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* NintendoHard: While the early levels would give an impression that the game would be relatively easier for this genre, in the latter half, the game pulls out the stops and seems to be built around the player amassing a lot of powerups [[OneHitPointWonder that can be easily lost]], and the powerups in question aren't exactly as common as they usually are in the genre. There are also no continues, so the game has to be essentially cleared in a single whole run.
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''Agony'' is a fantasy themed {{Horizontal Scrolling|Shooter}} ShootEmUp developed by Belgian group Art & Magic[[note]]They previously went by Ordilogic, under which they did games like ''VideoGame/{{Unreal|Amiga}}'', [[VideoGame/{{Unreal}} no relation]]. They would later form the company Appeal Studios, becoming the developers of ''VideoGame/{{Outcast}}''.[[/note]] and published by Creator/{{Psygnosis}}, released exclusively for the UsefulNotes/{{Amiga}} in 1992.

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''Agony'' is a fantasy themed {{Horizontal Scrolling|Shooter}} ShootEmUp developed by Belgian group Art & Magic[[note]]They previously went by Ordilogic, under which they did games like ''VideoGame/{{Unreal|Amiga}}'', [[VideoGame/{{Unreal}} no relation]]. They would later form the company Appeal Studios, becoming the developers of ''VideoGame/{{Outcast}}''.[[/note]] and published by Creator/{{Psygnosis}}, released exclusively for the UsefulNotes/{{Amiga}} Platform/{{Amiga}} in 1992.
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Spelling/grammar fix(es)


After years of research, the grand master wizard Acanthropsis finally gets to uncover Cosmic Power, having achieved that so late in age [[YourDaysAreNumbered he's in his final days]]. Not willing to let the newfound knowledge die with him, Acanthropsis conducts a test between two of his apprentices: [[PlayerCharacter Alestes]] and [[TheRival Mentor]]. Alestes passed, but in a fit of rage Mentor stole the prize and fled, summoning a bunch of creatures along the way, leaving Alestes to shapeshift into [[TheOwlKnowingOne a Barn Owl]] and blast through six [[SceneryPorn goregously rendered]] envoriments, "armed" only with [[VideoGame/EccoTheDolphin weaponized echolocation]] and later [[AttackDrone floating swords]] as well as a selection of spells (ranging from extra firepower in either directions, [[OrbitingParticleShield Rotating Fireballs]], {{Smart Bomb}}s, [[TimeStandsStill Time Freezes]] and even [[InvincibilityPowerUp Invulnerability]]) obtained through single use scrolls that he's able to hold onto and cast whenever neccersary.

to:

After years of research, the grand master wizard Acanthropsis finally gets to uncover Cosmic Power, having achieved that so late in age [[YourDaysAreNumbered he's in his final days]]. Not willing to let the newfound knowledge die with him, Acanthropsis conducts a test between two of his apprentices: [[PlayerCharacter Alestes]] and [[TheRival Mentor]]. Alestes passed, but in a fit of rage Mentor stole the prize and fled, summoning a bunch of creatures along the way, leaving Alestes to shapeshift into [[TheOwlKnowingOne a Barn Owl]] and blast through six [[SceneryPorn goregously gorgeously rendered]] envoriments, "armed" only with [[VideoGame/EccoTheDolphin weaponized echolocation]] and later [[AttackDrone floating swords]] as well as a selection of spells (ranging from extra firepower in either directions, [[OrbitingParticleShield Rotating Fireballs]], {{Smart Bomb}}s, [[TimeStandsStill Time Freezes]] and even [[InvincibilityPowerUp Invulnerability]]) obtained through single use scrolls that he's able to hold onto and cast whenever neccersary.
necessary.



* CuteOwl: For a ShootEmUp protagonist, Alestes is goregously animated.

to:

* CuteOwl: For a ShootEmUp protagonist, Alestes is goregously gorgeously animated.



* MercyInvincibility: If you thought Alestes's animated sprite was goregous, check out the animation where his invincibility is active.

to:

* MercyInvincibility: If you thought Alestes's animated sprite was goregous, gorgeous, check out the animation where his invincibility is active.



* NintendoHard: While the early levels would give an impression that the game would be relatively easier compared to the usual standards of the genre, the later half the game pulls out the stops and seems to be balanced around the player amassing a lot of powerups [[OneHitPointWonder that can be easily lost]], and the powerups in question aren't exactly as common to come by to the standards of the genre. There are also no continues, so the game has to be essentially cleared in a single whole run.

to:

* NintendoHard: While the early levels would give an impression that the game would be relatively easier compared to the usual standards of the for this genre, in the later half latter half, the game pulls out the stops and seems to be balanced built around the player amassing a lot of powerups [[OneHitPointWonder that can be easily lost]], and the powerups in question aren't exactly as common to come by to the standards of as they usually are in the genre. There are also no continues, so the game has to be essentially cleared in a single whole run.



* SceneryPorn: With lushly depicted envoriments displayed with ''three'' layers of [[MotionParallax parallax scrolling]], the game managed to outdo ''VideoGame/ShadowOfTheBeast'' in that regard as far as the Amiga library is concerned.

to:

* SceneryPorn: With lushly depicted envoriments environments displayed with ''three'' layers of [[MotionParallax parallax scrolling]], the game managed to outdo ''VideoGame/ShadowOfTheBeast'' in that regard as far as the Amiga library is concerned.
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* EveryTenThousandPoints: Extra lives are gained on every 8000 points.

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* EveryTenThousandPoints: Every10000Points: Extra lives are gained on every 8000 points.



* UnstableEquilibrium: The game seems to only drop scrolls for spells when Alestes is at max shot level and has two [[AttackDrone swords]], so completing the spellbook hinges on the player [[NoDamageRun not getting hit once]]. Completing and conserving the entire spellbook has the game instead drop orbs worth of points, which [[EveryTenThousandPoints is vital for getting those extra lives]].

to:

* UnstableEquilibrium: The game seems to only drop scrolls for spells when Alestes is at max shot level and has two [[AttackDrone swords]], so completing the spellbook hinges on the player [[NoDamageRun not getting hit once]]. Completing and conserving the entire spellbook has the game instead drop orbs worth of points, which [[EveryTenThousandPoints [[Every10000Points is vital for getting those extra lives]].
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Added DiffLines:

* MotionParallax: The environments have three-layered parallax.
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None


* SceneryPorn: With lushly depicted envoriments displayed with ''three'' layers of parallax scrolling, the game managed to outdo ''VideoGame/ShadowOfTheBeast'' in that regard as far as the Amiga library is concerned.

to:

* SceneryPorn: With lushly depicted envoriments displayed with ''three'' layers of [[MotionParallax parallax scrolling, scrolling]], the game managed to outdo ''VideoGame/ShadowOfTheBeast'' in that regard as far as the Amiga library is concerned.
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Added DiffLines:

[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/amigaagony.png]]
[[caption-width-right:288:This game being published by Creator/{{Psygnosis}} is [[LogoJoke rather aproporiate]].]]

''Agony'' is a fantasy themed {{Horizontal Scrolling|Shooter}} ShootEmUp developed by Belgian group Art & Magic[[note]]They previously went by Ordilogic, under which they did games like ''VideoGame/{{Unreal|Amiga}}'', [[VideoGame/{{Unreal}} no relation]]. They would later form the company Appeal Studios, becoming the developers of ''VideoGame/{{Outcast}}''.[[/note]] and published by Creator/{{Psygnosis}}, released exclusively for the UsefulNotes/{{Amiga}} in 1992.

After years of research, the grand master wizard Acanthropsis finally gets to uncover Cosmic Power, having achieved that so late in age [[YourDaysAreNumbered he's in his final days]]. Not willing to let the newfound knowledge die with him, Acanthropsis conducts a test between two of his apprentices: [[PlayerCharacter Alestes]] and [[TheRival Mentor]]. Alestes passed, but in a fit of rage Mentor stole the prize and fled, summoning a bunch of creatures along the way, leaving Alestes to shapeshift into [[TheOwlKnowingOne a Barn Owl]] and blast through six [[SceneryPorn goregously rendered]] envoriments, "armed" only with [[VideoGame/EccoTheDolphin weaponized echolocation]] and later [[AttackDrone floating swords]] as well as a selection of spells (ranging from extra firepower in either directions, [[OrbitingParticleShield Rotating Fireballs]], {{Smart Bomb}}s, [[TimeStandsStill Time Freezes]] and even [[InvincibilityPowerUp Invulnerability]]) obtained through single use scrolls that he's able to hold onto and cast whenever neccersary.

Not to be confused with the 2018 horror game set in hell also titled ''VideoGame/{{Agony|2018}}''.
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!!Alestes metamorphoses into an owl. The time to trope has come...

* AllThereInTheManual: Without it, all you're told as soon as the fire button is pressed at the title screen is that the protagonist shapeshifts into an owl. The game was going to have a more proper introduction cinematic but it ended up being scrapped.
* AttackDrone: Up to two flying swords that deal damage on contact serve as this provided they're collected as power ups, with the first one flying above Alestes and other below him.
* BigBad: Mentor. Having populated the lands with various malicious creatures just to attempt to hinder Alestes, it's safe to say he doesn't have the best interests when it comes to what he could do with the Cosmic Power.
* BookEnds: In a way, the title screen image - the one with the burning tree - gets reused as a loading screen for the final level. The final level itself also reuses the music from the first level.
* BubblegloopSwamp: The third level has Alestes fly through this sort of area.
* ClimacticVolcanoBackdrop: The final level has a volcanic backdrop, and also includes a handful of burning trees.
* ContinuingIsPainful: Losing a life downgrades the shot level by one as well as takes away one of [[AttackDrone the swords]]. Because of [[UnstableEquilibrium the way the powerup drops work]], it also makes it harder to gather more scrolls until Alestes gets his max shot level back.
* CuteOwl: For a ShootEmUp protagonist, Alestes is goregously animated.
* EveryTenThousandPoints: Extra lives are gained on every 8000 points.
* EverythingTryingToKillYou: Mentor sics quite a variety of creatures to impede Alestes's quest, including Fish, Insects, Ghosts, Skulls, Demons and even weirder creatures.
* HitboxDissonance: While the Owl's hitbox is quite big for a shoot em up, at least it apparently doesn't cover the constantly flapping wings.
* HorseOfADifferentColor: The second level's boss is a guy riding an insect, repeatedly chucking arcing [[BattleBoomerang Boomerangs]] at Alestes.
* InvincibilityPowerUp: Available as one of the spells, albeit rare. And its icon [[LogoJoke is the spherical Psygnosis owl]]!
* LivingStatue: The fourth level has this as a boss, attacking Alestes with an EpicFlail with quite a horizontal reach.
* TheLostWoods: Alestes has to fly through the forest in the second level.
* MesACrowd: The Black Magic Seeker spell summons an invincible clone of Alestes that blasts enemies on its own accord as long as the spell lasts. The fifth boss also attacks Alestes with duplicates of itself in addition to standard bullets.
* MenuTimeLockout: The spells menu freezes the action whenever it's on.
* MercyInvincibility: If you thought Alestes's animated sprite was goregous, check out the animation where his invincibility is active.
* NintendoHard: While the early levels would give an impression that the game would be relatively easier compared to the usual standards of the genre, the later half the game pulls out the stops and seems to be balanced around the player amassing a lot of powerups [[OneHitPointWonder that can be easily lost]], and the powerups in question aren't exactly as common to come by to the standards of the genre. There are also no continues, so the game has to be essentially cleared in a single whole run.
* OneHitPointWonder: The game does not buck that ShootEmUp tradition.
* OrbitingParticleShield: Available as one of the spells, named Rotating Fireball.
* OurMonstersAreWeird: Some enemies teeter on this, with particular standout being the very first boss, a water monster that looks a bit like an agape penguin being made all out of waves.
* TheOwlKnowingOne: Well, Alestes is a spellcaster that shapeshifted into an owl for his quest. Nonetheless, he's still a spellcasting owl.
* PostDefeatExplosionChain: The bosses get reduced into series of explosions upon their defeat.
* RealIsBrown: As the enemies were using blitter maps also used with the frontmost background layer rather than hardware sprites (used by the owl and the projectiles as well as rain effects), some of them share the colors with the background, making them look not only muted compared to our Owly protagonist, but also have the tendency to blend in with the background at times.
* SceneryPorn: With lushly depicted envoriments displayed with ''three'' layers of parallax scrolling, the game managed to outdo ''VideoGame/ShadowOfTheBeast'' in that regard as far as the Amiga library is concerned.
* ShortRangeLongRangeWeapon: As a result of an limitation. Alestes fires a single wave on screen, but not only is the projectile itself quite fast, this game is a case of a ShootEmUp with auto-fire being on by default, so the damage per second output increases on a shorter range, which is especially key when dealing with some of the more spongier enemies.
* SmartBomb: Available as one of the spells.
* TimeStandsStill: Available as one of the spells. Bosses can be especially cheesed this way.
* UnstableEquilibrium: The game seems to only drop scrolls for spells when Alestes is at max shot level and has two [[AttackDrone swords]], so completing the spellbook hinges on the player [[NoDamageRun not getting hit once]]. Completing and conserving the entire spellbook has the game instead drop orbs worth of points, which [[EveryTenThousandPoints is vital for getting those extra lives]].
* AWinnerIsYou: Defeating Mentor grants you with a text that states that Acanthropsis grants Alestes a scroll of cosmic strength and creation, [[spoiler: and is tasked with [[BarrierMaiden hiding this secret in order to preserve the everlasting peace]].]]

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