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Although not the first in its roguelike line (that distinction goes to ''VideoGame/Moria'', of which Angband is a descendant), Angband is the grandfather of an entire family of roguelikes collectively known as *bands, thanks to its relatively easy-to-fork source code.

to:

Although not the first in its roguelike line (that distinction goes to ''VideoGame/Moria'', ''VideoGame/{{Moria}}'', of which Angband is a descendant), Angband is the grandfather of an entire family of roguelikes collectively known as *bands, thanks to its relatively easy-to-fork source code.



* '''large dungeons''' - dungeons in ''Angband'' and other *bands are many screens wide and tall

to:

* '''large dungeons''' - dungeons in ''Angband'' and other *bands are many screens wide and talltall.



* MassiveRaceSelection: Mostly ''ZAngband''. The ''ZAngband'' variant ''Entroband'' has thirty-seven races and twenty-seven classes. Averted by a newer variant ''Sil'', in which you can only choose Noldor (High Elves), Sindar (Grey Elves), Naugrim (Dwarf) or Edain (Human).

to:

* MassiveRaceSelection: Mostly ''ZAngband''. The ''ZAngband'' variant ''Entroband'' has thirty-seven races and twenty-seven classes. Averted by a newer variant ''Sil'', in which you can only choose Noldor (High Elves), Sindar (Grey Elves), Naugrim (Dwarf) or Edain (Human).

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''Angband'' is a {{roguelike}} game [[TheThemeparkVersion loosely]] [[AnachronismStew based]] on Creator/JRRTolkien's books set in Middle-earth, but with stuff from other games, mostly ''TabletopGame/DungeonsAndDragons'' and ''{{Rolemaster}}'', as well as some original content. It was intended as an enhanced port of Umoria, an earlier roguelike. The goal of the game is to descend into the dungeon and amass enough experience and loot to defeat Morgoth, the BigBad of Middle-earth.

Not as well-known as ''VideoGame/{{NetHack}}'', but has a comparable fanbase. It is relatively easy to alter the source, so it has spawned hundreds of variants over the years, a few dozen of which are still in active development: one example is ZAngband. The latest version of Angband can be downloaded at http://rephial.org/.

to:

''Angband'' is a {{roguelike}} game [[TheThemeparkVersion loosely]] [[AnachronismStew based]] on Creator/JRRTolkien's books set in Middle-earth, but with stuff from other games, mostly ''TabletopGame/DungeonsAndDragons'' and ''{{Rolemaster}}'', as well as some original content. content.

It was intended as to be an enhanced port of Umoria, an earlier roguelike. The game takes place in an extremely deep dungeon beneath a town. The goal of the game is to descend into the dungeon and amass enough experience and loot to defeat Morgoth, the BigBad of Middle-earth.

Not
Middle-Earth.

Although not the first in its roguelike line (that distinction goes to ''VideoGame/Moria'', of which Angband is a descendant), Angband is the grandfather of an entire family of roguelikes collectively known
as well-known as ''VideoGame/{{NetHack}}'', but has a comparable fanbase. It is *bands, thanks to its relatively easy-to-fork source code.

Angband and other *bands have a few features that make them distinct from other roguelike families:

* '''non-persistent dungeon levels''' - Dungeons are randomly generated, and a new one is generated each time you visit that level. The result of this is that you ''cannot'' revisit a level once you leave it; anything left on the level is GoneForever. In game, this is explained as there being a 'maze of staircases' between each level, in which you always get lost.
* '''large dungeons''' - dungeons in ''Angband'' and other *bands are many screens wide and tall
* '''legacy characters''' - your character is considered a descendant of other characters (played by you) that came before him or her. Any new information your character learns about the monsters of the dungeon will be passed to his or her descendants, so that they may be better prepared.
* '''monster memory''' - with each monster encounter, you may learn more about the monsters you're fighting. For example, you may discover that worm masses have a weakness to bright light. Every new piece of information you learn is stored in the monster memory, and can be recalled at any time - even by descendants who have never personally encountered the monster.
* '''emphasis on character advancement''' - *bands are ultimately about gaining experience and improving the character's survivability. {{Grinding}} and {{Scumming}} are perfectly acceptable way of achieving this, and the design of *bands often makes this
easy to alter do (for example, exploiting a self-replicating enemy for experience, or going up and down stairs repeatedly to generate new levels until you find one with some useful or sellable items.
* '''DungeonsAndDragons mechanics''' - although all roguelikes borrow from D&D to some extent, ''Angband'' is
the source, so most overt about it - it uses the six D&D stats (Strength, Dexterity, Intelligence, Wisdom, Constitution, Charisma) and even has spawned hundreds of variants over you generate your character by rolling virtual dice. Weapons also use dice notation (eg. 2d6) to determine the years, a few dozen amount of which are still in active development: one example is ZAngband. damage they do.

The latest version of Angband can be downloaded at http://rephial.org/.


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* VoodooShark: the game's explanation for the non-persistent levels is that there is a 'maze of staircases' between each level, in which your character always gets lost and therefore is unable to find his way back to that same level again. Considering that the dungeons take up significant floor space, and that your character also has access to mining tools (and, if really smart, could just leave a trail or something), this explanation is a HandWave at best.

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* DeathOfAThousandCuts: [[ExplosiveBreeder Explosive breeders.]] Most dangerous for low-level characters, but a sufficient number of them can cause problems even for higher-level players. If met at the start of the game, a Floating Eye can keep you paralyzed to the point that you ''starve to death''.

to:

* DeathOfAThousandCuts: [[ExplosiveBreeder DeathOfAThousandCuts:
**[[ExplosiveBreeder
Explosive breeders.]] Most dangerous for low-level characters, but a sufficient number of them can cause problems even for higher-level players. If players, as they'll spread until they block passages and totally surround you, picking you off a little at a time.
**If
met at the start of the game, a Floating Eye can keep you paralyzed to the point that you ''starve to death''.

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* DumpStat: If using point-buy, Charisma had practically no use aside from price adjustments - and was generally the easiest stat to improve (due to potions of charisma appearing earleir than other stats.) As of 3.5.0, the stat was removed, with gold drops likewise being toned down.



** A fairly minor but entertaining example is selling broken swords/daggers and rusted chain mail to shops. The storekeeper will offer you one gold coin for it and then - surprise, surprise - it turns out said item has negative to hit/to dam/armor modifiers, thus making them worthless.



** A fairly minor but entertaining example is selling broken swords/daggers and rusted chain mail to shops. The storekeeper will offer you one gold coin for it and then - surprise, surprise - it turns out said item has negative to hit/to dam/armor modifiers, thus making them worthless.
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* UnidentifiedItems: ''Angband'' and its variants have items start out unidentified: potions, scrolls, wands, staves, jewelry, armor, and weapons.

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* BoringButPractical: Rods/Wands of Light in general, which light up a long line of tiles. If you rely in any kind of ranged attack, you'll need to spot monsters from as far away as possible, and these babies really shine in long corridors. You'd also be surprised by how many enemies are damaged by it in the early game.

to:

* BoringButPractical: BoringButPractical:
**
Rods/Wands of Light in general, which light up a long line of tiles. If you rely in any kind of ranged attack, you'll need to spot monsters from as far away as possible, and these babies really shine in long corridors. You'd also be surprised by how many enemies are damaged by it in the early game.game.
** Teleport away. You don't have to kill absolutely everything. It's far safer to punt a dangerous monster to the other side of the map and loot the treasure behind it than to try and fight.

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This is the page for Angband, not for Sil.


''Sil'' is a {{roguelike}} game [[TheThemeparkVersion based]] on Creator/JRRTolkien's books set in Middle-earth, which is a successor of Videogame/{{Angband}}. It went back to the roots and focuses more on recreating Tolkien's universe and flair. The goal is not to kill Morgoth, but to steal [[SelfImposedChallenge as many]] [[MineralMacGuffin Silmaril]] as possible, which have to be cut from Morgoth's iron crown first. [[SelfImposedChallenge Bonus points]] for [[UpToEleven only]] [[HarderThanHard using a shovel]] as equipement.

to:

''Sil'' ''Angband'' is a {{roguelike}} game [[TheThemeparkVersion loosely]] [[AnachronismStew based]] on Creator/JRRTolkien's books set in Middle-earth, which is a successor of Videogame/{{Angband}}. It went back to the roots but with stuff from other games, mostly ''TabletopGame/DungeonsAndDragons'' and focuses more on recreating Tolkien's universe and flair. ''{{Rolemaster}}'', as well as some original content. It was intended as an enhanced port of Umoria, an earlier roguelike. The goal of the game is not to kill descend into the dungeon and amass enough experience and loot to defeat Morgoth, the BigBad of Middle-earth.

Not as well-known as ''VideoGame/{{NetHack}}'',
but has a comparable fanbase. It is relatively easy to steal [[SelfImposedChallenge as many]] [[MineralMacGuffin Silmaril]] as possible, alter the source, so it has spawned hundreds of variants over the years, a few dozen of which have to are still in active development: one example is ZAngband. The latest version of Angband can be cut from Morgoth's iron crown first. [[SelfImposedChallenge Bonus points]] for [[UpToEleven only]] [[HarderThanHard using a shovel]] as equipement.
downloaded at http://rephial.org/.

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* ArtificialBrilliance: Orc packs try to flank you or block your escape routes, while archers will spead out and keep their distance - which is annoying and deadly.
Explosive bree
* DeathOfAThousandCuts: Wolves. Most dangerous if you have low evasion and protection, but a sufficient number of them can cause problems even late game, because the get a bonus for [[ZergRush surrounding]] you.
* WeaponOfXSlaying: Weapons of Gondolin give you slaying vs. Orcs and Trolls. Which basically means you get an extra dice for your damage rolls. You still have to [[RandomNumberGod hit]] [[CaptainObvious them first]].

to:

* ArtificialBrilliance: Orc Monsters actively avoid tiles that you can see, opting to instead wait in the dark until they can pounce on you. They also learn your resistances ([[TheAllSeeingAI or, if you set the option, know them in advance]]) and will not attempt to use ineffective attacks repeatedly. In the variant/successor ''Sil'' orc packs try to flank you or block your escape routes, while archers will spead out and keep their distance - which is annoying and deadly.
Explosive bree
* BoringButPractical: Rods/Wands of Light in general, which light up a long line of tiles. If you rely in any kind of ranged attack, you'll need to spot monsters from as far away as possible, and these babies really shine in long corridors. You'd also be surprised by how many enemies are damaged by it in the early game.
* CastFromHitPoints: Genocide/Banishment spell, which will subtract 1d3 HP for every monster killed from the spell. Also, casting a spell without enough mana could damage your CON (health stat) temporarily or permanently.
* ChestMonster: Creeping Coins and various other mimics
* CompanionCube: Slime molds, a food item which many players name and keep as pets
* DeathOfAThousandCuts: Wolves. [[ExplosiveBreeder Explosive breeders.]] Most dangerous if you have low evasion and protection, for low-level characters, but a sufficient number of them can cause problems even late for higher-level players. If met at the start of the game, because a Floating Eye can keep you paralyzed to the point that you ''starve to death''.
* DroneJam: Anti-Summoning Corridors, the fancy name for player-dug corridors with a dead end the player sits on. They are meant to be used as a means to prevent [[MookMaker summoning monsters]] from calling monsters behind you and surrounding you. While they are the most reliable means to deal with those, it can take a while for the MookMaker to
get in the player's range.
* DropTheHammer: Priests are restricted to using bashing weapons. Also, Morgoth's hammer Grond, which shatters walls all around when swung.
* EldritchAbomination: Quylthulgs. Cthangband is
a bonus variant entirely based on the CosmicHorrorStory genre.
* EnemySummoner: Better learn to make an anti-summoning corridor.
* EvilIsDeathlyCold: Cursed items
* ExplosiveBreeder: Many low-level creatures, including worm masses, lice, and rats, each of which which have many [[UndergroundMonkey annoying]] [[PaletteSwap colour]] [[UndergroundMonkey variants]]. These can be [[LevelGrinding ground upon]] to gain levels, but unless you're using a borg (a bot which plays the game) this is too dull to do
for [[ZergRush surrounding]] you.
more than a few levels.
* FantasyGunControl: A few variants avert this, notably ''Steamband''.
* FinalDeath: It's a roguelike. You can savescum, but don't try to pass it off as a genuine win.
* GameMod: Few freeware games have such a large number of variants as Angband. [[http://angband.oook.cz oook.cz]] is the most known repository.
* GatelessGhetto: Built on top of Morgoth's fortress is a town consisting of six stores, a [[BlackMarket black market]], a house belonging to the player, and a few ne'er-do-well townfolk, surrounded by an impenetrable wall. A few variants avert this by adding an overworld.
* GuideDangIt: Don't go below 1000 feet (20th floor) without See Invisible. Don't go below 2000 feet (40th floor) without Resist Poison.
* MassiveRaceSelection: Mostly ''ZAngband''. The ''ZAngband'' variant ''Entroband'' has thirty-seven races and twenty-seven classes. Averted by a newer variant ''Sil'', in which you can only choose Noldor (High Elves), Sindar (Grey Elves), Naugrim (Dwarf) or Edain (Human).
* RandomlyGeneratedLoot: The game uses this method for ego items and random artifacts. One starts with a basic item, like a Hard Studded Leather [7,+0]. With a numeric bonus, that might be a Hard Studded Leather [7,+3]. If it gets an ego, it might be an Elven Hard Studded Leather (increases stealth, detects orcs), a Hard Studded Leather of Resist Fire (reduces fire damage), or with two egos, an Elven Hard Studded Leather of Resist Fire! If it becomes a random artifact (or randart), it receives a unique name, like the Elven Hard Studded Leather of Felorith, and some random powers. Because this is ''Angband'', most ego items and randarts look like average junk until the player identifies or psuedo-identifies the items.
** ''Moria'', the ancestor of ''Angband'', has ego items but no artifacts.
* RandomNumberGod: Everything in the dungeon is randomly created. Surviving early on depends entirely on random luck.
* SchmuckBait: Greater Vaults. If you see a completely walled off room filled with treasure, ''run away''.
** Also, in [[TalesOfMajEyal ToME]], don't equip that yellow ~ lying on the ground right away. It could be the Phial of Galadriel, or something really evil...
* StatSticks: Defender weapons.
* TheSymbiote: Available as a class in ''Angband Variants'' for the Android/IOS.
* VendorTrash: Unidentified potions of apple juice, slime mold juice and water, which are given the same color qualifier across games (although no longer available in the latest versions). You can also sell other unidentified items as a cheap identification method. Known trashy items cannot be sold. Unknown items, however...
-->You sold 3 Scrolls of Create Trap for 31 gp. [[HeadDesk The shopkeeper bangs his head against the counter]].
* VideoGameCrueltyPotential: The town level is full of beggars, harmless drunks, street urchins and mercenaries. The urchins of whom will try and steal from you. ''Guess what happens next.'' Even worse, the mercenaries can easily kill a starting character.
** Three words: Killing [[Literature/TheLordOfTheRings Farmer Maggot]].
*** Sure, but that's not purely for fun, he usually drops good stuff.
** In ZAngband, you can kill the [[HarsherInHindsight Finnish president and Nobel Peace prize laureate]] Martti Ahtisaari - or rather, a parody version of him.
** A fairly minor but entertaining example is selling broken swords/daggers and rusted chain mail to shops. The storekeeper will offer you one gold coin for it and then - surprise, surprise - it turns out said item has negative to hit/to dam/armor modifiers, thus making them worthless.
* WarpWhistle: Scrolls of Recall. Also available as a cleric spell.
* WeaponOfXSlaying: Weapons One of Gondolin give you slaying vs. Orcs many properties ego and Trolls. Which basically means you get an extra dice for your artifact weapons can have is bonus damage rolls. You still have against particular types of enemies. This is controlled by a set of independent boolean flags, allowing (in the extreme) the artifact sword Crisdurian, which has ''all'' the Slay X flags set (and has the damage dice to [[RandomNumberGod hit]] [[CaptainObvious them first]].make it count).
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''Sil'' is a {{roguelike}} game [[TheThemeparkVersion based]] on Creator/JRRTolkien's books set in Middle-earth, which is a successor of Videogame/{{Angband}}. It went back to the roots and focuses more on recreating Tolkien's universe and flair. The goal is not to kill Morgoth, but to steal [[SelfImposedChallenge as many ] [[MineralMacGuffin Silmaril]] as possible, which have to be cut from Morgoth's iron crown first. [[SelfImposedChallenge Bonus points]] for [[UpToEleven only]] [[HarderThanHard using a shovel]] as equipement.

to:

''Sil'' is a {{roguelike}} game [[TheThemeparkVersion based]] on Creator/JRRTolkien's books set in Middle-earth, which is a successor of Videogame/{{Angband}}. It went back to the roots and focuses more on recreating Tolkien's universe and flair. The goal is not to kill Morgoth, but to steal [[SelfImposedChallenge as many ] many]] [[MineralMacGuffin Silmaril]] as possible, which have to be cut from Morgoth's iron crown first. [[SelfImposedChallenge Bonus points]] for [[UpToEleven only]] [[HarderThanHard using a shovel]] as equipement.
Is there an issue? Send a MessageReason:
None


''Sil'' is a {{roguelike}} game [[TheThemeparkVersion based]] on Creator/JRRTolkien's books set in Middle-earth, which is a successor of Videogame/{{Angband}}. It went back to the roots and focuses more on recreating Tolkien's universe and flair. The goal is not to kill Morgoth, but to steal [[SelfImposedChallenge as many ] [[MineralMacGuffin Silmaril]] as possible, which have to be cut from Morgoth's iron crown first. [[SelfImposedChallenge Bonus points]] for [[UpToEleven only]] [[HardcoreMode using a shovel]] as equipement.

to:

''Sil'' is a {{roguelike}} game [[TheThemeparkVersion based]] on Creator/JRRTolkien's books set in Middle-earth, which is a successor of Videogame/{{Angband}}. It went back to the roots and focuses more on recreating Tolkien's universe and flair. The goal is not to kill Morgoth, but to steal [[SelfImposedChallenge as many ] [[MineralMacGuffin Silmaril]] as possible, which have to be cut from Morgoth's iron crown first. [[SelfImposedChallenge Bonus points]] for [[UpToEleven only]] [[HardcoreMode [[HarderThanHard using a shovel]] as equipement.
Is there an issue? Send a MessageReason:
None


''Sil'' is a {{roguelike}} game [[TheThemeparkVersion based]] on Creator/JRRTolkien's books set in Middle-earth, which is a successor of Videogame/{{Angband}}. It went back to the roots and focuses more on recreating Tolkien's universe and flair. The goal is not to kill Morgoth, but to steal at least [[SelfImposedChallenge one of three]] [[MineralMacGuffin Silmaril]] which have to be cut from Morgoth's iron crown.

to:

''Sil'' is a {{roguelike}} game [[TheThemeparkVersion based]] on Creator/JRRTolkien's books set in Middle-earth, which is a successor of Videogame/{{Angband}}. It went back to the roots and focuses more on recreating Tolkien's universe and flair. The goal is not to kill Morgoth, but to steal at least [[SelfImposedChallenge one of three]] as many ] [[MineralMacGuffin Silmaril]] as possible, which have to be cut from Morgoth's iron crown.
crown first. [[SelfImposedChallenge Bonus points]] for [[UpToEleven only]] [[HardcoreMode using a shovel]] as equipement.
Is there an issue? Send a MessageReason:
None


''Sil'' is a {{roguelike}} game [[TheThemeparkVersion based]] on Creator/JRRTolkien's books set in Middle-earth, which is a successor of Videogame/{{Angband}}. It went back to the roots and focuses more on recreating Tolkien's universe and flair. The goal is not to kill Morgoth, but to steal at least [[SelfImposedChallenge one of three]][[MineralMcGuffin Silmaril]] which have to be cut from Morgoth's iron crown.

to:

''Sil'' is a {{roguelike}} game [[TheThemeparkVersion based]] on Creator/JRRTolkien's books set in Middle-earth, which is a successor of Videogame/{{Angband}}. It went back to the roots and focuses more on recreating Tolkien's universe and flair. The goal is not to kill Morgoth, but to steal at least [[SelfImposedChallenge one of three]][[MineralMcGuffin three]] [[MineralMacGuffin Silmaril]] which have to be cut from Morgoth's iron crown.
Is there an issue? Send a MessageReason:
None


''Sil'' is a {{roguelike}} game [[TheThemeparkVersion based]] on Creator/JRRTolkien's books set in Middle-earth, which is a successor of Videogame/{{Angband}}. It went back to the roots and focuses more on recreating Tolkien's universe and flair. The goal is not to kill Morgoth, but to steal at least one of the [[McGuffin Silmaril]] which have to be cut from Morgoth's iron crown.

to:

''Sil'' is a {{roguelike}} game [[TheThemeparkVersion based]] on Creator/JRRTolkien's books set in Middle-earth, which is a successor of Videogame/{{Angband}}. It went back to the roots and focuses more on recreating Tolkien's universe and flair. The goal is not to kill Morgoth, but to steal at least [[SelfImposedChallenge one of the [[McGuffin three]][[MineralMcGuffin Silmaril]] which have to be cut from Morgoth's iron crown.
Is there an issue? Send a MessageReason:
None


''Sil'' is a {{roguelike}} game [[TheThemeparkVersion based]] on Creator/JRRTolkien's books set in Middle-earth, which is a successor of Videogame/{{Angband}}. It went back to the roots and focuses more on recreating Tolkien's universe and flair. The goal is not to kill Morgoth, but to steal at least one of the [[MagGuffin Silmaril]] which have to be cut from Morgoth's iron crown.

to:

''Sil'' is a {{roguelike}} game [[TheThemeparkVersion based]] on Creator/JRRTolkien's books set in Middle-earth, which is a successor of Videogame/{{Angband}}. It went back to the roots and focuses more on recreating Tolkien's universe and flair. The goal is not to kill Morgoth, but to steal at least one of the [[MagGuffin [[McGuffin Silmaril]] which have to be cut from Morgoth's iron crown.

Changed: 1628

Removed: 5751

Is there an issue? Send a MessageReason:
None


''Angband'' is a {{roguelike}} game [[TheThemeparkVersion loosely]] [[AnachronismStew based]] on Creator/JRRTolkien's books set in Middle-earth, but with stuff from other games, mostly ''TabletopGame/DungeonsAndDragons'' and ''{{Rolemaster}}'', as well as some original content. It was intended as an enhanced port of Umoria, an earlier roguelike. The goal of the game is to descend into the dungeon and amass enough experience and loot to defeat Morgoth, the BigBad of Middle-earth.

Not as well-known as ''VideoGame/{{NetHack}}'', but has a comparable fanbase. It is relatively easy to alter the source, so it has spawned hundreds of variants over the years, a few dozen of which are still in active development: one example is ZAngband. The latest version of Angband can be downloaded at http://rephial.org/.

to:

''Angband'' ''Sil'' is a {{roguelike}} game [[TheThemeparkVersion loosely]] [[AnachronismStew based]] on Creator/JRRTolkien's books set in Middle-earth, but with stuff from other games, mostly ''TabletopGame/DungeonsAndDragons'' which is a successor of Videogame/{{Angband}}. It went back to the roots and ''{{Rolemaster}}'', as well as some original content. It was intended as an enhanced port of Umoria, an earlier roguelike. focuses more on recreating Tolkien's universe and flair. The goal of the game is not to descend into the dungeon and amass enough experience and loot to defeat kill Morgoth, but to steal at least one of the BigBad of Middle-earth.

Not as well-known as ''VideoGame/{{NetHack}}'', but has a comparable fanbase. It is relatively easy to alter the source, so it has spawned hundreds of variants over the years, a few dozen of
[[MagGuffin Silmaril]] which are still in active development: one example is ZAngband. The latest version of Angband can have to be downloaded at http://rephial.org/.
cut from Morgoth's iron crown.



* ArtificialBrilliance: Monsters actively avoid tiles that you can see, opting to instead wait in the dark until they can pounce on you. They also learn your resistances ([[TheAllSeeingAI or, if you set the option, know them in advance]]) and will not attempt to use ineffective attacks repeatedly. In the variant/successor ''Sil'' orc packs try to flank you or block your escape routes, while archers will spead out and keep their distance - which is annoying and deadly.
* BoringButPractical: Rods/Wands of Light in general, which light up a long line of tiles. If you rely in any kind of ranged attack, you'll need to spot monsters from as far away as possible, and these babies really shine in long corridors. You'd also be surprised by how many enemies are damaged by it in the early game.
* CastFromHitPoints: Genocide/Banishment spell, which will subtract 1d3 HP for every monster killed from the spell. Also, casting a spell without enough mana could damage your CON (health stat) temporarily or permanently.
* ChestMonster: Creeping Coins and various other mimics
* CompanionCube: Slime molds, a food item which many players name and keep as pets
* DeathOfAThousandCuts: [[ExplosiveBreeder Explosive breeders.]] Most dangerous for low-level characters, but a sufficient number of them can cause problems even for higher-level players. If met at the start of the game, a Floating Eye can keep you paralyzed to the point that you ''starve to death''.
* DroneJam: Anti-Summoning Corridors, the fancy name for player-dug corridors with a dead end the player sits on. They are meant to be used as a means to prevent [[MookMaker summoning monsters]] from calling monsters behind you and surrounding you. While they are the most reliable means to deal with those, it can take a while for the MookMaker to get in the player's range.
* DropTheHammer: Priests are restricted to using bashing weapons. Also, Morgoth's hammer Grond, which shatters walls all around when swung.
* EldritchAbomination: Quylthulgs. Cthangband is a variant entirely based on the CosmicHorrorStory genre.
* EnemySummoner: Better learn to make an anti-summoning corridor.
* EvilIsDeathlyCold: Cursed items
* ExplosiveBreeder: Many low-level creatures, including worm masses, lice, and rats, each of which which have many [[UndergroundMonkey annoying]] [[PaletteSwap colour]] [[UndergroundMonkey variants]]. These can be [[LevelGrinding ground upon]] to gain levels, but unless you're using a borg (a bot which plays the game) this is too dull to do for more than a few levels.
* FantasyGunControl: A few variants avert this, notably ''Steamband''.
* FinalDeath: It's a roguelike. You can savescum, but don't try to pass it off as a genuine win.
* GameMod: Few freeware games have such a large number of variants as Angband. [[http://angband.oook.cz oook.cz]] is the most known repository.
* GatelessGhetto: Built on top of Morgoth's fortress is a town consisting of six stores, a [[BlackMarket black market]], a house belonging to the player, and a few ne'er-do-well townfolk, surrounded by an impenetrable wall. A few variants avert this by adding an overworld.
* GuideDangIt: Don't go below 1000 feet (20th floor) without See Invisible. Don't go below 2000 feet (40th floor) without Resist Poison.
* MassiveRaceSelection: Mostly ''ZAngband''. The ''ZAngband'' variant ''Entroband'' has thirty-seven races and twenty-seven classes. Averted by a newer variant ''Sil'', in which you can only choose Noldor (High Elves), Sindar (Grey Elves), Naugrim (Dwarf) or Edain (Human).
* RandomlyGeneratedLoot: The game uses this method for ego items and random artifacts. One starts with a basic item, like a Hard Studded Leather [7,+0]. With a numeric bonus, that might be a Hard Studded Leather [7,+3]. If it gets an ego, it might be an Elven Hard Studded Leather (increases stealth, detects orcs), a Hard Studded Leather of Resist Fire (reduces fire damage), or with two egos, an Elven Hard Studded Leather of Resist Fire! If it becomes a random artifact (or randart), it receives a unique name, like the Elven Hard Studded Leather of Felorith, and some random powers. Because this is ''Angband'', most ego items and randarts look like average junk until the player identifies or psuedo-identifies the items.
** ''Moria'', the ancestor of ''Angband'', has ego items but no artifacts.
* RandomNumberGod: Everything in the dungeon is randomly created. Surviving early on depends entirely on random luck.
* SchmuckBait: Greater Vaults. If you see a completely walled off room filled with treasure, ''run away''.
** Also, in [[TalesOfMajEyal ToME]], don't equip that yellow ~ lying on the ground right away. It could be the Phial of Galadriel, or something really evil...
* StatSticks: Defender weapons.
* TheSymbiote: Available as a class in ''Angband Variants'' for the Android/IOS.
* VendorTrash: Unidentified potions of apple juice, slime mold juice and water, which are given the same color qualifier across games (although no longer available in the latest versions). You can also sell other unidentified items as a cheap identification method. Known trashy items cannot be sold. Unknown items, however...
-->You sold 3 Scrolls of Create Trap for 31 gp. [[HeadDesk The shopkeeper bangs his head against the counter]].
* VideoGameCrueltyPotential: The town level is full of beggars, harmless drunks, street urchins and mercenaries. The urchins of whom will try and steal from you. ''Guess what happens next.'' Even worse, the mercenaries can easily kill a starting character.
** Three words: Killing [[Literature/TheLordOfTheRings Farmer Maggot]].
*** Sure, but that's not purely for fun, he usually drops good stuff.
** In ZAngband, you can kill the [[HarsherInHindsight Finnish president and Nobel Peace prize laureate]] Martti Ahtisaari - or rather, a parody version of him.
** A fairly minor but entertaining example is selling broken swords/daggers and rusted chain mail to shops. The storekeeper will offer you one gold coin for it and then - surprise, surprise - it turns out said item has negative to hit/to dam/armor modifiers, thus making them worthless.
* WarpWhistle: Scrolls of Recall. Also available as a cleric spell.
* WeaponOfXSlaying: One of many properties ego and artifact weapons can have is bonus damage against particular types of enemies. This is controlled by a set of independent boolean flags, allowing (in the extreme) the artifact sword Crisdurian, which has ''all'' the Slay X flags set (and has the damage dice to make it count).

to:

* ArtificialBrilliance: Monsters actively avoid tiles that you can see, opting to instead wait in the dark until they can pounce on you. They also learn your resistances ([[TheAllSeeingAI or, if you set the option, know them in advance]]) and will not attempt to use ineffective attacks repeatedly. In the variant/successor ''Sil'' orc Orc packs try to flank you or block your escape routes, while archers will spead out and keep their distance - which is annoying and deadly.
* BoringButPractical: Rods/Wands of Light in general, which light up a long line of tiles. If you rely in any kind of ranged attack, you'll need to spot monsters from as far away as possible, and these babies really shine in long corridors. You'd also be surprised by how many enemies are damaged by it in the early game.
* CastFromHitPoints: Genocide/Banishment spell, which will subtract 1d3 HP for every monster killed from the spell. Also, casting a spell without enough mana could damage your CON (health stat) temporarily or permanently.
* ChestMonster: Creeping Coins and various other mimics
* CompanionCube: Slime molds, a food item which many players name and keep as pets
Explosive bree
* DeathOfAThousandCuts: [[ExplosiveBreeder Explosive breeders.]] Wolves. Most dangerous for low-level characters, if you have low evasion and protection, but a sufficient number of them can cause problems even for higher-level players. If met at the start of the late game, a Floating Eye can keep you paralyzed to because the point that you ''starve to death''.
* DroneJam: Anti-Summoning Corridors, the fancy name
get a bonus for player-dug corridors with a dead end the player sits on. They are meant to be used as a means to prevent [[MookMaker summoning monsters]] from calling monsters behind you and surrounding you. While they are the most reliable means to deal with those, it can take a while for the MookMaker to get in the player's range.
* DropTheHammer: Priests are restricted to using bashing weapons. Also, Morgoth's hammer Grond, which shatters walls all around when swung.
* EldritchAbomination: Quylthulgs. Cthangband is a variant entirely based on the CosmicHorrorStory genre.
* EnemySummoner: Better learn to make an anti-summoning corridor.
* EvilIsDeathlyCold: Cursed items
* ExplosiveBreeder: Many low-level creatures, including worm masses, lice, and rats, each of which which have many [[UndergroundMonkey annoying]] [[PaletteSwap colour]] [[UndergroundMonkey variants]]. These can be [[LevelGrinding ground upon]] to gain levels, but unless you're using a borg (a bot which plays the game) this is too dull to do for more than a few levels.
* FantasyGunControl: A few variants avert this, notably ''Steamband''.
* FinalDeath: It's a roguelike. You can savescum, but don't try to pass it off as a genuine win.
* GameMod: Few freeware games have such a large number of variants as Angband. [[http://angband.oook.cz oook.cz]] is the most known repository.
* GatelessGhetto: Built on top of Morgoth's fortress is a town consisting of six stores, a [[BlackMarket black market]], a house belonging to the player, and a few ne'er-do-well townfolk, surrounded by an impenetrable wall. A few variants avert this by adding an overworld.
* GuideDangIt: Don't go below 1000 feet (20th floor) without See Invisible. Don't go below 2000 feet (40th floor) without Resist Poison.
* MassiveRaceSelection: Mostly ''ZAngband''. The ''ZAngband'' variant ''Entroband'' has thirty-seven races and twenty-seven classes. Averted by a newer variant ''Sil'', in which you can only choose Noldor (High Elves), Sindar (Grey Elves), Naugrim (Dwarf) or Edain (Human).
* RandomlyGeneratedLoot: The game uses this method for ego items and random artifacts. One starts with a basic item, like a Hard Studded Leather [7,+0]. With a numeric bonus, that might be a Hard Studded Leather [7,+3]. If it gets an ego, it might be an Elven Hard Studded Leather (increases stealth, detects orcs), a Hard Studded Leather of Resist Fire (reduces fire damage), or with two egos, an Elven Hard Studded Leather of Resist Fire! If it becomes a random artifact (or randart), it receives a unique name, like the Elven Hard Studded Leather of Felorith, and some random powers. Because this is ''Angband'', most ego items and randarts look like average junk until the player identifies or psuedo-identifies the items.
** ''Moria'', the ancestor of ''Angband'', has ego items but no artifacts.
* RandomNumberGod: Everything in the dungeon is randomly created. Surviving early on depends entirely on random luck.
* SchmuckBait: Greater Vaults. If you see a completely walled off room filled with treasure, ''run away''.
** Also, in [[TalesOfMajEyal ToME]], don't equip that yellow ~ lying on the ground right away. It could be the Phial of Galadriel, or something really evil...
* StatSticks: Defender weapons.
* TheSymbiote: Available as a class in ''Angband Variants'' for the Android/IOS.
* VendorTrash: Unidentified potions of apple juice, slime mold juice and water, which are given the same color qualifier across games (although no longer available in the latest versions). You can also sell other unidentified items as a cheap identification method. Known trashy items cannot be sold. Unknown items, however...
-->You sold 3 Scrolls of Create Trap for 31 gp. [[HeadDesk The shopkeeper bangs his head against the counter]].
* VideoGameCrueltyPotential: The town level is full of beggars, harmless drunks, street urchins and mercenaries. The urchins of whom will try and steal from you. ''Guess what happens next.'' Even worse, the mercenaries can easily kill a starting character.
** Three words: Killing [[Literature/TheLordOfTheRings Farmer Maggot]].
*** Sure, but that's not purely for fun, he usually drops good stuff.
** In ZAngband, you can kill the [[HarsherInHindsight Finnish president and Nobel Peace prize laureate]] Martti Ahtisaari - or rather, a parody version of him.
** A fairly minor but entertaining example is selling broken swords/daggers and rusted chain mail to shops. The storekeeper will offer you one gold coin for it and then - surprise, surprise - it turns out said item has negative to hit/to dam/armor modifiers, thus making them worthless.
* WarpWhistle: Scrolls of Recall. Also available as a cleric spell.
[[ZergRush surrounding]] you.
* WeaponOfXSlaying: One Weapons of many properties ego Gondolin give you slaying vs. Orcs and artifact weapons can have is bonus Trolls. Which basically means you get an extra dice for your damage against particular types of enemies. This is controlled by a set of independent boolean flags, allowing (in the extreme) the artifact sword Crisdurian, which has ''all'' the Slay X flags set (and has the damage dice rolls. You still have to make it count).[[RandomNumberGod hit]] [[CaptainObvious them first]].
Is there an issue? Send a MessageReason:
added Sil


* ArtificialBrilliance: Monsters actively avoid tiles that you can see, opting to instead wait in the dark until they can pounce on you. They also learn your resistances ([[TheAllSeeingAI or, if you set the option, know them in advance]]) and will not attempt to use ineffective attacks repeatedly.

to:

* ArtificialBrilliance: Monsters actively avoid tiles that you can see, opting to instead wait in the dark until they can pounce on you. They also learn your resistances ([[TheAllSeeingAI or, if you set the option, know them in advance]]) and will not attempt to use ineffective attacks repeatedly. In the variant/successor ''Sil'' orc packs try to flank you or block your escape routes, while archers will spead out and keep their distance - which is annoying and deadly.



* MassiveRaceSelection: Mostly ''ZAngband''. The ''ZAngband'' variant ''Entroband'' has thirty-seven races and twenty-seven classes.

to:

* MassiveRaceSelection: Mostly ''ZAngband''. The ''ZAngband'' variant ''Entroband'' has thirty-seven races and twenty-seven classes. Averted by a newer variant ''Sil'', in which you can only choose Noldor (High Elves), Sindar (Grey Elves), Naugrim (Dwarf) or Edain (Human).
Is there an issue? Send a MessageReason:
None


* BoringButPractical: Rods/Wands of Light in general, which light up a long line of tiles. If you rely in any kind of ranged attack, you'll need to spot monsters from as far away as possible, and these babies [[IncrediblyLamePun really shine]] in long corridors. You'd also be surprised by how many enemies are damaged by it in the early game.

to:

* BoringButPractical: Rods/Wands of Light in general, which light up a long line of tiles. If you rely in any kind of ranged attack, you'll need to spot monsters from as far away as possible, and these babies [[IncrediblyLamePun really shine]] shine in long corridors. You'd also be surprised by how many enemies are damaged by it in the early game.

Added: 143

Changed: 11

Is there an issue? Send a MessageReason:
None


* GameMod: Few freeware games have such a large number of variants as Angband. [[http://angband.oook.cz oook.cz]] is the most known repository.



* VendorTrash: Unidentified potions of apple juice, slime mold juice and water, which are given the same color qualifier across games (although no longer available in the latest versions). You can also sell other unidentified items as a cheap identification method. However, known trashy items cannot be sold. Unknown items, however...

to:

* VendorTrash: Unidentified potions of apple juice, slime mold juice and water, which are given the same color qualifier across games (although no longer available in the latest versions). You can also sell other unidentified items as a cheap identification method. However, known Known trashy items cannot be sold. Unknown items, however...

Added: 1016

Changed: 1

Is there an issue? Send a MessageReason:
None


* ArtificialBrilliance: Monsters actively avoid tiles that you can see, opting to instead wait in the dark until they can pounce on you. They also learn your resistances ([[TheAllSeeingAI or, if you set the option, know them in advance]]) and will not attempt to use ineffective attacks repeatedly.
* BoringButPractical: Rods/Wands of Light in general, which light up a long line of tiles. If you rely in any kind of ranged attack, you'll need to spot monsters from as far away as possible, and these babies [[IncrediblyLamePun really shine]] in long corridors. You'd also be surprised by how many enemies are damaged by it in the early game.



* DeathOfAThousandCuts: [[ExplosiveBreeder Explosive breeders.]] Most dangerous for low-level characters, but a sufficient number of them can cause problems even for higher-level players. If met at the start of the game, a Floating Eye can keep you paralyzed to the point that you ''starve to death''.

to:

* DeathOfAThousandCuts: [[ExplosiveBreeder Explosive breeders.]] Most dangerous for low-level characters, but a sufficient number of them can cause problems even for higher-level players. If met at the start of the game, a Floating Eye can keep you paralyzed to the point that you ''starve to death''.death''.
* DroneJam: Anti-Summoning Corridors, the fancy name for player-dug corridors with a dead end the player sits on. They are meant to be used as a means to prevent [[MookMaker summoning monsters]] from calling monsters behind you and surrounding you. While they are the most reliable means to deal with those, it can take a while for the MookMaker to get in the player's range.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheSymbiote: Available as a class in ''Angband Variants'' for the Android/IOS.

Added: 74

Changed: 6

Is there an issue? Send a MessageReason:
None





!!!Tropes in this game:

to:

!!!Tropes !!Tropes in this game:



* RandomlyGeneratedLoot: The game uses this method for ego items and random artifacts. One starts with a basic item, like a Hard Studded Leather [7,+0]. With a numeric bonus, that might be a Hard Studded Leather [7,+3]. If it gets an ego, it might be an Elven Hard Studded Leather (increases stealth, detects orcs), a Hard Studded Leather of Resist Fire (reduces fire damage), or with two egos, an Elven Hard Studded Leather of Resist Fire! If it becomes a random artifact (or randart), it receives a unique name, like the Elven Hard Studded Leather of Felorith, and some random powers. Because this is Angband, most ego items and randarts look like average junk until the player identifies or psuedo-identifies the items.

to:

* RandomlyGeneratedLoot: The game uses this method for ego items and random artifacts. One starts with a basic item, like a Hard Studded Leather [7,+0]. With a numeric bonus, that might be a Hard Studded Leather [7,+3]. If it gets an ego, it might be an Elven Hard Studded Leather (increases stealth, detects orcs), a Hard Studded Leather of Resist Fire (reduces fire damage), or with two egos, an Elven Hard Studded Leather of Resist Fire! If it becomes a random artifact (or randart), it receives a unique name, like the Elven Hard Studded Leather of Felorith, and some random powers. Because this is Angband, ''Angband'', most ego items and randarts look like average junk until the player identifies or psuedo-identifies the items. items.
** ''Moria'', the ancestor of ''Angband'', has ego items but no artifacts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RandomlyGeneratedLoot: The game uses this method for ego items and random artifacts. One starts with a basic item, like a Hard Studded Leather [7,+0]. With a numeric bonus, that might be a Hard Studded Leather [7,+3]. If it gets an ego, it might be an Elven Hard Studded Leather (increases stealth, detects orcs), a Hard Studded Leather of Resist Fire (reduces fire damage), or with two egos, an Elven Hard Studded Leather of Resist Fire! If it becomes a random artifact (or randart), it receives a unique name, like the Elven Hard Studded Leather of Felorith, and some random powers. Because this is Angband, most ego items and randarts look like average junk until the player identifies or psuedo-identifies the items.
Is there an issue? Send a MessageReason:
Fixed link to To ME (Tales Of Maj Eyal)


** Also, in ToME, don't equip that yellow ~ lying on the ground right away. It could be the Phial of Galadriel, or something really evil...

to:

** Also, in ToME, [[TalesOfMajEyal ToME]], don't equip that yellow ~ lying on the ground right away. It could be the Phial of Galadriel, or something really evil...
Is there an issue? Send a MessageReason:
None


--->You sold 3 Scrolls of Create Trap for 31 gp. [[HeadDesk The shopkeeper bangs his head against the counter]].

to:

--->You -->You sold 3 Scrolls of Create Trap for 31 gp. [[HeadDesk The shopkeeper bangs his head against the counter]].

Added: 112

Changed: 25

Is there an issue? Send a MessageReason:
None


* VendorTrash: Unidentified potions of apple juice, slime mold juice and water, which are given the same color qualifier across games (although no longer available in the latest versions). You can also sell other unidentified items as a cheap identification method. However, known trashy items cannot be sold.

to:

* VendorTrash: Unidentified potions of apple juice, slime mold juice and water, which are given the same color qualifier across games (although no longer available in the latest versions). You can also sell other unidentified items as a cheap identification method. However, known trashy items cannot be sold. Unknown items, however...
--->You sold 3 Scrolls of Create Trap for 31 gp. [[HeadDesk The shopkeeper bangs his head against the counter]].
Is there an issue? Send a MessageReason:
None


** Three words: Killing [[TheLordOfTheRings Farmer Maggot]].

to:

** Three words: Killing [[TheLordOfTheRings [[Literature/TheLordOfTheRings Farmer Maggot]].
Is there an issue? Send a MessageReason:
None


''Angband'' is a {{roguelike}} game [[TheThemeparkVersion loosely]] [[AnachronismStew based]] on Creator/JRRTolkien's books set in Middle-earth, but with stuff from other games, mostly ''DungeonsAndDragons'' and ''{{Rolemaster}}'', as well as some original content. It was intended as an enhanced port of Umoria, an earlier roguelike. The goal of the game is to descend into the dungeon and amass enough experience and loot to defeat Morgoth, the BigBad of Middle-earth.

to:

''Angband'' is a {{roguelike}} game [[TheThemeparkVersion loosely]] [[AnachronismStew based]] on Creator/JRRTolkien's books set in Middle-earth, but with stuff from other games, mostly ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' and ''{{Rolemaster}}'', as well as some original content. It was intended as an enhanced port of Umoria, an earlier roguelike. The goal of the game is to descend into the dungeon and amass enough experience and loot to defeat Morgoth, the BigBad of Middle-earth.

Changed: 133

Removed: 86

Is there an issue? Send a MessageReason:
redefined


* LoadsAndLoadsOfRaces: Mostly ''ZAngband''. ''Steamband'' also does this, but many of them are different nationalities of human.
** The ZAngband variant ''Entroband'' has thirty-seven races and twenty-seven classes.

to:

* LoadsAndLoadsOfRaces: MassiveRaceSelection: Mostly ''ZAngband''. ''Steamband'' also does this, but many of them are different nationalities of human.
**
The ZAngband ''ZAngband'' variant ''Entroband'' has thirty-seven races and twenty-seven classes.


Added DiffLines:

Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Angband'' is a {{roguelike}} game [[TheThemeparkVersion loosely]] [[AnachronismStew based]] on Creator/JRRTolkien's books set in Middle-earth, but with stuff from other games, mostly ''DungeonsAndDragons'' and ''{{Rolemaster}}'', as well as some original content. It was intended as an enhanced port of Umoria, an earlier roguelike. The goal of the game is to descend into the dungeon and amass enough experience and loot to defeat Morgoth, the BigBad of Middle-earth.

Not as well-known as ''VideoGame/{{NetHack}}'', but has a comparable fanbase. It is relatively easy to alter the source, so it has spawned hundreds of variants over the years, a few dozen of which are still in active development: one example is ZAngband. The latest version of Angband can be downloaded at http://rephial.org/.
----
!!!Tropes in this game:
* CastFromHitPoints: Genocide/Banishment spell, which will subtract 1d3 HP for every monster killed from the spell. Also, casting a spell without enough mana could damage your CON (health stat) temporarily or permanently.
* ChestMonster: Creeping Coins and various other mimics
* CompanionCube: Slime molds, a food item which many players name and keep as pets
* DeathOfAThousandCuts: [[ExplosiveBreeder Explosive breeders.]] Most dangerous for low-level characters, but a sufficient number of them can cause problems even for higher-level players. If met at the start of the game, a Floating Eye can keep you paralyzed to the point that you ''starve to death''.
* DropTheHammer: Priests are restricted to using bashing weapons. Also, Morgoth's hammer Grond, which shatters walls all around when swung.
* EldritchAbomination: Quylthulgs. Cthangband is a variant entirely based on the CosmicHorrorStory genre.
* EnemySummoner: Better learn to make an anti-summoning corridor.
* EvilIsDeathlyCold: Cursed items
* ExplosiveBreeder: Many low-level creatures, including worm masses, lice, and rats, each of which which have many [[UndergroundMonkey annoying]] [[PaletteSwap colour]] [[UndergroundMonkey variants]]. These can be [[LevelGrinding ground upon]] to gain levels, but unless you're using a borg (a bot which plays the game) this is too dull to do for more than a few levels.
* FantasyGunControl: A few variants avert this, notably ''Steamband''.
* FinalDeath: It's a roguelike. You can savescum, but don't try to pass it off as a genuine win.
* GatelessGhetto: Built on top of Morgoth's fortress is a town consisting of six stores, a [[BlackMarket black market]], a house belonging to the player, and a few ne'er-do-well townfolk, surrounded by an impenetrable wall. A few variants avert this by adding an overworld.
* GuideDangIt: Don't go below 1000 feet (20th floor) without See Invisible. Don't go below 2000 feet (40th floor) without Resist Poison.
* LoadsAndLoadsOfRaces: Mostly ''ZAngband''. ''Steamband'' also does this, but many of them are different nationalities of human.
** The ZAngband variant ''Entroband'' has thirty-seven races and twenty-seven classes.
* RandomNumberGod: Everything in the dungeon is randomly created. Surviving early on depends entirely on random luck.
* SchmuckBait: Greater Vaults. If you see a completely walled off room filled with treasure, ''run away''.
** Also, in ToME, don't equip that yellow ~ lying on the ground right away. It could be the Phial of Galadriel, or something really evil...
* StatSticks: Defender weapons.
* VendorTrash: Unidentified potions of apple juice, slime mold juice and water, which are given the same color qualifier across games (although no longer available in the latest versions). You can also sell other unidentified items as a cheap identification method. However, known trashy items cannot be sold.
* VideoGameCrueltyPotential: The town level is full of beggars, harmless drunks, street urchins and mercenaries. The urchins of whom will try and steal from you. ''Guess what happens next.'' Even worse, the mercenaries can easily kill a starting character.
** Three words: Killing [[TheLordOfTheRings Farmer Maggot]].
*** Sure, but that's not purely for fun, he usually drops good stuff.
** In ZAngband, you can kill the [[HarsherInHindsight Finnish president and Nobel Peace prize laureate]] Martti Ahtisaari - or rather, a parody version of him.
** A fairly minor but entertaining example is selling broken swords/daggers and rusted chain mail to shops. The storekeeper will offer you one gold coin for it and then - surprise, surprise - it turns out said item has negative to hit/to dam/armor modifiers, thus making them worthless.
* WarpWhistle: Scrolls of Recall. Also available as a cleric spell.
* WeaponOfXSlaying: One of many properties ego and artifact weapons can have is bonus damage against particular types of enemies. This is controlled by a set of independent boolean flags, allowing (in the extreme) the artifact sword Crisdurian, which has ''all'' the Slay X flags set (and has the damage dice to make it count).
* YetAnotherStupidDeath: It's a roguelike. This is inevitable.
----

Top