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* AntiPoopSocking: The game will show messages if you're playing deep into the night. "How about a coffee?"

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* AntiPoopSocking: The game will show messages if you're playing deep into the night.a play session. "How about a coffee?"
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* ArtisticLicensePhysics: There's simply no way an airship could have the same cargo capacity as a freighter of roughly the same size. Their capacity is both determined by displacement, but while a ship displaces water to stay afloat, an airship displaces air. Water is about 800 times as dense as air.
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No, actually coal gas is mostly hydrogen!


* GameplayAndStorySegregation: Electricity can only be produced from oil and gas, both of which have more or less complex supply chains. The very abundant coal, backbone of the 19th and early 20th century power generation, cannot be used for this purpose. To add insult to injury, to produce gas, one has to supply rather impressive amounts of coal to the arctic, and the gas used in early gas power plants was, in fact, ''created from coal''.[[note]]The gas used in Anno is ostensibly Hydrogen, as it's used for airship, which was never used as a fuel gas.[[/note]]

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* GameplayAndStorySegregation: Electricity can only be produced from oil and gas, both of which have more or less complex supply chains. The very abundant coal, backbone of the 19th and early 20th century power generation, cannot be used for this purpose. To add insult to injury, to produce gas, one has to supply rather impressive amounts of coal to the arctic, and the gas used in early gas power plants was, in fact, ''created from coal''.[[note]]The gas used in Anno is ostensibly Hydrogen, as it's used for airship, which was never used as a fuel gas.[[/note]]
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* GameplayAndStorySegregation: Electricity can only be produced from oil and gas, both of which have more or less complex supply chains. The very abundant coal, backbone of the 19th and early 20th century power generation, cannot be used for this purpose. To add insult to injury, to produce gas, one has to supply rather impressive amounts of coal to the arctic, and the gas used in early gas power plants was, in fact, ''created from coal''.[[note]]The gas used in Anno is ostensibly Hydrogen, as it's used for airship, which was never used as a fuel gas.[[/note]]

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* ArtisticLicenseBiology: Schnapps is a "warmth" need for settlers in the Arctic. This is based on the outdated notion that alcohol makes you warm, whereas it merely makes you ''feel'' warm, while actually losing more heat to the environment. Unlike "happiness" needs, this isn't just based on the subjective feeling of the consumer; it should make the settlers ''more'' prone to contract the Arctic Flu rather than less.

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* ArtisticLicenseBiology: ArtisticLicenseBiology:
**
Schnapps is a "warmth" need for settlers in the Arctic. This is based on the outdated notion that alcohol makes you warm, whereas it merely makes you ''feel'' warm, while actually losing more heat to the environment. Unlike "happiness" needs, this isn't just based on the subjective feeling of the consumer; it should make the settlers ''more'' prone susceptible to contract the Arctic Flu rather than less.less.
** It's even worse with Hot Sauce (a lifestyle need, not heat, but still). Spicy foods make you sweat, which is why they tend to be more popular in hot climates. In the Arctic, sweating is something you want to avoid; it makes you clothes damp, which in turns worsens their ability to insulate you from the cold.
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* ArtisticLicenseBiology: Schnapps is a "warmth" need for settlers in the Arctic. This is based on the outdated notion that alcohol makes you warm, whereas it merely makes you ''feel'' warm, while actually losing more heat to the environment. Unlike "happiness" needs, this isn't just based on the subjective feeling of the consumer; it should make the settlers ''more'' prone to contract the Arctic Flu rather than less.
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* PoliticallyCorrectHistory. The 19th century was a rather messy period of human history, with slavery, nationalism, the rise of the labor movement and violent clashes over social questions. You'll see nothing of the like in this game. In fact, while unemployment due to industrialization was a major factor in social unrest, in Anno 1800, it's downright beneficial, as even unemployed people magically have money.
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* ScunthorpeProblem: "Essex" is a banned city name. Some of the game's own default ship names, such as "Puff Adder", can actually trigger its profanity filter. All this in a single player game.

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* ScunthorpeProblem: "Essex" is a banned city name. Some of the game's own default ship names, such as "Puff Adder", can actually trigger its profanity filter. [[note]]Likely because "Puff" is a German slang term for brothel.[[/note]] All this in a single player game.
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fixed the punctuation


* NoHistoricalFiguresWereHarmed: A bunch of characters are direct references to real 18th and 19th century figures. Most obvious being the Queen as a young Queen Victoria. Admiral Nadasky, who is quite possibly Horatio Nelson in all but name. Jean La Fortune, a CompositeCharacter of several figures in the Haitian Revolution, and John and Jane Faithful; dead ringers to Sir John Franklin and his wife. The former famously disappearing in the search for a passage though the Arctic Circle and the latter who spent the rest of her life looking for him.

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* NoHistoricalFiguresWereHarmed: A bunch of characters are direct references to real 18th and 19th century figures. Most obvious being the Queen as a young Queen Victoria. Admiral Nadasky, who is quite possibly Horatio Nelson in all but name. Jean La Fortune, a CompositeCharacter of several figures in the Haitian Revolution, Revolution; and John and Jane Faithful; Faithful, dead ringers to Sir John Franklin and his wife. The former famously disappearing in the search for a passage though the Arctic Circle and the latter who spent the rest of her life looking for him.
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* EasyLogistics: ZigZagged. One one hand, goods have to be transported to warehouses and between production buildings, which is not entirely trivial, and then possibly shipped to another island. On the other hand, once the goods are in the warehouse, citizens have direct magic access, all warehouses on an island are connected and ships don't have to be provided with food or ammunition (except on expeditions). The commuter pier takes it a step further as it merges the populations of two or more islands in a region without the need for ferries or anything like that.
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* CompanyTown: Your settlements are this. Instead of paying taxes, income comes from your workers buying essentials from you.

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* CompanyTown: Your In theory, your settlements are this. Instead of paying taxes, income comes from your workers buying essentials from you. As explained in ArtisticLicenseEconomics, that's not actually how a company town operates in practice.
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* TheAlcoholic: Your citizens, judging by the numbers. More than half of the Farmers', Workers' and Artisans' diet is alcoholic beverages (mostly high-proof), whereas the Engineers' diet is almost ''two-thirds'' rum (with another 26% being coffee). Investors, on the other hand, only consume 18% of their needs in champagne, not that their diet is well-balanced either. Providing a large city with enough rum can be quite a challenge, as the people will easily empty a clipper full of rum in the time it takes it to make a round-trip to the New World.
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* ArtisticLicenseEconomics: All of your citizens are apparently independently wealthy and only work for fun, as they will be able to buy their needs even when most of them are unemployed and thus should not have an income. An actual CompanyTown works by siphoning the employees wages, if they were even paid in real money, through the company stores; profit is made by selling the product to outside buyers. Unemployed people (and their families) would be evicted quickly. Indeed, the game is closer to ChummyCommies than the Manchester capitalism prevalent in the era.
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* WritersCannotDoMath: [[https://www.reddit.com/r/anno/comments/beshgn/each_unit_of_food_ingame_is_one_ton_so_i_took_the/ As a redditor calculated]], your citizens require several ''thousand'' times as much goods as they would in real life. Even if that were explained by time compression, that still leaves them consuming significantly more hard liquor and, on higher tiers, [[MustHaveCaffeine coffee]] than solid food. Investors subsist entirely on a diet of chocolate, champagne, coffee and cigars. Presumably, they bring their own food, but the farmers have no such excuse.

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Red link fix.


* BigFancyHouse:
* You can build your own palace with the ''Seat of Power'' DLC. Like other versions of the player palace in the series, it is egregiously expensive to build and the upper limit of its size is determined by how large your population is. The main building features a colossal dome in the style of the US Capitol, fountains, and entrances crowned by Neoclassical pediments. While its wings have massive glass windows spanning floors with very high ceilings (you can't see inside but windows and doors are easily two stories tall when compared to a regular residence). Even a modest-sized palace can be its own urban district. And while there's big benefits to building it in your capital, there's nothing saying you can't build it in the countryside or on its own island entirely. You can only build one though.

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* BigFancyHouse:
*
BigFancyHouse: You can build your own palace with the ''Seat of Power'' DLC. Like other versions of the player palace in the series, it is egregiously expensive to build and the upper limit of its size is determined by how large your population is. The main building features a colossal dome in the style of the US Capitol, fountains, and entrances crowned by Neoclassical pediments. While its wings have massive glass windows spanning floors with very high ceilings (you can't see inside but windows and doors are easily two stories tall when compared to a regular residence). Even a modest-sized palace can be its own urban district. And while there's big benefits to building it in your capital, there's nothing saying you can't build it in the countryside or on its own island entirely. You can only build one though.



* IdleRich: Two flavours by the late game if you have the right DLCs.

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* IdleRich: Two flavours by the late game if you have the right DLCs.{{DLC}}s.

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trimming down and sorting


* BigFancyHouse: You can build your own palace with the ''Seat of Power'' DLC. Like other versions of the player palace in the series, it is egregiously expensive to build and the upper limit of its size is determined by how large your population is. The main building features a colossal dome in the style of the US Capitol, fountains, and entrances crowned by Neoclassical pediments. While its wings have massive glass windows spanning floors with very high ceilings (you can't see inside but windows and doors are easily two stories tall when compared to a regular residence). Even a modest-sized palace can be its own urban district. And while there's big benefits to building it in your capital, there's nothing saying you can't build it in the countryside or on its own island entirely.
* BourgeoisBohemian: Artisans. Befitting the real-life Arts and Crafts movement, these foppish middle-class citizens express a lifestyle yearning for traditional revival and counter-cultural living. Mixed with the modernising innovations of the era.
** With ''New World Rising'' come Artistas, a New World counterpart to Artisans. Though much more eccentric, they are still creative types who mix counter-cultural living with the innovations of the era. Though lean into a later technological stage such as asking for scooters or a cinema supplied with celluloid film reels.

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* BigFancyHouse: BigFancyHouse:
*
You can build your own palace with the ''Seat of Power'' DLC. Like other versions of the player palace in the series, it is egregiously expensive to build and the upper limit of its size is determined by how large your population is. The main building features a colossal dome in the style of the US Capitol, fountains, and entrances crowned by Neoclassical pediments. While its wings have massive glass windows spanning floors with very high ceilings (you can't see inside but windows and doors are easily two stories tall when compared to a regular residence). Even a modest-sized palace can be its own urban district. And while there's big benefits to building it in your capital, there's nothing saying you can't build it in the countryside or on its own island entirely.
entirely. You can only build one though.
* BourgeoisBohemian: Artisans. Befitting the real-life Arts and Crafts movement, these foppish middle-class citizens express a lifestyle yearning for traditional revival and counter-cultural living. Mixed with the modernising innovations of the era.
**
era. With ''New World Rising'' come Artistas, a New World counterpart to Artisans. Though Artisans who are just as counter-cultural, though much more eccentric, they are still creative types who mix counter-cultural living with forward-looking and excited for the innovations of new than in the era. Though lean into a later technological stage such as asking for scooters or a cinema supplied with celluloid film reels.Old World.



* IdleRich: Investors. A mix of BlueBlood and Gilded Age multi-millionaires, Investors don't contribute a workforce like the other social classes in the game. Instead they give influence (a [[YouRequireMoreVespeneGas Power-type resource]]) and [[ConspicuousConsumption huge sums of cash for the best things you can offer them.]]
** ZigZagged with Tourists. Like Investors they are incredibly wealthy people who spend their time traveling the newest things the world has to offer, and getting them to your city requires building enormous palatial hotels.and transported around by the new bus service. But they do count as a workforce and a small number are required for certain buildings to function like the restaurant.

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* IdleRich: Two flavours by the late game if you have the right DLCs.
**
Investors. A mix of BlueBlood and Gilded Age multi-millionaires, Investors don't contribute a workforce like the other social classes in the game. Instead they give influence (a [[YouRequireMoreVespeneGas Power-type resource]]) and [[ConspicuousConsumption huge sums of cash for the best things you can offer them.]]
** ZigZagged with Tourists. Like Investors they are incredibly wealthy people who spend their time traveling not really working for a living. Different to the newest things day-tripper tourists you'll likely have by the world has to offer, and mid-game. getting them Tourist citizens to your city requires building enormous palatial hotels.and transported around transport to services and monuments by the new way of a bus service. But ZigZagged in that they do count as a workforce and a small number are required for certain buildings to function like the restaurant.restaurant. But most of those you have will be playing the trope straight.
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* BigFancyHouse: You can build your own palace with the ''Seat of Power'' DLC. Like other versions of the player palace in the series, it is egregiously expensive to build and the upper limit of its size is determined by how large your population is. The main building features a colossal dome in the style of the US Capitol, fountains, and entrances crowned by Neoclassical pediments. While its wings have massive glass windows spanning floors with very high ceilings (you can't see inside but windows and doors are easily two stories tall when compared to a regular residence). Even a modest-sized palace can be its own urban district. And while there's big benefits to building it in your capital, there's nothing saying you can't build it in the countryside or on its own island entirely.


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** With ''New World Rising'' come Artistas, a New World counterpart to Artisans. Though much more eccentric, they are still creative types who mix counter-cultural living with the innovations of the era. Though lean into a later technological stage such as asking for scooters or a cinema supplied with celluloid film reels.
* CoolAirship: The ''Empire of the Skies'' DLC allows you to build a whole fleet of these. From high speed raiding vessels to floating behemoths that can carry as much cargo as a late game cargo steamer.


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** ZigZagged with Tourists. Like Investors they are incredibly wealthy people who spend their time traveling the newest things the world has to offer, and getting them to your city requires building enormous palatial hotels.and transported around by the new bus service. But they do count as a workforce and a small number are required for certain buildings to function like the restaurant.


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* SkyscraperCity: With central feature of ''The High Life'' DLC comes the ability to expand Engineer and Investor residences upward into skyscrapers. With an accompanying monument somewhat resembling the Chrysler Building being the end goal and decorations that include searchlights and epic fountains. Build enough of these and your city could resemble a present-day Manhattan or something much more fantastical!
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''Anno 1800'' is a city-building real-time strategy video game, developed by Blue Byte and published by Creator/{{Ubisoft}}, and launched on April 16, 2019, in North America. It is the seventh game in the ''Anno'' series, and returns to the use of a historical setting following the last two titles, ''Anno 2070'' and ''Anno 2205'', taking place during the Industrial Revolution in the 19th century.

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''Anno 1800'' is a city-building real-time strategy video game, developed by Blue Byte and published by Creator/{{Ubisoft}}, and launched on April 16, 2019, in North America. It is the seventh game in the ''Anno'' ''VideoGame/AnnoDomini'' series, and returns to the use of a historical setting following the last two titles, ''Anno 2070'' and ''Anno 2205'', taking place during the Industrial Revolution in the 19th century.
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* PlotTriggeringDeath: The death of their father back in the Old World is what triggers the NonEntityGeneral's return there, which in turn kicks off the campaign.
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* SpaceManagementGame: The game is ultimately this. InfiniteSupplies is in effect, but space is limited and coastal space is even more limited. This is why the Docklands from the eponymous DLC is such a GameBreaker; it allows you to skip most of the space-consuming farms and coastal production lines, allowing you to build more factories to produce export goods.
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*DifficultButAwesome: Tourists from the ''Tourist Season'' DLC are very demanding, requiring multiple goods and venue, connected through the Bus Network, all while maintaining a high Attractiveness. In return, they will pay through their nose for the goods and services you provide, giving Investors a run for their money. Most importantly though, is the fact that Tourist income is exempt from Royal Taxes, giving you a steady income even in the highest difficulty.
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*NotInMyBackyard: A number of production buildings cause negative Attractiveness to your city, and will lead unhappiness for your citizens. Worse, they provide essential needs for your citizens, so either you make up for the unhappiness penalty...[[SomebodyElsesProblem or you build them on another island that's not your primary settlement.]]
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*DefeatMeansFriendship: Each opponent you defeat in the ''Clash of Couriers'' scenario will return to aid you in the final challenge, greatly easing the challenge. Ironically, this also means the Silver medal would be easier to obtain than Bronze.


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* GaiasLament: The primary objective of ''Eden Burning'' scenario is to construct a hydroelectric dam on an island previously occupied by the Pyrphorians, while cleaning up the pollution the occupation left and carefully maintaining the environment.

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* BoringButPractical: Frigate and its big brother, Ship-of-the-Line are Sail Ships and accessible at Artisan levels, with rather basic materials. Being at lower tech level means they are also easily replaced, not to mention cheaper to maintain. Ten Ship-of-the-Line actually have a good chance to absolutely wreck an opponent's harbor.

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* BoringButPractical: Frigate BoringButPractical:
**Frigate
and its big brother, Ship-of-the-Line are Sail Ships and accessible at Artisan levels, with rather basic materials. Being at lower tech level means they are also easily replaced, not to mention cheaper to maintain. Ten Ship-of-the-Line actually have a good chance to absolutely wreck an opponent's harbor.harbor.
** Farmers and Workers are the first 2 population tiers, but they will be the backbone of your empire by providing workforce for vital base industries.
** Selling soap to Eli Bleakworth is considered most boring, yet lucrative money-making venture, as he buys them at a premium.

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