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* ContinuingIsPainful: Dying depletes your current EXP bar and respawns Renee to the previously-visited save point. You'll have to return to the spot where you died to reclaim the leftover Experience Points; otherwise they'll be permanently lost if you died again without reclaiming them first.

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* ContinuingIsPainful: Dying depletes your current EXP bar and respawns Renee to the previously-visited save point. You'll have to return to the spot where you died to reclaim the leftover Experience Points; otherwise they'll be permanently lost if you died again without reclaiming them first. On the other hand...
** DeathIsASlapOnTheWrist: You only go down to the start of your current level, which means that you're never ''that'' far behind, particularly if you're willing to XP farm elsewhere.
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** The first instance happens right during the first boss fight; the [[spoiler:Lush Wolf gains a [[TurnsRed stronger form after you deplete its first HP bar]], and its attacks become harder to avoid and can OneHitKill Renee on contact. However, the "first death" here is caused by a HopelessBossFight that just helps contextualize the lore behind Confluences and [[LampshadeHanging lampshades]] Renee's "Gift" of being able to keep coming back after "dying".

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** The first instance happens right during the first boss fight; the [[spoiler:Lush Wolf gains a [[TurnsRed stronger form after you deplete its first HP bar]], bar]]]], and its attacks become harder to avoid and can OneHitKill Renee on contact. However, the "first death" here is caused by a HopelessBossFight that just helps contextualize the lore behind Confluences and [[LampshadeHanging lampshades]] Renee's "Gift" of being able to keep coming back after "dying".



* VideoGameCrueltyPotential: [[spoiler:"The Hope" ending requires Renee (and the player) to ignore Ifree's constant plea of finding a better alternative instead of having to destroy the egg containing the souls of Agus and Aqil. This will lead to [[FightingYourFriend Renee and Ifree fighting each other, resulting to the latter's defeat]]. As this leads to [[MultipleEndings an ending]], the player is rewarded an [[AchievementSystem Achievement]] for accomplishing it.

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* VideoGameCrueltyPotential: [[spoiler:"The Hope" ending requires Renee (and the player) to ignore Ifree's constant plea of finding a better alternative instead of having to destroy the egg containing the souls of Agus and Aqil. This will lead to [[FightingYourFriend Renee and Ifree fighting each other, resulting to the latter's defeat]].defeat]]]]. As this leads to [[MultipleEndings an ending]], the player is rewarded an [[AchievementSystem Achievement]] for accomplishing it.
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updated wicks with new namespace + specified which PlayStation and Xbox consoles


''Afterimage'' is a fantasy ActionRPG {{Metroidvania}} developed by [[ChineseMedia Chinese-based]] Aurogon Shanghai and published by Modus Games. It was funded through a [[https://www.kickstarter.com/projects/afterimage/afterimage-0/description campaign]] on UsefulNotes/{{Kickstarter}} and released in April 25, 2023 on PC via UsefulNotes/{{Steam}}, and on UsefulNotes/PlayStation, UsefulNotes/{{Xbox}}, and UsefulNotes/NintendoSwitch consoles.

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''Afterimage'' is a fantasy ActionRPG {{Metroidvania}} developed by [[ChineseMedia Chinese-based]] Aurogon Shanghai and published by Modus Games. It was funded through a [[https://www.kickstarter.com/projects/afterimage/afterimage-0/description campaign]] on UsefulNotes/{{Kickstarter}} and released in April 25, 2023 on PC via UsefulNotes/{{Steam}}, Platform/{{Steam}}, and on UsefulNotes/PlayStation, UsefulNotes/{{Xbox}}, the Platform/PlayStation4 & [[Platform/PlayStation5 5]], Platform/XboxOne & [[Platform/XboxSeriesXAndS X|S]], and UsefulNotes/NintendoSwitch Platform/NintendoSwitch consoles.
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* MagicStaff: Staves are a classification of subweapons that allow Renee to cast spells. Unlike {{spellbook}}s and scrolls, staves usually focus on longer-lasting or complex spells.

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* MagicStaff: Staves are a classification of subweapons that allow Renee to cast spells. Unlike {{spellbook}}s {{spellbook}}s, wands, and scrolls, staves usually focus on longer-lasting or complex spells.spells. 42 also exclusively uses a staff to launch magic spells in her playable version.

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* MeaningfulName: Not only is there a GameplayAndStoryIntegration wherein the biomes' names are updated on the map and interface only if Renee (and the player) has learned them through in-game means, said means such as Echoes usually explain how the biome easily got its name InUniverse. Oftentimes, a very specific spot within the biome may have its own name as well. For example, Echo 2 says this:
-->'''Echo 2:''' That's it! From today on, this is our new home! A village in the Rubiwood Desert... For simplicity, call it Rubiwood Village!

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* MeaningfulName: MeaningfulName:
**
Not only is there a GameplayAndStoryIntegration wherein the biomes' names are updated on the map and interface only if Renee (and the player) has learned them through in-game means, said means such as Echoes usually explain how the biome easily got its name InUniverse. Oftentimes, a very specific spot within the biome may have its own name as well. For example, Echo 2 says this:
-->'''Echo --->'''Echo 2:''' That's it! From today on, this is our new home! A village in the Rubiwood Desert... For simplicity, call it Rubiwood Village!Village!
** Equippable weapons or gear may have in-universe justifications for their names as well, depending on how they're phrased or mentioned in the FlavorText. For example, the Blade of Lost was named as such because it was simply lost when the tribe where it belonged was wiped out.
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** The Anemogrim blade (which is a [[ShoutOut reference]] to the Crissaegrim of ''VideoGame/CastlevaniaSymphonyOfTheNight'') replaces the basic blade attack with quick slash arcs. It's [[SpamAttack spammable]] because it doesn't have any actual attack animation nor recovery frames, so it becomes extremely useful whenever you have to [[ParryingProjectiles parry projectiles]], and even if your damage output from up-close depends on how much can you {{button mash|ing}}.

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** The Anemogrim blade (which is a [[ShoutOut reference]] to the Crissaegrim of ''VideoGame/CastlevaniaSymphonyOfTheNight'') replaces the basic blade attack with quick slash arcs. It's [[SpamAttack spammable]] because it doesn't have any actual attack animation nor recovery frames, so it becomes extremely useful whenever you have to [[ParryingProjectiles [[ParryingBullets parry projectiles]], and even if your damage output from up-close depends on how much can you {{button mash|ing}}.
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* ButtonMashing: Encouraged by the "Anemoslash" gameplay mechanic of the Anemogrim blade weapon. One tap of the attack button simply creates a few slash arcs, but the lack of an actual attack animation from Renee makes it a SpamAttack that's more reliable if the attack button is repeatedly tapped.


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* MeteorSummoningAttack: Though it isn't stated within its gameplay tooltip, the blade weapon Heart of Sun can sometimes spawn a fireball meteorite when it hits an enemy, and the meteorite will fall diagonally to deal additional damage. The only hint of this unique mechanic is in the weapon's FlavorText which mentions the weapon being able to "summon the sun at times".


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** The Anemogrim blade (which is a [[ShoutOut reference]] to the Crissaegrim of ''VideoGame/CastlevaniaSymphonyOfTheNight'') replaces the basic blade attack with quick slash arcs. It's [[SpamAttack spammable]] because it doesn't have any actual attack animation nor recovery frames, so it becomes extremely useful whenever you have to [[ParryingProjectiles parry projectiles]], and even if your damage output from up-close depends on how much can you {{button mash|ing}}.
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* CollisionDamage: Renee takes damage upon making contact with enemies.

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* CollisionDamage: Renee The playable character takes damage upon making contact with enemies.enemies. However, there are few or specific instances where this is disabled, such as when you read Echoes in the environment.



* CriticalHit: A critical hit deals increased damage, and is indicated by the damage number being [[ColorCodedForYourConvenience colored red]] (instead of the usual white). Some Talent nodes and equippable gear boost Renee's critical hit chance and damage.

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* CriticalHit: A critical hit deals increased damage, and is indicated by the damage number being [[ColorCodedForYourConvenience colored red]] (instead of the usual white). Some Talent nodes and equippable gear boost Renee's critical hit chance and damage. Playable 42 and Karsa can randomly deal critical hits as well, though their chance and damage values can't be determined due to their [[BonusFeatureFailure lack of a Talent interface]].



* DivingKick: Renee can unlock a downkick move with the Plate of Kingworm Afterimage. The kick is strong enough to break crumbling floors, making it function as an AbilityRequiredToProceed. It can be enhanced with flaming properties via the Flamewalker's Boots Afterimage, which also lets Renee's feet resist damage from some fire-elemental enemies when bouncing off their heads.

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* DivingKick: Renee can unlock a downkick move with the Plate of Kingworm Afterimage. The kick is strong enough to break crumbling floors, making it function as an AbilityRequiredToProceed. It can be enhanced with flaming properties via the Flamewalker's Boots Afterimage, which also lets Renee's feet resist damage from some fire-elemental enemies when bouncing off their heads. 42 and Karsa also have this mechanic in their playable versions.



* DoubleJump: The Left-wing Feather of Windwalker Afterimage allows Renee to double jump, apart from unlocking a downkick attack. It will eventually be replaced and upgraded by the Right-wing Feather of Windwalker which allows a triple jump.

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* DoubleJump: The Left-wing Feather of Windwalker Afterimage allows Renee to double jump, apart from unlocking a downkick attack. It will eventually be replaced and upgraded by the Right-wing Feather of Windwalker which allows a triple jump. Playable 42 and Karsa have the triple jump mechanic as well by default, though Karsa's third jump has a unique "rolling" animation unlike the standard animation used by Renee and 42.



** Damaging an enemy causes its model to briefly flash white.
** Renee's model flashes red whenever she takes damage, and it's always accompanied with a HitStop effect.

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** Damaging an enemy causes its model to briefly flash white.
white. {{Critical Hit}}s produce red flashes instead.
** Renee's The playable character's model flashes red whenever she takes they take damage, and it's always accompanied with a HitStop effect.



* HealingPotion: Health Potions are consumable items that restore Renee's HP by a given amount.
* HealThyself: Renee can use Primeval Glyphs to pray and recover her HP. However, she can only hold a finite amount of glyphs, which are then restored whenever she rests at a [[HealingCheckpoint Confluence]].

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* HealingPotion: Health Potions are consumable items that restore Renee's HP by a given amount.
amount depending on the potions' tiers. Naturally, bigger and rarer potions restore more HP.
* HealThyself: Renee can use Primeval Glyphs to pray and recover her HP. However, she can only hold a finite amount of glyphs, which are then restored whenever she rests at a [[HealingCheckpoint Confluence]]. 42 and Karsa have a similar self-healing mechanic in their playable versions, though they also have their own unique healing animations distinct from Renee's.



** There's a slow-motion effect every time Renee is damaged.
** The blade weapon Deathmatch is mechanically built around parrying attacks. Its FlavorText and lore aren't the only ones supplementing this, the weapon also changes Renee's basic attack into the "Clashing Blades" weapon skill - a slash that produces a dramatic slow-motion effect whenever it successfully connects with an enemy's attack.

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** There's a slow-motion effect every time Renee the playable character is damaged.
** The blade weapon Deathmatch is mechanically built around parrying attacks. Its FlavorText and lore aren't the only ones supplementing this, the weapon also changes Renee's basic attack into the "Clashing Blades" weapon skill - a slash that produces a dramatic slow-motion effect whenever it successfully connects with an enemy's attack. As of the ''Trio in the Sea'' update, playable Karsa has "Mighty Blow" as the name of his own equivalent of the "Clashing Blades" skill.
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* InTheHood: During your first encounters with her, 42 wears a black hooded cloak which hides her face and makes her a mysterious or suspicious individual from the perspectives of Renee and Ifree (the two don't even know her name at first). It turns out 42 doesn't always wear the hooded cloak, and during most times in the endgame when we don't see her putting it on, it's already been made clear that [[spoiler:she’s actually an ally]].

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* InTheHood: During your first encounters with her, 42 wears a black hooded cloak which hides her face and makes her a mysterious or suspicious individual from the perspectives of Renee and Ifree (the two don't even know her name at first). It turns out 42 doesn't always wear the hooded cloak, and during most times in the endgame when we don't see her putting it on, it's already been made clear that [[spoiler:she’s [[spoiler:she's actually an ally]].

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* DualWielding: Outcasts and Sheatheless Hollows dual-wield daggers.

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* DualWielding: DualWielding:
** Dualblades are pairs of daggers that can be dual-wielded by Renee.
**
Outcasts and Sheatheless Hollows dual-wield daggers.



* FullHealthBonus: When upgraded, the greatsword "Stainless" increases Renee's physical damage and reduces her damage taken. Its FlavorText mentions the belief that flawless combat would grant its wielder better strength.

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* FullHealthBonus: When upgraded, the greatsword "Stainless" increases Renee's physical damage and reduces her damage taken.taken when her HP is full. Its FlavorText mentions the belief that flawless combat would grant its wielder better strength.



* HitStop: There's a slow-motion effect every time Renee is damaged.

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* HitStop: HitStop:
**
There's a slow-motion effect every time Renee is damaged.damaged.
** The blade weapon Deathmatch is mechanically built around parrying attacks. Its FlavorText and lore aren't the only ones supplementing this, the weapon also changes Renee's basic attack into the "Clashing Blades" weapon skill - a slash that produces a dramatic slow-motion effect whenever it successfully connects with an enemy's attack.
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* GratuitousGreek: The four elements are [[ThemeNaming thematically named]] after Greek words; Anemo (wind), Pyro (fire), Geo (earth), Hydro (water).

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* GratuitousGreek: The four main elements are [[ThemeNaming thematically named]] after Greek words; Anemo (wind), Pyro (fire), Geo (earth), Hydro (water).
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* FierySalamander: As it's already obvious with its name, a Lava Salamander is a flaming, Pyro-elemental red salamander with additional spikes on their bodies.

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* FierySalamander: As it's already obvious with its name, a Lava Salamander is a flaming, Pyro-elemental red salamander with additional spikes on their bodies.its body.

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* EasterEgg: "The Wall" ending is not just an entire [[ShoutOut reference]] to ''Film/TheMatrix'', it also takes a lot of effort to achieve it in the first place ([[spoiler:completing the "Words of Shenlong" sidequest is just a prerequisite]]), and one of its final requirements involves [[spoiler:staying in the Misty Waters within a given period of time, then reversing the boat's course]], something that's not easily obvious. What you'd also get for your efforts are implications that [[spoiler:Renee is transported to another world]], a new outfit, and a new weapon.

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* EasterEgg: EasterEgg:
** Some "special" Echoes look like dark blue glitched-out blocks to differentiate them from the normal [[StoryBreadcrumbs lore-relevant Echoes]]. They're mostly found in well-hidden spots and instead contain notes from people involved in the game, like personal messages left behind by a developer or backer. In the pause menu tab, they're listed last in the bottom of the lore-relevant Echoes.
**
"The Wall" ending is not just an entire [[ShoutOut reference]] to ''Film/TheMatrix'', it also takes a lot of effort to achieve it in the first place ([[spoiler:completing the "Words of Shenlong" sidequest is just a prerequisite]]), and one of its final requirements involves [[spoiler:staying in the Misty Waters within a given period of time, then reversing the boat's course]], something that's not easily obvious. What you'd also get for your efforts are implications that [[spoiler:Renee is transported to another world]], a new outfit, and a new weapon.

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* DungeonShop: After you give a way out for Tark, who was previously trapped in the Field of Geo, he will offer to sell you some goods right then and there. He'll move to the Resting Town afterwards, however.

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* DungeonShop: DungeonShop:
**
After you give a way out for Tark, who was previously trapped in the Field of Geo, he will offer to sell you some goods right then and there. He'll move to the Resting Town afterwards, however.however.
** Town of the Exiled is not a safe place as it's teeming with hostile ghosts everywhere. However, Stanley has occupied a building there for his own services, and you can buy items from him.
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* DoNotCallMePaul: [[spoiler:The blue-haired Renee clone doesn't want to be called "Renee"; an Echo of hers has her declare she's "Avisia". Her name is appropriately used when she appears to save our protagonist in "The Essential" ending.]]

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* DoNotCallMePaul: [[spoiler:The blue-haired Renee clone doesn't want to be called "Renee"; an Echo of hers has her declare she's "Avisia". Her preferred name is appropriately used by the interface when she appears to save our protagonist in "The Essential" ending.]]
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Better or more specific trope


* DeathFromAbove: Laternlings are plant-like creatures that hang from ceilings and spew poison directly below them.

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* DeathFromAbove: DeadlyDroplets: Laternlings are plant-like creatures that hang from ceilings and spew poison droplets directly below them.them, damaging you upon contact.
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* ClockworksArea: Albedo Tower is full of mechanisms operating via gears and clockworks, some of which activate and open up new paths or teleportation machines only after specific switches are activated. A section also has razor-edged gears as a part of a PlatformHell puzzle.

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* ClockworksArea: Albedo Tower is full of mechanisms operating via gears and clockworks, some of which activate and open up new paths or teleportation machines only after specific switches are activated.hit. A section also has razor-edged gears as a part of a PlatformHell puzzle.
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* {{Autosave}}: The game autosaves whenever you pick up items from chests, obtain rare collectibles, or unlock [[AchievementSystem achievements]]. It also autosaves whenever you return to the title screen, though that's more of a [[AntiFrustrationFeatures quality-of-life feature]].

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* {{Autosave}}: The As indicated by a triangular emblem on the bottom right of the screen, the game autosaves whenever you pick up items from chests, obtain rare collectibles, or unlock [[AchievementSystem achievements]]. It also autosaves whenever you return to the title screen, though that's more of a [[AntiFrustrationFeatures quality-of-life feature]].

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* AbilityRequiredToProceed: Typical for a {{Metroidvania}}, you need to acquire new movement upgrades to reach new platforms or places you couldn't do so at first.

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* AbilityRequiredToProceed: AbilityRequiredToProceed:
**
Typical for a {{Metroidvania}}, you need to acquire new movement upgrades to reach new platforms or places you couldn't do so at first.first.
** Some Afterimage abilities lean more on the lore or story than a gameplay perspective, but still help you reach new areas, either directly or indirectly. For example, Renee can learn the ability to "invade Soulfields" of people or entities, which are then presented as additional stages, or even boss arenas.



* ArcWords: "May our paths cross soon once again." - A recurring farewell message to a dead person. Appropriately, it's also the description of the "Condolence" achievement.

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* ArcWords: ArcWords:
**
"May our paths cross soon once again." - A recurring farewell message to a dead person. Appropriately, it's also the description of the "Condolence" achievement.achievement.
** "Engardin razed" – On a surface level, it refers to the "Razing" incident that affected the world of Engardin, but several characters (including Renee and Ifree) use the phrase to express utter disbelief or shock at someone or something. It's just like this game's version of saying "What in the world!?"
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* AffectionateNickname: Ifree sometimes calls Renee as "Ree".

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* AffectionateNickname: Ifree sometimes calls Renee as "Ree"."Ree" because they're TrueCompanions. It also helps distinguish a light, heartwarming conversation from a more serious tone where Ifree calls Renee's name as-is.
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* ElaborateEqualsEffective: Early-game weapons generally have bland or simple designs (in fact, the first weapons that you can pick up for every weapon type are made of wood, look basic, and offer no substats). Rarer weapons usually have higher attack, more stats, and more intricate, or fancier designs. However, this can also be [[ZigzaggingTrope zig-zagged]] depending on the weapon comparison. For example, Deathmatch is a Blade weapon with the highest Attack stat (165) within its weapon type, but it looks like a standard Japanese katana with a brown scabbard compared to the more sinister and fantastical-looking blades that are a tier directly below it (with 160 Attack), such as the Bloodbath, or the Heart of Sun.


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* LevelCap: The maximum CharacterLevel is 99. Though you have to [[LevelGrinding grind levels]] in the main game, the Trial of Soul mode instead pre-emptively sets all playable characters to Level 99.

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* LifeDrain: The Ancient Fangs dualblades restore a bit of Renee's HP with each hit.

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* LifeDrain: LifeDrain:
**
The Ancient Fangs dualblades restore a bit of Renee's HP with each hit.hit.
** Red Renee recovers her HP whenever her attacks damage you during her boss fights.
** The other variant focuses on a "Recover HP on Kill" stat that [[ExactlyWhatItSaysOnTheTin recovers Renee's HP whenever she kills an enemy]]. Some weapons or equipment adjust or increase it, though there's also an unlockable Talent node which passively provides this effect. 42 also has a similar passive during her ten playable New Game Plus chapters.

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* EasterEgg: "The Wall" ending is not just an entire [[ShoutOut reference]] to ''Film/TheMatrix'', it also takes a lot of effort to achieve it in the first place ([[spoiler:completing the "Words of Shenlong" sidequest is just a prerequisite]]), and one of its final requirements involves [[spoiler:staying in the Misty Waters within a given period of time, then reversing the boat's course]], something that's not easily obvious. What you'd also get for your efforts are implications that [[spoiler:Renee is transported to another world]], a new outfit, and a new weapon.



* HailfirePeaks: One biome may contain areas with differing atmosphere or weather, depending on which other biomes are directly adjacent to it. For example, Goliathfall is an expansive biome consisting of ominous dark-looking dungeons on the south and middle, a desert area on its southwest and northeast, and a green forest area on its northwest. The latter also gives a contrast of its own, as the extreme northwest point of Goliathfall is a burning forest which connects the area to the fiery land of Scorchwhere.



* InTheHood: During your first encounters with her, 42 wears a black hooded cloak which hides her face and makes her a mysterious or suspicious individual from the perspectives of Renee and Ifree (the two don't even know her name at first). It turns out 42 doesn't always wear the hooded cloak, and during most times in the endgame when we don't see her putting it on, it's already been made clear that [[spoiler:she’s actually an ally]].



* LastSecondEndingChoice: The amount of Memory Shards that you place in the device of the God's Hall determines the next boss fight and one of three endings; [[spoiler:zero shards leads to "Homecoming", one or two shards lead to "The Cradle", and all three shards lead to "The Essential". You'd fight only the Guider in the first two endings, but the third ending lets you fight the Guider and red Renee back-to-back]].



* {{Macrogame}}: Some of 42's "NewGamePlus" chapters retain your map exploration progress from Renee's playthrough on virtue of them being tied to the same save file. Not that it comes in handy though, as 42's stages are modified with several red barriers to keep things more linear this time.



* RecurringBoss: The [[spoiler:masked swordswoman from the Rainbow Plains (labeled as [[MyNameIsQuestionMarks "???"]])]] is fought again [[spoiler:as a potential FinalBoss in the Sunken Sanctum, now under the moniker of "Guider, the Shadow Moon". She would have higher stats and more advanced gimmicks during the latter fight]].

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* RecurringBoss: RecurringBoss:
**
The [[spoiler:masked swordswoman from the Rainbow Plains (labeled as [[MyNameIsQuestionMarks "???"]])]] is fought again [[spoiler:as a potential FinalBoss in the Sunken Sanctum, now under the moniker of "Guider, the Shadow Moon". She would have higher stats and more advanced gimmicks during the latter fight]].fight]].
** Some bosses originally fought by the protagonist Renee would appear again in 42's New Game Plus chapters onward, or vice-versa. Of a particular note is [[spoiler:Red Renee, who is fought at least thrice in total (one fight with Renee, and two fights with 42). Others such as Crystallized Wolf are fought once each by the two girls]].
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This has to be split off to its own subpage. It's already taking almost an entire 1920 x 1080 screen, yet there's still a lot of examples that can be listed.


* ShoutOut:
** In the Heart of Veins, a sword has been planted on a stone. After Renee interacts with it (and it doesn't even budge), Ifree mentions a quick reference to Myth/KingArthur and the [[OnlyTheChosenMayWield Sword in the Stone]].
--->'''Ifree:''' Renee, I've heard the tale. Whoever can draw the sword from the stone will become king.
** The "Midas Touch" spell given by the Scroll of Pillage turns RandomDrops and currency farming into the player's favor. Its name, ability, and FlavorText mentioning "{{greed}}" are obviously a nod to King Midas from the [[Myth/ClassicalMythology Greek myths]].
** The "Hollow Vessel" accessory is an entire reference to ''VideoGame/HollowKnight''. It's shaped like the Knight's head. It's found sitting on a bench under a streetlight in Goliathfall, referencing the save points of that game (specifically the one in Dirtmouth). It emits black smoke from one of its eyeholes, referencing the Void. Its FlavorText mentions a "dying kingdom", referring to Hallownest. Gameplay-wise, it allows Renee to [[ManaDrain gain MP with each attack]], as a nod to the mechanic in ''Hollow Knight'' where blade attacks gradually fill up the Knight's Soul gauge.
** Collecting all weapons and armors unlocks the [[VisualNovel/FateStayNight "Gate of Babylon"]] achievement.
** Some Achievements/Trophies contain references to pop-culture songs.
*** The "Homecoming" achievement has the description of [[Music/{{Pixies}} "Where is my mind?"]]
*** The "Dream" achievement has the description of [[Music/{{Eurythmics}} "Sweet dreams... are made of this?"]]
** The "Holy Whip" weapon bears a striking resemblance to the Combat Cross from the ''VideoGame/CastlevaniaLordsOfShadow'' games in the ''Franchise/{{Castlevania}}'' franchise, by virtue of having an ornate cross-shaped handle with an extendable chain. Its FlavorText also references the Combat Cross's classical counterpart, the Vampire Killer in the general ''Castlevania'' lore; it mentions the weapon's power can purify all "filthy existence" (as a nod to the Vampire Killer [[AsLongAsThereIsEvil constantly being used to fight evil entities]]), and the weapon was "passed down in generations in a clan" (as a nod to the Vampire Killer being an AncestralWeapon of the Belmont Clan).
** Some references to ''VideoGame/CastlevaniaSymphonyOfTheNight'':
*** The Blade weapon "Anemogrim" is a blatant copy of the Crissaegrim. Apart from the similar-sounding name making it obvious, it's also similar in gameplay and in visual effects; having a relatively low damage per hit, but offset by being able to hit enemies with it really fast (as indicated by curved SwordLines appearing in front of Renee).
*** "Outfit – 0101" [[PaletteSwap changes Renee's colors]] to evoke the appearance of Alucard's hair, armor and cape.
*** Agus, the Pyro Goliath has a few abilities or animations that resemble Dracula's from ''Castlevania'' games like ''[=SotN=]'', the most notable one being the {{fireball}}s that he slowly launch forward. His boss arena in Scorchwhere makes the comparison obvious as well, as it contains his throne in the background just like Dracula's throne room.
** "Outfit – 1011" is a primarily white/gray outfit but with blue accents and turns Renee's hair into white. It evokes the appearance of Soma Cruz, the protagonist of ''VideoGame/CastlevaniaAriaOfSorrow'' and ''VideoGame/CastlevaniaDawnOfSorrow''.
** Renee can learn the "Judgement Cut" weapon skill for the Blade-type (katana) weapons. By its name and weapon association, it's a reference to Vergil's signature {{charged attack}} "Judgement Cut" (or [[InconsistentSpelling "Judgment Cut"]]) with his [[IaijutsuPractitioner katana Yamato]] in the ''VideoGame/DevilMayCry'' franchise, though the "Judgment Cut" of this game has a different animation than Vergil's. The more blatant ''Devil May Cry'' Vergil reference however is shown near the endgame. [[spoiler:Red Renee]] can perform [[DesperationAttack a powerful attack at low health]] which involves unsheating the katana, followed by a FlashStep, multiple huge slashes appearing all over the screen, then ending with dramatically sheating the weapon as the boss has their back turned from you. It's a replica or {{homage}} to Vergil's [[LimitBreak "Judgement Cut End"]] from ''VideoGame/DevilMayCry4'' and ''VideoGame/DevilMayCry5'', albeit all the visual effects are colored red to match [[spoiler:Red Renee's theme]] instead of Vergil's blue.
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* DueToTheDead: Mages have a duty of refining the prism bones of corpses to prevent such corpses from turning into re-animated husks called Wanderers. The bones are then placed at a cemetery to honor the dead. One of the first quests likewise tasks Renee to place a prism bone at the cemetery of the Resting Grounds. The ArcWords "May our paths cross soon once again" is also often said as a farewell to the dead. Inversely, [[{{Necromancer}} necromancy]] also exists within the setting, and those that forcibly turn the dead bodies into controllable Wanderers are labeled as "exotic fanatics".


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* {{Irony}}: In the past, the Holy Grounds needed the constructed aqueduct system from The Columns to have a substantial supply of water and support the inhabitants. After the Razing, the Holy Grounds have been ''submerged in the lake'' of the Teardrop, yet no inhabitant dwells within those submerged parts anymore. Echo 10 outright [[LampshadeHanging calls and lampshades]] such incident as an irony.

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It received its first free content update on June 30, 2023, focusing on a ''Trial of Soul'' mode which is a [[BossGame gauntlet of boss fights]] that rewards three new unlockable outfits for Renee.

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It Post-launch, ''Afterimage'' has received its first some free major content update updates on June 30, 2023, focusing on a top of its quality-of-life patches:
*
''Trial of Soul'' (June 30, 2023) – A separate mode which is focuses on a [[BossGame gauntlet of boss fights]] that fights]], and rewards three new unlockable outfits for Renee.
* ''Trio in the Sea'' (December 15, 2023) – An update which adds two new playable characters in the Trial of Soul mode; Karsa and 42.



* BonusFeatureFailure: Much like how it was done with the "secret" additional playable characters of the ''Franchise/{{Castlevania}}'' games (and even its successor ''VideoGame/BloodstainedRitualOfTheNight''), you could play as 42 or Karsa in the Trial of Soul mode after the ''Trio in the Sea'' update (though 42 is also playable in the ten "New Game Plus" chapters beforehand). However, 42 and Karsa have very limited movesets, no access to equipment, consumable items, Talent trees, or equippable Afterimages. [[DownplayedTrope At the very least]], they're already at [[LevelCap Level 99]], with sufficient HP, MP, and Primeval Glyph upgrades.



* FightingYourFriend: [[spoiler:Renee fights Ifree on the lead-up to "The Hope" ending, as Renee (and by extension, the player) chooses to destroy the egg itself instead of following Ifree's plea of calming down the souls inside the egg first]].

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* FightingYourFriend: FierySalamander: As it's already obvious with its name, a Lava Salamander is a flaming, Pyro-elemental red salamander with additional spikes on their bodies.
* FightingYourFriend:
** Due to the recurring [[PoorCommunicationKills misunderstandings]], Renee would end up fighting [[spoiler:42 (as her Unstoppable Devil form) in the Forest Foregone, and 42 would fatally wound Renee enough to send her back to revive at the nearest Confluence]]. However, it's later clarified that [[spoiler:42 is an ally who has her own personal agenda and didn't want Renee to interfere. Aros also vouches for 42's innocence, clearing up any lingering doubts from Reene and Ifree]].
**
[[spoiler:Renee fights Ifree on the lead-up to "The Hope" ending, as Renee (and by extension, the player) chooses to destroy the egg itself instead of following Ifree's plea of calming down the souls inside the egg first]].


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* PromotedToPlayable:
** 42, the mysterious hooded NPC who [[spoiler:helped rebuild the soul of Mastermage Aros]], becomes the playable character of the ten unlockable "NewGamePlus" bonus chapters. She returns as a playable character of the [[BossGame Trial of Soul]] mode after the ''Trio of the Sea'' content update.
** Karsa, the NPC adventurer whom you meet several times in the main story, becomes a playable character for the first time in the Trial of Soul mode thanks to the ''Trio in the Sea'' content update.


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* ReverseGrip: Souless Ode holds their sword with a reverse grip.

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* {{BFS}}: The greatswords of Judicator Knights are wide and huge, they regularly rest their BladeAcrossTheShoulder if they're not attacking you.

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* {{BFS}}: {{BFS}}:
** Renee can equip Greatsword-type weapons which deal sufficient damage but are slow. Rarer and stat-wise better greatswords tend to have [[ElaborateEqualsEffective wider or more intricate blade designs]].
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The greatswords of Judicator Knights are wide and huge, they regularly rest their BladeAcrossTheShoulder if they're not attacking you.

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