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* DoItYourselfThemeTune: ''[[https://music.youtube.com/watch?v=F6Pz8xVB_Rk Time Take the Beloved -Forget You Not-]]'', the final ending theme of ''Wanderer in the Binding Night'', is sung by Nona's Japanese VA.
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* EarlyInstallmentWeirdness: For non-story units, character portraits with various expressions didn't become the norm until around ''Tales from the East'', hence why most early characters don't have them save for those who later became main characters in the Mythos or Apocrypha and had their portraits updated accordingly.
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* BookEnds: Nona's first meeting with Aldo involves her shooting arrows at him out of fear, [[spoiler:and her story, in the True Ending, concludes with her shooting arrows at him again during their reunion.]]


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* SlidingScaleOfGameplayAndStoryIntegration:
** As the player's playable roster is considered to be canon--that is, Aldo has officially met any unit you've summoned--the story does take that into account when Aldo meets them in cutscenes (even if some plot beats are biased towards them still being strangers).
** Along the lines of above, this means that when [[spoiler:everyone's memories of Nona are erased at the end of ''Wanderer in the Binding Night'', her playable unit is removed from the player's roster until a quest is done to restore everyone's memories; after all, it no longer makes sense for her to be there]].
** This also means that character equipment is canon, as cutscenes will have characters wield the weapon you've equipped them with if they're in your roster.
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* ElementalRockPaperScissors: Earth beats Water, Water beats Fire, Fire beats Wind, and Winds beats Earth. Shade and Thunder are weak to each other but resist Crystal, and Crystal is weak to itself but resists everything else. Hitting weaknesses will contribute a great boost to the LimitBreak meter and significantly extend the Another Force duration. Most elementally-aligned enemies will resist their own elements, but not the element they have an offensive advantage on.

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* ElementalRockPaperScissors: Earth beats Water, Water beats Fire, Fire beats Wind, and Winds beats Earth. Shade and Thunder are weak to each other but resist Crystal, and Crystal is weak to itself but resists everything else. Hitting weaknesses will contribute a great boost to the LimitBreak meter and significantly extend the Another Force duration. Most While this cycle can serve as a good pointer to determining team setup for certain environments, not all elementally-aligned enemies will resist their own elements, but not the element they have an offensive advantage on.follow it, and resistances or weaknesses can differ.
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** First, the Tenkiri Maru is acquired as part of plot progression, becoming a SwordOfPlotAdvancement for Cyrus that remains as his strongest weapon for most of the game. After clearing Chapter 104 and hunting down the Lavog {{superboss}}es across Platonos, the Tenkiri Maru gets upgraded to the Hoshikiri Maru, granting him even stronger buffs.

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** To compensate to there being no healing items in the game, Inns and Resting Spots are completely free, healing all HP and MP at once. On top of that, most Inns give out Food items, which act as 'portable inns' that restore the entire party's HP and MP at any moment so long as it's out of battle, but only one can be held at any moment. Said Food is extremely useful, as it allows you to be at full strength for an upcoming boss fight even after running through an entire dungeon.

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** To compensate to there being no on the lack of healing items in the game, Inns and Resting Spots are completely free, healing all HP and MP at once. On top of that, most Inns give out Food items, which act as 'portable inns' that restore the entire party's HP and MP at any moment so long as it's out of battle, but only one can be held at any moment. Said Food is extremely useful, as it allows you to be at full strength for an upcoming boss fight even after running through an entire dungeon.



** The Tsubura's Gems, introduced in v1.5.1, function as a BadLuckMitigationMechanic for the rarest Another Dungeon rewards. The player earns them by completing Another Dungeon runs that require 1 red key or 2 green keys, and they come at a pace that lets a player trade for a much-coveted Chant Script or two Treatises/Codexes every month.

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** The Tsubura's Gems, introduced in v1.5.1, function as a BadLuckMitigationMechanic for the rarest Another Dungeon rewards. The player earns them by completing Another Dungeon runs that require 1 red key or 2 green keys, and they come at a pace that lets a player trade for a much-coveted one Chant Script Script/Stellar tome or two Treatises/Codexes every month.



** Characters with Stellar Awakening will be acquired already Awakened if the player gets their 5-star form from their corresponding banner. If a player already has the 5-star form of a character from before their Stellar Awakening was added to the game, that character can also be Awakened through two Stellar tomes (instead of three) that can be purchased from the Nopaew Emporium, allowing old players to enjoy the upgrade without needing to spend their Chronos Stones on banners for characters they already have.



** Starting from v3.3.1, older characters eligible for Stellar Awakening upgrade receive massive readjustment on all of their skills to give them more utility in line with the game's current trend with the enemies, allowing them to stand equal with newer units once again. Aldo is the first to receive this readjustment, followed by Suzette and Tsukiha in v3.3.110.

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** Starting from v3.3.1, older characters eligible for the Stellar Awakening upgrade receive massive readjustment on all of their skills to give bring them more utility in line with the game's current trend with the enemies, allowing them up to stand equal par with newer units once again.characters and make them viable for increasingly tougher challenges. Aldo is the first to receive this readjustment, followed by Suzette and Tsukiha in v3.3.110.



** Returning to the depths of Journey's End starts a fight with the Inimical Travelers' Curse, an upgraded rematch of the final boss for the ''Octopath Traveller'' collab event. It now starts weak to either fire, water, OR thunder, and requires the player to break its shields by repeatedly striking its one weakness to even deal significant damage to it. Once it's on its last legs, though, it becomes weak to all three of those elements, giving multiple avenues to break its shields one last time before a final push.



** Completing Chapter 92 unlocks the Omegapolis Another Dungeon, which operate similarly to Garulea and Underworld Another Dungeons while retaining mechanics introduced in the new story chapter such as phase shift. The regular enemies' standard level is ''level 110'' and it is even harder while entering phase-shifted areas of the dungeon, which means the Another Dungeon requires even more party optimizing than before.

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** Completing Chapter 92 unlocks the Omegapolis Another Dungeon, which operate similarly to Garulea and Underworld Another Dungeons while retaining mechanics introduced in the new story chapter such as phase shift. The regular enemies' standard level is ''level 110'' and it is even harder while entering phase-shifted areas of the dungeon, which means the Another Dungeon requires even more party optimizing than before. This sets the tone for the postgame grinding in the third story arc; Entrana Another Dungeon shares these mechanics.



* ChainOfDeals: The Elpis Dagger, which is an incredibly strong katana, is obtained at the end of a series of trades initiated at Flotsam Isle. The mek who starts it has a different sense of "value" and is keen to teach it to Aldo, so it deems a shiny crown as WorthlessYellowRocks, exchanging it for a can opener. You then have to journey about the time layer to find the right people who will accept the item you've got, eventually leading to a dusty straw hat. This turns out to be the prized possession of a human that was the mek's close companion, and as a token of its gratitude you finally get the Elpis Dagger.

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* ChainOfDeals: The Elpis Dagger, which is an incredibly strong katana, is obtained at the end of a series of trades initiated at Flotsam Isle. The mek who starts it has a different sense of "value" and is keen to teach it to Aldo, so it deems a shiny crown as WorthlessYellowRocks, exchanging it for a can opener. You then have to journey about the time layer to find the right people who will accept the item you've got, eventually leading to a dusty straw hat. This turns out to be the prized possession of a human that was the mek's close companion, and as in a token show of its gratitude you gratitude, it finally get hands you the Elpis Dagger.



* SimpleYetAwesome: Erina the Healer maxes out at 4 stars, but her "Energy Steal" is incredibly practical. The problem with Heal spells is that they reduce your Damage Per Turn, since one of your party members casts the heal spell instead of using an attack. "Energy Steal" ''is'' an attack, a fairly powerful single-target nuke, letting you eke out that extra bit of damage.

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* SimpleYetAwesome: Erina the Healer maxes out at 4 stars, but her "Energy Steal" is incredibly practical. The problem with Heal spells is that they reduce your Damage Per Turn, since one of your party members casts the heal spell instead of using an attack. "Energy Steal" ''is'' an a non-elemental magic attack, a fairly powerful single-target nuke, letting you eke out that extra a bit of damage.damage while keeping the team fresh. This does start to become obsolete by the end of the first story arc, but by that point you'd have a big enough roster to not depend on it.



** The last third portion of ''Wanderer in the Vortex'' final chapter, ''Wanderer in the Binding Night'', introduces all-out battle that turns the gameplay into TurnBasedStrategy where Aldo's group has to defeat a large number of monsters in [[spoiler:White Night Cocoon]] in large, open space. Here, the movement of enemies and allies alike are restricted into grids, with every unit is normally restricted into three movements at maximum. Attacking other unit will result in normal battle where the ambushed unit will get stunned on first turn, and each battle is restricted into two turns before a stalemate is declared. Furthermore, to assist with the situation of the battlefield, all units are equipped with a handful of command and boost skills to help them turn the tides, such as command skill to nullify stun when ambushed and to restrict enemy movement.

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** The last third portion of ''Wanderer in the Vortex'' final chapter, ''Wanderer in the Binding Night'', introduces all-out battle that turns the gameplay into a TurnBasedStrategy minigame where Aldo's group has to defeat a large number of monsters in [[spoiler:White Night Cocoon]] in a large, open space. Here, the movement of enemies and allies alike are restricted into grids, with every by a grid, each unit is normally restricted into able to move three movements at maximum. spaces per turn. Attacking other unit units will result in normal battle where the ambushed unit will get stunned on first turn, and each battle is restricted into two turns before a stalemate is declared. Furthermore, to assist with the situation of the battlefield, all units are equipped with a handful of command and boost skills to help them turn the tides, such as command skill to nullify stun when ambushed and to restrict enemy movement.
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* AbsurdlyHighLevelCap: With the introduction of Stellar Awakening, select units can go up to level 100 (as opposed to level 80 for the rest of the 5-star units) but the journey from level 80 to 100 demands way more experience -- about ''twenty times'' as much experience as it takes to go from 1 to 80! The levels between 80 to 100 don't provide any significant boost (since the Ability Board is already maxed out) and are viewed by most players as a luxury.
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Available for [[https://play.google.com/store/apps/details?id=games.wfs.anothereden Android]] and [[https://itunes.apple.com/app/another-eden/id1439565347 iOS]], with a UsefulNotes/NintendoSwitch port in the works. A PC port for the global version is available starting from March 31, 2021 through UsefulNotes/{{Steam}}.

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Available for [[https://play.google.com/store/apps/details?id=games.wfs.anothereden Android]] and [[https://itunes.apple.com/app/another-eden/id1439565347 iOS]], with a UsefulNotes/NintendoSwitch Platform/NintendoSwitch port in the works. A PC port for the global version is available starting from March 31, 2021 through UsefulNotes/{{Steam}}.
Platform/{{Steam}}.
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** Guiding Light and Luring Shadow are accumulated either through getting duplicates of a character from Dream Encounters or increased from certain Another Dungeon runs for story characters. Through most of the game their influence is rather minimal, but they can have a significant influence in the postgame -- especially at thresholds where they unlock an additional skill slot, badge slot, and Grasta slot. Your point totals also affect the number of additional rewards you'd receive from an Another Dungeon run, giving incentive to accumulate them.

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** Guiding Light and Luring Shadow are accumulated either through getting duplicates of a character from Dream Encounters or increased from certain Another Dungeon runs for story characters. Through most of the game their influence is rather minimal, but they can have a significant influence in the postgame when fully optimizing your party -- especially at thresholds where they unlock an additional skill slot, badge slot, and Grasta slot.slot, or when they help you access additional Stellar Awakening perks. Your point totals also affect the number of additional rewards you'd receive from an Another Dungeon run, giving incentive to accumulate them.
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* AbusivePrecursors: In the Western Mythos, [[spoiler:the People of Paradise turns out to be this. They masked as "saviors" for the people of the barren Zerberiya Continent in order to kidnap the "wingless beings" as tools for their own war, and even before that, they callously used the planet as dumping ground for their spirits (real and artificial ones) those were deemed of no use for them - three of which (shade, crystal, and thunder spirits) more or less ended up contributing to Zerberiya's harsh environment. Also, the existence of the geometric-looking {{Bonus Boss}}es such as Imbrium Basin could also be traced back to them (they were failed artificial spirits initially created to serve as energy source).]]

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* AbusivePrecursors: In the Western Mythos, [[spoiler:the People of Paradise turns out to be this. They masked as "saviors" for the people of the barren Zerberiya Continent in order to kidnap the "wingless beings" as tools for their own war, and even before that, they callously used the planet as dumping ground for their spirits (real and artificial ones) those were deemed of no use for them - three of which (shade, crystal, and thunder spirits) more or less ended up contributing to Zerberiya's harsh environment. Also, the existence of the geometric-looking {{Bonus {{Optional Boss}}es such as Imbrium Basin could also be traced back to them (they were failed artificial spirits initially created to serve as energy source).]]
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** A side path in Toto Dreamland leads to the Ferris Wheel, where one finds an animatronic for Mimi the Rabbit. If the flashing red Horror icon on the minimap doesn't communicate this trope enough, the fact that she's a level 100 BonusBoss will.

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** A side path in Toto Dreamland leads to the Ferris Wheel, where one finds an animatronic for Mimi the Rabbit. If the flashing red Horror icon on the minimap doesn't communicate this trope enough, the fact that she's a level 100 BonusBoss {{Superboss}} will.



* RetiredBadass: In update 2.2.8 the game allows the Baruoki Mayor to give you tutorials on various combat mechanics. This is conveyed as him being able to floor Aldo in a SingleStrokeBattle, and after all the tutorials he becomes a fearsome BonusBoss.

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* RetiredBadass: In update 2.2.8 the game allows the Baruoki Mayor to give you tutorials on various combat mechanics. This is conveyed as him being able to floor Aldo in a SingleStrokeBattle, and after all the tutorials he becomes a fearsome BonusBoss.{{Superboss}}.



* TakingYouWithMe: The BonusBoss Kudang in Land of Ro's Dungeon Ruins will unleash an attack that practically guarantees TotalPartyKill on the frontline party upon its defeat, thus necessitating at least one of the members to have Hold Ground buff to survive and for the game to count this victory.

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* TakingYouWithMe: The BonusBoss {{Superboss}} Kudang in Land of Ro's Dungeon Ruins will unleash an attack that practically guarantees TotalPartyKill on the frontline party upon its defeat, thus necessitating at least one of the members to have Hold Ground buff to survive and for the game to count this victory.
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*ReligiousAndMythologicalThemeNaming: Usually with the names of 5-star character classes. For example, Clarte's AS class is Gjallarhorn, a horn from Norse mythology that is said to herald the beginning of Ragnarök when it is sounded.

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* AsteroidsMonster: The Menreiki, one of the {{Superboss}}es, has a deceptively small health bar and simple attack pattern. Deplete its health, and it splits into two, and these smaller ones can split even further, capping at 4 bodies all with the same strength as the base form. The fight quickly turns into [[WolfpackBoss figuring out how not to be overwhelmed.]]

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* AsteroidsMonster: The Menreiki, one of the {{Superboss}}es, has a deceptively small health bar and simple attack pattern. Deplete its health, and it splits into two, and these smaller ones can split even further, capping at 4 bodies all with the same strength as the base form. The fight quickly turns into [[WolfpackBoss figuring out how not to be avoid getting overwhelmed.]]]]
* AttackItsWeakPoint:
** Exploiting enemy weaknesses not only lets you get in extra damage, but it also increases the Another Force bar significantly (if no Zone is in place).
** There are buffs that specifically increase the bonus damage you deal when striking enemy weaknesses, best for characters and strategies built around this trope.
** The ''Octopath Traveller'' crossover Symphony introduces the "Break" system that only applies to encounters and battles related to it. Each enemy starts with multiple shields up, but weaknesses to one or more attacking types, and your Another Force bar is always empty at the start of each battle. Each move that strikes an enemy's weakness depletes their shields; when all shields are down the enemy is stunned and your Another Force bar is immediately filled up.



** The 2023 crossover features ''VideoGame/OctopathTraveler'', with Cyrus from ''I'', Partitio from ''[[VideoGame/OctopathTravelerII II]]'', and Tithi from ''[[VideoGame/OctopathTravelerChampionsOfTheContinent Champions of the Continent]]''. It also features ''Octopath'' game mechanics like Shield Break, BP, and Path Actions. Like fellow Creator/SquareEnix series ''Chrono Cross'', it has a time limit attached (if a quite long five-year one).

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** The 2023 crossover features ''VideoGame/OctopathTraveler'', with Cyrus from ''I'', Partitio from ''[[VideoGame/OctopathTravelerII II]]'', and Tithi from ''[[VideoGame/OctopathTravelerChampionsOfTheContinent Champions of the Continent]]''. It also features ''Octopath'' game mechanics like Shield Break, BP, and Path Actions. Like fellow Creator/SquareEnix series ''Chrono Cross'', it has a very generous time limit attached (if a quite long five-year one).attached, as it's available for five years.



** If you've bested the eight {{superboss}}es of Present Garulea and Antiquity Garulea, you can access rematches with them in the Underworld. You'll be fighting one of the Present spirits with one of the Antiquity spirits, and although their behaviour hasn't changed much they've received a mountain of stats, and having to deal with two boss attack patterns at once can prove very troublesome.

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** If you've bested the eight {{superboss}}es of Present Garulea and Antiquity Garulea, you can access rematches with them in the Underworld. You'll be fighting one of the Present spirits with one of the Antiquity spirits, and although their behaviour hasn't changed much much, they've received a mountain of stats, and having to deal with two boss attack patterns at once can prove very troublesome.

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** Aldo received massive readjustment of his skills in v3.3.1 to give all of his skills more utility (and additional bonus for Light characters for some), along with the release of Stellar Awakening feature that gives him more power and boosts his level cap to 100.

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** Aldo received massive readjustment of his skills in Starting from v3.3.1 to give all of his skills more utility (and additional bonus for Light 1, older characters eligible for some), along with the release of Stellar Awakening feature that gives him upgrade receive massive readjustment on all of their skills to give them more power utility in line with the game's current trend with the enemies, allowing them to stand equal with newer units once again. Aldo is the first to receive this readjustment, followed by Suzette and boosts his level cap to 100.Tsukiha in v3.3.110.
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** Plenty of Zone-based characters will only activate the full potential of their skills when specific Zone is active, and in some cases like Dream Weaver Dunarith and Oboro, they also require ''awakened Zone''. This means the player either needs to time the Zone awakening (since it normally will expire after 2 turns) and/or have multiple characters or Sidekick that can induce it.

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