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* HundredPercentCompletion: Outright necessary to finish ''Eggerland 2'' and ''Revival of the Labrynth''- you need five keys and four helper characters to access and complete King Egger's rooms respectfully and the main dungeon is designed in a way that you're required to complete every room.



* CollisionDamage: Only Armas and Skulls and sometimes Don Medusas (if you step halfway into one's patrol path). All other enemies either have specific attacks or can't kill you on their own. You can even push against the dangerous ones without harm if they are trapped or retreating; the kill only happens when the enemy decides to move onto Lolo/Lala.

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* CollisionDamage: Only Armas and Armas, awaken Skulls and sometimes Don Medusas (if you step halfway into one's patrol path). All other enemies either have specific attacks or can't kill you on their own. You can even push against the dangerous ones without harm if they are trapped or retreating; the kill only happens when the enemy decides to move onto Lolo/Lala.



* GuideDangIt: If you block an enemy's spawn point with something other than yourself (which will just get you killed,) they'll get {{Tele Frag}}ged when they respawn. But certain enemies will just respawn in a preset location instead. Certain puzzles require you to pull off the latter. Good luck finding out when (it doesn't help that the games don't even ''tell'' you you can do this until the sixth one).

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* GuideDangIt: If you block an enemy's spawn point with something other than yourself (which will just get you killed,) they'll get {{Tele Frag}}ged when they respawn. But certain enemies will just respawn in a preset location instead. Certain puzzles require you to pull off the latter.latter, sometimes twice in a row. Good luck finding out when (it doesn't help that the games don't even ''tell'' you you can do this until the sixth one).



* HelpfulMook: The Snakeys are of the [[HarmlessEnemy Genuinely Gentle]] variety, being completely incapable of attack and sometimes even used to solve puzzles. The only way they can kill Lolo is by sinking while being used to cross water while encased in an egg.

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* HelpfulMook: The Snakeys are of the [[HarmlessEnemy Genuinely Gentle]] variety, being completely incapable of attack and sometimes even used to solve puzzles. The only way they can kill Lolo is by sinking while being used to cross water while encased in an egg.egg, and even then that can occur with any egged enemy used as a raft.



* TemporaryPlatform: Eggs in still water and bridges over lava disappear after a few seconds, and ''Adventures of Lolo III'' introduces bridges that crumble away after being stepped over twice.



* TemporaryPlatform: Eggs in still water and bridges over lava disappear after a few seconds, and ''Adventures of Lolo III'' introduces bridges that crumble away after being stepped over twice.

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* TemporaryPlatform: Eggs TimedMission:
** Game B of ''Eggerland Mystery'' puts every puzzle on a timer- awarding more points if the room is finished quickly. The bonus rooms are also on timers.
** Hidden rooms
in still water the second Eggerland game and bridges over lava disappear after a few seconds, and ''Adventures of its Famicom Disk System port give Lolo III'' introduces bridges that crumble away after being stepped over twice.only a limited time to reach the treasure chest containing either one of the five keys needed to access the final dungeon, or the Guardians needed to complete them.
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* HelpfulMook: The Snakeys are of the Genuinely Gentle variety, being completely incapable of attack and sometimes even used to solve puzzles. The only way they can kill Lolo is by sinking while being used to cross water while encased in an egg.

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* HelpfulMook: The Snakeys are of the [[HarmlessEnemy Genuinely Gentle Gentle]] variety, being completely incapable of attack and sometimes even used to solve puzzles. The only way they can kill Lolo is by sinking while being used to cross water while encased in an egg.
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YMMV


* SequelDifficultySpike:
** Each entry in the American ''Adventures of Lolo'' trilogy features more difficult puzzles than the last.
** For the Famicom games, ''Revival of the Labyrinth'' has a higher level of difficulty than the FDS ''Eggerland 2''.
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* DropTheHammer: One of the special items in the games, used for breaking rocks.


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* RollingAttack: Alma, if the player steps into its axis.

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* CutsceneBoss: [[spoiler:The Great Devil gets defeated in a cutscene at the end of the first NES game, being encased in an egg and then launched just like every other defeatable enemy.]]



* {{Golem}}: Rocky, a block-like golem. Like Snakey, Rocky doesn't kill Lolo upon contact, but will use his enormous bulk to trap him in corners, forcing a PuzzleReset.



* HelpfulMook: The Snakeys are of the Genuinely Gentle variety, being completely incapable of attack and sometimes even used to solve puzzles. The only way they can kill Lolo is by sinking while being used to cross water while encased in an egg.



* TheJuggernaut: Rocky, a block-like golem. Like Snakey, Rocky doesn't kill Lolo upon contact, but will use his enormous bulk to trap him in corners, forcing a PuzzleReset.



** You better go into ''Adventures of Lolo III'' not only knowing every single quirk of the engine (because you'll be using ''all'' of them) but having mastered the controls to finish puzzles as fast as humanly possible.

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** You You'd better go into ''Adventures of Lolo III'' not only knowing every single quirk of the engine (because you'll be using ''all'' of them) them), but having mastered the controls to finish puzzles as fast as humanly possible.



* PurelyAestheticGender: In the third game, you have the option of playing as either Lolo or Lala. Gameplay-wise, there is absolutely no difference between them. However, Grandpa of the tutorial house shows a clear favoritism towards Lala, offering her helpful tips while merely scolding Lolo if he has trouble clearing the stages.

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* PurelyAestheticGender: In the third game, you have the option of playing as either Lolo or Lala. Gameplay-wise, there is absolutely no difference between them. However, Grandpa of the tutorial house shows a clear favoritism favouritism towards Lala, offering her helpful tips while merely scolding Lolo if he has trouble clearing the stages.



* RegionalBonus: The Japanese version of ''Adventures of Lolo'' for the Game Boy had only fifty levels. The European version increased this to one hundred forty-four, and added a tutorial, extra story, and Super Game Boy support.
* SaveThePrincess: All the games excluding ''Mystery'', ''Departure to Creation'', and ''Lolo no Daibouken/Adventures of Lolo''. The third [=NES=] ''Lolo'' game potentially averts this if you go into the HopelessBossFight with King Egger as Lolo, which causes him to get captured instead.
* SecretLevel: In Adventures of Lolo 2, There are four hidden challenging levels called ''The Pro Level''. They can only be access by the entering the passwords: PROA, PROB, PROC, and PROD.

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* RegionalBonus: The Japanese version of ''Adventures of Lolo'' for the Game Boy had only fifty 50 levels. The European version increased this to one hundred forty-four, 144, and added a tutorial, extra story, and Super Game Boy support.
* SaveThePrincess: All the games excluding ''Mystery'', ''Departure to Creation'', and ''Lolo no Daibouken/Adventures of Lolo''. The third [=NES=] ''Lolo'' game potentially averts [[InvertedTrope inverts]] this if you go into the HopelessBossFight with King Egger as Lolo, which [[DistressedDude causes him to get captured instead.
instead]].
* SecretLevel: In Adventures of Lolo 2, There there are four hidden challenging levels called ''The Pro Level''. They can only be access accessed by the entering the passwords: PROA, PROB, PROC, and PROD.



* {{Sleepyhead}}: Leeper is initially a very spry-looking creature, but it spontaneously falls asleep upon coming into contact with Lolo. It is such a DeepSleep that Magic Shots no longer affect it, so Leeper can never be moved again without a PuzzleReset.

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* {{Sleepyhead}}: {{Sleepyhead}}:
**
Leeper is initially a very spry-looking creature, but it spontaneously falls asleep upon coming into contact with Lolo. It is in such a DeepSleep that Magic Shots no longer affect it, so Leeper can never be moved again without a PuzzleReset.
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* VillainDecay: Any semblance of threat King Egger had is thrown away by the Game Boy installment, in which he surrenders without a fight after the final room's cleared.
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* {{Expy}}: Characters named Lololo and Lalala (who look like Lolo and Lala, only smaller) appear as minor antagonists in some ''Franchise/{{Kirby}}'' games (another series made by Hal Laboratory), and as his friends in the anime series ''[[Anime/KirbyOfTheStars Kirby: Right Back At Ya!]]''. Then ''VideoGame/KirbysDreamLand2'' introduces a MiniBoss named Blocky who resembles Rocky.

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* {{Expy}}: Characters named Lololo and Lalala (who look like Lolo and Lala, only smaller) appear as minor antagonists in some ''Franchise/{{Kirby}}'' games (another series made by Hal Laboratory), and as his friends in the anime series ''[[Anime/KirbyOfTheStars Kirby: Right Back At Ya!]]''.''Anime/KirbyRightBackAtYa''. Then ''VideoGame/KirbysDreamLand2'' introduces a MiniBoss named Blocky who resembles Rocky.

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The Bad Guy Wins entry is not a proper example. It's actually an example of Failure Is The Only Option.


* TheBadGuyWins: The first time you face King Egger in ''III'', he's immune to your shots and your only option is to lose to him. He will then take your character into the underworld, and from that point on you must take control of the character you were not playing in order to rescue him/her.


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* FailureIsTheOnlyOption: The first time you face King Egger in ''III'', he's immune to your shots and your only option is to lose to him. He will then take your character into the underworld, and from that point on you must take control of the character you were not playing in order to rescue him/her.
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* EasterEgg: In the password screen for Adventures of Lolo 3, Different password codes could cause characters walk over the screen.
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The Stop key was only assigned to the Page Up key in the blueMSX emulator.


* InstantWinCondition: Once you collect the item from the chest, all enemies in the level (and their shots) disappear [[KaizoTrap (though Medusa can still kill you if it's not blocked)]]. You still have to make it to exit to officially clear the room, though. And it is possible [[UnwinnableByDesign to irreparably block the exit in some way]].

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* InstantWinCondition: Once you collect the item from the chest, all enemies in the level (and their shots) disappear [[KaizoTrap (though Medusa can still kill you if it's not blocked)]]. You still have to make it to the exit to officially clear the room, though. And it is possible [[UnwinnableByDesign to irreparably block the exit in some way]].



* PressXToDie: In the Famicom/NES games, pressing the Select button allows you to die instantly in case you get stuck to the point where you cannot be killed by any other means. In the MSX games, this method was done by pressing the Page Up button.

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* PressXToDie: In the Famicom/NES games, pressing the Select button allows you to die instantly in case you get stuck to the point where you cannot be killed by any other means. In the MSX games, this method was done by pressing the Page Up Stop button.
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** ''Eggerland 2/Meikyuu Shima'' for MSX and Famicom Disk System, instead of just being a series of rooms, has the player traverse a 10x10 grid of puzzle rooms. Not only is there the puzzles themselves, but from ''which doorway'' you enter a room is very important, with a lot of puzzles being flat-out UnwinnableByDesign if you come in through the wrong door (which also turns the game as a whole into a giant maze. Thankfully, despite the greater difficulty of rooms overall, its sequel ''Revival of the Labyrinth'' is much more linear, with not too many forks in the dungeon.

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** ''Eggerland 2/Meikyuu Shima'' for MSX and Famicom Disk System, instead of just being a series of rooms, has the player traverse a 10x10 grid of puzzle rooms. Not only is there the puzzles themselves, but from ''which doorway'' you enter a room is very important, with a lot of puzzles being flat-out UnwinnableByDesign if you come in through the wrong door (which also turns the game as a whole into a giant maze.maze). Thankfully, despite the greater difficulty of rooms overall, its sequel ''Revival of the Labyrinth'' is much more linear, with not too many forks in the dungeon.
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None


* EarlyInstallmentWeirdness: The first game, ''Eggerland Mystery'', is the only one to contain Diamond Framers instead of Heart Framers (which otherwise fiction the same), a "Type B" gameplay mode in which each puzzle is timed, or [[ScoringPoints points]]. Some monsters (Leeper, Don Medusa, and Rocky) and some terrains (trees, flowerbeds, sand, and lava) would not appear until the second game, and neither would the hammer power-up; instead, it was a "Emerald Power" that allowed Lolo to conjure up an Emerald Frame directly in front of him. Only three Rounds (22, 83, and 85) ever used it.

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* EarlyInstallmentWeirdness: The first game, ''Eggerland Mystery'', is the only one to contain Diamond Framers instead of Heart Framers (which otherwise fiction function the same), a "Type B" gameplay mode in which each puzzle is timed, or [[ScoringPoints points]]. Some monsters (Leeper, Don Medusa, and Rocky) and some terrains (trees, flowerbeds, sand, and lava) would not appear until the second game, and neither would the hammer power-up; instead, it was a "Emerald Power" that allowed Lolo to conjure up an Emerald Frame directly in front of him. Only three Rounds (22, 83, and 85) ever used it.

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* PurelyAestheticGender: In the third game, you have the option of playing as either Lolo or Lala. Gameplay-wise, there is absolutely no difference between them, except for the tutorial stages; there, when the player tries to give up, the Grandpa character only gives hints for the tutorial levels to Lala, while all Lolo ever gets is "What, are you giving up already?".
* PushyMooks: Rocky, who either pushes Lolo into hazards or traps him and forces him to suicide.

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* PurelyAestheticGender: In the third game, you have the option of playing as either Lolo or Lala. Gameplay-wise, there is absolutely no difference between them, except for them. However, Grandpa of the tutorial stages; there, when the player tries to give up, the Grandpa character only gives hints for the tutorial levels to house shows a clear favoritism towards Lala, offering her helpful tips while all merely scolding Lolo ever gets is "What, are you giving up already?".
if he has trouble clearing the stages.
* PushyMooks: Rocky, who either pushes Lolo you into hazards or traps him and forces him gets you stuck in such a way that you have to suicide.restart the level.


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* ThirteenIsUnlucky: In the third game, the character you're playing as is captured by King Egger at the end of the thirteenth level.
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* InstantWinCondition: Once you collect the item from the chest, all enemies in the level (and their shots) disappear. You still have to make it to exit to officially clear the room, though. And it is possible [[UnwinnableByDesign to irreparably block the exit in some way]].

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* InstantWinCondition: Once you collect the item from the chest, all enemies in the level (and their shots) disappear.disappear [[KaizoTrap (though Medusa can still kill you if it's not blocked)]]. You still have to make it to exit to officially clear the room, though. And it is possible [[UnwinnableByDesign to irreparably block the exit in some way]].



* MeaninglessLives: Running out of lives in ''Adventures of Lolo'' forced the player to start the entire floor over again. The second NES game, though, let the player continue from the room they were in, effectively making lives meaningless other than showing them the password screen (the third game removes lives altogether).

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* MeaninglessLives: Running out of lives in ''Adventures of Lolo'' forced the player to start the entire floor over again. The second NES game, games, though, let the player continue from the room they were in, effectively making lives meaningless other than showing them the password screen (the third game removes lives altogether).
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None


''The Adventures of Lolo'' is a trilogy of BlockPuzzle games released on the NES, and part of HalLaboratory's ''Eggerland'' series (which began its life in Japan on the UsefulNotes/{{MSX}} computer system). A beast known as the Great Devil (King Egger) has kidnapped Princess Lala and, in typical bad guy fashion, imprisoned her at the top of a DeathTrap and monster-laden tower. It's usually up to Lolo to solve the puzzles with and climb to the top and rescue her. The third game in the trilogy allows you to play as either character.

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''The Adventures of Lolo'' is a trilogy of BlockPuzzle games released on the NES, and part of HalLaboratory's Creator/HalLaboratory's ''Eggerland'' series (which began its life in Japan on the UsefulNotes/{{MSX}} computer system). A beast known as the Great Devil (King Egger) has kidnapped Princess Lala and, in typical bad guy fashion, imprisoned her at the top of a DeathTrap and monster-laden tower. It's usually up to Lolo to solve the puzzles with and climb to the top and rescue her. The third game in the trilogy allows you to play as either character.
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None

Added DiffLines:

* PushyMooks: Rocky, who either pushes Lolo into hazards or traps him and forces him to suicide.
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None


# ''Lolo no Daibouken/Adventures of Lolo'' (1994; Game Boy[[note]]The European version adds support for the Super Game Boy[[/note]]; Japan and Europe only)

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# ''Lolo no Daibouken/Adventures of Lolo'' (1994; Game Boy[[note]]The European version adds support for the Super Game Boy[[/note]]; Boy; Japan and Europe only)
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# ''Lolo no Daibouken/Adventures of Lolo'' (1994; Game Boy; Japan and Europe only)

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# ''Lolo no Daibouken/Adventures of Lolo'' (1994; Game Boy; Boy[[note]]The European version adds support for the Super Game Boy[[/note]]; Japan and Europe only)
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* PressXToDie: In the Famicom/NES games, pressing the Select button allows you to die instantly in case you get stuck to the point where you cannot be killed by any other means. In the MSX games, this method is done by the Page Up button.

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* PressXToDie: In the Famicom/NES games, pressing the Select button allows you to die instantly in case you get stuck to the point where you cannot be killed by any other means. In the MSX games, this method is was done by pressing the Page Up button.
Is there an issue? Send a MessageReason:
adjusted incorrect game title in one entry


** ''Eggerland'' for the Famicom Disk System, instead of just being a series of rooms, has the player traverse a 10x10 grid of puzzle rooms. Not only is there the puzzles themselves, but from ''which doorway'' you enter a room is very important, with a lot of puzzles being flat-out UnwinnableByDesign if you come in through the wrong door (which also turns the game as a whole into a giant maze. Thankfully, despite the greater difficulty of rooms overall, its sequel ''Revival of the Labyrinth'' is much more linear, with not too many forks in the dungeon.
* NoHoldsBarredBeatdown: Lolo delivers one to King Egger at the end of ''Eggerland [=FDS=]'' following the RockPaperScissors duel.

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** ''Eggerland'' ''Eggerland 2/Meikyuu Shima'' for the MSX and Famicom Disk System, instead of just being a series of rooms, has the player traverse a 10x10 grid of puzzle rooms. Not only is there the puzzles themselves, but from ''which doorway'' you enter a room is very important, with a lot of puzzles being flat-out UnwinnableByDesign if you come in through the wrong door (which also turns the game as a whole into a giant maze. Thankfully, despite the greater difficulty of rooms overall, its sequel ''Revival of the Labyrinth'' is much more linear, with not too many forks in the dungeon.
* NoHoldsBarredBeatdown: Lolo delivers one to King Egger at the end of ''Eggerland [=FDS=]'' 2'' following the RockPaperScissors duel.



* PressXToDie: In the NES games, pressing the Select button allows you to die instantly in case you get stuck to the point where you cannot be killed by any other means. In the MSX and Famicom games, this method is done by the Page Up and Select Button respectively.
* PurelyAestheticGender: In the third game, you have the option of playing as either Lolo or Lala. Gameplay-wise, there is absolutely no difference between them, though for some reason the Grandpa character only gives hints for the tutorial levels to Lala when the player tries to give up, while all Lolo ever gets is "What, are you giving up already?".

to:

* PressXToDie: In the NES Famicom/NES games, pressing the Select button allows you to die instantly in case you get stuck to the point where you cannot be killed by any other means. In the MSX and Famicom games, this method is done by the Page Up and Select Button respectively.
button.
* PurelyAestheticGender: In the third game, you have the option of playing as either Lolo or Lala. Gameplay-wise, there is absolutely no difference between them, though except for some reason the tutorial stages; there, when the player tries to give up, the Grandpa character only gives hints for the tutorial levels to Lala when the player tries to give up, Lala, while all Lolo ever gets is "What, are you giving up already?".
Is there an issue? Send a MessageReason:
short of time during first edit...


* ''Eggerland Mystery'' (1985; MSX; Japan and Europe only)
* ''Meikyuu Shinhwa'' (1986; [=MSX2=][[note]]Also works with the original MSX, with a background change being the only difference.[[/note]]; Japan and Europe only), re-released as "Eggerland 2" and later as "Eggerland"[[note]]An adaptation of ''Meikyuu Shinhwa''.[[/note]] (1987; Famicom Disk System)
* ''Eggerland: Meikyuu no Fukkatsu'' (1988; Famicom)
* ''Eggerland: Souzouhe no Tabidachi'' (1988; Famicom Disk System), remade for the Western countries as ''Adventures of Lolo'' (1989; NES)
* ''Adventures of Lolo'' (1990; Famicom; Japan only)
* ''Adventures of Lolo 2'' (1990; NES; North America & Europe only)
* ''Adventures of Lolo 2'' (1990; Famicom; Japan only)
* ''Adventures of Lolo 3'' (1990; NES; North America & Europe only)
* ''Lolo no Daibouken/Adventures of Lolo'' (1994; Game Boy; Japan and Europe only)
* ''Eggerland Episode 0: Quest of Lala'' (1996; PC)
* ''Eggerland for Windows '95'' (1996; PC)
* ''Fukkatsu!! Eggerland'' (2000; PC)

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* # ''Eggerland Mystery'' (1985; MSX; Japan and Europe only)
* # ''Meikyuu Shinhwa'' (1986; [=MSX2=][[note]]Also works with the original MSX, with a background change being the only difference.[[/note]]; Japan and Europe only), re-released as "Eggerland 2" and later as "Eggerland"[[note]]An adaptation of ''Meikyuu Shinhwa''.[[/note]] (1987; Famicom Disk System)
* # ''Eggerland: Meikyuu no Fukkatsu'' (1988; Famicom)
* # ''Eggerland: Souzouhe no Tabidachi'' (1988; Famicom Disk System), remade for the Western countries as ''Adventures of Lolo'' (1989; NES)
* # ''Adventures of Lolo'' (1990; Famicom; Japan only)
* # ''Adventures of Lolo 2'' (1990; Famicom; Japan only)
#
''Adventures of Lolo 2'' (1990; NES; North America & Europe only)
* ''Adventures of Lolo 2'' (1990; Famicom; Japan only)
*
# ''Adventures of Lolo 3'' (1990; NES; North America & Europe only)
* # ''Lolo no Daibouken/Adventures of Lolo'' (1994; Game Boy; Japan and Europe only)
* # ''Eggerland Episode 0: Quest of Lala'' (1996; PC)
* # ''Eggerland for Windows '95'' (1996; PC)
*
PC), re-released as ''Fukkatsu!! Eggerland'' (2000; PC)



* GuideDangIt: If you block an enemy's spawn point with something other than yourself (which will just get you killed,) they'll get {{Tele Frag}}ged when they respawn. But certain enemies will just respawn in a preset location instead. Certain puzzles require you to pull off the latter. Good luck finding out when (it doesn't help that the games don't even ''tell'' you you can do this until the third one.)

to:

* GuideDangIt: If you block an enemy's spawn point with something other than yourself (which will just get you killed,) they'll get {{Tele Frag}}ged when they respawn. But certain enemies will just respawn in a preset location instead. Certain puzzles require you to pull off the latter. Good luck finding out when (it doesn't help that the games don't even ''tell'' you you can do this until the third one.)sixth one).



* HopelessBossFight: The first fight with King Egger in ''Adventures of Lolo 3''.
* InstantWinCondition: Once you collect the item from the chest, all enemies in the level (and their shots) disappear. You still have to make it to exit to officially clear the room, though. And it is possible [[UnwinnableByDesign to irreparably block the exit in some way.]]

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* HopelessBossFight: The first fight with King Egger in ''Adventures of Lolo 3''.
2'' (Japan) and in ''Adventures of Lolo 3'' (USA).
* InstantWinCondition: Once you collect the item from the chest, all enemies in the level (and their shots) disappear. You still have to make it to exit to officially clear the room, though. And it is possible [[UnwinnableByDesign to irreparably block the exit in some way.]]way]].



* KingMook: The bosses in ''Lolo 3''.

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* KingMook: The bosses in ''Lolo 3''.''Adventures of Lolo 2'' (Japan) and in ''Adventures of Lolo 3'' (USA).



* MeaninglessLives: Running out of lives in ''Adventures of Lolo'' forced the player to start the entire floor over again. The second game, though, let the player continue from the room they were in, effectively making lives meaningless other than showing them the password screen (the third game does away with lives altogether.)

to:

* MeaninglessLives: Running out of lives in ''Adventures of Lolo'' forced the player to start the entire floor over again. The second NES game, though, let the player continue from the room they were in, effectively making lives meaningless other than showing them the password screen (the third game does away with removes lives altogether.)altogether).



** Each entry in the ''Adventures of Lolo'' trilogy features more difficult puzzles than the last.
** For the Famicom games, ''Revival of the Labyrinth'' has a higher level of difficulty than the FDS ''Eggerland''.

to:

** Each entry in the American ''Adventures of Lolo'' trilogy features more difficult puzzles than the last.
** For the Famicom games, ''Revival of the Labyrinth'' has a higher level of difficulty than the FDS ''Eggerland''.''Eggerland 2''.

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Adjusted game list and rectified some tropes


* ''Eggerland Mystery'' (1985; MSX)
* ''Meikyuu Shinhwa'' (1986; [=MSX2=][[note]]Also works with the original MSX, with a background change being the only difference.[[/note]])
* ''Eggerland''[[note]]An adaptation of ''Meikyuu Shinhwa''.[[/note]] (1987; Famicom Disk System)

to:

* ''Eggerland Mystery'' (1985; MSX)
MSX; Japan and Europe only)
* ''Meikyuu Shinhwa'' (1986; [=MSX2=][[note]]Also works with the original MSX, with a background change being the only difference.[[/note]])
* ''Eggerland''[[note]]An
[[/note]]; Japan and Europe only), re-released as "Eggerland 2" and later as "Eggerland"[[note]]An adaptation of ''Meikyuu Shinhwa''.[[/note]] (1987; Famicom Disk System)



* ''Eggerland: Souzouhe no Tabidachi'' (1988; Famicom Disk System)
* ''Adventures of Lolo'' (1989; NES)
* ''Adventures of Lolo/Adventures of Lolo 2'' (1990; Famicom/NES)
* ''Adventures of Lolo 2/Adventures of Lolo 3'' (1990; Famicom/NES)
* ''Lolo no Daibouken/Adventures of Lolo'' (1994; Game Boy)

to:

* ''Eggerland: Souzouhe no Tabidachi'' (1988; Famicom Disk System)
*
System), remade for the Western countries as ''Adventures of Lolo'' (1989; NES)
* ''Adventures of Lolo/Adventures of Lolo 2'' Lolo'' (1990; Famicom/NES)
Famicom; Japan only)
* ''Adventures of Lolo 2/Adventures 2'' (1990; NES; North America & Europe only)
* ''Adventures of Lolo 2'' (1990; Famicom; Japan only)
* ''Adventures
of Lolo 3'' (1990; Famicom/NES)
NES; North America & Europe only)
* ''Lolo no Daibouken/Adventures of Lolo'' (1994; Game Boy)Boy; Japan and Europe only)



** Inverted with ''Adventures of Lolo 2'' and its Japanese un-numbered equliveant ''Adventures of Lolo''. The American boxart shows a simplified Lolo jumping onto the castle's balcony with King Egger watching with Lala in his grasp. The Japanese boxart, by contrast, shows an angry Lolo with his fists pumped standing beside the tower most of the game takes place in while thunder strikes and a giant Medusa watches on in the sky.

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** Inverted with ''Adventures of Lolo 2'' 1 (Japan)'' and its Japanese un-numbered equliveant the corresponding American ''Adventures of Lolo''.Lolo 2''. The American boxart shows a simplified Lolo jumping onto the castle's balcony with King Egger watching with Lala in his grasp. The Japanese boxart, by contrast, shows an angry Lolo with his fists pumped standing beside the tower most of the game takes place in while thunder strikes and a giant Medusa watches on in the sky.



* DamselInDistress: Lala, natch. She does, however, [[PromotedToPlayable become a playable character]] in ''III'' - in fact, depending on how you play that game, Lala may find herself having to save [[DistressedDude Lolo]] for a change. The plot(s) of the original ''Eggerland Mystery'', ''Departure to Creation'', and the Game Boy releases avert this.

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* DamselInDistress: Lala, natch. She does, however, [[PromotedToPlayable become a playable character]] in ''III'' - ''III''; in fact, depending on how you play that game, Lala may find herself having to save [[DistressedDude Lolo]] for a change. The plot(s) of the original ''Eggerland Mystery'', ''Departure to Creation'', and the Game Boy releases avert this.



* DifficultyByRegion: The Japanese versions of ''Adventures of Lolo 2'' and ''III'' (released as ''Adventures of Lolo'' and ''Adventures of Lolo II'' since the American ''Adventures of Lolo'' was not released in Japan) have completely different, harder puzzles. Justified as the American version contained puzzles (usually) copied from older ''Eggerland'' games.

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* DifficultyByRegion: DifficultyByRegion:
**
The Japanese versions of American ''Adventures of Lolo 2'' and ''III'' (released as Lolo'' is a remake of ''Eggerland: Souzouhe no Tabidachi'', where the hardest puzzles were replaced by easier ones copied from older ''Eggerland'' games.
** The Japanese
''Adventures of Lolo'' and ''Adventures of Lolo II'' since were never released in North America and Europe. Instead, HAL of America re-used the American same graphics, music, introduction and cutscene and created two games (''Adventures of Lolo 2'' and ''Adventures of Lolo'' was not released in Japan) Lolo 3'') that have completely different, harder easier puzzles. Justified as the American version contained puzzles (usually) copied from older ''Eggerland'' games.



* VideoGameRemake: ''Eggerland 2'' for the {{UsefulNotes/MSX2}} was remade for the Famicom Disk System as ''Eggerland'', featuring redone graphics and sound, new levels, save files, and a confrontation with King Egger at the end.
* WaddlingHead: Lolo and Lala.

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* VideoGameRemake: ''Eggerland 2'' for The American ''Adventures of Lolo'' is a remake of ''Eggerland: Souzouhe no Tabidachi'', where the {{UsefulNotes/MSX2}} was remade for the Famicom Disk System as ''Eggerland'', featuring redone graphics and sound, new levels, save files, and a confrontation with King Egger at the end.
* WaddlingHead: Lolo and Lala.
hardest puzzles were replaced by easier ones copied from older ''Eggerland'' games.
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* TheBadGuyWins: Lever 13's boss in ''III''. King Egger is completely invulnerable to your shots. Your only option is to lose to him and let him take you into the underworld, forcing the other character you were not playing as to venture down and rescue him/her.

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* TheBadGuyWins: Lever 13's boss in ''III''. The first time you face King Egger is completely invulnerable in ''III'', he's immune to your shots. Your shots and your only option is to lose to him and let him him. He will then take you your character into the underworld, forcing and from that point on you must take control of the other character you were not playing as in order to venture down and rescue him/her.



* HappilyMarried: Lolo successfully marries Lala at the end of ''Eggerland 2/[=FDS=]'', and neither have shown hints of their relationship falling.

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* HappilyMarried: Lolo successfully marries Lala at the end of ''Eggerland 2/[=FDS=]'', and neither have shown hints of their relationship falling.never shows signs of faltering.



* PressXToDie: Select is a suicide button in case you get stuck and there's no way for you to die on the level. In ''Lolo 3'' and the Windows games, suiciding does not play the death animation. Instead, Lolo/Lala just stay in place or make an angry animation in ''3'' and the Windows games respectively. In the MSX and Famicom games, it was the Page Up and Select Button respectively.

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* PressXToDie: In the NES games, pressing the Select is a suicide button allows you to die instantly in case you get stuck and there's no way for to the point where you to die on the level. In ''Lolo 3'' and the Windows games, suiciding does not play the death animation. Instead, Lolo/Lala just stay in place or make an angry animation in ''3'' and the Windows games respectively. cannot be killed by any other means. In the MSX and Famicom games, it was this method is done by the Page Up and Select Button respectively.
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* ''Eggerland: Meikyuu no Fukkatsu'' (1988; Famicom/NES)

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* ''Eggerland: Meikyuu no Fukkatsu'' (1988; Famicom/NES)Famicom)



* ''Adventures of Lolo'' (1989; NES only)

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* ''Adventures of Lolo'' (1989; NES only)NES)
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* ''Meikyuu Shinhwa'' (1986; MSX2)
* ''Eggerland'' (1987; Famicom Disk System; adaptation of ''Meikyuu Shinhwa'')

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* ''Meikyuu Shinhwa'' (1986; MSX2)
[=MSX2=][[note]]Also works with the original MSX, with a background change being the only difference.[[/note]])
* ''Eggerland'' (1987; Famicom Disk System; ''Eggerland''[[note]]An adaptation of ''Meikyuu Shinhwa'')Shinhwa''.[[/note]] (1987; Famicom Disk System)
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* ''Eggerland for Windows '95 (1996; PC)

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* ''Eggerland for Windows '95 '95'' (1996; PC)
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* ''Eggerland: Souzouhe no Tabidachi (1988; Famicom Disk System)

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* ''Eggerland: Souzouhe no Tabidachi Tabidachi'' (1988; Famicom Disk System)



* ''Eggerland Episode 0: Quest of Lala (1996; PC)

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* ''Eggerland Episode 0: Quest of Lala Lala'' (1996; PC)



* ''Fukkatsu!! Eggerland (2000; PC)

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* ''Fukkatsu!! Eggerland Eggerland'' (2000; PC)
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Added DiffLines:


List of games in the franchise:
* ''Eggerland Mystery'' (1985; MSX)
* ''Meikyuu Shinhwa'' (1986; MSX2)
* ''Eggerland'' (1987; Famicom Disk System; adaptation of ''Meikyuu Shinhwa'')
* ''Eggerland: Meikyuu no Fukkatsu'' (1988; Famicom/NES)
* ''Eggerland: Souzouhe no Tabidachi (1988; Famicom Disk System)
* ''Adventures of Lolo'' (1989; NES only)
* ''Adventures of Lolo/Adventures of Lolo 2'' (1990; Famicom/NES)
* ''Adventures of Lolo 2/Adventures of Lolo 3'' (1990; Famicom/NES)
* ''Lolo no Daibouken/Adventures of Lolo'' (1994; Game Boy)
* ''Eggerland Episode 0: Quest of Lala (1996; PC)
* ''Eggerland for Windows '95 (1996; PC)
* ''Fukkatsu!! Eggerland (2000; PC)
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* VideoGameRemake: ''Eggerland 2'' for the MSX2 was remade for the Famicom Disk System as ''Eggerland'', featuring redone graphics and sound, new levels, save files, and a confrontation with King Egger at the end.

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* VideoGameRemake: ''Eggerland 2'' for the MSX2 {{UsefulNotes/MSX2}} was remade for the Famicom Disk System as ''Eggerland'', featuring redone graphics and sound, new levels, save files, and a confrontation with King Egger at the end.
Is there an issue? Send a MessageReason:
None


* PressXToDie: Select is a suicide button in case you get stuck and there's no way for you to die on the level. In ''Lolo 3'' and the Windows games, suiciding does not play the death animation. Instead, Lolo/Lala just stay in place or make an angry animation in ''3'' and the Windows games respectively.

to:

* PressXToDie: Select is a suicide button in case you get stuck and there's no way for you to die on the level. In ''Lolo 3'' and the Windows games, suiciding does not play the death animation. Instead, Lolo/Lala just stay in place or make an angry animation in ''3'' and the Windows games respectively. In the MSX and Famicom games, it was the Page Up and Select Button respectively.

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