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* OneBulletClips: Averted. Reloading the revolver results in you discarding any unused bullets still in the cylinder, so if you reload compulsively you'll waste all your ammo.
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* HumansAreBastards: Just like a typical ZombieApocalypse story, the moment civil authority disappears aboard the space station the situation ''immediately'' devolves into survival of the fittest, murder or be murdered.
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* EverythingTryingToKillYou: The other surviving humans on the space station are highly paranoid and many have decided to just kill anyone they see as a matter of safety, including Ripley. Then there's all the ''other'' things trying to kill you on the station too.
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* GadgeteerGenius: Amanda definitely qualifies. She makes molotov cocktails, noisemakers, and even repairs a motion tracker using pieces from a children's toy- all while staying one step ahead of an unholy nightmare.
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* HuntingTheMostDangerousGame: Ostensibly what the Xenomorph is doing, and it definitely enjoys the experience.

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* ConservationOfNinjitsu: Unlike its disposable mook counterparts from other ''Aliens'' games, the lone xenomorph is functionally ImmuneToBullets, so trying to fight it with a firearm or other weapon will just result in your painful and messy death. Justified in that you're using civilian-grade weaponry that is also more than 50 years less advanced than the weapons used in the post-''Aliens'' timeline.

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* ConservationOfNinjitsu: Unlike its disposable mook counterparts from other ''Aliens'' games, the lone xenomorph is functionally ImmuneToBullets, any attack from it is a OneHitKill and its much faster than Amanda so trying to fight it with a firearm or other weapon will just result in your painful and messy death. Justified in that you're using civilian-grade weaponry that is also more than 50 years less advanced than the weapons used in the post-''Aliens'' timeline.


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** A comic that came out a few months before it's release stated Amanda stopped the aquisition of a Xenomorph. So the alien will be dealt with, whether Amanda survives the encounter is still to be found out.


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* OneHitKill: Any attack from the alien is instant death.
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* ConservationOfNinjitsu: Unlike its disposable mook counterparts from other ''Aliens'' games, the lone xenomorph is functionally ImmuneToBullets, so trying to fight it with a firearm or other weapon will just result in your painful and messy death. Justified in that you're using civilian-grade weaponry that is also more than 50 years less advanced than the weapons used in the post-''Aliens'' timeline.
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* {{Retraux}}: The design aesthetic deliberately invokes a "[[UsedFuture lived-in universe]]", and the environments harken back to the original film. Likewise, Amanda uses weaponry and tools that are deliberately less advanced than those seen in games that take place later in the timeline, including a CRT-like motion scanner. As the production staff has stated in interviews, practically everything in the game (from architecture to sound effects) is inspired by the original film in some way.

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* {{Retraux}}: {{Retraux}}[=/=]ZeerustCanon: The design aesthetic deliberately invokes a "[[UsedFuture lived-in universe]]", and the environments harken back to the original film. Likewise, Amanda uses weaponry and tools that are deliberately less advanced than those seen in games that take place later in the timeline, including a motion scanner with a CRT-like motion scanner.monitor. As the production staff has stated in interviews, practically everything in the game (from architecture to sound effects) is inspired by the original film in some way.



* UsedFuture: Directly referenced by the developers as the aesthetic they like in the ''Nostromo'': a [[TheSeventies 70s]] style UsedFuture.

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* UsedFuture: Directly referenced by the developers as the aesthetic they like in the ''Nostromo'': a [[TheSeventies 70s]] style '70s]]-style UsedFuture.
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-->'''Samuels:''' ''"We get to shut the book, Ripley."''
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* RoleReprisal: Save Ian Holm as Ash, the entire post-Brett death scene cast is returning to voice their respective characters from the original movie.
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** ActionSurvivor: Amanda Ripley is an ordinary person forced to survive an extraordinary threat, with her only real weapon being her smarts.

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** ActionSurvivor: Amanda Ripley is an ordinary person forced to survive an extraordinary threat, with her only real weapon being her smarts. Likely she'll [[TookALevelInBadass Take A Level in Badass]] as the game goes on, similar to her mother.
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* AndNowForSomethingCompletelyDifferent: The pre-order missions "Lone Survivor" and "Crew Expendable" happen ''during'' the original ''Film/Alien'' movie. Bonus points for [[PuttingTheBandBackTogether using the original movie cast]] to provide the character voices.

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* AndNowForSomethingCompletelyDifferent: The pre-order missions "Lone Survivor" and "Crew Expendable" happen ''during'' the original ''Film/Alien'' ''Film/{{Alien}}'' movie. Bonus points for [[PuttingTheBandBackTogether using the original movie cast]] to provide the character voices.
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* AndNowForSomethingCompletelyDifferent: The pre-order missions "Lone Survivor" and "Crew Expendable" happen ''{{Prequel}} during'' the original ''Film/Alien'' movie. Bonus points for [[PuttingTheBandBackTogether using the original movie cast]] to provide the character voices.

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* AndNowForSomethingCompletelyDifferent: The pre-order missions "Lone Survivor" and "Crew Expendable" happen ''{{Prequel}} during'' ''during'' the original ''Film/Alien'' movie. Bonus points for [[PuttingTheBandBackTogether using the original movie cast]] to provide the character voices.
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* AndNowForSomethingCompletelyDifferent: The pre-order missions "Lone Survivor" and "Crew Expendable" happen ''[[Prequel during]]'' the original ''Film/Alien'' movie. Bonus points for [[PuttingTheBandBackTogether using the original movie cast]] to provide the character voices.

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* AndNowForSomethingCompletelyDifferent: The pre-order missions "Lone Survivor" and "Crew Expendable" happen ''[[Prequel during]]'' ''{{Prequel}} during'' the original ''Film/Alien'' movie. Bonus points for [[PuttingTheBandBackTogether using the original movie cast]] to provide the character voices.
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* AndNowForSomethingCompletelyDifferent: The pre-order missions "Lone Survivor" and "Crew Expendable" happen ''{{Prequel}}during'' the original ''Film/Alien'' movie. Bonus points for [[PuttingTheBandBackTogether using the original movie cast]] to provide the character voices.

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* AndNowForSomethingCompletelyDifferent: The pre-order missions "Lone Survivor" and "Crew Expendable" happen ''{{Prequel}}during'' ''[[Prequel during]]'' the original ''Film/Alien'' movie. Bonus points for [[PuttingTheBandBackTogether using the original movie cast]] to provide the character voices.
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* AndNowForSomethingCompletelyDifferent: The pre-order missions "Lone Survivor" and "Crew Expendable" happen ''[[{{Prequel}}during]]'' the Film/Alien movie. Bonus points for [[PuttingTheBandBackTogether using the original movie cast]] to provide the voices.

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* AndNowForSomethingCompletelyDifferent: The pre-order missions "Lone Survivor" and "Crew Expendable" happen ''[[{{Prequel}}during]]'' ''{{Prequel}}during'' the Film/Alien original ''Film/Alien'' movie. Bonus points for [[PuttingTheBandBackTogether using the original movie cast]] to provide the character voices.
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* AndNowForSomethingCompletelyDifferent: The pre-order missions "Lone Survivor" and "Crew Expendable" happen ''[[{{Prequel}}during]]'' the Film/Alien movie. Bonus points for [[PuttingTheBandBackTogether using the original movie cast]] to provide the voices.
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** Amanda can use the air-vents to navigate the station quickly as well. This leads to the horrifying implication that you can bump into the damn thing as you move around ala the ending of ''Film/{{Aliens}}''. Truly, ''nowhere'' is safe.
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* DangerouslyGenreSavvy: The Xenomorph is one on purpose. The Developers even described the Xenomorph as having a timeline it follows to match your progress and as players have noted, it adapts quickly to how you play.

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* ArtificialBrilliance: According to the developers, the xenomorph tracks the player's avoidance patterns and actions, and tailors its encounters appropriately.

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* ArtificialBrilliance: According to the developers, the xenomorph tracks the player's avoidance patterns and actions, and tailors its encounters appropriately. As players themselves have found out, this is completely true.


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* LetsYouAndHimFight: {{Invoked}}. You can manipulate the situation to have the Xenomorph kill other Humans and Andriods, [[CurbStompBattle though considering how dangerous]] [[ForegoneConclusion the alien is....]]
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* SuperPersistentPredator: The Xenomorph is actively hunting Amanda throughout the game. Given it's species proclivity for violence and eliminating any perceived threats, this is very much a [[JustifiedTrope justified]] instance of this trope.

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* SuperPersistentPredator: The Xenomorph is actively hunting Amanda throughout the game. Given it's its species proclivity for violence and eliminating any perceived threats, this is very much a [[JustifiedTrope justified]] instance of this trope.
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* UsedFuture: Directly referenced by the developers as the aesthetic they like in the ''Nostromo'': a [[TheSeventies 70s]] style UsedFuture.
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* {{Retraux}}: The design aesthetic deliberately invokes a "lived-in universe", and the environments harken back to the original film. Likewise, Amanda uses weaponry and tools that are deliberately less advanced than those seen in games that take place later in the timeline, including a CRT-like motion scanner. As the production staff has stated in interviews, practically everything in the game (from architecture to sound effects) is inspired by the original film in some way.

to:

* {{Retraux}}: The design aesthetic deliberately invokes a "lived-in universe", "[[UsedFuture lived-in universe]]", and the environments harken back to the original film. Likewise, Amanda uses weaponry and tools that are deliberately less advanced than those seen in games that take place later in the timeline, including a CRT-like motion scanner. As the production staff has stated in interviews, practically everything in the game (from architecture to sound effects) is inspired by the original film in some way.
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** In one interview, the game's writer was questioned on the viability of a horror game where we know the protagonist survives- he suggested that we only have Weyland-Yutani's word on that, and they could have been lying to manipulate Ripley. Amanda making it to a ripe old age may not be quite such a foregone conclusion after all.

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** In one interview, the game's writer was questioned on the viability of a horror game where we know the protagonist survives- he suggested that we only have Weyland-Yutani's word on that, and they could have been lying to manipulate Ripley. Amanda making it to a ripe old age may not be quite such a foregone conclusion ForegoneConclusion after all.
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** In one interview, the game's writer was questioned on the viability of a horror game where we know the protagonist survives- he suggested that we only have Weyland-Yutani's word on that, and they could have been lying to manipulate Ripley. Amanda making it to a ripe old age may not be quite such a foregone conclusion after all.
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* SuperPersistentPredator: The Xenomorph is actively hunting Amanda throughout the game. Given it's species proclivity for violence and eliminating any perceived threats, this is very much a [[JustifiedTrope justified]] instance of this trope.
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** ActionSurvivor: Amanda Ripley is an ordinary person forced to survive an extraordinary threat, with her only real weapon being her smarts.
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[[quoteright:336:http://static.tvtropes.org/pmwiki/pub/images/alien_isolation_001_7080.jpg]]
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Launched - will add page image later.

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''Alien: Isolation'' is a first-person SurvivalHorror game based on the ''{{Franchise/Alien}}'' franchise, developed by Creative Assembly, published by Sega and due for release in late 2014.

Set 15 years after the events of [[{{Film/Alien}} the original film]], the game follows Amanda Ripley, the daughter of Nostromo warrant officer Ellen Ripley. Amanda has been searching for answers ever since her mother disappeared on a voyage aboard the Nostromo, and has joined the Weyland-Yutani Corporation as a researcher.

Provided with a lead that the Nostromo's flight recorder was recently discovered by one of their outposts, Amanda heads to the space station Sevastopol to seek answers, only to discover a terrifying threat - a lone xenomorph, which has massacred the station's inhabitants and is now pursuing her. Armed only with a handful of devices and her wits, it's up to Amanda to outwit her pursuer and discover the truth about what happened to her mother.

The game appears to take cues from other recent SurvivalHorror games like ''VideoGame/AmnesiaTheDarkDescent'', and features hide-and-seek gameplay where Amanda is forced to use different tactics to outwit and avoid the xenomorph stalking her through Sevastopol, while the xenomorph will adapt to the player's avoidance patterns and tailor its searching appropriately.


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!!This game contains examples of:

* ActionGirl: According to the various snippets of gameplay footage and developer interviews, Amanda Ripley deliberately ''averts'' this, as she is a researcher who is forced to use her wits to hide from the xenomorph in the station.
* AirVentPassageway: A favored tactic of the xenomorph, much like the films. In the announcement trailer, Amanda shines her flashlight onto an air vent above her, which has streaks of blood leading into it.
* ArtificialBrilliance: According to the developers, the xenomorph tracks the player's avoidance patterns and actions, and tailors its encounters appropriately.
* ContinuityPorn: ''Isolation'' is to the [[{{Film/Alien}} original film]] what ''VideoGame/AliensColonialMarines'' was to its [[{{Film/Aliens}} sequel]] - chockful of design aesthetics and plot points referencing their respective films. Creative Assembly staff members even note in their design diaries that they had access to original production assets from the original film.
* HalfTheManHeUsedToBe: Publicity screenshots show the lower half of an android's body propped up against a control panel as Amanda investigates the station.
* {{Interquel}}: The events of the game take place during the 57-year TimeSkip between the first two films, and deliberately invoke technology and equipment that is less advanced than that found in ''{{Film/Aliens}}''.
* LateArrivalSpoiler: The game's protagonist is Amanda Ripley, who is stated in ''{{Film/Aliens}}'' to have died as an old woman (albeit, she lived a full life and was married) before her mother awoke from cryosleep.
* LateToTheTragedy: Amanda arrives at Sevastopol after the xenomorph has attacked and presumably killed the crew, discovering several corpses and bloodstains in the process.
* TheManyDeathsOfYou: According to gameplay previews, Amanda can be killed by the xenomorph in several different ways (similar to the death animations from ''[[Franchise/AlienVsPredator Aliens Vs. Predator]]''), including impalement from behind and the xenomorph deliberately coiling its tail around her and staring as she dies.
* NothingIsScarier: The announcement trailer deliberately invokes this, as it begins with a lack of music and lights turning on one-by-one in an empty hallway.
* ParentalAbandonment: Amanda gets this after her mother (who promised to be home for her birthday) [[MissingMom disappears]] after shipping out on the Nostromo, leading the former to believe she was abandoned as a child. The plot is motivated by her employer, Weyland-Yutani, alerting her to the fact that the flight recorder from the Nostromo was discovered and brought to Sevastopol.
* {{Retraux}}: The design aesthetic deliberately invokes a "lived-in universe", and the environments harken back to the original film. Likewise, Amanda uses weaponry and tools that are deliberately less advanced than those seen in games that take place later in the timeline, including a CRT-like motion scanner. As the production staff has stated in interviews, practically everything in the game (from architecture to sound effects) is inspired by the original film in some way.
* RevisitingTheRoots: This was the stated intention of the development team. To date, nearly every game based on the series has taken its cues from the later movies (from ''{{Film/Aliens}}'' onward). ''Isolation'' revisits the franchise's SurvivalHorror roots, pitting a lone everyman protagonist against a single alien in a dark spaceship, just as the original did.
* ThrownOutTheAirlock: Seen at the end of the announcement trailer.
* VerticalKidnapping: Referenced in the announcement trailer, via an air vent the xenomorph presumably used to drag someone into.
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