Follow TV Tropes

Following

History VideoGame / AgainstTheStorm

Go To

OR

Is there an issue? Send a MessageReason:
This Is Gonna Suck is about characters' reactions.


* ThisIsGonnaSuck: There are many Glade Events that increase Hostility or reduce Resolve while they are being cleared, and the game doesn't hide that fact. It may let you prepare yourself somewhat, but getting hundreds of Hostility while clearing a Merchant Shipwreck, for example, isn't going to be fun no matter how informed you are in advance.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** If you run out of time on the world map, you'll have to reset and start again. But if you run out of time while ''in a settlement'', nothing bad happens. If you start a settlement with only 5 years before the Blightstorm hits, but it takes 8 years to complete the map, then you'll still be fine. This is especially useful if you're in range of a Seal and trying to close it, which can only be done with the last settlement of the cycle.
** Resolve doesn't drop instantly[[note]]barring special Glade Events[[/note]], which means that when you get the notice that a particular species Resolve is low, you have plenty of time to correct the issue. Even once Resolve gets to zero or lower, it still takes about 30 seconds before someone leaves (though it goes faster the lower Resolve gets), which is more than enough time to sacrifice resources in the Hearth.
Is there an issue? Send a MessageReason:
None


* HarpingOnAboutHarpies: Harpies are one of the villager species. They specialize in [[AlchemyIsMagic alchemy]] and [[TextileWorkIsFeminine enjoy working with cloth]]. They are fickle and have low Resolve, but their preferences are somewhat easy to satisfy, making them relatively easy to please. They are also unable to fly; the curse that caused the Blightstorm also grounded them for some unknown reason.

to:

* HarpingOnAboutHarpies: Harpies are one of the villager species. They specialize in [[AlchemyIsMagic alchemy]] and [[TextileWorkIsFeminine enjoy working with cloth]]. They are fickle and have low Resolve, but their preferences are somewhat easy to satisfy, making them relatively easy to please. They are also unable to fly; the curse that caused blighted rains prevented the Blightstorm also grounded Harpies from flying at all due to the danger of the storm, and generations of flightlessness resulted in them for some unknown reason.losing the ability permanently.
Is there an issue? Send a MessageReason:
None


** Your people take the fastest route they can to get around everything that's been built. If this is impossible, they just cut straight through whatever buildings or environment is in their way. Especially useful for woodcutters.

to:

** Your people take the fastest route they can to get around everything that's been built. If this is impossible, they just cut straight through whatever buildings or environment is in their way.way[[note]]However, moving through things ''will'' slow down the citizen. It's not bad with buildings, but moving through the trees incurs a 50% speed penalty[[/note]]. Especially useful for woodcutters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OurKelpiesAreDifferent: The river kelpie is a giant horse with fish-like skin and gills, which can be found in forbidden glades. It has the power to mind-control people.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WinterOfStarvation: Every year, the third and final season is The Storm, which doesn't have snow but is ''exponentially'' and supernaturally worse. In the cold and dark, crops don't grow and you can't plant any[[note]]Your farmers can still work, but all they do is spread fertilizer so the soil has a small chance of boosting yields[[/note]], the negative environment modifiers for your run activate all at once[[note]]if Hostility is sufficiently high[[/note]], and worst of all, everyone is at their most miserable, taking a whopping 4 damage to their Resolve ''per Hostility level'' (which indicates how much the forest and its gods ''hate you''), which sometimes convinces them to [[ScrewThisImOuttaHere abandon your settlement and make a run for it]].
Is there an issue? Send a MessageReason:
None


* AdamSmithHatesYourGuts:

to:

* AdamSmithHatesYourGuts:AdamSmithHatesYourGuts: If you're short a single penny, you can't get a discount. If what you trade is worth more than what you get, they don't give you change. Trying to buy currency adds a ''25%'' tax, meaning you need to store up amber to buy Cornerstones or they'll cost more in goods. It gets even worse on Prestige missions, where traders think you're short-changing them and now you can only sell things for half their market value.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdamSmithHatesYourGuts:


Added DiffLines:

* VideoGameCrueltyPunishment: If you're desperate, you can ''raid a trader''. You'll mange to steal about half of their stock and a cornerstone... but (A) you'll piss off the queen with impatience, (B) some of your settlers can die, and (C) word will spread about your banditry and traders will go out of their way to avoid your settlement. Only do this if your life is more of a Hell than what you're about to give the trader.

Top