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''Andro Dunos'' is a 1992 sci-fi HorizontalScrollingShooter developed by Visco Corporation and published by UsefulNotes/NeoGeo.

to:

''Andro Dunos'' is a 1992 sci-fi HorizontalScrollingShooter developed by Visco Corporation and published by UsefulNotes/NeoGeo.
Platform/NeoGeo.



With arcades no longer a thing in 2022, the sequel is instead made for the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4 and UsefulNotes/PlayStation5 (a system upgrade might be needed for the latter).

to:

With arcades no longer a thing in 2022, the sequel is instead made for the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4 Platform/NintendoSwitch, Platform/PlayStation4 and UsefulNotes/PlayStation5 Platform/PlayStation5 (a system upgrade might be needed for the latter).
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Like most spaceship-themed arcade shooters at the time, ''Andro Dunos'' doesn't have much of a backstory to justify it's ExcusePlot; in the future, an unknown, hostile alien race has invaded earth, and humanity decides to retaliate with their Neo Type space-fighters, of which they have only two prototypes of: the Yellow Cherry (Player 1) and Red Fox (Player 2). Armed to the teeth with assorted weapons including multi-directional turrets, missiles, lasers and assoted upgrades (which the player is free to cycle around while flying all over the place), it's up to the Yellow Cherry and Red Fox to take on an entire invasion force.

A CultClassic at it's time of release, the game managed to acquire enough of a fanbase for a sequel to be released [[MilestoneCelebration 30 years later]], made by indie game developer [=PixelHeart=] Studios.

Three decades later (both in-game and real life), the aliens are back and have conquered most of Planet Earth in a massive counterattack. Yellow Cherry and Red Fox are called out of retirement to counter the invasion force, once more.

to:

Like most spaceship-themed arcade shooters at the time, ''Andro Dunos'' doesn't have much of a backstory to justify it's its ExcusePlot; in the future, an unknown, hostile alien race has invaded earth, and humanity decides to retaliate with their Neo Type space-fighters, of which they have only two prototypes of: the Yellow Cherry (Player 1) and Red Fox (Player 2). Armed to the teeth with assorted weapons including multi-directional turrets, missiles, lasers and assoted upgrades (which the player is free to cycle around while flying all over the place), it's up to the Yellow Cherry and Red Fox to take on an entire invasion force.

A CultClassic at it's its time of release, the game managed to acquire enough of a fanbase for a sequel to be released [[MilestoneCelebration 30 years later]], made by indie game developer [=PixelHeart=] Studios.

Three decades later (both in-game and real life), the aliens are back and have conquered most of Planet Earth in a massive counterattack. Yellow Cherry and Red Fox are called out of retirement to counter the invasion force, force once more.



* AsteroidThicket: The first game's fifth stage is set in an asteroid field where stray meteorites needs to be shot before it hits the players. In a slightly more realistic manner, small, fast-moving meteors can be destroyed, but large ones are fixed on a single spot and immune to all damage. The sequel repeats this in it's third stage.
* BossBonanza: The sequel have one of it's later stages which is either this trope or a BossRush; prior to the final level, one stage have Yellow Cherry and Red Fox fighting several ''returning'' bosses from the original game, one at a time.
* BossTease: The Leviathan mech from the sequel, who appears firstly as a SharkFinOfDoom as it assaults the player(s) by launching projectiles from beneath an ocean. After fending off it's attacks, the chase continues with the Yellow Cherry and Red Fox diving underwater, battling other enemies before facing the Leviathan in an UnderwaterBossBattle.
* BrainInAJar: The alien leader and FinalBoss of the first game is a gigantic alien ship piloted by a massive brain within a glass dome, visible on it's exterior.

to:

* AsteroidThicket: The first game's fifth stage is set in an asteroid field where stray meteorites needs to be shot before it hits the players. In a slightly more realistic manner, small, fast-moving meteors can be destroyed, but large ones are fixed on a single spot and immune to all damage. The sequel repeats this in it's its third stage.
* BossBonanza: The sequel have one of it's its later stages which is either this trope or a BossRush; prior to the final level, one stage have Yellow Cherry and Red Fox fighting several ''returning'' bosses from the original game, one at a time.
* BossTease: The Leviathan mech from the sequel, who appears firstly as a SharkFinOfDoom as it assaults the player(s) by launching projectiles from beneath an ocean. After fending off it's its attacks, the chase continues with the Yellow Cherry and Red Fox diving underwater, battling other enemies before facing the Leviathan in an UnderwaterBossBattle.
* BrainInAJar: The alien leader and FinalBoss of the first game is a gigantic alien ship piloted by a massive brain within a glass dome, visible on it's its exterior.



* CyberCyclops: The sequel's first boss is an alien mecha with a single blue eye for a face. Which [[ShowsDamage turns red]] once it's health is depleted enough.

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* CyberCyclops: The sequel's first boss is an alien mecha with a single blue eye for a face. Which [[ShowsDamage turns red]] once it's its health is depleted enough.



* HomingProjectile: Yellow Cherry and Red Fox has homing missiles equipped in it's arsenal in both games, where their shots targets the closest onscreen enemies.

to:

* HomingProjectile: Yellow Cherry and Red Fox has homing missiles equipped in it's its arsenal in both games, where their shots targets the closest onscreen enemies.



* KillItWithIce: The Leviathan mech in the sequel seems to have a preference of using ice-exclusive weapons against the players, either firing ice projectiles, dropping icicles, and so on. Fittingly, [[HoistByHisOwnPetard defeating the Leviathan will cause it's onboard ice weapons to malfunction and freeze itself]].

to:

* KillItWithIce: The Leviathan mech in the sequel seems to have a preference of using ice-exclusive weapons against the players, either firing ice projectiles, dropping icicles, and so on. Fittingly, [[HoistByHisOwnPetard defeating the Leviathan will cause it's its onboard ice weapons to malfunction and freeze itself]].



* RoboticReveal: The Leviathan boss in the sequel appears to be organic until it's health is halved, at which point it's face falls apart and a visible mechanical core is exposed.
* SentryGun: The alien invaders have sentry turrets installed in it's various bases, either in space or on Earth, which are automated and fires at Yellow Cherry and Red Fox on sight.
* ShowsDamage: A new feature in the sequel, thanks to no longer adhering to graphic limitations of the mid-90s. Now bosses will visibly break apart when receiving enough damage; the CyberCyclops will have it's blue eye turning red, the Leviathan's face cracks to reveal internal wiring, and so on.

to:

* RoboticReveal: The Leviathan boss in the sequel appears to be organic until it's its health is halved, at which point it's its face falls apart and a visible mechanical core is exposed.
* SentryGun: The alien invaders have sentry turrets installed in it's its various bases, either in space or on Earth, which are automated and fires at Yellow Cherry and Red Fox on sight.
* ShowsDamage: A new feature in the sequel, thanks to no longer adhering to graphic limitations of the mid-90s. Now bosses will visibly break apart when receiving enough damage; the CyberCyclops will have it's its blue eye turning red, the Leviathan's face cracks to reveal internal wiring, and so on.
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* HappyEndingOverride: Downplayed; the first game ends with Yellow Cherry and Red Fox thwarting the invader's plans by destroying their space base, but the sequel starts with Earth already occupied by the aliens and most of the planet's surface a wasteland. However, Yellow Cherry and Red Fox has been upgraded in the interim and quickly forms a counterattack.

to:

* HappyEndingOverride: Downplayed; the first game ends with Yellow Cherry and Red Fox thwarting the invader's plans by destroying their space base, but the sequel starts with Earth already occupied by the aliens and most of the planet's surface a wasteland. However, Yellow Cherry and Red Fox has have been upgraded in the interim and quickly forms form a counterattack.
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Added DiffLines:

Despite the similar-sounding titles, do not confuse this with ''Series/AndroMelos''.
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ad1.png]]
[[caption-width-right:250:The 1992 classic]]

[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ad2.png]]
[[caption-width-right:250:Three decades later, and not too late to save the human race.]]

''Andro Dunos'' is a 1992 sci-fi HorizontalScrollingShooter developed by Visco Corporation and published by UsefulNotes/NeoGeo.

Like most spaceship-themed arcade shooters at the time, ''Andro Dunos'' doesn't have much of a backstory to justify it's ExcusePlot; in the future, an unknown, hostile alien race has invaded earth, and humanity decides to retaliate with their Neo Type space-fighters, of which they have only two prototypes of: the Yellow Cherry (Player 1) and Red Fox (Player 2). Armed to the teeth with assorted weapons including multi-directional turrets, missiles, lasers and assoted upgrades (which the player is free to cycle around while flying all over the place), it's up to the Yellow Cherry and Red Fox to take on an entire invasion force.

A CultClassic at it's time of release, the game managed to acquire enough of a fanbase for a sequel to be released [[MilestoneCelebration 30 years later]], made by indie game developer [=PixelHeart=] Studios.

Three decades later (both in-game and real life), the aliens are back and have conquered most of Planet Earth in a massive counterattack. Yellow Cherry and Red Fox are called out of retirement to counter the invasion force, once more.

With arcades no longer a thing in 2022, the sequel is instead made for the UsefulNotes/NintendoSwitch, UsefulNotes/PlayStation4 and UsefulNotes/PlayStation5 (a system upgrade might be needed for the latter).

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!! The ''Andro Dunos'' duology contain examples of:

* AlienInvasion: One that kicks off the plot of both games.
* AsteroidThicket: The first game's fifth stage is set in an asteroid field where stray meteorites needs to be shot before it hits the players. In a slightly more realistic manner, small, fast-moving meteors can be destroyed, but large ones are fixed on a single spot and immune to all damage. The sequel repeats this in it's third stage.
* BossBonanza: The sequel have one of it's later stages which is either this trope or a BossRush; prior to the final level, one stage have Yellow Cherry and Red Fox fighting several ''returning'' bosses from the original game, one at a time.
* BossTease: The Leviathan mech from the sequel, who appears firstly as a SharkFinOfDoom as it assaults the player(s) by launching projectiles from beneath an ocean. After fending off it's attacks, the chase continues with the Yellow Cherry and Red Fox diving underwater, battling other enemies before facing the Leviathan in an UnderwaterBossBattle.
* BrainInAJar: The alien leader and FinalBoss of the first game is a gigantic alien ship piloted by a massive brain within a glass dome, visible on it's exterior.
* ChargedAttack: By holding down the firing button and releasing after adequate energy build-up, allowing the Yellow Cherry and Red Fox to fire a powerful blue energy blast.
* CyberCyclops: The sequel's first boss is an alien mecha with a single blue eye for a face. Which [[ShowsDamage turns red]] once it's health is depleted enough.
* FighterLaunchingSequence: The opening FMV of both games depicts the players' selected starfighters taking off from their base on Earth, in order to combat the invasion force.
* HappyEndingOverride: Downplayed; the first game ends with Yellow Cherry and Red Fox thwarting the invader's plans by destroying their space base, but the sequel starts with Earth already occupied by the aliens and most of the planet's surface a wasteland. However, Yellow Cherry and Red Fox has been upgraded in the interim and quickly forms a counterattack.
* HomingProjectile: Yellow Cherry and Red Fox has homing missiles equipped in it's arsenal in both games, where their shots targets the closest onscreen enemies.
* IfItSwimsItFlies: As seen in the sequel, Yellow Cherry and Red Fox can travel through the skies, outer space, and underwater in one level set in a sunken city.
* KillItWithIce: The Leviathan mech in the sequel seems to have a preference of using ice-exclusive weapons against the players, either firing ice projectiles, dropping icicles, and so on. Fittingly, [[HoistByHisOwnPetard defeating the Leviathan will cause it's onboard ice weapons to malfunction and freeze itself]].
* KrakenAndLeviathan: The sequel has a robot Leviathan as an AnimalMecha boss sent by the alien forces, who appears in the underwater stage.
* RoboticReveal: The Leviathan boss in the sequel appears to be organic until it's health is halved, at which point it's face falls apart and a visible mechanical core is exposed.
* SentryGun: The alien invaders have sentry turrets installed in it's various bases, either in space or on Earth, which are automated and fires at Yellow Cherry and Red Fox on sight.
* ShowsDamage: A new feature in the sequel, thanks to no longer adhering to graphic limitations of the mid-90s. Now bosses will visibly break apart when receiving enough damage; the CyberCyclops will have it's blue eye turning red, the Leviathan's face cracks to reveal internal wiring, and so on.
* SmartBomb: Available in both games, where upon activation the players' ships releases a circular energy wave that damages all onscreen enemies.
* SpreadShot: A classic shump power-up, appearing in both games where Yellow Cherry and Red Fox can fire bullets in a wide arc of three at a time. They can even be upgraded until there's a spread-shot cannon on ''both'' sides of the vehicles!
* StationaryBoss: Most of the bosses in the original game, being giant war machines tethered to the ground, takes up an entire corner of the screen and can only retaliate by firing projectiles. In the case of the Alien Core, it's ''growing'' from the flesh-covered wall of a cavern.
* WalkingTank: A new enemy introduced in the sequel, the alien forces now have mechs on two legs carrying a cockpit attached with a huge turret. They're even towers above most regular enemies and can absorb lots of missiles before going down, serving as GiantMook-type enemies.
* WaveMotionGun: Most bosses in both games have at least one of these in their arsenal, where they'll fire a thick energy beam covering more than half the screen when trying to take down the players.
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