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* AluminumChristmasTrees:
** The starting ruler of the Holy Roman Empire is a certain Richard of Cornwall. As surprising as it may seem, Richard of Cornwall is a real person and in real life this Germanic Empire was really led by an English noble at the time.
** French and German players may be baffled to notice a town named "Straßburg" belonging to the Holy Roman Empire, located halfway between Vienna and Venice[[note]]a few players wondered if it was supposed to be a mispelled Salzburg (though said town isn't located in this area at all)[[/note]]. It's the historical, original name of Strasbourg, a city nowaday located in France next to the German border, and which was German for a very long time; though the town in the mod is actually a real, yet much more obscure, ''Austrian'' town located in the Alps.
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** For some reason, culture of Latin Empire is set as Italian. Latin Empire, while founded with help of Italian Venice, were much more Frankish and all Latin Empire rulers were members of French aristocracy (Brienne, Flanders and Courtenay).

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** For some reason, culture of Latin Empire is set as Italian. Latin Empire, while founded with help of Italian Venice, were was much more Frankish and all Latin Empire rulers were members of French aristocracy (Brienne, Flanders and Courtenay).
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Added DiffLines:

** For some reason, culture of Latin Empire is set as Italian. Latin Empire, while founded with help of Italian Venice, were much more Frankish and all Latin Empire rulers were members of French aristocracy (Brienne, Flanders and Courtenay).

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** In real life, while nominally under French rule, at the time the Duchy of Britanny was so autonomous it was ''de facto'' independant. In the mod, Britanny is entirely part of Kingdom of France.[[note]]Though the only settlements in the area are two villages, so creating a proper Breton faction would be useless because, ingame, there are no city and no castle in Britanny[[/note]]

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** In real life, while nominally under French rule, at the time the Duchy of Britanny Brittany was so autonomous it was ''de facto'' independant. In the mod, Britanny Brittany is entirely part of Kingdom of France.[[note]]Though the only settlements in the area are two villages, so creating a proper Breton faction would be useless because, ingame, there are no city and no castle in Britanny[[/note]]Brittany[[/note]]



* EarlyGameHell: Choosing to start as part of the Welsh faction. Not only Welsh is at war with England at start of the campaign, but England starts with ''a lot'' more territory, lords, and armies. Oh, and Welsh stuck between the sea and England-controlled territories. There's a reason Welsh is often wiped out early if played by the AI. The option which makes everyone at war with their neighbours at campaign's start makes a Welsh campaign a bit less hard, because England is involved in other wars and can be distracted elsewhere, reducing the military pressure.



* NonIndicativeName: "Western Europe" culture doesn't include every factions from Eastern Europe (Welsh, Iberian, Italian, etc. have their own cultures). It's also the culture of Bohemia and Hungary.

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* NonIndicativeName: "Western Europe" culture doesn't include every factions faction from Eastern Western Europe (Welsh, Iberian, Italian, etc. have their own cultures). It's also the culture of Bohemia and Hungary.

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The "starting territory" is an approximate equivalent refering to modern borders and cities.



** Culture: Iberian
** Starting territory: North-eastern Spain and Perpignan
** Starting diplomatic situation: At peace



** Culture: Crusader
** Starting territory: Cyprus, eastern Mediterranean coast between south-eastern Turkey and Jaffa, and the Krak des Chevaliers
** Starting diplomatic situation: At war with the Mamluk Sultanate



** Culture: Baltic
** Starting territory: Baltic coast of Latvia and Lithuania
** Starting diplomatic situation: At peace



** Culture: Andalusian
** Starting territory: Southern Spain (south of the Guadalquivir)
** Starting diplomatic situation: At war with Kingdom of Castille and Kingdom of Portugal



** Culture: Gaelic
** Starting territory: Two third of Ireland (minus the south and eastern coast), including Northern Ireland
** Starting diplomatic situation: At war with Kingdom of Norway



** Culture: Italian
** Starting territory: Around Verona, Siena, and Cremona
** Starting diplomatic situation: At war with the Guelphs



** Culture: Mongol
** Starting territory: Eastern Ukraine, Crimea, south-western Russia
** Starting diplomatic situation: At war with Kingdom of Hungary and Polish Principalities



** Culture: Italian
** Starting territory: Around Milano, Bologna, and Firenze
** Starting diplomatic situation: At war with Ghibellines



** Culture: Marinid
** Starting territory: Eastern Algeria, Tunisia, western Libya
** Starting diplomatic situation: At peace



** Culture: Western European
** Starting territory: Germany, Austria, Switzerland, Belgium, Netherland, and parts of eastern France
** Starting diplomatic situation: At peace



** Culture: Mongol
** Starting territory: Middle and eastern Turkey, inland Lebanon
** Starting diplomatic situation: At war with the Mamluk Sultanate



** Culture: Baltic
** Starting territory: Portions of inland Poland, Lithuania, and Belarus
** Starting diplomatic situation: At peace



** Culture: Western European
** Starting territory: Czech Republic
** Starting diplomatic situation: At peace



** Culture: Balkans
** Starting territory: Bulgaria
** Starting diplomatic situation: At peace



** Culture: Iberian
** Starting territory: North and central Spain
** Starting diplomatic situation: At war with the Emirate of Grenada



** Culture: Nordic
** Starting territory: Denmark, south-western coast of Sweden, northern Estonia
** Starting diplomatic situation: At peace



** Culture: Western European
** Starting territory: England, Wales (minus the northern part), Irish eastern coast, southwest France (around Bordeaux)
** Starting diplomatic situation: At war with the Welsh



** Culture: Western European
** Starting territory: Roughly Modern France minus the Bordeaux area, Perpignan, Alsace, Lorraine, and Corsica
** Starting diplomatic situation: At peace



** Culture: Rus
** Starting territory: Western Ukraine
** Starting diplomatic situation: At peace



** Culture: Western European
** Starting territory: Hungary and northern Balkans
** Starting diplomatic situation: At war with the Golden Horde



** Culture: Baltic
** Starting territory: Inland Lithuania and western Russia
** Starting diplomatic situation: At peace



** Culture: Western European
** Starting territory: Northeastern Spain around Pamplona
** Starting diplomatic situation: At peace



** Culture: Nordic
** Starting territory: Norway, Isle of Mann, islands north of Scotland
** Starting diplomatic situation: At war with Gaelic Kingdoms and Kindgom of Scotland



** Culture: Iberian
** Starting territory: Portugal
** Starting diplomatic situation: At war with the Emirate of Grenada



** Culture: Scottish
** Starting territory: Scotland minus the islands
** Starting diplomatic situation: At war with the Kingdom of Norway



** Culture: Serbian
** Starting territory: Serbia and Montenegro
** Starting diplomatic situation: At peace



** Culture: Italian
** Starting territory: Southern continental Italy and Sicily
** Starting diplomatic situation: At peace



** Culture: Nordic
** Starting territory: Sweden (minus southwestern coast) and Finland
** Starting diplomatic situation: At war with the Novgorod Republic



** Culture: Italian
** Starting territory: Greece (minus Thessalonica and Crete) and the European part of Turkey (including Constantinople[=/=]Istanbul)
** Starting diplomatic situation: At war with the Roman Empire of Nicaea



** Culture: Mamluke
** Starting territory: Eastern Libya, Egypt, Sinai, southern Israel (including Jerusalem), and inland Syria
** Starting diplomatic situation: At war with the Crusader States and the Il-khanate



** Culture: Marinid
** Starting territory: Morocco and western Algeria
** Starting diplomatic situation: At peace



** Culture: Rus
** Starting territory: Western Russia
** Starting diplomatic situation: At war with the Kingdom of Sweden and the Teutonic Order



** Culture: Western European
** Starting territory: Poland
** Starting diplomatic situation: At war with the Golden Horde



** Culture: Baltic
** Starting territory: Baltic inland
** Starting diplomatic situation: At peace



** Culture: Italian
** Starting territory: Genoa and Corsica
** Starting diplomatic situation: At war with the Republic of Pisa



** Culture: Italian
** Starting territory: Pisa
** Starting diplomatic situation: At war with the Republic of Genoa



** Culture: Italian
** Starting territory: Venice, Croatia, and Crete
** Starting diplomatic situation: At peace



** Culture: Byzantine
** Starting territory: Western Turkey (minus the European part), Thessalonica
** Starting diplomatic situation: At war with Latin Empire



** Culture: Baltic
** Starting territory: Inland Baltic area
** Starting diplomatic situation: At peace



** Culture: Teutonic
** Starting territory: Two non-contiguous territories, in Estonia and East Prussia
** Starting diplomatic situation: At war with the Novgorod Republic



** Culture: Italian
** Starting territory: Roma and Ancona
** Starting diplomatic situation: At peace



** Culture: Welsh
** Starting territory: Northern third of Wales
** Starting diplomatic situation: At war with the Kingdom of England



** The [[https://en.wikipedia.org/wiki/Crusader_states Crusader States]] are represented ingame as a single, united faction. In real life, the territory occupied by this faction should be divided in four independant factions (Principality of Antioch, County of Tripoli, Kingdom of Jerusalem, and Kingdom of Cyprus), and also includes territories which belonged to the unrelated Armenian Kingdom of Cilicia. The faction's unit roster contains regional troops based on the various historical Crusader states, though.[[note]]The faction's unification could be justified by balance reasons, as historically accurate Crusader states would be too weak to be durable ingame[[/note]]

to:

** The [[https://en.wikipedia.org/wiki/Crusader_states Crusader States]] are represented ingame as a single, united faction. In real life, the territory occupied by this faction should be divided in four independant factions (Principality of Antioch, County of Tripoli, Kingdom of Jerusalem, and Kingdom of Cyprus), and also includes territories which belonged to the unrelated Armenian Kingdom of Cilicia. The faction's unit roster contains regional troops based on the various historical Crusader states, though.[[note]]The though[[note]]The faction's unification could be justified by balance reasons, as historically accurate Crusader states would be too weak to be durable ingame[[/note]]ingame[[/note]]. Their starting ruler is Jean d'Ibelin[[note]]John of Ibelin[=/=]John II of Beirut[[/note]], who historically belonged to the Kingdom of Jerusalem.
** Speaking of the faction... Ingame, their starting marshall is Hugues II de Lusignan[[note]]Hugh II of Lusignan[=/=]Hugh II of Cyprus[[/note]], who is a white-headed, bearded man, and his stats mention he's 61. The real Hugh II of Cyprus was ''4 years old'' in 1257.



* NonIndicativeName: "Western Europe" culture doesn't include every factions from Eastern Europe (Welsh, Iberian, Italian, etc. have their own cultures). It's also the culture of Hungary, of all factions.

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* NonIndicativeName: "Western Europe" culture doesn't include every factions from Eastern Europe (Welsh, Iberian, Italian, etc. have their own cultures). It's also the culture of Hungary, of all factions.Bohemia and Hungary.

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Other important gameplay changes include the possibility to cross the sea by boats and to fight on sea when two antagonist parties (enemy faction or brigands) meet on the sea, the possibility to start as a lord (or even a king) right at character's creation, the Freelancer minimod, a reworking of the recruitment system ("lance recruitment system"), and an optional permadeath feature for lords and kings.

to:

Other important gameplay changes include the possibility to cross the sea by boats and to fight on sea when two antagonist parties (enemy faction or brigands) meet on the sea, the possibility to start as a lord (or even a king) right at character's creation, the Freelancer minimod, a reworking of the recruitment system ("lance recruitment system"), troop trees being culture-based instead of each faction having its own unique roster, and an optional permadeath feature for lords and kings.



* NonIndicativeName: "Western Europe" culture doesn't include every factions from Eastern Europe (Welsh, Iberian, Italian, etc. have their own cultures). It's also the culture of Hungary, of all factions.



* TheSmurfettePrinciple: You can create a female player character. While there are some female named [=NPCs=] (female relatives of kings and rulers, as well as commoners in villages and towns), she will be the only female lord in the game.

to:

* TheSmurfettePrinciple: You can create a female player character. While Not counting the anonymous female commoners wandering in towns and villages, there are some ''are'' female named [=NPCs=] (female relatives of kings and rulers, as well as commoners in villages and towns), she rulers), but the player character will be the only female lord in the game.
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** In real life, while nominally under French rule, at the time the Duchy of Britanny was so autonomous it was 'de facto' independant. In the mod, Britanny is entirely part of Kingdom of France.[[note]]Though the only settlements in the area are two villages, so creating a proper Breton faction would be useless because, ingame, there are no city and no castle in Britanny[[/note]]

to:

** In real life, while nominally under French rule, at the time the Duchy of Britanny was so autonomous it was 'de facto' ''de facto'' independant. In the mod, Britanny is entirely part of Kingdom of France.[[note]]Though the only settlements in the area are two villages, so creating a proper Breton faction would be useless because, ingame, there are no city and no castle in Britanny[[/note]]



** At the start of the mod, the Roman Empire of Nicaea ('i.e.' the Byzantine Empire) only controls a small territory around Thessalonica and the Western part of Turkey; they lost Constantinople (their former capital) and most of Greece during the [[UsefulNotes/TheFallOfConstantinople Fourth Crusade]] (said territory is now controlled by another faction, the Latin Empire).

to:

** At the start of the mod, the Roman Empire of Nicaea ('i.(''i.e.' '' the Byzantine Empire) only controls a small territory around Thessalonica and the Western part of Turkey; they lost Constantinople (their former capital) and most of Greece during the [[UsefulNotes/TheFallOfConstantinople Fourth Crusade]] (said territory is now controlled by another faction, the Latin Empire).

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Removed: 757

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I'm actually not sure which would be the most relevant trope for the "literally identical armies in several factions"


* FriendOrFoe: Troop trees aren't divided by factions but by culture. Due to belonging to the same culture, some factions employ the same exact units, and beside the floating icon above your allies' heads, the only way to differentiate friends from foes on such a battlefield is to check their heraldic shields (''if'' the unit carries one...). For instance, France, Holy Roman Empire, England or Hungary all belong to the "Western Europe" culture, and field exactly the same units. That being said, this mistake would only have consequences when using ranged attacks (''Mount & Blade: Warband'' doesn't have a friendly fire option for melee attacks).



* PaletteSwap: Due to belonging to the same culture, some factions employ the same exact units, and the only difference is the banner displayed on the worldmap (and on the troops' heraldic shields). For instance, France and the Holy Roman Empire faction don't have unique troops but make the bulk of their army from a common troop tree of Western Europe troops (their names start with "Euro"). England and Scotland also employ them to a lesser extent: English troops are mainly made of Euro units with some Welsh natives among them, while Scottish troops are made of Scottish natives with some Euro units. Also, Navarra employs a mix of Euro and Latin units. There's also Iberian troops (used in Spain and Portugal), Scandinavian troops, muslim troops, etc.


Added DiffLines:

* UnstableEquilibrium: As in Vanilla, the more territories your faction controls, the more rich and powerful it is, and more potential troops are available, further making conquest even easier... Then, if both "lords permadeath" and "random new lords generation" features are enabled, a faction losing battles will lose territories and may randomly lose its lords (since each lord leads an army and can besiege settlement, each lord lost can strongly weaken a faction), while the winning faction will get new lords granted by the AI to manage the new fiefs they just conquered. In other words, those features combined weaken faster the losing side of a conflict while the winning side will grow more powerful even quicker than in Vanilla.

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* ShownTheirWork: The optional lance recruitment system aims to recreate how army recruitment worked for medieval kings and feudal lords (non-lords are only able to use mercenaries). In settlements you own, you can raise a "lance", which grants a random number of troops from each tier of the troop tree[[note]]The number of available lances depends on the settlement's population, and the type of units depends on your culture[[/note]]. You can even disband lances and hire them again later.

to:

* ShownTheirWork: PrivateMilitaryContractors: Like in Vanilla, you can play as this if you're not a vassal; one of the beginning option ("mercenary captain") makes you start with a couple level and some troops instead of having to form your warband from scratch. Also, mercenaries troops are available as recruits, some AI-controlled parties of them patrols around settlements, and they occasionally spawn as always hostile parties (according to an event, those ones turned to banditry because of unemployment).
* ShoutOut: One of the possible names for automatically generated lords is [[Film/AKnightsTale Ulrich von Liechenstein]].
* ShownTheirWork:
**
The optional lance recruitment system aims to recreate how army recruitment worked for medieval kings and feudal lords (non-lords are only able to use mercenaries). In settlements you own, you can raise a "lance", which grants a random number of troops from each tier of the troop tree[[note]]The number of available lances depends on the settlement's population, and the type of units depends on your culture[[/note]]. You can even disband lances and hire them again later.later.
** Unemployed mercenaries turning to banditry was an actual issue during the Middle Ages.

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** The [[https://en.wikipedia.org/wiki/Crusader_states Crusader States]] are represented ingame as a single, united faction. In real life, the territory occupied by this faction should be divided in four independant factions (Principality of Antioch, County of Tripoli, Kingdom of Jerusalem, and Kingdom of Cyprus). The faction's unit roster contains regional troops based on the various historical Crusader states, though.[[note]]The faction's unification could be justified by balance reasons, as historically accurate Crusader states would be too weak to be durable ingame[[/note]]
* BadassPreacher: Being technically a lord, the Pope ''will'' lead his troops on the battlefield and fight among them. There's also some bishops and archbishops as lords of a few other catholic factions, notably the Teutonic Order.

to:

** The [[https://en.wikipedia.org/wiki/Crusader_states Crusader States]] are represented ingame as a single, united faction. In real life, the territory occupied by this faction should be divided in four independant factions (Principality of Antioch, County of Tripoli, Kingdom of Jerusalem, and Kingdom of Cyprus).Cyprus), and also includes territories which belonged to the unrelated Armenian Kingdom of Cilicia. The faction's unit roster contains regional troops based on the various historical Crusader states, though.[[note]]The faction's unification could be justified by balance reasons, as historically accurate Crusader states would be too weak to be durable ingame[[/note]]
** At game creation, there's an optional feature allowing each faction to ''start'' the campaign already at war with its neighbours. [[LampshadeHanging The feature's description points it's completely ahistorical]].
* BadassPreacher: BadassPreacher:
**
Being technically a lord, the Pope ''will'' lead his troops on the battlefield and fight among them. There's also some bishops and archbishops as lords of a few other catholic factions, notably the Teutonic Order.Order.
** The monk companion is supposed to serve as the medic of the party, but in practice he will take part in battle.



* KilledOffForReal: An optional option adds a small chance lords (including kings, with an even smaller chance) can be killed on the battlefield; it also allows to start assassination plots against them.

to:

* KilledOffForReal: An optional option feature adds a small chance lords (including kings, with an even smaller chance) can be killed on the battlefield; it also allows to start assassination plots against them.



* SupportPartyMember: Initially available companions (recruited in towns) are divided between five classes, each of them starting with points in party skills: pathfinder, trader, monk (medic), engineer, and trainer. You can only hire one of each class.
* TheTheocracy : The Papal States faction, which rules a few territories in central Italy (around Roma and Ancona). The faction ruler is the Pope.

to:

* SupportPartyMember: Initially available companions (recruited in towns) are divided between five classes, each of them starting with points in party skills: pathfinder, trader, monk (medic), engineer, and trainer. You can only hire one of each class.
class. There's also three other companions (which require to be a lord and own land to be met and hired), but they don't have starting specialization.
* TheTheocracy : TheTheocracy: The Papal States faction, which rules a few territories in central Italy (around Roma and Ancona). The faction ruler is the Pope.
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** In 1257, the Latin States have lost many of the territories they owned when they were founded. The Kingdom of Jerusalem was founded around, well, Jerusalem, which has been definitively lost to the muslims a few decades earlier.

to:

** In 1257, the Latin Crusader States have lost many of the territories they owned when they were founded. The Kingdom of Jerusalem was founded around, well, Jerusalem, which has been definitively lost to the muslims a few decades earlier.
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** French and German players may be baffled to notice a town named "Straßburg" belonging to the Holy Roman Empire, located halfway between Vienna and Venice[[note]]a few players wondered if it was supposed to be a mispelled Salzburg (though said town isn't located in this area at all)[[/note]]. It's the historical, original name of Strasbourg, a city nowaday located in French next to the German border, and which was German for a very long time; though the town in the mod is actually a real, yet much more obscure, ''Austrian'' town located in the Alps.

to:

** French and German players may be baffled to notice a town named "Straßburg" belonging to the Holy Roman Empire, located halfway between Vienna and Venice[[note]]a few players wondered if it was supposed to be a mispelled Salzburg (though said town isn't located in this area at all)[[/note]]. It's the historical, original name of Strasbourg, a city nowaday located in French France next to the German border, and which was German for a very long time; though the town in the mod is actually a real, yet much more obscure, ''Austrian'' town located in the Alps.

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Straßburg, Austria is actually a real town


* AluminumChristmasTrees: The starting ruler of the Holy Roman Empire is a certain Richard of Cornwall. As surprising as it may seem, Richard of Cornwall is a real person and in real life this Germanic Empire was really led by an English noble at the time.
* ArtisticLicenseGeography: For some reason, "Straßburg"[[note]]Strasbourg. It was part of the Holy Roman Empire at the time[[/note]] is in what is nowaday North-Eastern Italy (next to the Alps), instead of its normal location (in the border area between France and Germany).

to:

* AluminumChristmasTrees: AluminumChristmasTrees:
**
The starting ruler of the Holy Roman Empire is a certain Richard of Cornwall. As surprising as it may seem, Richard of Cornwall is a real person and in real life this Germanic Empire was really led by an English noble at the time.
* ArtisticLicenseGeography: For some reason, "Straßburg"[[note]]Strasbourg. It was part of ** French and German players may be baffled to notice a town named "Straßburg" belonging to the Holy Roman Empire Empire, located halfway between Vienna and Venice[[note]]a few players wondered if it was supposed to be a mispelled Salzburg (though said town isn't located in this area at all)[[/note]]. It's the time[[/note]] is in what is historical, original name of Strasbourg, a city nowaday North-Eastern Italy (next located in French next to the Alps), instead of its normal location (in German border, and which was German for a very long time; though the border area between France and Germany).town in the mod is actually a real, yet much more obscure, ''Austrian'' town located in the Alps.
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* BadassPreacher: Being technically a lord, the Pope ''will'' lead his troops on the battlefield and fight among them.

to:

* BadassPreacher: Being technically a lord, the Pope ''will'' lead his troops on the battlefield and fight among them. There's also some bishops and archbishops as lords of a few other catholic factions, notably the Teutonic Order.
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None


** The Latin States faction is a single, united faction corresponding to the historical [[https://en.wikipedia.org/wiki/Crusader_states Crusader States]]. In real life, the territory occupied by this faction should be divided in four independant factions (Principality of Antioch, County of Tripoli, Kingdom of Jerusalem, and Kingdom of Cyprus). The faction's unit roster contains regional troops based on the various historical Crusader states, though.[[note]]The faction's unification could be justified by balance reasons, as historically accurate Crusader states would be too weak to be durable ingame[[/note]]

to:

** The Latin States faction is a single, united faction corresponding to the historical [[https://en.wikipedia.org/wiki/Crusader_states Crusader States]].States]] are represented ingame as a single, united faction. In real life, the territory occupied by this faction should be divided in four independant factions (Principality of Antioch, County of Tripoli, Kingdom of Jerusalem, and Kingdom of Cyprus). The faction's unit roster contains regional troops based on the various historical Crusader states, though.[[note]]The faction's unification could be justified by balance reasons, as historically accurate Crusader states would be too weak to be durable ingame[[/note]]

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* BloodierAndGorier:
** Contrary to the Vanilla ''Mount & Blade: Warband'', soldiers offed with a killing blow dealing a lot more damage than their remaining hitpoints can be beheaded or dismembered.
** Some screens are based on actual medieval artworks depicting battle scenes, with blood and gore added. For instance, one loading screen includes a knight chopped at the waist, with his guts spilling through the wound.



* HistoricalDomainCharacter: Every starting faction ruler and lords, though they can die in ahistorical circumstances and be replaced by randomly generated characters. Players may recognize a few famous names, like [[UsefulNotes/LetatCestMoi Louis IX]], Film/AlexanderNevsky, or UsefulNotes/HenryTheThird.

to:

* HistoricalDomainCharacter: Every starting faction ruler and lords, though they can die in ahistorical circumstances and be replaced by randomly generated characters. Players may recognize a few famous names, like [[UsefulNotes/LetatCestMoi Louis IX]], Film/AlexanderNevsky, or UsefulNotes/HenryTheThird.UsefulNotes/HenryTheThird, Hulagu Khan and Berke Khan (UsefulNotes/GenghisKhan grandsons), Alfonso X of Castile...

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* AluminumChristmasTrees: The starting ruler of the Holy Roman Empire is a certain Richard of Cornwall. As surprising as it may seem, Richard of Cornwall is a real person and in real life this Germanic Empire was really led by an English noble at the time.



* HistoricalDomainCharacter: Every starting faction ruler and lords, though they can die in ahistorical circumstances and be replaced by randomly generated characters.

to:

* HistoricalDomainCharacter: Every starting faction ruler and lords, though they can die in ahistorical circumstances and be replaced by randomly generated characters. Players may recognize a few famous names, like [[UsefulNotes/LetatCestMoi Louis IX]], Film/AlexanderNevsky, or UsefulNotes/HenryTheThird.
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None

Added DiffLines:

''Anno Domini 1257'' (also known as ''1257 AD'') is a ''[[VideoGame/MountAndBlade Mount & Blade: Warband]]'' mod, centered on the Europe in the middle of the [=XIIIth=] century. It features more than forty factions (from the major ones like France, England, Venice, Castile, Holy Roman Empire, etc., to several more minor ones). It takes place in Europe from South of Scandinavia to Mediterranean coast, and from Portugal to West of Russia. It also features the British Isles, North Africa, and Middle East (remains of the Byzantine Empire, Latin Crusader States, Seljuk Empire...).

Other important gameplay changes include the possibility to cross the sea by boats and to fight on sea when two antagonist parties (enemy faction or brigands) meet on the sea, the possibility to start as a lord (or even a king) right at character's creation, the Freelancer minimod, a reworking of the recruitment system ("lance recruitment system"), and an optional permadeath feature for lords and kings.

[[folder:Playable factions]]
* Crown of Aragon
* Crusader States
* Curonians
* Emirate of Granada
* Gaelic Kingdoms
* Ghibellines
* Golden Horde
* Guelphs
* Hafsid Dynasty
* Holy Roman Empire
* Il-khanate
* Jotvingians
* Kingdom of Bohemia
* Kingdom of Bulgaria
* Kingdom of Castille
* Kingdom of Denmark
* Kingdom of England
* Kingdom of France
* Kingdom of Halych-Volynia
* Kingdom of Hungary
* Kingdom of Lithuania
* Kingdom of Navarra
* Kingdom of Norway
* Kingdom of Portugal
* Kingdom of Scotland
* Kingdom of Serbia
* Kingdom of Sicily
* Kingdom of Sweden
* Latin Empire
* Mamluk Sultanate
* Marinid Dynasty
* Novgorod Republic
* Polish Principalities
* Prussians
* Republic of Genoa
* Republic of Pisa
* Republic of Venice
* Roman Empire of Nicaea
* Samagotians
* Teutonic Order
* The Papal States
* Welsh
[[/folder]]

More information and download links are [[https://www.moddb.com/mods/1257ad-enhanced-edition/downloads here]].

Compare with ''VideoGame/Europe1200'', another ''Mount & Blade: Warband'' mod set in European HighMiddleAges. Unrelated with the ''VideoGame/AnnoDomini'' series.

For tropes unchanged from the unmodded game, refer to the ''[[VideoGame/MountAndBlade Mount & Blade]]'' page.

----
!! ''Anno Domini 1257'' Provides Examples Of:
* AlternateHistory: Since it's a history-set wide-open strategy game, the story will quickly becomes ahistorical thanks to AI's random decisions and the player's own actions. For instance, an unification of Spain or Italy centuries before the real one, a reconquest of its former territories by the remains of the Byzantine Empire, etc. can be done by a skilled player.
* ArtisticLicenseGeography: For some reason, "Straßburg"[[note]]Strasbourg. It was part of the Holy Roman Empire at the time[[/note]] is in what is nowaday North-Eastern Italy (next to the Alps), instead of its normal location (in the border area between France and Germany).
* ArtisticLicenseHistory:
** In real life, while nominally under French rule, at the time the Duchy of Britanny was so autonomous it was 'de facto' independant. In the mod, Britanny is entirely part of Kingdom of France.[[note]]Though the only settlements in the area are two villages, so creating a proper Breton faction would be useless because, ingame, there are no city and no castle in Britanny[[/note]]
** The starting ruler of the Republic of Novgorod is Alexander Nevsky. The mod starts at the exact time his reign was on hiatus (he ruled from 1236 to 1240, then from 1241 to 1256, then in 1258-1259).
** The Latin States faction is a single, united faction corresponding to the historical [[https://en.wikipedia.org/wiki/Crusader_states Crusader States]]. In real life, the territory occupied by this faction should be divided in four independant factions (Principality of Antioch, County of Tripoli, Kingdom of Jerusalem, and Kingdom of Cyprus). The faction's unit roster contains regional troops based on the various historical Crusader states, though.[[note]]The faction's unification could be justified by balance reasons, as historically accurate Crusader states would be too weak to be durable ingame[[/note]]
* BadassPreacher: Being technically a lord, the Pope ''will'' lead his troops on the battlefield and fight among them.
* ChurchMilitant:
** Hospitalier and Templar Knights are available among the Crusader States' troop roster.
** The Teutonic Order is a fully playable, independant faction. Its starting territory is split in two parts, in Prussia (around Koenigsberg) and Livonia (around Riga).
* CombatMedic: The monk follower class is intended to be used like this (they start with a few points in the medical skills).
* CrutchCharacter: Mercenaries are this when playing with the lance recruitment system enabled. Before becoming a lord, they are the only type of units available and are quite cheap. Once you become a noble, you're able to hire troops from your fiefs and the mercenaries's wages is greatly increased.
* TheHighMiddleAges: The setting of the mod (including places and factions from UsefulNotes/TheCrusades). As the title implies, the starting date is 1257.
* HistoricalDomainCharacter: Every starting faction ruler and lords, though they can die in ahistorical circumstances and be replaced by randomly generated characters.
* HorseArcher: Arab, Turk, and Mongol factions field many of them.[[note]]Vanilla Khergits are a FantasyCounterpartCulture of Mongols[[/note]]
* KilledOffForReal: An optional option adds a small chance lords (including kings, with an even smaller chance) can be killed on the battlefield; it also allows to start assassination plots against them.
* MythologyGag: The starting date of "1257" is also the starting date in the fictional calendar used in the ConstructedWorld of the Vanilla campaign.
* PaletteSwap: Due to belonging to the same culture, some factions employ the same exact units, and the only difference is the banner displayed on the worldmap (and on the troops' heraldic shields). For instance, France and the Holy Roman Empire faction don't have unique troops but make the bulk of their army from a common troop tree of Western Europe troops (their names start with "Euro"). England and Scotland also employ them to a lesser extent: English troops are mainly made of Euro units with some Welsh natives among them, while Scottish troops are made of Scottish natives with some Euro units. Also, Navarra employs a mix of Euro and Latin units. There's also Iberian troops (used in Spain and Portugal), Scandinavian troops, muslim troops, etc.
* PerspectiveFlip: ''Anno Domini 1257'' includes the ''Freelancer'' minimod, which allows to play as a mook in a lord's army (instead of leading said army).
* ShownTheirWork: The optional lance recruitment system aims to recreate how army recruitment worked for medieval kings and feudal lords (non-lords are only able to use mercenaries). In settlements you own, you can raise a "lance", which grants a random number of troops from each tier of the troop tree[[note]]The number of available lances depends on the settlement's population, and the type of units depends on your culture[[/note]]. You can even disband lances and hire them again later.
* TheSmurfettePrinciple: You can create a female player character. While there are some female named [=NPCs=] (female relatives of kings and rulers, as well as commoners in villages and towns), she will be the only female lord in the game.
* SupportPartyMember: Initially available companions (recruited in towns) are divided between five classes, each of them starting with points in party skills: pathfinder, trader, monk (medic), engineer, and trainer. You can only hire one of each class.
* TheTheocracy : The Papal States faction, which rules a few territories in central Italy (around Roma and Ancona). The faction ruler is the Pope.
* VestigialEmpire:
** At the start of the mod, the Roman Empire of Nicaea ('i.e.' the Byzantine Empire) only controls a small territory around Thessalonica and the Western part of Turkey; they lost Constantinople (their former capital) and most of Greece during the [[UsefulNotes/TheFallOfConstantinople Fourth Crusade]] (said territory is now controlled by another faction, the Latin Empire).
** The Golden Horde and the Il-khanate are two successor states born from the division of the Mongol Empire built by Gengis Khan.
** In 1257, the Latin States have lost many of the territories they owned when they were founded. The Kingdom of Jerusalem was founded around, well, Jerusalem, which has been definitively lost to the muslims a few decades earlier.
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