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* NintendoHard: Not too surprising since it comes from the ''era'' of Nintendo Hard. The maze-like grid-based levels have few landmarks and can be very hard to navigate unless you have a good memory or draw your own map on graph paper (thankfully nowadays you can look up a map online in a FAQ), ResourcesManagementGameplay is in full effect for the Marine and even somewhat for the Predator, and overall the odds are stacked pretty heavily against you.



* SurvivalHorror: The Marine campaign is much more of a Survival Horror game than a ''VideoGame/{{Doom}}'' style shoot-em-up power fantasy. Ammo and health are limited, and you need to navigate a maze-like non-linear environment and locate stockpiles of resources while dealing with overwhelming NintendoHard odds.

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* SurvivalHorror: The Marine campaign is much more of a Survival Horror game than a ''VideoGame/{{Doom}}'' style shoot-em-up power fantasy. Ammo and health are limited, and you need to navigate a maze-like non-linear environment and locate stockpiles of resources while dealing with overwhelming NintendoHard odds.
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''Alien vs Predator'' is a 1994 FirstPersonShooter for the UsefulNotes/AtariJaguar, and one of the first games developed by Creator/{{Rebellion}} (who would later go on to develop the 1999 PC game ''VideoGame/AliensVersusPredator1999'' and the 2010 PC/console game ''VideoGame/AliensVsPredator2010''). The game features grid-based levels similar to ''VideoGame/Wolfenstein3D'', and 2D enemy and weapon sprites similar to ''VideoGame/{{Doom}}''. The game features digitized graphics, with texture-mapped levels and character sprites based on digital scans of real actors and sculpted monster models, similar to the early ''Franchise/MortalKombat'' games.

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''Alien vs Predator'' is a 1994 FirstPersonShooter for the UsefulNotes/AtariJaguar, Platform/AtariJaguar, and one of the first games developed by Creator/{{Rebellion}} (who would later go on to develop the 1999 PC game ''VideoGame/AliensVersusPredator1999'' and the 2010 PC/console game ''VideoGame/AliensVsPredator2010''). The game features grid-based levels similar to ''VideoGame/Wolfenstein3D'', and 2D enemy and weapon sprites similar to ''VideoGame/{{Doom}}''. The game features digitized graphics, with texture-mapped levels and character sprites based on digital scans of real actors and sculpted monster models, similar to the early ''Franchise/MortalKombat'' games.

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Players take the role of either a Marine attempting to escape the station, an Alien trying to free the Alien Queen from the Predator spaceship, or a Predator out to hunt the Alien Queen and take her skull for a trophy.

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Players take the role of either a Marine Marine, Private Lance J. Lewis, attempting to escape the station, station; an Alien trying to free the Alien Queen from the Predator spaceship, spaceship; or a Predator out to hunt the Alien Queen and take her skull for a trophy.



* AirVentPassageway: Both the Marine and Alien will have to navigate the web of air vents on each level of the station to get around locked doors or find key items.
* ApocalypticLog: While playing as the Marine, log entries on computer terminals found throughout the base gives notes on how the situation escalated to its current state, as well as hints on where to find key items.

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* AirVentPassageway: Both the Marine Lewis and Alien will have to navigate the web of air vents on each level of the station to get around locked doors or find key items.
* ApocalypticLog: While playing as the Marine, Lewis, log entries on computer terminals found throughout the base gives notes on how the situation escalated to its current state, as well as hints on where to find key items.



* BloodyMurder: It wouldn't be an ''Alien''-related product without it. Killing an Alien too close to you causes you to take damage from the initial acid spray, and they all leave behind a corpse which damages you when stepped over. At least it never eats through the hull of the station.



* DownerEnding: While the Alien and Predator both get what they wanted with no strings attached (freeing or killing the Queen, respectively), the Marine manages to flee in an escape pod, but notices they have "[[FaceFullOfAlienWingWong stomach cramps]]".

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* DigitizedSprites: Private Lewis's weapons are displayed on screen as an actor holding/firing them, while the various enemies are CG rendered models.
* DownerEnding: While the Alien and Predator both get what they wanted with no strings attached (freeing or killing the Queen, respectively), the Marine Lewis manages to flee in an escape pod, but notices they have "[[FaceFullOfAlienWingWong stomach cramps]]".



** The Marine can acquire a motion tracker with a 15m radius, which is ''extremely'' helpful in telling you that enemies are around the corner, since Aliens are otherwise generally silent until they're actually slashing at you. It can be found fairly early on, located on Level 5 near the elevator you first spawn near on Level 3.

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** The Marine Lewis can acquire a motion tracker with a 15m radius, which is ''extremely'' helpful in telling you that enemies are around the corner, since Aliens are otherwise generally silent until they're actually slashing at you. It can be found fairly early on, located on Level 5 near the elevator you first spawn near on Level 3.



* InvisibilityWithDrawbacks: The Predator's cloak makes it so Marines can't see you until they're within a few meters of you, but killing anything while cloaked is considered dishonorable and will lower your score, which you need to level up to earn better weapons. You strategy is to use the cloak to get close, then decloak before attacking. The cloak also doesn't work on Aliens, who can see you regardlessly.

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* InvisibilityWithDrawbacks: The Predator's cloak makes it so Marines can't see you until they're within a few meters of you, but killing anything while cloaked is considered dishonorable and will lower your score, which you need to level up to earn better weapons. You strategy is to use the cloak to get close, then decloak before attacking. The cloak also doesn't work on Aliens, who can see you regardlessly.regardless.


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* LoadsAndLoadsOfLoading: Despite being on a cartridge, the game takes a considerable amount of time to first load up the game scenario, and then any level changes after using the elevator or air ducts.

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It's notable for its WideOpenSandbox level design, with the player having essentially the run of the entire ship from the start of the game, though limited by having to acquire better weapons before tackling tougher areas as the Marine or Predator, having to find keycards to access restricted areas as the Marine, and being unable to use elevators and thus having to navigate a semi-linear path from vent system to vent system as the Alien to get to their goal.


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It's notable for its WideOpenSandbox level design, with the player having essentially the run of the entire ship from the start of the game, though limited by having to acquire better weapons before tackling tougher areas as the Marine or Predator, having to find keycards to access restricted areas as the Marine, and being unable to use elevators and thus having to navigate a semi-linear path from vent system to vent system as the Alien to get to their goal.


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* DamageSpongeBoss: The Alien Queen has a huge health pool and requires your entire max ammo supply of Smartgun ammo (which kills even Predators with just a tap or two) to kill. Trying to kill her with anything less than the Smartgun or Plasmacaster is essentially pointless (for context the Predator's next best weapon, the disk, takes around ''sixty shots'' to kill the Queen). She's also fought at the center of the Alien hive surrounded by a couple dozen facehugger eggs and several Alien attendants.



* DamageSpongeBoss: The Alien Queen has a huge health pool and requires your entire max ammo supply of Smartgun ammo (which kills even Predators with just a tap or two) to kill. Trying to kill her with anything less than the Smartgun or Plasmacaster is essentially pointless. She's also fought at the center of the Alien hive surrounded by a couple dozen facehugger eggs and several Alien attendants.
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[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/img_3302.jpeg]]
[[caption-width-right:349:[[TagLine Hunting Season Is Open]]]]

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* ShotgunsAreJustBetter: Averted with the Marine's starting weapon, a SPAS-12 shotgun. The rate of fire isn't terrible, but it's quite slow compared to everything else and it takes 3 shots to kill an Alien with it. You also can't carry that much ammo for it. Not so bad against one or two Aliens, but against swarms of several at once (which can be quite common) you'll want at least a pulse rifle or something even heavier. It at least averts ShortRangeShotgun, due to firing a single projectile instead of a wide cone spread.

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* SequenceBreaking: The Marine campaign is designed for you to collect the 9 security keycards in order. However, some keycards just unlock the door to a computer terminal which gives you a clue as to where the next keycard is, and since each keycard gives you security clearance for all keycards below it, you can just skip straight to these keycards if you already know their location.
* ShotgunsAreJustBetter: Averted with the Marine's starting weapon, a SPAS-12 shotgun. The rate of fire isn't terrible, but it's quite slow compared to everything else and it takes 3 shots to kill an Alien with it.it (the pulse rifle takes 6 shots but has a ''much'' higher rate of fire). You also can't carry that much ammo for it. Not so bad against one or two Aliens, but against swarms of several at once (which can be quite common) you'll want at least a pulse rifle or something even heavier. It at least averts ShortRangeShotgun, due to firing a single projectile instead of a wide cone spread.
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removed disambiguation


''Alien vs Predator'' is a 1994 FirstPersonShooter for the UsefulNotes/AtariJaguar, and one of the first games developed by Creator/{{Rebellion}} (who would later go on to develop the 1999 PC game ''VideoGame/AliensVersusPredator1999'' and the 2010 PC/console game ''VideoGame/AliensVsPredator2010''). The game features grid-based levels similar to ''VideoGame/Wolfenstein3D'', and 2D enemy and weapon sprites similar to ''VideoGame/{{Doom}}''. The game features digitized graphics, with texture-mapped levels and character sprites based on digital scans of real actors and sculpted monster models, similar to the early ''VideoGame/MortalKombat'' games.

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''Alien vs Predator'' is a 1994 FirstPersonShooter for the UsefulNotes/AtariJaguar, and one of the first games developed by Creator/{{Rebellion}} (who would later go on to develop the 1999 PC game ''VideoGame/AliensVersusPredator1999'' and the 2010 PC/console game ''VideoGame/AliensVsPredator2010''). The game features grid-based levels similar to ''VideoGame/Wolfenstein3D'', and 2D enemy and weapon sprites similar to ''VideoGame/{{Doom}}''. The game features digitized graphics, with texture-mapped levels and character sprites based on digital scans of real actors and sculpted monster models, similar to the early ''VideoGame/MortalKombat'' ''Franchise/MortalKombat'' games.
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''Alien vs Predator'' is a 1994 FirstPersonShooter for the UsefulNotes/AtariJaguar, and one of the first games developed by Creator/{{Rebellion}} (who would later go on to develop the 1999 PC game ''Aliens Versus Predator'' and the 2010 [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th gen]] game ''Aliens Vs. Predator''). The game features grid-based levels similar to ''VideoGame/Wolfenstein3D'', and 2D enemy and weapon sprites similar to ''VideoGame/{{Doom}}''. The game features digitized graphics, with texture-mapped levels and character sprites based on digital scans of real actors and sculpted monster models, similar to the early ''VideoGame/MortalKombat'' games.

to:

''Alien vs Predator'' is a 1994 FirstPersonShooter for the UsefulNotes/AtariJaguar, and one of the first games developed by Creator/{{Rebellion}} (who would later go on to develop the 1999 PC game ''Aliens Versus Predator'' ''VideoGame/AliensVersusPredator1999'' and the 2010 [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th gen]] PC/console game ''Aliens Vs. Predator'').''VideoGame/AliensVsPredator2010''). The game features grid-based levels similar to ''VideoGame/Wolfenstein3D'', and 2D enemy and weapon sprites similar to ''VideoGame/{{Doom}}''. The game features digitized graphics, with texture-mapped levels and character sprites based on digital scans of real actors and sculpted monster models, similar to the early ''VideoGame/MortalKombat'' games.

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* EnemyDetectingRadar: The Marine can acquire a motion tracker with a 15m radius, which is ''extremely'' helpful in telling you that enemies are around the corner, since Aliens are otherwise generally silent until they're actually slashing at you. It can be found fairly early on, located on Level 5 near the elevator you first spawn near on Level 3.

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* EnemyDetectingRadar: EnemyDetectingRadar:
**
The Marine can acquire a motion tracker with a 15m radius, which is ''extremely'' helpful in telling you that enemies are around the corner, since Aliens are otherwise generally silent until they're actually slashing at you. It can be found fairly early on, located on Level 5 near the elevator you first spawn near on Level 3.3.
** The Predator has an oscillating "noise detection meter" that increasingly vibrates the more ambient noise is in the environment. It can be used to tell if enemies are nearby, but doesn't tell you how many enemies there are or which direction they're coming from.
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The smartgun does carry enough ammo to kill her twice, but you'll need to save the entire magazine for the Queen fight


* NotQuiteDead: If you kill the Alien Queen as the Marine, she'll just get back up again after you pick up the Level 10 security card she's guarding. At that point it's best to just run past her and escape, as you simply can't carry enough ammo to kill her ''twice''.

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* NotQuiteDead: If you kill the Alien Queen as the Marine, she'll just get back up again after you pick up the Level 10 security card she's guarding. At that point it's best to just run past her and escape, as you simply can't carry it's unlikely you'll have enough ammo to kill her ''twice''.
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* AbsentAliens: Averted, unlike most other ''Aliens'' media. The med bay computer lists several other know intelligent or semi-intelligent alien species other than the Xenomorphs, including rock-men and tentacled blobs.

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* AbsentAliens: Averted, unlike most other ''Aliens'' media. The med bay computer lists several other know known intelligent or semi-intelligent alien species other than the Xenomorphs, including rock-men and tentacled blobs.
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* FanRemake: In 2020, a man named Shane Ruetz made an attempt to port the game to Unreal Engine 4, as part of learning how to program. The result, available on Moddb.com, is unfinished (Predator enemies have not been implemented, you can only play as the Marine, and the game can't be completed), but does allow you to fully explore the space station, acquire all weapons, and fight aliens. The remake features the game's original graphics and sprites, but running in a true 3D environment with modern hardware acceleration and higher resolution graphics as a result. After a moderate hiatus, Shane seems to have resumed work on the project, with plans to implement a multiplayer mode.

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* FanRemake: In 2020, a man named Shane Ruetz made an attempt to port the game to Unreal Engine 4, as part of learning how to program. The result, available on Moddb.com, is unfinished (Predator enemies have not been implemented, you can only play as the Marine, healing items haven't been implemented, and the game can't be completed), but does allow you to fully explore the space station, acquire all weapons, and fight aliens. The remake features the game's original graphics and sprites, but running in a true 3D environment with modern hardware acceleration and higher resolution graphics as a result. After a moderate hiatus, Shane seems to have resumed work on the project, with plans to implement a multiplayer mode.
Is there an issue? Send a MessageReason:
None


* FanRemake: In 2020, a man named Shane Ruetz made an attempt to port the game to Unreal Engine 4, as part of learning how to program. The result, available on Moddb.com, is unfinished (Predator enemies have not been implemented, you can only play as the Marine, and the game can't be completed), but does allow you to fully explore the space station, acquire all weapons, and fight aliens. The remake features the game's original graphics and sprites, but running in a true 3D environment with modern hardware acceleration and higher resolution graphics as a result.

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* FanRemake: In 2020, a man named Shane Ruetz made an attempt to port the game to Unreal Engine 4, as part of learning how to program. The result, available on Moddb.com, is unfinished (Predator enemies have not been implemented, you can only play as the Marine, and the game can't be completed), but does allow you to fully explore the space station, acquire all weapons, and fight aliens. The remake features the game's original graphics and sprites, but running in a true 3D environment with modern hardware acceleration and higher resolution graphics as a result. After a moderate hiatus, Shane seems to have resumed work on the project, with plans to implement a multiplayer mode.
Is there an issue? Send a MessageReason:
None


''Alien vs Predator'' is a 1994 FirstPersonShooter for the UsefulNotes/AtariJaguar, and one of the first games developed by Rebellion (who would later go on to develop the 1999 PC game ''Aliens Versus Predator'' and the 2010 [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th gen]] game ''Aliens Vs. Predator''). The game features grid-based levels similar to ''VideoGame/Wolfenstein3D'', and 2D enemy and weapon sprites similar to ''VideoGame/{{Doom}}''. The game features digitized graphics, with texture-mapped levels and character sprites based on digital scans of real actors and sculpted monster models, similar to the early ''VideoGame/MortalKombat'' games.

to:

''Alien vs Predator'' is a 1994 FirstPersonShooter for the UsefulNotes/AtariJaguar, and one of the first games developed by Rebellion Creator/{{Rebellion}} (who would later go on to develop the 1999 PC game ''Aliens Versus Predator'' and the 2010 [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th gen]] game ''Aliens Vs. Predator''). The game features grid-based levels similar to ''VideoGame/Wolfenstein3D'', and 2D enemy and weapon sprites similar to ''VideoGame/{{Doom}}''. The game features digitized graphics, with texture-mapped levels and character sprites based on digital scans of real actors and sculpted monster models, similar to the early ''VideoGame/MortalKombat'' games.
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* InvisibilityWithDrawbacks: The Predator's cloak makes it so Marines can't see you until they're within a few meters of you, but killing anything while cloaked is considered dishonorable and will lower your score, which you need to level up to earn better weapons. You strategy is to use the cloak to get close, then decloak before attacking. The cloak also doesn't work on Aliens, who can see you regardlessly.
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* AdaptationalWimp: While Facehuggers are typically a OneHitKill in later ''Aliens vs. Predator'' games (as they are in the films), here they just drain your health and can be shaken off by pressing left and right rapidly on the gamepad.

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''Alien vs Predator'' is a 1994 FirstPersonShooter for the UsefulNotes/AtariJaguar, and one of the first games developed by Rebellion (who would later go on to develop the 1999 PC game ''Aliens Versus Predator'' and the 2010 [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th gen]] game ''Aliens Vs. Predator''). The game features grid-based levels similar to ''VideoGame/Wolfenstein3D'', and 2D enemy and weapon sprites similar to ''VideoGame/{{Doom}}''. The game features digitized graphics, with texture-mapped levels and character sprites based on digital scans of real actors and sculpted monster models, similar to the early ''VideoGame/MortalKombat'' games. It's notable for its WideOpenSandbox level design, with the player having essentially the run of the entire ship from the start of the game, though limited by having to acquire better weapons before tackling tougher areas as the Marine or Predator, having to find keycards to access restricted areas as the Marine, and being unable to use elevators and thus having to navigate a semi-linear path from vent system to vent system as the Alien to get to their goal.

to:

''Alien vs Predator'' is a 1994 FirstPersonShooter for the UsefulNotes/AtariJaguar, and one of the first games developed by Rebellion (who would later go on to develop the 1999 PC game ''Aliens Versus Predator'' and the 2010 [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th gen]] game ''Aliens Vs. Predator''). The game features grid-based levels similar to ''VideoGame/Wolfenstein3D'', and 2D enemy and weapon sprites similar to ''VideoGame/{{Doom}}''. The game features digitized graphics, with texture-mapped levels and character sprites based on digital scans of real actors and sculpted monster models, similar to the early ''VideoGame/MortalKombat'' games.

It's notable for its WideOpenSandbox level design, with the player having essentially the run of the entire ship from the start of the game, though limited by having to acquire better weapons before tackling tougher areas as the Marine or Predator, having to find keycards to access restricted areas as the Marine, and being unable to use elevators and thus having to navigate a semi-linear path from vent system to vent system as the Alien to get to their goal.

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Is there an issue? Send a MessageReason:
None


''Alien vs Predator'' is a 1994 FirstPersonShooter for the UsefulNotes/AtariJaguar, and one of the first games developed by Rebellion (who would later go on to develop the 1999 PC game ''Aliens Versus Predator'' and the 2010 [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th gen]] game ''Aliens Vs. Predator''). The game features grid-based levels similar to ''VideoGame/Wolfenstein3D'', and 2D enemy and weapon sprites similar to ''VideoGame/{{Doom}}''. The game features digitized graphics, with texture-mapped levels and character sprites based on digital scans of real actors and sculpted monster models, similar to the early ''VideoGame/MortalKombat'' games.

to:

''Alien vs Predator'' is a 1994 FirstPersonShooter for the UsefulNotes/AtariJaguar, and one of the first games developed by Rebellion (who would later go on to develop the 1999 PC game ''Aliens Versus Predator'' and the 2010 [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th gen]] game ''Aliens Vs. Predator''). The game features grid-based levels similar to ''VideoGame/Wolfenstein3D'', and 2D enemy and weapon sprites similar to ''VideoGame/{{Doom}}''. The game features digitized graphics, with texture-mapped levels and character sprites based on digital scans of real actors and sculpted monster models, similar to the early ''VideoGame/MortalKombat'' games.
games. It's notable for its WideOpenSandbox level design, with the player having essentially the run of the entire ship from the start of the game, though limited by having to acquire better weapons before tackling tougher areas as the Marine or Predator, having to find keycards to access restricted areas as the Marine, and being unable to use elevators and thus having to navigate a semi-linear path from vent system to vent system as the Alien to get to their goal.


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* WideOpenSandbox: The game notably gives you access to all 5 levels of the space station (via the elevators) from the start of the game as the Marine or Predator. The Marine is limited by having to locate weapons, ammo, and keycards (which the non-linear level design can actually make much worse), but the Predator has free reign and can go anywhere killing everything that gets in his way as he levels up his weapons. The Alien's campaign is more linear, since they can't use the elevators and thus have to take a semi-linear path from vent system to vent system in order to get from Level 5 where they start all the way up to Level 1 where the Predator ship is.

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