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* SaveGameLimits: The original version of the game did not allow saving. A downloadable patch provided limited saves (9 on Training, 4 on Realistic, 2 on Director's Cut), and there's either a configuration file or command line parameter to enable unlimited saves.

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* SaveGameLimits: The original version of the game did not allow saving. A downloadable patch provided limited saves per level (9 on Training, 4 on Realistic, 2 on Director's Cut), and there's either a configuration file or command line parameter to enable unlimited saves.

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* IdiosyncraticDifficultyLevels: Training = Easy, Realistic = Medium, Director's Cut = Hard.



* KingMook: Predaliens and Praetorians are a lot tougher than regular Aliens (each requiring a few dozen pulse rifle rounds to bring down), while still being fast and manueverable enemies. However, the Predalien is a bit slower than the regular Aliens, and the Praetorian is too heavy to crawl on walls. They both also deal very heavy damage and can kill you in just a couple of leaps.

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* KingMook: Predaliens and Praetorians are a lot tougher than regular Aliens (each requiring a few dozen pulse rifle rounds to bring down), while still being fast and manueverable maneuverable enemies. However, the Predalien is a bit slower than the regular Aliens, and the Praetorian is too heavy to crawl on walls. They both also deal very heavy damage and can kill you in just a couple of leaps.


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* SaveGameLimits: The original version of the game did not allow saving. A downloadable patch provided limited saves (9 on Training, 4 on Realistic, 2 on Director's Cut), and there's either a configuration file or command line parameter to enable unlimited saves.
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''Aliens versus Predator'' is a 1999 3D FirstPersonShooter for PC, developed by Creator/{{Rebellion}}, who had previously made the 1994 ''[[VideoGame/AlienVsPredatorJaguar Alien vs. Predator]]'' for the UsefulNotes/AtariJaguar. The game has 3 separate campaigns in which you play as either a Colonial Marine, Predator, or Xenomorph. Each campaign consists of 5 story levels and 5 bonus levels inspired by various settings from the ''Franchise/{{Alien}}'' and ''Franchise/{{Predator}}'' films.

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''Aliens versus Predator'' is a 1999 3D FirstPersonShooter for PC, developed by Creator/{{Rebellion}}, who had previously made the 1994 ''[[VideoGame/AlienVsPredatorJaguar Alien vs. Predator]]'' for the UsefulNotes/AtariJaguar.Platform/AtariJaguar. The game has 3 separate campaigns in which you play as either a Colonial Marine, Predator, or Xenomorph. Each campaign consists of 5 story levels and 5 bonus levels inspired by various settings from the ''Franchise/{{Alien}}'' and ''Franchise/{{Predator}}'' films.
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* LuckBasedMission: When you start a mission, the exact locations and preplaced enemies are randomized, (in addition to the random nature of the enemies that will constantly spawn in) this is especially egregious for the Predator and Alien, where instant-kill chaingun Marines are sometimes randomzied while the Marine will sometimes an near-continous horde of Xenomorphs on him, which can be bad if you're in a corner.

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* LuckBasedMission: When you start a mission, the exact locations and preplaced enemies are randomized, (in addition to the random nature of the enemies that will constantly spawn in) this is especially egregious for the Predator and Alien, where instant-kill chaingun Marines are sometimes randomzied while the Marine will sometimes have an near-continous horde of Xenomorphs on him, which can be bad if you're in a corner.
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* AntiFrustrationFeatures: The enemy Aliens are much noisier here than they ever were in the films or other games, constantly shrieking and growling whenever they appear, basically to give you a heads-up that they've spotted you and are on the attack. Given how fast and deadly they are as it is, making them as silent and stealthy as they are in canon too wouldn't have been even remotely fair for the player.
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** The rocket launcher and (in the Gold Edition) skeeter launcher are slow-to-reload, single-shot weapons that fire a powerful explosive rocket that deals heavy damage with a large blast radius. Impressive, but not generally useful in a game where 99% of your enemies [[FragileSpeedster have low health but are extremely fast and deadly]] and can close to melee range within a second or two of appearing. Even the Predaliens and Praetorians move too fast for the rocket launcher to be practical against them. The launchers mostly exist for you to instantly delete a Predator or Xenoborg that gets in your way.

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** The rocket launcher and (in the Gold Edition) skeeter launcher are slow-to-reload, single-shot weapons that fire a powerful explosive rocket that deals heavy damage with a large blast radius. Impressive, but not generally useful in a game where 99% of your enemies [[FragileSpeedster have low health but are extremely fast and deadly]] and can close to melee range within a second or two of appearing. Even the Predaliens and Praetorians move too fast for the rocket launcher to be practical against them. The launchers mostly exist for you to instantly delete a Predator or Xenoborg that gets in your way. Fortunately, since the game does not have a LimitedLoadout, carrying one around is simply a case of "better to have it and not need it rather than need it and not have it".
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** The rocket launcher and (in the Gold Edition) skeeter launcher are slow-to-reload, single-shot weapons that fire a powerful explosive rocket that deals heavy damage with a large blast radius. Impressive, but not generally useful in a game where 99% of your enemies [[FragileSpeedster have low health but are extremely fast and deadly]] and can close to melee range within a second or two of appearing. Even the Predaliens and Praetorians move too fast for the rocket launcher to practical against them. The launchers mostly exist for you to instantly delete a Predator or Xenoborg that gets in your way.

to:

** The rocket launcher and (in the Gold Edition) skeeter launcher are slow-to-reload, single-shot weapons that fire a powerful explosive rocket that deals heavy damage with a large blast radius. Impressive, but not generally useful in a game where 99% of your enemies [[FragileSpeedster have low health but are extremely fast and deadly]] and can close to melee range within a second or two of appearing. Even the Predaliens and Praetorians move too fast for the rocket launcher to be practical against them. The launchers mostly exist for you to instantly delete a Predator or Xenoborg that gets in your way.

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