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* EvilLaugh: Upon [[spoiler:thinking she's going to take the player's soul and [[TheBadGuyWins win]], Tyrannia]] laughs evilly.
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* EvilLaugh: Upon [[spoiler:thinking she's going to take the player's soul and [[TheBadGuyWins win]], Tyrannia]] laughs evilly.evilly and out of cruelty.
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''Annventure'' is an ''VideoGame/{{Earthbound}}''-inspired RPG Maker horror game series created by Yoobii from Game Jolt. It is part of the ''VideoGame/{{Yoobiiverse}}'' with ''VideoGame/TheBrainsAndTheBrawn'', ''VideoGame/AnnabelleRPGMaker'', and ''VideoGame/{{mute}}''.
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''Annventure'' is an ''VideoGame/{{Earthbound}}''-inspired ''VideoGame/{{EarthBound|1994}}''-inspired RPG Maker horror game series created by Yoobii from Game Jolt. It is part of the ''VideoGame/{{Yoobiiverse}}'' with ''VideoGame/TheBrainsAndTheBrawn'', ''VideoGame/AnnabelleRPGMaker'', and ''VideoGame/{{mute}}''.
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See also ''VideoGame/{{Undertale}}'', ''VideoGame/{{Lisa}}'', ''VideoGame/JimmyAndThePulsatingMass'', and ''VideoGame/{{Omori}}'', other ''[[VideoGame/EarthBound1994 EarthBound]]''-inspired [=RPGs=] with dark atmospheres.
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See also ''VideoGame/{{Undertale}}'', ''VideoGame/{{Lisa}}'', ''VideoGame/JimmyAndThePulsatingMass'', and ''VideoGame/{{Omori}}'', other ''[[VideoGame/EarthBound1994 EarthBound]]''-inspired ''VideoGame/{{EarthBound|1994}}''-inspired [=RPGs=] with dark atmospheres.
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** It has some references connected to its major inspiration, ''VideoGame/{{Earthbound}}'' and the ''VideoGame/{{Mother}}'' trilogy.
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** It has some references connected to its major inspiration, ''VideoGame/{{Earthbound}}'' ''VideoGame/{{EarthBound|1994}}'' and the ''VideoGame/{{Mother}}'' trilogy.
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*** Savage wild animals, which are featured in the beginning, are one of the most traditional enemies of Earthbound (notably, both games include snakes, rats, and birds to fight). Other Earthbound-typic enemies that appear are ghosts and the undead in Ghostly Waters.
*** Earthbound instruments pop here and then in the soundtrack. The battle victory theme is a tad bit similar to Earthbound's one as well, only being a little bit longer. Some of the random encounter battle themes' names even take clues from the "Battle Against A X" pattern: "Battle Against A Spooky Opponent", "Battle Against A Playful Opponent" and "Battle Against A Mildly Threatening Opponent". Ghostly Water's themes follows Threed's footsteps in being a creepy theme for a place where you fight ghosts and zombies.
*** Like in Earthbound, sometimes enemies can do non-harmful actions.
*** Alvin's world inside the mind might be a reference to Magicant. Majorly, the one from Earthbound, being a quirky and colorful realm where you have to travel far to defeat a demon plaguing it.
*** The {{Healing Spring}}s behave like the ones in Earthbound, lighting up the screen and playing a soothing tune before healing the party.
*** Earthbound instruments pop here and then in the soundtrack. The battle victory theme is a tad bit similar to Earthbound's one as well, only being a little bit longer. Some of the random encounter battle themes' names even take clues from the "Battle Against A X" pattern: "Battle Against A Spooky Opponent", "Battle Against A Playful Opponent" and "Battle Against A Mildly Threatening Opponent". Ghostly Water's themes follows Threed's footsteps in being a creepy theme for a place where you fight ghosts and zombies.
*** Like in Earthbound, sometimes enemies can do non-harmful actions.
*** Alvin's world inside the mind might be a reference to Magicant. Majorly, the one from Earthbound, being a quirky and colorful realm where you have to travel far to defeat a demon plaguing it.
*** The {{Healing Spring}}s behave like the ones in Earthbound, lighting up the screen and playing a soothing tune before healing the party.
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*** Savage wild animals, which are featured in the beginning, are one of the most traditional enemies of Earthbound ''[=EarthBound=]'' (notably, both games include snakes, rats, and birds to fight). Other Earthbound-typic ''[=EarthBound=]''-typic enemies that appear are ghosts and the undead in Ghostly Waters.
***Earthbound ''[=EarthBound=]'' instruments pop here and then in the soundtrack. The battle victory theme is a tad bit similar to Earthbound's ''[=EarthBound=]'''s one as well, only being a little bit longer. Some of the random encounter battle themes' names even take clues from the "Battle Against A X" pattern: "Battle Against A Spooky Opponent", "Battle Against A Playful Opponent" and "Battle Against A Mildly Threatening Opponent". Ghostly Water's themes follows Threed's footsteps in being a creepy theme for a place where you fight ghosts and zombies.
*** Like inEarthbound, ''[=EarthBound=]'', sometimes enemies can do non-harmful actions.
*** Alvin's world inside the mind might be a reference to Magicant. Majorly, the one fromEarthbound, ''[=EarthBound=]'', being a quirky and colorful realm where you have to travel far to defeat a demon plaguing it.
*** The {{Healing Spring}}s behave like the ones inEarthbound, ''[=EarthBound=]'', lighting up the screen and playing a soothing tune before healing the party.
***
*** Like in
*** Alvin's world inside the mind might be a reference to Magicant. Majorly, the one from
*** The {{Healing Spring}}s behave like the ones in
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** It's not 100% clear if it's intentional or not, but this game also makes some notable references to [[VideoGame/{{Undertale}} a certain other Earthbound-inspired RPG]], and also it's BadEnding route.
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** It's not 100% clear if it's intentional or not, but this game also makes some notable references to [[VideoGame/{{Undertale}} a certain other Earthbound-inspired ''[=EarthBound=]''-inspired RPG]], and also it's BadEnding route.
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* {{Retraux}}: The art style and some songs of the soundtrack that, for example, sounds like something from the NES or SEGA Genesis. The main visual inspiration is ''VideoGame/{{Earthbound}}''.
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* {{Retraux}}: The art style and some songs of the soundtrack that, for example, sounds like something from the NES or SEGA Genesis. The main visual inspiration is ''VideoGame/{{Earthbound}}''.''VideoGame/{{EarthBound|1994}}''.
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Surprise Creepy was disambiguated.
* DisguisedHorrorStory: The game, besides the introduction cutscene, looks innocent enough with Emma and Ann trying to find out about the suddenly savage animals. Then, Ann falls into a weird hole with creepy music. Things get FromBadToWorse from there on...
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* SurpriseCreepy: The game, besides the introduction cutscene, looks innocent enough with Emma and Ann trying to find out about the suddenly savage animals. Then, Ann falls into a weird hole with creepy music. Things get FromBadToWorse from there on...
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Space Funeral was not inspired by Earth Bound.
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See also ''VideoGame/{{Undertale}}'', ''VideoGame/{{Lisa}}'', ''VideoGame/JimmyAndThePulsatingMass'', ''VideoGame/{{Omori}}'', and ''VideoGame/SpaceFuneral'', other ''[[VideoGame/EarthBound1994 EarthBound]]''-inspired [=RPGs=] with dark atmospheres.
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See also ''VideoGame/{{Undertale}}'', ''VideoGame/{{Lisa}}'', ''VideoGame/JimmyAndThePulsatingMass'', and ''VideoGame/{{Omori}}'', and ''VideoGame/SpaceFuneral'', other ''[[VideoGame/EarthBound1994 EarthBound]]''-inspired [=RPGs=] with dark atmospheres.
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Up To Eleven is a defunct trope
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* LettingTheAirOutOfTheBand: The quirky but cheerful music of the Corn Fielf slows down when the Killer ([[spoiler:[[VillainProtagonist the possessed Ann]]]]) kills an innocent farmer [[DisproportionateRetribution just for]] [[spoiler:calling her out in burning the corn]], to emphasize [[spoiler:the PlayerPunch]]. It gets even slower when another farmer runs away from them, calling them a monster, and after you cross the ExtraDimensionalShortcut in the area, it finally goes silent. When you enter the Corn Fielf's owner's house, another music comes in (specifically, the calm banjo tune from the naming screen), [[UpToEleven but it's even slower than the previous music]].
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* LettingTheAirOutOfTheBand: The quirky but cheerful music of the Corn Fielf slows down when the Killer ([[spoiler:[[VillainProtagonist the possessed Ann]]]]) kills an innocent farmer [[DisproportionateRetribution just for]] [[spoiler:calling her out in burning the corn]], to emphasize [[spoiler:the PlayerPunch]]. It gets even slower when another farmer runs away from them, calling them a monster, and after you cross the ExtraDimensionalShortcut in the area, it finally goes silent. When you enter the Corn Fielf's owner's house, another music comes in (specifically, the calm banjo tune from the naming screen), [[UpToEleven but it's even slower than the previous music]].music.
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Kill Them All is no longer a trope
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** It's not 100% clear if it's intentional or not, but this game also makes some notable references to [[VideoGame/{{Undertale}} a certain other Earthbound-inspired RPG]], and also it's KillThemAll BadEnding route.
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** It's not 100% clear if it's intentional or not, but this game also makes some notable references to [[VideoGame/{{Undertale}} a certain other Earthbound-inspired RPG]], and also it's KillThemAll BadEnding route.
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->''Ann is just a [[TheEveryman simple kind of girl]] who wants to live life to the fullest. She usually accomplishes this by sleeping late at night and then not waking up until the afternoon sun is shining bright. Being the great person she is, all of her friends are excited to see her when she finally wakes up.''\\\
''However, last night, [[OutOfCharacterIsSeriousBusiness Ann didn't sleep]]. Well, she tried. She just… couldn’t. This morning, without getting any sleep at all, she got out of bed way earlier than she normally would.''\\\
''[[FromBadToWorse This, was the first of many, many things to go wrong]].''\\\
''However, last night, [[OutOfCharacterIsSeriousBusiness Ann didn't sleep]]. Well, she tried. She just… couldn’t. This morning, without getting any sleep at all, she got out of bed way earlier than she normally would.''\\\
''[[FromBadToWorse This, was the first of many, many things to go wrong]].''\\\
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->''Ann is just a [[TheEveryman simple kind of girl]] girl who wants to live life to the fullest. She usually accomplishes this by sleeping late at night and then not waking up until the afternoon sun is shining bright. Being the great person she is, all of her friends are excited to see her when she finally wakes up.''\\\
''However, last night,[[OutOfCharacterIsSeriousBusiness Ann didn't sleep]].sleep. Well, she tried. She just… couldn’t. This morning, without getting any sleep at all, she got out of bed way earlier than she normally would.''\\\
''[[FromBadToWorse This, ''This, was the first of many, many things to go wrong]].wrong.''\\\
''However, last night,
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[[folder:Annventure]]
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* EvilLaugh: Upon [[spoiler:thinking she's going to take the player's soul and [[TheBadGuyWins win]], Tyrannia]] laughs evilly.
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[[folder:Annventure of a Lifetime]]
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* ChocolateOfRomance: Checking Ann's closet reveals she has a box of chocolates, apparently from her boyfriend Emmett.
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[[folder:Annventure to Remember]]
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[[folder:An Annventure to End Them All]]
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[[folder:[=EGOventure=]]]
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