/note]][[/note]]
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[[caption-width-right:347:some caption text]]
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Another Metroid 2 Remake (aka AM2R) is a currently in development fan-made remake of the 1991 GameBoy game Videogame/MetroidIIReturnOfSamus. The project aims to update the gameplay and graphics of the original game in the vein of VideoGame/MetroidZeroMission.

to:

Another Metroid 2 Remake (aka AM2R) [=AM2R=]) is a currently in development fan-made remake of the 1991 GameBoy game Videogame/MetroidIIReturnOfSamus. The project aims to update the gameplay and graphics of the original game in the vein of VideoGame/MetroidZeroMission.



* ItWasntHisSled: Oh, you thought you were just gonna walk out with the [[spoiler:space jump?]] Think again.

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* ItWasntHisSled: NotHisSled: Oh, you thought you were just gonna walk out with the [[spoiler:space jump?]] Think again.
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[[quoteright:347:http://static.tvtropes.org/pmwiki/pub/images/am2rtitlescreen_5054.jpg]]
[[caption-width-right:347:some caption text]]
Another Metroid 2 Remake (aka AM2R) is a currently in development fan-made remake of the 1991 GameBoy game Videogame/MetroidIIReturnOfSamus. The project aims to update the gameplay and graphics of the original game in the vein of VideoGame/MetroidZeroMission.

While the game is currently still in development, the latest version (up to Sector 4) as well as updates can be found [[http://metroid2remake.blogspot.com here.]]

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!!This game contains examples of:
* AdaptationExpansion: In spades.
** Numerous areas have been given complete artistic overhauls [[note]]Not that this was hard to do considering that the original was just a gray on black background[[/note]].
** Numerous enemies and bosses have been added.
** Items and powers featured in other Franchise/{{Metroid}} games but not Metroid 2 [[note]]Such as the Super Missile, Speed Boost, Charge Beam.[/[/note]]
* EnemyScan: Information on certain bosses and Metroids (as well as the area) are provided using incoming scan data, ala VideoGame/MetroidPrime.
* FanRemake: Of Videogame/MetroidIIReturnOfSamus
* ItWasntHisSled: Oh, you thought you were just gonna walk out with the [[spoiler:space jump?]] Think again.
* NotSoFastBucko: Most of the new bosses, but the aforementioned [[spoiler: room with the space jump]] deserves special mention for having two instances in the same room! Just when you think you've defeated [[spoiler:Torizo]] out comes the [[spoiler:jetpack.]]

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