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* AdvertisedExtra: Unlike the Jaguar game and the 1st PC game, in which Predators appeared semi-regularly as a GiantMook-like enemy, in AVP 2 Predators are limited to a few appearances in scripted sequences, and 1 boss fight in the Marine campaign and 3 boss fights in the Alien campaign.

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* AdvertisedExtra: Unlike the Jaguar game and the 1st first PC game, in which Predators appeared semi-regularly as a GiantMook-like enemy, in AVP 2 AVP2, Predators are limited to a few appearances in scripted sequences, and 1 one boss fight in the Marine campaign and 3 three boss fights in the Alien campaign.
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* CheatCodes: Like most games of its era, the developer console is still enabled in the final retail version, allowing players to input a variety of cheats. Besides the usual god mode, give all weapons, etc., the cheats let you play as almost every available character; you can play as a marine in the predator missions, for example, or even a synthetic or exosuit. However, since the levels are built around the very specific movement abilities of each character most levels can only be played through from start to finish as the specific character they were designed for.

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* CheatCodes: CheatCode: Like most games of its era, the developer console is still enabled in the final retail version, allowing players to input a variety of cheats. Besides the usual god mode, give all weapons, etc., the cheats let you play as almost every available character; you can play as a marine in the predator missions, for example, or even a synthetic or exosuit. However, since the levels are built around the very specific movement abilities of each character most levels can only be played through from start to finish as the specific character they were designed for.
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* CheatCodes: Like most games of its era, the developer console is still enabled in the final retail version, allowing players to input a variety of cheats. Besides the usual god mode, give all weapons, etc., the cheats let you play as almost every available character; you can play as a marine in the predator missions, for example, or even a synthetic or exosuit. However, since the levels are built around the very specific movement abilities of each character most levels can only be played through from start to finish as the specific character they were designed for.
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* LevelEditor: While the game does include support for custom levels, it doesn't include editing tools itself. However, an unofficial level editor exists and the game has quite a few custom maps made for it, both multiplayer and single-player.
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* BoxedCrook: W-Y uses prison labor on LV-1201 as a cost-saving measure, with a note mentioning that rates of escape on distant planetary ventures are universally low due to convicts having nowhere else to go and the prospect of their sentences being severely commuted in exchange for hazard-time. Prisoners who don't fall into line are liable to be subjected to [[FaceFullOfAlienWingWong implantation experiments...]]
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* VideoGameFlamethrowersSuck: Averted. Unlike in the first and third games, in ''AVP2'' the flamethrower does direct damage instead of merely setting enemies on fire, allowing it to mow down Aliens at close range extremely quickly.

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* VideoGameFlamethrowersSuck: Averted. Unlike in the first and third games, in ''AVP2'' ''[=AVP2=]'' the flamethrower does direct damage instead of merely setting enemies on fire, allowing it to mow down Aliens at close range extremely quickly.
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A year after it was released, the game received an expansion pack, ''Aliens versus Predator 2: Primal Hunt''. The expansion is set before the events of the main game, and explores previously unseen happenings that were crucial to the plot of ''AVP2''.

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A year after it was released, the game received an expansion pack, ''Aliens versus Predator 2: Primal Hunt''. The expansion is set before the events of the main game, and explores previously unseen happenings that were crucial to the plot of ''AVP2''.''[=AVP2=]''.
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** The human you eventually have to impregnate as a facehugger is beforehand shown to be a complete asshole of a sergeant who constantly bullies his subordinates and neglects his own duties. You won't feel all that bad for having to chew your way out through his ribcage.

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** The human you eventually have to impregnate as a facehugger is beforehand shown to be a complete asshole of a sergeant who constantly bullies his subordinates and neglects his own duties. You won't feel all that bad for about having to chew your way out through his ribcage.
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** The human you eventually have to impregnate as a facehugger is beforehand shown to be a complete asshole of a sergeant who constantly bullies his subordinates and shirks his own duties. You won't feel all that bad for having to chew your way out through his ribcage.

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** The human you eventually have to impregnate as a facehugger is beforehand shown to be a complete asshole of a sergeant who constantly bullies his subordinates and shirks neglects his own duties. You won't feel all that bad for having to chew your way out through his ribcage.
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* AbsentAliens: Averted by ''Primal Hunt'', which added several non-xenomorph alien species indigenous to LV-1201, including a worm, bull, and reptilian gorilla.
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** Arnaud Eisenberg is a MadScientist who obsessively experiment with xenomorphs in order to control them, and to that end has no problems with deceiving, betraying, and sacrificing his subordinates and colonial marines to achieve his goals and cover up his failures. It's hard to feel sorry for him when he ends up being dragged into the alien hive to be dismembered and cocooned, slowly driving him insane.

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** Arnaud Eisenberg is a MadScientist who obsessively experiment with xenomorphs in order to control them, and to that end has no problems with deceiving, betraying, and sacrificing his subordinates and colonial marines to achieve his goals and cover up his failures. It's [[spoiler:It's hard to feel sorry for him when he ends up being dragged into the alien xenomorph hive to be dismembered and cocooned, slowly driving him insane.insane, and as he is a synthetic, he is going to face his horrors longer than the average human victim]].

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* AssholeVictim: The human you eventually have to impregnate as a facehugger is beforehand shown to be a complete asshole of a sergeant who constantly bullies his subordinates and shirks his own duties. You won't feel all that bad for having to chew your way out through his ribcage.

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* AssholeVictim: AssholeVictim:
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The human you eventually have to impregnate as a facehugger is beforehand shown to be a complete asshole of a sergeant who constantly bullies his subordinates and shirks his own duties. You won't feel all that bad for having to chew your way out through his ribcage.ribcage.
** Arnaud Eisenberg is a MadScientist who obsessively experiment with xenomorphs in order to control them, and to that end has no problems with deceiving, betraying, and sacrificing his subordinates and colonial marines to achieve his goals and cover up his failures. It's hard to feel sorry for him when he ends up being dragged into the alien hive to be dismembered and cocooned, slowly driving him insane.
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* BossInMooksClothing: Praetorians are used more or less like mini-bosses, with several appearing in the Marine and Predator campaigns, usually in the later levels. They're a little slower than regular Aliens and can't climb walls, but are still just as fast if not a little faster than you are, and their carapaces are armored and they can withstand several dozen rounds of pulse rifle fire before going down. The minigun still shreds them in less than half a second, though, and the Predator can beat them in a melee duel using the combistick.
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* InvisibilityWithDrawbacks: As in the previous game, activating the Predator's cloak uses up a small amount of energy, so you can't just decloak before firing then recloak without using up energy. Firing any weapon that also uses energy (such as the plasmacaster or energy pistol) will also decloak you, which is more logical than the previous game where firing any non-melee weapon other than arbitrarily the plasmacaster would decloak you. As always, Aliens can still see you even when you're cloaked, and Synths can spot you a lot quicker than humans can.
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* GangUpOnTheHuman: In the ''Primal Hunt'' expansion pack, the Xenomorphs and the planet's native wildlife seem to ignore each other and focus solely on attacking you.
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* MonsterDelay: The first level of the marine campaign does not feature the xenomorphs until much later, but does a good job and building up tension and atmosphere until they finally make an entrance. Interestingly, the Predator is the first of the two creatures you encounter, as one stalks Harrison almost as soon as he arrives on LV-1201, but never directly attacks him.

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A year after it was released, the game received an expansion pack, ''Aliens versus Predator 2: Primal Hunt''. The expansion is set before the events of the main game, and explores previously unseen happenings that were crucial to the plot of ''AVP2''.



* AccidentalHero: The Alien warrior that you played as saves the Predator character when it is held captive by Weyland Yutani.

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* AccidentalHero: The Alien warrior that you played as saves the Predator character when it is held captive by Weyland Yutani.Weyland-Yutani.
* ActionGirl: Major Dunya, Rykov's second-in-command and one of the few surviving members of the Iron Bears.



* DistressCall: ''Primal Hunt'' reveals this was the reason why the Prince and his clan came to LV-1201 in the first place. They were responding to a distress beacon sent out by the Ancient Predator.



* ForTheEvulz: The company's research, and the actual Alien campaign, show that the xenomorphs have an intelligence bordering on semi-sentience. This suggests that their voracious need to kill is more than just instinctual...

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* ForTheEvulz: The company's research, and the actual entire Alien campaign, show that the xenomorphs have an intelligence bordering on semi-sentience. This suggests that their voracious need to kill is more than just instinctual...


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* UnwittingInstigatorOfDoom: Major Dunya in the ''Primal Hunt'' expansion. Had she not deactivated the stasis field keeping the Ancient Predator imprisoned, Pod 5 never would have been destroyed, and the signal that lured the Prince and his clan to LV-1201 never would have been sent out.
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* SandWorm: LV-1201 is home to a race of giant, carnivorous worms that pop out of the ground ala ''{{Film/Tremors}}''.

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* SandWorm: LV-1201 is home to The Predators in ''Primal Hunt'' encounter a race of giant, carnivorous worms that pop out of the ground ala ''{{Film/Tremors}}''.''{{Film/Tremors}}'' when they first arrive on LV-1201.

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* HollywoodChameleons: LV-1201 is home to the aptly named "chameleons", which are enormous reptilians with gorilla-like gaits that can camouflage themselves so that they resemble large boulders.



* ReptilesAreAbhorrent: The chameleons. They are huge, lizard-like monsters that attack on sight, can camouflage, fire concussive energy beams from their mouths, and are powerful enough to pulverize a Predator and take on a group of Aliens singlehandedly.

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* ReptilesAreAbhorrent: The chameleons. They are huge, hulking, lizard-like monsters that attack on sight, can camouflage, fire concussive energy beams from their mouths, and are powerful big and strong enough to pulverize a Predator and take on a group of Aliens singlehandedly.

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* ApocalypticLog: The marine and Predator campaigns have accessible terminals and data log entries scattered around the maps that provide both background plot information and interesting side stories, some detailing the destruction of Pod 5, the infestation of the POC, and the story behind the disastrous first attempt at settling LV-1201 [[spoiler:which led to Eisenberg's transformation into an android]].



* BigCreepyCrawlies: The cat-sized beetles that can be found flapping around LV-1201. They are especially common in dark spaces and inside air ducts, and the sudden spastic movements they make can catch players by surprise, as they can be confused for a facehugger. They are otherwise harmless.



* ContinuityPorn: The game does a really good job at making as many references to the ''Alien'' and ''Predator'' movies as it can. For example, the interior layout of the Forward Observation Pods is very similar to that of the starship ''Nostromo'', and the Primary Operations Complex is very similar in aesthetic to Hadley's Hope. The first few missions of the Predator campaign are also set in a tropical jungle setting. And then there's the dead Engineer at the end of the marine campaign...
* DeathWorld: LV-1201 is actually a very dangerous planet. Sure, it sports a rather beautiful looking jungle region, but other than that, it is prone to deadly windstorms, has acidic oceans, is crawling with huge monstrous wildlife that attack anything that moves, and then of course there are the xenomorphs that are loose there and the clan Predators that make routine visits. Yeah, not exactly the ideal vacation spot.



* DistantSequel: Takes place half a century after ''Alien 3''.



* FateWorseThanDeath: Being trapped in alien coccoons is definitely this. Until the alien chestburster bursts out. Then the person dies anyway. Unless you are a synthetic like Eisenberg. Who gets trapped in one at the end of the Alien Campaign.

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* FateWorseThanDeath: Being trapped in alien coccoons xenomorph cocoons is definitely this. Until the alien chestburster bursts out. Then the person dies anyway. Unless you are a synthetic like Eisenberg. Who gets trapped in one at the end of the Alien Campaign.campaign.
* ForTheEvulz: The company's research, and the actual Alien campaign, show that the xenomorphs have an intelligence bordering on semi-sentience. This suggests that their voracious need to kill is more than just instinctual...



* GreaterScopeVillain: Weyland Yutani are the ones who commissioned the operation on LV-1201 and lead to the BigBadEnsemble to confront the main characters.

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* GreaterScopeVillain: Weyland Yutani Weyland-Yutani are the ones who commissioned the operation on LV-1201 and lead to the BigBadEnsemble to confront the main characters.



** AliensAreBastards: ... but still the alien creatures ain't much better themselves. The Xenomorphs kill whatever living creature they see, and based on studies by the company, it's heavily hinted that they're semi-sentient so they must do this for [[ForTheEvulz more reasons]] than just to protect the hive. The Yautja kill peoples without provocation, usually start the fights and if you survived an earlier attack from them in your life then God help you because those creatures will hunt your ass down, no matter if it'll take them ages or thousands of enemies between them and you before they finally gets you, all for wounded pride.
* ItCanThink: When playing as the alien you overhear a human commander explaining their plan to defeat the aliens, who he says are just stupid animals. Your next task is to relay this plan to the Queen, who promptly develops a successful counterattack.

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** AliensAreBastards: ... but still the alien creatures ain't much better themselves. The Xenomorphs xenomorphs kill whatever living creature they see, and based on studies by the company, it's heavily hinted that they're semi-sentient so they must do this for [[ForTheEvulz more reasons]] than just to protect the hive. The Yautja yautja kill peoples people without provocation, usually start the fights and if you survived an earlier attack from them in your life then God help you because those creatures will hunt your ass down, no matter if it'll take them ages or thousands of enemies between them and you before they finally gets you, all for wounded pride.
* ItCanThink: When playing as the alien Alien, you overhear a human commander explaining their plan to defeat the aliens, xenomorphs, who he says are just stupid animals. Your next task is to relay this plan to the Queen, who promptly develops a successful counterattack.



* NiceJobBreakingItHero: Eisenberg's reaction to the Marines shutting down the security grid in sector 2 causing the entire Weyland Yutani security grid to shut down. Despite that he ordered it to be set up like that in the first place.

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* NiceJobBreakingItHero: Eisenberg's reaction to the Marines shutting down the security grid in sector 2 causing the entire Weyland Yutani Weyland-Yutani security grid to shut down. Despite that he ordered it to be set up like that in the first place.



* ObviousRulePatch: The Predator had a huge weakness when it came to medium-range combat, being equipped exclusively with melee or slow-firing, long-ranged weapons. Primal Hunt introduced the Ancient Predator's energy flechette, a handy SMG-like device.

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* ObviousRulePatch: The Predator had a huge weakness when it came to medium-range combat, being equipped exclusively with melee or slow-firing, long-ranged weapons. Primal Hunt ''Primal Hunt'' introduced the Ancient Predator's energy flechette, a handy SMG-like device.



* ReptilesAreAbhorrent: The chameleons. They are huge, lizard-like monsters that attack on sight, can camouflage, fire concussive energy beams from their mouths, and are powerful enough to pulverize a Predator and take on a group of Aliens singlehandedly.



* SandWorm: LV-1201 is home to a race of giant, carnivorous worms that pop out of the ground ala ''{{Film/Tremors}}''.



* SupervillainLair: The WY complex appears to be some kind of attempt at designing a Xenomorph-proof building; it consists of a series of skyscraper-sized pods suspended from an overhead gantry that can be dropped individually in case one is compromised. The support structures in turn are electrified to prevent intrusion through them.

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* SupervillainLair: The WY complex appears to be some kind of attempt at designing a Xenomorph-proof xenomorph-proof building; it consists of a series of skyscraper-sized pods suspended from an overhead gantry that can be dropped individually in case one is compromised. The support structures in turn are electrified to prevent intrusion through them.



** You only fight 1 Predalien in the Marine campaign and 2 in the Predator campaign, despite the fact they're only somewhat tougher than a regular Alien. Praetorians and Predators are just as rare, though those are at least full boss fights. Though it makes sense story-wise, since Predaliens are created from Predators and there aren't a lot of those running around.
** Human enemies are only fought in the Marine campaign in 1 out of the 6 chapters, and most of those are security guards armed only with pistols and the occasional shotgun. You only fight 3 mercs armed with pulse rifles as a Marine. Makes sense, as the focus of the Marine campaign is on fighting Aliens. There is also in the final Marine level where you get to kill 1 combat synthetic and 1 WY security guard, they're usually busy fighting aliens, but will try to kill you when they are done with the aliens. But usually one or both are killed by the aliens.
* VideoGameFlamethrowersSuck: Averted. Unlike in the 1st and 3rd games, in AVP 2 the flamethrower does direct damage instead of merely setting enemies on fire, allowing it to mow down Aliens at close range extremely quickly.

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** You only fight 1 one Predalien in the Marine campaign and 2 two in the Predator campaign, despite the fact they're only somewhat tougher than a regular Alien. Praetorians and Predators are just as rare, though those are at least full boss fights. Though it makes sense story-wise, since Predaliens are created from Predators and there aren't a lot of those running around.
** Human enemies are only fought in the Marine campaign in 1 one out of the 6 six chapters, and most of those are security guards armed only with pistols and the occasional shotgun. You only fight 3 three mercs armed with pulse rifles as a Marine. Makes sense, as the focus of the Marine campaign is on fighting Aliens. There is also in the final Marine level where you get to kill 1 combat synthetic and 1 WY security guard, they're usually busy fighting aliens, but will try to kill you when they are done with the aliens. But usually one or both are killed by the aliens.
* VideoGameFlamethrowersSuck: Averted. Unlike in the 1st first and 3rd third games, in AVP 2 ''AVP2'' the flamethrower does direct damage instead of merely setting enemies on fire, allowing it to mow down Aliens at close range extremely quickly.
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* ItCanThink: When playing as the alien you overhear a human commander explaining their plan to defeat the aliens, who he says are just stupid animals. Your next task is to relay this plan to the Queen, who promptly develops a successful counterattack.
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* ArmorPiercingAttack: Alien Praetorians are literally bulletproof. Punching through that requires either the pistol loaded with armor-piercing bullets, or high-caliber rounds from the minigun or sniper rifle.
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* MythologyGag: After you complete all three campaigns you get an extra ending scene. This includes a report that mentions every surviving scientist who studied the Predator artifacts has turned up dead, with the same Asian-looking woman spotted near these incidents. In all likelihood this is meant to be Machiko Noguchi from the ''ComicBook/AliensVsPredator'' comic book.

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