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* NintendoHard: Your relatively low health, the very slow rate of health regeneration, the HitboxDissonance coupled with destroyable cover, the fact that explosions clip through cover coupled with almost every enemy in the game being able to fire grenades from their rifles, and the extremely aggressive and numerous enemies make this a VERY, VERY difficult game. It is apparently intended for people who speedrun Videogame/{{Halo}} on Legendary, or products of late 20th century genetic engineering.



-->'''IRIS''': "Now you're thinking with [[{{VideoGame/Portal}} portals]]!"
-->'''Jack''': "What?"
-->'''IRIS''': "Uh, nothing, software glitch."

to:

-->'''IRIS''': "Now you're thinking with [[{{VideoGame/Portal}} portals]]!"
-->'''Jack''': "What?"
-->'''IRIS''':
portals]]!"\\
'''Jack''': "What?"\\
'''IRIS''':
"Uh, nothing, software glitch."



-->'''Vorus Centurion''': "(speaking Vorus language)"
-->'''Jack:''' "What the hell is he saying?! IRIS can you translate it?"
-->'''IRIS''': "Yeah, but I don't think you wanna know."
-->'''Jack''': "Try me."
-->'''Vorus Centurion''': "[[Film/Scarface1983 Say hello to my little friend!]]"
-->'''Jack''': "You're right, I don't wanna know."

to:

-->'''Vorus Centurion''': "(speaking Vorus language)"
-->'''Jack:'''
language)"\\
'''Jack:'''
"What the hell is he saying?! IRIS can you translate it?"
-->'''IRIS''':
it?"\\
'''IRIS''':
"Yeah, but I don't think you wanna know."
-->'''Jack''':
"\\
'''Jack''':
"Try me."
-->'''Vorus
"\\
'''Vorus
Centurion''': "[[Film/Scarface1983 Say hello to my little friend!]]"
-->'''Jack''':
friend!]]"\\
'''Jack''':
"You're right, I don't wanna know."

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* ASpaceMarineIsYou: No surprise there. And his name is Jack.


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* ASpaceMarineIsYou: No surprise there. And his name is Jack.
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* NiceJobBreakingItHero: The entire reason the events of the game kicked off[[spoiler:, is because humans broke an agreement they had with the Vorus about not using Promethium to make a PlanetDestroyer.]]

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''Alien Rage'' is a 2013 Sci-Fi FirstPersonShooter developed by City Interactive, a Polish studio best known for the military shooter ''VideoGame/SniperGhostWarrior''. The game is built on the ''Videogame/{{Bulletstorm}}'' engine (itself built on the latest iteration of the ''[[VideoGame/{{Unreal}} Unreal]]'' engine) and intended as a throwback to earlier, more arcade-like sci-fi FPS games (like ''Unreal''), with high-impact weapons, large numbers of enemies, and huge boss fights. The plot involves a SpaceMarine infiltrating a [[{{Unobtainium}} Promethium]] mining facility that has been taken over by a hostile, militant alien race known as the Vorus.

to:

''Alien Rage'' is a 2013 Sci-Fi FirstPersonShooter developed by City Interactive, a Polish studio best known for the military shooter ''VideoGame/SniperGhostWarrior''.

The game is built on the ''Videogame/{{Bulletstorm}}'' engine (itself built on the latest iteration of the ''[[VideoGame/{{Unreal}} Unreal]]'' engine) and intended as a throwback to earlier, more arcade-like sci-fi FPS games (like ''Unreal''), with high-impact weapons, large numbers of enemies, and huge boss fights. The plot involves a SpaceMarine infiltrating a [[{{Unobtainium}} Promethium]] mining facility that has been taken over by a hostile, militant alien race known as the Vorus.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/alien_rage.jpg]]

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* ASpaceMarineIsYou: No surprise there.

to:

* ASpaceMarineIsYou: No surprise there. And his name is Jack.



-->'''Space marine''': "What?"

to:

-->'''Space marine''': -->'''Jack''': "What?"


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** Every time Jack (the space marine) picks up the minigun, he refers to it as a [[{{VideoGame/Doom}} Big Fucking Gun]].
-->'''Vorus Centurion''': "(speaking Vorus language)"
-->'''Jack:''' "What the hell is he saying?! IRIS can you translate it?"
-->'''IRIS''': "Yeah, but I don't think you wanna know."
-->'''Jack''': "Try me."
-->'''Vorus Centurion''': "[[Film/Scarface1983 Say hello to my little friend!]]"
-->'''Jack''': "You're right, I don't wanna know."
Is there an issue? Send a MessageReason:
None


'''''Alien Rage''''' is a 2013 Sci-Fi FirstPersonShooter developed by City Interactive, a Polish studio best known for the military shooter SniperGhostWarrior. The game is built on the ''Videogame/{{Bulletstorm}}'' engine (itself built on the latest iteration of the ''[[VideoGame/{{Unreal}} Unreal]]'' engine) and intended as a throwback to earlier, more arcade-like sci-fi FPS games (like ''Unreal''), with high-impact weapons, large numbers of enemies, and huge boss fights. The plot involves a SpaceMarine infiltrating a [[{{Unobtainium}} Promethium]] mining facility that has been taken over by a hostile, militant alien race known as the Vorus.

to:

'''''Alien Rage''''' ''Alien Rage'' is a 2013 Sci-Fi FirstPersonShooter developed by City Interactive, a Polish studio best known for the military shooter SniperGhostWarrior.''VideoGame/SniperGhostWarrior''. The game is built on the ''Videogame/{{Bulletstorm}}'' engine (itself built on the latest iteration of the ''[[VideoGame/{{Unreal}} Unreal]]'' engine) and intended as a throwback to earlier, more arcade-like sci-fi FPS games (like ''Unreal''), with high-impact weapons, large numbers of enemies, and huge boss fights. The plot involves a SpaceMarine infiltrating a [[{{Unobtainium}} Promethium]] mining facility that has been taken over by a hostile, militant alien race known as the Vorus.
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** Not to mention that this isn't the only sci-fi universe to have a fuel source known as [[{{TabletopGame/Warhammer40000}} Promethium]]

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** Not to mention that this isn't the only first sci-fi universe setting to have a fuel source known as [[{{TabletopGame/Warhammer40000}} Promethium]]
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** Not to mention that this isn't the only sci-fi universe to have a fuel source known as [[{{TabletopGame/Warhammer40000}}Promethium]]

to:

** Not to mention that this isn't the only sci-fi universe to have a fuel source known as [[{{TabletopGame/Warhammer40000}}Promethium]][[{{TabletopGame/Warhammer40000}} Promethium]]
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** Not to mention that this isn't the only sci-fi universe to have a fuel source known as [[{{Warhammer 40,000}}Promethium]]

to:

** Not to mention that this isn't the only sci-fi universe to have a fuel source known as [[{{Warhammer 40,000}}Promethium]][[{{TabletopGame/Warhammer40000}}Promethium]]
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**Not to mention that this isn't the only sci-fi universe to have a fuel source known as [[{{Warhammer 40,000}}Promethium]]
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** GiantMook: Large, slow, armored enemies armed with miniguns appear as an uncommon enemy type. They can take a lot of hits, but since even the basic Mooks require a ton of bullets to kill, on relative terms they're only somewhat tougher than normal. The main challenge they pose is that you can't instantly kill them with a headshot. And then there's the Vorus Centurion, who's essentially the Battlelord from DukeNukem3D.

to:

** GiantMook: Large, slow, armored enemies armed with miniguns appear as an uncommon enemy type. They can take a lot of hits, but since even the basic Mooks require a ton of bullets to kill, on relative terms they're only somewhat tougher than normal. The main challenge they pose is that you can't instantly kill them with a headshot. And then there's the Vorus Centurion, who's essentially the Battlelord from DukeNukem3D.VideoGame/DukeNukem3D.
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Could Have Avoided This Plot requires it be acknowledged in-universe.


* CouldHaveAvoidedThisPlot: [[spoiler: The audiologs gradually reveal that, as genuinely savage and brutal as the Vorus are, the only reason they attacked the humans is because they were provoked by a rogue human officer, Peytton.]]
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* ShoutOut:
-->'''IRIS''': "Now you're thinking with [[{{VideoGame/Portal}} portals]]!"
-->'''Space marine''': "What?"
-->'''IRIS''': "Uh, nothing, software glitch."
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* AwesomeButImpractical: the final gun. It is ''very'' powerful, shooting a continuous stream of energy, but by then you're facing EliteMooks aplenty and they're ''very'' armored, meaning even it takes a while to bring them down, and headshots are the only way to go. Too bad the final gun shakes all over the place, and the beam effects make it hard to aim, so scoring headshots is easier said than done. Oh, and it goes through ammo '''insanely''' fast.
** The submachinegun. It fires ''ludicrously'' fast - faster than the minigun, even - but for all the damage those bullets do you might as well be tossing hundreds of cotton balls.
** In general the human weapons. They tend to be significantly more effective than their alien counterparts, but you only find a few refills every now and then, so you'll either be using them as long as their ammo lasts and then dropping them, or just not bothering altogether and going for the constantly-replenishing alternatives that you can collect from most fallen enemies.
* BoringYetPractical: the stock pistol is fairly weak (at least until you upgrade it much later on), but it's surprisingly effective at scoring headshots against the EliteMooks that populate the later levels.
** The alien assault rifle. The damage is mediocre at best, but it fires fast, doesn't need to reload and every other enemy drops one.


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* ScaryDogmaticAliens: The logs make it clear that the Vorus have outgrown their bloodthirsty phase after nearly fighting each other into extinction and destroying their planet. They have since converted to a religion that considers all weapons untouchable unless absolutely necessary - which they'll enforce with extreme measures. The irony seems lost on them.

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* GunshipRescue: At the very ending, IRIS appears in all her gunship glory to save your armored butt, giant minigun mowing down all in her path.



* MagikarpPower: Pick the right perk, and your [[EmergencyWeapon pistol]] becomes a [[InfinityPlusOneSword rapid fire handcannon]].



* GunshipRescue: At the very ending, IRIS appears in all her gunship glory to save your armored butt, giant minigun mowing down all in her path.
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* GunshipRescue: At the very ending, IRIS appears in all her gunship glory to save your armored butt, giant minigun mowing down all in her path.
Is there an issue? Send a MessageReason:
None


* NintendoHard: Your relatively low health, the very slow rate of health regeneration, the HitboxDissonance coupled with destroyable cover, and the extremely aggressive and numerous enemies make this a VERY, VERY difficult game. It is apparently intended for people who speedrun Videogame/{{Halo}} on Legendary, or products of late 20th century genetic engineering.

to:

* NintendoHard: Your relatively low health, the very slow rate of health regeneration, the HitboxDissonance coupled with destroyable cover, the fact that explosions clip through cover coupled with almost every enemy in the game being able to fire grenades from their rifles, and the extremely aggressive and numerous enemies make this a VERY, VERY difficult game. It is apparently intended for people who speedrun Videogame/{{Halo}} on Legendary, or products of late 20th century genetic engineering.
Is there an issue? Send a MessageReason:
None


* TheFaceless: The real face of the Vorus are never seen. Most vorus wear hoods that completely conceal their faces. Other Vorus wear lizard-like helmets, but those are just helmets; it's unclear what the head underneath actually looks like (although given the prevalence of the lizard motif, it's not a stretch to imagine that they look like lizards.)

to:

* TheFaceless: The real face of the Vorus are never seen. Most vorus Vorus wear hoods that completely conceal their faces. Other Vorus wear lizard-like helmets, but those are just helmets; it's unclear what the head underneath actually looks like (although given the prevalence of the lizard motif, it's not a stretch to imagine that they look like lizards.)

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* TheFaceless: The real face of the Vorus are never seen. Most vorus wear hoods that completely conceal their faces. Other Vorus wear lizard-like helmets, but those are just helmets; it's unclear what the head underneath actually looks like (although given the prevalence of the lizard motif, it's not a stretch to imagine that they look like lizards.)



** GiantMook: Large, slow, armored enemies armed with miniguns appear as an uncommon enemy type. They can take a lot of hits, but since even the basic Mooks require a ton of bullets to kill, on relative terms they're only somewhat tougher than normal. The main challenge they pose is that you can't instantly kill them with a headshot.

to:

** GiantMook: Large, slow, armored enemies armed with miniguns appear as an uncommon enemy type. They can take a lot of hits, but since even the basic Mooks require a ton of bullets to kill, on relative terms they're only somewhat tougher than normal. The main challenge they pose is that you can't instantly kill them with a headshot. And then there's the Vorus Centurion, who's essentially the Battlelord from DukeNukem3D.
** MiniMecha[=/=]HumongousMecha: Mechs of varying size appear throughout the game as bosses or BossInMooksClothing.

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* {{Mooks}}:
** EliteMooks: Vorus Elites appear in the last several missions. They're robotic[=/=]cybernetic enemies armed with lightning guns and having almost as much health as a GiantMook. On the plus side, you can still instantly kill them with a well-aimed headshot.
** GiantMook: Large, slow, armored enemies armed with miniguns appear as an uncommon enemy type. They can take a lot of hits, but since even the basic Mooks require a ton of bullets to kill, on relative terms they're only somewhat tougher than normal. The main challenge they pose is that you can't instantly kill them with a headshot.



* {{Unobtainium}}: Promethium. It's the fuel that makes space travel work.

to:

* {{Unobtainium}}: Promethium. It's The humans need it to solve Earth's energy crisis, with humanity's fossil-fuel based global infrastructure having less than a couple decades of life left. The Vorus need it because it's the fuel that makes space travel work.possible for them, and they're a nomad race that lives on their ships.

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* HitboxDissonance: Scoring headshots on enemies is harder than it appears, because their hoods[=/=] helmets make their head appear larger than it actually is (you need to aim below their eyes to score a proper hit). Also, apparently because you are a fat space marine, your own hitbox is ''huge'' and you'll find yourself taking hits even if you think you're completely behind cover.

to:

* HitboxDissonance: Scoring headshots on enemies is harder than it appears, because their hoods[=/=] they all wear hoods or crested helmets that make their head appear much larger than it actually is (you need to aim below their eyes to score a proper hit). Also, apparently because you are a fat space marine, your own hitbox is ''huge'' and you'll find yourself taking hits even if you think you're completely behind cover.


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* SchizophrenicDifficulty: The first 3/4ths of the game are ''insane''. Once you unlock the tier 3 perks that increase your health, health regeneration, and resistance to explosions, the game becomes much more balanced.
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'''''Alien Rage''''' is a 2013 Sci-Fi FirstPersonShooter developed by City Interactive, a Polish studio best known for the military shooter SniperGhostWarrior. The game is built on the latest iteration of the ''[[VideoGame/{{Unreal}} Unreal]]'' engine and intended as a throwback to earlier, more arcade-like sci-fi FPS games (like ''Unreal''), with high-impact weapons, large numbers of enemies, and huge boss fights. The plot involves a SpaceMarine infiltrating a [[{{Unobtainium}} Promethium]] mining facility that has been taken over by a hostile, militant alien race known as the Vorus.

to:

'''''Alien Rage''''' is a 2013 Sci-Fi FirstPersonShooter developed by City Interactive, a Polish studio best known for the military shooter SniperGhostWarrior. The game is built on the ''Videogame/{{Bulletstorm}}'' engine (itself built on the latest iteration of the ''[[VideoGame/{{Unreal}} Unreal]]'' engine engine) and intended as a throwback to earlier, more arcade-like sci-fi FPS games (like ''Unreal''), with high-impact weapons, large numbers of enemies, and huge boss fights. The plot involves a SpaceMarine infiltrating a [[{{Unobtainium}} Promethium]] mining facility that has been taken over by a hostile, militant alien race known as the Vorus.

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The game features an arcade-like scoring system with the player's performance in each level being scored based on various things such as headshots, explosion kills, etc. During the game, a deep-voiced announcer will loudly proclaim each special kill as you perform them.

to:

The game features an arcade-like scoring system with the player's performance in each level being scored based on various things such as headshots, explosion kills, etc. During the game, a deep-voiced announcer will loudly proclaim each special kill as you perform them.
them. Earning enough points will slowly unlock perks such as larger magazines, higher damage, more health, etc.



* CouldHaveAvoidedThisPlot: [[spoiler: The audiologs gradually reveal that, as genuinely savage and brutal as the Vorus are, the only reason they attacked the humans is because they were provoked by a rogue human officer, Peyton.]]

to:

* CouldHaveAvoidedThisPlot: [[spoiler: The audiologs gradually reveal that, as genuinely savage and brutal as the Vorus are, the only reason they attacked the humans is because they were provoked by a rogue human officer, Peyton.Peytton.]]


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* HitboxDissonance: Scoring headshots on enemies is harder than it appears, because their hoods[=/=] helmets make their head appear larger than it actually is (you need to aim below their eyes to score a proper hit). Also, apparently because you are a fat space marine, your own hitbox is ''huge'' and you'll find yourself taking hits even if you think you're completely behind cover.


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* NintendoHard: Your relatively low health, the very slow rate of health regeneration, the HitboxDissonance coupled with destroyable cover, and the extremely aggressive and numerous enemies make this a VERY, VERY difficult game. It is apparently intended for people who speedrun Videogame/{{Halo}} on Legendary, or products of late 20th century genetic engineering.
Is there an issue? Send a MessageReason:
None


''Alien Rage'' is a 2013 Sci-Fi FirstPersonShooter developed by City Interactive, a Polish studio best known for the military shooter SniperGhostWarrior. The game is built on the latest iteration of the ''[[VideoGame/{{Unreal}} Unreal]]'' engine and intended as a throwback to earlier, more arcade-like sci-fi FPS games (like ''Unreal''), with high-impact weapons, large numbers of enemies, and huge boss fights. The plot involves a SpaceMarine infiltrating a [[{{Unobtainium}} Promethium]] mining facility that has been taken over by a hostile, militant alien race known as the Vorus.

to:

''Alien Rage'' '''''Alien Rage''''' is a 2013 Sci-Fi FirstPersonShooter developed by City Interactive, a Polish studio best known for the military shooter SniperGhostWarrior. The game is built on the latest iteration of the ''[[VideoGame/{{Unreal}} Unreal]]'' engine and intended as a throwback to earlier, more arcade-like sci-fi FPS games (like ''Unreal''), with high-impact weapons, large numbers of enemies, and huge boss fights. The plot involves a SpaceMarine infiltrating a [[{{Unobtainium}} Promethium]] mining facility that has been taken over by a hostile, militant alien race known as the Vorus.
Is there an issue? Send a MessageReason:
None


''Alien Rage'' is a 2013 Sci-Fi FirstPersonShooter developed by City Interactive, a Polish studio best known for the military shooter SniperGhostWarrior. The game is built on the latest iteration of the ''[[VideoGame/{{Unreal}} Unreal]]'' engine and intended as a throwback to earlier, more arcade-like sci-fi FPS games (like ''Unreal''), with high-impact weapons, large numbers of enemies, and huge boss fights. The plot involves a SpaceMarine infiltrating a [[Unobtainium Promethium]] mining facility that has been taken over by a hostile, militant alien race known as the Vorus.

to:

''Alien Rage'' is a 2013 Sci-Fi FirstPersonShooter developed by City Interactive, a Polish studio best known for the military shooter SniperGhostWarrior. The game is built on the latest iteration of the ''[[VideoGame/{{Unreal}} Unreal]]'' engine and intended as a throwback to earlier, more arcade-like sci-fi FPS games (like ''Unreal''), with high-impact weapons, large numbers of enemies, and huge boss fights. The plot involves a SpaceMarine infiltrating a [[Unobtainium [[{{Unobtainium}} Promethium]] mining facility that has been taken over by a hostile, militant alien race known as the Vorus.

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''Alien Rage'' is a 2013 Sci-Fi FirstPersonShooter developed by City Interactive, a Polish studio best known for the military shooter SniperGhostWarrior. The game is built on the latest iteration of the ''[[VideoGame/{{Unreal}} Unreal]]'' engine and intended as a throwback to earlier, more arcade-like sci-fi FPS games (like ''Unreal''), with high-impact weapons, large numbers of enemies, and huge boss fights. The plot involves a SpaceMarine infiltrating a Promethium mining facility that has been taken over by a hostile, militant alien race known as the Vorus.

to:

''Alien Rage'' is a 2013 Sci-Fi FirstPersonShooter developed by City Interactive, a Polish studio best known for the military shooter SniperGhostWarrior. The game is built on the latest iteration of the ''[[VideoGame/{{Unreal}} Unreal]]'' engine and intended as a throwback to earlier, more arcade-like sci-fi FPS games (like ''Unreal''), with high-impact weapons, large numbers of enemies, and huge boss fights. The plot involves a SpaceMarine infiltrating a Promethium [[Unobtainium Promethium]] mining facility that has been taken over by a hostile, militant alien race known as the Vorus.


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* {{Unobtainium}}: Promethium. It's the fuel that makes space travel work.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Alien Rage'' is a 2013 Sci-Fi FirstPersonShooter developed by City Interactive, a Polish studio best known for the military shooter SniperGhostWarrior. The game is built on the latest iteration of the ''[[VideoGame/{{Unreal}} Unreal]]'' engine and intended as a throwback to earlier, more arcade-like sci-fi FPS games (like ''Unreal''), with high-impact weapons, large numbers of enemies, and huge boss fights. The plot involves a SpaceMarine infiltrating a Promethium mining facility that has been taken over by a hostile, militant alien race known as the Vorus.

The game features an arcade-like scoring system with the player's performance in each level being scored based on various things such as headshots, explosion kills, etc. During the game, a deep-voiced announcer will loudly proclaim each special kill as you perform them.

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!!This game provides examples of:
* CouldHaveAvoidedThisPlot: [[spoiler: The audiologs gradually reveal that, as genuinely savage and brutal as the Vorus are, the only reason they attacked the humans is because they were provoked by a rogue human officer, Peyton.]]
* DeadpanSnarker: Both the ship's A.I. and the pilot have a lot of snarky things to say about the situations the Space Marine gets himself into. As expected, the A.I. is a lot more deadpan about it.
* ExcusePlot: As you'd expect from a game called ''Alien Rage'', the plot is simplicity itself; Aliens want to kill you. Kill them. That being said, there is a surprisingly large amount of dialogue for an arcade-like shooter, and even an ongoing side plot found in collectible audio logs scattered throughout the levels.
* GiantSpider: [[spoiler: The game's final boss is a giant mech in the form of a spider. According to your A.I., it's an effigy of the Vorus' god.]]
* MissionControl: Through the game, Mr. Space Marine has ongoing banter with his ship's pilot and their female A.I. coordinator.
* ObviouslyEvil: The Vorus are savage, lizard-like aliens who worship [[spoiler: a giant spider]].
* RegeneratingHealth: The game uses the usual regenerating health mechanic, and all the hiding behind cover while this occurs does somewhat conflict with the fast paced, arcade-like game design.
* ASpaceMarineIsYou: No surprise there.
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