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An on-foot VerticalScrollingShooter for the UsefulNotes/NintendoEntertainmentSystem, made by Creator/HudsonSoft. It was released in Japan by the year 1987 (as ''Shin Jinrui: The New Type''[[note]]No relation with those [[Anime/MobileSuitGundam Newtypes.]][[/note]]) and in America by the year 1989.

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An on-foot VerticalScrollingShooter for the UsefulNotes/NintendoEntertainmentSystem, Platform/NintendoEntertainmentSystem, made by Creator/HudsonSoft. It was released in Japan by the year 1987 (as ''Shin Jinrui: The New Type''[[note]]No relation with those [[Anime/MobileSuitGundam Newtypes.]][[/note]]) and in America by the year 1989.



* LadyNotAppearingInThisGame: There's a cave girl in the [[https://twitter.com/GAKUJIRA/status/1093040901759295488 Japanese boxart]] who does not appear in the game itself. Not much is shown of her since the game's logo covers most of her.



* LadyNotAppearingInThisGame: There's a cave girl in the [[https://twitter.com/GAKUJIRA/status/1093040901759295488 Japanese boxart]] who does not appear in the game itself. Not much is shown of her since the game's logo covers most of her.
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Misplaced, moving to the correct tab


* '''NintendoHard''': Dino Riki must contend with hordes of fast-moving enemies, quicksand pits, bottomless chasms, and river crossings where he must be extremely careful with his jumps or else he will end up falling to his death. This is further compounded by the game's terrible jumping mechanics.
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* LilyPadPlatform: Large lily pads can be stood on. Some of them temporarily sink into water.
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Disambiguating; deleting and renaming wicks as appropriate. Moved to discussion


* TyrannosaurusRex: The second boss is one that shoots fireballs.
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* AmericanKirbyIsHardcore: Inverted. The action tone in the American boxart is tame compared to the Japanese boxart which has mild cartoon violence.

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* AmericanKirbyIsHardcore: Inverted. The action tone in the American boxart is feels tame when compared to the Japanese boxart which has mild cartoon violence.
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* AmericanKirbyIsHardcore: Inverted. The action tone in the American boxart is tame compared to the Japanese boxart which has mild cartoon violence.
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There's also a [https://twitter.com/GAKUJIRA/status/1092742445916254208 Twitter post]] that explains the purpose of said girl. Can somebody translate it?

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* LadyNotAppearingInThisGame: There's a cave girl in the [[https://twitter.com/GAKUJIRA/status/1093040901759295488 Japanese boxart]] who does not appear in the game itself. Not much is shown of her since the game's logo covers most of her.
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Added an image.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dinor21.jpg]]
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* ShoutOut: Dino Riki was modeled after Riki Chōshū, a popular Japanese pro wrestler.

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* ShoutOut: Dino Riki was modeled after Riki Chōshū, Wrestling/RikiChoshu, a popular Japanese pro wrestler.
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An on-foot VerticalScrollingShooter for the UsefulNotes/NintendoEntertainmentSystem, made by HudsonSoft. It was released in Japan by the year 1987 (as ''Shin Jinrui: The New Type''[[note]]No relation with those [[Anime/MobileSuitGundam Newtypes.]][[/note]]) and in America by the year 1989.

to:

An on-foot VerticalScrollingShooter for the UsefulNotes/NintendoEntertainmentSystem, made by HudsonSoft.Creator/HudsonSoft. It was released in Japan by the year 1987 (as ''Shin Jinrui: The New Type''[[note]]No relation with those [[Anime/MobileSuitGundam Newtypes.]][[/note]]) and in America by the year 1989.
Is there an issue? Send a MessageReason:
None


An on-foot VerticalScrollingShooter for the NintendoEntertainmentSystem, made by HudsonSoft. It was released in Japan by the year 1987 (as ''Shin Jinrui: The New Type''[[note]]No relation with those [[Anime/MobileSuitGundam Newtypes.]][[/note]]) and in America by the year 1989.

to:

An on-foot VerticalScrollingShooter for the NintendoEntertainmentSystem, UsefulNotes/NintendoEntertainmentSystem, made by HudsonSoft. It was released in Japan by the year 1987 (as ''Shin Jinrui: The New Type''[[note]]No relation with those [[Anime/MobileSuitGundam Newtypes.]][[/note]]) and in America by the year 1989.
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Minor contribution.

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* EquipmentUpgrade: Dino Riki initially throws rocks, but power-ups let him upgrade it into tomahawks, then boomerangs, and finally fireballs that he can shoot in various directions; however his weapons downgrade again if he takes damage.


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* {{Prehistoria}}: The game takes place in this setting, the player character is a caveman, and some of the bosses includes a T-Rex, and a Pterodactyl.
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An on-foot VerticalScrollingShooter for the NintendoEntertainmentSystem, made by HudsonSoft. It was released in Japan by the year 1987 (as ''Shin Jinrui: The New Type''[[note]]No relation with those [[MobileSuitGundam Newtypes.]][[/note]]) and in America by the year 1989.

to:

An on-foot VerticalScrollingShooter for the NintendoEntertainmentSystem, made by HudsonSoft. It was released in Japan by the year 1987 (as ''Shin Jinrui: The New Type''[[note]]No relation with those [[MobileSuitGundam [[Anime/MobileSuitGundam Newtypes.]][[/note]]) and in America by the year 1989.
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None

Added DiffLines:

* BulletHell: Everything shoots little white flickering energy balls at you. ''EVERYTHING''. The monsters that walk back and forth, the monsters that fly in arcing patterns, the monsters that fly in zig-zag patterns, the monsters that try to dive bomb you, they're all shooting at you, all the time.
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* ContinuingIsPainful: Dino Riki's default weapon is throwing rocks which are '''unreliably slow''' but can be replaced, via weapon upgrades, with Tomahawks, Boomerangs, and finally Fireballs. Unfortunately, dying reduces him back to using rocks which leaves him at the mercy of fast-moving enemies.

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* ContinuingIsPainful: Dino Riki's default weapon is throwing rocks which are '''unreliably slow''' but can be replaced, via weapon upgrades, with Tomahawks, Boomerangs, and finally Fireballs. Unfortunately, dying reduces him back to using rocks rocks, which leaves him at the mercy of fast-moving enemies.



* PowerUpLetDown: One of the power-ups transforms Dino Riki into Macho Riki which lets him shoots psychic projections of himself at enemies and take a hit without losing health. Unfortunately, the fact that Dino Riki reverts back to using throwing rocks after getting hit and the fact that the fireball weapon is much, MUCH better make this power-up [[AwesomeButImpractical more trouble than it's worth]].

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* PowerUpLetDown: One of the power-ups transforms Dino Riki into Macho Riki Riki, which lets him shoots psychic projections of himself at enemies and take a hit without losing health. Unfortunately, the fact that Dino Riki reverts back to using throwing rocks after getting hit and the fact that the fireball weapon is much, MUCH better make this power-up [[AwesomeButImpractical more trouble than it's worth]].
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None


An on-foot VerticalScrollingShooter for the NintendoEntertainmentSystem, made by HudsonSoft. It was released in Japan by the year 1987 (as ''Shin Jinrui: The New Type''[[note]]No relation with those [[MobileSuitGundam Newtypes.]]) and in America by the year 1989.

to:

An on-foot VerticalScrollingShooter for the NintendoEntertainmentSystem, made by HudsonSoft. It was released in Japan by the year 1987 (as ''Shin Jinrui: The New Type''[[note]]No relation with those [[MobileSuitGundam Newtypes.]]) ]][[/note]]) and in America by the year 1989.
Is there an issue? Send a MessageReason:
None


An on-foot VerticalScrollingShooter for the NintendoEntertainmentSystem, made by HudsonSoft. It was released in Japan by the year 1987 (as ''Shin Jinrui: The New Type'') and in America by the year 1989.

to:

An on-foot VerticalScrollingShooter for the NintendoEntertainmentSystem, made by HudsonSoft. It was released in Japan by the year 1987 (as ''Shin Jinrui: The New Type'') Type''[[note]]No relation with those [[MobileSuitGundam Newtypes.]]) and in America by the year 1989.
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** Getting too many 'Boot' powerups, which increase Dino Riki's speed, will make him almost uncontrollable and increase his risk of running into an enemy, an enemy's bullet, or falling into water/a pit.

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** Getting too many 'Boot' powerups, [[SprintShoes which increase Dino Riki's speed, speed]], will make him [[TooFastToStop almost uncontrollable uncontrollable]] and increase his risk of running into an enemy, an enemy's bullet, or falling into water/a pit.
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* HardLevelsEasyBosses: With the exception of the Monster Fly, the bosses are pretty easy even if Dino Riki is using the stone. If he's got the torch, they're pretty much "Hold A and Win".
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* NintendoHard: Dino Riki must contend with hordes of fast-moving enemies, quicksand pits, bottomless chasms, and river crossings where he must be extremely careful with his jumps or else he will end up falling to his death. This is further compounded by the game's terrible jumping mechanics.

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* NintendoHard: '''NintendoHard''': Dino Riki must contend with hordes of fast-moving enemies, quicksand pits, bottomless chasms, and river crossings where he must be extremely careful with his jumps or else he will end up falling to his death. This is further compounded by the game's terrible jumping mechanics.
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None


* EndlessGame: After defeating the final boss, the game just loops back to stage 1. Which means that you get '''absolutely nothing''' for clearing all seven worlds in one sitting.

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* EndlessGame: After defeating the final boss, the game just loops back to stage 1. Which means that you get '''absolutely nothing''' '''[[NoEnding absolutely nothing]]''' for clearing all seven worlds in one sitting.

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Removed: 176

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* EndlessGame: After defeating the final boss, the game just loops back to stage 1. Which means that you get '''absolutely nothing''' for clearing all seven worlds in one sitting.



* NoEnding: After defeating the final boss, the game just loops back to stage 1. Which means that you get '''absolutely nothing''' for clearing all seven worlds in one sitting.


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* TyrannosaurusRex: The second boss is one that shoots fireballs.
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None


A Shooter Game for the NintendoEntertainmentSystem, made by HudsonSoft. It was released in Japan by the year 1987 (as ''Shin Jinrui: The New Type'') and in America by the year 1989.

to:

A Shooter Game An on-foot VerticalScrollingShooter for the NintendoEntertainmentSystem, made by HudsonSoft. It was released in Japan by the year 1987 (as ''Shin Jinrui: The New Type'') and in America by the year 1989.
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None

Added DiffLines:

A Shooter Game for the NintendoEntertainmentSystem, made by HudsonSoft. It was released in Japan by the year 1987 (as ''Shin Jinrui: The New Type'') and in America by the year 1989.
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!!Tropes:
* ContinuingIsPainful: Dino Riki's default weapon is throwing rocks which are '''unreliably slow''' but can be replaced, via weapon upgrades, with Tomahawks, Boomerangs, and finally Fireballs. Unfortunately, dying reduces him back to using rocks which leaves him at the mercy of fast-moving enemies.
* HyperactiveSprite: Justified since the stages are constantly scrolling, forcing Dino Riki to stay on the move. At least up until you get to the Boss.
* NintendoHard: Dino Riki must contend with hordes of fast-moving enemies, quicksand pits, bottomless chasms, and river crossings where he must be extremely careful with his jumps or else he will end up falling to his death. This is further compounded by the game's terrible jumping mechanics.
* NoEnding: After defeating the final boss, the game just loops back to stage 1. Which means that you get '''absolutely nothing''' for clearing all seven worlds in one sitting.
* PainfullySlowProjectile: Dino Riki's default weapon: Throwing rocks.
* PowerUpLetDown: One of the power-ups transforms Dino Riki into Macho Riki which lets him shoots psychic projections of himself at enemies and take a hit without losing health. Unfortunately, the fact that Dino Riki reverts back to using throwing rocks after getting hit and the fact that the fireball weapon is much, MUCH better make this power-up [[AwesomeButImpractical more trouble than it's worth]].
** Getting too many 'Boot' powerups, which increase Dino Riki's speed, will make him almost uncontrollable and increase his risk of running into an enemy, an enemy's bullet, or falling into water/a pit.
* ShoutOut: Dino Riki was modeled after Riki Chōshū, a popular Japanese pro wrestler.
* SuperDrowningSkills: There are river crossings in this game that serve as deathtraps if Dino Riki botches a jump. And on top of that, there are also small (but deep) puddles that will kill him just as well.
* TemporaryPlatform: There are big lilypads in the jungle levels which sink and float back up for a few seconds.
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