Follow TV Tropes

Following

History VideoGame / AladdinVirginGames

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RuthlessRooftops: Stage 3 is called "Agrabah Rooftops". Just as the name implies, Aladdin makes his way through the rooftops of Agrabah and higher by hanging on magic ropes, jumping on flexible flagpoles and leaping across wooden beams, all the while avoiding knife-throwers and palace guards. The stage then concludes with a confrontation against lowly thief Gazeem and Razoul, the leader of the royal guard.
Is there an issue? Send a MessageReason:
Misplaced, moving to the correct tab


* NintendoHard: Between annoying enemies (particularly the ones with throwing attacks), sections requiring precise platforming, and the infamous [[LuckBasedMission Rug Ride]], the challenge in the game is very high.
Is there an issue? Send a MessageReason:
None


This ''Aladdin'' game, in which Aladdin wields a scimitar, was released for the UsefulNotes/SegaGenesis, [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/{{Amiga}}, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/GameBoy (with Super Game Boy enhancements on the UsefulNotes/SuperNintendoEntertainmentSystem), and UsefulNotes/GameBoyColor. Creator/{{Capcom}} created a different ''[[VideoGame/AladdinCapcom Aladdin]]'' platformer for the SNES, while Creator/{{Sega}} released [[VideoGame/AladdinSIMSCo a still different]] ''[[VideoGame/AladdinSIMSCo Aladdin]]'' [[VideoGame/AladdinSIMSCo game for its]] [[UsefulNotes/SegaMasterSystem 8-bit]] [[UsefulNotes/GameGear systems]]. While its Super Nintendo counterpart was no slouch either, the Virgin Games title boasted fluid animation straight from Disney's own animators,[[note]]the directors of ''Aladdin'', John Musker and Ron Clements, and their boss, studio chairman Jeffrey Katzenberg, among others, were credited in a "Special Thanks" credit for the game's closing, and Katzenberg promoted the game alongside Sega's promotions of ''VideoGame/SonicTheHedgehog3'' and ''VideoGame/SonicAndKnuckles''.[[/note]] a soundtrack by Tommy Tallarico, and was put together by the same team, helmed by designer David Perry, that would eventually form Shiny Interactive and create titles such as ''VideoGame/EarthwormJim''.

to:

This ''Aladdin'' game, in which Aladdin wields a scimitar, was released for the UsefulNotes/SegaGenesis, [[UsefulNotes/IBMPersonalComputer Platform/SegaGenesis, [[Platform/IBMPersonalComputer PC]], UsefulNotes/{{Amiga}}, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/GameBoy Platform/{{Amiga}}, Platform/NintendoEntertainmentSystem, Platform/GameBoy (with Super Game Boy enhancements on the UsefulNotes/SuperNintendoEntertainmentSystem), Platform/SuperNintendoEntertainmentSystem), and UsefulNotes/GameBoyColor. Platform/GameBoyColor. Creator/{{Capcom}} created a different ''[[VideoGame/AladdinCapcom Aladdin]]'' platformer for the SNES, while Creator/{{Sega}} released [[VideoGame/AladdinSIMSCo a still different]] ''[[VideoGame/AladdinSIMSCo Aladdin]]'' [[VideoGame/AladdinSIMSCo game for its]] [[UsefulNotes/SegaMasterSystem [[Platform/SegaMasterSystem 8-bit]] [[UsefulNotes/GameGear [[Platform/GameGear systems]]. While its Super Nintendo counterpart was no slouch either, the Virgin Games title boasted fluid animation straight from Disney's own animators,[[note]]the directors of ''Aladdin'', John Musker and Ron Clements, and their boss, studio chairman Jeffrey Katzenberg, among others, were credited in a "Special Thanks" credit for the game's closing, and Katzenberg promoted the game alongside Sega's promotions of ''VideoGame/SonicTheHedgehog3'' and ''VideoGame/SonicAndKnuckles''.[[/note]] a soundtrack by Tommy Tallarico, and was put together by the same team, helmed by designer David Perry, that would eventually form Shiny Interactive and create titles such as ''VideoGame/EarthwormJim''.



On October 29, 2019, Nighthawk Interactive and Creator/DigitalEclipse re-released the Genesis, Game Boy, and Super Game Boy (for the Super Nintendo) versions of ''Aladdin'' alongside ''VideoGame/TheLionKing'' (in its various versions for the same platforms and the Super Nintendo) as part of an HD compilation called ''Disney Classic Games: Aladdin and the Lion King''. It was released for UsefulNotes/MicrosoftWindows (via UsefulNotes/{{Steam}}), UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch. The compilation also features the 1993 trade show release and a "Final Cut" version of this game (featuring a number of bug fixes and a smoother camera), but it does not include any version of Capcom's ''Aladdin'' game. Notably, this was released the same year as two widely successful [[Film/DisneyLiveActionRemakes live-action remakes]] of [[Film/Aladdin2019 both]] [[WesternAnimation/TheLionKing2019 films]]. Later, on September 23, 2021, Nighthawk Interactive announced that they would be releasing another compilation called ''Disney Classic Games Collection: Aladdin, The Lion King, and The Jungle Book'', which includes all the aforementioned games, as well as Capcom's ''Aladdin'' game, and both the SNES and Sega Genesis versions of the ''VideoGame/TheJungleBook'' video game. (The initial compilation release will also have DLC adding ''The Jungle Book'' and Capcom's ''Aladdin''.) This compilation was released on the [=PS4=], Xbox One, Switch, and Windows on November 23, 2021.

to:

On October 29, 2019, Nighthawk Interactive and Creator/DigitalEclipse re-released the Genesis, Game Boy, and Super Game Boy (for the Super Nintendo) versions of ''Aladdin'' alongside ''VideoGame/TheLionKing'' (in its various versions for the same platforms and the Super Nintendo) as part of an HD compilation called ''Disney Classic Games: Aladdin and the Lion King''. It was released for UsefulNotes/MicrosoftWindows Platform/MicrosoftWindows (via UsefulNotes/{{Steam}}), UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Platform/{{Steam}}), Platform/PlayStation4, Platform/XboxOne, and UsefulNotes/NintendoSwitch.Platform/NintendoSwitch. The compilation also features the 1993 trade show release and a "Final Cut" version of this game (featuring a number of bug fixes and a smoother camera), but it does not include any version of Capcom's ''Aladdin'' game. Notably, this was released the same year as two widely successful [[Film/DisneyLiveActionRemakes live-action remakes]] of [[Film/Aladdin2019 both]] [[WesternAnimation/TheLionKing2019 films]]. Later, on September 23, 2021, Nighthawk Interactive announced that they would be releasing another compilation called ''Disney Classic Games Collection: Aladdin, The Lion King, and The Jungle Book'', which includes all the aforementioned games, as well as Capcom's ''Aladdin'' game, and both the SNES and Sega Genesis versions of the ''VideoGame/TheJungleBook'' video game. (The initial compilation release will also have DLC adding ''The Jungle Book'' and Capcom's ''Aladdin''.) This compilation was released on the [=PS4=], Xbox One, Switch, and Windows on November 23, 2021.



* BottomlessPit: Present starting from "Inside the Lamp", though it's possible to fall in water/lava in the earlier Cave of Wonders stages and then in the Palace stages afterwards, which more or less count as bottomless pits as well.

to:

* BottomlessPit: BottomlessPits: Present starting from "Inside the Lamp", though it's possible to fall in water/lava in the earlier Cave of Wonders stages and then in the Palace stages afterwards, which more or less count as bottomless pits as well.



* LuckBasedMission: The level Rug Ride where Aladdin is escaping the Cave of Wonders collapse on Carpet. You have to avoid oncoming rocks that appear faster and faster and hitting any of them is a OneHitKO. The luck factor comes into play as eventually you'll get a "?" instead of an actual warning to an oncoming rock, meaning you'll have no idea which direction to move in order to dodge the rock. Pick a direction, close your eyes and pray.

to:

* LuckBasedMission: The level Rug Ride where Aladdin is escaping the Cave of Wonders collapse on Carpet. You have to avoid oncoming rocks that appear faster and faster and hitting any of them is a OneHitKO.OneHitKill. The luck factor comes into play as eventually you'll get a "?" instead of an actual warning to an oncoming rock, meaning you'll have no idea which direction to move in order to dodge the rock. Pick a direction, close your eyes and pray.



* SuperDrowningSkills: Aladdin will die ''instantly'' upon ending up in water. As water is generally at the bottom of levels, this effectively doubles as another kind of BottomlessPit.

to:

* SuperDrowningSkills: Aladdin will die ''instantly'' upon ending up in water. As water is generally at the bottom of levels, this effectively doubles as another kind of BottomlessPit.{{Bottomless Pit|s}}.



* UpdatedReRelease: The "Final Cut" version.

to:

* UpdatedReRelease: UpdatedRerelease: The "Final Cut" version.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PlayerDeathIsDramatic: [[AvertedTrope Averted.]] The scene that plays any time Aladdin loses a life consists of him swaying while Abu fans him with the flying carpet, collapsing onto a stool as the Genie pops up in boxing coach garb, complete with boxing bell sound.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DisneyAcidSequence: The "Inside the Lamp" level is a loosely-connected area of genie smoke trails, whoopie cushions, Genie heads and hands, and the occasional rest spot.

Changed: 104

Is there an issue? Send a MessageReason:
None


* AWinnerIsYou: Unlike the Capcom version, which includes Jafar's defeat and the movie's ending presented as still frames, this one gives you the standard "Stage Cleared" screen, a very brief cutscene of Aladdin and Jasmine riding on the Magic Carpet, and then it's roll credits while they kiss. In the PC version, there isn't even ending music -- the rather unfitting tune from Jafar's Palace still keeps playing over the final cutscene. In other versions, the cutscene and credits are set to ''A Whole New World'', which is more fitting but also happens to be ''the same music used for the title screen''. The credits also end with the words "Gotta fly."

to:

* AWinnerIsYou: Unlike the Capcom version, which includes Jafar's defeat and the movie's ending presented as still frames, this one gives you the standard "Stage Cleared" screen, a very brief cutscene of Aladdin and Jasmine riding on the Magic Carpet, and then it's roll credits while they kiss. In the PC version, there isn't even ending music -- the rather unfitting tune from Jafar's Palace still keeps playing over the final cutscene. In other versions, the cutscene and credits are set to ''A Whole New World'', which is more fitting but also happens to be ''the same music used for the title screen''. The credits also end with the words "Gotta fly."fly".



* AmericanKirbyIsHardcore: The American and European cover art features an angry Aladdin battling against Jafar surrounded by flames. The Japanese Mega Drive cover art by contrast however, [[https://m.media-amazon.com/images/I/81wDmwYNFhL._SL1500_.jpg features a happy Aladdin flying over an oasis]].

to:

* AmericanKirbyIsHardcore: The American and European cover art features an angry Aladdin and Abu battling against Jafar Jafar, surrounded by flames.flames and lightning. The Japanese Mega Drive cover art by contrast however, [[https://m.media-amazon.com/images/I/81wDmwYNFhL._SL1500_.jpg features a happy smiling Aladdin and Abu flying over an oasis]]. oasis.]]



* EasterEgg: In the desert level, standing in just the right position in front of the Mickey ears hat on the clothesline (so that Aladdin's IdleAnimation makes him look like he's wearing them) will make a 1-up appear in the OffscreenStartBonus area.

to:

* EasterEgg: In the desert level, standing in just the right position in front of the Mickey ears hat on the clothesline (so -- namely, so that Aladdin's IdleAnimation makes him look like he's wearing them) them -- will make a 1-up appear in the OffscreenStartBonus area.



* EvilLaugh: You'll hear Jafar's maniacal laughter if you land on his [[{{Whammy}} "Lose!" face]] in the post-level bonus round or get a game over.
* ExpressiveHealthBar: The health bar in the Amiga and Pc versions of the game is the face of the genie, which is accompanied by a hourglass that indicates Aladdin's health by the amount of sand in the upper bulb. When Aladdin's health is at max, the genie is smiling, but the more damage Aladdin takes, the more nervous the genie starts to look, until near the bottom he is biting his nails in anxiety.

to:

* EvilLaugh: You'll hear Jafar's maniacal laughter if you land on his [[{{Whammy}} "Lose!" face]] in the post-level bonus round or get a game over.
GameOver with no continues to hand.
* ExpressiveHealthBar: The health bar in the Amiga and Pc PC versions of the game is the face of the genie, which is accompanied by a hourglass that indicates Aladdin's health by the amount of sand in the upper bulb. When Aladdin's health is at max, the genie is smiling, but the more damage Aladdin takes, the more nervous the genie starts to look, until near the bottom he is biting his nails in anxiety.



* GoofyPrintUnderwear: Dropping the stout guards' trousers reveals they're boxers with hearts on them.

to:

* GoofyPrintUnderwear: Dropping the stout guards' trousers reveals they're wearing boxers with hearts on them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PrisonLevel: The fourth level takes place in the Sultan's Dungeon. In this level, Aladdin has to escape from the dungeon while dodging bats, retracting spikes, swinging weights, the Palace Guards, and exploding skeletons.
Is there an issue? Send a MessageReason:
None


** About two-thirds to three-fourths of the way into the Cave of Wonders, the boss tune will start up again when approaching a pair of gold platforms, which are inside a pit. You're forced to confront the multi-sword wielding golden monkey statue here that you will have to slash repeatedly until he explodes, the boss music stops and the stage music returns, and the Carpet makes its first appearance in the game to take you to the last checkpoint and the final stretch of the level.

to:

** About two-thirds to three-fourths of the way into the Cave of Wonders, the boss tune will start up again when approaching a pair of gold platforms, which are inside a pit. You're forced to confront the multi-sword wielding golden monkey Shiva Monkey statue here that you will have to slash repeatedly until he explodes, the boss music stops and the stage music returns, and the Carpet makes its first appearance in the game to take you to the last checkpoint and the final stretch of the level.



* StationaryBoss: Three of the bosses in the game (Razoul in Agrabah Rooftops, Iago in Sultan's Palace, and Jafar at the end of the game) do not ever move from the positions you see them in when you find them.

to:

* StationaryBoss: Three of the bosses in the game (Razoul in Agrabah Rooftops, Iago in Sultan's Palace, and Jafar at the end of the game) do not ever move from the positions you see them in when you find them. In fact, the only bosses that are ''not'' stationary are the two [[MiniBoss mini-bosses]].
Is there an issue? Send a MessageReason:
None


** Several Disney characters appear in the backgrounds, but [[WesternAnimation/RobinHood Sir Hiss]] appears as an actual enemy in the desert stage.

to:

** Several Disney characters appear in the backgrounds, but [[WesternAnimation/RobinHood [[WesternAnimation/RobinHood1973 Sir Hiss]] appears as an actual enemy in the desert stage.



Top