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The series will develop another arcade shooter eight years later, ''VideoGame/AliensArmageddon''. Making this game the middle installment of a ThematicSeries.

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The series will develop developed another arcade shooter eight years later, ''VideoGame/AliensArmageddon''. Making ''VideoGame/AliensArmageddon'', making this game the middle installment of a ThematicSeries.

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* BodyCountCompetition: Invoked, although not stated outright. Even in single-player mode, the player will have a HUD display tallying the number of drones, facehuggers, synthetics and hostiles they have killed, for the player(s) to compare their scores after each boss battle.


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* KillTally: Even in single-player mode, the player will have a HUD display tallying the number of drones, facehuggers, synthetics and hostiles they have killed, for the player(s) to compare their scores after each boss battle.
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* AdvancingBossOfDoom: [[spoiler: The final battle against the NotQuiteDead Alien Queen have her suddenly appearing and pursuing the players, aboard a train about to evacuate, at which point they must fire away at the queen to prevent her from catching up on the vehicle]].

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* AdvancingBossOfDoom: [[spoiler: The final battle against the NotQuiteDead Alien Queen have her suddenly appearing and pursuing the players, aboard a train about to evacuate, at which point they must fire away at the queen Alien Queen to prevent her from catching up on the vehicle]].



* AwesomePersonnelCarrier: The APC from ''Aliens'' makes a comeback, and transports the players through alien territory in two levels. Namely, through an alien-infested tunnel where they must shoot every alien in sight while defending the carrier, and [[spoiler: when escaping from the NotQuiteDead queen]].

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* AwesomePersonnelCarrier: The APC from ''Aliens'' makes a comeback, and transports the players through alien territory in two levels. Namely, through an alien-infested tunnel where they must shoot every alien in sight while defending the carrier, and [[spoiler: when escaping from the NotQuiteDead queen]].Alien Queen]].



* GiantFlyer: The boss of the Stronghold level is a gigantic flyign Xeno named the Alien Dragon, who spends the entire battle flying circles around the players and later chases them along a catwalk.

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* GiantFlyer: The boss of the Stronghold level is a gigantic flyign Xeno flying Xenomorph named the Alien Dragon, who spends the entire battle flying circles around the players and later chases them along a catwalk.
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* TheComputerIsACheatingBastard: Most of the times playerss ''will'' be forced to take damage regardless how skilled they are, as the computer will either generate enemies too numerous to avoid attacks, or have their attacks hitting the player ''before'' they can show up onscreen.

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* TheComputerIsACheatingBastard: Most of the times playerss time the player ''will'' be forced to take damage regardless how skilled they are, as the computer will either generate enemies too numerous to avoid attacks, or have their attacks hitting the player ''before'' they can show up onscreen.

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* ChunkySalsaRule: Drones and synthetics have the tendency to burst into entire flying piles of of flesh and green blood after being shot, especially if hit from point-blank.


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* LudicrousGibs: Drones and synthetics have the tendency to burst into entire flying piles of of flesh and green blood after being shot, especially if hit from point-blank.
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The series will develop another arcade shooter eight years later, ''VideoGame/AliensArmageddon''. Making this game the middle installment of a ThematicSeries.
Is there an issue? Send a MessageReason:
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* AdvancingBossOfDoom: [[spoiler: The final battle against the NotQuiteDead Alien Queen have her suddenly appearing and pursuing the players, aboard an APC about to evacuate, at which point they must fire away at the queen to prevent her from catching up on the vehicle]].

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* AdvancingBossOfDoom: [[spoiler: The final battle against the NotQuiteDead Alien Queen have her suddenly appearing and pursuing the players, aboard an APC a train about to evacuate, at which point they must fire away at the queen to prevent her from catching up on the vehicle]].



* BolivianArmyEnding: [[spoiler: The game ends with the player(s) and surviving Colonial Marines killing the Alien Queen and making their way to the dropship, who then takes off from LV-426. But unbeknowst to them, there are alien stowaways on board]]... cue end credits.

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* BolivianArmyEnding: [[spoiler: The game ends with the player(s) and surviving Colonial Marines killing the Alien Queen and making their way to the dropship, who then takes off from LV-426. But unbeknowst unbeknownst to them, there are alien stowaways on board]]... cue end credits.



* DamageSponge: The Alien Queen and FinalBoss of the game, who lasts for at least seven areas as the player(s) empties one magazine after another (and at least a dozen grenades for good measure) into her. The fight seems to last ''FOREVER'' until she's finally defeated at the exit of the tunnel... [[spoiler: only for her to suddenly come back for one last round just as the player is on a fleeing APC, leading to the AdvancingBossOfDoom segment]].

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* DamageSponge: The Alien Queen and FinalBoss of the game, who lasts for at least seven areas as the player(s) empties one magazine after another (and at least a dozen grenades for good measure) into her. The fight seems to last ''FOREVER'' until she's finally defeated at the exit of the tunnel... [[spoiler: only for her to suddenly come back for one last round just as the player is on a fleeing APC, train, leading to the AdvancingBossOfDoom segment]].
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* KillItWithFire: Besides having the trusty flamethrower as an early obtainable weapon, the player can also pick up Napalm grenades to combat alien drones and synthetics. It's ''very'' effective.
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--> "''Stay frosty!''"
--> (you'll be hearing this ''a lot'')

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--> "''Stay frosty!''"
-->
frosty!''" (you'll be hearing this ''a lot'')



* ContinuityNod: While the franchise's previous arcade shooter, ''VideoGame/Alien3TheGun'', is based on the third movie, this one on the other hand is set after the second film, ''Film/{{Aliens}}'', so there's quite a bit of nods towards the movie.

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* ContinuityNod: While the franchise's previous arcade shooter, ''VideoGame/Alien3TheGun'', is based on the third movie, this one on the other hand is set after the second film, ''Film/{{Aliens}}'', so there's quite a bit of nods towards the movie.closer connected to ''Film/{{Aliens}}''.
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* AttackItsWeakPoint: Most of the bosses, fittingly enough, have a major weak spot for players to focus their attacks upon. The Xeno-based bosses have theirs on the head, the Tower's most vulnerable area is it's central core, while the Power Loader boss can be taken down easier by aiming for its Synthetic pilot. (Protip: [[GroinAttack Aim for the dick)].)

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* AttackItsWeakPoint: Most of the bosses, fittingly enough, have a major weak spot for players to focus their attacks upon. The Xeno-based bosses have theirs on the head, the Tower's most vulnerable area is it's central core, while the Power Loader boss can be taken down easier by aiming for its Synthetic pilot. (Protip: [[GroinAttack Aim for the dick)].dick]].)
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aliens_logo_wbkgrnd.jpg]]
[[caption-width-right:350:The game's title screen]]
--> "''Stay frosty!''"
--> (you'll be hearing this ''a lot'')

''Aliens: Extermination'' is a 2006 LightGunGame and RailShooter based on the ''Franchise/{{Alien}}'' series, the second arcade shooter (released over a decade after the first, which is ''VideoGame/Alien3TheGun'').

Set several years after ''Film/Alien3'', the player(s) assume the role of a Colonial Marine under Weyland-Yutani's employment, sent to LV-426 where the Hadley's Hope disaster (as seen in the series' second movie, ''Film/{{Aliens}}'') occurred decades ago. In the years since the Hadley Hope tragedy, Weyland-Yutani has terraformed the colony and converted it into their factory outpost, secretly used as a breeding plant for more alien Xenomorphs, and when the Xenomorphs inevitably escape, they'll have to shoot their way out.

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!! ''Aliens: Extermination'' contain examples of:

* AdvancingBossOfDoom: [[spoiler: The final battle against the NotQuiteDead Alien Queen have her suddenly appearing and pursuing the players, aboard an APC about to evacuate, at which point they must fire away at the queen to prevent her from catching up on the vehicle]].
* AirborneMook: Flying facehuggers and winged drones shows up in the tunnel in the Stronghold level, with the Alien Dragon boss at the end of the stage serving as a KingMook of sorts.
* AttackItsWeakPoint: Most of the bosses, fittingly enough, have a major weak spot for players to focus their attacks upon. The Xeno-based bosses have theirs on the head, the Tower's most vulnerable area is it's central core, while the Power Loader boss can be taken down easier by aiming for its Synthetic pilot. (Protip: [[GroinAttack Aim for the dick)].)
* AwesomePersonnelCarrier: The APC from ''Aliens'' makes a comeback, and transports the players through alien territory in two levels. Namely, through an alien-infested tunnel where they must shoot every alien in sight while defending the carrier, and [[spoiler: when escaping from the NotQuiteDead queen]].
* BodyCountCompetition: Invoked, although not stated outright. Even in single-player mode, the player will have a HUD display tallying the number of drones, facehuggers, synthetics and hostiles they have killed, for the player(s) to compare their scores after each boss battle.
* BolivianArmyEnding: [[spoiler: The game ends with the player(s) and surviving Colonial Marines killing the Alien Queen and making their way to the dropship, who then takes off from LV-426. But unbeknowst to them, there are alien stowaways on board]]... cue end credits.
* CanonImmigrant: The flying Alien Dragon, although unexpected, was actually featured in another earlier piece of ''Alien'' media, namely in the comic book ''Aliens: Survival''. But then again, her appearance is definitely a surprise to casual players, who would no doubt react to her appearance with a, "Holy shit, ''they fly now''?"
* ChunkySalsaRule: Drones and synthetics have the tendency to burst into entire flying piles of of flesh and green blood after being shot, especially if hit from point-blank.
* TheComputerIsACheatingBastard: Most of the times playerss ''will'' be forced to take damage regardless how skilled they are, as the computer will either generate enemies too numerous to avoid attacks, or have their attacks hitting the player ''before'' they can show up onscreen.
* ContinuityNod: While the franchise's previous arcade shooter, ''VideoGame/Alien3TheGun'', is based on the third movie, this one on the other hand is set after the second film, ''Film/{{Aliens}}'', so there's quite a bit of nods towards the movie.
** The Catchphrase "Stay Frosty!", for instance is lifted from the movie, uttered by supporting Marines if they player performs well. It seems like this is a phrase used by Colonial Marines to develop camaraderie.
** The ruins of Hadley's Hope is revisited as well, with unfortunate Weyland-Yutani staff being cocooned in the same manner as the film's unfortunate colonialists.
** The APC chase from the movie is recreated in the game, in a similar-looking tunnel.
* CoresAndTurretsBoss: The Central Control Tower is a StationaryBoss with a single red glowing core as its weakpoint, and while it's incapable of attacking on it's own, it can activate turrets to surround itself, which the players spend the entire level destroying and then putting a few rounds into the tower's core between battling the turrets.
* DamageSponge: The Alien Queen and FinalBoss of the game, who lasts for at least seven areas as the player(s) empties one magazine after another (and at least a dozen grenades for good measure) into her. The fight seems to last ''FOREVER'' until she's finally defeated at the exit of the tunnel... [[spoiler: only for her to suddenly come back for one last round just as the player is on a fleeing APC, leading to the AdvancingBossOfDoom segment]].
* FlunkyBoss: The first boss, the Central Control Tower, and third boss, the Alien Dragon, will surround themselves with hordes of flunkies during battle. Mechanized turrets for the former, flying drones and facehuggers for the latter.
* GangUpOnTheHuman: In the incubation chamber, players will fight Weyland-Yutani synthetics, and also alien drones released from their cells -- who, upon getting out, will ''ignore'' the synthetics and attack the humans instead, despite having no reason to do so. In any case, the aliens ''should'' be attacking the synthetics responsible for imprisoning them in the first place, and yet they chose to attack the human players.
* GiantFlyer: The boss of the Stronghold level is a gigantic flyign Xeno named the Alien Dragon, who spends the entire battle flying circles around the players and later chases them along a catwalk.
* HostageSpiritLink: Try not to accidentally shoot other Marines in the heat of battles against the alien drones and synthetics. Doing so will remove points from your health.
* LowClearance: During the battle atop a moving APC travelling through an alien-infested tunnel, players risk getting hit by low-hanging girders on the tunnel's ceiling if they fail to shoot through the girders on time. Occasionally, alien drones would end up getting too close and be smashed into pulps by the girders instead.
* MechaMooks: The second level onwards introduces synthetic soldiers manufactured by Weyland-Yutani, tasked to capture living Xenomorph specimens and eliminate the marines.
* MercyKill: The ruins of Hadley's Hope contains a chamber full of unfortunate Weyland-Yutani workers, AllWebbedUp by alien drones with chestbursters growing inside them. Players can gun down these workers to end their suffering (or choose to just ''watch'' them suffer [[VideoGameCrueltyPotential for shits and giggles]]) -- it makes no difference either way, since they alien chestbursters will still burst out from the impregnated workers and attack the players.
* MiniMecha: The Power Loader from ''Film/{{Aliens}}'' makes a comeback as the second boss, piloted by an armoured synthetic. It comes with the same armament as seen in the movie, including welding torches and PowerPincers, which is used to attack the players, but it's also built with [[ChainsawGood a circular saw]] that can deal major damage (a trait not shown in the movie).
* OutsideContextProblem: The game's premise is that the player(s) assumes the role of a Colonial Marine to investigate an alien infestation, and for most of the first level they're pretty much up against facehuggers and drones -- until the first boss turns out to be the colony's security system, which suddenly went online and sics various turrets and mechanized enemies on the players. It was then they realize their objectives has been compromised by their higher-ups and they're [[SuicideMission not expected to survive the mission]].
* SentryGun: Automated turrets installed by Weyland-Yutani are another recurring threat, showing up during the first boss battle, and later in the incubation room.
* SpaceMarine: The PlayerCharacters are part of a Colonial Marine squad tasked with investigating a second outbreak on the ruins of Hadley's Hope. Well, it's part of the ''Alien'' franchise, that certainly goes without saying...
* VideoGameFlamethrowersSuck: Mostly averted, the flamethrower power-up which can be obtained early in the game does impressively well against alien drones and synthetics.
* ZergRush: This is the preferred tactics of the drones and facehuggers to assault the marines, much like in the second movie. Or the preceding game.

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