Follow TV Tropes

Following

History VideoGame / AlienResurrection

Go To

OR

Is there an issue? Send a MessageReason:
None


* UnstableEquilibrium: Because Ripley's ammo and healing items carry over from level to level, managing to save resources in earlier levels makes the later levels much more manageable. Level 6 and especially Level 7 in particular seems to expect you to come into it with a decent supply of ammo and healing items, as it is ''very'' difficult to fight through the level with just the ammo and healing items found in it.

to:

* UnstableEquilibrium: Because Ripley's ammo and healing items carry over from level to level, managing to save resources in earlier levels makes the later levels much more manageable. Level 6 and especially Level 7 in particular seems to expect you to come into it with a decent supply of ammo and healing items, as it is ''very'' difficult to fight through the level with just the ammo and healing items found in it. It's actually fairly simple to finish Level 3 with a decent surplus of ammo and healing items, which you're going to need as the levels after that all typically give you less resources than you need to get through them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HardLevelsEasyBosses: The game is NintendoHard, but the bosses are fairly straightforward and mostly only present a challenge because of how much of your limited ammo they eat up. The Alien Queen can give you trouble if you fight her with the shotgun, but if you fight her with the pulse rifle you can just keep circle-strafing outside the range of her attacks and shooting her until she collapses. The Newborn is even easier to avoid just by moving away from him and periodically shocking him with the electric gun. Only General Perez is really potentially dangerous due to his use of firearms, boss-level health, and EliteMooks accompanying him.


Added DiffLines:

* ShortRangeShotgun: The shotgun's effective range is just a few meters, and even inside its effective range it still takes 2 shots to kill an Alien.
Is there an issue? Send a MessageReason:
None


* UnstableEquilibrium: Because Ripley's ammo and healing items carry over from level to level, managing to save resources in earlier levels makes the later levels much more manageable. Level 7 in particular seems to expect you to come into it with a decent supply of ammo and healing items, as it is ''very'' difficult to fight through the level with just the ammo and healing items found in it.

to:

* UnstableEquilibrium: Because Ripley's ammo and healing items carry over from level to level, managing to save resources in earlier levels makes the later levels much more manageable. Level 6 and especially Level 7 in particular seems to expect you to come into it with a decent supply of ammo and healing items, as it is ''very'' difficult to fight through the level with just the ammo and healing items found in it.



* VideoGameFlamethrowersSuck: The flamethrower is decent at clearing away facehuggers, but is absolutely terrible for direct combat against either aliens or soldiers.

to:

* VideoGameFlamethrowersSuck: The flamethrower is decent at clearing away facehuggers, but is absolutely terrible for direct combat against either aliens or soldiers. It is, however, a lot more effective against groups of facehuggers than the pistol, and using it for that purpose saves you ammo for the shotgun and pulse rifle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CheckpointStarvation: Save points are typically quite far apart, especially given how the game is balanced so that one single mistake can get you killed and set you back half an hour of progress. You can backtrack to the last savepoint periodically as you make progress, but there are points where the game locks you out of backtracking to previous areas and forces you to progress forward. On Hard mode, save points are disabled after being used to prevent this.

Added: 361

Changed: 218

Is there an issue? Send a MessageReason:
None


* RecurringBoss: The Newborn attacks you twice in Level 9 and chases you around in the FinalBoss fight in Level 10.



* UniqueEnemy: There are only about 3 of the blue "royal guard" Xenomorphs in the entire game; one that attacks you in an out-of-the-way area in Level 4, and 2 that attack you along with a regular Xenomorph about 1/3rd of the way through Level 8.



* WhatHappenedToTheMouse: In the film, Christie gets dragged off to an UncertainDoom while [=DiStephano=] survives the ''Auriga'' only to be killed by the Newborn while escaping in the ''Betty''. In the game, neither is explicitly shown or mentioned as dying and simply disappear once you stop playing as them.

to:

* WhatHappenedToTheMouse: In the film, Christie gets dragged off to an UncertainDoom while [=DiStephano=] survives the ''Auriga'' only to be killed by the Newborn while escaping in the ''Betty''. In the game, neither is explicitly shown or mentioned as dying and simply disappear once you stop playing as them. A male voice can be heard yelling during the ''Betty'''s descent into Earth's atmosphere, so it's possible at least one of them survived along with Ripley and Call, which would make it a case of SparedByTheAdaptation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGameCrueltyPunishment: Killing any of the civilian prisoners in Level 6: Maximum Security will cause a Xenomorph to spawn in and attack you.
Is there an issue? Send a MessageReason:
None


* UnnecessaryCombatRoll: If you're hiding behind a corner, soldiers will roll around the corner to immediately fire at you instead or simply walking around the corner and being a sitting duck for you to shoot.

to:

* UnnecessaryCombatRoll: If you're hiding behind a corner, soldiers will roll around the corner to immediately fire at you instead or of simply walking around the corner and being a sitting duck for you to shoot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VideoGameFlamethrowersSuck: The flamethrower is decent at clearing away facehuggers, but is absolutely terrible for direct combat against either aliens or soldiers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BagOfSpilling: Ripley loses all her guns and ammo at the start of level 9, but gets a powerful electric gun soon afterwards.
Is there an issue? Send a MessageReason:
None


* FogOfWar: Like other full 3D Playstation games, ''Alien Resurrection'' has a quite short draw distance as the hardware was never really designed to render full 3D environments, at least not to the same extent as the PCs of the time. Past a few dozen feet or so the environment just disappears into darkness, though this fits with the game's setting.

to:

* FogOfWar: Like other full 3D Playstation games, ''Alien Resurrection'' has a quite short draw distance as the hardware was never really designed to render full 3D environments, at least not to the same extent as the PCs [=PCs=] of the time. Past a few dozen feet or so the environment just disappears into darkness, though this fits with the game's setting.
Is there an issue? Send a MessageReason:
None


* FogOfWar: Like other full 3D Playstation games, ''Alien Resurrection'' has a quite short draw distance as the hardware was never really designed to render full 3D environments. Past a few dozen feet or so the environment just disappears into darkness, though this fits with the game's setting.

to:

* FogOfWar: Like other full 3D Playstation games, ''Alien Resurrection'' has a quite short draw distance as the hardware was never really designed to render full 3D environments.environments, at least not to the same extent as the PCs of the time. Past a few dozen feet or so the environment just disappears into darkness, though this fits with the game's setting.
Is there an issue? Send a MessageReason:
None


* MeleeATrois: The Aliens and military soldiers are hostile to each other as well as to the player, though encounters between the two usually aren't really fights since the Aliens are usually scripted to instantly kill the soldiers as soon as they come into contact with them.

to:

* MeleeATrois: The Aliens and military soldiers are hostile to each other as well as to the player, though encounters between the two usually aren't really fights since the Aliens are usually scripted to instantly kill the soldiers as soon as they come into contact with them. There are only one or two fights between Aliens and Military which are completely unscripted and can go either way (though the Aliens usually win simply due to their superior capabilities).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SurvivalHorror: Player movement is much slower paced than in other ''Aliens'' franchise games (Aliens are likewise slower than in other games but are still much faster than you are), there is a ''heavy'' emphasis on ResourcesManagementGameplay, Aliens almost always attack through ambushes and surprise, and overall the game design cultivates a dark and oppressive atmosphere.
Is there an issue? Send a MessageReason:
None


''Alien Resurrection'' is a 2000 UsefulNotes/{{Playstation}} FirstPersonShooter based on the 1997 [[Film/AlienResurrection movie of the same name]], developed by Argonaut Games and published by Fox Interactive. As a fully 3D first person shooter, it was relatively advanced for its hardware, being released mere months before the release of the UsefulNotes/Playstation2. The game pioneered the dual stick controller movement and aiming controls that are now standard for console FPS games, and could even be played with mouse aiming using the Playstation's proprietary mouse accessory.

to:

''Alien Resurrection'' is a 2000 UsefulNotes/{{Playstation}} SurvivalHorror FirstPersonShooter based on the 1997 [[Film/AlienResurrection movie of the same name]], developed by Argonaut Games and published by Fox Interactive. As a fully 3D first person shooter, it was relatively advanced for its hardware, being released mere months before the release of the UsefulNotes/Playstation2. The game pioneered the dual stick controller movement and aiming controls that are now standard for console FPS games, and could even be played with mouse aiming using the Playstation's proprietary mouse accessory.
Is there an issue? Send a MessageReason:
None


** The hazmat suit-wearing, flamethrower-wielding Hazard Troopers are noticably tougher and more dangerous than the basic security guards. Marines armed with pulse rifles are likewise more dangerous than the pistol wielding guards.

to:

** The hazmat suit-wearing, flamethrower-wielding Hazard Troopers are noticably noticeably tougher and more dangerous than the basic security guards. Marines armed with pulse rifles are likewise tougher and more dangerous than the pistol wielding guards.



* MeleeATrois: The Aliens and military soldiers are hostile to each other as well as to the player, though encounters between the two aren't really fights since the Aliens are scripted to instantly kill the soldiers as soon as they come into contact with them.

to:

* MeleeATrois: The Aliens and military soldiers are hostile to each other as well as to the player, though encounters between the two usually aren't really fights since the Aliens are usually scripted to instantly kill the soldiers as soon as they come into contact with them.
Is there an issue? Send a MessageReason:
None


* WhatHappenedToTheMouse: In the film, Christie gets dragged off to an UncertainDoom (assuming being pulled through a metal mesh floor didn't just result in FoldSpindleMutilation) while [=DiStephano=] survives the ''Auriga'' only to be killed by the Newborn while escaping in the ''Betty''. In the game, neither is explicitly shown or mentioned as dying and simply disappear once you stop playing as them.

to:

* WhatHappenedToTheMouse: In the film, Christie gets dragged off to an UncertainDoom (assuming being pulled through a metal mesh floor didn't just result in FoldSpindleMutilation) while [=DiStephano=] survives the ''Auriga'' only to be killed by the Newborn while escaping in the ''Betty''. In the game, neither is explicitly shown or mentioned as dying and simply disappear once you stop playing as them.
Is there an issue? Send a MessageReason:
None


* WhatHappenedToTheMouse: In the film, Christie gets dragged off to an UncertainDoom while [=DiStephano=] survives the ''Auriga'' only to be killed by the Newborn while escaping in the ''Betty''. In the game, neither is explicitly shown or mentioned as dying and simply disappear once you stop playing as them.

to:

* WhatHappenedToTheMouse: In the film, Christie gets dragged off to an UncertainDoom (assuming being pulled through a metal mesh floor didn't just result in FoldSpindleMutilation) while [=DiStephano=] survives the ''Auriga'' only to be killed by the Newborn while escaping in the ''Betty''. In the game, neither is explicitly shown or mentioned as dying and simply disappear once you stop playing as them.
Is there an issue? Send a MessageReason:
None


* AdaptationalJerkass: In the film, the Newborn's main sympathetic trait was its absolute devotion to Ripley. Here in the game, it tries to kill her on sight just like any other Xeno.



* UnstableEquilibrium: Because Ripley's ammo and healing items carry over from level to level, managing to save resources in earlier levels makes the later levels much more manageable. Level 7 in particular seems to expect you to come into it with a decent supply of ammo and healing items, as it is ''very'' difficult to fight through the level with just the ammo and healing items found in it.

to:

* UnstableEquilibrium: Because Ripley's ammo and healing items carry over from level to level, managing to save resources in earlier levels makes the later levels much more manageable. Level 7 in particular seems to expect you to come into it with a decent supply of ammo and healing items, as it is ''very'' difficult to fight through the level with just the ammo and healing items found in it.it.
* WhatHappenedToTheMouse: In the film, Christie gets dragged off to an UncertainDoom while [=DiStephano=] survives the ''Auriga'' only to be killed by the Newborn while escaping in the ''Betty''. In the game, neither is explicitly shown or mentioned as dying and simply disappear once you stop playing as them.
Is there an issue? Send a MessageReason:
None


* UnnecessaryCombatRoll: If you're hiding behind a corner, soldiers will roll around the corner to immediately fire at you instead or simply walking around the corner and being a sitting duck for you to shoot.

to:

* UnnecessaryCombatRoll: If you're hiding behind a corner, soldiers will roll around the corner to immediately fire at you instead or simply walking around the corner and being a sitting duck for you to shoot.shoot.
* UnstableEquilibrium: Because Ripley's ammo and healing items carry over from level to level, managing to save resources in earlier levels makes the later levels much more manageable. Level 7 in particular seems to expect you to come into it with a decent supply of ammo and healing items, as it is ''very'' difficult to fight through the level with just the ammo and healing items found in it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CutAndPasteEnvironments: Since it takes place in a utilitarian military space station, most of the game consists of very similar bare metal rooms and corridors.


Added DiffLines:

* RealIsBrown: Brown is the dominant color palette (though not quite to the same extent as ''VideoGame/{{Quake}}''), with brown corridors and brownish Aliens.
Is there an issue? Send a MessageReason:
None


** Your health is restored to full at the beginning of each level, to avoiding putting you in an UnintentionallyUnwinnable situation.
** As you cannot jump, acid does not damage you like in most other ''Aliens'' games, since Aliens often die in tight corridors or vents where it's impossible to maneuver around the bloody corpse.

to:

** Your health is restored to full at the beginning of each level, to avoiding putting you in an UnintentionallyUnwinnable situation.
situation (though if you don't have enough ammo or medkits you may very well be in an unwinnable situation anyway).
** As you cannot jump, walking through acid does not damage you like in most other ''Aliens'' games, since Aliens often die in tight corridors or vents where it's impossible to maneuver around the bloody corpse.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TeamKiller: For some reason the Marines will attack [=DiStephano=] even though he's one of them and not a member of the ''Betty'' crew.

Added: 206

Changed: 133

Is there an issue? Send a MessageReason:
None


* AdaptedOut: All of the characters other than the 4 player characters and the General have been removed from the plot, without even getting a passing mention in dialogue.

to:

* AdaptedOut: All of the characters other than the 4 player characters and the General have been removed from the plot, without even getting a passing mention in dialogue. A couple of minor characters appear briefly who might be Brad Dourif's weird doctor and the infected technician, but it's not clear.


Added DiffLines:

* EnergyWeapon: In the second level, Call gets a laser rifle that can kill Aliens with just a split-second burst. It's very powerful, but once the level is over you'll never see it for the rest of the game.

Added: 209

Changed: 298

Is there an issue? Send a MessageReason:
None


** In the film, the General is never really shown to be anything more than a military bureaucrat. Here, he's a MadeOfIron boss fight that can take an impressive amount of firepower to bring down as well as being backed up by a full squad of EliteMooks.

to:

** In the film, the General is never really shown to be anything more than a military bureaucrat. Here, he's a MadeOfIron boss fight that can take an impressive amount of firepower to bring down as well as being down, wields a rocket launcher and a pulse rifle, and is backed up by a full squad of EliteMooks.



* AndNowForSomeoneCompletelyDifferent: While you mainly play as Ripley, you also alternate between playing as three other characters from the film (Call, Christie, and [=DiStephano=]).

to:

* AdaptedOut: All of the characters other than the 4 player characters and the General have been removed from the plot, without even getting a passing mention in dialogue.
* AndNowForSomeoneCompletelyDifferent: While you mainly play as Ripley, you also alternate between playing as three other characters from the film (Call, Christie, and [=DiStephano=]).[=DiStephano=]), each for a single level.
Is there an issue? Send a MessageReason:
None


* RoadRunnerPC: Inverted; the Aliens are noticeably slower than in most other ''Aliens'' franchise FPS games, but your own movement speed is likewise much slower and you cannot run. In fact the Aliens can outpace you quite rapidly, while in other games such as ''VideoGame/AlienTrilogy'' or the 1999 ''[[VideoGame/AliensVsPredator Aliens Vs Predator]]'' you could actually keep your distance from them by backpedaling while firing.

to:

* RoadRunnerPC: Inverted; the Aliens are noticeably slower than in most other ''Aliens'' franchise FPS games, but your own movement speed is likewise much slower and you cannot run. In fact the Aliens can outpace you quite rapidly, while in other games such as ''VideoGame/AlienTrilogy'' or the 1999 ''[[VideoGame/AliensVsPredator Aliens Vs Predator]]'' you could actually keep your distance from them by backpedaling while firing.firing.
* UnnecessaryCombatRoll: If you're hiding behind a corner, soldiers will roll around the corner to immediately fire at you instead or simply walking around the corner and being a sitting duck for you to shoot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PuzzleBoss: The Newborn is too tough to be killed with weapons, so you need to run around the ship flipping switches while being chased by it in order to eventually flush it into space.
Is there an issue? Send a MessageReason:
None


* RoadRunnerPC: Inverted; the Aliens are noticeably slower than in most other ''Aliens'' franchise FPS games, but your own movement speed is likewise much slower and you cannot run. In fact the Aliens can outpace you quite rapidly, while in other games such as ''VideoGame/AlienTrilogy'' or the 1999 ''[[VideoGame/AliensVsPredator1999 Aliens Vs Predator]]'' you could actually keep your distance from them by backpedaling while firing.

to:

* RoadRunnerPC: Inverted; the Aliens are noticeably slower than in most other ''Aliens'' franchise FPS games, but your own movement speed is likewise much slower and you cannot run. In fact the Aliens can outpace you quite rapidly, while in other games such as ''VideoGame/AlienTrilogy'' or the 1999 ''[[VideoGame/AliensVsPredator1999 ''[[VideoGame/AliensVsPredator Aliens Vs Predator]]'' you could actually keep your distance from them by backpedaling while firing.

Added: 4418

Changed: 562

Is there an issue? Send a MessageReason:
None


[[redirect:Film/AlienResurrection]]

to:

[[redirect:Film/AlienResurrection]]''Alien Resurrection'' is a 2000 UsefulNotes/{{Playstation}} FirstPersonShooter based on the 1997 [[Film/AlienResurrection movie of the same name]], developed by Argonaut Games and published by Fox Interactive. As a fully 3D first person shooter, it was relatively advanced for its hardware, being released mere months before the release of the UsefulNotes/Playstation2. The game pioneered the dual stick controller movement and aiming controls that are now standard for console FPS games, and could even be played with mouse aiming using the Playstation's proprietary mouse accessory.

The game loosely follows the plot of the film, with players alternating between four survivors (Ripley, Call, Christie, and [=DiStephano=]) as they attempt to escape the Alien-infested space station while fighting through Aliens and the station's military security forces.

!!! The video game provides examples of:
* AdaptationalBadass:
** In the film, the General is never really shown to be anything more than a military bureaucrat. Here, he's a MadeOfIron boss fight that can take an impressive amount of firepower to bring down as well as being backed up by a full squad of EliteMooks.
** The Alien Queen is a full boss fight here, while in the film she was TheUnfought due to being killed by the Newborn after giving birth to it.
* AndNowForSomeoneCompletelyDifferent: While you mainly play as Ripley, you also alternate between playing as three other characters from the film (Call, Christie, and [=DiStephano=]).
* AntiFrustrationFeatures:
** Your health is restored to full at the beginning of each level, to avoiding putting you in an UnintentionallyUnwinnable situation.
** As you cannot jump, acid does not damage you like in most other ''Aliens'' games, since Aliens often die in tight corridors or vents where it's impossible to maneuver around the bloody corpse.
* AscendedExtra: [=DiStephano=], a soldier captured by the ''Betty'' crew who joins them in an EnemyMine after the Aliens escape, was just kind of along for the ride in the film and wasn't nearly as prominent as Call or Christie. Here, he gets his own level in which you play as him.
* CrateExpectations: You can destroy barrels and weak crates with your pistol to find ammo and health. Metal crates, which having blue blinking lights on them, are tougher and can only be destroyed with a heavier weapon such as the shotgun, but they always contain either ammo, health, or a weapon which is well worth the 1 shotgun shell it takes to smash them.
* DualWielding: As in the film, Christie wields dual pistols that extend from mechanisms mounted to his wrists.
* EliteMooks:
** The hazmat suit-wearing, flamethrower-wielding Hazard Troopers are noticably tougher and more dangerous than the basic security guards. Marines armed with pulse rifles are likewise more dangerous than the pistol wielding guards.
** Blue Royal Guard Aliens appear in the later levels and are tougher than the regular ones.
* FogOfWar: Like other full 3D Playstation games, ''Alien Resurrection'' has a quite short draw distance as the hardware was never really designed to render full 3D environments. Past a few dozen feet or so the environment just disappears into darkness, though this fits with the game's setting.
* GuideDangIt: You're likely to run out of ammo and health and get killed if you don't realize that the blue metal crates, which cannot be destroyed with the pistol, can be destroyed with the shotgun for extra ammo and health.
* MeleeATrois: The Aliens and military soldiers are hostile to each other as well as to the player, though encounters between the two aren't really fights since the Aliens are scripted to instantly kill the soldiers as soon as they come into contact with them.
* NintendoHard: The game is extremely hard, doubly so if you play with a controller instead of mouse aiming. Aliens can kill you in just a few hits and ammo and healing items are scarce. The game's difficulty was one of the main negatives most reviews complained about at the time.
* RangedEmergencyWeapon: Your pistol has infinite ammo and can kill basic security guards with just 1-3 shots, but it takes 8-9 shots to kill an Alien and the relatively low rate of fire means that they can often easily run up to you and maul you before you can manage to shoot them enough. Killing 1 Alien with the pistol is hard enough, and you can forget about fighting 2 or more Aliens with it.
* ResourcesManagementGameplay: The game is often described as SurvivalHorror-like due to the scarcity of ammo and healing items and how quickly enemies can kill you.
* RoadRunnerPC: Inverted; the Aliens are noticeably slower than in most other ''Aliens'' franchise FPS games, but your own movement speed is likewise much slower and you cannot run. In fact the Aliens can outpace you quite rapidly, while in other games such as ''VideoGame/AlienTrilogy'' or the 1999 ''[[VideoGame/AliensVsPredator1999 Aliens Vs Predator]]'' you could actually keep your distance from them by backpedaling while firing.
Is there an issue? Send a MessageReason:
Capitalization was fixed from Videogame.Alien Resurrection to VideoGame.Alien Resurrection. Null edit to update page.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[redirect:Film/AlienResurrection]]

Top