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Misplaced, moving to the correct tab
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* NintendoHard: While an individual fight may not be too hard, it's pretty easy to run out of ammo or health, especially if you miss a lot of the secrets. Learning the location of the secrets is almost essential to make it through the game. There's also the fact you can't save mid-level.
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''Alien Trilogy'' is a 1996 FirstPersonShooter for the [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{Playstation}}, and UsefulNotes/SegaSaturn, loosely based on the first three films in the ''Franchise/{{Alien}}'' franchise. The game is highly reminiscent of ''VideoGame/{{Doom}}'', and follows the adventures of Ellen Ripley (who seems to be a Colonial Marine rather than a civilian consultant) as she battles her way through the LV-426 colony while fighting the Aliens as well as insane infected colonists and evil Weyland-Yutani mercenaries. Overall the game follows a BroadStrokes version of the plot of ''Film/{{Aliens}}'' while including weapons and enemies seen in ''Film/{{Alien}}'' and ''Film/Alien3''.
to:
''Alien Trilogy'' is a 1996 FirstPersonShooter for the [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]], UsefulNotes/{{Playstation}}, Platform/PlayStation, and UsefulNotes/SegaSaturn, Platform/SegaSaturn, loosely based on the first three films in the ''Franchise/{{Alien}}'' franchise. The game is highly reminiscent of ''VideoGame/{{Doom}}'', and follows the adventures of Ellen Ripley (who seems to be a Colonial Marine rather than a civilian consultant) as she battles her way through the LV-426 colony while fighting the Aliens as well as insane infected colonists and evil Weyland-Yutani mercenaries. Overall the game follows a BroadStrokes version of the plot of ''Film/{{Aliens}}'' while including weapons and enemies seen in ''Film/{{Alien}}'' and ''Film/Alien3''.
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Moved YMMV
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* AnticlimaxBoss: None of the three Alien Queen fought throughout the games are very challenging as they are stunned by player fire just like every other enemy in the game and their only attack is a short-ranged claw swipe. The second queen is especially easy as players can easily [[AIBreaker exploit a flaw in her AI]] and trap her in the small space between her cocoon and the wall.
** The first and third queens also don't understand how ramps work, (presumably the second doesn't but there are no ramps in her stage) meaning you can stand up a ramp and open fire while they just run around helplessly.
** The first and third queens also don't understand how ramps work, (presumably the second doesn't but there are no ramps in her stage) meaning you can stand up a ramp and open fire while they just run around helplessly.
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* GuideDangIt: Most of the game's secrets can only be accessed by doing bizarre, often random and counter-intuitive things. See the entry on the main page for more information.
to:
* GuideDangIt: Most of the game's secrets can only be accessed by doing bizarre, often random and counter-intuitive things. See the entry on the main page for more information.
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Even with abandonware, I don't think we're allowed to link to download sites. Also removed gameplay screenshot with mod approval per https://tvtropes.org/pmwiki/posts.php?discussion=1317986693061200100&page=175#comment-4372
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alien_trilogy.png]]
''Alien Trilogy'' is a 1996 FirstPersonShooter for the [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{Playstation}}, and UsefulNotes/SegaSaturn, loosely based on the first 3 films in the ''Franchise/{{Alien}}'' franchise. The game is highly reminiscent of ''VideoGame/{{Doom}}'', and follows the adventures of Ellen Ripley (who seems to be a Colonial Marine rather than a civilian consultant) as she battles her way through the LV-426 colony while fighting the Aliens as well as insane infected colonists and evil Weyland-Yutani mercenaries. Overall the game follows a BroadStrokes version of the plot of ''Aliens'' while including weapons and enemies seen in ''Alien'' and ''Alien 3''.
''Alien Trilogy'' is a 1996 FirstPersonShooter for the [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{Playstation}}, and UsefulNotes/SegaSaturn, loosely based on the first 3 films in the ''Franchise/{{Alien}}'' franchise. The game is highly reminiscent of ''VideoGame/{{Doom}}'', and follows the adventures of Ellen Ripley (who seems to be a Colonial Marine rather than a civilian consultant) as she battles her way through the LV-426 colony while fighting the Aliens as well as insane infected colonists and evil Weyland-Yutani mercenaries. Overall the game follows a BroadStrokes version of the plot of ''Aliens'' while including weapons and enemies seen in ''Alien'' and ''Alien 3''.
to:
''Alien Trilogy'' is a 1996 FirstPersonShooter for the [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{Playstation}}, and UsefulNotes/SegaSaturn, loosely based on the first
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It is now {{Abandonware}}, and can be downloaded [[https://www.myabandonware.com/game/alien-trilogy-294 here]].
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* AdaptationDistillation: To say the game is a BroadStrokes version of ''Film/{{Aliens}}'' is putting it mildly. Ripley is the player character for the entirety of the game, with no support from the Marines (they're all killed off in the opening cutscenes) and only Bishop as her backup. There is no Rebecca "Newt" Jorden, and the final third of the game doesn't involve Ripley trying to find and rescue her -- instead, Ripley assaults the Derelict on her own to destroy the Queen once and for all.
to:
* AdaptationDistillation: To say the game is a BroadStrokes version of ''Film/{{Aliens}}'' is putting it mildly. Ripley is the player character for the entirety of the game, with no support from the Marines (they're all killed off in the opening cutscenes) and only Bishop as her backup. There is no Rebecca "Newt" Jorden, and the final third of the game doesn't involve Ripley trying to find and rescue her -- instead, Ripley assaults the Derelict on her own to destroy the Queen once and for all. Also instead of the Atmospheric Processing Center's failure destroying a large section of land, it [[EarthShatteringKaboom obliterates the entire planet]].
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Added image.
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''Alien Trilogy'' is a 1996 First Person Shooter for the PC, Playstation, and Sega Saturn loosely based on the first 3 films in the ''Franchise/{{Alien}}'' franchise. The game is highly reminiscent of ''VideoGame/{{Doom}}'', and follows the adventures of Ellen Ripley (who seems to be a Colonial Marine rather than a civilian consultant) as she battles her way through the LV-426 colony while fighting the Aliens as well as insane infected colonists and evil Weyland-Yutani mercenaries. Overall the game follows a BroadStrokes version of the plot of ''Aliens'' while including weapons and enemies seen in ''Alien'' and ''Alien 3''.
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alien_trilogy.png]]
''Alien Trilogy'' is a 1996First Person Shooter FirstPersonShooter for the PC, Playstation, [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{Playstation}}, and Sega Saturn UsefulNotes/SegaSaturn, loosely based on the first 3 films in the ''Franchise/{{Alien}}'' franchise. The game is highly reminiscent of ''VideoGame/{{Doom}}'', and follows the adventures of Ellen Ripley (who seems to be a Colonial Marine rather than a civilian consultant) as she battles her way through the LV-426 colony while fighting the Aliens as well as insane infected colonists and evil Weyland-Yutani mercenaries. Overall the game follows a BroadStrokes version of the plot of ''Aliens'' while including weapons and enemies seen in ''Alien'' and ''Alien 3''.
''Alien Trilogy'' is a 1996
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* ShotgunsAreJustBetter: The shotgun is acquired on the first level and has a remarkably high rate of fire as well as dealing excellent damage, killing hostile humans in a couple shots and Alien warriors in 4-5 shots.
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* ShotgunsAreJustBetter: The shotgun is acquired on the first level and has a remarkably high rate of fire as well as dealing excellent damage, killing hostile humans in a couple shots and Alien warriors in 4-5 shots.shots.
----
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* GuideDangIt: Most of the game's secrets can only be accessed by doing bizarre, often random and counter-intuitive things. See the entry on the main page for more information.
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* AdaptationalWimp: Facehuggers are very weak in this game, only doing 5 damage when they latch onto you and being easily shot off (which kills them), instead of instantly killing you like they do in the ''Aliens vs Predator'' games.
to:
* AdaptationalWimp: AdaptationalWimp:
** Facehuggers are very weak in this game, only doing 5 damage when they latch onto you and being easily shot off (which kills them), instead of instantly killing you like they do in the ''Aliens vs Predator''games.games.
** The Colonial Marines themselves are portrayed in this fashion, as they barely get inside Hadley's Hope before they are attacked and killed by the xenomorphs, leaving Ripley and Bishop (who had stayed behind in the APC) as the only survivors.
* AdaptationDistillation: To say the game is a BroadStrokes version of ''Film/{{Aliens}}'' is putting it mildly. Ripley is the player character for the entirety of the game, with no support from the Marines (they're all killed off in the opening cutscenes) and only Bishop as her backup. There is no Rebecca "Newt" Jorden, and the final third of the game doesn't involve Ripley trying to find and rescue her -- instead, Ripley assaults the Derelict on her own to destroy the Queen once and for all.
** Facehuggers are very weak in this game, only doing 5 damage when they latch onto you and being easily shot off (which kills them), instead of instantly killing you like they do in the ''Aliens vs Predator''
** The Colonial Marines themselves are portrayed in this fashion, as they barely get inside Hadley's Hope before they are attacked and killed by the xenomorphs, leaving Ripley and Bishop (who had stayed behind in the APC) as the only survivors.
* AdaptationDistillation: To say the game is a BroadStrokes version of ''Film/{{Aliens}}'' is putting it mildly. Ripley is the player character for the entirety of the game, with no support from the Marines (they're all killed off in the opening cutscenes) and only Bishop as her backup. There is no Rebecca "Newt" Jorden, and the final third of the game doesn't involve Ripley trying to find and rescue her -- instead, Ripley assaults the Derelict on her own to destroy the Queen once and for all.
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** Level 15, the Lead Mould area, is populated by a BossInMooksClothing variant of the Dog Alien that is the toughest enemy in the game besides the Alien Queen. They can take about two dozen shotgun blasts to kill, or almost 100 rounds from the pulse rifle.
to:
** Level 15, the Lead Mould area, is populated by a BossInMooksClothing variant of the Dog Alien that is the toughest enemy in the game besides the Alien Queen. They can take about two dozen shotgun blasts to kill, or almost 100 rounds from the pulse rifle. This is a bit bizarre since when you encounter this enemy on any other stage they actually take ''less'' to kill than a regular warrior.
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** The first and third queens also don't understand how ramps work, (presumably the second doesn't but there are no ramps in her stage) meaning you can stand up a ramp and open fire while they just run around helplessly.
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@and that there's only one difficulty level.@ Dunno about the PC version but this is not true for the PS 1 and Saturn versions
* TheManyDeathsOfYou: The game feature many FMV sequences upon death, which vary depending on if Ripley was killed by a regular enemy, falling down a bottomless pit, etc.
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* NintendoHard: While an individual fight may not be too hard, it's pretty easy to run out of ammo or health, especially if you miss a lot of the secrets. Learning the location of the secrets is almost essential to make it through the game. There's also the fact you can't save mid-level, and that there's only one difficulty level.
to:
* NintendoHard: While an individual fight may not be too hard, it's pretty easy to run out of ammo or health, especially if you miss a lot of the secrets. Learning the location of the secrets is almost essential to make it through the game. There's also the fact you can't save mid-level, and that there's only one difficulty level.mid-level.
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* AnticlimaxBoss: None of the three Alien Queen fought throughout the games are very challenging as they are stunned by player fire just like every other enemy in the game and their only attack is a short-ranged claw swipe. The second queen is especially easy as players can easily [[AIBreaker exploit a flaw in her AI]] and trap her in the small space between her cocoon and the wall.
* BonusStage: The re-arm levels, which place Ripley in a small area devoid of enemies and task her to collect as much ammo and powerups as possible within a 60 or 30 seconds limit. If the player does not get a high-enough mission completion percentage in the previous mission, these are skipped.
* BonusStage: The re-arm levels, which place Ripley in a small area devoid of enemies and task her to collect as much ammo and powerups as possible within a 60 or 30 seconds limit. If the player does not get a high-enough mission completion percentage in the previous mission, these are skipped.
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* NintendoHard: While an individual fight may not be too hard, it's pretty easy to run out of ammo or health, especially if you miss a lot of the secrets. Learning the location of the secrets is almost essential to make it through the game. There's also the fact you can't save mid-level, and that there's only one difficulty level.
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None
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The game notably has fully 3D-rendered environments as well as items such as weapon or health pickups, although the actual weapon and enemy models are the typical ''Doom''-style 2D sprites of the time period.
to:
The game notably has fully 3D-rendered environments as well as items such as weapon or health pickups, although the actual weapon and enemy models are the typical ''Doom''-style 2D sprites of the time period.
period. It features 23 levels spread across 3 episodes, taking place in the LV-426 colony, a nearby prison facility (based on Fury-161 from ''Alien 3''), and finally the crashed Engineer ship.
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** The burly combat synths armed with smartguns are a lot tougher and more damaging than other human enemies. The Weyland-Yutani soldiers wearing Alien Handler[=/=]A.P.E. suits from ''Alien 3'' are a bit tougher than the regular Weyland-Yutani troops, and also use the underslung grenade launcher on their pulse rifles, making them particularly dangerous.
** In the final several levels, the regular Alien Warrior is replaced with a palette-swapped variant that is ''much'' tougher, requiring a few dozen shotgun blasts to bring down instead of just 4-5.
* EmergencyWeapon: The 9mm pistol never runs out of ammo (if you run out of 9mm ammo you just have to reload it after every shot, which takes less than a fraction of a second) but is ''incredibly'' weak, requiring at least a few dozen shots to kill anything larger than a facehugger.
** In the final several levels, the regular Alien Warrior is replaced with a palette-swapped variant that is ''much'' tougher, requiring a few dozen shotgun blasts to bring down instead of just 4-5.
* EmergencyWeapon: The 9mm pistol never runs out of ammo (if you run out of 9mm ammo you just have to reload it after every shot, which takes less than a fraction of a second) but is ''incredibly'' weak, requiring at least a few dozen shots to kill anything larger than a facehugger.
to:
** The burly combat synths armed with smartguns are a lot tougher and more damaging than other human enemies. The Weyland-Yutani soldiers troopers wearing Alien Handler[=/=]A.P.E. suits from ''Alien 3'' are a bit tougher than that show up in the 2nd episode. They have about twice as much health as the regular Weyland-Yutani troops, soldiers, and also use the underslung grenade launcher on their pulse rifles, making them particularly dangerous.
** Inthe final several levels, episode 3, the regular Alien Warrior is replaced with a palette-swapped variant that is ''much'' tougher, about 3 times as tough, requiring about a few dozen shotgun blasts to bring down instead of just 4-5.
** Level 15, the Lead Mould area, is populated by a BossInMooksClothing variant of the Dog Alien that is the toughest enemy in the game besides the Alien Queen. They can take about two dozen shotgun blasts to kill, or almost 100 rounds from the pulse rifle.
* EmergencyWeapon: The 9mm pistol never runs out of ammo (if you run out of 9mm ammo you just have to reload it after every shot, which takes less than a fraction of a second) but is ''incredibly'' weak, requiringat least a few dozen shots about 10-20 direct hits to kill anything larger than a facehugger.
** In
** Level 15, the Lead Mould area, is populated by a BossInMooksClothing variant of the Dog Alien that is the toughest enemy in the game besides the Alien Queen. They can take about two dozen shotgun blasts to kill, or almost 100 rounds from the pulse rifle.
* EmergencyWeapon: The 9mm pistol never runs out of ammo (if you run out of 9mm ammo you just have to reload it after every shot, which takes less than a fraction of a second) but is ''incredibly'' weak, requiring
* HeavilyArmoredMook: The W-Y Combat Synths equipped with smartguns. They're very slow, but are very tough and can take a dozen shotgun blasts or a few dozen pulse rifle rounds to bring down.
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* RecurringBoss: The Alien Queen is the game's boss enemy and is fought 3 times throughout the game, at the end of each Act.
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* MercyInvincibility: You're invulnerable to damage for a split second whenever you take a hit, which prevents enemies with automatic weapons from just mowing you down. Unusually, this also applies to your enemies; they don't take damage during their pain animation, which means that when you're using the pulse rifle or smartgun you need to fire in bursts rather than go full auto, or else you'll just waste a lot of your bullets.
* RecurringBoss: The Alien Queen is the game's boss enemy and is fought 3 times throughout the game, at the end of eachAct.Episode.
* RecurringBoss: The Alien Queen is the game's boss enemy and is fought 3 times throughout the game, at the end of each
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The game notably has fully 3D-rendered items such as weapon or health pickups, although the actual weapon and enemy models are the typical ''Doom''-style 2D sprites of the time period.
to:
The game notably has fully 3D-rendered environments as well as items such as weapon or health pickups, although the actual weapon and enemy models are the typical ''Doom''-style 2D sprites of the time period.
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''Alien Trilogy'' is a 1996 First Person Shooter for the PC, Playstation, and Sega Saturn loosely based on the first 3 films in the ''Franchise/{{Alien}}'' franchise. The game is highly reminiscent of ''VideoGame/{{Doom}}'', and follows the adventures of Ellen Ripley (who seems to be a Colonial Marine rather than a civilian consultant) as she battles her way through the LV-426 colony and later the Fury-161 prison while fighting the Aliens as well as insane infected colonists and evil Weyland-Yutani mercenaries.
to:
''Alien Trilogy'' is a 1996 First Person Shooter for the PC, Playstation, and Sega Saturn loosely based on the first 3 films in the ''Franchise/{{Alien}}'' franchise. The game is highly reminiscent of ''VideoGame/{{Doom}}'', and follows the adventures of Ellen Ripley (who seems to be a Colonial Marine rather than a civilian consultant) as she battles her way through the LV-426 colony and later the Fury-161 prison while fighting the Aliens as well as insane infected colonists and evil Weyland-Yutani mercenaries.
mercenaries. Overall the game follows a BroadStrokes version of the plot of ''Aliens'' while including weapons and enemies seen in ''Alien'' and ''Alien 3''.
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** On Fury-161, the regular Alien Warrior is replaced with a palette-swapped variant that is ''much'' tougher, requiring a few dozen shotgun blasts to bring down instead of just 4-5. Fortunately, they're relatively rare, with the "Runner" dog-like Aliens serving as the main enemies on those levels.
to:
** On Fury-161, In the final several levels, the regular Alien Warrior is replaced with a palette-swapped variant that is ''much'' tougher, requiring a few dozen shotgun blasts to bring down instead of just 4-5. Fortunately, they're relatively rare, with the "Runner" dog-like Aliens serving as the main enemies on those levels.4-5.
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* ShotgunsAreJustBetter: The shotgun is acquired on the first level and has a remarkably high rate of fire as well as dealing excellent damage, killing hostile humans in a couple shots and Alien warriors in 4-5 shots.
* SparedByTheAdaptation: At the end of the game Ripley escapes the planet on a dropship and is put into stasis sleep by Bishop, instead of [[spoiler: plunging into molten steel to kill the Alien Queen fetus like she does at the end of ''Alien 3'']].
* SparedByTheAdaptation: At the end of the game Ripley escapes the planet on a dropship and is put into stasis sleep by Bishop, instead of [[spoiler: plunging into molten steel to kill the Alien Queen fetus like she does at the end of ''Alien 3'']].
to:
* ShotgunsAreJustBetter: The shotgun is acquired on the first level and has a remarkably high rate of fire as well as dealing excellent damage, killing hostile humans in a couple shots and Alien warriors in 4-5 shots.
* SparedByTheAdaptation: At the end of the game Ripley escapes the planet on a dropship and is put into stasis sleep by Bishop, instead of [[spoiler: plunging into molten steel to kill the Alien Queen fetus like she does at the end of ''Alien 3'']].shots.
* SparedByTheAdaptation: At the end of the game Ripley escapes the planet on a dropship and is put into stasis sleep by Bishop, instead of [[spoiler: plunging into molten steel to kill the Alien Queen fetus like she does at the end of ''Alien 3'']].
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* SparedByTheAdaptation: At the end of the game Ripley escapes the planet on a dropship and is put into stasis sleep by a marine (possibly Hicks), instead of [[spoiler: plunging into molten steel to kill the Alien Queen fetus like she does at the end of ''Alien 3'']].
to:
* SparedByTheAdaptation: At the end of the game Ripley escapes the planet on a dropship and is put into stasis sleep by a marine (possibly Hicks), Bishop, instead of [[spoiler: plunging into molten steel to kill the Alien Queen fetus like she does at the end of ''Alien 3'']].
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None
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''Alien Trilogy'' is a 1996 First Person Shooter for the PC, Playstation, and Sega Saturn loosely based on the first 3 films in the ''Franchise/{{Alien}}'' franchise. The game is highly reminiscent of ''VideoGame/{{Doom}}'', and follows the adventures of Ellen Ripley as she battles her way through the LV-426 colony and later the Fury-161 prison while fighting the Aliens as well as insane infected colonists and evil Weyland-Yutani mercenaries.
to:
''Alien Trilogy'' is a 1996 First Person Shooter for the PC, Playstation, and Sega Saturn loosely based on the first 3 films in the ''Franchise/{{Alien}}'' franchise. The game is highly reminiscent of ''VideoGame/{{Doom}}'', and follows the adventures of Ellen Ripley (who seems to be a Colonial Marine rather than a civilian consultant) as she battles her way through the LV-426 colony and later the Fury-161 prison while fighting the Aliens as well as insane infected colonists and evil Weyland-Yutani mercenaries.
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None
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''Alien Trilogy'' is a 1996 First Person Shooter loosely based on the first 3 films in the ''Franchise/{{Alien}}'' franchise. The game is highly reminiscent of ''VideoGame/{{Doom}}'', and follows the adventures of Ellen Ripley as she battles her way through the LV-426 colony and later the Fury-161 prison while fighting the Aliens as well as insane infected colonists and evil Weyland-Yutani mercenaries.
to:
''Alien Trilogy'' is a 1996 First Person Shooter for the PC, Playstation, and Sega Saturn loosely based on the first 3 films in the ''Franchise/{{Alien}}'' franchise. The game is highly reminiscent of ''VideoGame/{{Doom}}'', and follows the adventures of Ellen Ripley as she battles her way through the LV-426 colony and later the Fury-161 prison while fighting the Aliens as well as insane infected colonists and evil Weyland-Yutani mercenaries.
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None
Added DiffLines:
* AdaptationalWimp: Facehuggers are very weak in this game, only doing 5 damage when they latch onto you and being easily shot off (which kills them), instead of instantly killing you like they do in the ''Aliens vs Predator'' games.
Added DiffLines:
* RecurringBoss: The Alien Queen is the game's boss enemy and is fought 3 times throughout the game, at the end of each Act.
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None
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''Alien Trilogy'' is a 1996 First Person Shooter loosely based on the first 3 films in the ''Franchise/Alien'' franchise. The game is highly reminiscent of ''VideoGame/Doom'', and follows the adventures of Ellen Ripley as she battles her way through the LV-426 colony and later the Fury-161 prison while fighting the Aliens as well as insane infected colonists and evil Weyland-Yutani mercenaries.
to:
''Alien Trilogy'' is a 1996 First Person Shooter loosely based on the first 3 films in the ''Franchise/Alien'' ''Franchise/{{Alien}}'' franchise. The game is highly reminiscent of ''VideoGame/Doom'', ''VideoGame/{{Doom}}'', and follows the adventures of Ellen Ripley as she battles her way through the LV-426 colony and later the Fury-161 prison while fighting the Aliens as well as insane infected colonists and evil Weyland-Yutani mercenaries.
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[[redirect:Franchise/{{Alien}}]]
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The game notably has fully 3D-rendered items such as weapon or health pickups, although the actual weapon and enemy models are the typical ''Doom''-style 2D sprites of the time period.
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!!This game provides examples of:
* EliteMooks:
** The burly combat synths armed with smartguns are a lot tougher and more damaging than other human enemies. The Weyland-Yutani soldiers wearing Alien Handler[=/=]A.P.E. suits from ''Alien 3'' are a bit tougher than the regular Weyland-Yutani troops, and also use the underslung grenade launcher on their pulse rifles, making them particularly dangerous.
** On Fury-161, the regular Alien Warrior is replaced with a palette-swapped variant that is ''much'' tougher, requiring a few dozen shotgun blasts to bring down instead of just 4-5. Fortunately, they're relatively rare, with the "Runner" dog-like Aliens serving as the main enemies on those levels.
* EmergencyWeapon: The 9mm pistol never runs out of ammo (if you run out of 9mm ammo you just have to reload it after every shot, which takes less than a fraction of a second) but is ''incredibly'' weak, requiring at least a few dozen shots to kill anything larger than a facehugger.
* GangUpOnTheHuman: The game's engine does not have monster in-fighting, so colonists, Aliens, and mercenaries will all ignore each other and gang up on the human player character.
* LeftHanging: The game ends with Ripley going into stasis sleep, unaware that the Marine ship she's on is infested by Aliens.
*ShotgunsAreJustBetter: The shotgun is acquired on the first level and has a remarkably high rate of fire as well as dealing excellent damage, killing hostile humans in a couple shots and Alien warriors in 4-5 shots.
* SparedByTheAdaptation: At the end of the game Ripley escapes the planet on a dropship and is put into stasis sleep by a marine (possibly Hicks), instead of [[spoiler: plunging into molten steel to kill the Alien Queen fetus like she does at the end of ''Alien 3'']].