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In 2020, a second NonLinearSequel, ''[[https://www.youtube.com/watch?v=3NiQAlGUw_o Amnesia: Rebirth]]'' was announced for an Autumn release date. Unlike ''A Machine for Pigs'', it will be developed by Creator/FrictionalGames themselves.

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In 2020, a second NonLinearSequel, ''[[https://www.youtube.com/watch?v=3NiQAlGUw_o Amnesia: Rebirth]]'' was announced for an Autumn release date.on October 20th, 2020. Unlike ''A Machine for Pigs'', it will be developed by Creator/FrictionalGames themselves.
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Grunts attack Daniel in that instance


** [[spoiler: There is also a fourth, lesser known ending only possible if the player decides to remain in the cell after the three Brutes attack him in the Chancel. This ending is similar to the 'bad' ending, in that it means Alexander will go through the portal and Daniel will be consumed by the shadow.]]

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** [[spoiler: There is also a fourth, lesser known ending only possible if the player decides to remain in the cell after the three Brutes Grunts attack him in the Chancel. This ending is similar to the 'bad' ending, in that it means Alexander will go through the portal and Daniel will be consumed by the shadow.]]

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Trying to keep the neutrality of the page. Not everyone would agree that sanity meter is accurate. ZCE for shown their work


* MultipleEndings: [[spoiler:If you break Alexander's machine before it opens the portal, Alexander dies and Daniel leaves Brennenburg free of his curse and content that he did the right thing. If you let the portal open and didn't help Agrippa, Alexander will go through the portal and the darkness will kill you. If you let the portal open and throw Agrippa's head through it, both you and Alexander will die, but Agrippa will call out to you in the ethereal realm and ask Weyer to help you, before assuring you "it will be alright." There is also a fourth, lesser known ending only possible if the player decides to remain in the cell after the three Brutes attack him in the Chancel. This ending is similar to the 'bad' ending, in that it means Alexander will go through the portal and Daniel will be consumed by the shadow.]]

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* MultipleEndings: MultipleEndings:
**
[[spoiler:If you break Alexander's machine before it opens the portal, Alexander dies and Daniel leaves Brennenburg free of his curse and content that he did the right thing. thing.]]
** [[spoiler:
If you let the portal open and didn't help Agrippa, Alexander will go through the portal and the darkness will kill you. If you.]]
** [[spoiler:If
you let the portal open and throw Agrippa's head through it, both you and Alexander will die, but Agrippa will call out to you in the ethereal realm and ask Weyer to help you, before assuring you "it will be alright." "]]
** [[spoiler:
There is also a fourth, lesser known ending only possible if the player decides to remain in the cell after the three Brutes attack him in the Chancel. This ending is similar to the 'bad' ending, in that it means Alexander will go through the portal and Daniel will be consumed by the shadow.]]



* SanityMeter:
** The bad thing is that it's an ''accurate barometer of the player's mood.'' Well, except for needing to stay near lights to keep sane.

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* SanityMeter:
** The bad thing is
SanityMeter: Daniel's nyctophobia and monster-phobia means that it's an ''accurate barometer of he starts losing it if he looks at monsters or stays in the player's mood.'' Well, except for needing darkness too long. This ranges from slight headaches to stay near lights to keep sane.shaky hands.



** Your sanity level raises every time you complete a puzzle.



* ShownTheirWork: Evident when you turn on the commentary.

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* %%* ShownTheirWork: Evident when you turn on the commentary.



* TortureCellar: Oh '''God''' the torture cellar... brass bulls that people are crammed into to be broiled alive, torture wheels that allow for multiple bone breaks -- and worst of all, the cells that permit the neighbor to hear nothing but the anguished screams emitting from the torture chambers. Even worse is the reason behind the torturing -- see PoweredByAForsakenChild. Almost all of those items are ''[[TruthInTelevision real medieval torture devices]]'' that ''actually existed and were used on people'' -- with the exception of the Iron Maiden, which (despite its many appearances throughout popular culture and inside some historical "tours") is purely fictional as a means of torture. Unfortunately, it's only one of many -- and the only one that was never used. The others are entirely factual.

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* TortureCellar: Oh '''God''' the torture cellar... brass Brass bulls that people are crammed into to be broiled alive, torture wheels that allow for multiple bone breaks -- breaks, and worst of all, the cells that permit the neighbor to hear nothing but the anguished screams emitting from the torture chambers. Even worse is the reason behind the torturing -- see PoweredByAForsakenChild. torturing. See PoweredByAForsakenChild.
**
Almost all of those items are ''[[TruthInTelevision [[TruthInTelevision real medieval torture devices]]'' devices]] that ''actually actually existed and were used on people'' -- people, with the exception of the Iron Maiden, which (despite its many appearances throughout popular culture and inside some historical "tours") is purely fictional as a means of torture. Unfortunately, it's only one of many -- and the only one that was never used. The others are entirely factual.torture.
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Not to be confused with the other ''[[VisualNovel/AmnesiaMemories Amnesia]]'' videogame series or the ''[[VideoGame/AmnesiaYumeNikki Amnesia]]: VideoGame/YumeNikki'' fan-game.
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In 2020, a second NonLinearSequel, ''[[https://www.youtube.com/watch?v=3NiQAlGUw_o Amnesia: Rebirth]]'' was announced for an Autumn release date. Unlike ''A Machine for Pigs'', it will be developed by Creator/FrictionalGames themselves.
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* InvincibleBoogeymen: Almost every monster in the game is one of these, but they do give up and go away if the player hides themselves well enough. Just looking at them is enough to drive the player character mad, and as soon as one catches sight of you, you're practically dead. However, the most prominent example is the Shadow, as unlike other monsters which you can hide from or distract, the Shadow will find you wherever you go and is truly unstoppable. It will NEVER stop chasing you until it decides otherwise.

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* ManipulativeBitch: Justine. She succeeded to get all three suitors into the chambers, [[ColdBloodedTorture all physically and psychologically tortured]], mostly by words and manipulation. It's stated that the reason Malo is insane was because she tried to completely [[SanitySlippage break him]] long before she began to physically torture him. And she did this all [[ForTheEvulz only for her own, twisted, selfish amusement.]] No wonder the suitors want to kill her!

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* ManipulativeBitch: Justine. She succeeded to get all three suitors into the chambers, all [[ColdBloodedTorture all physically physically]] and psychologically tortured]], [[MindRape psychologically]] tortured, mostly by words and manipulation. It's stated that the reason Malo is insane was because she tried to completely [[SanitySlippage break him]] long before she began to physically torture him. And she did this all [[ForTheEvulz only for her own, twisted, selfish amusement.]] No wonder the suitors want to kill her!

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* AllCrimesAreEqual: As you learn about various torture victims, the severity of their supposed crimes seems to lessen. The worst were accused of rape and arson, but a forger got thrown into the iron maiden as well.



* ArsonMurderAndJaywalking: As you learn about various torture victims, the severity of their supposed crimes seems to lessen. The worst were accused of rape and arson, but a forger got thrown into the iron maiden as well.
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* AmnesiaDanger: Daniel's amnesia complicates his forgotten goals, but you later discover that he needed the amnesia to [[spoiler: overcome his grief over being used by Alexander to murder innocents under false pretenses]].
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* AcceptableBreaksFromReality: While it may seem odd that you generally can't harm the monsters, this helps [[DramaPreservingHandicap preserve the tension]] since the ability to kill monsters would spoil the mood of the game.
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add brownnotebeing trope

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* BrownNoteBeing: Seeing some creatures in this game lowers your sanity score. Vision triggered sanity loss is a BrownNote power for creatures such as the water-dwelling Kaernk and the Shadow.

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* MotivationalLie: Some of the tips the game gives in tutorial messages and loading screens is straightly lying to the player. For example, noting that if Daniel's SanityMeter gets too low, he will attract monster's more readily is flatly false, there is simply no gameplay mechanic that ties monster spawning or attention to the sanity state. However, it is [[NothingIsScarier quite effective at scaring players away]] from [[DarknessEqualsDeath spending too much time in darkness]].



%% * NoteToSelf

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%% * NoteToSelfNoteToSelf: Daniel writes himself a note before quaffing a potion to erase his memories, telling him to descend to the bottom of Brenenburg Castle and kill a man. This is found at the end of the first area.
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* IronMaiden: An iron maiden is included in a late part of Brennenburg Castle. Coming close to it triggers a (hallucinated) JumpScare when it opens. Using it when you're next to the thing triggers a kind of flashback through the memories of one of its victims.
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** The "Sanity Potion", [[ExactlyWhatItSaysOnTheTin which restores the player's sanity by one level]], similar to how Laudanum restores health. It isn't used anywhere in the main game, but is still fully functional and can be placed into maps via the level editor. Was likely not used because it would have made the game too easy, and wouldn't be terribly useful, since sanity is passively replenished whenever you solve a puzzle. It is also possible that the devs thought it didn't fit the setting, as drugs for treating mental illness were extremely primitive and largely ineffective in the Victorian era.

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** The "Sanity Potion", [[ExactlyWhatItSaysOnTheTin which restores the player's sanity by one level]], similar to how Laudanum restores health. It isn't used anywhere in the main game, but is still fully functional and can be placed into maps via the level editor. Was likely not used because it either would have made the game too easy, and easy; wouldn't be have been terribly useful, since sanity is passively replenished whenever you solve a puzzle. It is also possible that puzzle; the devs thought it didn't fit the setting, as drugs for treating mental illness were extremely primitive and largely ineffective in the Victorian era.era; or [[ReedRichardsIsUseless didn't want to trivialise it by having a potion that can just make people more sane with the click of a button]].
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* AlienGeometries: [[spoiler: The Choir and Chancel towards the end of the game are... Peculiar. Daniel also has visions of these when he first finds the orb.]]

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* AlienGeometries: [[spoiler: The Choir and Chancel towards the end of the game are... Peculiar.peculiar. Daniel also has visions of these when he first finds the orb.]]
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** [[spoiler:Daniel, merrily: "We should have more than enough prisoners to finish the ritual now."]]

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** [[spoiler:Daniel, merrily: [[TheSociopath merrily]]: "We should have [[WeHaveReserves more than enough prisoners prisoners]] to finish the ritual now."]]
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* HorrifyingTheHorror: In one of the {{loading screen}}s and in one of his {{memory jar}}s, Alexander expresses stupefaction at how changed Daniel has become — ironically, under the guidance of Alexander himself, who successfully turned his friend into a TortureTechnician.
** [[spoiler:Daniel, merrily: "We should have more than enough prisoners to finish the ritual now."]]
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* EvilIsVisceral: The Shadow.
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* WasOnceAMan: [[spoiler:The creatures hunting Daniel were once soldiers working under Alexander; after giving them tainted wine, [=BodyHorror=] ensued, causing them to explode and become horribly misshapen.]]

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* WasOnceAMan: [[spoiler:The creatures hunting Daniel were once soldiers working under Alexander; after giving them tainted wine, [=BodyHorror=] BodyHorror ensued, causing them to explode and become horribly misshapen.]]
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* TheCrocIsTicking: The [[https://www.youtube.com/watch?v=6PvZgwL9O7M terror music]], which signifies that a monster is chasing you. Apart from being very bad news whenever it happens, the sound itself is terrifying, sounding like someone screaming bloody murder.
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* FissionMailed: When you try to find a way to escape the closing walls, the music begins to turn more dramatic as you tip over. It seems like it is game over, but it turns out to just be a test.

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* FissionMailed: When you try to find a way to escape the closing walls, the music begins to turn more dramatic as you tip over. It are unable to escape and it seems like as though it is game over, but over. Luckily, it turns out to just be a test.
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* FissionMailed: When you try to find a way to escape the closing walls, the music begins to turn more dramatic as you tip over. It seems like it is game over, but it turns out to just be a test.

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A free expansion pack, ''Justine'', was released in April 2011 as part of a cross-game AlternateRealityGame promotion for ''VideoGame/{{Portal 2}}'', featuring a new player character and a brand-new scenario to play.

A 2013 sequel, entitled ''VideoGame/AmnesiaAMachineForPigs'', was published by Creator/FrictionalGames, with primary development by Creator/TheChineseRoom, the team responsible for ''VideoGame/DearEsther.''

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A free expansion pack, ''Justine'', was released in April 2011 later update added two new components to the game for free:
* ''Amnesia: Justine'', a short bonus game with its own characters and setting. Inspired by ''VideoGame/{{Portal}}''
as part of a cross-game AlternateRealityGame promotion for ''VideoGame/{{Portal 2}}'', featuring ''VideoGame/{{Portal2}}'' promotion, ''Justine'' follows a new player character and woman who wakes up in a brand-new scenario series of sadistic puzzles set up by someone named Justine who communicates through phonograph recordings.
* ''Remember'', a book of linked short stories that relate
to play.

A
the backstory of ''The Dark Descent''.

In
2013 sequel, a NonLinearSequel, entitled ''VideoGame/AmnesiaAMachineForPigs'', was published by Creator/FrictionalGames, with primary development by Creator/TheChineseRoom, the team responsible for ''VideoGame/DearEsther.''
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* SmashToBlack: When you enter the Cellar Archives, you will hear the Shadow's roar and it will suddenly go black as the protagonist is knocked unconscious. When he wakes up, he discovered the corridor is all flooded and there is something in the water that is after him...

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* SmashToBlack: When you enter the Cellar Archives, you will hear the Shadow's roar and it will suddenly go black as the protagonist is knocked unconscious. When he wakes up, he discovered discovers that the corridor is all flooded and there is something in the water that is after him...
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* SmashToBlack: When you enter the Cellar Archives, you will hear the Shadow's roar and it will suddenly go black as the protagonist is knocked unconscious. When he wakes up, he discovered the corridor is all flooded and there is something in the water that is after him...
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** The Great Work: [[spoiler: There are 2 bad endings. If you get caught by the enemies after stealing the orb, they will regain the orb and fuse it towards your body, [[GrandTheftMe resurrecting their master.]] If you got caught by the Shadow, you will be trapped in the chamber where the orb was originally held with the Shadow guarding it. The only thing that you can do would be to wait for death...]]
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* NonStandardGameOver: If you fail to escape the jail cell and let the shadow consume you, you will trigger the DownerEnding. It is very similar to the bad ending towards the end of the game.
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* CheckpointStarvation: The Justine DLC lasts only a couple of hours but you cannot save anywhere, unlike the main game where you could. This is a problem, because the player character is a OneHitPointWonder and there are three terrifying and dangerous puzzles you have to survive.
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--> [[ScrewThisImOuttaHere Left when things were getting interesting in Amnesia: The Dark Descent.]]

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--> [[ScrewThisImOuttaHere Left when things were getting interesting in Amnesia: The Dark Descent.]]]] [[note]]This achievement can be granted by exiting the game at any time after the opening cutscene, even in the safest areas of the game.[[/note]]

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