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Deleted line(s) 364,367 (click to see context) :
* NintendoHard:
** The game can be pretty brutal... but only if you specialize in one style of gameplay. Skill specialization won't hurt you by itself, however being unable to be flexible and think on your feet will.
** A no-alarms and no-kill playthrough would be a challenge for [[VideoGame/MetalGearSolid Big Boss,]] though. No-kill at least can be eked out by using the pistol with the (expensive) sedative rounds, plenty of points in martial arts and toughness and some in stealth.
** Boss fights, doubly so if you're running a fragile build. Marburg will punch the hell out of you if you get close. Or any encountered with a low supply of ammo, not enough points in certain skills, etc. This isn't unique to Alpha Protocol but it does seem to happen a fair amount.
** The game can be pretty brutal... but only if you specialize in one style of gameplay. Skill specialization won't hurt you by itself, however being unable to be flexible and think on your feet will.
** A no-alarms and no-kill playthrough would be a challenge for [[VideoGame/MetalGearSolid Big Boss,]] though. No-kill at least can be eked out by using the pistol with the (expensive) sedative rounds, plenty of points in martial arts and toughness and some in stealth.
** Boss fights, doubly so if you're running a fragile build. Marburg will punch the hell out of you if you get close. Or any encountered with a low supply of ammo, not enough points in certain skills, etc. This isn't unique to Alpha Protocol but it does seem to happen a fair amount.
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** You can do it if you want to. [[NintendoHard Good luck]]. The game even has a unique metric for tracking your kills: Orphans Created. Kill one guy, and you might create one, two, or three orphans per kill. It is ''entirely'' possible to get through the game without killing anyone, but it requires significant investment in tranq rounds (at about $5000 a box), a lot of luck/save scumming with random ammo pickups, or near-exclusive reliance on stealth and hand-to-hand combat. Note that tranquilizing a boss will ''still'' result in them being covered in blood when you talk to them, though (note that shooting a boss with normal bullets does ''not'' count as a kill: you have to choose to kill them).
to:
** You can do it if you want to. [[NintendoHard Good luck]]. The game even has a unique metric for tracking your kills: Orphans Created. Kill one guy, and you might create one, two, or three orphans per kill. It is ''entirely'' possible to get through the game without killing anyone, but it requires significant investment in tranq rounds (at about $5000 a box), a lot of luck/save scumming with random ammo pickups, or near-exclusive reliance on stealth and hand-to-hand combat. Note that tranquilizing a boss will ''still'' result in them being covered in blood when you talk to them, though (note that shooting a boss with normal bullets does ''not'' count as a kill: you have to choose to kill them).
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** Rocket launchers are available for a couple of specific boss battles (Shaheed's Stryker and the helicopter in the final mission)
to:
** Rocket launchers are available for a couple of specific boss battles (Shaheed's Stryker and the helicopter in the final mission)mission).