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It seems that this game's Exo Suit got mixed up with the one from the AVP 2 Arcade game, which is the model with the miniguns and autocannon.


** The Exosuit is armed with twin minigun {{Arm Cannon}}s and a HMG by default, and its upgrade gives it a pair of railgun mitralleuses described in terms similar to the Metal Storm weapon system.

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** The Exosuit is armed with twin minigun {{Arm Cannon}}s and a HMG by default, and its upgrade gives it a pair of railgun mitralleuses described in terms similar to the Metal Storm weapon system.



* CannibalLarder: In the Alien campaign, players are encouraged to make these out of all the marines their brood incapacitates. All aliens can be set to "Gather," in a patrol fashion; fighting whatever enters a particular area and dragging them to the queen. Once the ammount of bodies exceeds the population cap, they start piling up around the queen's feet, to be instantly facehugged the moment a soldier dies.

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* CannibalLarder: In the Alien campaign, players are encouraged to make these out of all the marines their brood incapacitates. All aliens can be set to "Gather," in a patrol fashion; fighting whatever enters a particular area and dragging them to either the queen.queen or the nearest clutch of eggs. Once the ammount of bodies exceeds the population cap, they start piling up around the queen's feet, to be instantly facehugged the moment a soldier dies.



** The Exosuit's upgrade replaces its miniguns with a railgun mitrailleuse.

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** The Exosuit's [=ExoSuit=]'s upgrade replaces its miniguns with a railgun mitrailleuse.



* MiniMecha: The Exosuit, an armored power loader equipped with twin-linked miniguns on the right arm and a HMG/cannon combo on the left, or twin railgun mitrailleii, one on each arm.

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* MiniMecha: The Exosuit, [=ExoSuit=], an armored power loader equipped with twin-linked miniguns on the right arm and a HMG/cannon combo on the left, twin minigun {{Arm Cannon}}s or twin railgun mitrailleii, one on each arm.



** The Exosuit is equipped with twin miniguns and a heavy machine-gun, and its upgraded form has a pair of railgun mitrailleuse. The ensuing storm of bullets heavily slows most units and can rapidly chew through health bars, but it is held back by its slow speed and lack of mobility.

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** The Exosuit [=ExoSuit=] is equipped with twin miniguns and a heavy machine-gun, miniguns, and its upgraded form has a pair of railgun mitrailleuse. The ensuing storm of bullets heavily slows most units and can rapidly chew through health bars, but it is held back by its slow speed and lack of mobility.



* ThereIsNoKillLikeOverkill: Provided one has enough currency, there is nothing stopping players from investing all their unit spots into fully-upgraded high-power units like Xenomorph Ravagers, Predator Hydras or Blazers, or Marine SADAR Troopers and Exosuits, and utterly obliterating every enemy they come across.

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* ThereIsNoKillLikeOverkill: Provided one has enough currency, there is nothing stopping players from investing all their unit spots into fully-upgraded high-power units like Xenomorph Ravagers, Predator Hydras or Blazers, or Marine SADAR Troopers and Exosuits, [=ExoSuit=]s, and utterly obliterating every enemy they come across.



* WeirdCurrency: The marines are the only faction to use actual cash as their resource, which is acquired by repairing atmospheric generators. Aliens use "Infestation Points" gained whenever they birth a new adult alien, and Predators use Honour, gained by collecting trophy skulls from fresh kills.

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* WeirdCurrency: The marines are the only faction to use actual cash as their resource, which is acquired by repairing atmospheric generators. Aliens use "Infestation Points" gained whenever they incapacitate a host and birth a new adult alien, and Predators use Honour, gained by collecting trophy skulls from fresh kills.

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