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* ActionPrologue: The beginning of the game has Henri making a frantic run through some trenches while gunning down German soldiers trying to kill him.
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* MenuTimeLockout: The game is paused while you are looking through your inventory, reading notes or interacting with the item box in your safe room. This lets you read and strategize in peace without having to worry about the Beast showing up or wasting precious generator fuel. The upcoming "[[HarderThanHard Shell shocked]]" difficulty disables this.

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* MenuTimeLockout: The game is paused while you are looking through your inventory, reading notes or interacting with the item box in your safe room. This lets you read and strategize in peace without having to worry about the Beast showing up or wasting precious generator fuel. The upcoming "[[HarderThanHard Shell shocked]]" Shock]]" difficulty disables this.
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''Amnesia: The Bunker'' is the fourth installment of [[Creator/FrictionalGames Frictional Games]]' SurvivalHorror franchise ''VideoGame/{{Amnesia}}'', being both developed and published by the same studio. Initially planned for release on UsefulNotes/XboxSeriesX, UsefulNotes/XboxOne, UsefulNotes/PS4 and PC in May 15th, 2023, the game was delayed and eventually released on June 6, 2023. A demo of the game was released on May 23, 2023.

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''Amnesia: The Bunker'' is the fourth installment of [[Creator/FrictionalGames Frictional Games]]' SurvivalHorror franchise ''VideoGame/{{Amnesia}}'', being both developed and published by the same studio. Initially planned for release on UsefulNotes/XboxSeriesX, UsefulNotes/XboxOne, UsefulNotes/PS4 Platform/XboxSeriesX, Platform/XboxOne, Platform/PS4 and PC in May 15th, 2023, the game was delayed and eventually released on June 6, 2023. A demo of the game was released on May 23, 2023.
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* HarderThanHard: The upcoming Halloween update will add a new "Shell shocked" difficulty for those looking for a true test of their survival skills. Among other things, this new difficulty disables MenuTimeLockout, takes away your revolver and places it in one of the padlock lockers and replaces the sturdy metal doors of your safe room with brittle wooden ones.

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* HarderThanHard: The upcoming Halloween update will add Update added a new "Shell shocked" Shock" difficulty for those looking for a true test of their survival skills. Among other things, this new difficulty disables MenuTimeLockout, takes away your revolver and places it in one of the padlock lockers and replaces the sturdy metal doors of your safe room with brittle wooden ones.

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* DaylightHorror: The game is set on a cloudy day in July, though you only get brief glimpses of it.
** Stare too long at the sunlit battlefield outside the pillbox and a German sniper will start taking potshots at you.


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* DevelopersForesight: At the start of the game, a dying Boisrond gives Henri his revolver and begs him to deliver a MercyKill, but the ammo for it is in the nearby pantry. Unfortunately, as soon as you get back the Beast will always pull him into the hole before you can fulfill his wish. If you think you can avoid the trigger by shooting at Boisrond from a distance, the Beast immediately attacks as soon as you take aim and kill him preemtively.


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* MoodDissonance: The game is set on a cloudy day in July, though you only get brief glimpses of it. Stare too long at the sunlit battlefield outside the pillbox and a German sniper will start taking potshots at you.
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* SuspiciousVideoGameGenerosity: Unless you are playing on Easy difficulty, there is only a single [[SavePoint lantern]] in the safe room at the center of the map. When entering the late-game Roman tunnels however, the game provides you with a second lantern at the tunnel entrance. [[spoiler:Just in time for your encounter with the AxCrazy Beaufoy and his shotgun.]]
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* ChekhovsGun: It doesn't come up until later in the game ([[PermanentlyMissableContent and is only discovered via two journal entries]]), but [[spoiler:Henri's cantene was filled with water taken from the spring found in the Roman tunnels. That very same spring contains the Harvester mutagen. In other words, [[NiceJobBreakingItHero Henri inadvertently made Lambert into the Beast]].]]

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* ChekhovsGun: It doesn't come up until later in the game ([[PermanentlyMissableContent and is only discovered via two journal entries]]), but [[spoiler:Henri's cantene canteen was filled with water taken from the spring found in the Roman tunnels. That very same spring contains the Harvester mutagen. In other words, [[NiceJobBreakingItHero Henri inadvertently made Lambert into the Beast]].]]
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* DoppelgangerAttack: In the ancient Roman tunnels [[spoiler: there's an area filled with thick fog with shadowy human "ghosts" wandering around. These shadows make the area confusing because there's a very real human soldier also in the area, who you need to fight or stealth around, and in the thick fog it can be hard to tell the shadows apart from the real threat.]]

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* DoppelgangerAttack: In the ancient Roman tunnels [[spoiler: there's an area filled with thick fog with shadowy human "ghosts" wandering around. These shadows make the area confusing because there's a very real human soldier also in the area, who you need to fight or stealth around, and in the thick fog it can be hard to tell the shadows apart from the real threat. If you happen to have a gas mask with you and wear it, the shadows will not appear.]]

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* DirtyCoward: The bunker's officers were the first to flee when the Beast started attacking.

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* DirtyCoward: The bunker's officers were the first to flee when the Beast started attacking.attacking and blew the exit of the bunker shut, trapping the rest of their men inside with the Beast.


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* HarderThanHard: The upcoming Halloween update will add a new "Shell shocked" difficulty for those looking for a true test of their survival skills. Among other things, this new difficulty disables MenuTimeLockout, takes away your revolver and places it in one of the padlock lockers and replaces the sturdy metal doors of your safe room with brittle wooden ones.


Added DiffLines:

* MenuTimeLockout: The game is paused while you are looking through your inventory, reading notes or interacting with the item box in your safe room. This lets you read and strategize in peace without having to worry about the Beast showing up or wasting precious generator fuel. The upcoming "[[HarderThanHard Shell shocked]]" difficulty disables this.
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* InterfaceSpoiler: It is possible to pick up [[spoiler: shotgun shells]] long before seeing the [[spoiler: shotgun, which requires both the wrench and boltcutters to access]].

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* InterfaceSpoiler: It is possible to pick up [[spoiler: shotgun shells]] long before seeing the [[spoiler: shotgun, which requires either both the wrench and boltcutters to access]].access or getting lucky with a dog tag code]].
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* EarnYourBadEnding: [[spoiler: Finishing the game with the Beast still alive is ''way'' more difficult than just killing it in the final confrontation. Killing the Beast just requires you to raise, block off, or destroy enough bridges so it's forced to jump across a broken bridge to get to you, at which point you can just shotgun it while it tries to climb up the ledge, or even easier you can distract it with the rabbit then destroy the bridge it's standing on with a single grenade or shotgun blast. Escaping the Beast, on the other hand, requires a complex cat-and-mouse dance across the maze of bridges in order to delay the Beast long enough to give you time to move some crates around so you can jump over the wall blocking the way to the exit. Killing the Beast just requires 1 shotgun shell and a couple of grenades or extra shotgun shells, which you can find in the tunnels where you get the shotgun or in Lambert's locker, while delaying it so you can escape without killing it will likely require you have saved up a decent stockpile of ammo and resources.]]

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* EarnYourBadEnding: [[spoiler: Finishing the game with the Beast still alive is ''way'' more difficult than just killing it in the final confrontation. Killing the Beast just requires you to raise, block off, or destroy enough bridges so it's forced to jump across a broken bridge to get to you, at which point you can just shotgun it while it tries to climb up the ledge, or even easier you can distract it with the rabbit then destroy the bridge it's standing on with a single grenade or shotgun blast. Escaping the Beast, on the other hand, requires a complex cat-and-mouse dance across the maze of bridges in order to delay the Beast long enough to give you time to move some crates around so you can jump over the wall blocking the way to the exit. Killing the Beast just requires 1 shotgun shell and a couple of grenades or extra shotgun shells, which you can find in the tunnels where you get the shotgun or in Lambert's locker, while delaying it so you can escape without killing it will likely require you to have saved up a decent stockpile of ammo and resources.]]
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* DoppelGangerAttack: In the ancient Roman tunnels [[spoiler: there's an area filled with thick fog with shadowy human "ghosts" wandering around. These shadows make the area confusing because there's a very real human soldier also in the area, who you need to fight or stealth around, and in the thick fog it can be hard to tell the shadows apart from the real threat.]]

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* DoppelGangerAttack: DoppelgangerAttack: In the ancient Roman tunnels [[spoiler: there's an area filled with thick fog with shadowy human "ghosts" wandering around. These shadows make the area confusing because there's a very real human soldier also in the area, who you need to fight or stealth around, and in the thick fog it can be hard to tell the shadows apart from the real threat.]]
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** In the Roman tunnels [[spoiler:there's a very trigger-happy human soldier (Toussaint Beaufoy, as indicated in the note you find shortly before meeting him) armed with a shotgun who's been driven mad by the influence of the tunnels, likely due to dimensional bleed-over from Tihanna's world. He's too far gone with insanity to be reasoned with, so you need to either fight or stealth around him. You need to explore this area to obtain both the detonator lever you need to escape the bunker and Lambert's dog tag that unlocks his locker which contains a journal revealing the origin of the monster.]]

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** In the Roman tunnels [[spoiler:there's a very trigger-happy human soldier (Toussaint Beaufoy, as indicated in the note you find shortly before meeting him) armed with a shotgun who's been driven mad by the influence of the tunnels, likely due to dimensional bleed-over from Tihanna's Tihana's world. He's too far gone with insanity to be reasoned with, so you need to either fight or stealth around him. You need to explore this area to obtain both the detonator lever you need to escape the bunker and Lambert's dog tag that unlocks his locker which contains a journal revealing the origin of the monster.]]
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* AnvilOnHead: Rats can be killed by dropping heavy objects on them from a height. [[spoiler: The rat swarm in Arsenal Storage can be killed in this way, as there's a barrel conveniently placed on a shelf above them]].
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* SleptThroughTheApocalypse: After taking a near hit from an explosive shell in the prologue, Henri spends several days unconscious in the bunker's recovery ward, and thus misses out on the Beast emerging and slaughtering the rest of the bunker's inhabitants over the course of a few days. Fortunately for Henri, the recovery ward is in an out-of-the-way section of the bunker which the Beast never bothered to burrow to or search.
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* DeadlyGas: In addition to frag grenades, you also can find gas grenades around the bunker. These can be used to drive off the Beast, block off an area from it, or scatter a group of rats. However the gas is also deadly to you, so you need a gas mask to walk through it safely.

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