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* GhastlyGhost/{{Poltergeist}}: The BigBad of ''Key to Freedom'' is the ghost of the lord Gregory Harrington, the last male owner of the Ashbury Manor who intends to keep hold of it and its estate even in death.

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* GhastlyGhost/{{Poltergeist}}: GhastlyGhost\{{Poltergeist}}: The BigBad of ''Key to Freedom'' is the ghost of the lord Gregory Harrington, the last male owner of the Ashbury Manor who intends to keep hold of it and its estate even in death.

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fixed redundancy


* GhastlyGhost: The BigBad of ''Key to Freedom'' is the ghost of the lord Gregory Harrington, the last male owner of the Ashbury Manor who intends to keep hold of it and its estate even in death.

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* GhastlyGhost: GhastlyGhost/{{Poltergeist}}: The BigBad of ''Key to Freedom'' is the ghost of the lord Gregory Harrington, the last male owner of the Ashbury Manor who intends to keep hold of it and its estate even in death.



* Poltergeist: Lord Gregory in ''Key to Freedom'', see GhastlyGhost above.
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added description for a trope


* AntiVillain: Mister Wilkinson...

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* AntiVillain: Mister Wilkinson...Wilkinson (see above). He sets a teenager into an abandoned mansion inhabited by a murderous ghost to retrieve for him a key to the bank cell hidden in there via AnOfferYouCantRefuse, but [[spoiler: he is motivated not by greed, but by the desire to fulfill his deceased beloved's last wish]].
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grammar


* AnArmAndaLeg: As we learn from one of the diaries in ''Key to Freedom'', madam Lydia had to have her hand amputated in an attempt to stop the spread of unnamed illness though her body. Sadly, it didn't helped save her life. Later, one of the ways her ghost manifests in her mansion is though a suit of AnimatedArmor with one of its hands missing.

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* AnArmAndaLeg: AnArmAndALeg: As we learn from one of the diaries in ''Key to Freedom'', madam Lydia had to have her hand amputated in an attempt to stop the spread of unnamed illness though her body. Sadly, it didn't helped save her life. Later, one of the ways her ghost manifests in her mansion is though a suit of AnimatedArmor with one of its hands missing.

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format + added a pothole


* AnArmAndTheLeg: As we learn from one of the diaries in ''Key to Freedom'', madam Lydia had to have her hand amputated in an attempt to stop the spread
of unnamed illness though her body. Sadly, it didn't helped save her life. Later, one of the ways her ghost manifests in her mansion is though a suit of AnimatedArmor with one of its hands missing.

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* AnArmAndTheLeg: AnArmAndaLeg: As we learn from one of the diaries in ''Key to Freedom'', madam Lydia had to have her hand amputated in an attempt to stop the spread
spread of unnamed illness though her body. Sadly, it didn't helped save her life. Later, one of the ways her ghost manifests in her mansion is though a suit of AnimatedArmor with one of its hands missing.



* HollywoodExorcism: The final level of ''The Machine'' has the protagonist collecting [[EyeOfNewt the ingredients]] for the exorcism ritual to banish the demonic entity haunting the titular machine.



* HollywoodExorcism: The final level of ''The Machine'' has the protagonist collecting the ingredients for the exorcism ritual to banish the demonic entity haunting the titular machine.

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Started troping Key to Freedom, other additions and minor edits


* AllLovingHero: Madam Lydia from ''Key to Freedom'', [[FriendlyGhost even posthumously.]]



* AnArmAndTheLeg: As we learn from one of the diaries in ''Key to Freedom'', madam Lydia had to have her hand amputated in an attempt to stop the spread
of unnamed illness though her body. Sadly, it didn't helped save her life. Later, one of the ways her ghost manifests in her mansion is though a suit of AnimatedArmor with one of its hands missing.
* AnOfferYouCantRefuse: Mister Wilkinson, the director of the "Darwin's Institute for Misbehaved Youngsters" had got the protagonist of ''Key to Freedom'' to break into the HauntedHouse and find the titular item hidden in there, by promising the protagonist to release him from the Institute.
* AntiVillain: Mister Wilkinson...



* CainAndAbel: [[GhastlyGhost Lord Gregory]] and [[FriendlyGhost Madam Lydia]] in ''Key to Freedom''. PlayedWith in that Lord Gregory has no malice towards his sister and is only hostile towards strangers intruding into or trying to take control over his mansion; and Lydia [[AllLovingHero bears no ill will towards her brother]] despite disagreeing with his goals and actively foiling his attempts to kill the protagonist.



* CutAndPasteEnvironments: Certain locations from the original game gets reused a lot in the custom stories, in particular a lot of the modmakers cannot resist plagiarising the infamous flooded basement with an invisible monster.
* DamselInDistress: ''The Machine'' starts with the wife of the FeaturelessProtagonist being kidnapped by an unseen force during the celebration in [[UnwittingInstigatorOfDoom lord Harris's]] mansion, and the protagonist descending to the mansion's basement in an attempt to rescue her.

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* CutAndPasteEnvironments: Certain locations from the original game gets reused a lot in the custom stories, in particular a lot of the modmakers cannot resist plagiarising reusing in their own stories the infamous flooded basement with an invisible monster.
* DamselInDistress: ''The Machine'' starts with the wife of the FeaturelessProtagonist being kidnapped by an unseen force during the celebration in [[UnwittingInstigatorOfDoom lord Lord Harris's]] mansion, and the protagonist descending to the mansion's basement in an attempt to rescue her.



* DoubleMeaningTitle: ''Key to Freedom'' refers both to the protagonist having to retrieve the titular key to earn his release from the correctional faculty and to
[[spoiler:protagonist himself being "the key" to helping Madam Lydia's ghost finish her earthly mission, allowing her to freely pass to the afterlife.]]



* DugTooDeep: The gruesome incidents in the Crescent Village in ''Obscurity'' started happening after the village's miners dug into something... [[EldritchAbomination otherwordly]] deep below the village.

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* DugTooDeep: The gruesome incidents in the Crescent Village in ''Obscurity'' started happening after the village's miners dug into something... into ...something [[EldritchAbomination otherwordly]] deep below the village.


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* FictionalDocument: The staple of storytelling in a typical custom story. It is practically nessesitated for exposition due to the engine's impotence at creating cutscenes.
* FriendlyGhost: Lady Lydia Harrington in ''Key to Freedom''. Her brother, on the other hand...
* GhastlyGhost: The BigBad of ''Key to Freedom'' is the ghost of the lord Gregory Harrington, the last male owner of the Ashbury Manor who intends to keep hold of it and its estate even in death.


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* LockAndKeyPuzzle: The staple of plot progression in a typical custom story.


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* PlotCoupon: The titular key in ''Key to Freedom''.
* Poltergeist: Lord Gregory in ''Key to Freedom'', see GhastlyGhost above.
* ProperLady: Madam Lydia from ''Key to Freedom'', again.


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* StarCrossedLovers: [[spoiler:Peter Wilkinson and Lydia Harrington in ''Key to Freedom.]]

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* HauntedTechnology: ''The Machine'' is an unusual {{Steampunk}} example. Mind you, this custom story actually predates ''[[VideoGame/AmnesiaAMachineForPigs The Machine for Pigs]]''.



* HauntedTechnology: ''The Machine'' is an unusual {{Steampunk}} example. Mind you, this custom story actually predates ''[[AmnesiaAMachineForPigs The Machine for Pigs]]''.
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* HauntedTechnology: ''The Machine'' is an unusual {{Steampunk}} example. Mind you, this custom story actually predates ''The Machine for Pigs''.

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* HauntedTechnology: ''The Machine'' is an unusual {{Steampunk}} example. Mind you, this custom story actually predates ''The ''[[AmnesiaAMachineForPigs The Machine for Pigs''.Pigs]]''.
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** Sammy in ''Amadeus''. He gets better, though. The titular character also counts.

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** Sammy in ''Amadeus''. [[BackFromTheDead He gets better, though. though.]] The titular character also counts.
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* ImHumanitarian:

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* ImHumanitarian:ImAHumanitarian:



** There is also the really old custom story with such a [[SarcasmMode nice]] name as [[ExactlyWhatItSaysOnTheTin ''Cannibalism'']].

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** There is also the really old custom story with such a [[SarcasmMode nice]] name as [[ExactlyWhatItSaysOnTheTin ''Cannibalism'']].aptly named]] ''Cannibalism''.

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Added first batch of tropes related to Obscurity


* DeathOfAChild:
**Elizabeth in ''Obscurity''.
**Sammy in ''Amadeus''. He gets better, though. The titular character also counts.



* DrivenToSuicide: At the end of ''Obscurity'', [[spoiler:Simon learns that this is what had happened to his father after being forced to sacrifice his own daughter.]]
* DugTooDeep: The gruesome incidents in the Crescent Village in ''Obscurity'' started happening after the village's miners dug into something... [[EldritchAbomination otherwordly]] deep below the village.



* HumanSacrifice: The cult from ''Obscurity'' sacrifices people to the demonic entities living in caves under the Crescent Village [[WellIntentionedExtremist in hopes to prevent the entities from attacking the surface dwellers outright.]] Simon eventually learns that his sister Elizabeth was one of the victims and his father - one of the cult's leaders.
* ImHumanitarian:
**The monsters from ''Obscurity'' seem to love the taste of a human flesh.
**There is also the really old custom story with such a [[SarcasmMode nice]] name as [[ExactlyWhatItSaysOnTheTin ''Cannibalism'']].



* NotSoWellIntentionedExtremist: The main antagonist of ''Obscurity'' is this. Originally he justifies setting up a HumanSacrifice cult with having to pacify the demonic entities living underground and keep them from attecking the surface outright. However, he never really tried to find another way to deal with the monsters or notify the authorities about them, and later admits outright he just [[AxCrazy enjoys "watching the blood flow".]]



* OurGhostsAreDifferent: ''Key to Freedom''.

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* OurGhostsAreDifferent: ''Key TownWithADarkSecret: The Crescent Village from ''Obscurity''.
* OurZombiesAreDifferent: Most custom stories use the default Grunts from the original game as monsters, although what they are supposed
to Freedom''.be in-universe varies from story to story. Sometimes there is just no explanation of where they came from.
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* DamselInDistress: ''The Machine'' starts with the wife of the FeaturelessProtagonist being kidnapped by an unseen force during the celebration in [[UnwittingInstignatorOfDoom lord Harris's]] mansion, and the protagonist descending to the mansion's basement in an attempt to rescue her.

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* DamselInDistress: ''The Machine'' starts with the wife of the FeaturelessProtagonist being kidnapped by an unseen force during the celebration in [[UnwittingInstignatorOfDoom [[UnwittingInstigatorOfDoom lord Harris's]] mansion, and the protagonist descending to the mansion's basement in an attempt to rescue her.



* UnwittingInstignatorOfDoom: Lord Harris in ''The Machine''.

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* UnwittingInstignatorOfDoom: UnwittingInstigatorOfDoom: Lord Harris in ''The Machine''.
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* CrusadingWidower: Implied to be the protagonist's motivation in the second half of ''The Machine'' [[spoiler:after he fails to save his wife from the demon.]]


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* DamselInDistress: ''The Machine'' starts with the wife of the FeaturelessProtagonist being kidnapped by an unseen force during the celebration in [[UnwittingInstignatorOfDoom lord Harris's]] mansion, and the protagonist descending to the mansion's basement in an attempt to rescue her.


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* EvilIsNotAToy: Lord Harris from ''The Machine'' had attempted to built a {{Steampunk}} "thinking machine" in the basement under his mansion, and eventually resorted to using occult powers to power it.Guess how that turned out.


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* FeaturelessProtagonist: A lot of the stories has those.


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* HauntedTechnology: ''The Machine'' is an unusual {{Steampunk}} example. Mind you, this custom story actually predates ''The Machine for Pigs''.
* HollywoodExorcism: The final level of ''The Machine'' has the protagonist collecting the ingredients for the exorcism ritual to banish the demonic entity haunting the titular machine.


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* OrWasItADream: After the climatic final confrontation, the protagonist of ''The Machine'' wakes up in the same bedroom the story starts and is delighted to realise that all of the horrific events that happened to him were not real. Then he opens the door outside and is treated to the ScareChord and sight of a MeatMoss mixed with cogworks all over the walls, after which the story abruptly cuts to the ending credits, implying that the protagonist lost the final battle and was posessed by the demon.
* SadisticChoice: Protagonist in ''The Machine'' faces one in the middle of the story. Both his wife and lord Harris are trapped in the DeathTrap where one cannot be released without killing another. [[spoiler:The player can choose to save either of them, but no matter what choice he makes, it would be immediatedly revealed that the whole thing was a ruse simply made by the demon to toy with the protagonist, and that both the wife and the lord Harris were already dead.]]


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* UnwittingInstignatorOfDoom: Lord Harris in ''The Machine''.
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Added a couple of generic tropes

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* CutAndPasteEnvironments: Certain locations from the original game gets reused a lot in the custom stories, in particular a lot of the modmakers cannot resist plagiarising the infamous flooded basement with an invisible monster.


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* {{Jumpscare}}: While the original game was praised for generally averthing this trope, a lot of the low-quality custom stories play it straight as one of the main sources of the scariness. In particular, the infamous "Iron maiden jumpscare" (the sole instance of this trope happening in the original game) became somewhat of a meme among the custom stories community due to a lot of modmakers blantantly plagiarising it in their own stories.
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grammar


* AmnesiacHero: A lot of the custom stories, just like the original game, have the protagonist wake up in the room with either not remembering how they had got there, either full-blown IdentityAmnesia. This serves as a convenient excuse for the modmakers to not make an introcuction cutscenes, which are hard to properly do with the game's engine.

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* AmnesiacHero: A lot of the custom stories, just like the original game, have the protagonist wake up in the room with either not remembering how they had got there, either full-blown IdentityAmnesia. This serves as a convenient excuse for the modmakers to not make an introcuction cutscenes, which are hard to properly do with the game's engine.
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typo


* BigFancyHouse: Other custom stories have as their setting a mansion of some sort, using the Archives/Study assets from the original game.

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* BigFancyHouse: Other custom stories have as their setting a mansion of some sort, using the Archives/Study Archives\Study assets from the original game.
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* BigFancyCastle/HauntedCastle: A lot of the custom stories are set in one of those, since the original game was set in one of these as well and thus, the modmaker wouldn't need to search for assets when making their story.

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* BigFancyCastle/HauntedCastle: BigFancyCastle\HauntedCastle: A lot of the custom stories are set in one of those, since the original game was set in one of these as well and thus, the modmaker wouldn't need to search for assets when making their story.
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Added some general custom story tropes

Added DiffLines:

* AmnesiacHero: A lot of the custom stories, just like the original game, have the protagonist wake up in the room with either not remembering how they had got there, either full-blown IdentityAmnesia. This serves as a convenient excuse for the modmakers to not make an introcuction cutscenes, which are hard to properly do with the game's engine.


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* TheArtifact: Some custom stories do not use tinderboxes, diaries or mementos at all, but due to the limitations of the engine, all of these are still present in the pause menu's GUI when you are playing them.


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* BigFancyCastle/HauntedCastle: A lot of the custom stories are set in one of those, since the original game was set in one of these as well and thus, the modmaker wouldn't need to search for assets when making their story.
* BigFancyHouse: Other custom stories have as their setting a mansion of some sort, using the Archives/Study assets from the original game.


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* ExcusePlot: A lot of the custom stories, usually the more poorly-made ones, have these.


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* HauntedHouse: The setting of many custom stories, most notably ''Disponentia''.
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* KillAndReplace: [[spoiler:In ''White Night'', the "Dr. S." nickname wasn't orginally Sofia's...]

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* KillAndReplace: [[spoiler:In ''White Night'', the "Dr. S." nickname wasn't orginally Sofia's...]]]
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* SurrealHorror: ''White Night'', in a stark departure from the custom stories' usual GothicHorror setting. In large part, this is achieved though...
* ThoughTheEyesOfMadness: For the majority of ''White Night'', it is impossible to say for sure where reality ends and David's hallucinations begin.

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* SurrealHorror: ''White Night'', in a stark departure from the custom stories' usual GothicHorror setting. In large part, this is achieved though...
through...
* ThoughTheEyesOfMadness: ThroughTheEyesOfMadness: For the majority of ''White Night'', it is impossible to say for sure where reality ends and David's hallucinations begin.



* {{Yandere}}: [[In ''White Night'', evil!Grace's attitude towards David seems to be this]]

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* {{Yandere}}: [[In In ''White Night'', evil!Grace's [[spoiler:evil!Grace's attitude towards David seems to be this]]this.]]
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* [[Main/Yandere Yandere]]: [[In ''White Night'', evil!Grace's attitude towards David seems to be this]]

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* [[Main/Yandere Yandere]]: {{Yandere}}: [[In ''White Night'', evil!Grace's attitude towards David seems to be this]]
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* [[Yandere Yandere]]: [[In ''White Night'', evil!Grace's attitude towards David seems to be this]]

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* [[Yandere [[Main/Yandere Yandere]]: [[In ''White Night'', evil!Grace's attitude towards David seems to be this]]
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* Yandere: [[In ''White Night'', evil!Grace's attitude towards David is this]]

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* Yandere: [[Yandere Yandere]]: [[In ''White Night'', evil!Grace's attitude towards David is seems to be this]]
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* BadGuyWins: In ''White Night'', [[spoiler:Grace and Sofia sucessfully take over the hospital, kidnap David, torture him to insanity, and seem to suffer no consquences for it.]]

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* BadGuyWins: [[TheBadGuyWins Bad Guy Wins]]: In ''White Night'', [[spoiler:Grace and Sofia sucessfully take over the hospital, kidnap David, torture him to insanity, and seem to suffer no consquences for it.]]

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Added a second batch of tropes related to White Night


* AttackOfThe50FootWhatever: Interesting variation occurs in ''Gustav''. During their alchemical experiments, the antagonists have found a way to cause humans (and animals) to grow to enormous size; however the process turns subjects mindless, rendering them of no use for the antagonists' goals. The player character finds one of the subjects still alive in one of the rooms in the laboratory chained up to the wall; however, due to his mindlessness, he is completely docile and cannot harm the player.

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* AttackOfThe50FootWhatever: Interesting A variation occurs in ''Gustav''. During their alchemical experiments, the antagonists have found a way to cause humans (and animals) to grow to enormous size; however the process turns subjects mindless, rendering them of no use for the antagonists' goals. The player character finds one of the subjects still alive in one of the rooms in the laboratory chained up to the wall; however, due to his mindlessness, he is completely docile and cannot harm the player.player.
* BadGuyWins: In ''White Night'', [[spoiler:Grace and Sofia sucessfully take over the hospital, kidnap David, torture him to insanity, and seem to suffer no consquences for it.]]



* BigBadDuumvirate: In ''Gustav'', the duo of antagonists are Alexander from the original game and the CanonForeigner Gustav.

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* BigBadDuumvirate: BigBadDuumvirate:
**
In ''Gustav'', the duo of antagonists are Alexander from the original game and the CanonForeigner Gustav.Gustav.
** [[spoiler: Sofia and evil!Grace in ''White Night'']]



* BodyHorror: ''Gustav'' features plenty of those. Almost the enirety of the story happens inside the medieval human experimentation dungeon.

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* BodyHorror: ''Gustav'' features plenty of those. Almost the enirety Considering most of the story happens inside the medieval human experimentation dungeon.dungeon, this is a given.



* FateWorseThanDeath: At the end of ''White Night'', [[spoiler:David fails to escape his captors and is remains trapped as evil!Grace's toy forever.]]
* JekyllAndHyde: It turns out [[spoiler:Grace]] in ''White Night'' suffers from this.



* KillAndReplace: [[spoiler:In ''White Night'', the "Dr. S." nickname wasn't orginally Sofia's...]



* SurrealHorror: ''White Night'', in a stark departure from the custom stories' usual GothicHorror setting. In large part, this is achieved though...
* ThoughTheEyesOfMadness: For the majority of ''White Night'', it is impossible to say for sure where reality ends and David's hallucinations begin.



* SongsInTheKeyOfLock: Twice, in ''Amadeus'' and ''White Night''. Both examples use a piano.

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* SongsInTheKeyOfLock: Twice, in ''Amadeus'' and ''White Night''. Both examples use a piano.piano.
* Yandere: [[In ''White Night'', evil!Grace's attitude towards David is this]]

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* AmnesiacsAreInnocent: David, an amnesiac protagonist of ''White Night'', is shocked and disturbed to learn that he used to be a SerialKiller before his hospitalisation to such a degree he refuses to really believe in it for the majority of the story. [[spoiler:PlayedWith in that David turns out to be right - he was innocent of the murders and the person pretending to be his psychyatryst is gaslighting him. It can be argued that pre-amnesia David was a bit of [[Main/Jerkass Jerkass]], but no more that that.]]

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* AmnesiacsAreInnocent: David, an amnesiac protagonist of ''White Night'', is shocked and disturbed to learn that he used to be a SerialKiller before his hospitalisation to such a degree he refuses to really believe in it for the majority of the story. [[spoiler:PlayedWith in that David turns out to be right - he was innocent of the murders and the person pretending to be his psychyatryst is gaslighting him. It can be argued that pre-amnesia David was a bit of [[Main/Jerkass Jerkass]], jerk, but no more that that.]]



* Gaslighting: [[spoiler:The entirety of the ''White Night'' is David being on a recieving end of this from Grace and Sofia]].

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