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* TheReasonYouSuckSpeech: [[spoiler:The final tape recording has the narrator [[TheFourthWallWillNotProtectYou addressing the player directly]], lambasting them for constantly poking around the House and trying to learn its secret when all they were supposed to do was listen to his lectures.]]
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* AssholeVictim: The tape where [[spoiler:the house directly takes over as the voice of the tape]] has it describing a man who approached the house and vandalize it for some sick laughs. [[spoiler:Then he is devoured by the house when it closes a door on him and grows a stomach in its basement.]]

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* AssholeVictim: The tape where [[spoiler:the house directly takes over as the voice of the tape]] has it describing a man who approached the house and vandalize vandalized it for some sick laughs. [[spoiler:Then he is devoured by the house when it closes a door on him and grows a stomach in its basement.]]
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''Anatomy'' is a PsychologicalHorror game created by Creator/KittyHorrorshow. The game starts with the player inside of an empty and abandoned home, with the only company in it are cassette tape recordings from someone who had been in there prior, which the player finds throughout the house. The person on the tapes describes that a house is very resemblant of the human mind and body, and goes into detail why it therefore can't be trusted.

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''Anatomy'' is a PsychologicalHorror game created by Creator/KittyHorrorshow. The game starts with the player inside of an empty and abandoned home, with the only company in it are cassette tape recordings from someone who had been in there prior, which the player finds throughout the house. The person on the tapes describes that a house is very resemblant of the human mind and body, and goes into detail about why it therefore can't be trusted.
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''Anatomy'' is a PsychologicalHorror game created by Creator/KittyHorrorshow. The game starts with the player inside of an empty and abandoned home, with the only company in it are cassette tape recordings from someone who had been in there prior, which the player finds throughout the house. The person on the tapes describes that a house is very resemblent of the human mind and body, and goes into detail why it therefore can't be trusted.

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''Anatomy'' is a PsychologicalHorror game created by Creator/KittyHorrorshow. The game starts with the player inside of an empty and abandoned home, with the only company in it are cassette tape recordings from someone who had been in there prior, which the player finds throughout the house. The person on the tapes describes that a house is very resemblent resemblant of the human mind and body, and goes into detail why it therefore can't be trusted.



* BodyMotifs: The tapes describe several parts of the house in linking to the human body, but focuses primarily on the mind; the master bedroom is one of dreams, as the basement keeps [[WhatYouAreInTheDark those thoughts you keep to yourself]]. It also focuses a lot on mouths and teeth, as some portraits show human teeth, leading up to [[spoiler:the house devouring the protagonist]].

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* BodyMotifs: The tapes describe several parts of the house in linking to the human body, but focuses focus primarily on the mind; the master bedroom is one of dreams, as the basement keeps [[WhatYouAreInTheDark those thoughts you keep to yourself]]. It also focuses a lot on mouths and teeth, as some portraits show human teeth, leading up to [[spoiler:the house devouring the protagonist]].
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* WhamLine: The penultimate tape.
--> "There is an important distinction that must be drawn between the words dissection and vivisection...[[spoiler:''a distinction that would appear to be lost on you.''"]]
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* GoMadFromTheIsolation: The [[spoiler:''house itself'']] has underwent this.

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* GoMadFromTheIsolation: The [[spoiler:''house itself'']] has underwent undergone this.

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* AssholeVictim: The tape where [[spoiler:the house directly takes over as the voice of the tape]] has it describing a man who approached the house and vandalize it for some sick laughs. [[spoiler:Then he is devoured by the house when it closes a door on him and grows a stomach in its basement.]]



* ChekhovsGun: Even when all the doors are unlocked during the second and third playthroughs, the [[spoiler:basement]] is off-limits until the end.

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* ChekhovsGun: ChekhovsGun:
**
Even when all the doors are unlocked during the second and third playthroughs, the [[spoiler:basement]] is off-limits until the end.end.
** Many times, mouth imagery is used before the tape compares the master bedroom to one. [[spoiler:Later, we learn that the tapes mean this quite literally during the final trip to the basement.]]



* FirstPersonGhost: The protagonist has no details of note, even peering into the mirror of the bathroom only shows a flashlight looking back.

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* FirstPersonGhost: The protagonist has no details of note, even peering into the mirror of the bathroom only shows a flashlight looking back. [[spoiler:Intentional, as the player is implied to never have existed.]]



* HauntedHouse: The premise of ''Anatomy'' is that a seemingly normal-looking house with odd tape recordings is not as ordinary as it may seem.

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* HauntedHouse: The premise of ''Anatomy'' is that a seemingly normal-looking house with odd tape recordings is not as ordinary as it may seem. This is actually [[spoiler:subverted: the house isn't haunted, [[SapientHouse it's sentient]].]]
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* ThroughTheEyesOfMadness: The final tape implies that [[spoliler:the events of the game are just the house's imagination, and the player character never existed in the first place.]]

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* ThroughTheEyesOfMadness: The final tape implies that [[spoliler:the [[spoiler:the events of the game are just the house's imagination, and the player character never existed in the first place.]]
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* AndIMustScream: Not to the player, but [[spoiler:for the house itself, this is its fate. It is left dormant and left to rot indefinitely as it awaits someone to finally come inside. Ever hungry, but never starving. Even the player is implied to not even exist, but is just a projection the house made to keep itself company.]]


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* ThroughTheEyesOfMadness: The final tape implies that [[spoliler:the events of the game are just the house's imagination, and the player character never existed in the first place.]]
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--> ''"In the psychology of the modern, civilized human being, it is difficult to overstate the significance of the house."''

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--> -> ''"In the psychology of the modern, civilized human being, it is difficult to overstate the significance of the house."''
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Orthography correction


* MultipleEndings: The scene after [[spoiler:being EatenAlive]] seems to change by some factor. Players have found themselves [[spoiler:trying to renter the house, being inside of a fleshy room, and walking through a maze]].

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* MultipleEndings: The scene after [[spoiler:being EatenAlive]] seems to change by some factor. Players have found themselves [[spoiler:trying to renter reenter the house, being inside of a fleshy room, and walking through a maze]].

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[[caption-width-right:350:''Every house is haunted.'']]

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[[caption-width-right:350:''Every house is haunted.[[caption-width-right:350:''You never came back.'']]



* ArcWords: Late into the game, "You never came back".



* TragicMonster: The final tape (as in, the one [[spoiler:that plays after your death]]) paints the house as one; lonely, insane, and ever hungry.

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* TragicMonster: The final tape (as in, the one [[spoiler:that plays after your death]]) paints the house as one; lonely, insane, and ever hungry.hungry.
----
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* MultipleEndings: The scene after [[spoiler:being EatenAlive]] seems to change by some factor. Players have found themselves [[spoiler:trying to renter the house, being inside of fleshy room, and walking through a maze]].

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* MultipleEndings: The scene after [[spoiler:being EatenAlive]] seems to change by some factor. Players have found themselves [[spoiler:trying to renter the house, being inside of a fleshy room, and walking through a maze]].
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* GameBreakingBug: Invoked, as the game deliberately crashes a few, with flickering objects which gets worse each time. The house's layout makes less and less sense as textures go through rooms, the mirror in the bathroom is inverted sideways, scenery and tapes floating, distorted audio, and so forth.

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* GameBreakingBug: Invoked, as the game deliberately crashes a few, few times, with flickering objects which gets get worse each time. The house's layout makes less and less sense as textures go through rooms, the mirror in the bathroom is inverted sideways, scenery and tapes floating, distorted audio, and so forth.
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* FoundFootage: The player's view has a VHS tape-like overlay, invvoking this feeling.

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* FoundFootage: The player's view has a VHS tape-like overlay, invvoking invoking this feeling.
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* InterfaceScrew[=/=]PaintingTheMedium: The hints to the next objective that appear after playing each tape eventually start to disappear, or worse.
-->There is a tape in the basement.
-->The rrrre is a tape in the dining room.
-->There is a ta aaaa doors are unlocked.
-->[[spoiler: HHHHHHHHHHURTS]]
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* MultipleEndings: The scene after [[spoiler:being EatenAlive]] seems to change by some factor. Players have found themselves [[spoiler:trying to renter the house, being inside of fleshy room, and walking through a maze]].
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* TheFourthWallWillNotProtectYou: As it goes on, the game will crash at points and causes some InterfaceScrew each time it's reloaded, including the title screen which becomes more and more decrepit until culminating in it instead saying [[spoiler:"YOU'LL NEVER COME BACK" after you're eaten]].

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* TheFourthWallWillNotProtectYou: As it goes on, the game will crash at points and causes some InterfaceScrew each time it's reloaded, including the title screen which becomes more and more decrepit until culminating in it instead saying [[spoiler:"YOU'LL [[spoiler:"YOU NEVER COME CAME BACK" after you're eaten]].
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* SapientHouse: The house being compared to a human being invokes that the house is this. [[spoiler:Turns out that the house is very much alive after all, especially as it finally catches its prey]].
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* FoundFootage: The player's view has a VHS tape-like overlay, invvoking this feeling.



* PrimalFear: ''Anatomy'' plays on the fear that your only safe space is not as safe as you think, and can betray you at any time. The game gives you limited vision, and keeps egging you on that ''something'' is going to happen, until it does.

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* PrimalFear: ''Anatomy'' plays on the fear that your only safe space is not as safe as you think, and can betray you at any time. The game gives you limited vision, and keeps egging you on that ''something'' is going to happen, until it does.does.
* SpookyPainting: The house has very... peculiar paintings hung on the wall, including ones of mouths and flesh. [[spoiler:Both of which are {{Foreshadowing}}]].
* TragicMonster: The final tape (as in, the one [[spoiler:that plays after your death]]) paints the house as one; lonely, insane, and ever hungry.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/6qgvsf.png]]
[[caption-width-right:350:''Every house is haunted.'']]

--> ''"In the psychology of the modern, civilized human being, it is difficult to overstate the significance of the house."''

''Anatomy'' is a PsychologicalHorror game created by Creator/KittyHorrorshow. The game starts with the player inside of an empty and abandoned home, with the only company in it are cassette tape recordings from someone who had been in there prior, which the player finds throughout the house. The person on the tapes describes that a house is very resemblent of the human mind and body, and goes into detail why it therefore can't be trusted.

The game can be downloaded [[https://kittyhorrorshow.itch.io/anatomy here]] for only two dollars.

Because this is a very short game (roughly half an hour in length), '''expect spoilers below'''.
----
!!''Anatomy'' contains examples of:
* ApocalypticLogs: The cassette tapes the player collects.
* BodyMotifs: The tapes describe several parts of the house in linking to the human body, but focuses primarily on the mind; the master bedroom is one of dreams, as the basement keeps [[WhatYouAreInTheDark those thoughts you keep to yourself]]. It also focuses a lot on mouths and teeth, as some portraits show human teeth, leading up to [[spoiler:the house devouring the protagonist]].
* BodyHorror: There's nothing like [[spoiler:veins growing around the rooms]] or [[spoiler:a mouth forming inside the room you're in]] that drives the point of ''Anatomy'' home.
* ChekhovsGun: Even when all the doors are unlocked during the second and third playthroughs, the [[spoiler:basement]] is off-limits until the end.
* CreepyBasement: As the tapes point out, the basement of the house is linked to the imagination. It goes into detail about how throughout our childhoods, we dream up of monsters inside of it. [[spoiler:It's empty. [[ChekhovsGun At least, at first]].]]
* EatenAlive: [[spoiler:The ending has the basement growing a set of teeth and chomping down on the player]].
* FirstPersonGhost: The protagonist has no details of note, even peering into the mirror of the bathroom only shows a flashlight looking back.
* TheFourthWallWillNotProtectYou: As it goes on, the game will crash at points and causes some InterfaceScrew each time it's reloaded, including the title screen which becomes more and more decrepit until culminating in it instead saying [[spoiler:"YOU'LL NEVER COME BACK" after you're eaten]].
* GameBreakingBug: Invoked, as the game deliberately crashes a few, with flickering objects which gets worse each time. The house's layout makes less and less sense as textures go through rooms, the mirror in the bathroom is inverted sideways, scenery and tapes floating, distorted audio, and so forth.
* GeniusLoci: The house rearranges itself throughout the game, first manifesting as the door you came into the master bedroom through subtly disappearing behind you after you collect the tape inside. This is further shown through the [[GameBreakingBug Game-Breaking Bugs]] mentioned above.
* GoMadFromTheIsolation: The [[spoiler:''house itself'']] has underwent this.
* HauntedHouse: The premise of ''Anatomy'' is that a seemingly normal-looking house with odd tape recordings is not as ordinary as it may seem.
* NarratorAllAlong: It's very much implied that [[spoiler:the house is manifesting itself through the tapes]].
* NothingIsScarier: As Killscreen describes it, ''Anatomy'' merely suggests that the house is sentient and malevolent, feeding off your expectations that something is going to happen in the next room you enter.
* PrimalFear: ''Anatomy'' plays on the fear that your only safe space is not as safe as you think, and can betray you at any time. The game gives you limited vision, and keeps egging you on that ''something'' is going to happen, until it does.

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