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Changed line(s) 64 (click to see context) from:
** The English have an Elizabethan maritime flute motif.
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** The English have an Elizabethan maritime flute and lute motif.
Changed line(s) 70 (click to see context) from:
** The Germans have a dark drum and flute Prussian military march motif.
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** The Germans have a dark drum and flute clarinet Prussian military march motif.
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Added DiffLines:
* {{Leitmotif}}: Each faction contributes one piece of music to the soundtrack:
** The English have an Elizabethan maritime flute motif.
** The Dutch have a sea shanty accordion motif.
** The French have a chamber music harpsichord motif.
** The Spanish have a flamenco trumpet and guitar motif
** The Russians have a flute and balalaika folk music motif.
** The Americans have a drums and trumpet military march motif.
** The Germans have a dark drum and flute Prussian military march motif.
** The Portuguese have a guitar folk ballad motif.
** The English have an Elizabethan maritime flute motif.
** The Dutch have a sea shanty accordion motif.
** The French have a chamber music harpsichord motif.
** The Spanish have a flamenco trumpet and guitar motif
** The Russians have a flute and balalaika folk music motif.
** The Americans have a drums and trumpet military march motif.
** The Germans have a dark drum and flute Prussian military march motif.
** The Portuguese have a guitar folk ballad motif.
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Changed line(s) 86 (click to see context) from:
** Firearms, even the most primitive - a matchlock arquebuse deals about three times more damage than even the strongest units may take. And then you have muskets and fusils - the latter can be even upgraded to inflict [[OneHitPolykill One-Hit Polykills]] in case you have another target right behind the first one. The only thing that prevents firearms from being an outright GameBreaker is their inherent inaccuracy and relatively slow reload - at least for earlier types.
to:
** Firearms, even the most primitive - a matchlock arquebuse deals about three times more damage than even the strongest units may take. And then you have muskets and fusils - the latter can be even upgraded to inflict [[OneHitPolykill One-Hit Polykills]] in case you have another target right behind the first one. The only thing that prevents firearms from being an outright GameBreaker [[invoked]]GameBreaker unlike those of ''VideoGame/CossacksEuropeanWars'' is their inherent inaccuracy and relatively slow reload - at least for earlier types.